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  • JPanel components paint-time problem

    - by Tom Brito
    I'm having a problem that when my frame is shown (after a login dialog) the buttons are not on correct position, then in some miliseconds they go to the right position (the center of the panel with border layout). When I make a SSCCE, it works correct, but when I run my whole code I have this fast-miliseconds delay to the buttons to go to the correct place. Unfortunately, I can't post the whole code, but the method that shows the frame is: public void login(JComponent userView) { centerPanel.removeAll(); centerPanel.add(userView); centerPanel.revalidate(); centerPanel.repaint(); frame.setVisible(true); } What would cause this delay to the panel layout? (I'm running everything in the EDT) -- update In my machine, this SSCCE shows the layout problem in 2 of 10 times I run it: import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; public class TEST { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { System.out.println("Debug test..."); JPanel btnPnl = new JPanel(); btnPnl.add(new JButton("TEST")); JFrame f = new JFrame("TEST"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.getContentPane().setLayout(new BorderLayout()); f.getContentPane().add(btnPnl); f.pack(); f.setSize(800, 600); f.setVisible(true); System.out.println("End debug test!"); } }); } } The button first appers in the up-left, and then it goes to the center. Please, note that I'm understand, not just correct. Is it a java bug? --update OK, so the SSCCE don't show the problem with you that tried till now. Maybe it's my computer performance problem. But this don't answer the question, I still think Java Swing is creating new threads for make the layout behind the scenes.

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  • Why does CGPDFPageGetDrawingTransform() crash with SIGABRT when specifying a rotation?

    - by David
    When I call CGPDFPageGetDrawingTransform() with a rotation argument, the application crashes. If I specify no rotation, there is no crash. Here is my drawLayer:inContext: method: - (void)drawLayer:(CALayer*)layer inContext:(CGContextRef)context { CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); CGRect boundingBox = CGContextGetClipBoundingBox(context); CGContextFillRect(context, boundingBox); //convert to UIKit native coodinate system CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); //Rotate the pdf_page CGAffineTransform pfd_transform = CGPDFPageGetDrawingTransform(self.page, kCGPDFCropBox, self.frame, 58.46f, true); CGContextSaveGState (context); CGContextConcatCTM (context, pfd_transform); CGContextClipToRect (context, self.frame); CGContextDrawPDFPage (context, self.page); CGContextRestoreGState (context); } In the long run, I would like to rotate the pdf dynamically to follow a users heading. Maybe I am going at this all wrong... Thank you for your time.

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  • internet explorer 7 iframe unloads when going back

    - by André
    Hi this is my first post here, so please be kind ;-) i'm implementing a browser history manager, just like rsh or yui browser history manager. The idea was not to constantly poll the url hash of a hidden iframe, but to capture the onscroll event of an iframe, when it scrolls to an anchor name on an urlhashchange. So on every click i add an new anchor to iframe and set the iframe's hash to the anchors name. When pressing the back or forward button the frame scrolls to the previous or next anchor and the onscroll event is fired. That works great on firefox 3.0+, IE6 and Opera but on IE7 when hiting the back button the frame unloads and loses all its anchors. If anyone has an idea why this is happening or even a fix for this "bug", please i'm slowly going insane over this. thanks in advance btw the onscroll idea comes from: http://www.zachleat.com/web/2008/08/21/onhashchange-without-setinterval/

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  • 3 embedded UIScrollView problem

    - by Infinity
    Hello guys! I have 3 UIScrollView. Here is a sample code, about how they are added in eachother: UIScrollView main; UIScrollView page1; UIScrollView page2; UIScrollView doublePage; UIView pageContent1; UIView pageContent2; UIView doublePageContent; int nrPages = 1; sw2 = 0; main = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0, 0.0, 768, 980)]; main.contentSize = CGSizeMake(768 * (nrPages - 1 + sw2), 980); page1.frame = CGRectMake(0, 0, 768, 980); page2.frame = CGRectMake(768, 0, 768, 980); pageNumber = i - 1 + sw2; (i is a variable in a for loop) doublePage.frame = CGRectMake(768 * (pageNumber - 1), 0, 768 * 2, 980); CGFloat contentWidth = [page1 bounds].size.width + [page2 bounds].size.width; CGFloat contentHeight = page1 ? self.page1.bounds.size.height : self.page2.bounds.size.height; doublePageContent = [[UIView alloc] initWithFrame:CGRectMake(0, 0, contentWidth, contentHeight)]; [page1 addSubview:pageContent1]; [page2 addSubview:pageContent2]; [doublePageContent addSubview:page1]; [doublePageContent addSubview:page2]; [doublePage addSubview:doublePageContent]; [main addSubview:doublepage]; And with this structure the main scrollview don't want to scroll. Without the doublepage scrollview it is working good. What do you think? What's the problem? I know this structure is a little weird, but I need this structure because other parts of the code. Edited, added the information about the sizes. If you need something more please tell me. And one more thing.. If I add 1 pixel to the width of the doublePage contentSize.width it scrolls, but a bit hard, so it scrolls first in the doublePage and then in the main.

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  • Why OpenGL ES texture mapping is very slow?

    - by Cinar
    I have an Android application that displays VGA (640x480) frames using OpenGL ES. The application reads each frame from a movie file and updates the texture accordingly. My problem is that, it is taking almost 30 ms. to draw each frame using OpenGL. Similar test using the Canvas/drawBitmap was around 6 ms on the same device. I'm following the same OpenGL calls that VLC Media Player is using, so I'm assuming that those are optimized for this purpose. I just wanted to hear your thoughts and ideas about it?

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  • CSMA/CD once channel captured, can only one or multiple frames be sent before other stations try tra

    - by Bryce Thomas
    Hi there, I have a question regarding CSMA/CD in the IEEE 802.3 LAN standard. I'm trying to understand the behavior of CSMA/CD after a station has captured the channel. Say station A has captured the channel and has an infinite supply of frames it is sending. Also assume that station B has something it wants to send. Now, if I understand correctly, station B senses the line and sees that station A has captured the channel/is transmitting. My question is, does station B see the channel as being captured for the duration of ALL of the frames that station A sends (an infinite period of time), or does station B only consider the channel captured for the first frame it sees A send, after which B goes ahead and transmits its own frame (which will collide with one of the remaining frames still coming from A)?

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  • Focus element inside iframe when iframe attached to Jquery Dialog

    - by huzzy143
    Hi, I have a iFrame which i load into jquery dialog. I want to focus an element inside the iFrame whenever the Jquery Dialog is being opened. Here is the code i am using to attach iframe to Dialog. $("<div id=\"srch" + options.winId + "\" title=\"" + options.windowTitle + "\" style=\"padding-left:0px;padding-right:0px;padding-top:0px\" tabindex=\"-1\"><iframe src=\"" + url + "\" id=\"frame" + options.winId + "\" name=\"frame" + options.winId + "\" height=\"100%\" width=\"100%\" frameborder=\"0\" marginheight=\"0\" marginwidth=\"0\" tabindex=\"-1\"></div>").appendTo("body") //Now initialize a Dialog Window $('#srch' + options.winId).dialog({ autoOpen: (options.searchText == '') ? true : false, height: options.height, width: options.width, modal: options.isModal, closeOnEscape: true, open: function () { }, close: function () { $('#srch' + options.winId).remove(); } }); I have written this code inside the page which isopened through iFrame src. $(document).ready(function () { $('input1').focus().select(); }); How can i achieve this? Thanks, Huzefa

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  • Setting Position of NSWindow before Display

    - by Armin Ronacher
    Right now I'm setting the position of a window that is about to open like this: -(void) setActiveNodeDialog:(ISKNodeDialogController *)dialog { if (activeNodeDialog) [[activeNodeDialog window] close]; activeNodeDialog = dialog; if (activeNodeDialog) { [activeNodeDialog setMainWindowController:self]; NSRect windowRect = [[self window] frame]; NSRect dialogRect = [[activeNodeDialog window] frame]; NSPoint pos; pos.x = windowRect.origin.x + windowRect.size.width - dialogRect.size.width - 10; pos.y = windowRect.origin.y + 32; [[activeNodeDialog window] setFrameOrigin:pos]; [[activeNodeDialog window] makeKeyAndOrderFront:nil]; } } The problem with that is, that the window will "jump" when shown. And that even though I set the position before showing the window with "makeKeyAndOrderFront". The window is a NSPanel *. Anyone any ideas how to fix the jumping? Setting the position in awakeFromNib is not an option because the main controller is set later.

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  • UISlider disappearing when calling setValue with 0

    - by Kai
    I have several UISliders in my application which all work fine until I call the following code: ... frame = CGRectMake(43, 210, 201, 23); mySlider = [[UISlider alloc] initWithFrame:frame]; [mySlider addTarget:self action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; mySlider.minimumValue = 0.0; mySlider.maximumValue = 1.0; mySlider.continuous = YES; tempNum = [myArray objectAtIndex:2]; mySlider.value = [tempNum floatValue]; // only breaks if value is 0 [self.view addSubview:mySlider]; ... For some reason the slider doesn't show up unless mySlider.value is set to greater than 0. The only workaround I've found so far is to set it to an extremely small value (such as 0.000000001), which makes the slider appear as expected. Does anyone have any idea why this might be happening and how it can be fixed?

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  • Cluster analysis on two columns that contain name of person in R

    - by Alka Shah
    I am a beginner in R. I have to do cluster analysis in data that contains two columns with name of persons. I converted it in data frame but it is character type. To use dist() function the data frame must be numeric. example of my data: Interviewed.Type interviewed.Relation.Type 1. An1 Xuan 2. An2 The 3. An3 Ngoc 4. Bui Thi 5. ANT feed 7. Bach Thi 8. Gian1 Thi 9. Lan5 Thi . . . 1100. Xung Van I will be grateful for your help.

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  • Why does my buffered GraphicsContext application have a flickering problem?

    - by Bibendum
    import wx class MainFrame(wx.Frame): def __init__(self,parent,title): wx.Frame.__init__(self, parent, title=title, size=(640,480)) self.mainPanel=DoubleBufferTest(self,-1) self.Show(True) class DoubleBufferTest(wx.Panel): def __init__(self,parent=None,id=-1): wx.Panel.__init__(self,parent,id,style=wx.FULL_REPAINT_ON_RESIZE) self.SetBackgroundColour("#FFFFFF") self.timer = wx.Timer(self) self.timer.Start(100) self.Bind(wx.EVT_TIMER, self.update, self.timer) self.Bind(wx.EVT_PAINT,self.onPaint) def onPaint(self,event): event.Skip() dc = wx.MemoryDC() dc.SelectObject(wx.EmptyBitmap(640, 480)) gc = wx.GraphicsContext.Create(dc) gc.PushState() gc.SetBrush(wx.Brush("#CFCFCF")) bgRect=gc.CreatePath() bgRect.AddRectangle(0,0,640,480) gc.FillPath(bgRect) gc.PopState() dc2=wx.PaintDC(self) dc2.Blit(0,0,640,480,dc,0,0) def update(self,event): self.Refresh() app = wx.App(False) f=MainFrame(None,"Test") app.MainLoop() I've come up with this code to draw double buffered GraphicsContext content onto a panel, but there's a constant flickering across the window. I've tried different kinds of paths, like lines and curves but it's still there and I don't know what's causing it.

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  • Flipping issue when interpolating Rotations using Quaternions

    - by uhuu
    I use slerp to interpolate between two quaternions representing rotations. The resulting rotation is then extracted as Euler angles to be fed into a graphics lib. This kind of works, but I have the following problem; when rotating around two (one works just fine) axes in the direction of the green arrow as shown in the left frame here the rotation soon jumps around to rotate from the opposite site to the opposite visual direction, as indicated by the red arrow in the right frame. This may be logical from a mathematical perspective (although not to me), but it is undesired. How could I achieve an interpolation with no visual flipping and changing of directions when rotating around more than one axis, following the green arrow at all times until the interpolation is complete? Thanks in advance.

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  • Tkinter Packing Strangeness: Buttons packed above others

    - by Parand
    I'm sure I'm doing something obvious wrong here, but I can't see it. I end up with the "Should be on top" label packed at the bottom instead of at the top. What am I doing wrong? from Tkinter import * class SelectAction(Frame): buttons = {} def callback(self): print "Callback" def createWidgets(self): logo_label = Label(text="Should be on top").pack(fill=X) for name, text, callback in ( ('setup_account', 'Account Settings', self.callback), ('do_action', 'Do Something', self.callback), ): self.buttons[name] = Button(self, text=text, command=callback).pack(fill=X) def __init__(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() if __name__ == "__main__": root = Tk() app = SelectAction(master=root) app.mainloop() root.destroy()

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  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

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  • Building a Monopoly Board with GridBagLayout

    - by Oetzi
    I have been building a Java version of Monopoly in my spare time and am having some trouble understanding layouts etc for Swing. Each one of my spaces on the board is a essentially a custom JButton and I have been trying to lay them around the edge of a frame (like on the monopoly board itself). I can't seem to find a useful explanation of how the layout system works and so am having trouble do so. Could someone please give me an example of how they would lay the buttons around the edge of the frame? Should I be using a different layout?

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  • iPhone - UIView Animation not looping correctly

    - by Robert
    Hey all, got a little problem here and can't figure out what I am doing wrong. I am trying to animate a UIView up and down repeatedly. When I start it, it goes down correctly and then back up but then immediately shoots to the "final" position of the animation. Code is as follows: UIImageView *guide = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; guide.frame = CGRectMake(250, 80, 30, 30); [self.view addSubview:guide]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:2]; [UIView setAnimationRepeatAutoreverses:YES]; [UIView setAnimationBeginsFromCurrentState:YES]; guide.frame = CGRectMake(250, 300, 30, 30); [UIView setAnimationRepeatCount:10]; [UIView commitAnimations]; Thanks in advance!

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  • Qt grabWindow coordinates shifted from GetCursorPos and GetWindowRect

    - by user1391
    In Qt, when I use the QPixmap::grabWindow(hwnd,x,y,h,w) function, the coordinates are shifted slightly, when compared to the coordinates using the windows api functions GetCursorPos and GetWindowRect. i.e. (0,0) from the point of view of GetCursorPos and GetWindowRect is at the very top left of the toolbar at the top of the window. But (0,0) for QPixmap::grabWindow is more "inside" (i.e. ignoring the window frame). How can I make these 2 coordinates consistent? Especially since the user might have different thicknesses for the window frame?

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  • wxpython: Updating a dict or other appropriate data type from wx.lib.sheet.CSheet object

    - by bvmou
    If I have a notebook with three spreadsheet widgets, what is the best way to have changes to the spreadsheet update a dictionary (or maybe an sqlite file?). Do all wx grid objects come with a built in dictionary related to the SetNumberRows and SetNumberCols? Basically I am looking for guidance on how to work with the user-input data from a spreadsheet widget, as in this example adapted from the tutorial on python.org: class ExSheet(wx.lib.sheet.CSheet): def __init__(self, parent): sheet.CSheet.__init__(self, parent) self.SetLabelBackgroundColour('#CCFF66') self.SetNumberRows(50) self.SetNumberCols(50) class Notebook(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title) nb = wx.Notebook(self, -1, style=wx.NB_BOTTOM) self.sheet1 = ExSheet(nb) self.sheet2 = ExSheet(nb) self.sheet3 = ExSheet(nb) nb.AddPage(self.sheet1, "Sheet1") nb.AddPage(self.sheet2, "Sheet2") nb.AddPage(self.sheet3, "Sheet3") self.sheet1.SetFocus() self.StatusBar()

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  • Why Is my UISlider Thumb Image Being Shown Multiple Times and Not Disappearing As They Should?

    - by Gorgando
    This slider is possessed: When I move the slider thumb left or right, it leaves the original image there (creating an extra image). This doesn't happen every time and the only consistency i've noticed is that it's inconsistent. When the table is in "Editing mode" it is more likely to create a duplicate thumb image, but it also does so in regular mode. This is the code that I use to create the slider: CGRect frame = CGRectMake(20, 42.0, 280.0, 22); self.slider = [[UISlider alloc] initWithFrame:frame]; [self.slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged]; self.slider.continuous = YES; self.slider.minimumValue = 0.0; self.slider.maximumValue = 5.0; self.slider.value = 0.0; [sliderCell addSubview:self.slider]; Appreciate any thoughts you might have!

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  • Save UIView's representation to file.

    - by fish potato
    What is the easiest way to save UIView's representation to file? My solution is, UIGraphicsBeginImageContext(someView.frame.size); [someView drawRect:someView.frame]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); NSString* pathToCreate = @"sample.png"; NSData *imageData = [NSData dataWithData:UIImagePNGRepresentation(image)]; [imageData writeToFile:pathToCreate atomically:YES]; but it seems tricky, and I think there must be more efficient way to do this.

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  • Scale an image every time it collide with another

    - by jean mayot
    here is my code : -(void)collision{ if(CGRectIntersectsRect(imageView.frame,centre.frame)){ imageView.alpha=0; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0f]; centre.transform=CGAffineTransformMakeScale(1.3, 1.3); [UIView commitAnimations]; } } When imageView collide with centre centre become bigger. my problem is that when "imageView" collide with "centre" a second time the animation doesn't work. I want to make centre bigger and bigger and bigger every time imageView collide with center, but it become bigger just one time . Sorry for my english I'm french :/ How can I solve this please ?

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  • cant scroll the scrolview?

    - by Abhi_Iphone_Blackberry
    I have a problem with my UIScrollView. It's visible but I can't scroll it. CGRect frame = CGRectMake(20, 90,280,1000); scroll1=[[UIScrollView alloc]initWithFrame:frame]; scroll1.contentSize = CGSizeMake(280,1000); scroll1.backgroundColor=[UIColor grayColor]; //scroll1.delegate=scroll1; [scroll1 setUserInteractionEnabled:TRUE]; [scroll1 setPagingEnabled:TRUE]; [scroll1 setScrollEnabled:TRUE]; [scroll1 showsVerticalScrollIndicator]; Thanks in advance.

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  • Need help creating flash animation with clickable buttons at the end.

    - by goldenfeelings
    Very inexperienced with Flash, but I hope this is simple enough for someone to walk me through. I'm ultimately trying to create a flash page for an html website that has a brief five-second animation during which 3 buttons fade in (buttons then become clickable after the animation is over). The animation part is done. Right now, I am trying to get my movie to stop and hold on the last frame, where I want to add the 3 buttons that the user can click on to take them to one 3 different html pages of my website. All instructions that I've found online have said to create a new layer for actions, insert a keyframe on the last frame of the movie, and add stop(); in the actionscript window. However, when I have the keyframe selected, my actionscript window says "current selection cannot have actions applied to it". Any ideas? I definitely don't have any objects selected, just the keyframe. Or, am I approaching this totally wrong?

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  • Is there a way to animate on a Home Widget?

    - by David
    Hi All, I want to use an animation on a Home page Widget, i.e. an AppWidgetProvider. I was hoping to use the "Frame Animation" technique: http://developer.android.com/guide/topics/graphics/2d-graphics.html#frame-animation which I've used successfully in an activity. But I can't translate that code to an AppWidgetProvider. Basically, in an AppWidgetProvider, I create and work with a RemoteViews object, which AFAIK doesn't provide me with a method to get a reference to an ImageView in the layout for me to call start() on the animation. There is also not a handler or a callback for when the widget displays so I can make the start() call. Is there another way this can be done? I suppose that I can probably do the animation on my own with very fast onUpdate() calls on the widget, but that seems awfully expensive.

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