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  • communication foundation showing plain text / code behind

    - by Michel
    Hi, i have a wcf service which runs perfectly on my dev machine (vs2010, target 3.5) but once deployed, it shows me the code behind of the service (actually the plain text of the .svc file) and not the normal service page: <%@ ServiceHost Language="C#" Debug="true" Service="SilverlightPoc.Web.FinanceData" CodeBehind="FinanceData.svc.cs" %> Anyone any idea why the .svc file is rendered as plain text and not as wcf service?

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  • How do I know what the storeName of a certificate?

    - by crocpulsar
    I have a certificate installed in windows server 2003 The path I can see from MMC is: Certificates(Local Computer)/Personal/Certificates I want to configure it in my wcf config. How do I know what the storeName is? This is what I get so far in my wcf config <serviceCertificate findValue="certificate.example.com" storeLocation="LocalMachine" storeName="???" x509FindType="FindBySubjectName" />

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  • VB.NET DownloadDataAsync:

    - by Brett
    Hi everybody, I am having the worst trouble getting around a bug, and am hoping that I can get some advice on this site. In short, I am trying to make an asynchronous web service call from my VB.NET application. But my "client_DownloadDataCompleted" callback is NEVER being called when the download is complete. Here is my complete code: Public Sub BeginAsyncDownload(ByVal Url As String) Dim waiter As System.Threading.AutoResetEvent = New System.Threading.AutoResetEvent(False) Dim client As WebClient = New WebClient() 'client_DownloadDataCompleted method gets called when the download completes. AddHandler client.DownloadDataCompleted, AddressOf client_DownloadDataCompleted Dim uri As Uri = New Uri(Url) Downloading = True 'Class variable defined elsewhere client.DownloadDataAsync(uri, waiter) End Sub Private Sub client_DownloadDataCompleted(ByVal sender As Object, ByVal e As AsyncCompletedEventArgs) MessageBox.Show("Download Completed") Downloading = False Debug.Print("Downloaded") End Sub Again, the client_DownloadDataCompleted method is never being called. I have also tried using the method: Private Sub client_DownloadDataCompleted(ByVal sender As Object, ByVal e As DownloadDataCompletedEventArgs) With no luck. What I really need is that "Downloading" variable to be switched off when the download is complete. Thanks in advance! Brett

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  • Jetty 7 Continuations: How to *not* redispatch the request?

    - by Don Werve
    I'm using Jetty 7 continuations to implement some asynchronous processing. What I'm trying to do is start off the continuation (via .suspend()), and then hand the continuation off to some other object that will compose the response, which works fine. But Jetty keeps redispatching the response (with isInitial = false) to the servlet, and I don't want or need that, because the response is being dealt with by some other object. So, I'd like to find a way to explicitly not redispatch the request on timeout or expire, because I'm using an event-driven series of callbacks to actually produce the response.

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  • Tornado Web & Persistent Connections

    - by Engrost
    How can I write Http server in TornadoWeb that will support persistent Connections. I mean will be able to receive many requests and answer to them without closing connection. How does it actually work in async? I just want to know how to write handler to handle persistent connection. How actually would it work? I have handler like that: class MainHandler(RequestHandler): count = 0 @asynchronous def post(self): #get header content type content_type = self.request.headers.get('Content-Type') if not content_type in ACCEPTED_CONTENT: raise HTTPError(403, 'Incorrect content type') text = self.request.body self.count += 1 command = CommandObject(text, self.count, callback = self.async_callback(self.on_response)) command.execute() def on_response(self, response): if response.error: raise HTTPError(500) body = response.body self.write(body) self.flush() execute calls callback when finishes. is my asumption right that with things that way post will be called many times and for one connection count will increase with each httprequest from client? but for each connection I will have separate count value?

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  • Linux and I/O completion ports?

    - by someguy
    Using winsock, you can configure sockets or seperate I/O operations to "overlap". This means that calls to perform I/O are returned immediately, while the actual operations are completed asynchronously by separate worker threads. Winsock also provides "completion ports". From what I understand, a completion port acts as a multiplexer of handles (sockets). A handle can be demultiplexed if it isn't in the middle of an I/O operation, i.e. if all its I/O operations are completed. So, on to my question... does linux support completion ports or even asynchronous I/O for sockets?

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  • Downloading HTTP URLs asynchronously in C++

    - by Joey Adams
    What's a good way to download HTTP URLs (e.g. such as http://0.0.0.0/foo.htm ) in C++ on Linux ? I strongly prefer something asynchronous. My program will have an event loop that repeatedly initiates multiple (very small) downloads and acts on them when they finish (either by polling or being notified somehow). I would rather not have to spawn multiple threads/processes to accomplish this. That shouldn't be necessary. Should I look into libraries like libcurl? I suppose I could implement it manually with non-blocking TCP sockets and select() calls, but that would likely be less convenient.

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  • Queue remote calls to a Python Twisted perspective broker?

    - by agartland
    The strength of Twisted (for python) is its asynchronous framework (I think). I've written an image processing server that takes requests via Perspective Broker. It works great as long as I feed it less than a couple hundred images at a time. However, sometimes it gets spiked with hundreds of images at virtually the same time. Because it tries to process them all concurrently the server crashes. As a solution I'd like to queue up the remote_calls on the server so that it only processes ~100 images at a time. It seems like this might be something that Twisted already does, but I can't seem to find it. Any ideas on how to start implementing this? A point in the right direction? Thanks!

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  • Integrating WebSockets with Rails using Rack and Event Machine

    - by Toby Hede
    I have created an Asynchronous version of Rails 3 that I would like to integrate with a WebSocket implementation. I am using EventMachine, Ruby 1.9, Fibers and various em-flavoured libraries as documented by the wickedly good Ilya Grigorik. I have been looking at em-websocket as the handler for WebSocket connections but unsure of the best approach for hooking this into a Rails app. Ideally, this would work in a similar fashion to node.js with Express and Socket.io - incoming connections should be detected and dispatched to the WebSocket handler or the regular rails stack as indicated by the HTTP headers & etc. TL;DR WebSocket handler that plugs into an existing Rails application Transparently dispatch incoming WebSocket requests to endpoints in the app

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  • C# TCP First Message Delay

    - by ikurtz
    greetings, i am writng a socket program using sockets in c# (asynchronous). the issue is, when a client connects to the server it kinda happens quiet fast. then.. when the first message is sent there is a delay in responding. this only happens to the very first data being sent over the connection. and boh client and server suffers from this behaviour. what is this delay? is there a way to get rid of this? many thanks.

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  • What's the most scalable way to handle somewhat large file uploads in a Python webapp?

    - by Jason Baker
    We have a web application that takes file uploads for some parts. The file uploads aren't terribly big (mostly word documents and such), but they're much larger than your typical web request and they tend to tie up our threaded servers (zope 2 servers running behind an Apache proxy). I'm mostly in the brainstorming phase right now and trying to figure out a general technique to use. Some ideas I have are: Using a python asynchronous server like tornado or diesel or gunicorn. Writing something in twisted to handle it. Just using nginx to handle the actual file uploads. It's surprisingly difficult to find information on which approach I should be taking. I'm sure there are plenty of details that would be needed to make an actual decision, but I'm more worried about figuring out how to make this decision than anything else. Can anyone give me some advice about how to proceed with this?

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  • How can I Submit client side answers (to a question) to the server using JAVA?

    - by mdrafi
    How can I Submit client side computer user's answers(to a multiple choice question) to the server using JAVA I have a centralized server and about 1000 client systems. In these 1000 systems students take multiple choice quiz at at time (in some 2 hrs time). Now i've to send all these answers of these questions to the server in an asynchronous threaded queue when the student answer each question (all 1000 students) Also client have to wait if the server connection is a failure, in this case students should be able to continue taking quiz/exam. When I get the connection these answers in queue should be submitted to the server system. How can I solve this problem? Please suggest/help me in this.

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  • Asychronous page update with ASP.NET MVC

    - by Graham
    Hi, I'm learning ASP.NET MVC 1.0 and need to implement an asynchronous/dynamic page update. I'm new to MVC and jQuery so I'm not sure what to look for. What I want to do is to allow a user to start a monitoring a domain layer function (similar to a news ticker) and then do a partial page update based on the continously changing results. In ASP.NET I'd do this with a javascript timer to cause a postback, and an AJAX update panel..... but this seems a bit "hacky" for ASP.NET MVC. Is there a better way?

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  • Can EventMachine recognize all threads are completed?

    - by philipjkim
    I'm an EM newbie and writing two codes to compare synchronous and asynchronous IO. I'm using Ruby 1.8.7. The example for sync IO is: def pause_then_print(str) sleep 2 puts str end 5.times { |i| pause_then_print(i) } puts "Done" This works as expected, taking 10+ seconds until termination. On the other hand, the example for async IO is: require 'rubygems' require 'eventmachine' def pause_then_print(str) Thread.new do EM.run do sleep 2 puts str end end end EventMachine.run do EM.add_timer(2.5) do puts "Done" EM.stop_event_loop end EM.defer(proc do 5.times { |i| pause_then_print(i) } end) end 5 numbers are shown in 2.x seconds. Now I explicitly wrote code that EM event loop to be stopped after 2.5 seconds. But what I want is that the program terminates right after printing out 5 numbers. For doing that, I think EventMachine should recognize all 5 threads are done, and then stop the event loop. How can I do that? Also, please correct the async IO example if it can be more natural and expressive. Thanks in advance.

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  • Interrupted system call during "hg convert"

    - by Aaron Digulla
    When I run "hg convert" to convert a Subversion repository to Mercurial, I get this error: fetching revision log for "/trunk" from 1538 to 0 run hg sink post-conversion action Traceback (most recent call last): File "/usr/lib/pymodules/python2.6/mercurial/dispatch.py", line 46, in _runcatch return _dispatch(ui, args) File "/usr/lib/pymodules/python2.6/mercurial/dispatch.py", line 454, in _dispatch return runcommand(lui, repo, cmd, fullargs, ui, options, d) File "/usr/lib/pymodules/python2.6/mercurial/dispatch.py", line 324, in runcommand ret = _runcommand(ui, options, cmd, d) File "/usr/lib/pymodules/python2.6/mercurial/dispatch.py", line 505, in _runcommand return checkargs() File "/usr/lib/pymodules/python2.6/mercurial/dispatch.py", line 459, in checkargs return cmdfunc() File "/usr/lib/pymodules/python2.6/mercurial/dispatch.py", line 453, in <lambda> d = lambda: util.checksignature(func)(ui, *args, **cmdoptions) File "/usr/lib/pymodules/python2.6/mercurial/util.py", line 386, in check return func(*args, **kwargs) File "/usr/lib/pymodules/python2.6/hgext/convert/__init__.py", line 229, in convert return convcmd.convert(ui, src, dest, revmapfile, **opts) File "/usr/lib/pymodules/python2.6/hgext/convert/convcmd.py", line 398, in convert c.convert(sortmode) File "/usr/lib/pymodules/python2.6/hgext/convert/convcmd.py", line 312, in convert parents = self.walktree(heads) File "/usr/lib/pymodules/python2.6/hgext/convert/convcmd.py", line 109, in walktree commit = self.cachecommit(n) File "/usr/lib/pymodules/python2.6/hgext/convert/convcmd.py", line 267, in cachecommit commit = self.source.getcommit(rev) File "/usr/lib/pymodules/python2.6/hgext/convert/subversion.py", line 433, in getcommit self._fetch_revisions(revnum, stop) File "/usr/lib/pymodules/python2.6/hgext/convert/subversion.py", line 814, in _fetch_revisions for entry in stream: File "/usr/lib/pymodules/python2.6/hgext/convert/subversion.py", line 122, in __iter__ entry = pickle.load(self._stdout) IOError: [Errno 4] Interrupted system call abort: Interrupted system call Apparently, it is possible to restart a read on EINTR but how would I do that with pickle.load()? Also I wonder where that signal comes from? I suspect it's SIGCHILD but shouldn't popen() handle that?

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  • Determine which user initiated call in Asterisk

    - by adaptive
    I had the following code in my extensions.conf file: [local] exten => _NXXNXXXXXX,1,Set(CALLERID(name)=${OUTGOING_NAME}) exten => _NXXNXXXXXX,n,Set(CALLERID(num)=${OUTGOING_NUMBER}) Now I want to change this code to set the CallerID and number based on the user/extension that is making the call. In fact I have four(4) users/extensions in my sip.conf and only one of them (the one I use for business) is supposed to send a different caller id/number. Everything is in the same context (for simplicity) since all lines need to be able to pick up an incoming call. The only difference is when line1 needs to make a call, it has to send a different caller id/number and use a different provider. This is what I have so far: [local] exten => _NXXNXXXXXX,1,Set(line=${SIP_HEADER(From)}) exten => _NXXNXXXXXX,n,Verbose(line variable is <${line}>) exten => _NXXNXXXXXX,n,Set(CALLERID(name)=${IF($[ ${line} = line1 ]?${COMPANY_NAME}:${FAMILY_NAME})}) exten => _NXXNXXXXXX,n,Set(CALLERID(num)=${IF($[ ${line} = line1 ]?${COMPANY_NUMBER}:${FAMILY_NUMBER})}) exten => _NXXNXXXXXX,n,Dial(${IF($[ ${line} = line1]?SIP/${EXTEN}@${COMPANY_PROVIDER}:SIP/${EXTEN}@${FAMILY_PROVIDER})}) I really don't know if this is correct and I'm afraid to commit these changes to my extensions.conf before validating. Any help will be greatly appreciated.

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  • Make call with alternate provider if NOANSWER

    - by adaptive
    I have two voip providers, one free an the other paid. The free provider only allows local calls to certain area codes, so I need to fall back to the the paid provider if a call fails. At the moment, I have the following context in my extensions.conf file: [globals] ; freephoneline.ca PRIMARY_PROVIDER=fpl ; voip.ms SECONDARY_PROVIDER=voipms [local] exten => _NXXNXXXXXX,1,Set(CALLERID(name)=${OUTGOING_NAME}) exten => _NXXNXXXXXX,n,Dial(SIP/${EXTEN}@${PRIMARY_PROVIDER}) exten => _NXXNXXXXXX,n,Set(CALLERID(num)=${OUTGOING_NUMBER}) exten => _NXXNXXXXXX,n,Dial(SIP/1${EXTEN}@${SECONDARY_PROVIDER}) exten => _NXXNXXXXXX,n,Hangup() I checked the logs and noticed that the free provider responds with NOANSWER if a call is not allowed (Even though it plays a message). What I want is to: Try calling the ${PRIMARY_PROVIDER} first. If NOANSWER is returned by provider (not that the callee did not answer), then call with ${SECONDARY_PROVIDER} How can I modify my dial plan to get the desired results? EDIT : The primary provider is freephoneline.ca, and I'm using asterisk v1.8.2.3-2

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  • Suggestions for doing async I/O with Task Parallel Library

    - by anelson
    I have some high performance file transfer code which I wrote in C# using the Async Programming Model (APM) idiom (eg, BeginRead/EndRead). This code reads a file from a local disk and writes it to a socket. For best performance on modern hardware, it's important to keep more than one outstanding I/O operation in flight whenever possible. Thus, I post several BeginRead operations on the file, then when one completes, I call a BeginSend on the socket, and when that completes I do another BeginRead on the file. The details are a bit more complicated than that but at the high level that's the idea. I've got the APM-based code working, but it's very hard to follow and probably has subtle concurrency bugs. I'd love to use TPL for this instead. I figured Task.Factory.FromAsync would just about do it, but there's a catch. All of the I/O samples I've seen (most particularly the StreamExtensions class in the Parallel Extensions Extras) assume one read followed by one write. This won't perform the way I need. I can't use something simple like Parallel.ForEach or the Extras extension Task.Factory.Iterate because the async I/O tasks don't spend much time on a worker thread, so Parallel just starts up another task, resulting in potentially dozens or hundreds of pending I/O operations; way too much! You can work around that by Waiting on your tasks, but that causes creation of an event handle (a kernel object), and a blocking wait on a task wait handle, which ties up a worker thread. My APM-based implementation avoids both of those things. I've been playing around with different ways to keep multiple read/write operations in flight, and I've managed to do so using continuations that call a method that creates another task, but it feels awkward, and definitely doesn't feel like idiomatic TPL. Has anyone else grappled with an issue like this with the TPL? Any suggestions?

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  • Sync Vs. Async Sockets Performance in C#

    - by Michael Covelli
    Everything that I read about sockets in .NET says that the asynchronous pattern gives better performance (especially with the new SocketAsyncEventArgs which saves on the allocation). I think this makes sense if we're talking about a server with many client connections where its not possible to allocate one thread per connection. Then I can see the advantage of using the ThreadPool threads and getting async callbacks on them. But in my app, I'm the client and I just need to listen to one server sending market tick data over one tcp connection. Right now, I create a single thread, set the priority to Highest, and call Socket.Receive() with it. My thread blocks on this call and wakes up once new data arrives. If I were to switch this to an async pattern so that I get a callback when there's new data, I see two issues The threadpool threads will have default priority so it seems they will be strictly worse than my own thread which has Highest priority. I'll still have to send everything through a single thread at some point. Say that I get N callbacks at almost the same time on N different threadpool threads notifying me that there's new data. The N byte arrays that they deliver can't be processed on the threadpool threads because there's no guarantee that they represent N unique market data messages because TCP is stream based. I'll have to lock and put the bytes into an array anyway and signal some other thread that can process what's in the array. So I'm not sure what having N threadpool threads is buying me. Am I thinking about this wrong? Is there a reason to use the Async patter in my specific case of one client connected to one server?

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  • Sync Vs. Async Sockets Performance in .NET

    - by Michael Covelli
    Everything that I read about sockets in .NET says that the asynchronous pattern gives better performance (especially with the new SocketAsyncEventArgs which saves on the allocation). I think this makes sense if we're talking about a server with many client connections where its not possible to allocate one thread per connection. Then I can see the advantage of using the ThreadPool threads and getting async callbacks on them. But in my app, I'm the client and I just need to listen to one server sending market tick data over one tcp connection. Right now, I create a single thread, set the priority to Highest, and call Socket.Receive() with it. My thread blocks on this call and wakes up once new data arrives. If I were to switch this to an async pattern so that I get a callback when there's new data, I see two issues The threadpool threads will have default priority so it seems they will be strictly worse than my own thread which has Highest priority. I'll still have to send everything through a single thread at some point. Say that I get N callbacks at almost the same time on N different threadpool threads notifying me that there's new data. The N byte arrays that they deliver can't be processed on the threadpool threads because there's no guarantee that they represent N unique market data messages because TCP is stream based. I'll have to lock and put the bytes into an array anyway and signal some other thread that can process what's in the array. So I'm not sure what having N threadpool threads is buying me. Am I thinking about this wrong? Is there a reason to use the Async patter in my specific case of one client connected to one server?

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  • Kernel panic when altering system_call in entry.S

    - by EpsilonVector
    I'm trying to implement a system call counter, and as a result I included an int value in task_struct, and a function that increments it in a separate file. This function is supposed to be called from system_call right before it actually calls the required sys_call (I have my reasons to call it before and not after). However, if I place it before the sys_call then after compiling and booting there's a kernel panic ("tried to kill init_idle"), and if I place it right after the sys_call, it works. What's the difference and how do I overcome this? Here's the relevant code ENTRY(system_call) pushl %eax # save orig_eax SAVE_ALL GET_CURRENT(%ebx) testb $0x02,tsk_ptrace(%ebx) # PT_TRACESYS jne tracesys cmpl $(NR_syscalls),%eax jae badsys call update_counter /*This causes a kernel panic*/ call *SYMBOL_NAME(sys_call_table)(,%eax,4) movl %eax,EAX(%esp) # save the return value

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  • How to calculate unbound column value based on value of bound colum in DatagGridView?

    - by Wodzu
    Hi. I have few columns in my DataGridView, one of them is an unbound column and the DataGridVIew is in VirtualMode. When CellValueNeeded event is called, I want to calculate value of Cells[0] basing on the value of Cells[2] which is in bounded column to the underlaying DataSource. This is how I try to do this: private void dgvItems_CellValueNeeded(object sender, DataGridViewCellValueEventArgs e) { e.Value = dgvItems.CurrentRow.Cells[2].Value * 5; //simplified example } However, I am getting System.StackOverflowException because it seams that call to dgvItems.CurrentRow.Cells[2].Value results in call to another CellValueNeeded event. And so on and so on... However Cells[2] is not an unbound column, so on common sense it should not result in recursive call unless getting value of any column(bound or unbound) firest that event... I can not use here SQL Expression and I can not precalculate e.Value in any SQL call. In real example Cells[2].Value is a key used in HashTable which will return a correct value for the Cells[0] (e.Value). What can I do?

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  • What is the right pattern for a async data fetching method in .net async/await

    - by s093294
    Given a class with a method GetData. A few other clients call GetData, and instead of it fetching data each time, i would like to create a pattern where the first call starts the task to get the data, and the rest of the calls wait for the task to complete. private Task<string> _data; private async Task<string> _getdata() { return "my random data from the net"; //get_data_from_net() } public string GetData() { if(_data==null) _data=_getdata(); _data.wait(); //are there not a problem here. cant wait a task that is already completed ? if(_data.status != rantocompletion) _data.wait() is not any better, it might complete between the check and the _data.wait? return _data.Result; } How would i do the pattern correctly? (Solution) private static object _servertime_lock = new object(); private static Task<string> _servertime; private static async Task<string> servertime() { try { var thetvdb = new HttpClient(); thetvdb.Timeout = TimeSpan.FromSeconds(5); // var st = await thetvdb.GetStreamAsync("http://www.thetvdb.com/api/Updates.php?type=none"); var response = await thetvdb.GetAsync("http://www.thetvdb.com/api/Updates.php?type=none"); response.EnsureSuccessStatusCode(); Stream stream = await response.Content.ReadAsStreamAsync(); XDocument xdoc = XDocument.Load(stream); return xdoc.Descendants("Time").First().Value; } catch { return null; } } public static async Task<string> GetServerTime() { lock (_servertime_lock) { if (_servertime == null) _servertime = servertime(); } var time = await _servertime; if (time == null) _servertime = null; return time; }

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  • callback on a variable which is inside a .each() loop

    - by Stoic
    I have this function, which is doing an asynchronous call to FB.api method. Now, i am looping over some data and capturing result of the above method call successfully. However, I am using a .each loop and I really can not figure out how to place my callback in this method, so that the outer method is only executed once. Here are the functions I am using: ask_for_perms($(this).val(),function(result) { $('#some-div').html('<a onclick = "get_perms(result);" >get perms</a>'); }); function ask_for_perms(perms_requested,cb) { var request = []; $.each(perms_requested,function(i,permission) { FB.api({ method: 'users.hasAppPermission', ext_perm: permission }, function(response) { if (response == 0) request.push(permission); request.join(','); cb(request); // cb is called many times here. }); }); } I am trying to return the request string from ask_for_perms function. Can anyone suggest me on where to place a proper callback to ask_for_perms. Right now, however, it works for me, but the callback is being called many times since it is inside a for loop. referencing: returning a variable from the callback of a function

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