Search Results

Search found 16124 results on 645 pages for 'iphone simulator'.

Page 96/645 | < Previous Page | 92 93 94 95 96 97 98 99 100 101 102 103  | Next Page >

  • Is it possible to achieve MAX(As,Ad) openGL blending?

    - by Jeff B
    I am working on a game where I want to create shadows under a series of sprites on a grid. The shadows are larger than the sprites themselves and the sprites are animated (i.e. move and rotate). I cannot simply render them into the sprite png, or the shadows will overlap adjacent sprites. I also cannot simply put shadows on a lower layer by themselves, because when they overlap, they will create dark bands at their intersection. These sprites are animated, so it is not feasible to render these en masse. Basically, I want the sprites' shadows to blend together such that they max out at a set opacity. Example: I believe this is equivalent to an openGL blending of (Rs,Gs,Bs,Max(As,Ds)), where I don't really care about R,G, and B, as it will always be the same color in src and dst. However, this is not a valid openGL blending mode. Is there an easy way to accomplish this, especially in cocos2d-iphone? I would be able to approximate this by making the shadow sprites opaque, then applying them both to a parent sprite, and making the parent sprite 40% opacity. However, the way cocos2d works, this only sets the opacity of each child to 40%, rather than the combined sprite image, which results in the same stripe.

    Read the article

  • problems getting HTTPRiot working

    - by bwizzy
    I've got an iphone app where I'm trying to use HTTPRiot to make some API calls to a web app. Problem is I can't see that none of the HTTPRiot delegate methods are being called. I've got a log in all the delegate methods, and I'm also looking at the webserver log. I see that the URL is being hit. //API.h #import <Foundation/Foundation.h> #include <HTTPRiot/HTTPRiot.h> @interface API : HRRestModel { } +(void)runTest; @end //API.m #import "API.h" @implementation API + (void)initialize { NSLog(@"api initialize"); [self setDelegate:self]; [self setBaseURL:[NSURL URLWithString:@"http://localhost:3000/api"]]; [self setBasicAuthWithUsername:@"demo" password:@"123456"]; NSDictionary *params = [NSDictionary dictionaryWithObject:@"1234567" forKey:@"api_key"]; [self setDefaultParams:params]; }//end initialize +(void)runTest { NSLog(@"api run test"); // Would send a request to http://localhost:1234/api/people/1?api_key=1234567 [self getPath:@"/save_diet" withOptions:nil object:nil]; } +(void)restConnection:(NSURLConnection *)connection didReturnResource:(id)resource object:(id)object { NSLog(@"didReturnResource"); } +(void)restConnection:(NSURLConnection *)connection didReceiveResponse:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveResponse"); } +(void)restConnection:(NSURLConnection *)connection didReceiveParseError:(NSError *)error responseBody:(NSString *)body object:(id)object { NSLog(@"didReceiveParseError"); } +(void)restConnection:(NSURLConnection *)connection didReceiveError:(NSError *)error response:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveError"); } +(void)restConnection:(NSURLConnection *)connection didFailWithError:(NSError *)error object:(id)object { NSLog(@"didFailWithError"); } @end //test code [API runTest]; //log output

    Read the article

  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

    Read the article

  • How do I reference an instance of a class using its tag?

    - by Matt Winters
    I have several instances of a UIControl class Foo being instantiated, one instance corresponding to each cell in a UITableView. The Class has: BOOL selected; UIImageView *imageView; UIImage *imageOne; UIImage *imageTwo; I've assigned each instance a tag: foo.tag = indexPath.row; I would now like to reference the UIImageView.image for a (or several) specific instance(s) by its tag to switch it to the other image. In my search I've seen things like classes being assigned tags using initWithTag (I assume they're assigning tags)... SomeClass *someClass = [[SomeClass alloc]initWithTag:1 ... [someArray addObject: [[SomeClass alloc]initWithTag:2 ... [someArray addObject: [[SomeClass alloc]initWithTag:3 ... ...but I haven't seen how they are later referenced by that tag. I have seen a reference to getChildByTag which had promise, but I can't find it in the documentation or examples (maybe not iphone). Does anyone know how reference the imageView.image within an instance using its tag? Thanks

    Read the article

  • Why is my view controllers view not quadratic?

    - by mystify
    I created an UIViewController subclass, and figured out that the default implementation of -loadView in UIViewController will ignore my frame size settings in a strange way. To simplify it and to make sure it's really not the fault of my code, I did a clean test with a plain instance of UIViewController directly, rather than making a subclass. The result is the same. I try to make an exactly quadratic view of 320 x 320, but the view appears like 320 x 200. iPhone OS 3.0, please check this out: UIViewController *ts = [[UIViewController alloc] initWithNibName:nil bundle:nil]; ts.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 320.0f); ts.view.backgroundColor = [UIColor cyanColor]; [self.view addSubview:ts.view]; like you can see, I do this: 1) Create a UIViewController instance 2) Set the frame of the view to a quadratic dimension of 320 x 320 3) Give it a color, so I can see it 4) Added it as a subview. Now the part, that's even more strange: When I make my own implementation of -loadView, i.e. if I put this code in there like this: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 320.0f)]; v.backgroundColor = [UIColor cyanColor]; self.view = v; [v release]; } then it looks right. Now lets think about that: In the first example, I do pretty much exactly the same, just that I let UIViewController create the view on it's own, and then take it over in order to change it's frame. Right? So why do I get this strange error? Right now I see no other way of messing around like that to correct this wrong behavior. I did not activate anything like clipsToBounds and there's no other code touching this.

    Read the article

  • Iphone SDK 4 [CLLocationManager headingAvailable]

    - by Raphael Pinto
    I used to get disponibility of heading on iphone OS 3.1.3 checking headingAvailable property. But in OS 4.0 it has been deprecated. Now we have to use headingAvailable function. My problem is that I get a : warning: 'headingAvailable' is deprecated when I call the function : if([locationManager headingAvailable]) [locationManager startUpdatingHeading]; I realy want to understand why?!

    Read the article

  • Accelerometer & Calibration - iPhone SDK

    - by Kevin
    Hello everyone, I need to use the functionality of an accelerometer in my iphone game. I just have to move an image by tilting the device. However most videos on youtube just show the tilt feature that is somehow inverted and forget to include the calibration. I want the user to calibrate their device to whatever position they're in. Does anyone know how I should get started on this? Your help is greatly appreciated, Kevin

    Read the article

  • iPhone 3DES encryption key length issue

    - by Russell Hill
    Hi, I have been banging my head on a wall with this one. I need to code my iPhone application to encrypt a 4 digit "pin" using 3DES in ECB mode for transmission to a webservice which I believe is written in .NET. + (NSData *)TripleDESEncryptWithKey:(NSString *)key dataToEncrypt:(NSData*)encryptData { NSLog(@"kCCKeySize3DES=%d", kCCKeySize3DES); char keyBuffer[kCCKeySize3DES+1]; // room for terminator (unused) bzero( keyBuffer, sizeof(keyBuffer) ); // fill with zeroes (for padding) [key getCString: keyBuffer maxLength: sizeof(keyBuffer) encoding: NSUTF8StringEncoding]; // encrypts in-place, since this is a mutable data object size_t numBytesEncrypted = 0; size_t returnLength = ([encryptData length] + kCCBlockSize3DES) & ~(kCCBlockSize3DES - 1); // NSMutableData* returnBuffer = [NSMutableData dataWithLength:returnLength]; char* returnBuffer = malloc(returnLength * sizeof(uint8_t) ); CCCryptorStatus ccStatus = CCCrypt(kCCEncrypt, kCCAlgorithm3DES , kCCOptionECBMode, keyBuffer, kCCKeySize3DES, nil, [encryptData bytes], [encryptData length], returnBuffer, returnLength, &numBytesEncrypted); if (ccStatus == kCCParamError) NSLog(@"PARAM ERROR"); else if (ccStatus == kCCBufferTooSmall) NSLog(@"BUFFER TOO SMALL"); else if (ccStatus == kCCMemoryFailure) NSLog(@"MEMORY FAILURE"); else if (ccStatus == kCCAlignmentError) NSLog(@"ALIGNMENT"); else if (ccStatus == kCCDecodeError) NSLog(@"DECODE ERROR"); else if (ccStatus == kCCUnimplemented) NSLog(@"UNIMPLEMENTED"); if(ccStatus == kCCSuccess) { NSLog(@"TripleDESEncryptWithKey encrypted: %@", [NSData dataWithBytes:returnBuffer length:numBytesEncrypted]); return [NSData dataWithBytes:returnBuffer length:numBytesEncrypted]; } else return nil; } } I do get a value encrypted using the above code, however it does not match the value from the .NET web service. I believe the issue is that the encryption key I have been supplied by the web service developers is 48 characters long. I see that the iPhone SDK constant "kCCKeySize3DES" is 24. So I SUSPECT, but don't know, that the commoncrypto API call is only using the first 24 characters of the supplied key. Is this correct? Is there ANY way I can get this to generate the correct encrypted pin? I have output the data bytes from the encryption PRIOR to base64 encoding it and have attempted to match this against those generated from the .NET code (with the help of a .NET developer who sent the byte array output to me). Neither the non-base64 encoded byte array nor the final base64 encoded strings match.

    Read the article

  • IPhone/Objective-c RSA encryption

    - by Paul
    Hello, I have been google-ing and researching for an answer on how to do a simple RSA encryption using objective-c on an iphone. The main problem i have is that i have been supplied the Exponent and Modulus as an NSData object and i need to then convert them to a SecKeyRef object in order to perform the RSA encryption. Does anyone have any idea how to do that or have any useful hints? Many thanks!

    Read the article

  • iPhone NSDate - get time in milliseconds and store in coredata

    - by satyam
    I'm implementing iphone app with coredata functionality. I've an attribute in entity "NSDate" which stores the date and time when the record is added. I'm adding records at a faster rate. About 1 record per 25 milli seconds I want to store the date along with milli seconds so that I can retrieve the data in descending order. How can I do this?

    Read the article

  • iphone development-leopard or snow leopard?

    - by ying
    i am planning start my iphone development, and i have a iMac with tiger 10.4 OS version, planning to upgrade to Leopard 10.5.6 OS X, but i heard apple going to release the Snow Leopard in september, will development environment shift to snow leopard instead of leopard,and Leopard 10.5.7 no longer be used to development?is now a good timing to upgrade?

    Read the article

  • iPhone SDK / Facebook Connect: Using a custom login dialog

    - by boliva
    Exactly what the title says. Is it possible to use Facebook Connect (or any other means of FB integration) in a native iPhone app without resorting to the built in login dialog (which looks awful)? Something where I could create my own custom login screen asking for the facebook login username and password and then using the fbconnect native methods to validate that info and retrieve a valid session?

    Read the article

  • iPhone SDK - Accessing other Application Folders

    - by Kevin
    Hello everyone, I know that you can access your own application files using NSDocumentDirectory and such, but can you do that on other applications. For example, if I wanted the Documents of another application, would it be possible to get that information? From the iPhone OS Library as directed here. Sincerely, Kevin

    Read the article

  • Create Audio file on iPhone/iPad from many other audio files (mixer)

    - by Brian
    I am trying to create something similar like Piano app on the iPhone. When people tap a key, it play a piano note. Basically, there will have only 7 notes (C) at the moment. Each note is a .caf file and its length is 5 seconds. I do not know if there is any way to save the song user played and export to mp3/caf format? The AVAudioRecord seems only record from the microphone input. Many thanks

    Read the article

  • MKMapView memory usage grows out of control with setRegion: calls

    - by Kurt
    Hi, I have a single MKMapView instance that I have programmatically added to a UIView. As part of the UI, the user can cycle through a list of addresses and the map view is updated to show the correct map for each address as the user goes through them. I create the map view once, and simply change what it displays with setRegion:animated:. The problem is that each time the map is changed to show a new address, the memory usage of my program increases by 200K-500K (as reported by Memory Monitor in Instruments). According to Object Allocations, it appears that a lot of 1.0K Mallocs are happening each time, and the Extended Detail pane for these 1.0K allocations shows that the Responsible Caller is convert_image_data and the Extended Detail pane shows that this is the result of [MKMapTileView drawLayer:inContext:]. So, seems likely to me that the memory usage is due to MKMapView not freeing memory it uses to redraw the map each time. In fact, when I don't display the map at all (by not even adding it as a subview of my main UIView) but still cycle through the addresses (which changes various UILabels and other displayed info) the memory usage for the app does NOT increase. If I add the map view but never update it with setRegion:, the memory also does NOT increase when changing to a new address. One more bit of info: if I go to a new address (and therefore ask the map to display the new address) the memory jumps as described above. However, if I go back to an address that was already displayed, the memory does not jump when the map redraws with the old address. Also, this happens on iPad (real device) with 3.2 and on iPhone (again, real device) with 3.1.2. Here's how I initialize the MKMapView (I only do this once): CGRect mapFrame; mapFrame.origin.y = 460; // yes, magic numbers. just for testing. mapFrame.origin.x = 0; mapFrame.size.height = 500; mapFrame.size.width = 768; mapView = [[MKMapView alloc] initWithFrame:mapFrame]; mapView.delegate = self; [self.view insertSubview:mapView atIndex:0]; And in response to the user selecting an address, I set the map like so: MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=kStreetMapSpan; // 0.003 span.longitudeDelta=kStreetMapSpan; // 0.003 region.center = address.coords; // coords is CLLocationCoordinate2D region.span = span; mapView.region.span = span; [mapView setRegion:region animated:NO]; Any thoughts? I've scoured the net but haven't seen mention of this problem, and I've reached the limits of my Instruments knowledge. Thanks for any ideas.

    Read the article

  • How to "eval" Objective-C code in iPhone

    - by DJYod
    Hi, does a method such as "eval" in Javascript exist in Objective-C (iPhone SDK) ? I use PhoneGap and I want to create a window which is specific for each of my project and I can't use the html file... so I want from JS call a method and give in argument OC code to ben interpreted ... Any idea? Thank you for your help

    Read the article

  • Center content of UISCrollView when smaller

    - by hgpc
    I have an UIImageView inside a UIScrollView which I use for zooming and scrolling. If the image/content of the scroll view if bigger than the scroll view everything works fine. However, when the image becomes smaller than the scroll view, it sticks to the top left corner of the scroll view. I would like to keep it centered, like the Photos app. Any ideas or examples about keeping the content of the UIScrollView centered when smaller? I am working with iPhone 3.0. The following code almost works. The image returns to the top left corner if I pinch it after reaching the minimum zoom level. - (void)loadView { [super loadView]; // set up main scroll view imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"WeCanDoIt.png"]]; [imageView setTag:ZOOM_VIEW_TAG]; [imageScrollView setContentSize:[imageView frame].size]; [imageScrollView addSubview:imageView]; CGSize imageSize = imageView.image.size; [imageView release]; CGSize maxSize = imageScrollView.frame.size; CGFloat widthRatio = maxSize.width / imageSize.width; CGFloat heightRatio = maxSize.height / imageSize.height; CGFloat initialZoom = (widthRatio heightRatio) ? heightRatio : widthRatio; [imageScrollView setMinimumZoomScale:initialZoom]; [imageScrollView setZoomScale:1]; float topInset = (maxSize.height - imageSize.height) / 2.0; float sideInset = (maxSize.width - imageSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; // END Bug workaround CGSize maxSize = imageScrollView.frame.size; CGSize viewSize = view.frame.size; float topInset = (maxSize.height - viewSize.height) / 2.0; float sideInset = (maxSize.width - viewSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; }

    Read the article

  • Using the PayPal API in an iPhone application

    - by jaynaiphone
    Hello I want to use Paypal in my iphone application, I have find the soapRequest to integrating the paypal API. My code is NSString *soapMessage = [NSString stringWithFormat: @"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" "<SOAP-ENV:Envelope xmlns:xsi= \"http://www.w3.org/2001/XMLSchema-instance\" xmlns:SOAP-ENC=\"http://schemas.xmlsoap.org/soap/encoding/\" xmlns:SOAP-ENV=\"http://schemas.xmlsoap.org/soap/envelope/\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" SOAP-ENV:encodingStyle=\"http://schemas.xmlsoap.org/soap/encoding/\">\n" "<SOAP-ENV:Header>\n" "<RequesterCredentials xmlns=\"urn:ebay:api:PayPalAPI\">\n" "<Credentials xmlns=\"urn:ebay:apis:eBLBaseComponents\">\n" "<Username>api_username</Username>\n" "<Password>api_password</Password>\n" "<Signature/>\n" "<Subject/>\n" "</Credentials>\n" "</RequesterCredentials>\n" "</SOAP-ENV:Header>\n" "<SOAP-ENV:Body>\n" "<specific_api_name_Req xmlns=\"urn:ebay:api:PayPalAPI\">\n" "<specific_api_name_Request>\n" "<Version xmlns=urn:ebay:apis:eBLBaseComponents”>service_version</Version>\n" "<required_or_optional_fields xsi:type=”some_type_here”>\n" "</required_or_optional_fields>\n" "</specific_api_name_Request>\n" "</specific_api_name_Req>\n" "</SOAP-ENV:Body>\n" "</SOAP-ENV:Envelope>\n"]; NSLog(@"Soap message===%@",soapMessage); NSString *parameterString = [NSString stringWithFormat:@"USER=%@&PWD=%@&SIGNATURE=%@&VERSION=57.0&METHOD=SetMobileCheckout&AMT=%.2f&CURRENCYCODE=USD&DESC=%@&RETURNURL=%@", userName, password, signature, donationAmount, @"Some Charge", returnCallURL]; NSLog(parameterString); NSURL *url = [NSURL URLWithString:paypalUrlNVP]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [parameterString length]]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [parameterString dataUsingEncoding:NSUTF8StringEncoding]]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ){ webData = [[NSMutableData data] retain]; // [self displayConnectingView]; }else{ NSLog(@"theConnection is NULL"); } But here I am not getting the value of paypalUrlNVP. How can i get it?? And if possible then please give some example of paypalAPI integration in iphone. I also want to use checkout functionality.I am new in this field so I have no idea about it. So, kindly give me whole sample code. Thanks in advance.

    Read the article

  • iPhone HUD style progress bar

    - by Alexander
    I've been wanting to create a HUD style loading bar like the SMS app on the iPhone used to have (http://www.jonokane.com/images/blog/iphoneFixProblem.jpg) but don't know how. I was wondering if anyone has done this before or if there is a tutorial somewhere for it? I just think it looks so nice and would like to use it rather than the built in loading progress bar. Thanks a bunch!

    Read the article

  • iPhone static libraries: How to hide instance variable

    - by Frenzy
    I'm creating a static library to share using the following guide: http://www.amateurinmotion.com/articles/2009/02/08/creating-a-static-library-for-iphone.html In one of the functions, I return a "SomeUIView" which is a subclass of UIView and is defined in the public header, however I don't want to expose the internal instance variable of SomeUIView in the public header. I've tried using categories for a private internal header file for SomeUIView, but I keep running into "Duplicate interface declaration for class 'SomeUIView'". Does anyone know how to do this? Thanks!

    Read the article

< Previous Page | 92 93 94 95 96 97 98 99 100 101 102 103  | Next Page >