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  • How to be a better software designer

    - by Bmw
    I feel as if I am a hack programmer. I do things over and over again until they finally work. I copy/paste code. I don't think about why something makes sense, if it works I go with it. I have my undergraduate in computer science, and I've done this the entire time. Somehow I made it through the degree by doing this and now I'm in my second year of programming professionally and I am still able to do this and get away with it. Here's the thing, I don't want to be this way anymore. I am not proud of the work I do, I feel like I'm just a copy/paste programmer. How do I become better? I want to be able to design something on my own without copying code. Have you ever been in this situation, if so how did you move beyond it to become a better programmer? To add some background about myself, I started as an asp.net c# programmer, now I'm doing vbscript (which actually makes my tendency to copy/paste/hack a lot worse I must say!) with classic asp…

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  • How to get the recently viewed pictures on the web browser?

    - by quantity
    I want to retrieve the recently viewed pictures from IE. I know that all the files from IE exist in the internet temporary directory, commonly with the path like "C:\Documents and Settings[account]\Local Settings\Temporary Internet Files". Here something strange for me comes. I wrote a program of C++ to retrieve the directory above, and the result says it contains three subdirectories and one file. These subdirectories are Content.IE5, OIS, and OLK145, each contains lots of pictures, which I think are the ones I browsed recently on the web. The only file is desktop.ini, which is not my concern. However, when I open the directory in the file system, there are no subdirectories at all, but a lot of files, different from the ones in the subdirectories retrieved by the program. I have several questions. Frist of all, why the content of the temorary internet files seems different? Which is the actual situation about the directory? Second, I found that in filesystem explorer, the files in the directory seem like some link to the ones on the web, not physically exist on my computer, is this true? Finally, how can I get the pictures viewed from IE recently with C++, as well as their original url?

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  • Customer wants some data to appear after you later delete rows. System giant / not my creation. Fast

    - by John Sullivan
    This is a fairly common problem, it probably has a name, I just don't know what it is. A.) User sees obscure piece of information in Row B of L_OBSCURE_INFO displayed on some screen at a certain point. It is in table L_Obscure_info. B.) Under certain circumstances we want to correctly delete data in L_OBSCURE_INFO. Unfortunately, nobody accounted for the fact that the user might want to backtrack and see some random piece of information that was most recently in L_OBSCURE_INFO. C.) The system is enormous and L_OBSCURE_INFO is used all the time. You have no idea what the ramifications are of implementing some kind of hack and whatever you do, you don't want to introduce more bugs. I think the best approach would be to create an L_OBSCURE_INFO_HISTORY table and record a record in there every time you change data. But god help your ensuring it's accurate in this system where L_OBSCURE_INFO is being touched everywhere and you don't have time to implement L_OBSCURE_INFO_HISTORY. Is there a particularly easy, clever design solution for this kind of problem -- basically an elegant database hack? If not, is this kind of design problem under a particular class of problems or have a name?

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  • Best method to search heriarachal data

    - by WDuffy
    I'm looking at building a facility which allows querying for data with hierarchical filtering. I have a few ideas how I'm going to go about it but was wondering if there are any recommendations or suggestions that might be more efficient. As an example imagine that a user is searching for a job. The job areas would be as follows. 1: Scotland 2: --- West Central 3: ------ Glasgow 4: ------ Etc 5: --- North East 6: ------ Ayrshire 7: ------ Etc A user can search specific (ie Glasgow) or in a larger area (ie Scotland). The two approaches I am considering are 1: keep a note of children in the database for each record (ie cat 1 would have 2, 3, 4 in its children field) and query against that record with a SELECT * FROM Jobs WHERE Category IN Areas.childrenField. 2: Use a recursive function to find all results who have a relation to the selected area The problems I see from both are 1: holding this data in the db will mean having to keep track of all changes to structure 2: Recursion is slow and inefficent Any ideas, suggestion or recommendations on the best approach? I'm using C# ASP.NET with MSSQL 2005 DB.

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  • Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot\ while installing on IIS

    - by Mark
    I'm trying to port our software installer which currently supports Windows 2000 and Windows 2003 to a Windows 2008 environment. Currently, the installer gets an error which reads "Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot." %SystemDrive% is without a doubt C:\, and C:\inetpub\wwwroot\ has the correct accessibility. It is interesting that if I hardcode the path in the following keys in the registry to C:\inetpub\wwwroot\, without using the environment variable, the installer works correctly. • HKLM/Software/Wow6432Node/Microsoft/InetStp/PathWWWRoot • KHLM/Software/Microsoft/InetStp/PathWWWRoot. This seems like a very poor hack. I do not want to tell our clients that they need to hack their registry before they will be able to install our product. Another option is to change the registry behind the scenes, do our install, and revert the registry keys to their original values at the end of the install, but obviously I don't like this solution either. I find it hard to believe that Microsoft would have done this without reason, so there must be an alternate approach to get these installers to work without modifying the registry. Any tips appreciated.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • IIS 7.5 Custom HTTP Response Headers Not Working

    - by Craig
    Trying to setup custom HTTP Response Headers on a new install of IIS7.5 on Windows Server 2008 R2 Standard and they are not working. Default headers work fine (X-Powered-By, etc...). Modifying default header values work (ie. change X-Powered-By to ASP.NET2). Modifying default header names cause header to stop being output (ie. Change X-Powered-By to X-Powered-By2). Site in question is a test site with a single html page. Custom headers also don't work on ASP.NET 2.0 site. I've tried setting the headers at the global level and at the site level to no effect.

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  • Proliant Support Pack and Ubuntu on older HP Proliants

    - by snl
    We have a couple of oldish HP Proliant servers -- one DL385 G1 and one DL360 G5, to be exact -- that we'd like to upgrade from CentOS 5 to Ubuntu LucidLynx. The problem is that HP doesn't offer Ubuntu Proliant Support Packs for these particular models. Would you upgrade regardless, skipping the PSPs altogether? Are there alternative hardware monitoring tools that would match the functionality of the PSPs? Is there a hack to install the PSP RPMs on an Ubuntu system?

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  • Fiddler not working in Windows 7 - LAN Settings locked?

    - by Glen Little
    I've been using Fiddler for years, but now, on Windows 7 (64 bit) I cannot get it to monitor traffic from IE 8. With the Firefox add-on, it is able to monitor Firefox traffic with no problem. This is not related to monitoring HTTPS traffic, or traffic to localhost. I've tried running IE and/or Fiddler with "Run as Administrator", but no luck. The best clue to the problem that I have is that in IE8, the "Local Area Network (LAN) Settings" dialog accessed from "LAN Settings" in the Internet Options / Connections tab is all grayed out. I have two Windows 7, 64 bit computers, both on the same LAN. One works fine, the other has these settings grayed out, and a note on the Connections tab: "Some settings are managed by your system administrator". However, the system administrator has NOT set any. Any ideas?

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  • PHP FastCGI SAPI: Reloading PHP Configuration

    - by Emre
    I am using PHP FastCGI SAPI on my web hosting environment to run PHP applications. To spawn FCGI processes I use spawn-fcgi helper program. My problem is whenever I make a change to php.ini file, I have to kill and respawn each FastCGI server for the new configuration to take effect. Is there a way to reload PHP configuration(ie. php.ini directives) without respawning each FastCGI server? I try sending hangup signal (ie. kill -HUP PHPCGIPID) to the servers but this will result in termination of the servers.

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  • Replication with SQL Server 2005 Express Edition and SQL Compact Edition 3.5

    - by Andy Gable
    hi all, I need some information on SQL Server 2005 Express edition. What I want to do is have my central database servin local machine databases IE back office Cental database |------------------- Shop floor Terminal 1 |------------------- Shop Floor Terminal 2 |------------------- Shop Floor Terminal 3 |------------------- Shop Floor Terminal 4 |------------------- Shop Floor Terminal 5 |------------------- Shop Floor Terminal 6 I want is so that Shop floor terminals would PULL down ANY changes to the database as and when they happen (selected changes are needed change would be Add new item / Edit Item info that is used by Shop floor terminal (ie price, description, sale group) Is this possible with SQL 2005? I have the ability to make my own Sync Applciation but I would need to know what to look for in the database that trigers a update Many thanks for any advice you can give Andy

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  • Why does only "network" appear in Startup Disks on my Mac?

    - by nbolton
    I have a Linux dual boot setup with my Mac (with Leopard). When I open System Preferences Startup Disk I only see "Network Startup" and no HDD or BOOTCAMP as expected. So now, annoyingly, because "Network Startup" is the only option, it tries to start using the network (the flashing globe) for a short while rather than booting directly into Mac OS X. Is there a way to either fix Startup Disk or manually hack this?

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  • windows 7 Release Condidate bi-hourly restart

    - by Revolter
    for lazy people like me who still use the Windows-7 Release Condidate until the expiration date, by now it keep "craching" every 2 hours, do anyone know a hack or something to prevent the bi-hourly restart ? i know i should upgrade etc., i just need a little more time :)

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  • Wildcard DNS and CNAME

    - by DNS Q
    I have a wildcard DNS entry (A) *.my.tld I also have a CNAME.. that I want hit BEFORE the wildcard A entry. something.my.tld - something.s3.amazonaws.com It's not imperative... but I'd like to be able to do this. I'm using a third party for DNS as well, so I can't hack around at BIND.

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  • Cyberlink PowerDVD 9 on netbook

    - by marc_s
    I tried to install CyberLink's PowerDVD 9 on a friend's netbook. The installation went OK (even though the install screen is too big to fit and you can't see the "Next " buttons etc.), but once installed, PowerDVD 9 refuses to launch. It claims it requires at least 1024x768 resolution - the Acer netbook has 1024x600 :-( Any way / hack / trick to get PowerDVD9 to work anyway?? Couldn't it scale down to e.g. 800x600?

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  • How to embed a text field on my desktop in osx

    - by mechko
    How would I go about embedding a text field on my desktop? That is, I want to be able to type into it, but it needs to sit behind my windows at all times. I know I can use geektool to display text. Is there a similar program or piece of code that would allow me to do what I want? I am trying to hack together a twitter/fb/chat client which will not take up a separate window.

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  • Can I alias all directory requests to a single file in nginx?

    - by user749618
    I'm trying to figure out how to take all requests made to a particular directory and return a json string without a redirect, in nginx. Example: curl -i http://example.com/api/call1/ Expected result: HTTP/1.1 200 OK Accept-Ranges: bytes Content-Type: application/json Date: Fri, 13 Apr 2012 23:48:21 GMT Last-Modified: Fri, 13 Apr 2012 22:58:56 GMT Server: nginx X-UA-Compatible: IE=Edge,chrome=1 Content-Length: 38 Connection: keep-alive {"logout": true} Here's what I have so far in my nginx conf: location ~ ^/api/(.*)$ { index /api_logout.json; alias /path/to/file/api_logout.json; types { } default_type "application/json; charset=utf-8"; break; } However, when I try to make the request the Content-Type doesn't stick: $ curl -i http://example.com/api/call1/ HTTP/1.1 200 OK Accept-Ranges: bytes Content-Type: application/octet-stream Date: Fri, 13 Apr 2012 23:48:21 GMT Last-Modified: Fri, 13 Apr 2012 22:58:56 GMT Server: nginx X-UA-Compatible: IE=Edge,chrome=1 Content-Length: 38 Connection: keep-alive {"logout": true} Is there a better way to do this? How can I get the application/json type to stick?

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  • How can I re-encode H.264 video with minimal quality loss?

    - by SofaKng
    I have a lot of MPEG-TS files (.TS container but H.264 video) and playback is fine except that when you skip forward/backward or fast forward it's very sluggish and gets pixelated, etc. I've been trying to do research and I'm guessing that they were encoding with very few reference blocks (ie. it's a capture from a DVB-S satellite stream). When I re-encode them with Handbrake (.MP4 container) they play very, very good and seeking in the video is instant, etc, etc. Is it possible to transcode/re-encode my MPEG-TS files with minimal quality loss? If so, what is my best bet? They are each about 2 Mbps (ie. 2 GB per hour) but I don't want to re-encode them if "minimal quality loss" requires 10+ GB per file. I'm hoping to keep the video are the same size. Can anybody give me any advice?

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  • What can be the reason that Google Chrome does not have print preview?

    - by eSKay
    I am not looking for a subtitute or a hack to get a print preview, but just wondering what the possible reasons could be for Google leaving this essential tool out from an excellent browser? They are adding this functionality from Chrome 6, but the question still remains - why not uptil now? Print preview is one of the essential features. There must be some good reason.

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  • How do I get the Windows 8 Desktop to stop refreshing itself while I'm working?

    - by Nessa Morris
    I have an Asus touchscreen laptop with Windows 8, not RT. The best way that I can describe the problem is: when I am working on something in the desktop, the desktop/screen refreshes itself. It doesn't matter if I am using an IE window, or Word, etc. Basically, while I'm viewing the desktop, the icons disappear for a second or two and then come back. If I'm typing in Word, the screen essentially pauses and just stops typing. It won't start typing again until I touch the screen or click on something. In IE, the screen acts pretty similar, if I happen to be typing a URL, or in a form, etc. Why does it do this? And how can I make it stop? Thanks so much for any help you can give me, and please let me know if I can provide any other info that you think may be helpful.

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  • PC BluRay - Multichannel HD Audio output

    - by sheepsimulator
    When playing a BluRay movie on a PC (any OS, Mac/Win/Linux), I have some questions about audio output: When playing a BluRay disc on the PC using a BluRay player program, can it decode the multichannel (7.1) LPCM/ Dolby Digital Plus / Dolby TrueHD / DTS-HD / DTS-HDMA soundtracks in their HD formats (ie, without downmixing to Dolby Digital or DTS or PCM) and output the audio directly to the soundcard's 7.1 line-level analog outputs? Is it possible to bitstream the the multichannel (7.1) LPCM/ Dolby Digital Plus / Dolby TrueHD / DTS-HD / DTS-HDMA soundtracks in their HD formats (ie, without downmixing to Dolby Digital or DTS or PCM) over the HDMI output to a receiver when using a BluRay player program? I'd kinda like to know. I'm contemplating building a home theater PC, and the above functionality is important. I'd prefer that #1 is possible, actually, because it would mean I wouldn't have to buy a receiver.

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  • Options for a site-specific-browser app

    - by cbp
    I would like to have our intranet site accessed through Firefox or Chrome, rather than IE. However we don't want users having access to any other internet sites apart from our intranet, unless they are using IE. I notice that Chrome has what they called 'Hosted Apps' and there is a Firefox spinoff called Prism. Does anyone know whether either of these are suitable? Can you install a Chrome hosted app without giving the user access to other sites through Google Chrome? What about Prism? Are these products stable?

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  • unzip file on small drive

    - by David Oneill
    I have a zip file that contains many files. Each file in the zip file is about 100MB, and is compressed about 10% (IE it is about 90MB in the zip file). The whole zip file is 20GB, and I'm trying to unzip it onto a drive that has only 30GB free. On Windows 7, how can I unzip a zip file on my laptop's harddrive that doesn't have enough space for both the zipped and unzipped copies of the file? IE can I tell windows to remove stuff from the zip file as it is uncompressed?

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