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  • Permanently remove/disable Touch Keyboard in Windows 8 taskbar?

    - by Sid
    I have Windows 8 (final, MSDN) on my Macbook Pro Retina. Windows 8's ongoing, continuous tantrum of insisting that it's on a tablet device is causing it to always have a touch keyboard 'icon' on the taskbar. The 'icon' is actually a toolbar and I can temporarily disable it by right clicking the taskbar and DE-selecting it. However, upon rebooting the system, it always insists on coming back and activating itself. How can I permanently disable the touch keyboard toolbar in the taskbar?

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  • Linux compatible touchscreen monitor

    - by jrtokarz
    Can anybody recommend a linux compatible touchscreen monitor, the criteria are: 19inch or greater 1920x1080 or better only single touch required be able to operate in portait mode We currently have some IIyama Prolite MTS2250MS monitors but these do not natively support portait mode and we have had little success getting the touch functionality working in Linux (although they do report themselves as HID devices when plugged in). So an alternative to suggesting a monitor would be pointers to information on how we could get the IIyama monitor working in Linux.

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  • How to disable Finder launching at login in Snow Leopard?

    - by user23051
    Pre-Snow Leopard, I could use the following command: defaults write com.apple.loginwindow Finder /Applications/My-replacement-app-such-as-Terminal.app Which would a.) replace the Finder launching at login with an application of my choice, and b.) cause that application to launch instead of Finder when all other applications are quit. Is it possible to do this in Snow Leopard, or has this behavior been deprecated? (I don't want to disable Finder altogether, I just don't want it to start at login.)

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  • Rolling desktop recorder?

    - by lance
    I want a piece of software that will constantly record what I'm doing on my desktop, discarding footage that's over [30] seconds old. Its recording would be a rolling one. The idea is that I can somehow hit a button and see "what just happened". I don't want to have to babysit it. That is, I don't want a piece of software designed for screencasting (which I'm not trying to do). My bias against that is based on my (maybe incorrect?) assumption that I'd regularly have to start/stop the recording throughout the day. The idea is that this piece of software would consume fewer resources (than a screencast recorder) on my box, as it's only keeping a very limited amount of footage in memory (and low quality would even be acceptable), because it's discarding frames fairly quickly after they're captured. Where can I find a piece of software with features like this?

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  • windows 7 monitor instantly resumes from power off

    - by user167328
    It seems that some service or program is preventing my monitor from going into power save mode but I cannot find a way to dig down the cause. Does anybody know a way to find out which event may be causing the problem? Background information: If I leave/lock my computer I want to immediately power off the monitor. Stupid windows has no program for this so I use a third party utility. I use Display.exe from Noel Danjou since 2005 and have had no problem with it on XP, my Notebook with w7 x64 pro and at the office with w7 x64 enterprise. With my new home pc with w7 x64 pro the monitor goes off but instantly comes back on after a second. So I tested using a power plan with the shortest timeout of 1 minute but with that the display never goes off at all. (Setting a power plan timeout is no useful option because then I cannot read a document or watch a movie without the monitor going off) I could try trial and error methods but this is cumbersome and not what I regard as a professional solution. So I would prefer a way to analyze the windows events to find out the reason for the display staying active. Add On: In the meantime I tried safe mode and also exited from all tray programs but the problem is still there. I also checked the BIOS for special power settings but still no solution (P.S. Mobo is H87-G41 PC Mate with latest BIOS rev.)

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  • Computer won't start up. Stuck on Lenovo splash screen. Help Diagnose

    - by Ace Legend
    I have some (I'm not sure exactly what model) Lenovo 21" IdeaCentre. Honestly, the computer works off and on. I have had problems with it not being able to shutdown, which I fixed. The fan seems to be constantly running, a few other problems as well. Anyway, nobody was using it when all of a sudden it switched to a blue screen. I was in the kitchen, but when I got over to the computer I read the message. It said something about bad drivers, but that is all I saw and then it restarted. However, when it got to the Lenovo Splash screen, nothing happened. I waited there for over 10 minutes, but still nothing. I tried to turn of the computer, but the only way to do it was to pull out the power cable. I then removed all USB devices and tried again. Still nothing. It also won't respond to keyboard input when I try to use enter to interrupt normal startup. My guess is some piece of hardware is damaged inside the machine. However, I have no idea what piece it is. Does anybody have any idea what could be wrong with it? Thanks.

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  • scrape data from a website and post it on the blog (wordpress)

    - by Pennf0lio
    This could be in DocType But I'm looking for a software or just a plugin for wordpress. I wanted to fetch those data from a website and automatically post it on my blog (Wordpress powered). It doesn't have rss or api to get those data, so I need to manually copy and paste it one-by-one and post it on wordpress. Do you know an alternative options on my process? or you know a software or a plugin that does the job? Thanks!

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  • Automated paste one word at a time?

    - by Dean
    Has anyone seen some copy/paste software with the feature to paste one word at a time? I am filming a demonstrative video and want it to appear I am typing a long-winded canned product description. I'm using Camtasia recording studio on Windows XP to record data input in a website.

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  • Is there a Hypercam for Mac OS X?

    - by mrpwnscroner
    I don't care if it's not free; I switched from PC to Mac recently and I kind of miss Hypercam to record our best moments in games (Halo, Combat Arms, Starcraft, etc) and showing hacks. I tried to use Crossover Pro 8 and 9 and it hasn't worked. If anyone has a solution, let me know. Thanks!

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  • Snow Leopard Hangs at Login Window

    - by jessecurry
    I've had an issue for the past few months, but I rarely restart so it hasn't caused too much trouble. Basically, when I start up my Mac (iMac10,1 - 3.06GHz Intel Core 2 Duo, OS X 10.6.3) everything proceeds as usual until I reach the login window. The login window displays normally, but keyboard and mouse input seem to be ignored. This condition persists for around 5 minutes at which time everything goes back to normal. While the login window is frozen my second monitor appears entirely blue, the second monitor receives a background as soon as the login window becomes responsive. If I startup while holding SHIFT the problem still occurs, but the freeze is much shorter. Looking through my logs I see no activity during the time that the login window is frozen. I've attempted to repair disk permissions, and gone through every possible maintenance option in Cocktail.

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  • How do I properly center Nifty GUI elements on screen?

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works well until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. It's always in the upper left corner, so far I can only see the lower right part of the text. How can I center the text element in the center of the screen?

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  • Getting higher resolution than Monitor supports

    - by user35112
    I have DG43NB mobo, that have onboard X4500 graphics. Its supports 1900 x 1200 Resolution. But my LCD monitor is only capable of resolution 1024 x 768. I have to test some websites in resolution 1900 x 1200, how can i test? Is there any concept of virtual desktop using which i can simulate resolution 1900 x 1200. I have windows xp installed. thanks

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  • Ubuntu 11.10 won't let me login; it kicks me back to login screen

    - by zlyfire
    I was just copying files from my external HDD to my .wine directory, when I noticed the place where the launchers are (Unity desktop) was getting fuzzy and holding onto graphics from the things in the location prior(i have it autohide when a window covers it). I assumed it was just RAM problem, so I canceled the copying, since it wasn't actually important. The glitch remained, and so did another; very slow response time. The mouse moved just fine, but windows were waiting about a minute after I hit the x button to close or even switch active window. Once again, I blamed RAM (only have 2 GBs) so I restarted. Usually, it autologs me into my account, since I'm the only user, but this time it presented me with the login screen. I thought it odd, but tried to log in. A black screen with some text pops up (assuming terminal screen) for half a second then kicks me back to the login screen. I tried the guest account and no luck. I went into terminal (alt+ctrl+f1) and logged in and it worked. I deleted .Xauthority, made new account, and even rebooted quite a few times, all to no avail. Anyone have an idea?

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  • 8400GS causes BSOD in Acer M1610 running Windows 7 32-bit

    - by Arch Angel
    Title says it all, just installed the Nvidia card, I know this is a driver related issue I just don't know how to fix it I cannot find a driver version that will work not even the one that windows selects for the card, or the one on the disk supplied with the card. Any help will be appreciated. BSOD output: What happens when I try to install Any driver that does install causes a BSOD the driver disk says it supports windows 7 and the drivers on the disk cause a BSOD too i'm at a loss of what to do. EDIT: Yes I uninstalled the intergrated drivers. PCIE x16 Card from Gainward Tried multiple driver versions Versions that wont install because they cannot pick up card 190.38, 191.07, 196.21, 197.45 Versions that install and cause BSOD 258.96, 260.99, The drivers on the disc (not sure of the version) and drivers from the gainward website (driver version 263.14)

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  • Resize image on ViewSonic CD3200-EU

    - by JohnLBevan
    My ViewSonic CD3200-EU monitor doesn't seem to have an option to scale the image vertically. I've tried all the buttons which look promising and even went as far as browsing the manual (possibly my first time). http://www.viewsoniceurope.com/uk/assets/004/9269.pdf Does anyone know if this can be done? I'm connecting with an android hdmi stick (http://www.amazon.co.uk/gp/product/B008XX29WS/ref=oh_details_o00_s00_i00) so if there's any way to change screensize that way that would also be appreciated. Thanks in advance.

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  • Why do I get a blinking screen when running lwjgl?

    - by SystemNetworks
    I didn't have any errors. But When I run my lwjgl game, it gives me a blinking screen. Here is the code: package L1F3; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.LWJGLException; import static org.lwjgl.opengl.GL11.*; public class Main { public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("A fresh display!"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } while(!Display.isCloseRequested()) { Display.update(); } Display.destroy(); System.exit(0); } } How do I stop the blinking screen? I was thinking its my framerate. I deleted Display.sync but it still gives me all white and black. Last time it didn't give me a blinking screen. EDIT When I remove Display.update() , it gives me a perfect screen, no blinking or no white. Will my game work without it? I can also close it perfectly.

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  • After turning off my monitor, the computer won't display again

    - by Nick Lassonde
    If I physically turn off the monitor (DVI connection) and then turn it back on, the connection does not wake back up. The monitor enters "Power Saving" mode. I've tried unplugging the DVI cable and plugging back in, I've tried updating the video card drivers (it's Windows Vista; Windows 7 failed to install on this machine). I can use VNC to connect to the machine again, and after a reboot, the monitor works again. Does anyone have any idea?

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  • Program for scanning, saving and restoring window position?

    - by hellbell.myopenid.com
    Is there some program for scanning, saving and restoring last window position? For example at this moment i have opened five window first is google chrome which is not opened at full screean but at half of display, second is notepad which is on right side, and third is cmd which is under notepad. So I want to use this combination of "layout" when primary using google chrome (surfing at internet), but if working primary at other program let's say word (writting text) i want to use other program and at different position (cause is effectivly). So the point is to easy switching from one "layout" to another. (Like in many program that support more modes, for example visual studio - debug layout, - coding layout, etc ...)

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  • Slick UnicodeFont displays in different location depending on the screen size?

    - by Joehot2000
    I am using the Slick2D library to draw text. The text draws perfectly, however it is in the wrong location! I could easily draw it in the correct location, however the problem is that the "correct location" is very different depending on the size of the screen - And my game needs to be able to have the screen size changed. Here is the render method for the text: public static void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glMatrixMode(GL_PROJECTION); glLoadMatrix(orthographicProjectionMatrix); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glDisable(GL_LIGHTING); font.drawString(0, 0, "OMG ITS TEXT!", Color.green); glEnable(GL_LIGHTING); glPopMatrix(); glMatrixMode(GL_PROJECTION); glLoadMatrix(perspectiveProjectionMatrix); glMatrixMode(GL_MODELVIEW); } So, how can I set the text to be in the middle of the screen irrespective of screen size? Thanks!

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  • Android - Saving an object in onSaveInstanceState?

    - by Donal Rafferty
    I have created a small XML parsing application for Android that displays information in a listview and then allows a user to click on the list view and a dialog with further info will pop up. The problem is that when the screen orientation is changed when a dialog screen is open I get a null pointer error. The null pointer occurs on the following line: if(setting.getAddForPublicUserNames() == 1){ This line is part of my dialogPrepare method: @Override public void onPrepareDialog(int id, Dialog dialog) { switch(id) { case (SETTINGS_DIALOG) : afpunText = ""; if(setting.getAddForPublicUserNames() == 1){ afpunText = "Yes"; } else{ afpunText = "No"; } String Text = "Login Settings: " + "\n" + "Password: " + setting.getPassword() + "\n" + "Server: " + setting.getServerAddress() + "\n" + "Register: " + setting.getRegistrarAddress() + "\n" + "Realm: " + setting.getRealm() + "\n" + "Public UserNames: " + afpunText + "\n" + "Preference Settings: " + "\n" + "Request VDN: " + setting.getRequestVDN() + "\n" + "Handover Settings: " + "\n" + "Enable Handover: " + setting.getEnableHandover() + "\n" + "Hand Over Number: " + setting.getHandoverNum() + "\n"; AlertDialog settingsDialog = (AlertDialog)dialog; settingsDialog.setTitle("Auth ID: " + setting.getUserName()); tv = (TextView)settingsDialog.findViewById(R.id.detailsTextView); if (tv != null) tv.setText(Text); break; } } So the error is that my variable setting is null after the screen orientation changes. I have tried to use the onSaveInstance state methods to fix that as follows: @Override public void onSaveInstanceState(Bundle savedInstanceState) { for(int i = 0; i < settings.size(); i++){ savedInstanceState.putString("Username"+i, settings.get(i).getUserName()); savedInstanceState.putString("Password"+i, settings.get(i).getPassword()); savedInstanceState.putString("Server"+i, settings.get(i).getServerAddress()); savedInstanceState.putString("Registrar"+i, settings.get(i).getRegistrarAddress()); savedInstanceState.putString("Realm"+i, settings.get(i).getRealm()); savedInstanceState.putInt("PUserNames"+i, settings.get(i).getAddForPublicUserNames()); savedInstanceState.putString("RequestVDN"+i, settings.get(i).getRequestVDN()); savedInstanceState.putString("EnableHandOver"+i, settings.get(i).getEnableHandover()); savedInstanceState.putString("HandOverNum"+i, settings.get(i).getHandoverNum()); } super.onSaveInstanceState(savedInstanceState); } and @Override public void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); //Check to see if this is required // Restore UI state from the savedInstanceState. // This bundle has also been passed to onCreate. for(int i = 0; i<settings.size(); i++){ settings.get(i).setUserName(savedInstanceState.getString("Username"+i)); settings.get(i).setPassword(savedInstanceState.getString("Password"+i)) ; settings.get(i).setServerAddress(savedInstanceState.getString("Server"+i)); settings.get(i).setRegistrarAddress(savedInstanceState.getString("Registrar"+i)); settings.get(i).setRealm(savedInstanceState.getString("Realm"+i)); settings.get(i).setAddForPublicUserNames(savedInstanceState.getInt("PUserNames"+i)); settings.get(i).setRequestVDN(savedInstanceState.getString("RequestVDN"+i)); settings.get(i).setEnableHandover(savedInstanceState.getString("EnableHandOver"+i)); settings.get(i).setHandoverNum(savedInstanceState.getString("HandOverNum"+i)); } } However the error still remains, I think I have to save the selected setting from what was selected from the ListView? But how do I save a setting object in onSavedInstance?

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  • half or quarter black screen in android

    - by Mike McKeown
    I have an android activity that when I launch sometimes (about 1 in 4 times) it only draws quarter or half the screen before showing it. When I change the orientation or press a button the screen draws properly. I'm just using TextViews, Buttons, Fonts - no drawing or anything like that. All of my code for initialising is in the onCreate(). In this method I'm loading a text file, of about 40 lines long, and also getting a shared preference. Could this cause a delay so that it can't draw the intent? Thanks in advance if anyone has seen anything similar. EDIT - I tried commenting out the loading of the word list, but it didn't fix the problem. Here is the activity <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainRelativeLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/blue_abstract_background" > <RelativeLayout android:id="@+id/relativeScore" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" > <TextView android:id="@+id/ScoreLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_centerVertical="true" android:padding="10dip" android:text="SCORE:" android:textSize="18dp" /> /> <TextView android:id="@+id/ScoreText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toRightOf="@id/ScoreLabel" android:padding="5dip" android:text="0" android:textSize="18dp" /> <TextView android:id="@+id/GameTimerText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:layout_marginLeft="5dp" android:layout_marginRight="5dp" android:minWidth="25dp" android:text="0" android:textSize="18dp" /> <TextView android:id="@+id/GameTimerLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toLeftOf="@id/GameTimerText" android:padding="10dip" android:text="TIMER:" android:textSize="18dp" /> /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeHighScore" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/relativeScore" > <TextView android:id="@+id/HighScoreLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:padding="10dip" android:text="HIGH SCORE:" android:textSize="16dp" /> <TextView android:id="@+id/HighScoreText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/HighScoreLabel" android:padding="10dip" android:text="0" android:textSize="16dp" /> </RelativeLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_alignParentLeft="true" android:layout_below="@+id/relativeHighScore" android:orientation="vertical" > <LinearLayout android:id="@+id/linearMissing" android:layout_width="fill_parent" android:layout_height="80dp" android:layout_gravity="center" android:orientation="vertical" > <View android:layout_width="match_parent" android:layout_height="2dp" android:background="@color/yellow_text" /> <TextView android:id="@+id/MissingWordText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_gravity="center_horizontal" android:layout_marginTop="25dp" android:text="MSSNG WRD" android:textSize="22dp" android:typeface="normal" /> </LinearLayout> <View android:layout_width="match_parent" android:layout_height="2dp" android:background="@color/yellow_text" /> <TableLayout android:id="@+id/buttonsTableLayout" android:layout_width="fill_parent" android:layout_height="wrap_content" > <TableRow android:id="@+id/tableRow3" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" android:paddingTop="5dp" > <Button android:id="@+id/aVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_marginBottom="10dp" android:layout_marginRight="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/a" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/eVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_marginBottom="10dp" android:layout_marginRight="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/e" android:textColor="@color/yellow_text" android:textSize="30dp" /> </TableRow> <TableRow android:id="@+id/tableRow4" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" > <Button android:id="@+id/iVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_buttoni" android:text="@string/i" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/oVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/o" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/uVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/u" android:textColor="@color/yellow_text" android:textSize="30dp" /> </TableRow> </TableLayout> <TextView android:id="@+id/TimeToStartText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:textSize="24dp" /> <Button android:id="@+id/startButton" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:layout_marginTop="10dp" android:background="@drawable/blue_button_menu" android:gravity="center" android:padding="10dip" android:text="START!" android:textSize="28dp" /> </LinearLayout> </RelativeLayout> And the OnCreate() and a few methods: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); isNewWord = true; m_gameScore = 0; m_category = getCategoryFromExtras(); // loadWordList(m_category); initialiseTextViewField(); loadHighScoreAndDifficulty(); setFonts(); setButtons(); setStartButton(); enableDisableButtons(false); } private void loadHighScoreAndDifficulty() { //setting preferences SharedPreferences prefs = this.getSharedPreferences(m_category, Context.MODE_PRIVATE); int score = prefs.getInt(m_category, 0); //0 is the default value m_highScore = score; m_highScoreText.setText(String.valueOf(m_highScore)); prefs = this.getSharedPreferences(DIFFICULTY, Context.MODE_PRIVATE); m_difficulty = prefs.getString(DIFFICULTY, NRML_DIFFICULTY); } private void initialiseTextViewField() { m_startButton = (Button) findViewById(R.id.startButton); m_missingWordText = (TextView) findViewById(R.id.MissingWordText); m_gameScoreText = (TextView) findViewById(R.id.ScoreText); m_gameScoreLabel = (TextView) findViewById(R.id.ScoreLabel); m_gameTimerText = (TextView) findViewById(R.id.GameTimerText); m_gameTimerLabel = (TextView) findViewById(R.id.GameTimerLabel); m_timeToStartText = (TextView) findViewById(R.id.TimeToStartText); m_highScoreLabel = (TextView) findViewById(R.id.HighScoreLabel); m_highScoreText = (TextView) findViewById(R.id.HighScoreText); } private String getCategoryFromExtras() { String category = ""; Bundle extras = getIntent().getExtras(); if (extras != null) { category = extras.getString("category"); } return category; } private void enableDisableButtons(boolean enable) { Button button = (Button) findViewById(R.id.aVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.eVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.iVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.oVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.uVowelButton); button.setEnabled(enable); } private void setStartButton() { m_startButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { m_gameScore = 0; updateScore(); m_startButton.setVisibility(View.GONE); m_timeToStartText.setVisibility(View.VISIBLE); startPreTimer(); } }); }

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  • UIImagePicker on full screen on iPad

    - by Archip
    For my tests, I need to create a simple app on the iPad to step 1. loads an image from the Photo library (UIImagePickerController). step 2. Then, this image is converted into texture and displayed into an OpenGL ES view. I started to define the app with the XCode Open GL ES template. Step 2 is Okay. But I have a problem launching the UIImagePickerController (step 1). On iPad, to create a UIImagePickerController, we need to use a UIPopoverController. But to create a UIPopover, we need to attach it to a content view controller In my app, I dont want to define a specific view controller (Navigation or SplitView or TabBar...). I just need to have the UIImagePicker displayed on full screen when launching the app. I am looking for a programatical solution with a minimum of lines of code added from the Open GL ES iPad template, to perform step 1 (step 2 is okay for me). any code available? Thank you for your help Seb

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  • Using android.view.SurfaceView with a camera on part of the screen

    - by oneself
    Hi, I trying to put together an Android app that will take a picture and process it in some way. I'd like the layout to be similar to Google Goggles. Meaning, camera preview on the top, and some controls on the bottom using portrait orientation. I've built a first version using code sample from here. This works, but I want to add a button on the bottom. I've modified my main.xml to look as follows: <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="150dp" android:stretchColumns="1"> <TableRow> <android.view.SurfaceView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/preview" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </TableRow> <Button android:id="@+id/snap" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Snap" /> <TableRow> </TableRow> </TableLayout> But when I run this code I get an exception: java.lang.RuntimeException: startPreview failed. When I replace the SurfaceView above with something else, e.g. a TextView, that it displays, but in landscape. How can I get a camera preview on part of the screen using portrait view? Thanks

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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