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  • Client/Server app

    - by Knowing me knowing you
    Guys could anyone tell me what's wrong am I doing here? Below are four files Client, main, Server, main. I'm getting an error on Client side after trying to fromServer.readLine(). Error: Error in Client Software caused connection abort: recv failed package client; import java.io.*; import java.net.*; import java.util.Scanner; public class Client { private PrintWriter toServer; private BufferedReader fromServer; private Socket socket; public Client( )throws IOException { socket = new Socket("127.0.0.1",3000); } public void openStreams() throws IOException { // // InputStream is = socket.getInputStream(); // OutputStream os = socket.getOutputStream(); // fromServer = new BufferedReader(new InputStreamReader(is)); // toServer = new PrintWriter(os, true); toServer = new PrintWriter(socket.getOutputStream(),true); fromServer = new BufferedReader(new InputStreamReader(socket.getInputStream())); } public void closeStreams() throws IOException { fromServer.close(); toServer.close(); socket.close(); } public void run()throws IOException { openStreams(); String msg = ""; Scanner scanner = new Scanner(System.in); toServer.println("Hello from Client."); // msg = scanner.nextLine(); while (msg != "exit") { System.out.println(">"); // msg = scanner.nextLine(); toServer.println("msg"); String tmp = fromServer.readLine(); System.out.println("Server said: " + tmp); } closeStreams(); } } package server; import java.net.*; import java.io.*; public class Server { private ServerSocket serverSocket; private Socket socket; private PrintWriter toClient; private BufferedReader fromClient; public void run() throws IOException { System.out.println("Server is waiting for connections..."); while (true) { openStreams(); processClient(); closeStreams(); } } public void openStreams() throws IOException { serverSocket = new ServerSocket(3000); socket = serverSocket.accept(); toClient = new PrintWriter(socket.getOutputStream(),true); fromClient = new BufferedReader(new InputStreamReader(socket.getInputStream())); } public void closeStreams() throws IOException { fromClient.close(); toClient.close(); socket.close(); serverSocket.close(); } public void processClient()throws IOException { System.out.println("Connection established."); String msg = fromClient.readLine(); toClient.println("Client said " + msg); } } package client; import java.io.IOException; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here try { Client client = new Client(); client.run(); } catch(IOException e) { System.err.println("Error in Client " + e.getMessage()); } } } package server; import java.io.IOException; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here Server server = new Server(); try { server.run(); } catch(IOException e) { System.err.println("Error in Server " + e.getMessage()); } } }

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  • DoWork of BackgroundWorker is called twice when RunWorkerAsync is called once?

    - by Power-Mosfet
    I have create a backgroundworker in an class it works, but if i call and wait until the end run, call it for the second time it will do the same process twice i thinks there is somthing wrong with bw.DoWork += private void button1_Click(object sender, EventArgs e) { nptest.test.start("null", "null"); } namespace nptest { class test { public static void start(string str, string strb) { if (bw.IsBusy != true) { bw.WorkerSupportsCancellation = true; bw.DoWork += (obj, e) => bw_DoWork(str, strb); bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted); bw.RunWorkerAsync(); } } private static BackgroundWorker bw = new BackgroundWorker(); private static void bw_DoWork(string str, string strb) { System.Windows.Forms.MessageBox.Show("initializing BackgroundWorker"); } private static void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { if ((e.Cancelled == true)) { Console.WriteLine("Canceled"); } else if (!(e.Error == null)) { Console.WriteLine("Error: " + e.Error.Message); } bw.Dispose(); } } }

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  • Doubly linked lists

    - by user1642677
    I have an assignment that I am terribly lost on involving doubly linked lists (note, we are supposed to create it from scratch, not using built-in API's). The program is supposed to keep track of credit cards basically. My professor wants us to use doubly-linked lists to accomplish this. The problem is, the book does not go into detail on the subject (doesn't even show pseudo code involving doubly linked lists), it merely describes what a doubly linked list is and then talks with pictures and no code in a small paragraph. But anyway, I'm done complaining. I understand perfectly well how to create a node class and how it works. The problem is how do I use the nodes to create the list? Here is what I have so far. public class CardInfo { private String name; private String cardVendor; private String dateOpened; private double lastBalance; private int accountStatus; private final int MAX_NAME_LENGTH = 25; private final int MAX_VENDOR_LENGTH = 15; CardInfo() { } CardInfo(String n, String v, String d, double b, int s) { setName(n); setCardVendor(v); setDateOpened(d); setLastBalance(b); setAccountStatus(s); } public String getName() { return name; } public String getCardVendor() { return cardVendor; } public String getDateOpened() { return dateOpened; } public double getLastBalance() { return lastBalance; } public int getAccountStatus() { return accountStatus; } public void setName(String n) { if (n.length() > MAX_NAME_LENGTH) throw new IllegalArgumentException("Too Many Characters"); else name = n; } public void setCardVendor(String v) { if (v.length() > MAX_VENDOR_LENGTH) throw new IllegalArgumentException("Too Many Characters"); else cardVendor = v; } public void setDateOpened(String d) { dateOpened = d; } public void setLastBalance(double b) { lastBalance = b; } public void setAccountStatus(int s) { accountStatus = s; } public String toString() { return String.format("%-25s %-15s $%-s %-s %-s", name, cardVendor, lastBalance, dateOpened, accountStatus); } } public class CardInfoNode { CardInfo thisCard; CardInfoNode next; CardInfoNode prev; CardInfoNode() { } public void setCardInfo(CardInfo info) { thisCard.setName(info.getName()); thisCard.setCardVendor(info.getCardVendor()); thisCard.setLastBalance(info.getLastBalance()); thisCard.setDateOpened(info.getDateOpened()); thisCard.setAccountStatus(info.getAccountStatus()); } public CardInfo getInfo() { return thisCard; } public void setNext(CardInfoNode node) { next = node; } public void setPrev(CardInfoNode node) { prev = node; } public CardInfoNode getNext() { return next; } public CardInfoNode getPrev() { return prev; } } public class CardList { CardInfoNode head; CardInfoNode current; CardInfoNode tail; CardList() { head = current = tail = null; } public void insertCardInfo(CardInfo info) { if(head == null) { head = new CardInfoNode(); head.setCardInfo(info); head.setNext(tail); tail.setPrev(node) // here lies the problem. tail must be set to something // to make it doubly-linked. but tail is null since it's // and end point of the list. } } } Here is the assignment itself if it helps to clarify what is required and more importantly, the parts I'm not understanding. Thanks https://docs.google.com/open?id=0B3vVwsO0eQRaQlRSZG95eXlPcVE

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  • Get information from a higher class?

    - by Clint Davis
    I don't know really how to word the question so please bear with me... I have 3 classes: Server, Database, and Table. Each class has a "Name" property. How I want it to work is that each server can have multiple databases and each database can have multiple tables. So in the Server class I have this property. Private _databases As List(Of Database) Public Property Databases() As List(Of Database) Get Return _databases End Get Set(ByVal value As List(Of Database)) _databases = value End Set End Property And I have something similar in the Database class for the tables. This works fine now because I can do something like this to get all the databases in the server. For Each db In s.Databases 's being the server object Debug.Print(db.Name) Next I would like to expand these classes. I want the server class to handle all the connection information and I would like the other classes to use the server class's connection information in them. For example, I setup a server class and set the connection string to the server. Then I want the database class to use serverclass.connectionstring property to connect to the server and get a list of all the databases. But I want to keep that code in the database class. How can I do this? I've attached some code of what I want to do. Public Class Server Private _name As String Public Property Name() As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _databases As List(Of Database) Public Property Databases() As List(Of Database) Get Return _databases End Get Set(ByVal value As List(Of Database)) _databases = value End Set End Property End Class '-----New class Public Class Database Private _name As String Public Property Name() As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _tables As List(Of Table) Public Property Tables() As List(Of Table) Get Return _tables End Get Set(ByVal value As List(Of Table)) _tables = value End Set End Property 'This is where I need help! Private Sub LoadTables () dim connectionstring as string = server.connectionstring 'Possible? 'Do database stuff End Class Thanks for reading!

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  • How are classes more secure than structures ?

    - by Asad Hanif
    Structure's member are public by default ans class's members are private by default. We can access private data members through a proper channel (using member function). If we have access to member functions we can read/write data in private data member, so how it is secure...we are accessing it and we are changing data too.....

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  • Using intermediate array for hashCode and equals

    - by Basilevs
    As its a pain to handle structural changes of the class in two places I often do: class A { private B bChild; private C cChild; private Object[] structure() { return new Object[]{bChild, cChild}; } int hashCode() { Arrays.hashCode(structure); } boolean equals(Object that) { return Arrays.equals(this.structure(), ((A)that).structure()); } } What's bad about this approach besides boxing of primitives? Can it be improved?

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  • how to make the two class fields(not referring any other table) as composite key in hibernate?

    - by M Sach
    i want to make pgId and pgName both as composite key where both pgId anf pgName are assgined values. i am not sure how should i go about it? on net i get examples where composite key column refering to column of some other table but not this kind of scenario? @Entity @Table(name = "PersonDetails") public class PersonDetailsData implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic private int pgId; @Basic(optional = true) @Column(nullable = true) private int orgId; @Basic(optional = true) @Column(nullable = true) private String pgName; public PersonWikiDetailsData() { } public int getPpId() { return ppId; } public void setPpId(int ppId) { this.ppId = ppId; } public String getSpaceName() { return spaceName; } public void setSpaceName(String spaceName) { this.spaceName = spaceName; } }

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  • How do I make my applet turn the user's input into an integer and compare it to the computer's random number?

    - by Kitteran
    I'm in beginning programming and I don't fully understand applets yet. However, (with some help from internet tutorials) I was able to create an applet that plays a game of guess with the user. The applet compiles fine, but when it runs, this error message appears: "Exception in thread "main" java.lang.NumberFormatException: For input string: "" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48) at java.lang.Integer.parseInt(Integer.java:470) at java.lang.Integer.parseInt(Integer.java:499) at Guess.createUserInterface(Guess.java:101) at Guess.<init>(Guess.java:31) at Guess.main(Guess.java:129)" I've tried moving the "userguess = Integer.parseInt( t1.getText() );" on line 101 to multiple places, but I still get the same error. Can anyone tell me what I'm doing wrong? The Code: // Creates the game GUI. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Guess extends JFrame{ private JLabel userinputJLabel; private JLabel lowerboundsJLabel; private JLabel upperboundsJLabel; private JLabel computertalkJLabel; private JButton guessJButton; private JPanel guessJPanel; static int computernum; int userguess; static void declare() { computernum = (int) (100 * Math.random()) + 1; //random number picked (1-100) } // no-argument constructor public Guess() { createUserInterface(); } // create and position GUI components private void createUserInterface() { // get content pane and set its layout Container contentPane = getContentPane(); contentPane.setLayout( null ); contentPane.setBackground( Color.white ); // set up userinputJLabel userinputJLabel = new JLabel(); userinputJLabel.setText( "Enter Guess Here -->" ); userinputJLabel.setBounds( 0, 65, 120, 50 ); userinputJLabel.setHorizontalAlignment( JLabel.CENTER ); userinputJLabel.setBackground( Color.white ); userinputJLabel.setOpaque( true ); contentPane.add( userinputJLabel ); // set up lowerboundsJLabel lowerboundsJLabel = new JLabel(); lowerboundsJLabel.setText( "Lower Bounds Of Guess = 1" ); lowerboundsJLabel.setBounds( 0, 0, 170, 50 ); lowerboundsJLabel.setHorizontalAlignment( JLabel.CENTER ); lowerboundsJLabel.setBackground( Color.white ); lowerboundsJLabel.setOpaque( true ); contentPane.add( lowerboundsJLabel ); // set up upperboundsJLabel upperboundsJLabel = new JLabel(); upperboundsJLabel.setText( "Upper Bounds Of Guess = 100" ); upperboundsJLabel.setBounds( 250, 0, 170, 50 ); upperboundsJLabel.setHorizontalAlignment( JLabel.CENTER ); upperboundsJLabel.setBackground( Color.white ); upperboundsJLabel.setOpaque( true ); contentPane.add( upperboundsJLabel ); // set up computertalkJLabel computertalkJLabel = new JLabel(); computertalkJLabel.setText( "Computer Says:" ); computertalkJLabel.setBounds( 0, 130, 100, 50 ); //format (x, y, width, height) computertalkJLabel.setHorizontalAlignment( JLabel.CENTER ); computertalkJLabel.setBackground( Color.white ); computertalkJLabel.setOpaque( true ); contentPane.add( computertalkJLabel ); //Set up guess jbutton guessJButton = new JButton(); guessJButton.setText( "Enter" ); guessJButton.setBounds( 250, 78, 100, 30 ); contentPane.add( guessJButton ); guessJButton.addActionListener( new ActionListener() // anonymous inner class { // event handler called when Guess button is pressed public void actionPerformed( ActionEvent event ) { guessActionPerformed( event ); } } // end anonymous inner class ); // end call to addActionListener // set properties of application's window setTitle( "Guess Game" ); // set title bar text setSize( 500, 500 ); // set window size setVisible( true ); // display window //create text field TextField t1 = new TextField(); // Blank text field for user input t1.setBounds( 135, 78, 100, 30 ); contentPane.add( t1 ); userguess = Integer.parseInt( t1.getText() ); //create section for computertalk Label computertalkLabel = new Label(""); computertalkLabel.setBounds( 115, 130, 300, 50); contentPane.add( computertalkLabel ); } // Display computer reactions to user guess private void guessActionPerformed( ActionEvent event ) { if (userguess > computernum) //if statements (computer's reactions to user guess) computertalkJLabel.setText( "Computer Says: Too High" ); else if (userguess < computernum) computertalkJLabel.setText( "Computer Says: Too Low" ); else if (userguess == computernum) computertalkJLabel.setText( "Computer Says:You Win!" ); else computertalkJLabel.setText( "Computer Says: Error" ); } // end method oneJButtonActionPerformed // end method createUserInterface // main method public static void main( String args[] ) { Guess application = new Guess(); application.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE); } // end method main } // end class Phone

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  • How to declare different non-JPA annotations on embedded classes

    - by e99y
    @Embedded public class EmbedMe { private String prop1; private String prop2; } @Entity public class EncryptedEmbedded { @Embeddable private EmbedMe enc; } I am current using Jasypt for encryption. Is there a way to indicate that the @Embeddable in EncryptedEmbedded will use @Type(value = "newDeclaredTypeHere") per attribute (prop1, prop2)? Thanks in advance... ;)

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  • How classes are secure than structures ?

    - by Asad Hanif
    Structure's member are public by default ans class's members are private by default. We can access private data members through a proper channel (using member function). If we have access to member functions we can read/write data in private data member, so how it is secure...we are accessing it and we are changing data too.....

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  • Android onFling not responding

    - by Kevin Moore
    I am new to android first of all so think of any newbie mistakes first I am trying to add a fling function in my code. public class MainGamePanel extends SurfaceView implements SurfaceHolder.Callback, OnGestureListener { private MainThread thread; private Droid droid; private Droid droid2; private static final String TAG = gameView.class.getSimpleName(); private GestureDetector gestureScanner; public MainGamePanel(Context context){ super(context); getHolder().addCallback(this); droid = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 270, 300); droid2 = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 50, 300); thread = new MainThread(getHolder(), this); setFocusable(true); gestureScanner = new GestureDetector(this); } public boolean onTouchEvent(MotionEvent event){ return gestureScanner.onTouchEvent(event); } @Override protected void onDraw(Canvas canvas){ canvas.drawColor(Color.BLACK); droid.draw(canvas); droid2.draw(canvas); } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { droid.setX(50); droid.setY(50); Log.d(TAG, "Coords: x=" + e1.getX() + ",y=" + e2.getY()); return true; } @Override public boolean onDown(MotionEvent e) { droid2.setX((int)e.getX()); droid2.setY((int)e.getY()); Log.d(TAG, "Coords: x=" + e.getX() + ",y=" + e.getY()); return false; } I got the gestureListener to work with: onDown, onLongPress, and onShowPress. But i can't get any response with onFling, onSingleTapUp, and onScroll. What mistake am I making? does it have to do with views? I don't know what code would be useful to see.... so any suggestions would be much appreciated. Thank You!

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  • Ensure that all getter methods were called in a JUnit test

    - by Freiheit
    I have a class that uses XStream and is used as a transfer format for my application. I am writing tests for other classes that map this transfer format to and from a different messaging standard. I would like to ensure that all getters on my class are called within a test to ensure that if a new field is added, my test properly checks for it. A rough outline of the XStream class @XStreamAlias("thing") public class Thing implements Serializable { private int id; private int someField; public int getId(){ ... } public int someField() { ... } } So now if I update that class to be: @XStreamAlias("thing") public class Thing implements Serializable { private int id; private int someField; private String newField; public int getId(){ ... } public int getSomeField() { ... } public String getNewField(){ ... } } I would want my test to fail because the old tests are not calling getNewField(). The goal is to ensure that if new getters are added, that we have some way of ensuring that the tests check them. Ideally, this would be contained entirely in the test and not require modifying the underlying Thing class. Any ideas? Thanks for looking!

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  • How do you create a generic method in a class?

    - by Seth Spearman
    Hello, I am really trying to follow the DRY principle. I have a sub that looks like this? Private Sub DoSupplyModel OutputLine("ITEM SUMMARIES") Dim ItemSumms As New SupplyModel.ItemSummaries(_currentSupplyModel, _excelRows) ItemSumms.FillRows() OutputLine("") OutputLine("NUMBERED INVENTORIES") Dim numInvs As New SupplyModel.NumberedInventories(_currentSupplyModel, _excelRows) numInvs.FillRows() OutputLine("") End Sub I would like to collapse these into a single method using generics. For the record, ItemSummaries and NumberedInventories are both derived from the same base class DataBuilderBase. I can't figure out the syntax that will allow me to do ItemSumms.FillRows and numInvs.FillRows in the method. FillRows is declared as Public Overridable Sub FillRows in the base class. Thanks in advance. EDIT Here is my end result Private Sub DoSupplyModels() DoSupplyModelType("ITEM SUMMARIES",New DataBlocks(_currentSupplyModel,_excelRows) DoSupplyModelType("DATA BLOCKS",New DataBlocks(_currentSupplyModel,_excelRows) End Sub Private Sub DoSupplyModelType(ByVal outputDescription As String, ByVal type As DataBuilderBase) OutputLine(outputDescription) type.FillRows() OutputLine("") End Sub But to answer my own question...I could have done this... Private Sub DoSupplyModels() DoSupplyModelType(Of Projections)("ITEM SUMMARIES") DoSupplyModelType(Of DataBlocks)("DATA BLOCKS") End Sub Private Sub DoSupplyModelType(Of T as DataBuilderBase)(ByVal outputDescription As String, ByVal type As T) OutputLine(outputDescription) dim type as New T(_currentSupplyModel,_excelRows) type.FillRows() OutputLine("") End Sub Is that right? Does the New T() work? Seth

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  • how the get estimated output in timer

    - by ratty
    i have working with twp timer,the code below using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace example { public partial class Form1 : Form { int i = 0; int j = 0; public Form1() { InitializeComponent(); timer1.Interval = 3000; } private void button1_Click(object sender, EventArgs e) { timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) { i++; timer2.Enabled = true; if (i < 3) time1(i); else timer1.Enabled = false; } private void timer2_Tick(object sender, EventArgs e) { j++; timer2.Interval = timer1.Interval / 5; if (j < 5) time2(j); else timer2.Enabled = false; } private void time1(int i) { MessageBox.Show(i.ToString(), "First Timer"); } private void time2(int j) { MessageBox.Show(j.ToString(), "SecondTimer"); } } } when running this program it gives output like this firsttimer:1 secondTimer:1 secondTimer:2 secondTimer:3 secondTimer:4 firsttimer:2 in message box but when debugging debug cannot move that order.after finisheg the secondtimer:2 it gose back to first timer. but i need to go for how i am output get i need for this in another application. why it occurs

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  • VB.NET: WithEvents not Working

    - by Hei
    Hello All, I have the following classes: Public Class Email Private Shared ReadOnly EMAIL_REGEX = "\b[a-zA-Z]+[a-zA-Z0-9._+-]+@" + _ "[a-zA-Z0-9.-]+\.[a-zA-Z]{2,3}\b" Private _email As String Public Event emailCreated() ' Declare empty constructor private so the only way to create an object ' is using new (email) Private Sub New() End Sub Sub New(ByVal email As String) If Regex.IsMatch(email, EMAIL_REGEX) Then _email = email RaiseEvent emailCreated() Else Throw New Exception("Email Not Valid") End If End Sub ReadOnly Property Email() As String Get Return _email End Get End Property End Class And Public Class EmailForm WithEvents myEmail As Email Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Try myEmail = New Email(TextBox1.Text) Catch ex As Exception MessageBox.Show("Exception: " & ex.Message) End Try End Sub Public Sub emailCreated() Handles myEmail.emailCreated MessageBox.Show("New Email Created") End Sub End Class If a create a wrong email lets say "email" the exception is correctly cached and a message is showed however is i input a valid email the event is not raised, the object is being created but no message is shown and no error or exception is thrown i suspect it has something to do with using "myemail = new Email(email)" but i have seen examples of using new with withevents with no problem. I would apreciate any input about this problem thank you

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  • How can I define a constructor in an open generic type?

    - by Cort
    I am trying to create on open generic type that has a constructor to be used by derived types, but I either don't know how to do it or it is not possible -- not sure which. public struct DataType<T> : IDataType { private T myValue; private TypeState myState; private DataType<T>(T initialValue, TypeState state) { myValue = initialValue; myState = state; } } Any help much appreciated! Cort

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • actionscript find and convert text to url

    - by gravesit
    I have this script that grabs a twitter feed and displays in a little widget. What I want to do is look at the text for a url and convert that url to a link. public class Main extends MovieClip { private var twitterXML:XML; // This holds the xml data public function Main() { // This is Untold Entertainment's Twitter id. Did you grab yours? var myTwitterID= "username"; // Fire the loadTwitterXML method, passing it the url to your Twitter info: loadTwitterXML("http://twitter.com/statuses/user_timeline/" + myTwitterID + ".xml"); } private function loadTwitterXML(URL:String):void { var urlLoader:URLLoader = new URLLoader(); // When all the junk has been pulled in from the url, we'll fire finishedLoadingXML: urlLoader.addEventListener(Event.COMPLETE, finishLoadingXML); urlLoader.load(new URLRequest(URL)); } private function finishLoadingXML(e:Event = null):void { // All the junk has been pulled in from the xml! Hooray! // Remove the eventListener as a bit of housecleaning: e.target.removeEventListener(Event.COMPLETE, finishLoadingXML); // Populate the xml object with the xml data: twitterXML = new XML(e.target.data); showTwitterStatus(); } private function addTextToField(text:String,field:TextField):void{ /*Regular expressions for replacement, g: replace all, i: no lower/upper case difference Finds all strings starting with "http://", followed by any number of characters niether space nor new line.*/ var reg:RegExp=/(\b(https?|ftp|file):\/\/[-A-Z0-9+&@#\/%?=~_|!:,.;]*[-A-Z0-9+&@#\/%=~_|])/ig; //Replaces Note: "$&" stands for the replaced string. text.replace(reg,"<a href=\"$&\">$&</a>"); field.htmlText=text; } private function showTwitterStatus():void { // Uncomment this line if you want to see all the fun stuff Twitter sends you: //trace(twitterXML); // Prep the text field to hold our latest Twitter update: twitter_txt.wordWrap = true; twitter_txt.autoSize = TextFieldAutoSize.LEFT; // Populate the text field with the first element in the status.text nodes: addTextToField(twitterXML.status.text[0], twitter_txt); }

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  • selected area to cut an image

    - by Oskar Marciniak
    Hi I would do the selected area to cut an image on picturebox control. I have the following code: using System; using System.Drawing; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { private Rectangle rect; private Pen p; public Form1() { InitializeComponent(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (this.p == null) this.p = new Pen(Color.FromArgb(100, 200, 200, 200), 5); if (this.rect.Width > 0) e.Graphics.DrawRectangle(this.p, this.rect); } private void pictureBox1_MouseUp(object sender, MouseEventArgs e) { if (e.X < this.rect.X) { this.rect.Width = this.rect.X - e.X; this.rect.X = e.X; } else { this.rect.Width = e.X - this.rect.X; } if (e.Y < this.rect.Y) { this.rect.Height = this.rect.Y - e.Y; this.rect.Y = e.Y; } else { this.rect.Height = e.Y - this.rect.Y; } this.Invalidate(this.rect); } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { this.rect.X = e.X; this.rect.Y = e.Y; } } } It returns an error here: Application.Run(new Form1()); Why? thanks for all replies ;p

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  • Do You Want be on Silverlight TV?

    Silverlight is surging and Silverlight TV is also doing well on Channel 9 and gaining momentum thanks to all of you who watch our episodes! Ive been asked a few times how community members can appear on the show. First, we love community members appearing on the show. Some of our best episodes have come from the community efforts. So here are 2 general guidelines for submitting your appearance on Silverlight TV: You are going to be on the Redmond campus in the future You have something incredibly...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MCV PHP Am I doing the Model right? [closed]

    - by Kosmo
    I'm trying to create a basic website using MVC in PHP to learn MVC. Its eventually going to be some sort of social networking website but right now I am trying to create a object that can create, delete, update members. What I've done so far for the Model is in the code below, I figure my Controller will take user input and build the array of data that are then passed to this Model. Am I designing this correctly? Should the Controller be the one building the Arrays? <?php class Connection { private $server; private $database; private $user; private $password; private $conn; function __construct($server, $database, $user, $password) { $this->server = $server; $this->database = $database; $this->user = $user; $this->password = $password; } function connect() { $this->conn = mysql_connect($this->server, $this->user, $this->password) or die(mysql_error()); if (!(mysql_select_db($this->database))) { throw new Exception("Could not connect to database!"); } } function deleteMember($memberId) { $queryString = "DELETE FROM Members WHERE MemberId=" . $memberId . ';'; if (!mysql_query($queryString)) { throw new Exception("Failed Deleting Member!"); } } function insertMember($columns) { $queryString = 'INSERT INTO Members'; $keys = '('; $values = '('; $count = 0; foreach($columns as $key => $value) { $keys .= $key; $values .= $value; if (!(++$count == count($columns))) { $keys .= ','; $values .= ','; } } $queryString .= $keys . ')' . ' VALUES ' . $values . ');'; if (!mysql_query($queryString, $this->conn)) { throw new Exception('Failed Inserting Member!'); } else { return mysql_insert_id(); } } function updateMember($memberId, $columns) { $queryString = 'UPDATE Members SET '; $count = 0; foreach($columns as $key => $value) { $queryString .= $key . '=' . $value; if (!(++$count == count($columns))) { $queryString .= ', '; } } $queryString .= ' WHERE MemberId=' . $memberId . ';'; if (!mysql_query($queryString)) { throw new Exception('Failed Updating Member'); } } function getMembers() { $queryString = "SELECT * FROM Members;"; $result = mysql_query($queryString); $memberArray = array(); $count = 0; while ($row = mysql_fetch_array($result)) { $memberArray[$count++] = "Member ID: " . $row['MemberId'] . " Name: " . $row['MemberName'] . " Email: " . $row['MemberEmail']; } return $memberArray; } function disconnect() { mysql_close($this->conn); } }

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