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  • How to perform regular expression based replacements on files with MSBuild

    - by Daniel Cazzulino
    And without a custom DLL with a task, too . The example at the bottom of the MSDN page on MSBuild Inline Tasks already provides pretty much all you need for that with a TokenReplace task that receives a file path, a token and a replacement and uses string.Replace with that. Similar in spirit but way more useful in its implementation is the RegexTransform in NuGet’s Build.tasks. It’s much better not only because it supports full regular expressions, but also because it receives items, which makes it very amenable to batching (applying the transforms to multiple items). You can read about how to use it for updating assemblies with a version number, for example. I recently had a need to also supply RegexOptions to the task so I extended the metadata and a little bit of the inline task so that it can parse the optional flags. So when using the task, I can pass the flags as item metadata as follows:...Read full article

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  • How can I block abusive bots from accessing my Heroku app?

    - by aem
    My Heroku (Bamboo) app has been getting a bunch of hits from a scraper identifying itself as GSLFBot. Googling for that name produces various results of people who've concluded that it doesn't respect robots.txt (eg, http://www.0sw.com/archives/96). I'm considering updating my app to have a list of banned user-agents, and serving all requests from those user-agents a 400 or similar and adding GSLFBot to that list. Is that an effective technique, and if not what should I do instead? (As a side note, it seems weird to have an abusive scraper with a distinctive user-agent.)

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  • End user query syntax?

    - by weberc2
    I'm making a command line tool that allows end users to query a statically-schemed database; however, I want users to be able to specify boolean matchers in their query (effectively things like "get rows where (field1=abcd && field2=efgh) || field3=1234"). I did Googling a solution, but I couldn't find anything suitable for end users--still, this seems like it would be a very common problem so I suspect there is a standard solution. So: What (if any) standard query "languages" are there that might be appropriate for end users? What (if any) de facto standards are there (for example, Unix tools that solve similar problems). Failing the previous two options, can you suggest a syntax that would be simple, concise, and easy to validate?

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  • MythTV GUI problems

    - by oli206
    Hi, I'm using MythTV to watch TV on my ubuntu computer and I'm having a problem with the resolution. It seems that the GUI resolution is matched with the channel resolution, so If I'm watching a HD channel, I get a nice GUI but If I'm watching a SD channel, then it's crap. A couple of screenshots to show the difference: High Definition Channel: Standard Definition Channel: I haven't found any similar issue in the internet and neither an option in the settings menu of MythTV (backend and frontend). I have another small problem that you can see in the first screenshot, the channel name is cut (it shows "Telemadri" and the last letter is not completely shown). Anyone know how can I fix this too? Thanks in advance

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  • Clever DIY Display Showcases Game Consoles While Concealing Cables

    - by Jason Fitzpatrick
    How do you display all your vintage game consoles while keeping them in a clutter free and ready-to-play state? This wall-mounted display does a great job showing off the retro gear while keeping everything tidy. Courteys of German tinker and gamer Holger, the design of the display is deceptively simple. The wall mount is a basic 2×4 frame wrapped in black roofing batten (similar to the lightweight weed-fabric used in gardens). Screw-in mounts for the LACK shelves are positioned every foot or so going up the frame and a small slit in the fabric allows for hidden routing of the cables. While it looks like the consoles are simply on display, they’re actually all hooked up and ready to play. For more photos of the build, hit up the link below. LACK Video Console Shelf with Hidden Cables [IKEAHacker] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • “No Network Devices Available” for BCM43241(SDIO) after fresh install of 13.10

    - by 200gaga
    I have a laptop vaio duo 13 which has a broadcom 43241 wireless card. My problem is similar to this one Broadcom Wi-Fi Adapter not recognized . I tried to install the driver brcmfmac(SDIO) here http://wireless.kernel.org/en/users/Drivers/brcm80211 and copied the nvram to /lib/firmware/brcm as the page tells, but this didn't work. Most questions I searched are about br43 such as How to Install Broadcom Wireless Drivers (BCM43xx) . I tried part of solution like unblock all in rfkill, put an # in front of blacklist bcm43xx, but none worked. I didn't uninstall or install any drivers such as b43-installer, b43legacy-installer, bcmwl-kernel-source (only tried b43-fwcutter) because they are not compatible with bcm43241. Above is all information I can provide for help. Thanks.

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  • How can I automatically change the system keyboard layout when plugging in an external keyboard?

    - by Andrew Bolster
    I have a US-Style laptop, which is fine, but I also have a UK-style Ergonomic USB keyboard. As such I usually have the US key layout set, but when I settle in at my desk and use the UK USB keyboard I find myself making stupid mistakes on symbols (normally a pretty good touch typist on either ergo or standard kbd). Can anyone think of a clean way of setting the keyboard layout based on the inferred layout/USBID of any plugged in Keyboard? Even having a custom setting such as adding a specific USB ID to a runtime script that checks if its plugged in or not. Can this be done without the user having to logout/in? I remember doing something similar with xorg.conf, but that required logout.

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  • A good software development book

    - by Mahmoud Hossam
    I've searched this website, as well as SO for a question like that, and I still haven't found what I'm looking for. I'm looking for a book that is similar to Head First Software Development. I want to know more about the different stages of software development, I know about coding already, but I don't know much about unit testing, version control, integration, design...etc. P.S. it'd be nice if the book wasn't a thousand pages long. Edit: I'm looking for an introductory text, not a book about the latest trends in software development.

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  • Any career related single one-stop forum hub..

    - by learnerforever
    Hi, Stumbling into SO and then its sibling sites like programmers.stackexchange,superuser has been tremendously useful to me and is a single stop for my technical problems,long unanswered curiosities and it has been very useful to get perspective from mature professionals. I am an IT professional.I am looking for a similar one-stop career related forum, where I can understand job descriptions of different professions, career growth path, what a day looks like, salary,strengths needed with people having been there. I am confused about my career and particularly of interest are things like professors in academia,researchers in R&D lab, software developers,architectures,testers,business analyst,it analyst and related. Thanks,

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  • Is there alternative way to sell android app?

    - by user34412
    I am a developer of android apps from Macedonia. So my country is not on the list of countries that one can sell paid app from (on the Android Market). I have a few apps ready for several months now and I am really struggling to find a way, alternative to sell my apps and have it licensed. I know that there are several markets that sell android app, but I want my apps to be licensed as well, and that is very important to me. I know that there are many countries that are not on that list, so if there are developers that had similar experience and solved their problems, please share your experience with me. I am eager to know if there is something I can do? Thank u for your answers in advance.

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  • T4Toolbox and Visual Studio 2010

    - by Ben Griswold
    I’ve been using the T4Toolbox to help generate my ASP.NET MVC models and scaffolding for a while now.  Another developer tried using my generator project last week and ran into troubles due to a breaking change around the RenderCore() and TransformText() methods in support for VS 2010.  If you upgraded to the latest version of T4Toolbox and receive a build error similar to the following, you are probably in the same boat: GeneratedTextTransformation.[Template].RenderCore(): no suitable method found to override We took the easy way out.  I had him uninstall the latest version of T4Toolbox and install version 9.7.25.1 which my templates were initially coded against.  For now, that worked great, but it sounds like I’ll be doing some rework of the 20+ templates in my project to support Visual Studio 2010 when we migrate later this month.

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  • Using your own gameloop logic on iphone?

    - by kkan
    I'm currently working on moving some android-ndk code to the iphone and have hit a wall. I'm new to iphone development, and from looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering and add a selector to handle the update methods. The render method itself lookslike it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using c++ time.h. is it possible to implement the same here bypassing apple's loop? I'd really like the keep the structures of the code similar. Thanks!

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  • Doing your first mock with JustMock

    In this post, i will start with a  more traditional mocking example that  includes a fund transfer scenario between two different currency account using JustMock.Our target interface that we will be mocking looks similar to: public interface ICurrencyService { float GetConversionRate(string fromCurrency, string toCurrency); } Moving forward the SUT or class that will be consuming the  service and will be invoked by user [provided that the ICurrencyService will be passed...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • perl scripts stdin/pipe reading problem [closed]

    - by user4541
    I have 2 scripts for a task. The 1st outputs lines of data (terminated with RT/LF) to STDOUT now and then. The 2nd keeps reading data from STDIN for further processing in the following way: use strict; my $dataline; while(1) { $dtaline = ""; $dataline = ; until( $dataline ne "") { sleep(1); $dataline = ; } #further processing with a non-empty data line follows # } print "quitting...\n"; I redirect the output from the 1st to the 2nd using pipe as following: perl scrt1 |perl scpt2. But the problem I'm having with these 2 scpts is that it looks like that the 2nd scpt keeps getting the initial load of lines of data from the 1st scpt if there's no data anymore. Wonder if anybody having similar issues can kindly help a bit? Thanks.

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  • How to Share Files Between User Accounts on Windows, Linux, or OS X

    - by Chris Hoffman
    Your operating system provides each user account with its own folders when you set up several different user accounts on the same computer. Shared folders allow you to share files between user accounts. This process works similarly on Windows, Linux, and Mac OS X. These are all powerful multi-user operating systems with similar folder and file permission systems. Windows On Windows, the “Public” user’s folders are accessible to all users. You’ll find this folder under C:\Users\Public by default. Files you place in any of these folders will be accessible to other users, so it’s a good way to share music, videos, and other types of files between users on the same computer. Windows even adds these folders to each user’s libraries by default. For example, a user’s Music library contains the user’s music folder under C:\Users\NAME\as well as the public music folder under C:\Users\Public\. This makes it easy for each user to find the shared, public files. It also makes it easy to make a file public — just drag and drop a file from the user-specific folder to the public folder in the library. Libraries are hidden by default on Windows 8.1, so you’ll have to unhide them to do this. These Public folders can also be used to share folders publically on the local network. You’ll find the Public folder sharing option under Advanced sharing settings in the Network and Sharing Control Panel. You could also choose to make any folder shared between users, but this will require messing with folder permissions in Windows. To do this, right-click a folder anywhere in the file system and select Properties. Use the options on the Security tab to change the folder’s permissions and make it accessible to different user accounts. You’ll need administrator access to do this. Linux This is a bit more complicated on Linux, as typical Linux distributions don’t come with a special user folder all users have read-write access to. The Public folder on Ubuntu is for sharing files between computers on a network. You can use Linux’s permissions system to give other user accounts read or read-write access to specific folders. The process below is for Ubuntu 14.04, but it should be identical on any other Linux distribution using GNOME with the Nautilus file manager. It should be similar for other desktop environments, too. Locate the folder you want to make accessible to other users, right-click it, and select Properties. On the Permissions tab, give “Others” the “Create and delete files” permission. Click the Change Permissions for Enclosed Files button and give “Others” the “Read and write” and “Create and Delete Files” permissions. Other users on the same computer will then have read and write access to your folder. They’ll find it under /home/YOURNAME/folder under Computer. To speed things up, they can create a link or bookmark to the folder so they always have easy access to it. Mac OS X Mac OS X creates a special Shared folder that all user accounts have access to. This folder is intended for sharing files between different user accounts. It’s located at /Users/Shared. To access it, open the Finder and click Go > Computer. Navigate to Macintosh HD > Users > Shared. Files you place in this folder can be accessed by any user account on your Mac. These tricks are useful if you’re sharing a computer with other people and you all have your own user accounts — maybe your kids have their own limited accounts. You can share a music library, downloads folder, picture archive, videos, documents, or anything else you like without keeping duplicate copies.

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  • Can I use CodeSynthesis XSD (C++/Tree mapping) together with a GPLv3-licensed library?

    - by Erik Sjölund
    Is it possible to write an open source project that uses generated code from CodeSynthesis XSD (C++/Tree) and then link it to a third-party library that is licensed under the GPL version 3? Some background information: CodeSynthesis XSD is licensed under the GPL version 2 but with an extra FLOSS exception (http://www.codesynthesis.com/projects/xsd/FLOSSE). C++ source code generated from CodeSynthesis XSD (C++/Tree) needs to be linked against Xerces (http://xerces.apache.org/xerces-c/) that is licensed under the Apache License 2.0. Update I posted a similar question on the xsd-users mailing list two years ago but I didn't fully understand the answers. In that email thread, I wrote: I think it is the GPL version 3 software that doesn't allow itself be linked to software that can't be "relicensed" to GPL version 3 ( for instance GPL version 2 software ). That would also include XSD as the FLOSS exception doesn't give permission to "relicense" XSD to GPL version 3.

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  • Center Pictures and Other Objects in Office 2007 & 2010

    - by Matthew Guay
    Sometimes it can be difficult to center a picture in a document just by dragging it dragging it around. Today we show you how to center pictures, images, and other objects perfectly in Word and PowerPoint. Note: For this tutorial we’re using Office 2010, but the steps are nearly identical in 2007. Centering a Picture in Word First let’s insert a picture into our document.  Click the Insert tab, and then click Picture. Once you select the picture you want, it will be added to your document.  Usually, pictures are added wherever your curser was in the document, so in a blank document it will be added at the top left. Also notice Picture Tools show up in the Ribbon after inserting an image. Note: The following menu items are available in Picture Tools Format tab which is displayed when you select the object or image you’re working with. How do we align the picture just like we want?  Click Position to get some quick placement options, including centered in the middle of the document or on the top.    However, for more advanced placement, we can use the Align tool.  If Word isn’t maximized, you may only see the icon without the “Align” label. Notice the tools were grayed out in the menu by default.  To be able to change the Alignment, we need to first change the text wrap settings. Click the Wrap Text button, and any option other than “In Line with Text”.  Your choice will depend on the document you’re writing, just choose the option that works best in the document.   Now, select the Align tools again.  You can now position your image precisely with these options. Align Center will position your picture in the center of the page widthwise. Align Middle will put the picture in the middle of the page height-wise. This works the same with textboxes.  Simply click the Align button in the Format tab, and you can center it in the page. And if you’d like to align several objects together, simply select them all, click Group, and then select Group from the menu.   Now, in the align tools, you can center the whole group on your page for a heading, or whatever you want to use the pictures for. These steps also work the same with Office 2007. Center objects in PowerPoint This works similar in PowerPoint, except that pictures are automatically set for square wrapping automatically, so you don’t have to change anything.  Simply insert the picture or other object of your choice, click Align, and choose the option you want. Additionally, if one object is already aligned like you want, drag another object near it and you will see a Smart Guide to help you align or center the second object with the first.  This only works with shapes in PowerPoint 2010 beta, but will work with pictures, textboxes, and media in the final release this summer. Conclusion These are good methods for centering images and objects in Word and PowerPoint.  From designing perfect headers to emphasizing your message in a PowerPoint presentation, this is something we’ve found useful and hope you will too. Since we’re talking about Office here, it’s worth mentioning that Microsoft has announced the Technology Guarantee Program for Office 2010. Essentially what this means is, if you purchase a version of Office 2007 between March 5th and September 30th of this year, when Office 2010 is released you’ll be able to upgrade to it for free! Similar Articles Productive Geek Tips Add or Remove Apps from the Microsoft Office 2007 or 2010 SuiteAdd More Functions To Office 2007 By Installing Add-InsCustomize Your Welcome Picture Choices in Windows VistaEasily Rotate Pictures In Word 2007Add Effects To Your Pictures in Word 2007 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox)

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  • Empathy chat notification

    - by user3215
    I am using Empathy IM Client for my google hosted mail domain on 9.04, 9.10, 10.04 desktops. I could able to chat from the google mail chat to Empathy and I have set empathy notification to get notified when a message is received and it pops up(not always, don't no why). Whenever it pops up, it show the complete message of the sender which I don't like/want the message to be revealed to everyone whoever looks at my desktop. Is there anything I could do so that the actual message is not shown whenever empathy pops up instead showing any message something similar to "You have got a new message"?.

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Can't boot into ubuntu, black screen after grub menu

    - by wim
    Ubuntu is not booting properly for me anymore. The grub menu comes up, and whether I choose a linux recovery mode or the normal one I get a black screen after a few seconds. There is a brief message about vga=791 being deprecated, but I am not able to read it fully because the black screen covers it up almost immediately. I have googled for hours for solutions, and most people seem able to solve similar problems by editing in grub and adding nomodeset into the line starting with linux /boot... but this solution is not working for me, I still don't get any GUI. Sometimes I am able to get the dmesg rolling past, I think it was when I removed quiet splash from that line, but still no GUI - the computer seems to be on and working because it responds to a ctrl-alt-del and reboots. I have tried with 3 different graphics cards (2 nVidia and 1 ATI) and swapping them doesn't seem to change the behaviour at all. What else can I try?

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  • Can find any /.ecryptfs dir to retrieve my encrypted home dir

    - by Roberto de Armas
    At firs sorry for my english, it isn't my native languaje. I've readed some questions similar but no the exactly whith the same problem. I've moved my home directory to a separated partitión (Ubuntu 11.10) following this tutorial http://www.ubuntu-es.org/node/58233 After checking that they were all my files and folders (forgetting that one of dirs was encrypted by ecryptfs) i've installed fedora 16. Well, suprised when in my home folder was an Readme.txt advising me that my folder was unmounted for security reasons and proposing to type in comand line "ecryptfs-mount-Private" (din't work) or make click on labeled icon "acces your private data desktop" (neither din't work). After three days reading all i could find on the internet, i follow The Dustin Kirkland tutorial in http://blog.dustinkirkland.com/2011/04/introducing-ecryptfs-recover-private.html, but any /.ecryptfs was found. I'm sure that the data are somewere (the size of the moved dir is identical to the original one). Any help would by greatly appreciated. Thaks a lot.

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  • copyright of some arcade classics [closed]

    - by kamziro
    Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to call it "snakes". First, in general, how would you find out if a name's been copyrighted or not? It's probably safe with "snakes" because it's such a common word, and that there's been so many games around (please correct me if I'm wrong), but with some people copyrighting the name "edge", it would be best to be a bit careful. Second, suppose I decided to go with some name that is guaranteed to be different (e.g EL SERPENTES DE LOS REYES), would gameplay be a point of contention on copyright issues? For example, the tetris game is sort of "copyrighted" at the apple app store, and there was a crackdown on anyone using the word "tris" or anything related to it. However, if there was a game with the gameplay of tetris (or loosely very similar), with the name "BLOXODEREX", can it be liable to copyright/DMCA issues?

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  • Visual Studio 2010 tip: Cut empty lines

    - by koevoeter
    How many times you wanted to move 2 lines by cut and pasting them, but the line you cut last is actually a blank line and your actual code is removed from the clipboard? Visual Studio 2010 has an option that keeps cutting blank lines from overwriting the clipboard. Go and uncheck this one: Tools » Options » Text Editor » All Languages » General » Apply Cut or Copy commands to blank lines when there is no selection Extra (related) tip The (free) Visual Studio 2010 extension Visual Studio 2010 Pro Power Tools contains (apart from a bunch of other handy features) the commands Edit.MoveLineUp and Edit.MoveLineDown to do whatever they say they do and maps them automatically to keyboard shortcuts Alt+Up & Alt+Down. Resharper (not-free) has similar commands for moving lines, by default mapped to Ctrl+Alt+Shift+Up/Down.

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  • Turbo C++ to Visual Studio 2010 migration [closed]

    - by BigGenius
    OK, based on my previous questions and your help., I have gone to install Visual Studio Express. But now problem is, the programs which I successfully code at home on Visual Studio don't run on Turbo C++ compiler at school (assuming I type the program instead of exporting code). Is there anything I can do? Also I am just learning basic syntax and data handling, loops, structures, arrays and all. But Visual Studio has auto completion and pretty typing (which may be advantageous) but crap for a beginner getting hold on to language. Sorry, if I have been unclear. But what should I do? This will make me lazy programmer and will reflect in my grades. Is there any other IDE, which I can use, very similar to Turbo C++ and able to run in Windows 7 in fullsreen mode.

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  • Programming Language? - To create a application (eLearning course) that will work on PC, Mac, iPhone, iPad, Touch etc?

    - by Josh
    Hi Currently at work I'm helping put together and create eLearning courses within Flash. Our senior programmers have knowledge of how to do this, Although - I would like to know how you could go from converting a eLearning course from Flash into a application for Mac and PC, looking similar to Garageband's music lessons? What programming language was used to create Garageband on Mac? What is the best way to create a application that will work on PC, Mac, iPhone, iPad, Touch etc, Rather then using flash and Actionscript to create online based applications, that will only work in a browser on Mac and PC? Any further tips? Thanks Josh

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