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  • XNA RenderTarget2D Sample

    - by Michael B. McLaughlin
    I remember being scared of render targets when I first started with XNA. They seemed like weird magic and I didn’t understand them at all. There’s nothing to be frightened of, though, and they are pretty easy to learn how to use. The first thing you need to know is that when you’re drawing in XNA, you aren’t actually drawing to the screen. Instead you’re drawing to this thing called the “back buffer”. Internally, XNA maintains two sections of graphics memory. Each one is exactly the same size as the other and has all the same properties (such as surface format, whether there’s a depth buffer and/or a stencil buffer, and so on). XNA flips between these two sections of memory every update-draw cycle. So while you are drawing to one, it’s busy drawing the other one on the screen. Then the current update-draw cycle ends, it flips, and the section you were just drawing to gets drawn to the screen while the one that was being drawn to the screen before is now the one you’ll be drawing on. This is what’s meant by “double buffering”. If you drew directly to the screen, the player would see all of those draws taking place as they happened and that would look odd and not very good at all. Those two sections of graphics memory are render targets. All a render target is, is a section of graphics memory to which things can be drawn. In addition to the two that XNA maintains automatically, you can also create and set your own using RenderTarget2D and GraphicsDevice.SetRenderTarget. Using render targets lets you do all sorts of neat post-processing effects (like bloom) to make your game look cooler. It also just lets you do things like motion blur and lets you create mirrors in 3D games. There are quite a lot of things that render targets let you do. To go along with this post, I wrote up a simple sample for how to create and use a RenderTarget2D. It’s available under the terms of the Microsoft Public License and is available for download on my website here: http://www.bobtacoindustries.com/developers/utils/RenderTarget2DSample.zip . Other than the ‘using’ statements, every line is commented in detail so that it should (hopefully) be easy to follow along with and understand. If you have any questions, leave a comment here or drop me a line on Twitter. One last note. While creating the sample I came across an interesting quirk. If you start by creating a Windows Game, and then make a copy for Windows Phone 7, the drop-down that lets you choose between drawing to a WP7 device and the WP7 emulator stays grayed-out. To resolve this, you need to right click on the Windows Phone 7 version in the Solution Explorer, and choose “Set as StartUp Project”. The bar will then become active, letting you change the target you which to deploy to. If you want another version to be the one that starts up when you press F5 to start debugging, just go and right-click on that version and choose “Set as StartUp Project” for it once you’ve set the WP7 target (device or emulator) that you want.

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  • Cannot get Correct month for a call from call log history

    - by Nishant Kumar
    I am trying to extract information from the call log of the android. I am getting the call date that is one month back from the actual time of call. I mean to say that the information extracted by my code for the date of call is one mont back than the actual call date. I have the following in the Emulator: I saved a contact. Then I made a call to the contact. Code: I have 3 ways of extracting call Date information but getting the same wrong result. My code is as follows: /* Make the query to call log content */ Cursor callLogResult = context.getContentResolver().query( CallLog.Calls.CONTENT_URI, null, null, null, null); int columnIndex = callLogResult.getColumnIndex(Calls.DATE); Long timeInResult = callLogResult.getLong(columnIndex); /* Method 1 to change the milliseconds obtained to the readable date formate */ Time time = new Time(); time.toMillis(true); time.set(timeInResult); String callDate= time.monthDay+"-"+time.month+"-"+time.year; /* Method 2 for extracting the date from tha value read from the column */ Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(time); String Month = calendar.get(Calendar.MONTH) ; /* Method 3 for extracting date from the result obtained */ Date date = new Date(timeInResult); String mont = date.getMonth() While using the Calendar method , I also tried to set the DayLight SAving Offset but it didnot worked, calendar.setTimeZone(TimeZone.getTimeZone("Europe/Paris")); int DST_OFFSET = calendar.get( Calendar.DST_OFFSET ); // DST_OFFSET Boolean isSet = calendar.getTimeZone().useDaylightTime(); if(isSet) calendar.set(Calendar.DST_OFFSET , 0); int reCheck = calendar.get(Calendar.DST_OFFSET ); But the value is not set to 0 in recheck. I am getting the wrong month value by using this also. Please some one help me where I am wrong? or is this the error in emulator ?? Thanks, Nishant Kumar Engineering Student

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  • PreferenceActivity and theme not applying

    - by janfsd
    Hi all I have set the theme in the manifest file like this: android:theme="@android:style/Theme.Light" But I have a problem in the Preferences Activity, in the main preferences the theme shows ok, but if I get to a sub preference, the theme gets messy, it is not white as it should, it is all dark, and the font is black so you can't see much, and when I start clicking on any items they will get sometimes white as they should but revert to black soon after. This is only happens on 2.1, in both the real device and emulator. Tested on the emulator running 1.6 and it was working correctly. Here is part of the code of the preferences xml file: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceScreen android:title="@string/account"> <CheckBoxPreference android:key="enable_account" android:title="@string/account_use" android:summary="@string/account_summ" /> <EditTextPreference android:key="username" android:title="@string/login" android:dependency="enable_account" android:summary="@string/login_summ" /> <EditTextPreference android:key="password" android:title="@string/password" android:dependency="enable_account" android:summary="@string/password_summ" android:password="true" /> </PreferenceScreen> And here is a screenshot: Any workarounds?

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  • Android Jelly bean database is locked (code 5)

    - by mtraxdroid
    Im getting a database is locked (code 5) in my ListActivity the code works in the other versions of the Emulator but fails in the 4.1 version of the emulator E/SQLiteLog( 2132): (5) database is locked E/SQLiteDatabase( 2132): Failed to open database '/data/data/id.online.mydroid/databases/geo.db'. E/SQLiteDatabase( 2132): android.database.sqlite.SQLiteDatabaseLockedException: database is locked (code 5): , while compiling: PRAGMA al_mode E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnection.nativePrepareStatement(Native Method) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnection.acquirePreparedStatement(SQLiteConnection.java:882) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnection.executeForString(SQLiteConnection.java:627) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnection.setJournalMode(SQLiteConnection.java:313) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnection.setWalModeFromConfiguration(SQLiteConnection.java:287) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnection.open(SQLiteConnection.java:215) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnection.open(SQLiteConnection.java:193) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnectionPool.openConnectionLocked(SQLiteConnectionPool.java:463) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnectionPool.open(SQLiteConnectionPool.java:185) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteConnectionPool.open(SQLiteConnectionPool.java:177) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteDatabase.openInner(SQLiteDatabase.java:804) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteDatabase.open(SQLiteDatabase.java:789) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:694) E/SQLiteDatabase( 2132): at android.app.ContextImpl.openOrCreateDatabase(ContextImpl.java:804) E/SQLiteDatabase( 2132): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:221) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteOpenHelper.getDatabaseLocked(SQLiteOpenHelper.java:224) E/SQLiteDatabase( 2132): at android.database.sqlite.SQLiteOpenHelper.getReadableDatabase(SQLiteOpenHelper.java:188) E/SQLiteDatabase( 2132): at id.online.mydroid.myDB.openForRead(myDB.java:158) E/SQLiteDatabase( 2132): at id.online.mydroid.mydroid.refreshCount(mydroid.java:207) E/SQLiteDatabase( 2132): at id.online.mydroid.mydroid.onResume(mydroid.java:525) Blockquote

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  • How do I handle the browser's "share page" intent in android?

    - by gfxmonk
    I read here ( http://androidlittle.blogspot.com/2009/08/intent-filter-for-share-link.html ) what intent-filter is required to handle the "share link" intent that the android web browser sends. I have placed this inside an block in my AndroidManifest.xml like so: <activity android:name=".ShareLink"> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="text/plain" /> </intent-filter> <meta-data/> </activity> I cannot for the life of me get this to be triggered though. When I share a link in the android browser, the emulator log shows it's creating a chooser intent, but doesn't give the details of the intent the chooser is acting on. No chooser window pops up, and the intent gets handled by the SMS application. I have also tried kicking off the intent manually: adb shell am start -D -a android.intent.action.SEND -c android.intent.category.DEFAULT -t text/plain -d http://google.com/ but the response I get is: Starting: Intent { act=android.intent.action.SEND cat=[android.intent.category.DEFAULT] dat=http://google.com/ typ=text/plain } Error: Activity not started, unable to resolve Intent { act=android.intent.action.SEND cat=[android.intent.category.DEFAULT] dat=http://google.com/ typ=text/plain flg=0x10000000 } Can anyone tell me what I'm doing wrong? My main (launcher) activity works fine, so I assume there is no issue with installation on the emulator.

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  • During suite tests EasyMock says 0 matchers expected 1 recorded

    - by holmes
    So I've been using EasyMock's class extension for a while now. All of a sudden I'm getting this exception, but only when I run the entire test suite: java.lang.IllegalStateException: 0 matchers expected, 1 recorded. at org.easymock.internal.ExpectedInvocation.createMissingMatchers(ExpectedInvocation.java:42) at org.easymock.internal.ExpectedInvocation.<init>(ExpectedInvocation.java:34) at org.easymock.internal.ExpectedInvocation.<init>(ExpectedInvocation.java:26) at org.easymock.internal.RecordState.invoke(RecordState.java:64) at org.easymock.internal.MockInvocationHandler.invoke(MockInvocationHandler.java:24) at org.easymock.internal.ObjectMethodsFilter.invoke(ObjectMethodsFilter.java:56) at org.easymock.classextension.internal.ClassProxyFactory$1.intercept(ClassProxyFactory.java:74) at com.protrade.soccersim.data.emulator.matrix.PositionCategoryMatrix$$EnhancerByCGLIB$$c5298a7.getPossession(<generated>) at com.protrade.soccersim.data.emulator.stats.team.PossessionCalculatorUnitTest.testDeterminePossessionHomeWin(PossessionCalculatorUnitTest.java:45) The code involved is this little beauty (trimmed a bit): @Before public void setUp() throws Exception { homeTeam = createMock( PositionCategoryMatrix.class ); awayTeam = createMock( PositionCategoryMatrix.class ); ... } @Test public void testDeterminePossessionHomeWin() { expect(homeTeam.getPossession()).andReturn( 0.15151515 ); expect(awayTeam.getPossession()).andReturn( 0.01515152 ); replay( homeTeam, awayTeam ); ... } The exception is being thrown on the first expect. And it really doesn't make sense. It says it's getting a matcher, but the method doesn't even take an argument. And odd enough it's only during test suites! I'm creating a new mock in the @Before, so it shouldn't be inheriting anything from somewhere else (not that some other method would have a matcher on it) So, any ideas?

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  • [SOLVED] How to create a FBO with stencil buffer in OpenGL ES 2.0?

    - by Alphones
    I need stencil buffer on 3GS to render planar shadow, and polygon offset won't work prefect, still has z-fighting problem. So I use stencil buffer to make the shadow correct, it works on win32 gles2 emulator, but not on iPhone. After I added a post effect to the whole scene. The stencil buffer won't work even on win32 gles2 emulator. And I tried to attach a stencil buffer to FBO, buf the screen turns to black. Here's my code, glGenRenderbuffers(1, &dbo); // depth buffer glBindRenderbuffer(GL_RENDERBUFFER, dbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, widthGL, heightGL); glGenRenderbuffers(1, &sbo); // stencil buffer glBindRenderbuffer(GL_RENDERBUFFER, sbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, widthGL, heightGL); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, sbo); // this make the whole screen black. The eglContext is created with STENCIL_SIZE=8, it works without a RTT. I tried to change the RenderbufferStorage for both depth buffer and stencil buffer, but none of them works. Is there anything I have missed? Does the stencil buffer pack with depth buffer? (I cannot find things like GL_DEPTH24_STENCIL8 ...)

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  • Android & SQLite: "Table audios has no column named downloaded"

    - by Erik
    I get this weird exception when i run my app on both the emulator and a USB connected device. i can see the table inside the shell, but when I try to insert a record from the Activity acton I get this exception: android.database.sqlite.SQLiteException: table audios has no column named downloaded I am mostly running on an emulator with Android 1.5. The predominant part of my code is linked to this tutorial - http://www.devx.com/wireless/Article/40842/1954. This is the create statement I use: private static final String DATABASE_CREATE = "create table audios ( _id integer primary key autoincrement, " + "user_name text not null, title text not null, file_path text not null, download integer not null, " + "created_at integer not null, downloaded_at integer not null );"; This is the insert code I use: //--- insert a title into the database --- public long insertTitle(String user_name, String title, String file_path, Integer downloaded, long created_at, String downloaded_at ) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_USER_NAME, user_name); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_FILE, file_path); initialValues.put(KEY_DOWNLOADED, downloaded); initialValues.put(KEY_CREATED_AT, created_at); initialValues.put(KEY_DOWNLOADED_AT, downloaded_at); return db.insert(DATABASE_TABLE, null, initialValues); }

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  • Why is WMDC/ActiveSync so flaky?

    - by Ira Rainey
    I'm developing a Windows Mobile app using the .NET Compact Framework 3.5 and VS2008, and for debugging using the Device Emulator V3, on Win7, and seem to have constant problems with Windows Mobile Device Centre (6.1) connecting. Using the Emulator Manager (9.0.21022.8) I cradle the device using DMA in WMDC. The problem is it's so flaky at actually connecting that it's becoming a pain. I find that when I turn my computer on, before I can get it to connect I have to open up WMDC, disable Connect over DMA, close WMDC down, reopen it again, and then it might cradle. Often I have to do this twice before it will cradle. Once it's cradled it's generally fine, but nothing seems consistent in getting it to connect. Connecting with physical devices is often better, although not always. If I plug a PDA into a USB socket other than the one it was originally plugged into then it won't connect at all. Often the best/most reliable connection method seems to be over Bluetooth, but that's quite slow. Anybody got any tips or advice?

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  • Data in J2ME RecordStore does not persist across sessions

    - by Botond Balázs
    I'm building a mobile app with J2ME, and I've found that the data I write into a RecordStore can be accessed while the program is still running but it is lost after quitting and restarting it. No exception is thrown, the data is simply lost. UPDATE: Thanks everyone for your suggestions. I'm using NetBeans on Windows 7. I'm not sure if it is using the WTK version I have previously installed or another one it has installed somewhere else. I've checked my WTK folder for the files Pavel wrote about, but couldn't find them. Now I'm testing the features requiring persistence on my phone and everything else in the emulator, but it would of course be much better to be able to test everything in the emulator. private RecordStore recordStore = null; public MyMIDlet() { readStuff(); // output: nothing found in recordStore :( saveStuff(); readStuff(); // output: stuff } private void readStuff() { try { recordStore = RecordStore.openRecordStore(REC_STORE, true); int n = recordStore.getNumRecords(); String stuff; if (n == 0) { stuff = "nothing found in recordStore :("; } else { stuff = new String(recordStore.getRecord(1)); } System.out.println(stuff); } catch (Exception e) { System.out.println("Exception occured in readStuff: " + e.getMessage()); } finally { if (recordStore != null) { try { recordStore.closeRecordStore(); } catch (Exception e) { // ignore } } } } private void saveStuff() { try { recordStore = RecordStore.openRecordStore(REC_STORE, true); int n = recordStore.getNumRecords(); byte[] stuff = "stuff".getBytes(); recordStore.addRecord(stuff, 0, stuff.length); } catch (Exception e) { System.out.println("Exception occured in saveStuff: " + e.getMessage()); } finally { if (recordStore != null) { try { recordStore.closeRecordStore(); } catch (Exception e) { // ignore } } } }

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  • MIDP 2.0 version issues: $method is undefined for $type

    - by Kilnr
    Hi, I've written a MIDlet that does several "advanced" things: fetching images from the web, resizing them, saving them on the phone, displaying them. This all works perfectly in the Nokia S60 3rd Edition FP1 emulator. This device has MIDP 2.0 and CLDC 1.1 support (also JSR75, which I need in order to save files). It also works as it should on the Nokia E71 (physical device). I then tried to run the MIDlet on several other emulators. One of them, the DefaultCldcJtwiPhone2 from the Java ME SDK 3.0, also claims MIDP 2.0 and CLDC 1.1 support. It doesn't have JSR75, which explains why "FileConnection can not be resolved to a type". This does not, however, explain why List.deleteAll(), String.equalsIgnoreCase(String) and a few others are undefined. The actual errors that I get: The method ceil(double) is undefined for the type Math The method deleteAll() is undefined for the type List The method equalsIgnoreCase(String) is undefined for the type String The method getWidth() is undefined for the type Displayable When I look at the MIDP 2.0 (i.e. JSR118) API (http://java.sun.com/javame/reference/apis/jsr118/), I can clearly see all of these methods being present, with the "since" tag being either MIDP 2.0 or CLDC 1.1. My question: why doesn't an emulator with MIDP 2.0 support have access to all MIDP 2.0 methods? Or alternatively, what am I doing wrong?

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  • MediaRecorder Prepare Failed

    - by AndyTang
    Hi, I'm new here. I have been trying to create a video capture app using the android emulator without much success. As far as I know and looking through all the samples and code on the internet (this site and others), I must still be missing a step. I've tried using this sample near the end of this thread made by JonPro: http://www.anddev.org/viewtopic.php?p=24723#24723 and I've tried making my own but the media recorder would always fail on the prepare stage with the most unhelpful message of 'prepare failed'. I have no clue what I am missing. I seem to have the correct permissions and a SDCard is mounted according to the emulator. Should I be using a android SDK version other than 2.1? Even though the code in that forum claims to work, I figured out that this line was missing: recorder.setCamera(camera); But still no joy as the logs shows that: 'Failed to get camera(0x16b70) parameters' when prepare() is called but it still doesn't make sense as the preview is okay, but no recording! Any help or suggestions will be appreciated.

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  • Running directx SDK samples on a Windows Mobile 6.1 device

    - by Sil
    I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on a Samsung Omnia and on the emulator and it doesn't work because of a deployment error. I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh. The device is correctly plugged in and set up for active sync (I know this because other samples work, also a creating Win32 smart device application and running it works). When I try to run a directx sample application it compiles without errors but the message: " There were deployment errors, Continue? Yes/No" appears If I manually copy the application from the debug folder to the device and run it from there, it works. The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully. Is there any way to make the deployment work? Maybe there is an obscure option I need to set... What I do is: Connect the Mobile device to the PC, Open Visual Studio 2008, Open a directx sample project, Click Run (in Debug or Release mode).

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  • J2ME cache issue

    - by kiennt
    I have to write a J2ME app to retrieve images from server and display in mobile phone. I have seen and test that Snaptu have a mechanism to cache image, event with 100 images (both normal size and zoom size). I wonder how they can do that? I though that those guys use rms to save image stream to data. But when i check in working folder of simulater( I use Windows XP and Sun Wireless Toolkit 3.0, the Emulator device i use to run my program is CLDC Device 1 - my working folder is C:\Document And Settings\Administrator\javame-sdk\3.0\work\6\appdb), i see some .db file. When i delete these files, i still can view cache image in my emulator???? I also thought that those guys use heap memory to save image. But it is not correct because when i set limit device memory is 2MB (like some mobile phones), and i load and view 100 images in zoom size, it didn't make OutOfMemory Error? It so weird. Any one can help me? Thanks

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  • Register filetype with the browser?

    - by Lord.Quackstar
    In Android, I am trying to make it so that the user downloads a font from the browser, and I am able to view the font when downloaded. After multiple issues, I still have one lingering one: Registering the filetype with the browser. When trying to download with the Emulator (2.1-u1), I get "Cannot download. The content is not supported on this phone". Okay, so maybe its my manifest file. Updated with this: <activity android:name=".MainActivity" android:label="MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> <catagory android:name="android.intent.category.BROWSABLE"/> <data android:scheme="http"/> <data android:scheme="https"/> <data android:scheme="ftp"/> <data android:host="*"/> <data android:mimeType="*/*"/> <data android:pathPattern=".*zip"/> </intent-filter> </activity> Went back to the browser, and fails again. Restart the Emulator, still fails. Note that I got this format from posts here. Any suggestions on what to do?

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  • Using java.util.regex in Android apps - are there issues with this?

    - by johnrock
    In an Android app I have a utility class that I use to parse strings for 2 regEx's. I compile the 2 patterns in a static initializer so they only get compiled once, then activities can use the parsing methods statically. This works fine except that the first time the class is accessed and loaded, and the static initializer compiles the pattern, the UI hangs for close to a MINUTE while it compiles the pattern! After the first time, it flies on all subsequent calls to parseString(). My regEx that I am using is rather large - 847 characters, but in a normal java webapp this is lightning fast. I am testing this so far only in the emulator with a 1.5 AVD. Could this just be an emulator issue or is there some other reason that this pattern is taking so long to compile? private static final String exp1 = "(insertratherlong---847character--regexhere)"; private static Pattern regex1 = null; private static final String newLineAndTagsExp = "[<>\\s]"; private static Pattern regexNewLineAndTags = null; static { regex1 = Pattern.compile(exp1, Pattern.CASE_INSENSITIVE); regexNewLineAndTags = Pattern.compile(newLineAndTagsExp); } public static String parseString(CharSequence inputStr) { String replacementStr = "replaceMentText"; String resultString = "none"; try { Matcher regexMatcher = regex1.matcher(inputStr); try { resultString = regexMatcher.replaceAll(replacementStr); } catch (IllegalArgumentException ex) { } catch (IndexOutOfBoundsException ex) { } } catch (PatternSyntaxException ex) { } return resultString; }

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  • How could I create a FBO with stencil buffer in OpenGL ES 2.0?

    - by Alphones
    I need stencil buffer on 3GS to render planar shadow, and polygon offset won't work prefect, still has z-fighting problem. So I use stencil buffer to make the shadow correct, it works on win32 gles2 emulator, but not on iPhone. After I added a post effect to the whole scene. The stencil buffer won't work even on win32 gles2 emulator. And I tried to attach a stencil buffer to FBO, buf the screen turns to black. Here's my code, glGenRenderbuffers(1, &dbo); // depth buffer glBindRenderbuffer(GL_RENDERBUFFER, dbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, widthGL, heightGL); glGenRenderbuffers(1, &sbo); // stencil buffer glBindRenderbuffer(GL_RENDERBUFFER, sbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, widthGL, heightGL); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, sbo); // this make the whole screen black. The eglContext is created with STENCIL_SIZE=8, it works without a RTT. I tried to change the RenderbufferStorage for both depth buffer and stencil buffer, but none of them works. Is there anything I have missed? Does the stencil buffer pack with depth buffer? (I cannot find things like GL_DEPTH24_STENCIL8 ...)

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  • Streaming Youtube Videos

    - by Vinay
    Hi All, I am writing an application to play the youtube videos using streaming. First method: I am getting the RTSP URL to the video using GData APIs. Here is the code to play the RTSP url. VideoView mVideoView = new VideoView(this); setContentView(mVideoView); mVideoView.setVideoURI(Uri.parse("rtsp://rtsp2.youtube.com/CiILENy73wIaGQkDwpjrUxOWQBMYESARFEgGUgZ2aWRlb3MM/0/0/0/video.3gp")); mVideoView.start(); But it throws error on both G1 device and emulator (Emulator has some firewall problem as per mailing list) Here is the error message ERROR/PlayerDriver(35): Command PLAYER_INIT completed with an error or info PVMFFailure Second method: A hack way to get the path of 3gp file from http://www.youtube.com/get_video?v=&t=<&<.. After getting the file path and I can call setVideoURI and it plays fine. But it is a hack way to achieve the requirement. I have checked the Youtube App also, it also does the hack way to play the youtube url.(Checked with logcat) I have tried changing from VideoView to MediaPlayer but no change in the error. Is there a "Clean" way to do this? Please let me know your thoughts.

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  • SqlCeResultSet Problem

    - by Vlad
    Hello, I have a SmartDevice project (.NetCF 2.0) configured to be tested on the USA Windows Mobile 5.0 Pocket PC R2 Emulator. My project uses SqlCe 3.0. Understanding that a SmartDevice project is "more carefull" with the device's memory I am using SqlCeResultSets. The result sets are strongly typed, autogenerated by Visual Studio 2008 using the custom tool MSResultSetGenerator. The problem I am facing is that the result set does not recognize any column names. The autogenerated code for the fields does not work. In the client code I am using InfoResultSet rs = new InfoResultSet(); rs.Open(); rs.ReadFirst(); string myFormattedDate = rs.MyDateColumn.ToString("dd/MM/yyyy"); When the execution on the emulator reaches the rs.MyDateColumn the application throws an System.IndexOutOfRangeException. Investigating the stack trace at System.Data.SqlServerCe.FieldNameLookup.GetOrdinal() at System.Data.SqlServerCe.SqlCeDataReader.GetOrdinal() I've tested the GetOrdinal method (in my autogenerated class that inherits SqlCeResultSet): this.GetOrdinal("MyDateColumn"); // throws an exception this.GetName(1); // returns "MyDateColumn" this.GetOrdinal(this.GetName(1)); //throws an exception :) [edit added] The table exists and it's filled with data. Using typed DataSets works like a charm. Regenerating the SqlCeResultSet does not solve the issue, the problem remains. The problem basically is that I am not able to access a column by it's name. The data can be accessed trough this.GetDateTime(1)using the column ordinal. The application fails executing this.GetOrdinal("MyDateColumn"). Also I have updated Visual Studio 2008 to Service Pack 1. Additionaly I am developing the project on a virtual machine with Windows XP SP 2, but in my opinion if the medium is virtual or not should have no effect on the developing. Am I doing something wrong or am I missing something? Thank you.

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  • onDestroy() won't get called after this.finish()

    - by steff
    Hi everyone, I'm wondering why the Motorola Milestone with 2.1-update1 behaves differently from the Emulator or e.g. the Nexus One. I am trying to exit my app with: @Override protected void onPause() { if(mayDestroyActivity) this.finish(); super.onPause(); } This works well on either Emulator or Nexus One. onDestroy() gets called immediatly after onPause() and onStop. But not for the Milestone. Instead, onDestroy() gets called when another Activity is started. Its section in the Manifest looks like this: <activity android:name=".MyActivity" android:configChanges="orientation|keyboardHidden" android:label="@string/questionnaire_item" android:launchMode="singleInstance" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:windowSoftInputMode="adjustPan"> <intent-filter> <category android:name="android.intent.category.OPENABLE" /> </intent-filter> </activity> Does anyone have a hint on this? My app depends on exiting properly since I save all progress in onDestroy() Thanks, Steff

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  • Android Maven and Refresh Problem

    - by antonio Musella
    Hi all, i've a strange problem with maven and android I've 3 maven project and 2 normal java maven project divided in this manner : normal project : model project ... packaged as jar ... contains java Pojo Bean and Interface. Dao Project ... packaged as jar ... contains Db Logic - Depend on model Project Android Application Maven project ContentProvider ... packaged as apk ... contains ContentProviders only. Depends on Dao Project Editors ... packaged as apk ... contains only Editor, Depends on Dao project MainApp ... packaged as apk ... contains MyApp, Depends on DAO ... The Problem is that if i modify DAO Project , Then do a maven clean and maven install of all apk project, then run as Android Application within Eclipse, i don't see updated app on my Emulator. Nicely if i shut down my ubuntu workstation and restart it i can see The updated app on my Emulator. Do you know a solution for this issue ? thanks and regards

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  • WP7 - correctly timeing out an observable?

    - by Gaz83
    WP7 APP Using an observable from event, I download the lateset weather from a web service. I tested this out on the phone and emulator at home and it works fine. I brought the project with me to work and ran it using the emulator there. Now i'm not sure it its a firewall or what but it doesn't seem to get the weather, it just sits there for ever trying. So it got me thinking that if there was ever to happen on a phone then I need some kind of timeout in that if it can't get the weather in say 10 - 15 seconds then just give up. Here is the example code so far IObservable<IEvent<MyWeather.GetWeatherCompletedEventArgs>> observable = Observable.FromEvent<MyWeather.GetWeatherCompletedEventArgs>(Global.WeatherService, "MyWeather.GetWeatherCompleted").Take(1); observable.Subscribe(w => { if (w.EventArgs.Error == null) { // Do something with the weather } }); Global.WeatherService.GetWeatherAsync(location); How can I get this to time out safely after a given time if nothing is happening?

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  • Programming Environment for a Motorola 68000 in Linux

    - by Nick Presta
    Greetings all, I am taking a Structure and Application of Microcomputers course this semester and we're programming with the Motorola 68000 series CPU/board. The course syllabus suggests running something like Easy68K or Teesside Motorola 68000 Assembler/Emulator at home to test our programs. I told my prof I run x64 Linux and asked what sort of environment I would need to complete my coursework. He said that the easiest environment to use is a Windows XP 32bit VM with one of the two suggested applications installed, however, he doesn't really care what I use as long as I can test what I write at home. So I'm asking if there exists some sort of emulator or environment for Linux so I can test my code, and what sort of caveats I will run into by writing and testing my code in Linux. Also, I plan to do my editing in Vim, which probably isn't a problem, but I would like any insight into editors for 68000 assembly, if you have any. Thanks! EDIT: Just to clarify - I don't want to install Linux on the board at all - I want to program on my home machine, test the code locally, and then bring it onto the board for grading/running.

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  • Tilting web browser on windows phone 7

    - by marcus
    Hi guys, i'm working on a windows phone 7 emulator. I have a web browser which navigates to local host. So my problem i faced was that when i tilt the windows phone 7 emulator 90% right, the screen doesn't. Could there be any advice on how to do so? using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace DSP { public partial class MainPage : PhoneApplicationPage { // Constructor public MainPage() { InitializeComponent(); } private void ContentPanel_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("Loading website. This might take a few seconds..."); webBrowser1.Navigate(new Uri("http://localhost/Liweiyi_fyp_082648y/homepage.html", UriKind.Absolute)); } private void webBrowser1_Loaded(object sender, RoutedEventArgs e) { } } }

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  • Android app with library can't find the library.apk

    - by Dean Schulze
    I'm trying to get the FinchVideo example from the Programming Android book to work. It uses the FinchWelcome library. I've set up FinchWelcome as a Library and in the FinchVideo application I have checked the FinchWelcome library in Properties - Android. When I try to run FinchVideo in the emulator it complains that it cannot find FinchWelcome.apk (output below). I'm building for Android 4.0.3. While Googling for this problem I've found that a lot of people have this problem with Android apps that use libraries. No one seems to have found a solution that works consistently, though. None of the Android books I've seen even talk about how to download libraries. What is the proper way to handle libraries in Android applications? Is this a bug in the Eclipse ADT? Thanks. [FinchVideo] Installing FinchVideo.apk... [FinchVideo] Success! [FinchWelcome] Could not find FinchWelcome.apk! [FinchVideo] Starting activity com.oreilly.demo.pa.finchvideo.FinchVideoActivity on device emulator-5554

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