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  • Broadcast receiver, check status, turning off connection with F8

    - by yoann
    I am using eclipse with android sdk 3.2 I have some problems to make my broadcast receiver working when the connection is lost. first I have checked the type of network to make sure I understand well : ConnectivityManager manager = (ConnectivityManager) getSystemService(CONNECTIVITY_SERVICE); boolean is3g = manager.getNetworkInfo( ConnectivityManager.TYPE_MOBILE) .isConnectedOrConnecting(); boolean isWifi = manager.getNetworkInfo( ConnectivityManager.TYPE_WIFI) .isConnectedOrConnecting(); NetworkInfo info = manager.getActiveNetworkInfo(); if (info != null) Toast.makeText(getApplicationContext(), info.getTypeName(), Toast.LENGTH_LONG).show(); else Toast.makeText(getApplicationContext(), "Pas de connexion", Toast.LENGTH_LONG).show(); if (!is3g) Log.i("Network Listener", "DISCONNECTED"); else Log.i("Network Listener", "CONNECTED"); == this is a mobile network, I'm connected Then I press F8 or I make : telnet localhost 5554 gsm data off to stop the connection Here is my dynamic broadcast receiver in an activity : public class ActivityA extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.query); this.registerReceiver(this.networkStateReceiver, new IntentFilter( ConnectivityManager.CONNECTIVITY_ACTION)); } BroadcastReceiver networkStateReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { ConnectivityManager connMgr = (ConnectivityManager) context .getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo networkInfo = connMgr.getActiveNetworkInfo(); //i have tried several things : State networkState = networkInfo.getState(); // if (networkState.compareTo(State.DISCONNECTED) == 0) ... if (networkInfo != null && networkInfo.isConnected()) { Toast.makeText(getApplicationContext(), "CONNECTED", Toast.LENGTH_LONG).show(); Log.i("Network Listener", "Connected"); } else { Toast.makeText(getApplicationContext(), "DISCONNECTED", Toast.LENGTH_LONG).show(); Log.i("Network Listener", "Network Type Changed"); Intent offline = new Intent(AccountInfoActivity.this, OfflineWorkService.class); startService(offline); } }; My manifest : <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> The problem is : when the activityA is launched, my broadcast receive something and it displays "Connected"(Log) and my toast. When I turn off the connection manually, nothing happend. My service is not started, log message are not displayed, only toast messages work ... And even better, when I turn on the connection again (by pressing F8), I test again the type of connection, Toast messages are shown but this time Log messages don't work. Problems happend when I press F8. Anyway, I think I miss something with broadcast receivers, it's not totally clear. Please help me.

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  • android - pre-allocate space for a file before downloading it

    - by android developer
    how can i create a pre-allocated file on android? something like a sparse file ? i need to make an applicaton that will download a large file , and i want to avoid having an out-of-space error while the download is commencing . my solution needs to support resuming and writing to both internal and external storage. i've tried what is written here: Create file with given size in Java but none of the solutions there didn't work for some reason.

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  • How does Android emulator performance compare to real device performance?

    - by uj2
    I'm looking into writing an Android game, tough I don't curerntly own an Android device. For those of you who own a device, how does the performance on the emulator relate to real device performance? I'm especially interested in graphics related tasks. This obviously depends on both the machine running the emulator, and the specific device in question, but I'm talking rough numbers here. This question is a duplicate, but since that post is heavily outdated, I figured it's irrelevant by now.

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  • Why is my Android emulator keyboard in Japanese character mode?

    - by mckoss
    I'm debugging my Android application using the AVD (Android Virtual Device). When I try to enter text in a text field, my characters are being interpreted as Japanese (or Chinese?) in the IME. I don't know how I got into this mode or how to get out of it (I just want to enter alphabetic keys)? Here's a screen shot: http://u.go2.me/3cn

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  • Is there any way to run Python on Android ?

    - by e-satis
    I like the Android platform. Actually, with some friends, we even participate to the ADC with the Spoxt project. But Java is not my favourite language at all. We are working on a S60 version and this platform has a nice Python API. Of course there is nothing official about Python on Android, but since Jython exists, does anybody know a way to let the snake and the robot work together ?

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  • How handle page not found error in android?

    - by Akshata
    I am calling one android application from java script using following code: window.location.href="android3://com.android.application3"; In androidManifest file of Application I use intent filter as follow <data android:scheme="android3" android:host="com.android.application3"/> If the application is already installed then it is running well, but if it not installed then it is showing error that page android3://com.android.application3 is not found. I want to catch that error and want to show error message. How I can check that the application is not instilled on mobile??

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  • How to load com.android.music code into Eclipse and compile?

    - by JarrettV
    I did a git on the com.android.music app and then created a project in eclipse from existing code. I chose 2.1 as the sdk target but I am getting errors trying to compile. Is the music app referencing code that is not part of the 2.1 sdk? Can someone list the steps for how to compile in eclipse? Description Resource Path Location Type ArrayListCursor cannot be resolved to a type PlaylistBrowserActivity.java Music/src/com/android/music line 529 Java Problem MediaFile cannot be resolved AlbumBrowserActivity.java

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  • Not able to generate correct build.xml for android test project

    - by user338656
    Hi, I have created a main android project using "android" utility. e.g. android create project --target 1 --name MyApp --path C:\testandroid\myui --activity LaunchActivity --package com.myui.activity build.xml got generated fine (has ant targets like debug, release etc) I generated a test android project (which depends on main project). I used "android" utility to do that. e.g. android create test-project --path C:\testandroid\myuitest --main ..\myui --name MfAppTest build.xml got generated but incorrect (does not have targets like run-tests). It has same targets as main project. Can someone help as where is the problem? Thx. Ashley

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  • Getting started with Android code samples - permissions error

    - by StevenX
    New to android. Running Eclipse on Ubuntu 9.10 with Android SDK plugin installed and working. Trying to get some code samples from http://developer.android.com/resources/samples/get.html , and following its procedure to load said samples in Eclipse yields: Parent of resource: /home/user/android-sdk/platforms/android-4/samples/Notepad/.project is marked as read-only. chmod is not recursive, so I entered ~/android-sdk/platforms and "chmod 777 *" ie. all folders in /platforms. Still doesnt work. Appears to be be a bug in Eclipse that wants to create the project in the SDK folder rather than under ~/workspace.

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  • Change Preference Item Summary Text Color in Android 4

    - by AntounG
    I have the below sample of preference items <CheckBoxPreference android:key="chkSound" android:summary="Sound is Off" android:title="Sound" /> I use a theme in the res/values to change the Summary text color <style name="ThemeDarkText"> <item name="android:textColor">#000000</item> </style> And in the code I write this line setTheme(R.style.ThemeDarkText); Its working fine in Android 2.1 but when I tried to run it on a different os (ex Android 4.0) It didn't change the summary text color just the title color only..!! Any help?

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  • Sending tweets using Android

    - by Saranya.R
    I want to send a tweet from Android.I have executed the following code.But I am not bale to send any tweets.Avtually the button I created is not working.Can anybody tel me wats the prob? This is my code.. package samplecode.sampleapp.sampletwidgitpublicintent; import android.app.Activity; import android.content.ActivityNotFoundException; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.os.Bundle; public class TwidgitPublicIntent extends Activity implements OnClickListener { private static final int TWIDGIT_REQUEST_CODE = 2564; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)findViewById(R.id.tweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.mention_button)).setOnClickListener(this); ((Button)findViewById(R.id.retweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.message_button)).setOnClickListener(this); } public void onClick(View v) { switch(v.getId()) { case R.id.tweet_button: // Standard tweet Intent tIntent = new Intent("com.disretrospect.twidgit.TWEET"); tIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(tIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.mention_button: // Mention Intent mIntent = new Intent("com.disretrospect.twidgit.MENTION"); mIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_xmention_"); mIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(mIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.retweet_button: // Retweet a tweet Intent rtIntent = new Intent("com.disretrospect.twidgit.RETWEET"); rtIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); rtIntent.putExtra("com.disretrospect.twidgit.extras.VIA", "_original_author_of_tweet_name_"); try { this.startActivityForResult(rtIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.message_button: // Send DM Intent dmIntent = new Intent("com.disretrospect.twidgit.DIRECT_MESSAGE"); dmIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_send_dm_to_"); dmIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(dmIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; } } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); // Check result code if(resultCode == Activity.RESULT_OK) { // Check requestCode switch(requestCode) { case TWIDGIT_REQUEST_CODE: // Handle successful return break; } } else if(resultCode == Activity.RESULT_CANCELED){ // Handle canceled activity } } }

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  • Javascript on mobile os, android and ipad

    - by albanx
    Hello I am trying to do a javascript function compatible on android and ipad, but i notice that android doesnt support ongesture** events? 1.It's really true? .ongesturestart=function(e){ .ongesturechange=function(e){ .ongestureend=function(e){ 2.Since I cant buy niether an Android system nor a Ipad, is there any Android/Ipad simulator for pc/windows/linux around the web? I need them for developenig and simulating web application based on touch/gestures events. 3.Is there possible that google hasnt develop chrome for android platform? and firefox for android/Ipad? Thanks

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  • Android - BaseGameUtil Complicated Import

    - by Fabiow Quixadá
    I've seen many topics in stackoverflow, such as Cannot import BaseGameUtils (Eclipse weirdness) and Android: cannot import BaseGameUtils successfully in Eclipse but none resolved my problem. I've followed https://developer.android.com/google/play-services/setup.html#Setup - the Add Google Play Services to Your Project [Using Eclipse with ADT], I THINK my project correctly references the google play services lib since up to that point nothing wrong happened. Then, following https://developers.google.com/games/services/android/quickstart, I've downloaded BaseGameUtils but when I import the two projects [TypeANumber & BaseGameUtil], they came named as main and MainActivity. I've renamed BaseGameUtil as so and have marked it as lib and imported it to my project through Properties Android Library, but I can't extend extend a class from BaseGameUtil because it's not even suggested. Also, I have not installed Android L and Android 4.4W from SDK Manager in Eclipse, altough I think that's no the case. Can anyone please help in this? Thanks so much in advance

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  • Ubuntu Server: Networking fails with MODPROBE option in /etc/network/interfaces ... ??

    - by neezer
    For some reason (which I haven't been able to determine yet), yesterday morning the networking service on our web server (running Ubuntu 8.04.2 LTS -- hardy) wouldn't start, and our website went down. I noticed the following error message when trying to restart it: * Reconfiguring network interfaces... /etc/network/interfaces:6: option with empty value ifup: couldn't read interfaces file "/etc/network/interfaces" ...fail! Line 6 in the /etc/network/interfaces file concerned a MODPROBE command, which (I believe) loaded in the ip_conntrack_ftp module so that I could use PASV on my FTP server (vsftpd): (breaking modprobe commands commented out below) # Used by ifup(8) and ifdown(8). See the interfaces(5) manpage or # /usr/share/doc/ifupdown/examples for more information. # The loopback network interface auto lo iface lo inet loopback #MODPROBE=/sbin/modprobe #$MODPROBE ip_conntrack_ftp pre-up iptables-restore < /etc/iptables.up.rules # The primary network interface # Uncomment this and configure after the system has booted for the first time auto eth0 iface eth0 inet static address xxx.xxx.xxx.xxx netmask 255.255.255.0 gateway xxx.xxx.xxx.1 dns-nameservers xxx.xxx.xxx.4 xxx.xxx.xxx.5 I've verified that there is a file in /sbin called modprobe. Like I said earlier, this setup had been working flawlessly until yesterday morning (though my bosses say that the site actually went down the previous night at 11 PM EST). Can anyone shed some light on (A) why this broke, and (B) how can I re-enable the ip_conntrack_ftp module?

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  • Ubuntu networking issue: two specific machines cannot browse web while connected to network at the same time.

    - by jensendarren
    I have setup a secure wireless network which works very well except for two laptops running Ubuntu 10.10 that can't access the Internet via a browser at the same time. They can both ping sites, wget sites, use skype but when using a browser the page never loads (in Firefox the status bar just sits there saying "Connecting" until it times out.) Here is what we have tried so far (nothing has fixed this issue): OpenDNS Restart networking services Using wired connection rather than wireless Removing all other nodes from the network except the two machines that have this issue Swapped out the router Factory reset the router Reformatted one of the machines and re-installed Ubuntu 10.10 Other things that we have checked: The two machines can connect simultaneously without any issues to other wireless networks in different locations (say in an Internet Cafe or another office) The two machines have unique IP addresses The two machines have unique MAC addresses The two machines can communicate on the network using Skype, wget, ping etc We are not using a proxy on either machine FYI: I have attached output from wireshark. For the test we turned both machines on and pointed them both to the same website. The content loaded on one and not the other. Here is the output from wireshark- (speedyshare.com/files/26228631/machine_output_1 && speedyshare.com/files/26228649/machine2). As you can see the first one worked, the second one didn't. I don't fully understand the output and would appreciate if someone could shed some light on what might be causing this and how we can fix it! Many thanks! Darren

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  • How do you initialize networking on a new Xen guest VM?

    - by Marten Veldthuis
    We have a Citrix XenServer setup, and while I personally lean more towards Dev than Ops, I've got an issue that's been bugging me. When you provision a new (Linux/Ubuntu) guest, how do you get it to have the correct IP-address? I'd want my application servers to exist in the range of 10.20.0.0/24, preferably being .1, .2, etc, so I can keep my sanity. I guess that the actual IP-address is something set in Linux itself, and Xen can't touch that, but then what's the best practice for getting it done? If you set up DHCP, don't you just move the problem to getting the adapters the "correct" MAC-addresses? Do you just have to hardcode a large table of MAC-addresses to IP-addresses, and then provision new guests always with the correct MAC-address on the virtual ethernet adapter? What we currently do is have an image of a "app server" that we boot up a new instance of, and then finalize it (with a script) that (among other things) modifies the /etc/networking/interface file to give it the correct IP. But that feels dirty to me, and I feel like surely there must a better way. Please enlighten me?

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  • Virtualbox Networking: XP Guest, Ubuntu Host: Connecting to Windows servers & local network?

    - by user51833
    Here's what I have: Windows XP running in VirtualBox 3.0.8_OSE r53138; Host OS = Ubuntu 9.10 "Karmic Koala"; Windows network in my office with smb fileservers; Guest OS is connected to the internet and is sharing folders with Host OS; Limited networking expertise. Here's what I actually need to do: Use MS Outlook in my XP guest with all its calendar-sharing features and stuff (if this is all done through the internet then great) - or find a Linux app that can do the same stuff; Map Windows network servers, eg. smb://server01/ in my XP guest (I can already access these in Ubuntu. Here's what I've tried with no luck: Entering the server address (example above) in my XP guest windows explorer address bar (got a "could not access the file, path or drive" error message - maybe if I could enter login/pass information? But I don't know how); Mapping the server as a network drive (Windows could not find the path); Mounting the server as one of my shared folders (I couldn't find it through the shared folders browser in VirtualBox - is there somewhere in the Linux filesystem that Ubuntu keeps links to mounted servers?).

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  • Accessing microsoft office web apps (specifically OneNote) from iphone or android

    - by Howiecamp
    I'm trying to access some OneNote notebooks from the iphone and android browsers. On the iphone I can't seem to open the notebook and see it's text. When i click on the notebook it wants to download it And it's a file type that the browser can't understand. When using android the browser crashes everytime i click on the notebook. Interestingly this happens no matter which browser i use on android - The stock browser, skyfire and dolphin all crash the same at this point. I've also tried clicking on the "desktop version" link which forces the app to render the desktop version rather than the mobile version but same result. Finally i tried changing dolphin and skyfire to emulate iphone in firefox but again same results. Has anyone got this working?

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  • Getting Android drivers to work on Windows 8 Community Preview

    - by mdkess
    I made a post about this on android.stackexchange.com, and they referred me to here. I have an HTC Flyer and a Motorola Droid X, and for both, I've been unable to connect to USB debugging to do Android development. With the Motorola Droid X, the MotoHelper installer won't run, saying that I'm running an Unknown OS Version. With the HTC Flyer, HTC's Sync software installs successfully, but again the device doesn't connect. I realize that this is beta software, but is there anything that I can do to get this working? I've been relying on switching back to my laptop running Linux to test out my Android builds on the device. Of course, I'm not in any production environment - just playing around with the new OS, but not being able to write code on it makes less fun.

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  • Apps crashing - Android 4.3 in VirtualBox

    - by Nasenbaer
    Performance and stability problem with Android 4.3 in VM. Tried with x64 and x86 System. VirtualBox V4.3.2 in use. Android could be installed on x86 only. But there it seems to be successfully, using the "Linux 2.2" template on VirtualBox. 1024MB RAM and 2GB Harddisk defined. Some times Android browser is crashing and closing. In all cases stuff like "Skype" and "Plats vs Zombies" does never startup after installing. Crashes directly. "Plats vs Zombies 2" is not able to install. Is there any way of gettings such stuff work?

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  • Firefox 11 sync with Android device

    - by gisek
    I've just installed Firefox 11. I'd like to sync it with the one on my Android device. I tried to follow the instructions they provided and tried to pair device. I entered the code from Android to desktop. This made my phone show a window showing 'Waiting for device' and a progress bar running all over again. Than I tried to use 'I'm not near my computer' option on Android. I am asked for email, password and a recovery key. So I googled a little and found an instruction. I go to Options/Sync. But there are only 2 options: Set Up Firefox Sync Pair a device So how can I get this recovery key?

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  • Client/Server game even in solo: any big problem?

    - by Klaim
    I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and actions taken shouldn't be as massive and immediate as in a FPS, so you can also think the networking like for an RTS. It's a PC game, targetting Windows, MacOSX and Linux (Ubuntu & Fedora). It's programmed in C++, using a variety of open source libraries, so I have great (potential) control over the performances. So far I always considered that just making the game work with two applications, client & server, even in solo mode was ok. However, as I'm in the process of starting the network code I'm having doubts about if it's a good idea. I'm not a specialist so I might be missing something in my analysis. I see these pros and cons: Pros: The game works only one way so if I fix a bug it should apply on all game modes, whatever the distance with the server is; Basic networking issues would be detected early, including behaviour with the protection softwares (firewall) installed (i am not specialist so this might be wrong); Cons: I suppose that even if it should be really fast enough, networking client and server on the same computer would still be slower than no networking and message passing in (one) process memory. Maybe debugging would be more difficult? I don't have experience in this case but so far I assume that debugging with Visual Studio allows me to debug multiple process so it shouldn't be really different. Also, remote debugging. My question is: is there a big disadvantage that I missed? Or maybe there are advantages that I missed and that should encourage me to just continue with only client-server game sessions?

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  • BroadcastReceiver not receiving an alarm's broadcast

    - by juanjux
    I have a code that sets a new repeating alarm (on production I'll use a inexactRepeating), but the BroadCastReceiver I've registered for handling it is not being called. Here is the code where I set the alarm: newAlarmPeriod = 5000; // For debugging Intent alarmIntent = new Intent(this, GroupsCheckAlarmReceiver.class); PendingIntent sender = PendingIntent.getBroadcast(this, Constants.CHECK_ALARM_CODE, alarmIntent, 0); AlarmManager am = (AlarmManager) getSystemService(ALARM_SERVICE); am.setRepeating(AlarmManager.RTC_WAKEUP, System.currentTimeMillis() + newAlarmPeriod, newAlarmPeriod, sender); It seems to work and it triggers and alarm every five seconds, as seen in the output of "adb shell dumpsys alarm": DUMP OF SERVICE alarm: Current Alarm Manager state: Realtime wakeup (now=1269941046923): RTC_WAKEUP #1: Alarm{43cbac58 type 0 android} type=0 when=1269997200000 repeatInterval=0 count=0 operation=PendingIntent{43bb1738: PendingIntentRecord{43bb1248 android broadcastIntent}} RTC_WAKEUP #0: Alarm{43ce30e0 type 0 com.almarsoft.GroundhogReader} type=0 when=1269941049555 repeatInterval=5000 count=1 operation=PendingIntent{43d990c8: PendingIntentRecord{43d49108 com.almarsoft.GroundhogReader broadcastIntent}} RTC #1: Alarm{43bfc250 type 1 android} type=1 when=1269993600000 repeatInterval=0 count=0 operation=PendingIntent{43c5a618: PendingIntentRecord{43c4f048 android broadcastIntent}} RTC #0: Alarm{43d67dd8 type 1 android} type=1 when=1269941100000 repeatInterval=0 count=0 operation=PendingIntent{43c4e0f0: PendingIntentRecord{43c4f6c8 android broadcastIntent}} Broadcast ref count: 0 Alarm Stats: android 24390ms running, 0 wakeups 80 alarms: act=android.intent.action.TIME_TICK flg=0x40000004 com.almarsoft.GroundhogReader 26ms running, 2 wakeups 2 alarms: flg=0x4 cmp=com.almarsoft.GroundhogReader/.GroupsCheckAlarmReceiver But for some reason my BroadCastReceiver is not being called when the alarm is triggered. I've declared it on the Manifest: <receiver android:name=".GroupsCheckAlarmReceiver" /> And this is the abbreviated code: public class GroupsCheckAlarmReceiver extends BroadcastReceiver{ @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "XXX Alarm worked.", Toast.LENGTH_LONG).show(); Log.d("XXX", "GroupsCheckAlarmReceiver.onReceive"); }

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