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  • postgres stored procedure problem

    - by easyrider
    Hi all, Ich have a problem in postgres function: CREATE OR REPLACE FUNCTION getVar(id bigint) RETURNS TABLE (repoid bigint, suf VARCHAR, nam VARCHAR) AS $$ declare rec record; BEGIN FOR rec IN (WITH RECURSIVE children(repoobjectid,variant_of_object_fk, suffix, variantname) AS ( SELECT repoobjectid, variant_of_object_fk, '' as suffix,variantname FROM b2m.repoobject_tab WHERE repoobjectid = id UNION ALL SELECT repo.repoobjectid, repo.variant_of_object_fk, suffix || '..' , repo.variantname FROM b2m.repoobject_tab repo, children WHERE children.repoobjectid = repo.variant_of_object_fk) SELECT repoobjectid,suffix,variantname FROM children) LOOP RETURN next; END LOOP; RETURN; END; It can be compiled, but if y try to call it select * from getVar(18) I got 8 empty rows with 3 columns. If i execute the following part of procedure with hard-coded id parameter: WITH RECURSIVE children(repoobjectid,variant_of_object_fk, suffix, variantname) AS ( SELECT repoobjectid, variant_of_object_fk, '' as suffix,variantname FROM b2m.repoobject_tab WHERE repoobjectid = 18 UNION ALL SELECT repo.repoobjectid, repo.variant_of_object_fk, suffix || '..' , repo.variantname FROM b2m.repoobject_tab repo, children WHERE children.repoobjectid = repo.variant_of_object_fk) SELECT repoobjectid,suffix,variantname FROM children I got exactly, what i need 8 rows with data: repoobjectid suffix variantname 18 19 .. for IPhone 22 .. for Nokia 23 .... OS 1.0 and so on. What is going wrong ? Please help. Thanx in advance

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  • Hadoop/MapReduce: Reading and writing classes generated from DDL

    - by Dave
    Hi, Can someone walk me though the basic work-flow of reading and writing data with classes generated from DDL? I have defined some struct-like records using DDL. For example: class Customer { ustring FirstName; ustring LastName; ustring CardNo; long LastPurchase; } I've compiled this to get a Customer class and included it into my project. I can easily see how to use this as input and output for mappers and reducers (the generated class implements Writable), but not how to read and write it to file. The JavaDoc for the org.apache.hadoop.record package talks about serializing these records in Binary, CSV or XML format. How do I actually do that? Say my reducer produces IntWritable keys and Customer values. What OutputFormat do I use to write the result in CSV format? What InputFormat would I use to read the resulting files in later, if I wanted to perform analysis over them?

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  • Strange resource not found issue?

    - by xBroak
    i seem to be having a very strange problem, when the app is run on my test phone it works perfectly, and plays a sound from the raw folder via soundpool on button press, however when i submit my app to testing after building it it crashes on 120+ devices for 'Resource not found' codes below: Please also note, the file is in fact there, in both the R file, in the compiled APK file and i have also cleaned numerous times. http://www.appthwack.com/public/FUVGFZn42q '01-03 21:09:36.828 26762 26762 W System.err: java.lang.RuntimeException: Unable to start activity ComponentInfo{appinventor.ai_Broak.PaintballWiz/com.muo.paintballwiz.PaintballWiz}: android.content.res.Resources$NotFoundException: File res/raw/pballshot.ogg from drawable resource ID #0x7f050000 - 1 occurrence' soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100); //soundPoolMap = new SparseIntArray(); soundPoolMap = new HashMap<Integer, Integer>(); // soundPoolMap.put(soundID, soundPool.load(this, R.raw.midi_sound, 1)); int myAudioFile = getResId("pballshot", R.raw.class); soundPoolMap.put(soundID, soundPool.load(PaintballWiz.this, myAudioFile, 1)); audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); curVolume = audioManager .getStreamVolume(AudioManager.STREAM_MUSIC); maxVolume = audioManager .getStreamMaxVolume(AudioManager.STREAM_MUSIC); leftVolume = curVolume / maxVolume; rightVolume = curVolume / maxVolume; soundPool.play(soundID, leftVolume, rightVolume, priority, no_loop, normal_playback_rate); soundPool.play(soundID, 0, 0, 1, -1, 1f);

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  • [Qt] How to get rid of OCI.dll dependency when compiling static

    - by STL
    Hi, My application accesses an Oracle database through Qt's QSqlDatabase class. I'm compiling Qt as static for the release build, but I can't seem to be able to get rid of OCI.dll dependency. I'm trying to link against oci.lib (as available in Oracle's Instant Client with SDK). Here's my configure line : configure -qt-libjpeg -qt-zlib -qt-libpng -nomake examples -nomake demos -no-exceptions -no-stl -no-rtti -no-qt3support -no-scripttools -no-openssl -no-opengl -no-phonon -no-style-motif -no-style-cde -no-style-cleanlooks -no-style-plastique -static -release -opensource -plugin-sql-oci -plugin-sql-sqlite -platform win32-msvc2005 I link against oci.h and oci.lib in the SDK's folder by using : set INCLUDE=C:\oracle\instantclient\sdk\include;%INCLUDE% set LIB=C:\oracle\instantclient\sdk\lib\msvc;%LIB% Then, once Qt is compiled, I use the following lines in my *.pro file : QT += sql CONFIG += static LIBS += C:\oracle\instantclient\sdk\lib\msvc\oci.lib QTPLUGIN += qsqloci Then, in my main.cpp, I add the following commands to statically compile OCI plugin in the application : #include <QtPlugin> Q_IMPORT_PLUGIN(qsqloci) After compiling the project, I test it on my workstation and it works (as I have Oracle Instant Client installed). When I try on another workstation, I always get the message: This application has failed to start because OCI.dll was not found. Re-installing this application may fix this problem. I don't understand why I still need OCI.dll, as my statically linked application is supposed to link to oci.lib instead. Is there any Qt people here that might have a solution for me ? Thanks a lot ! STL

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  • Global resources can't be resolved after publishing Website in VS2008

    - by Scoregraphic
    Hi there I have a web-project running in VS 2008. We have some global resource files (*.resx) in the App_GlobalResources folder for internationalisation. All this works like a charm on my local IIS installation out of VS. But when I publish my web-project to the local filesystem and/or another server, all the resources can no longer be found. So I guess the pre-compilation is somehow corrupting stuff. When I call the pre-compiled web, I get an error that the resource object with key xyz cannot be found, although it could be found before. I checked with .NET reflector if the resource stuff made it into the *.dlls. All those identifiers are there (bin/Web.dll, bin/<culture>/Web.resources.dll). The identifiers are loaded like this: <asp:MenuItem NavigateUrl="~/OrderNew.aspx" Text="<%$ Resources:MyProject, MenuNewOrder %>" Value="NewOrder"> The resource files are called MyProject.resx and MyProject.<culture>.resx where <culture> corresponds the the specific culture (i.e. MyProject.de-DE.resx). Any ideas how to solve this? I really appreciate any help. Thanks Edit: If I copy the App_GlobalResources folder manually to the output, the resources may be loaded normally. So I really really wonder what this pre-compilation is all about. I'm still interested in solving the issue "the right way".

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  • Windows Build System: How to build a project (from its source code) which doesn't have *.sln or Visu

    - by claws
    I'm facing this problem. So, I need to build the support libraries (zlib, libtiff, libpng, libxml2, libiconv) with "Multithreaded DLL" (/MD) & "Multithreaded DLL Debug" (/MDd) run-time options. But the problem is there is no direct way . I mean there is no *.sln / *.vcproj file which I can open in Visual C++ and build it. I'm aware with the GNU build system: $./configure --with-all-sorts-of-required-switches $./make $./make install During my search I've encountered with something called CMake which generates *.vcproj & *.sln file but for that CMakeLists.txt is required. Not all projects provide CMakeLists.txt. I've never compiled anything from Visual C++ Command Line. Generally most projects provide makefile. Now how do I generate *.vcproj / *.sln from this? Can I compile with mingw-make of MinGW? If I can, how do I set different options ("Multi-Threaded"(/MT), "Multi-Threaded Debug"(/MTd), "Multi-Threaded DLL"(/MD), "Multi-Threaded DLL Debug"(/MDd)) for run-time libraries? I don't know what other ways are available. Please throw some light on this.

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  • Why compiling in Flash IDE I cannot access stage in a Sprite constructor before addChild while if I

    - by yuri
    I've created this simple class (omissing package directive and imports) public class Viewer extends Sprite { public function Viewer():void { trace(stage); } } then in Flash IDE I import in first frame this AS: import Viewer var viewer = new Viewer(); stage.addChild(viewer); trace(viewer.stage); and this works as I expected: the first trace called in constructor say stage is "null" because I haven't yet add viewer to a DisplayObjectContainer. The second one output the stage object. So I created a project using AXDT eclipse plugin, I've recreated and compiled only the first class (trashed the AS init script used in Flash IDE because is not needed) and on the first trace ... wow ... the stage is filled with the stage Object. I seems to me that the compiler used by AXDT (Flex4 SDK open source) add the class... before construct it (!?).. to a DisplayObjectContainer already attached to a Stage. I want to understand how can reproduce this behaviour using compiler in Flash IDE so I can directrly access Stage in construction.

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  • Ant fails without message at javac

    - by digitala
    I've written an Ant build.xml file which obtains a number of source files via WSDL and compiles them. These have been working on an old, now destroyed (and therefore unavailable for comparison), system but the build process isn't completing on this newer, faster system. The relevant section of the build file looks like this: <target name="compile" depends="init"> <java classname="org.apache.axis.wsdl.WSDL2Java"> <arg line="--all --server-side --skeletonDeploy --factory --wrapArrays --output src ${srcurl}" /> </java> <javac srcdir="${src}" destdir="${build}" verbose="yes" /> </target> The files are downloaded via the WSDL service successfully, however after that point Ant simply stops & returns to the commandline. Versions of the relevant apps: # java -version java version "1.6.0_14" Java(TM) SE Runtime Environment (build 1.6.0_14-b08) Java HotSpot(TM) 64-Bit Server VM (build 14.0-b16, mixed mode) # javac -version javac 1.6.0_14 # ant -version Apache Ant version 1.6.5 compiled on January 6 2007 I'm assuming that there's a problem with javac that Ant isn't passing back. Is there any way I can get some debugging information from javac? I've tried adding a <record /> tag to the target but that doesn't give any more information than running ant -v does. Any other suggestions would be great, also!

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  • Is it possible to declare multiple static variable with same name in a single C file?

    - by Mohammed Khalid Kherani
    Hi Experts, Is it possible to declare multiple static variables of same name in a single C file with different scopes? I wrote a simple programme to check this and in gcc it got compiled and worked fine. code: static int sVar = 44; void myPrint2() { printf("sVar = %d\n", sVar++); } void myPrint() { static int sVar =88; printf("sVar = %d\n", sVar++); } int main(void) { static int sVar = 55; int i = 0; for (i = 0; i < 5; i++) myPrint(); printf("sVar = %d\n", sVar); myPrint2(); return(0); } Now my question is since all "static" variable will reside in same section (.data) then how we can have multiple variable with same name in one section? I used objdump to check the different section and found that all Static variables (sVar) were in .data section but with different names 0804960c l O .data 00000004 sVar 08049610 l O .data 00000004 sVar.1785 08049614 l O .data 00000004 sVar.1792 Why compiler is changing the name of variables (since C doesnt support name mangling)? Thanks in advance.

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  • Trouble Running Leaks Instrument

    - by TheGeoff
    I'm having trouble running the Leaks Instrument since installing the 3.0 SDK. An NDA disclaimer here I don't think this is a 3.0 SDK issue, just a configuration problem. So I'm looking for advice on configuring the tools in question not the 3.0 SDK per se. Here’s the breakdown of the behavior I am seeing. My Application is compiled to OS version 2.2. I can run it out of XCode in debug mode on the Simulator and Device running 2.2, 2.2.1, 3.0. If I start it with Performance Tools - Leaks, I get an error message from the OS, “The application xxxx quit unexpectedly”, “Ignore, Report, Relaunch.” If I click “Ignore” one of two things will happen, either Leaks tells me it couldn’t attach, or Leaks stop responding to input and I have to Force Quit. Interesting thing is the Simulator starts in 3.0 OS. If I start Instruments Manually and attach to a running 2.2 Simulator it shows the same behavior. If I attach Leaks to an iPhone Device it works. It seems that once I launch Leaks my app won't run in the simulator until I do a new build. Any ideas for getting my Simulator/Leaks/Xcode synced back up? Thanks, Geoff

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  • Loading enumerations from database

    - by Mosh
    Hello, I have a problem with mapping .NET enumerations to database tables. Imagine I have a table called Statuses with the following values: StatusID | Name 1 Draft 2 Ready ... ... In the application layer, I can either use a Repository to get all Statuses as an IList object. However, the problem with this approach is that I cannot reference a certain status in my business logic. For example, how can I implement something like this? if (myObject.Status is Ready) do this else if (myObject.Status is Draft) do that... Since the statuses are loaded dynamically, I cannot tell for sure what particular Status object in the List represents the Draft or Ready status. Alternatively, I could just use an enumeration like public enum Statuses { Draft, Ready }; Then I could easily use an enumeration in my business logic. if (myObject.Status == Statuses.Draft) // do something... However, the problem with this approach is that every time the user wants to modify the list of Statuses (adding a new status, or renaming an existing status) the application has to be re-compiled. We cannot load the statuses dynamically from the database. Has anyone else come across a similar situation? Any solutions/patterns? Cheers, Mosh

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  • How to best future proof my application that needs to connect to Outlook?

    - by Troy
    I have a contact management application written in Delphi which has a “Sync with Outlook” feature that I developed 10 years ago. Now, I’m going back to add some features and fix some bugs. This sync feature uses the Outlook object model to get started, but it has an optional mode called “Use MAPI Enhancements” where it uses pure MAPI to speed up how it looks for changes, and it allows notes to be synced w/ RTF instead of just plain text. I'm wondering if supporting two parallel paths of execution is a good idea or not. If I went with all MAPI, I believe I'd avoid some security prompts, and I'd avoid situations where anti-virus has "script-blocking" features which block my app from connecting to Outlook. But I believe that on the down side, my 32-bit app would not be able to to connect with 64-bit Outlook 2010 using MAPI. And I wonder about the future of MAPI in general. If I stick with the Outlook object model, will my 32-bit app be able to connect to the Outlook object model (since it's out of process COM)? If so, this is a compelling reason to keep my Outlook object model execution path in place. But if not, and if my app needs to be compiled for x64, then why not just go with pure MAPI?

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  • Game engine deployment strategy for the Android?

    - by Jeremy Bell
    In college, my senior project was to create a simple 2D game engine complete with a scripting language which compiled to bytecode, which was interpreted. For fun, I'd like to port the engine to android. I'm new to android development, so I'm not sure which way to go as far as deploying the engine on the phone. The easiest way I suppose would be to require the engine/interpreter to be bundled with every game that uses it. This solves any versioning issues. There are two problems with this. One: this makes each game app larger and two: I originally released the engine under the LGPL license (unfortunately), but this deployment strategy makes it difficult to conform to the rules of that license, particularly with respect to allowing users to replace the lib easily with another version. So, my other option is to somehow have the engine stand alone as an Activity or service that somehow responds to intents raised by game apps, and somehow give the engine app permissions to read the scripts and other assets to "run" the game. The user could then be able to replace the engine app with a different version (possibly one they made themselves). Is this even possible? What would you recommend? How could I handle it in a secure way?

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  • Why do bind1st and bind2nd require constant function objects?

    - by rlbond
    So, I was writing a C++ program which would allow me to take control of the entire world. I was all done writing the final translation unit, but I got an error: error C3848: expression having type 'const `anonymous-namespace'::ElementAccumulator<T,BinaryFunction>' would lose some const-volatile qualifiers in order to call 'void `anonymous-namespace'::ElementAccumulator<T,BinaryFunction>::operator ()(const point::Point &,const int &)' with [ T=SideCounter, BinaryFunction=std::plus<int> ] c:\program files (x86)\microsoft visual studio 9.0\vc\include\functional(324) : while compiling class template member function 'void std::binder2nd<_Fn2>::operator ()(point::Point &) const' with [ _Fn2=`anonymous-namespace'::ElementAccumulator<SideCounter,std::plus<int>> ] c:\users\****\documents\visual studio 2008\projects\TAKE_OVER_THE_WORLD\grid_divider.cpp(361) : see reference to class template instantiation 'std::binder2nd<_Fn2>' being compiled with [ _Fn2=`anonymous-namespace'::ElementAccumulator<SideCounter,std::plus<int>> ] I looked in the specifications of binder2nd and there it was: it took a const AdaptibleBinaryFunction. So, not a big deal, I thought. I just used boost::bind instead, right? Wrong! Now my take-over-the-world program takes too long to compile (bind is used inside a template which is instantiated quite a lot)! At this rate, my nemesis is going to take over the world first! I can't let that happen -- he uses Java! So can someone tell me why this design decision was made? It seems like an odd decision. I guess I'll have to make some of the elements of my class mutable for now...

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  • Cannot call DLL import entry in C# from C++ project. EntryPointNotFoundException

    - by kriau
    I'm trying to call from C# a function in a custom DLL written in C++. However I'm getting the warning during code analysis and the error at runtime: Warning: CA1400 : Microsoft.Interoperability : Correct the declaration of 'SafeNativeMethods.SetHook()' so that it correctly points to an existing entry point in 'wi.dll'. The unmanaged entry point name currently linked to is SetHook. Error: System.EntryPointNotFoundException was unhandled. Unable to find an entry point named 'SetHook' in DLL 'wi.dll'. Both projects wi.dll and C# exe has been compiled in to the same DEBUG folder, both files reside here. There is only one file with the name wi.dll in the whole file system. C++ function definition looks like: #define WI_API __declspec(dllexport) bool WI_API SetHook(); I can see exported function using Dependency Walker: as decorated: bool SetHook(void) as undecorated: ?SetHook@@YA_NXZ C# DLL import looks like (I've defined these lines using CLRInsideOut from MSDN magazine): [DllImport("wi.dll", EntryPoint = "SetHook", CallingConvention = CallingConvention.Cdecl)] [return: MarshalAsAttribute(UnmanagedType.I1)] internal static extern bool SetHook(); I've tried without EntryPoint and CallingConvention definitions as well. Both projects are 32-bits, I'm using W7 64 bits, VS 2010 RC. I believe that I simply have overlooked something.... Thanks in advance.

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  • Why does a simple ApplicationSetting PropertyBinding for a Form does not work in C#?

    - by Mike Rosenblum
    My question involves this simple walkthrough shown in the article Preserve Size and Location of Windows Forms – Part I by Dennis Wallentin. This approach works 100% fine when using VB.NET. When using the same steps in C#, however, the settings within the Settings tab of the application's properties looks correct, and the app.config file looks right, but the values are not saved when you run it. The app.config file winds up looking like this: <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > <section name="WindowsAppCs.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" /> </sectionGroup> </configSections> <userSettings> <WindowsAppCs.Properties.Settings> <setting name="Location" serializeAs="String"> <value>0, 0</value> </setting> <setting name="Size" serializeAs="String"> <value>284, 262</value> </setting> </WindowsAppCs.Properties.Settings> </userSettings> </configuration> It looks right to me, but the values do not update when running hosted within Visual Studio or when running the compiled EXE. I am sure that something very simple needs to be added or done, but I don't know what. Does anyone have any ideas here? Much thanks in advance...

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  • Is it impossible to secure .net code (intellectual property) ?

    - by JL
    I used to work in JavaScript a lot and one thing that really bothered my employers was that the source code was too easy to steal. Even with obfuscation, nothing really helped, because we all knew that any competent developer would be able to read that code if they wanted to. JS Scripts are one thing, but what about SOA projects that have millions invested in IP (Intellectual Property). I love .net, and especially C#, but I recently again had to answer the question "If we give this compiled program over to our clients, can their developers reverse engineer it?" I had gone out of my way to obfuscate the code, but I knew it wouldn't take that much for another determined C# developer to get at the code. So I earnestly pose the question, is it impossible to secure .net code? The considerations I have as as follows: Even regular native executables can be reversed, but not every developer has the skill to be able to do this. Its a lot harder to disassemble a native executable than a .net assembly. Obfuscation will only get you so far, but it does help a little. Why have I never seen any public acknowledgement by Microsoft that anything written in .net is subject to relatively easy IP theft? Why have I never seen a scrap of counter measure training on any Microsoft site? Why does VS come with a community obfuscater as an optional component? Ok maybe I have just had my head in the sand here, but its not exactly high on most developers priority list. Are there any plans to address my concerns in any future version of .net? I'm not knocking .net, but I would like some realistic answers, thank you, question marked as subjective and community!

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  • How to make std::vector's operator[] compile doing bounds checking in DEBUG but not in RELEASE

    - by Edison Gustavo Muenz
    I'm using Visual Studio 2008. I'm aware that std::vector has bounds checking with the at() function and has undefined behaviour if you try to access something using the operator [] incorrectly (out of range). I'm curious if it's possible to compile my program with the bounds checking. This way the operator[] would use the at() function and throw a std::out_of_range whenever something is out of bounds. The release mode would be compiled without bounds checking for operator[], so the performance doesn't degrade. I came into thinking about this because I'm migrating an app that was written using Borland C++ to Visual Studio and in a small part of the code I have this (with i=0, j=1): v[i][j]; //v is a std::vector<std::vector<int> > The size of the vector 'v' is [0][1] (so element 0 of the vector has only one element). This is undefined behaviour, I know, but Borland is returning 0 here, VS is crashing. I like the crash better than returning 0, so if I can get more 'crashes' by the std::out_of_range exception being thrown, the migration would be completed faster (so it would expose more bugs that Borland was hiding).

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  • Consecutive Tables in Latex

    - by Tim
    Hi, I wonder how to place several tables consecutively in Latex? The page with the text right before the first table has a little space but not enough for the first table, so the first table is to be placed on the top of the next page, although I use "\begin{table}[!h]" for it. The second table does not fit into the place in the rest of the page of the first table, so I think I might use longtable for it to span the rest of the page and the top of the next page. Similarly, I use longtable for the third table. The latex code is as follows: ... % some text \begin{table}[!h] \caption{Table 1. \label{tab:1}} \begin{center} \begin{tabular}{c c} ... \end{tabular} \end{center} \end{table} \begin{center} \begin{longtable}{ c c } \caption{Table 2. \label{tab:2}}\\ ... \end{longtable} \end{center} \begin{center} \begin{longtable}{ c c } \caption{Table 3. \label{tab:3}}\\ ... \end{longtable} \end{center} ... % some text In the compiled pdf file it turns out that the order of the tables is messed up. The first table is placed behind the second and third one, and the second one spans the page with text before the tables and the next page with the third one following it. I would like to know how I can make the three tables appear consecutively in order, and there are no space left blank between them and between the text and the tables? Or if what I hope is not possible, what is the best strategy then? Thanks and regards! EDIT: Removing [!h] does not make improvement, the first table is still behind the second and the third.

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  • Dynamic stack allocation in C++

    - by Poni
    I want to allocate memory on the stack. Heard of _alloca / alloca and I understand that these are compiler-specific stuff, which I don't like. So, I came-up with my own solution (which might have it's own flaws) and I want you to review/improve it so for once and for all we'll have this code working: /*#define allocate_on_stack(pointer, size) \ __asm \ { \ mov [pointer], esp; \ sub esp, [size]; \ }*/ /*#define deallocate_from_stack(size) \ __asm \ { \ add esp, [size]; \ }*/ void test() { int buff_size = 4 * 2; char *buff = 0; __asm { // allocate mov [buff], esp; sub esp, [buff_size]; } // playing with the stack-allocated memory for(int i = 0; i < buff_size; i++) buff[i] = 0x11; __asm { // deallocate add esp, [buff_size]; } } void main() { __asm int 3h; test(); } Compiled with VC9. What flaws do you see in it? Me for example, not sure that subtracting from ESP is the solution for "any kind of CPU". Also, I'd like to make the commented-out macros work but for some reason I can't.

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  • Cross compiling from MinGW on Fedora 12 to Windows - console window?

    - by elcuco
    After reading this article http://lukast.mediablog.sk/log/?p=155 I decided to use mingw on linux to compile windows applications. This means I can compile, test, debug and release directly from Linux. I hacked this build script which will cross compile the application and even package it in a ZIP file. Note that I am using out of source builds for QMake (did you even know this is supported? wow...). Also note that the script will pull the needed DLLs automagically. Here is the script for you all internets to use and abuse: #! /bin/sh set -x set -e VERSION=0.1 PRO_FILE=blabla.pro BUILD_DIR=mingw_build DIST_DIR=blabla-$VERSION-win32 # clean up old shite rm -fr $BUILD_DIR mkdir $BUILD_DIR cd $BUILD_DIR # start building QMAKESPEC=fedora-win32-cross qmake-qt4 QT_LIBINFIX=4 config=\"release\ quiet\" ../$PRO_FILE #qmake-qt4 -spec fedora-win32-cross make DLLS=`i686-pc-mingw32-objdump -p release/*.exe | grep dll | awk '{print $3}'` for i in $DLLS mingwm10.dll ; do f=/usr/i686-pc-mingw32/sys-root/mingw/bin/$i if [ ! -f $f ]; then continue; fi cp -av $f release done mkdir -p $DIST_DIR mv release/*.exe $DIST_DIR mv release/*.dll $DIST_DIR zip -r ../$DIST_DIR.zip $DIST_DIR The compiled binary works on the Windows7 machine I tested. Now to the questions: When I execute the application on Windows, the theme is not the Windows7 theme. I assume I am missing a style module, I am not really sure yet. The application gets a console window for some reason. The second point (the console window) is critical. How can I remove this background window? Please note that the extra config lines are not working for me, what am I missing there?

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  • Cairo / GTK example code crashes when window is too big or maximized

    - by user1890673
    I have copied and compiled the source code available in the section titled "Full Source". http://cairographics.org/threaded_animation_with_cairo/ I adapted this code to a project that I'm working on only to find that the app would crash when I made the window too big. Going back to the original example code, it too crashes when the window is too big ( 1000x1000 or so). I narrowed down in the example that this line appears to be responsible: pixmap = gdk_pixmap_new(window-window,500,500,-1); Where pixmap is of type GdkPixmap*. Resizing the window overwrites pixmap with a new pixmap that is the size of the window. I am doing this in Eclipse Juno in Windows Vista, 32-bit. My compiler is MinGW version 0.5-beta-20120426-1. My GTK+ version is 2.24.10 and apparently Cairo is 1.10.2 I added all of the includes and libraries for GTK and also added compiler switch -mms-bitfields. Is there a limit to the size of a pixmap or something? I'm just starting with GTK with examples so I'm not sure where to go if this example doesn't work.

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  • After interruption, delayed audio route change notifications when recording

    - by Frank Shearar
    My iPhone application requires that I know when a user has/has not plugged in her headphones. That's easy. AudioSessionAddPropertyListener with a callback listening to kAudioSessionProperty_AudioRouteChange. I write logs with NSLog as things happen. User plugs the headphones in? Get a notification, and a line in the gdb console. User unplugs the headphones? Ditto. At the same time I'm sensing the noise level of the environment by starting a recording audio queue. This, too, works great: I can get the mic noise level and listen for audio route changes just fine. What I find is that after an interruption, and I've reactivated the audio session and restored the audio category to kAudioSessionCategory_RecordAudio, the audio route notifications go a bit haywire. When I plug in the headphones, I see no notification. When I unplug the headphones I see BOTH the "plugged in" notification AND the "unplugged" notification, in rapid succession. It's like the "plugged in" notification's delayed and, when the "unplugged" notification arrives, the queue of pending notifications is flushed. What am I doing wrong? How do I correctly restore the audio session to get timeous notifications? EDIT: iPhone OS 3.1.2, running on an iPhone 3G. I'm running a program compiled with the 3.0 SDK (from within XCode 3.1.2).

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  • Newb Question: scanf() in C

    - by riemannliness
    So I started learning C today, and as an exercise i was told to write a program that asks the user for numbers until they type a 0, then adds the even ones and the odd ones together. Here is is (don't laugh at my bad style): #include <stdio.h>; int main() { int esum = 0, osum = 0; int n, mod; puts("Please enter some numbers, 0 to terminate:"); scanf("%d", &n); while (n != 0) { mod = n % 2; switch(mod) { case 0: esum += n; break; case 1: osum += n; } scanf("%d", &n); } printf("The sum of evens:%d,\t The sum of odds:%d", esum, osum); return 0; } My question concerns the mechanics of the scanf() function. It seems that when you enter several numbers at once separated by spaces (eg. 1 22 34 2 8), the scanf() function somehow remembers each distinct numbers in the line, and steps through the while loop for each one respectively. Why/how does this happen? Example interaction within command prompt: - Please enter some numbers, 0 to terminate: 42 8 77 23 11 (enter) 0 (enter) - The sum of evens:50, The sum of odds:111 I'm running the program through the command prompt, it's compiled for win32 platforms with visual studio.

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  • How should I name a native DLL distributed in both 32-bit and 64-bit form?

    - by Spike0xff
    I have a commercial product that's a DLL (native 32-bit code), and now it's time to build a 64-bit version of it. So when installing on 64-bit Windows, the 32-bit version goes into Windows\SysWOW64, and the 64-bit version goes into... Windows\System32! (I'm biting my tongue here...) Or the DLL(s) can be installed alongside the client application. What should I name the 64-bit DLL? Same name as 32-bit: Two files that do the same thing, have the same name, but are totally non-interchangeable. Isn't that a recipe for confusion and support problems? Different names (e.g. product.dll and product64.dll): Now client applications have to know whether they are running 32-bit or 64-bit in order to reference my DLL, and there are languages where that isn't known until run-time - .NET being just one example. And now all the statically compiled clients have to conditionalize the import declarations: IF target=WIN64 THEN import Blah from "product64.dll" ELSE import Blah from "product.dll" ENDIF The product contains massive amounts of C code, and a large chunk of C++ - porting it to C# is not an option. Advice? Suggestions?

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