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  • numpy calling sse2 via ctypes

    - by Daniel
    Hello, In brief, I am trying to call into a shared library from python, more specifically, from numpy. The shared library is implemented in C using sse2 instructions. Enabling optimisation, i.e. building the library with -O2 or –O1, I am facing strange segfaults when calling into the shared library via ctypes. Disabling optimisation (-O0), everything works out as expected, as is the case when linking the library to a c-program directly (optimised or not). Attached you find a snipped which exhibits the delineated behaviour on my system. With optimisation enabled, gdb reports a segfault in __builtin_ia32_loadupd (__P) at emmintrin.h:113. The value of __P is reported as optimised out. test.c: #include <emmintrin.h> #include <complex.h> void test(const int m, const double* x, double complex* y) { int i; __m128d _f, _x, _b; double complex f __attribute__( (aligned(16)) ); double complex b __attribute__( (aligned(16)) ); __m128d* _p; b = 1; _b = _mm_loadu_pd( (double *) &b ); _p = (__m128d*) y; for(i=0; i<m; ++i) { f = cexp(-I*x[i]); _f = _mm_loadu_pd( (double *) &f ); _x = _mm_loadu_pd( (double *) &x[i] ); _f = _mm_shuffle_pd(_f, _f, 1); *_p = _mm_add_pd(*_p, _f); *_p = _mm_add_pd(*_p, _x); *_p = _mm_mul_pd(*_p,_b); _p++; } return; } Compiler flags: gcc -o libtest.so -shared -std=c99 -msse2 -fPIC -O2 -g -lm test.c test.py: import numpy as np import os def zerovec_aligned(nr, dtype=np.float64, boundary=16): '''Create an aligned array of zeros. ''' size = nr * np.dtype(dtype).itemsize tmp = np.zeros(size + boundary, dtype=np.uint8) address = tmp.__array_interface__['data'][0] offset = boundary - address % boundary return tmp[offset:offset + size].view(dtype=dtype) lib = np.ctypeslib.load_library('libtest', '.' ) lib.test.restype = None lib.test.argtypes = [np.ctypeslib.ctypes.c_int, np.ctypeslib.ndpointer(np.float64, flags=('C', 'A') ), np.ctypeslib.ndpointer(np.complex128, flags=('C', 'A', 'W') )] n = 13 y = zerovec_aligned(n, dtype=np.complex128) x = np.ones(n, dtype=np.float64) # x = zerovec_aligned(n, dtype=np.float64) # x[:] = 1. lib.test(n,x,y) My system: Ubuntu Linux i686 2.6.31-22-generic Compiler: gcc (Ubuntu 4.4.1-4ubuntu9) Python: Python 2.6.4 (r264:75706, Dec 7 2009, 18:45:15) [GCC 4.4.1] Numpy: 1.4.0 I have taken provisions (cf. python code) that y is aligned and the alignment of x should not matter (I think; explicitly aligning x does not solve the problem though). Note also that i use _mm_loadu_pd instead of _mm_load_pd when loading b and f. For the C-only version _mm_load_pd works (as expected). However, when calling the function via ctypes using _mm_load_pd always segfaults (independent of optimisation). I have tried several days to sort out this issue without success ... and I am on the verge beating my monitor to death. Any input welcome. Daniel

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  • evaluating cost/benefits of using extension methods in C# => 3.0

    - by BillW
    Hi, In what circumstances (usage scenarios) would you choose to write an extension rather than sub-classing an object ? < full disclosure : I am not an MS employee; I do not know Mitsu Furota personally; I do know the author of the open-source Componax library mentioned here, but I have no business dealings with him whatsoever; I am not creating, or planning to create any commercial product using extensions : in sum : this post is from pure intellectal curiousity related to my trying to (continually) become aware of "best practices" I find the idea of extension methods "cool," and obviously you can do "far-out" things with them as in the many examples you can in Mitsu Furota's (MS) blog postslink text. A personal friend wrote the open-source Componax librarylink text, and there's some remarkable facilities in there; but he is in complete command of his small company with total control over code guidelines, and every line of code "passes through his hands." While this is speculation on my part : I think/guess other issues might come into play in a medium-to-large software team situation re use of Extensions. Looking at MS's guidelines at link text, you find : In general, you will probably be calling extension methods far more often than implementing your own. ... In general, we recommend that you implement extension methods sparingly and only when you have to. Whenever possible, client code that must extend an existing type should do so by creating a new type derived from the existing type. For more information, see Inheritance (C# Programming Guide). ... When the compiler encounters a method invocation, it first looks for a match in the type's instance methods. If no match is found, it will search for any extension methods that are defined for the type, and bind to the first extension method that it finds. And at Ms's link text : Extension methods present no specific security vulnerabilities. They can never be used to impersonate existing methods on a type, because all name collisions are resolved in favor of the instance or static method defined by the type itself. Extension methods cannot access any private data in the extended class. Factors that seem obvious to me would include : I assume you would not write an extension unless you expected it be used very generally and very frequently. On the other hand : couldn't you say the same thing about sub-classing ? Knowing we can compile them into a seperate dll, and add the compiled dll, and reference it, and then use the extensions : is "cool," but does that "balance out" the cost inherent in the compiler first having to check to see if instance methods are defined as described above. Or the cost, in case of a "name clash," of using the Static invocation methods to make sure your extension is invoked rather than the instance definition ? How frequent use of Extensions would affect run-time performance or memory use : I have no idea. So, I'd appreciate your thoughts, or knowing about how/when you do, or don't do, use Extensions, compared to sub-classing. thanks, Bill

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  • How to design a C / C++ library to be usable in many client languages?

    - by Brian Schimmel
    I'm planning to code a library that should be usable by a large number of people in on a wide spectrum of platforms. What do I have to consider to design it right? To make this questions more specific, there are four "subquestions" at the end. Choice of language Considering all the known requirements and details, I concluded that a library written in C or C++ was the way to go. I think the primary usage of my library will be in programs written in C, C++ and Java SE, but I can also think of reasons to use it from Java ME, PHP, .NET, Objective C, Python, Ruby, bash scrips, etc... Maybe I cannot target all of them, but if it's possible, I'll do it. Requirements It would be to much to describe the full purpose of my library here, but there are some aspects that might be important to this question: The library itself will start out small, but definitely will grow to enormous complexity, so it is not an option to maintain several versions in parallel. Most of the complexity will be hidden inside the library, though The library will construct an object graph that is used heavily inside. Some clients of the library will only be interested in specific attributes of specific objects, while other clients must traverse the object graph in some way Clients may change the objects, and the library must be notified thereof The library may change the objects, and the client must be notified thereof, if it already has a handle to that object The library must be multi-threaded, because it will maintain network connections to several other hosts While some requests to the library may be handled synchronously, many of them will take too long and must be processed in the background, and notify the client on success (or failure) Of course, answers are welcome no matter if they address my specific requirements, or if they answer the question in a general way that matters to a wider audience! My assumptions, so far So here are some of my assumptions and conclusions, which I gathered in the past months: Internally I can use whatever I want, e.g. C++ with operator overloading, multiple inheritance, template meta programming... as long as there is a portable compiler which handles it (think of gcc / g++) But my interface has to be a clean C interface that does not involve name mangling Also, I think my interface should only consist of functions, with basic/primitive data types (and maybe pointers) passed as parameters and return values If I use pointers, I think I should only use them to pass them back to the library, not to operate directly on the referenced memory For usage in a C++ application, I might also offer an object oriented interface (Which is also prone to name mangling, so the App must either use the same compiler, or include the library in source form) Is this also true for usage in C# ? For usage in Java SE / Java EE, the Java native interface (JNI) applies. I have some basic knowledge about it, but I should definitely double check it. Not all client languages handle multithreading well, so there should be a single thread talking to the client For usage on Java ME, there is no such thing as JNI, but I might go with Nested VM For usage in Bash scripts, there must be an executable with a command line interface For the other client languages, I have no idea For most client languages, it would be nice to have kind of an adapter interface written in that language. I think there are tools to automatically generate this for Java and some others For object oriented languages, it might be possible to create an object oriented adapter which hides the fact that the interface to the library is function based - but I don't know if its worth the effort Possible subquestions is this possible with manageable effort, or is it just too much portability? are there any good books / websites about this kind of design criteria? are any of my assumptions wrong? which open source libraries are worth studying to learn from their design / interface / souce? meta: This question is rather long, do you see any way to split it into several smaller ones? (If you reply to this, do it as a comment, not as an answer)

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  • How useful is PXE booting?

    - by J. T.
    Hi All, How fast is booting over PXE?. Is it conceivable to boot a linux installation? Does it take a long time? I have never really looked into it at all, but I was considering setting up a compiler farm and thought this might be interesting to try. Does one have a main computer that the PXE answers to to get its image? Can you have multiple PXE images to pick from? Thanks!

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  • STL find performs bettern than hand-crafter loop

    - by dusha
    Hello all, I have some question. Given the following C++ code fragment: #include <boost/progress.hpp> #include <vector> #include <algorithm> #include <numeric> #include <iostream> struct incrementor { incrementor() : curr_() {} unsigned int operator()() { return curr_++; } private: unsigned int curr_; }; template<class Vec> char const* value_found(Vec const& v, typename Vec::const_iterator i) { return i==v.end() ? "no" : "yes"; } template<class Vec> typename Vec::const_iterator find1(Vec const& v, typename Vec::value_type val) { return find(v.begin(), v.end(), val); } template<class Vec> typename Vec::const_iterator find2(Vec const& v, typename Vec::value_type val) { for(typename Vec::const_iterator i=v.begin(), end=v.end(); i<end; ++i) if(*i==val) return i; return v.end(); } int main() { using namespace std; typedef vector<unsigned int>::const_iterator iter; vector<unsigned int> vec; vec.reserve(10000000); boost::progress_timer pt; generate_n(back_inserter(vec), vec.capacity(), incrementor()); //added this line, to avoid any doubts, that compiler is able to // guess the data is sorted random_shuffle(vec.begin(), vec.end()); cout << "value generation required: " << pt.elapsed() << endl; double d; pt.restart(); iter found=find1(vec, vec.capacity()); d=pt.elapsed(); cout << "first search required: " << d << endl; cout << "first search found value: " << value_found(vec, found)<< endl; pt.restart(); found=find2(vec, vec.capacity()); d=pt.elapsed(); cout << "second search required: " << d << endl; cout << "second search found value: " << value_found(vec, found)<< endl; return 0; } On my machine (Intel i7, Windows Vista) STL find (call via find1) runs about 10 times faster than the hand-crafted loop (call via find2). I first thought that Visual C++ performs some kind of vectorization (may be I am mistaken here), but as far as I can see assembly does not look the way it uses vectorization. Why is STL loop faster? Hand-crafted loop is identical to the loop from the STL-find body. I was asked to post program's output. Without shuffle: value generation required: 0.078 first search required: 0.008 first search found value: no second search required: 0.098 second search found value: no With shuffle (caching effects): value generation required: 1.454 first search required: 0.009 first search found value: no second search required: 0.044 second search found value: no Many thanks, dusha. P.S. I return the iterator and write out the result (found or not), because I would like to prevent compiler optimization, that it thinks the loop is not required at all. The searched value is obviously not in the vector.

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  • Do you know of a C macro to compute Unix time and date?

    - by Alexis Wilke
    I'm wondering if someone knows/has a C macro to compute a static Unix time from a hard coded date and time as in: time_t t = UNIX_TIMESTAMP(2012, 5, 10, 9, 26, 13); I'm looking into that because I want to have a numeric static timestamp. This will be done hundred of times throughout the software, each time with a different date, and I want to make sure it is fast because it will run hundreds of times every second. Converting dates that many times would definitively slow down things (i.e. calling mktime() is slower than having a static number compiled in place, right?) [made an update to try to render this paragraph clearer, Nov 23, 2012] Update I want to clarify the question with more information about the process being used. As my server receives requests, for each request, it starts a new process. That process is constantly updated with new plugins and quite often such updates require a database update. Those must be run only once. To know whether an update is necessary, I want to use a Unix date (which is better than using a counter because a counter is much more likely to break once in a while.) The plugins will thus receive an update signal and have their on_update() function called. There I want to do something like this: void some_plugin::on_update(time_t last_update) { if(last_update < UNIX_TIMESTAMP(2010, 3, 22, 20, 9, 26)) { ...run update... } if(last_update < UNIX_TIMESTAMP(2012, 5, 10, 9, 26, 13)) { ...run update... } // as many test as required... } As you can see, if I have to compute the unix timestamp each time, this could represent thousands of calls per process and if you receive 100 hits a second x 1000 calls, you wasted 100,000 calls when you could have had the compiler compute those numbers once at compile time. Putting the value in a static variable is of no interest because this code will run once per process run. Note that the last_update variable changes depending on the website being hit (it comes from the database.) Code Okay, I got the code now: // helper (Days in February) #define _SNAP_UNIX_TIMESTAMP_FDAY(year) \ (((year) % 400) == 0 ? 29LL : \ (((year) % 100) == 0 ? 28LL : \ (((year) % 4) == 0 ? 29LL : \ 28LL))) // helper (Days in the year) #define _SNAP_UNIX_TIMESTAMP_YDAY(year, month, day) \ ( \ /* January */ static_cast<qint64>(day) \ /* February */ + ((month) >= 2 ? 31LL : 0LL) \ /* March */ + ((month) >= 3 ? _SNAP_UNIX_TIMESTAMP_FDAY(year) : 0LL) \ /* April */ + ((month) >= 4 ? 31LL : 0LL) \ /* May */ + ((month) >= 5 ? 30LL : 0LL) \ /* June */ + ((month) >= 6 ? 31LL : 0LL) \ /* July */ + ((month) >= 7 ? 30LL : 0LL) \ /* August */ + ((month) >= 8 ? 31LL : 0LL) \ /* September */+ ((month) >= 9 ? 31LL : 0LL) \ /* October */ + ((month) >= 10 ? 30LL : 0LL) \ /* November */ + ((month) >= 11 ? 31LL : 0LL) \ /* December */ + ((month) >= 12 ? 30LL : 0LL) \ ) #define SNAP_UNIX_TIMESTAMP(year, month, day, hour, minute, second) \ ( /* time */ static_cast<qint64>(second) \ + static_cast<qint64>(minute) * 60LL \ + static_cast<qint64>(hour) * 3600LL \ + /* year day (month + day) */ (_SNAP_UNIX_TIMESTAMP_YDAY(year, month, day) - 1) * 86400LL \ + /* year */ (static_cast<qint64>(year) - 1970LL) * 31536000LL \ + ((static_cast<qint64>(year) - 1969LL) / 4LL) * 86400LL \ - ((static_cast<qint64>(year) - 1901LL) / 100LL) * 86400LL \ + ((static_cast<qint64>(year) - 1601LL) / 400LL) * 86400LL ) WARNING: Do not use these macros to dynamically compute a date. It is SLOWER than mktime(). This being said, if you have a hard coded date, then the compiler will compute the time_t value at compile time. Slower to compile, but faster to execute over and over again.

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  • C++: Trouble with templates (C2064)

    - by Rosarch
    I'm having compiler errors, and I'm not sure why. What am I doing wrong here: Hangman.cpp: set<char> Hangman::incorrectGuesses() { // Hangman line 103 return Utils::findAll_if<char>(guesses.begin(), guesses.end(), &Hangman::isIncorrectGuess); } bool Hangman::isIncorrectGuess(char c) { return correctAnswer.find(c) == string::npos; } Utils.h: namespace Utils { void PrintLine(const string& line, int tabLevel = 0); string getTabs(int tabLevel); template<class result_t, class Predicate> std::set<result_t> findAll_if(typename std::set<result_t>::iterator begin, typename std::set<result_t>::iterator end, Predicate pred) { std::set<result_t> result; // utils line 16 return detail::findAll_if_rec<result_t>(begin, end, pred, result); } } namespace detail { template<class result_t, class Predicate> std::set<result_t> findAll_if_rec(typename std::set<result_t>::iterator begin, typename std::set<result_t>::iterator end, Predicate pred, std::set<result_t> result) { // utils line 25 typename std::set<result_t>::iterator nextResultElem = find_if(begin, end, pred); if (nextResultElem == end) { return result; } result.insert(*nextResultElem); return findAll_if_rec(++nextResultElem, end, pred, result); } } This produces the following compiler errors: algorithm(83): error C2064: term does not evaluate to a function taking 1 arguments algorithm(95) : see reference to function template instantiation '_InIt std::_Find_if<std::_Tree_unchecked_const_iterator<_Mytree>,_Pr>(_InIt,_InIt,_Pr)' being compiled 1> with 1> [ 1> _InIt=std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>>, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> _Pr=bool (__thiscall Hangman::* )(char) 1> ] utils.h(25) : see reference to function template instantiation '_InIt std::find_if<std::_Tree_const_iterator<_Mytree>,Predicate>(_InIt,_InIt,_Pr)' being compiled 1> with 1> [ 1> _InIt=std::_Tree_const_iterator<std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>>, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> Predicate=bool (__thiscall Hangman::* )(char), 1> _Pr=bool (__thiscall Hangman::* )(char) 1> ] utils.h(16) : see reference to function template instantiation 'std::set<_Kty> detail::findAll_if_rec<result_t,Predicate>(std::_Tree_const_iterator<_Mytree>,std::_Tree_const_iterator<_Mytree>,Predicate,std::set<_Kty>)' being compiled 1> with 1> [ 1> _Kty=char, 1> result_t=char, 1> Predicate=bool (__thiscall Hangman::* )(char), 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>> 1> ] hangman.cpp(103) : see reference to function template instantiation 'std::set<_Kty> Utils::findAll_if<char,bool(__thiscall Hangman::* )(char)>(std::_Tree_const_iterator<_Mytree>,std::_Tree_const_iterator<_Mytree>,Predicate)' being compiled 1> with 1> [ 1> _Kty=char, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> Predicate=bool (__thiscall Hangman::* )(char) 1> ]

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  • How can I make the storage of C++ lambda objects more efficient?

    - by Peter Ruderman
    I've been thinking about storing C++ lambda's lately. The standard advice you see on the Internet is to store the lambda in a std::function object. However, none of this advice ever considers the storage implications. It occurred to me that there must be some seriously black voodoo going on behind the scenes to make this work. Consider the following class that stores an integer value: class Simple { public: Simple( int value ) { puts( "Constructing simple!" ); this->value = value; } Simple( const Simple& rhs ) { puts( "Copying simple!" ); this->value = rhs.value; } Simple( Simple&& rhs ) { puts( "Moving simple!" ); this->value = rhs.value; } ~Simple() { puts( "Destroying simple!" ); } int Get() const { return this->value; } private: int value; }; Now, consider this simple program: int main() { Simple test( 5 ); std::function<int ()> f = [test] () { return test.Get(); }; printf( "%d\n", f() ); } This is the output I would hope to see from this program: Constructing simple! Copying simple! Moving simple! Destroying simple! 5 Destroying simple! Destroying simple! First, we create the value test. We create a local copy on the stack for the temporary lambda object. We then move the temporary lambda object into memory allocated by std::function. We destroy the temporary lambda. We print our output. We destroy the std::function. And finally, we destroy the test object. Needless to say, this is not what I see. When I compile this on Visual C++ 2010 (release or debug mode), I get this output: Constructing simple! Copying simple! Copying simple! Copying simple! Copying simple! Destroying simple! Destroying simple! Destroying simple! 5 Destroying simple! Destroying simple! Holy crap that's inefficient! Not only did the compiler fail to use my move constructor, but it generated and destroyed two apparently superfluous copies of the lambda during the assignment. So, here finally are the questions: (1) Is all this copying really necessary? (2) Is there some way to coerce the compiler into generating better code? Thanks for reading!

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  • C Language preprocessing doubt

    - by khanna_param
    Hi, There are different kind of macros in C language, nested macro is one of them. Considering a program with the following macro define HYPE(x,y) (SQUR(x)+SQUR(y)) define SQUR(x) (x*x) using this we can successfully complile to get the result. My question:- As we all know the C preprocessor replaces all the occurrence of the identifiers with the replacement-string. Considering the above example i would like to know how many times the C compiler traverses the program to replace the macro with the replacement values. I assume it cannot be done in one go. Thanks.

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  • RadioGroup onCheckedChanged function won't fire

    - by user1758088
    First time/long time. My app keeps track of restaurant servers' shift sales to help them budget. In the activity that displays past shifts, I've created a RadioGroup under the ListView so the server can choose lunch, dinner, or both. I've implemented RadioGroup.onCheckedChangeListener, but onCheckChanged never gets called. I also tried an anonymous inner class as listener, same result. I tried to copy/modify code from this answer: http://stackoverflow.com/a/9595528 ...but when I added the @Override to the callback function, the Eclipse compiler gave me an error (not warning) that the method must override a superclass, and the quick fix was to remove the override. I'm pretty sure the signatures are correct, as they were made with Eclipse's autocomplete and implement methods facilities. I then followed instructions to move my java compiler from 1.5 to 1.6, and none of the above listed behavior seemed to change. Here's the code I thing is relavent: public class DataActivity extends ListActivity implements OnCheckedChangeListener{ RadioButton rbBoth; RadioButton rbDinnerOnly; RadioButton rbLunchOnly; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.database); ... final RadioGroup rgGroup = (RadioGroup)findViewById(R.id.DataRadioGroup); rbBoth = (RadioButton)findViewById(R.id.RadioBoth); rbDinnerOnly = (RadioButton)findViewById(R.id.RadioDinnerOnly); rbLunchOnly = (RadioButton)findViewById(R.id.RadioLunchOnly); rgGroup.setOnCheckedChangeListener(this); populateAllShifts(); } ... public void onCheckedChanged(RadioGroup group, int checkedId) { rbLunchOnly.setText("Click!"); Toast.makeText(getApplicationContext(), "Lunch Only", Toast.LENGTH_LONG).show(); if(group.getCheckedRadioButtonId() == R.id.RadioBoth){ populateAllShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioLunchOnly){ populatLunchShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioDinnerOnly){ populateDinnerShifts(); return; } } There is a ListView in this class with a custom adapter, but if my understanding and my XML are correct, the RadioGroup should be outside of the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/llDataLayout" android:weightSum="5" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_weight="4" android:layout_width="fill_parent" android:id="@android:id/list" android:layout_height="wrap_content"></ListView> <RadioGroup android:layout_weight="1" android:id="@+id/DataRadioGroup" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <RadioButton android:text="Lunch and Dinner" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioBoth"/> <RadioButton android:text="Dinner Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioDinnerOnly"/> <RadioButton android:text="Lunch Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioLunchOnly"/> </RadioGroup> </LinearLayout> Any ideas out there?

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  • c++ protected pointer member to the same class and access privileges

    - by aajmakin
    Hi, Example code is included at the bottom of the message. I'm puzzled about the protected access specifier in a class. I have define a class node which has a protected string member name string name; and a vector of node pointers vector args; Before I thought that a member function of node could not do args[0]-name but a program that does just this does compile and run. However, now I would like to inherit this class and access the name field in one of the args array pointers from this derived class args[0]-name but this does not compile. When I compile the example code below with the commented sections uncommented, the compiler reports: Compiler output: g++ test.cc -o test test.cc: In member function 'void foo::newnode::print_args2()': test.cc:22: error: 'std::string foo::node::name' is protected test.cc:61: error: within this context Compilation exited abnormally with code 1 at Thu Jun 17 12:40:12 Questions: Why can I access the name field of the node pointers in args in class node, because this is what I would excpect from a similarly defined private field in Java. How can I access those fields from the derived class. Example code: #include <iostream> #include <vector> using namespace std; namespace foo { class node; typedef std::vector<node*> nodes; class node { public: node (string _name); void print_args (); void add_node (node* a); protected: nodes args; string name; }; } foo::node::node (string _name) : args(0) { name = _name; } void foo::node::add_node (node* a) { args.push_back(a); } void foo::node::print_args () { for (int i = 0; i < args.size(); i++) { cout << "node " << i << ": " << args[i]->name << endl; } } // namespace foo // { // class newnode : public node // { // public: // newnode (string _name) : node(_name) {} // void print_args2 (); // protected: // }; // } // void foo::newnode::print_args2 () // { // for (int i = 0; i < args.size(); i++) // { // cout << "node " << i << ": " << args[i]->name << endl; // } // } int main (int argc, char** argv) { foo::node a ("a"); foo::node b ("b"); foo::node c ("c"); a.add_node (&b); a.add_node (&c); a.print_args (); // foo::newnode newa ("newa"); // foo::newnode newb ("newb"); // foo::newnode newc ("newc"); // newa.add_node (&newb); // newa.add_node (&newc); // newa.print_args2 (); return 0; }

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  • Dynamic JSON Parsing in .NET with JsonValue

    - by Rick Strahl
    So System.Json has been around for a while in Silverlight, but it's relatively new for the desktop .NET framework and now moving into the lime-light with the pending release of ASP.NET Web API which is bringing a ton of attention to server side JSON usage. The JsonValue, JsonObject and JsonArray objects are going to be pretty useful for Web API applications as they allow you dynamically create and parse JSON values without explicit .NET types to serialize from or into. But even more so I think JsonValue et al. are going to be very useful when consuming JSON APIs from various services. Yes I know C# is strongly typed, why in the world would you want to use dynamic values? So many times I've needed to retrieve a small morsel of information from a large service JSON response and rather than having to map the entire type structure of what that service returns, JsonValue actually allows me to cherry pick and only work with the values I'm interested in, without having to explicitly create everything up front. With JavaScriptSerializer or DataContractJsonSerializer you always need to have a strong type to de-serialize JSON data into. Wouldn't it be nice if no explicit type was required and you could just parse the JSON directly using a very easy to use object syntax? That's exactly what JsonValue, JsonObject and JsonArray accomplish using a JSON parser and some sweet use of dynamic sauce to make it easy to access in code. Creating JSON on the fly with JsonValue Let's start with creating JSON on the fly. It's super easy to create a dynamic object structure. JsonValue uses the dynamic  keyword extensively to make it intuitive to create object structures and turn them into JSON via dynamic object syntax. Here's an example of creating a music album structure with child songs using JsonValue:[TestMethod] public void JsonValueOutputTest() { // strong type instance var jsonObject = new JsonObject(); // dynamic expando instance you can add properties to dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; album.Artist = "AC/DC"; album.YearReleased = 1977; album.Songs = new JsonArray() as dynamic; dynamic song = new JsonObject(); song.SongName = "Dirty Deeds Done Dirt Cheap"; song.SongLength = "4:11"; album.Songs.Add(song); song = new JsonObject(); song.SongName = "Love at First Feel"; song.SongLength = "3:10"; album.Songs.Add(song); Console.WriteLine(album.ToString()); } This produces proper JSON just as you would expect: {"AlbumName":"Dirty Deeds Done Dirt Cheap","Artist":"AC\/DC","YearReleased":1977,"Songs":[{"SongName":"Dirty Deeds Done Dirt Cheap","SongLength":"4:11"},{"SongName":"Love at First Feel","SongLength":"3:10"}]} The important thing about this code is that there's no explicitly type that is used for holding the values to serialize to JSON. I am essentially creating this value structure on the fly by adding properties and then serialize it to JSON. This means this code can be entirely driven at runtime without compile time restraints of structure for the JSON output. Here I use JsonObject() to create a new object and immediately cast it to dynamic. JsonObject() is kind of similar in behavior to ExpandoObject in that it allows you to add properties by simply assigning to them. Internally, JsonValue/JsonObject these values are stored in pseudo collections of key value pairs that are exposed as properties through the DynamicObject functionality in .NET. The syntax gets a little tedious only if you need to create child objects or arrays that have to be explicitly defined first. Other than that the syntax looks like normal object access sytnax. Always remember though these values are dynamic - which means no Intellisense and no compiler type checking. It's up to you to ensure that the values you create are accessed consistently and without typos in your code. Note that you can also access the JsonValue instance directly and get access to the underlying type. This means you can assign properties by string, which can be useful for fully data driven JSON generation from other structures. Below you can see both styles of access next to each other:// strong type instance var jsonObject = new JsonObject(); // you can explicitly add values here jsonObject.Add("Entered", DateTime.Now); // expando style instance you can just 'use' properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; JsonValue internally stores properties keys and values in collections and you can iterate over them at runtime. You can also manipulate the collections if you need to to get the object structure to look exactly like you want. Again, if you've used ExpandoObject before JsonObject/Value are very similar in the behavior of the structure. Reading JSON strings into JsonValue The JsonValue structure supports importing JSON via the Parse() and Load() methods which can read JSON data from a string or various streams respectively. Essentially JsonValue includes the core JSON parsing to turn a JSON string into a collection of JsonValue objects that can be then referenced using familiar dynamic object syntax. Here's a simple example:[TestMethod] public void JsonValueParsingTest() { var jsonString = @"{""Name"":""Rick"",""Company"":""West Wind"",""Entered"":""2012-03-16T00:03:33.245-10:00""}"; dynamic json = JsonValue.Parse(jsonString); // values require casting string name = json.Name; string company = json.Company; DateTime entered = json.Entered; Assert.AreEqual(name, "Rick"); Assert.AreEqual(company, "West Wind"); } The JSON string represents an object with three properties which is parsed into a JsonValue object and cast to dynamic. Once cast to dynamic I can then go ahead and access the object using familiar object syntax. Note that the actual values - json.Name, json.Company, json.Entered - are actually of type JsonPrimitive and I have to assign them to their appropriate types first before I can do type comparisons. The dynamic properties will automatically cast to the right type expected as long as the compiler can resolve the type of the assignment or usage. The AreEqual() method oesn't as it expects two object instances and comparing json.Company to "West Wind" is comparing two different types (JsonPrimitive to String) which fails. So the intermediary assignment is required to make the test pass. The JSON structure can be much more complex than this simple example. Here's another example of an array of albums serialized to JSON and then parsed through with JsonValue():[TestMethod] public void JsonArrayParsingTest() { var jsonString = @"[ { ""Id"": ""b3ec4e5c"", ""AlbumName"": ""Dirty Deeds Done Dirt Cheap"", ""Artist"": ""AC/DC"", ""YearReleased"": 1977, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/61kTaH-uZBL._AA115_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/B00008BXJ4/ref=as_li_ss_tl?ie=UTF8&tag=westwindtechn-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B00008BXJ4"", ""Songs"": [ { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Dirty Deeds Done Dirt Cheap"", ""SongLength"": ""4:11"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Love at First Feel"", ""SongLength"": ""3:10"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Big Balls"", ""SongLength"": ""2:38"" } ] }, { ""Id"": ""67280fb8"", ""AlbumName"": ""Echoes, Silence, Patience & Grace"", ""Artist"": ""Foo Fighters"", ""YearReleased"": 2007, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/41mtlesQPVL._SL500_AA280_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/B000UFAURI/ref=as_li_ss_tl?ie=UTF8&tag=westwindtechn-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B000UFAURI"", ""Songs"": [ { ""AlbumId"": ""67280fb8"", ""SongName"": ""The Pretender"", ""SongLength"": ""4:29"" }, { ""AlbumId"": ""67280fb8"", ""SongName"": ""Let it Die"", ""SongLength"": ""4:05"" }, { ""AlbumId"": ""67280fb8"", ""SongName"": ""Erase/Replay"", ""SongLength"": ""4:13"" } ] }, { ""Id"": ""7b919432"", ""AlbumName"": ""End of the Silence"", ""Artist"": ""Henry Rollins Band"", ""YearReleased"": 1992, ""Entered"": ""2012-03-16T00:13:12.2800521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/51FO3rb1tuL._SL160_AA160_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/End-Silence-Rollins-Band/dp/B0000040OX/ref=sr_1_5?ie=UTF8&qid=1302232195&sr=8-5"", ""Songs"": [ { ""AlbumId"": ""7b919432"", ""SongName"": ""Low Self Opinion"", ""SongLength"": ""5:24"" }, { ""AlbumId"": ""7b919432"", ""SongName"": ""Grip"", ""SongLength"": ""4:51"" } ] } ]"; dynamic albums = JsonValue.Parse(jsonString); foreach (dynamic album in albums) { Console.WriteLine(album.AlbumName + " (" + album.YearReleased.ToString() + ")"); foreach (dynamic song in album.Songs) { Console.WriteLine("\t" + song.SongName ); } } Console.WriteLine(albums[0].AlbumName); Console.WriteLine(albums[0].Songs[1].SongName);}   It's pretty sweet how easy it becomes to parse even complex JSON and then just run through the object using object syntax, yet without an explicit type in the mix. In fact it looks and feels a lot like if you were using JavaScript to parse through this data, doesn't it? And that's the point…© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  Web Api  JSON   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • "const char *" is incompatible with parameter of type "LPCWSTR" error

    - by N0xus
    I'm trying to incorporate some code from Programming an RTS Game With Direct3D into my game. Before anyone says it, I know the book is kinda old, but it's the particle effects system he creates that I'm trying to use. With his shader class, he intialise it thusly: void SHADER::Init(IDirect3DDevice9 *Dev, const char fName[], int typ) { m_pDevice = Dev; m_type = typ; if(m_pDevice == NULL)return; // Assemble and set the pixel or vertex shader HRESULT hRes; LPD3DXBUFFER Code = NULL; LPD3DXBUFFER ErrorMsgs = NULL; if(m_type == PIXEL_SHADER) hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "ps_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); else hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "vs_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); } How ever, this generates the following error: Error 1 error C2664: 'D3DXCompileShaderFromFileW' : cannot convert parameter 1 from 'const char []' to 'LPCWSTR' The compiler states the issue is with fName in the D3DXCompileShaderFromFile line. I know this has something to do with the character set, and my program was already running with a Unicode Character set on the go. I read that to solve the above problem, I need to switch to a multi-byte character set. But, if I do that, I get other errors in my code, like so: Error 2 error C2664: 'D3DXCreateEffectFromFileA' : cannot convert parameter 2 from 'const wchar_t *' to 'LPCSTR' With it being accredited to the following line of code: if(FAILED(D3DXCreateEffectFromFile(m_pD3DDevice9,effectFileName.c_str(),NULL,NULL,0,NULL,&m_pCurrentEffect,&pErrorBuffer))) This if is nested within another if statement checking my effectmap list. Though it is the FAILED word with the red line. Like wise I get the another error with the following line of code: wstring effectFileName = TEXT("Sky.fx"); With the error message being: Error 1 error C2440: 'initializing' : cannot convert from 'const char [7]' to 'std::basic_string<_Elem,_Traits,_Ax' If I change it back to a Uni code character set, I get the original (fewer) errors. Leaving as a multi-byte, I get more errors. Does anyone know of a way I can fix this issue?

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  • Back to Basics: When does a .NET Assembly Dependency get loaded

    - by Rick Strahl
    When we work on typical day to day applications, it's easy to forget some of the core features of the .NET framework. For me personally it's been a long time since I've learned about some of the underlying CLR system level services even though I rely on them on a daily basis. I often think only about high level application constructs and/or high level framework functionality, but the low level stuff is often just taken for granted. Over the last week at DevConnections I had all sorts of low level discussions with other developers about the inner workings of this or that technology (especially in light of my Low Level ASP.NET Architecture talk and the Razor Hosting talk). One topic that came up a couple of times and ended up a point of confusion even amongst some seasoned developers (including some folks from Microsoft <snicker>) is when assemblies actually load into a .NET process. There are a number of different ways that assemblies are loaded in .NET. When you create a typical project assemblies usually come from: The Assembly reference list of the top level 'executable' project The Assembly references of referenced projects Dynamically loaded at runtime via AppDomain/Reflection loading In addition .NET automatically loads mscorlib (most of the System namespace) the boot process that hosts the .NET runtime in EXE apps, or some other kind of runtime hosting environment (runtime hosting in servers like IIS, SQL Server or COM Interop). In hosting environments the runtime host may also pre-load a bunch of assemblies on its own (for example the ASP.NET host requires all sorts of assemblies just to run itself, before ever routing into your user specific code). Assembly Loading The most obvious source of loaded assemblies is the top level application's assembly reference list. You can add assembly references to a top level application and those assembly references are then available to the application. In a nutshell, referenced assemblies are not immediately loaded - they are loaded on the fly as needed. So regardless of whether you have an assembly reference in a top level project, or a dependent assembly assemblies typically load on an as needed basis, unless explicitly loaded by user code. The same is true of dependent assemblies. To check this out I ran a simple test: I have a utility assembly Westwind.Utilities which is a general purpose library that can work in any type of project. Due to a couple of small requirements for encoding and a logging piece that allows logging Web content (dependency on HttpContext.Current) this utility library has a dependency on System.Web. Now System.Web is a pretty large assembly and generally you'd want to avoid adding it to a non-Web project if it can be helped. So I created a Console Application that loads my utility library: You can see that the top level Console app a reference to Westwind.Utilities and System.Data (beyond the core .NET libs). The Westwind.Utilities project on the other hand has quite a few dependencies including System.Web. I then add a main program that accesses only a simple utillity method in the Westwind.Utilities library that doesn't require any of the classes that access System.Web: static void Main(string[] args) { Console.WriteLine(StringUtils.NewStringId()); Console.ReadLine(); } StringUtils.NewStringId() calls into Westwind.Utilities, but it doesn't rely on System.Web. Any guesses what the assembly list looks like when I stop the code on the ReadLine() command? I'll wait here while you think about it… … … So, when I stop on ReadLine() and then fire up Process Explorer and check the assembly list I get: We can see here that .NET has not actually loaded any of the dependencies of the Westwind.Utilities assembly. Also not loaded is the top level System.Data reference even though it's in the dependent assembly list of the top level project. Since this particular function I called only uses core System functionality (contained in mscorlib) there's in fact nothing else loaded beyond the main application and my Westwind.Utilities assembly that contains the method accessed. None of the dependencies of Westwind.Utilities loaded. If you were to open the assembly in a disassembler like Reflector or ILSpy, you would however see all the compiled in dependencies. The referenced assemblies are in the dependency list and they are loadable, but they are not immediately loaded by the application. In other words the C# compiler and .NET linker are smart enough to figure out the dependencies based on the code that actually is referenced from your application and any dependencies cascading down into the dependencies from your top level application into the referenced assemblies. In the example above the usage requirement is pretty obvious since I'm only calling a single static method and then exiting the app, but in more complex applications these dependency relationships become very complicated - however it's all taken care of by the compiler and linker figuring out what types and members are actually referenced and including only those assemblies that are in fact referenced in your code or required by any of your dependencies. The good news here is: That if you are referencing an assembly that has a dependency on something like System.Web in a few places that are not actually accessed by any of your code or any dependent assembly code that you are calling, that assembly is never loaded into memory! Some Hosting Environments pre-load Assemblies The load behavior can vary however. In Console and desktop applications we have full control over assembly loading so we see the core CLR behavior. However other environments like ASP.NET for example will preload referenced assemblies explicitly as part of the startup process - primarily to minimize load conflicts. Specifically ASP.NET pre-loads all assemblies referenced in the assembly list and the /bin folder. So in Web applications it definitely pays to minimize your top level assemblies if they are not used. Understanding when Assemblies Load To clarify and see it actually happen what I described in the first example , let's look at a couple of other scenarios. To see assemblies loading at runtime in real time lets create a utility function to print out loaded assemblies to the console: public static void PrintAssemblies() { var assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (var assembly in assemblies) { Console.WriteLine(assembly.GetName()); } } Now let's look at the first scenario where I have class method that references internally uses System.Web. In the first scenario lets add a method to my main program like this: static void Main(string[] args) { Console.WriteLine(StringUtils.NewStringId()); Console.ReadLine(); PrintAssemblies(); } public static void WebLogEntry() { var entry = new WebLogEntry(); entry.UpdateFromRequest(); Console.WriteLine(entry.QueryString); } UpdateFromWebRequest() internally accesses HttpContext.Current to read some information of the ASP.NET Request object so it clearly needs a reference System.Web to work. In this first example, the method that holds the calling code is never called, but exists as a static method that can potentially be called externally at some point. What do you think will happen here with the assembly loading? Will System.Web load in this example? No - it doesn't. Because the WebLogEntry() method is never called by the mainline application (or anywhere else) System.Web is not loaded. .NET dynamically loads assemblies as code that needs it is called. No code references the WebLogEntry() method and so System.Web is never loaded. Next, let's add the call to this method, which should trigger System.Web to be loaded because a dependency exists. Let's change the code to: static void Main(string[] args) { Console.WriteLine(StringUtils.NewStringId()); Console.WriteLine("--- Before:"); PrintAssemblies(); WebLogEntry(); Console.WriteLine("--- After:"); PrintAssemblies(); Console.ReadLine(); } public static void WebLogEntry() { var entry = new WebLogEntry(); entry.UpdateFromRequest(); Console.WriteLine(entry.QueryString); } Looking at the code now, when do you think System.Web will be loaded? Will the before list include it? Yup System.Web gets loaded, but only after it's actually referenced. In fact, just until before the call to UpdateFromRequest() System.Web is not loaded - it only loads when the method is actually called and requires the reference in the executing code. Moral of the Story So what have we learned - or maybe remembered again? Dependent Assembly References are not pre-loaded when an application starts (by default) Dependent Assemblies that are not referenced by executing code are never loaded Dependent Assemblies are just in time loaded when first referenced in code All of this is nothing new - .NET has always worked like this. But it's good to have a refresher now and then and go through the exercise of seeing it work in action. It's not one of those things we think about everyday, and as I found out last week, I couldn't remember exactly how it worked since it's been so long since I've learned about this. And apparently I'm not the only one as several other people I had discussions with in relation to loaded assemblies also didn't recall exactly what should happen or assumed incorrectly that just having a reference automatically loads the assembly. The moral of the story for me is: Trying at all costs to eliminate an assembly reference from a component is not quite as important as it's often made out to be. For example, the Westwind.Utilities module described above has a logging component, including a Web specific logging entry that supports pulling information from the active HTTP Context. Adding that feature requires a reference to System.Web. Should I worry about this in the scope of this library? Probably not, because if I don't use that one class of nearly a hundred, System.Web never gets pulled into the parent process. IOW, System.Web only loads when I use that specific feature and if I am, well I clearly have to be running in a Web environment anyway to use it realistically. The alternative would be considerably uglier: Pulling out the WebLogEntry class and sticking it into another assembly and breaking up the logging code. In this case - definitely not worth it. So, .NET definitely goes through some pretty nifty optimizations to ensure that it loads only what it needs and in most cases you can just rely on .NET to do the right thing. Sometimes though assembly loading can go wrong (especially when signed and versioned local assemblies are involved), but that's subject for a whole other post…© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  CSharp   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Joins in LINQ to SQL

    - by rajbk
    The following post shows how to write different types of joins in LINQ to SQL. I am using the Northwind database and LINQ to SQL for these examples. NorthwindDataContext dataContext = new NorthwindDataContext(); Inner Join var q1 = from c in dataContext.Customers join o in dataContext.Orders on c.CustomerID equals o.CustomerID select new { c.CustomerID, c.ContactName, o.OrderID, o.OrderDate }; SELECT [t0].[CustomerID], [t0].[ContactName], [t1].[OrderID], [t1].[OrderDate]FROM [dbo].[Customers] AS [t0]INNER JOIN [dbo].[Orders] AS [t1] ON [t0].[CustomerID] = [t1].[CustomerID] Left Join var q2 = from c in dataContext.Customers join o in dataContext.Orders on c.CustomerID equals o.CustomerID into g from a in g.DefaultIfEmpty() select new { c.CustomerID, c.ContactName, a.OrderID, a.OrderDate }; SELECT [t0].[CustomerID], [t0].[ContactName], [t1].[OrderID] AS [OrderID], [t1].[OrderDate] AS [OrderDate]FROM [dbo].[Customers] AS [t0]LEFT OUTER JOIN [dbo].[Orders] AS [t1] ON [t0].[CustomerID] = [t1].[CustomerID] Inner Join on multiple //We mark our anonymous type properties as a and b otherwise//we get the compiler error "Type inferencce failed in the call to 'Join’var q3 = from c in dataContext.Customers join o in dataContext.Orders on new { a = c.CustomerID, b = c.Country } equals new { a = o.CustomerID, b = "USA" } select new { c.CustomerID, c.ContactName, o.OrderID, o.OrderDate }; SELECT [t0].[CustomerID], [t0].[ContactName], [t1].[OrderID], [t1].[OrderDate]FROM [dbo].[Customers] AS [t0]INNER JOIN [dbo].[Orders] AS [t1] ON ([t0].[CustomerID] = [t1].[CustomerID]) AND ([t0].[Country] = @p0) Inner Join on multiple with ‘OR’ clause var q4 = from c in dataContext.Customers from o in dataContext.Orders.Where(a => a.CustomerID == c.CustomerID || c.Country == "USA") select new { c.CustomerID, c.ContactName, o.OrderID, o.OrderDate }; SELECT [t0].[CustomerID], [t0].[ContactName], [t1].[OrderID], [t1].[OrderDate]FROM [dbo].[Customers] AS [t0], [dbo].[Orders] AS [t1]WHERE ([t1].[CustomerID] = [t0].[CustomerID]) OR ([t0].[Country] = @p0) Left Join on multiple with ‘OR’ clause var q5 = from c in dataContext.Customers from o in dataContext.Orders.Where(a => a.CustomerID == c.CustomerID || c.Country == "USA").DefaultIfEmpty() select new { c.CustomerID, c.ContactName, o.OrderID, o.OrderDate }; SELECT [t0].[CustomerID], [t0].[ContactName], [t1].[OrderID] AS [OrderID], [t1].[OrderDate] AS [OrderDate]FROM [dbo].[Customers] AS [t0]LEFT OUTER JOIN [dbo].[Orders] AS [t1] ON ([t1].[CustomerID] = [t0].[CustomerID]) OR ([t0].[Country] = @p0)

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  • Differences in cg shader code for OpenGL vs. for DirectX?

    - by Cray
    I have been trying to use an existing library that automatically generates shaders (Hydrax plugin for Ogre3D). These shaders are used to render water and somewhat involved, but are not extremely complicated. However there seems to be some differences in how the cg shaders are handled by OpenGL and DirectX, more specifically, I am pretty sure that the author of the library only has debugged all the shaders for DirectX, and they work flawlessly there, but not so in OpenGL. There are no compiler errors, but the result just doesn't look the same. (And I have to run the library in OpenGL.) Isn't cg supposed to be a language that can freely use the exact same code for both platforms? Are there any specific known caveats one should know about when using the same code for them? Are there any fast ways to find what parts of the code work differently? (I am pretty sure that the shaders are the problem. Otherwise Ogre3D has great support for both problems, and everything is abstracted away nicely. Other shaders work in OpenGL, etc...)

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  • What's wrong with cplusplus.com?

    - by Kerrek SB
    This is perhaps not a perfectly suitable forum for this question, but let me give it a shot, at the risk of being moved away. There are several references for the C++ standard library, including the invaluable ISO standard, MSDN, IBM, cppreference, and cplusplus. Personally, when writing C++ I need a reference that has quick random access, short load times and usage examples, and I've been finding cplusplus.com pretty useful. However, I've been hearing negative opinions about that website frequently here on SO, so I would like to get specific: What are the errors, misconceptions or bad pieces of advice given by cplusplus.com? What are the risks of using it to make coding decisions? Let me add this point: I want to be able to answer questions here on SO with accurate quotes of the standard, and thus I would like to post immediately-usable links, and cplusplus.com would have been my choice site were it not for this issue. Update: There have been many great responses, and I have seriously changed my view on cplusplus.com. I'd like to list a few choice results here; feel free to suggest more (and keep posting answers). As of June 29, 2011: Incorrect description of some algorithms (e.g. remove). Information about the behaviour of functions is sometimes incorrect (atoi), fails to mention special cases (strncpy), or omits vital information (iterator invalidation). Examples contain deprecated code (#include style). Inexact terminology is doing a disservice to learners and the general community ("STL", "compiler" vs "toolchain"). Incorrect and misleading description of the typeid keyword.

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  • ASP.NET MVC localization DisplayNameAttribute alternatives: a good way

    - by Brian Schroer
    The ASP.NET MVC HTML helper methods like .LabelFor and .EditorFor use model metadata to autogenerate labels for model properties. By default it uses the property name for the label text, but if that’s not appropriate, you can use a DisplayName attribute to specify the desired label text: [DisplayName("Remember me?")] public bool RememberMe { get; set; } I’m working on a multi-language web site, so the labels need to be localized. I tried pointing the DisplayName attribute to a resource string: [DisplayName(MyResource.RememberMe)] public bool RememberMe { get; set; } …but that results in the compiler error "An attribute argument must be a constant expression, typeof expression or array creation expression of an attribute parameter type”. I got around this by creating a custom LocalizedDisplayNameAttribute class that inherits from DisplayNameAttribute: 1: public class LocalizedDisplayNameAttribute : DisplayNameAttribute 2: { 3: public LocalizedDisplayNameAttribute(string resourceKey) 4: { 5: ResourceKey = resourceKey; 6: } 7:   8: public override string DisplayName 9: { 10: get 11: { 12: string displayName = MyResource.ResourceManager.GetString(ResourceKey); 13:   14: return string.IsNullOrEmpty(displayName) 15: ? string.Format("[[{0}]]", ResourceKey) 16: : displayName; 17: } 18: } 19:   20: private string ResourceKey { get; set; } 21: } Instead of a display string, it takes a constructor argument of a resource key. The DisplayName method is overridden to get the display string from the resource file (line 12). If the key is not found, I return a formatted string containing the key (e.g. “[[RememberMe]]”) so I can tell by looking at my web pages which resource keys I haven’t defined yet (line 15). The usage of my custom attribute in the model looks like this: [LocalizedDisplayName("RememberMe")] public bool RememberMe { get; set; } That was my first attempt at localized display names, and it’s a technique that I still use in some cases, but in my next post I’ll talk about the method that I now prefer, a custom DataAnnotationsModelMetadataProvider class…

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  • Java Spotlight Episode 150: James Gosling on Java

    - by Roger Brinkley
    Interview with James Gosling, father of Java and Java Champion, on the history of Java, his work at Liquid Robotics, Netbeans, the future of Java and what he sees as the next revolutionary trend in the computer industry. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link: Java Spotlight Podcast in iTunes. Show Notes Feature Interview James Gosling received a BSc in Computer Science from the University of Calgary, Canada in 1977. He received a PhD in Computer Science from Carnegie-Mellon University in 1983. The title of his thesis was "The Algebraic Manipulation of Constraints". He spent many years as a VP & Fellow at Sun Microsystems. He has built satellite data acquisition systems, a multiprocessor version of Unix, several compilers, mail systems and window managers. He has also built a WYSIWYG text editor, a constraint based drawing editor and a text editor called `Emacs' for Unix systems. At Sun his early activity was as lead engineer of the NeWS window system. He did the original design of the Java programming language and implemented its original compiler and virtual machine. He has been a contributor to the Real-Time Specification for Java, and a researcher at Sun labs where his primary interest was software development tools.     He then was the Chief Technology Officer of Sun's Developer Products Group and the CTO of Sun's Client Software Group. He briefly worked for Oracle after the acquisition of Sun. After a year off, he spent some time at Google and is now the chief software architect at Liquid Robotics where he spends his time writing software for the Waveglider, an autonomous ocean-going robot.

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  • Visual Studio 2008 Crashes When Adding Custom Pipeline Components to Toolbox

    - by Sean Feldman
    I have run into this issue trying to add custom pipeline component to toolbox. The only way (I know about) to add a custom pipeline component to a customized pipeline is using the visual designer. In order to do that you have to have components on toolbox. This was a bit frustrating. Google has brought one result which was exactly what I needed. One of the comments had another link, to the similar issue, but this time with a different title: Hotfix for BizTalk 2009 and Visual Studio 2008. I followed the link, installed hotfix, and it worked. Oh, yes, you have to reboot your machine for hotfix to work completely (this is where I spent some time pulling my hair out and asking why hotfix didn’t work?!). Once this is done, you are good to go. Among other things, this hotfix deals with BizTalk project references to each other and items not being updated (like distinguished fields in schemas project not reflected in orchestrations project). Here’s the full list: * The orchestrations in the referenced BizTalk project may show compiler warnings. * The changes that are made to the referenced BizTalk project are not propagated on to the referencing project. * When you edit the orchestrations of the referenced project, XLANG errors are thrown. These errors may disappear after the orchestrations are saved and recompiled. * After you deploy the referencing project, the local copies of the referenced project’s binaries are deleted. * After you deploy the referencing project, various errors or warnings occur in Orchestration Designer.

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  • When SharePoint Designer has its own designs

    - by PeterBrunone
    Recently, a colleague came to me with a simple task and an inscrutable error.  He just wanted to populate a text field with a querystring value.  If you've ever done this in SPD, you know it's fairly simple:  create a parameter, map it to a querystring value, and then use the resulting parameter name in your form field. Having done so, however, he was told the following by the ASP.NET "yellow barf page": The 'Text' property of 'asp:TextBox' does not allow child objects. As it turns out, he had done everything correctly.  The problem was that SharePoint Designer had decided the best place for his FieldDescription control was INSIDE the TextBox control.  Obviously the compiler doesn't know what to do with that.  When the FieldDescription was moved to a less obtrusive location, everything worked as expected.The moral of the story is, as always, don't trust what any WYSIWYG tool gives you.  If it looks great, then fine.  However, if there's a problem, remember that Design mode was written by human beings who make mistakes... just like the rest of us.Take THAT, Skynet.

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  • Using old code on new version of Visual Studio [migrated]

    - by Tu Tran
    I have a project which was started from 90s in C/C++. Therefore, it contains many old coding styles such as K&R-style function declaration, obsolete function, ... The project works fine in Visual Studio 2008, but now I want to use it in the new version of Visual Studio (specifically VS 2010) because we have other projects in Visual Studio 2010/2012. I don't want to have too many versions of Visual Studio on my machine. When I try to compile the old project, Visual Studio throws too many errors. I can fix all of them but I am scared to edit the source code and I want other people to be able to pen it in the old version of VS too. I want the project to remain backwards compatible with VS. My question is how to use the old code in Visual Studio 2010/2012 without changing the code. Or if necessary how do I just fix a few lines of code, but make sure it won't cause an error if someone else opens that code in the older version of VS. Is there a way to tell newer Visual Studio versions to use older compiler flags or something like that?

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  • CodePlex Daily Summary for Tuesday, September 18, 2012

    CodePlex Daily Summary for Tuesday, September 18, 2012Popular ReleasesfastJSON: v2.0.5: 2.0.5 - fixed number parsing for invariant format - added a test for German locale number testing (,. problems)????????API for .Net SDK: SDK for .Net ??? Release 4: 2012?9?17??? ?????,???????????????。 ?????Release 3??????,???????,???,??? ??????????????????SDK,????????。 ??,??????? That's all.VidCoder: 1.4.0 Beta: First Beta release! Catches up to HandBrake nightlies with SVN 4937. Added PGS (Blu-ray) subtitle support. Additional framerates available: 30, 50, 59.94, 60 Additional sample rates available: 8, 11.025, 12 and 16 kHz Additional higher bitrates available for audio. Same as Source Constant Framerate available. Added Apple TV 3 preset. Added new Bob deinterlacing option. Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will keep running and continue pro...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.01: Stabilization release fixed this issues: Links not worked on FF, Chrome and Safari Modified packaging with own manifest file for install and source package. Moved the user Image on the Login to the left side. Moved h2 font-size to 24px. Note : This release Comes w/o source package about we still work an a solution. Who Needs the Visual Studio source files please go to source and download it from there. Known 16 CSS issues that related to the skin.css. All others are DNN default o...Visual Studio Icon Patcher: Version 1.5.1: This fixes a bug in the 1.5 release where it would crash when no language packs were installed for VS2010.sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.1.0: This release of sheetengine introduces major drawing optimizations. A background canvas is created with the full drawn scenery onto which only the changed parts are redrawn. For example a moving object will cause only its bounding box to be redrawn instead of the full scene. This background canvas is copied to the main canvas in each iteration. For this reason the size of the bounding box of every object needs to be defined and also the width and height of the background canvas. The example...VFPX: Desktop Alerts 1.0.2: This update for the Desktop Alerts contains changes to behavior for setting custom sounds for alerts. I have removed ALERTWAV.TXT from the project, and also removed DA_DEFAULTSOUND from the VFPALERT.H file. The AlertManager class and Alert class both have a "default" cSound of ADDBS(JUSTPATH(_VFP.ServerName))+"alert.wav" --- so, as long as you distribute a sound file with the file name "alert.wav" along with the EXE, that file will be used. You can set your own sound file globally by setti...MCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...MPC-BE: Media Player Classic BE 1.0.1.0 build 1122: MPC-BE is a free and open source audio and video player for Windows. MPC-BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. Supported Operating Systems: Windows XP SP2, Vista, 7 32bit/64bit System Requirements: An SSE capable CPU The latest DirectX 9.0c runtime (June 2010). Install it regardless of the operating system, they all need it. Web installer: http://www.micro...Preactor Object Model: Visual Studio Template .NET 3.5: Visual Studio Template with all the necessary files to get started with POM. You will still need to Get the Preactor.ObjectModel and Preactor.ObjectModleExtensions libraries from Nuget though. You will also need to sign with assembly with a strong name key.Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)myCollections: Version 2.3.0.0: New in this version : Added TheGamesDB.net API for games and nds Added Fast search options Added order by Artist/Album for music Fixed several provider Performance improvement New Splash Screen BugFixingMicrosoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...F# 3.0 Sample Pack: FSharp 3.0 Sample Pack for Visual Studio 2012 RTM: F# 3.0 Sample Pack for Visual Studio 2012 RTMANPR MX: ANPR_MX Release 1: ANPR MX Release 1 Features: Correctly detects plate area for the average North American plate. (It won't work for the "European" plate size.) Provides potential values for the recognized plate. Allows images 800x600 and below (.jpg / .png). The example requires the VC 10 runtime & .NET 4 Framework to be already installed. The Source code project was made on Visual Studio 2010.Cocktail: Cocktail v1.0.1: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Express 6.1.8.1 Included in the Cocktail download, DevForce Express requires registration) Important: Install DevForce after all other components. Download contentsDebug and release assemblies API documentation Source code License.txt Re...weber: weber v0.1: first release, creates a basic browser shell and allows user to navigate to web sites.New Projects.NET Code Editor & Compiler Component: .Net compiler component with integrated advanced text box, VisualStudio like highlightning, ability to intercept and show StandardOutput strings.NET Plugin Manager: Provides agnostic functionality for tiered plugin loading, unloading, and plugin collection management.Amazon Control Panel v2: Amazon Control Panel is a application that lets you control you Amazon Seller Central account using the Amazon MWS (Merchant Web Service) API.AutoSPSourceBuilder: AutoSPSourceBuilder: a utility for automatically building a SharePoint 2010 or 2013 install source including service packs, language packs & cumulative updates.CAOS: RBAC acess controllChat Forum: An Internet  forum,  or message  board,  is  an online discussion  site conversations  in  the  form  of  posted  messages.CRM 2011 - Many-To-Many Relationship Entity View: This Silverlight Web Resource for CRM 2011 will allow user to see N:N relationship entity data from single place.dardasim: dardasim gil and lior Tel Cabir DolphinsDBAManage: ???????ERP??,????!DimDate Generator: A SSIS project for generation a data dimansion table and data.DNL: eine grße .net bibliothek für entwicklerDouban FM for Metro: A music radio client for http://douban.fm running on Windows 8 / WinRTExtended WPF Control: Extended WPF Control for research and learning.FizzBuzzDaveC: Implements the classic FizzBuzz programmine exercise.HamStart: Nothing for now...Infopath XSN Modifier: A tool for editing the dataconnections of Infopath.KH Picture Resizer: Picture Resizer ermöglicht es Bilder per Drag and Dop zu verkleinern. Das Program wurde in C# geschrieben und nutzt Windows Forms.Korean String Extension for .NET: ?? ??? ??? ????? ???? string??? ??? ????? Extension library for "string" class that enhances "Hangul Jamo system" features Lucky Loot - Tattoo Shop Management Application: Lucky Loot - Tattoo Shop Management Application Por: Eric Gabriel Rodrigues Castoldi Objetivo: Trabalho de Conclusão de Curso de Sistemas de InformaçãoMagnOS - C# Cosmos Operating System: MagnOS is an Open Source operating system, made to learn how to make operating systems with Cosmos.Móa mày: Project m?iOData Samples: A collection of samples demonstrating solutions and functionality in WCF Data Services, ODataLib and EdmLib.Online Image Editor: Online Photo CanvasOptimuss Administración: La mejor aplicación de Gestión y Control EscolarOptimuss Obelix: La mejor aplicación de Gestión y Control EscolarPersonal Website: My personal websitePlanisoft: Proyecto de Planilla para clinica los fresnosPROYECTODT: ..................................................................................................................PtLibrary: PtLibrary stands for Peter Thönell's Delphi library. PtSettings and PtSettingsGUI make the management and use of settings extremely easy and powerful.RTS WebServer: A small lightweight, modern and fast webserver (template). with in the feature the newest technologies like SPDY and websocketsStandards: Standards is an Intranet application (using Windows authentication) designed to document and manage company standards. It is written in C#/MVC 4.Truttle OS: This is an OS I made with CosmosWfp System: zdgdsfgdsfgzpo: projekt na zaliczenie zpo???: ???

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  • Solaris X86 64-bit Assembly Programming

    - by danx
    Solaris X86 64-bit Assembly Programming This is a simple example on writing, compiling, and debugging Solaris 64-bit x86 assembly language with a C program. This is also referred to as "AMD64" assembly. The term "AMD64" is used in an inclusive sense to refer to all X86 64-bit processors, whether AMD Opteron family or Intel 64 processor family. Both run Solaris x86. I'm keeping this example simple mainly to illustrate how everything comes together—compiler, assembler, linker, and debugger when using assembly language. The example I'm using here is a C program that calls an assembly language program passing a C string. The assembly language program takes the C string and calls printf() with it to print the string. AMD64 Register Usage But first let's review the use of AMD64 registers. AMD64 has several 64-bit registers, some special purpose (such as the stack pointer) and others general purpose. By convention, Solaris follows the AMD64 ABI in register usage, which is the same used by Linux, but different from Microsoft Windows in usage (such as which registers are used to pass parameters). This blog will only discuss conventions for Linux and Solaris. The following chart shows how AMD64 registers are used. The first six parameters to a function are passed through registers. If there's more than six parameters, parameter 7 and above are pushed on the stack before calling the function. The stack is also used to save temporary "stack" variables for use by a function. 64-bit Register Usage %rip Instruction Pointer points to the current instruction %rsp Stack Pointer %rbp Frame Pointer (saved stack pointer pointing to parameters on stack) %rdi Function Parameter 1 %rsi Function Parameter 2 %rdx Function Parameter 3 %rcx Function Parameter 4 %r8 Function Parameter 5 %r9 Function Parameter 6 %rax Function return value %r10, %r11 Temporary registers (need not be saved before used) %rbx, %r12, %r13, %r14, %r15 Temporary registers, but must be saved before use and restored before returning from the current function (usually with the push and pop instructions). 32-, 16-, and 8-bit registers To access the lower 32-, 16-, or 8-bits of a 64-bit register use the following: 64-bit register Least significant 32-bits Least significant 16-bits Least significant 8-bits %rax%eax%ax%al %rbx%ebx%bx%bl %rcx%ecx%cx%cl %rdx%edx%dx%dl %rsi%esi%si%sil %rdi%edi%di%axl %rbp%ebp%bp%bp %rsp%esp%sp%spl %r9%r9d%r9w%r9b %r10%r10d%r10w%r10b %r11%r11d%r11w%r11b %r12%r12d%r12w%r12b %r13%r13d%r13w%r13b %r14%r14d%r14w%r14b %r15%r15d%r15w%r15b %r16%r16d%r16w%r16b There's other registers present, such as the 64-bit %mm registers, 128-bit %xmm registers, 256-bit %ymm registers, and 512-bit %zmm registers. Except for %mm registers, these registers may not present on older AMD64 processors. Assembly Source The following is the source for a C program, helloas1.c, that calls an assembly function, hello_asm(). $ cat helloas1.c extern void hello_asm(char *s); int main(void) { hello_asm("Hello, World!"); } The assembly function called above, hello_asm(), is defined below. $ cat helloas2.s /* * helloas2.s * To build: * cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s * cc -m64 -c -o helloas2.o helloas2-cpp.s */ #if defined(lint) || defined(__lint) /* ARGSUSED */ void hello_asm(char *s) { } #else /* lint */ #include <sys/asm_linkage.h> .extern printf ENTRY_NP(hello_asm) // Setup printf parameters on stack mov %rdi, %rsi // P2 (%rsi) is string variable lea .printf_string, %rdi // P1 (%rdi) is printf format string call printf ret SET_SIZE(hello_asm) // Read-only data .text .align 16 .type .printf_string, @object .printf_string: .ascii "The string is: %s.\n\0" #endif /* lint || __lint */ In the assembly source above, the C skeleton code under "#if defined(lint)" is optionally used for lint to check the interfaces with your C program--very useful to catch nasty interface bugs. The "asm_linkage.h" file includes some handy macros useful for assembly, such as ENTRY_NP(), used to define a program entry point, and SET_SIZE(), used to set the function size in the symbol table. The function hello_asm calls C function printf() by passing two parameters, Parameter 1 (P1) is a printf format string, and P2 is a string variable. The function begins by moving %rdi, which contains Parameter 1 (P1) passed hello_asm, to printf()'s P2, %rsi. Then it sets printf's P1, the format string, by loading the address the address of the format string in %rdi, P1. Finally it calls printf. After returning from printf, the hello_asm function returns itself. Larger, more complex assembly functions usually do more setup than the example above. If a function is returning a value, it would set %rax to the return value. Also, it's typical for a function to save the %rbp and %rsp registers of the calling function and to restore these registers before returning. %rsp contains the stack pointer and %rbp contains the frame pointer. Here is the typical function setup and return sequence for a function: ENTRY_NP(sample_assembly_function) push %rbp // save frame pointer on stack mov %rsp, %rbp // save stack pointer in frame pointer xor %rax, %r4ax // set function return value to 0. mov %rbp, %rsp // restore stack pointer pop %rbp // restore frame pointer ret // return to calling function SET_SIZE(sample_assembly_function) Compiling and Running Assembly Use the Solaris cc command to compile both C and assembly source, and to pre-process assembly source. You can also use GNU gcc instead of cc to compile, if you prefer. The "-m64" option tells the compiler to compile in 64-bit address mode (instead of 32-bit). $ cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s $ cc -m64 -c -o helloas2.o helloas2-cpp.s $ cc -m64 -c helloas1.c $ cc -m64 -o hello-asm helloas1.o helloas2.o $ file hello-asm helloas1.o helloas2.o hello-asm: ELF 64-bit LSB executable AMD64 Version 1 [SSE FXSR FPU], dynamically linked, not stripped helloas1.o: ELF 64-bit LSB relocatable AMD64 Version 1 helloas2.o: ELF 64-bit LSB relocatable AMD64 Version 1 $ hello-asm The string is: Hello, World!. Debugging Assembly with MDB MDB is the Solaris system debugger. It can also be used to debug user programs, including assembly and C. The following example runs the above program, hello-asm, under control of the debugger. In the example below I load the program, set a breakpoint at the assembly function hello_asm, display the registers and the first parameter, step through the assembly function, and continue execution. $ mdb hello-asm # Start the debugger > hello_asm:b # Set a breakpoint > ::run # Run the program under the debugger mdb: stop at hello_asm mdb: target stopped at: hello_asm: movq %rdi,%rsi > $C # display function stack ffff80ffbffff6e0 hello_asm() ffff80ffbffff6f0 0x400adc() > $r # display registers %rax = 0x0000000000000000 %r8 = 0x0000000000000000 %rbx = 0xffff80ffbf7f8e70 %r9 = 0x0000000000000000 %rcx = 0x0000000000000000 %r10 = 0x0000000000000000 %rdx = 0xffff80ffbffff718 %r11 = 0xffff80ffbf537db8 %rsi = 0xffff80ffbffff708 %r12 = 0x0000000000000000 %rdi = 0x0000000000400cf8 %r13 = 0x0000000000000000 %r14 = 0x0000000000000000 %r15 = 0x0000000000000000 %cs = 0x0053 %fs = 0x0000 %gs = 0x0000 %ds = 0x0000 %es = 0x0000 %ss = 0x004b %rip = 0x0000000000400c70 hello_asm %rbp = 0xffff80ffbffff6e0 %rsp = 0xffff80ffbffff6c8 %rflags = 0x00000282 id=0 vip=0 vif=0 ac=0 vm=0 rf=0 nt=0 iopl=0x0 status=<of,df,IF,tf,SF,zf,af,pf,cf> %gsbase = 0x0000000000000000 %fsbase = 0xffff80ffbf782a40 %trapno = 0x3 %err = 0x0 > ::dis # disassemble the current instructions hello_asm: movq %rdi,%rsi hello_asm+3: leaq 0x400c90,%rdi hello_asm+0xb: call -0x220 <PLT:printf> hello_asm+0x10: ret 0x400c81: nop 0x400c85: nop 0x400c88: nop 0x400c8c: nop 0x400c90: pushq %rsp 0x400c91: pushq $0x74732065 0x400c96: jb +0x69 <0x400d01> > 0x0000000000400cf8/S # %rdi contains Parameter 1 0x400cf8: Hello, World! > [ # Step and execute 1 instruction mdb: target stopped at: hello_asm+3: leaq 0x400c90,%rdi > [ mdb: target stopped at: hello_asm+0xb: call -0x220 <PLT:printf> > [ The string is: Hello, World!. mdb: target stopped at: hello_asm+0x10: ret > [ mdb: target stopped at: main+0x19: movl $0x0,-0x4(%rbp) > :c # continue program execution mdb: target has terminated > $q # quit the MDB debugger $ In the example above, at the start of function hello_asm(), I display the stack contents with "$C", display the registers contents with "$r", then disassemble the current function with "::dis". The first function parameter, which is a C string, is passed by reference with the string address in %rdi (see the register usage chart above). The address is 0x400cf8, so I print the value of the string with the "/S" MDB command: "0x0000000000400cf8/S". I can also print the contents at an address in several other formats. Here's a few popular formats. For more, see the mdb(1) man page for details. address/S C string address/C ASCII character (1 byte) address/E unsigned decimal (8 bytes) address/U unsigned decimal (4 bytes) address/D signed decimal (4 bytes) address/J hexadecimal (8 bytes) address/X hexadecimal (4 bytes) address/B hexadecimal (1 bytes) address/K pointer in hexadecimal (4 or 8 bytes) address/I disassembled instruction Finally, I step through each machine instruction with the "[" command, which steps over functions. If I wanted to enter a function, I would use the "]" command. Then I continue program execution with ":c", which continues until the program terminates. MDB Basic Cheat Sheet Here's a brief cheat sheet of some of the more common MDB commands useful for assembly debugging. There's an entire set of macros and more powerful commands, especially some for debugging the Solaris kernel, but that's beyond the scope of this example. $C Display function stack with pointers $c Display function stack $e Display external function names $v Display non-zero variables and registers $r Display registers ::fpregs Display floating point (or "media" registers). Includes %st, %xmm, and %ymm registers. ::status Display program status ::run Run the program (followed by optional command line parameters) $q Quit the debugger address:b Set a breakpoint address:d Delete a breakpoint $b Display breakpoints :c Continue program execution after a breakpoint [ Step 1 instruction, but step over function calls ] Step 1 instruction address::dis Disassemble instructions at an address ::events Display events Further Information "Assembly Language Techniques for Oracle Solaris on x86 Platforms" by Paul Lowik (2004). Good tutorial on Solaris x86 optimization with assembly. The Solaris Operating System on x86 Platforms An excellent, detailed tutorial on X86 architecture, with Solaris specifics. By an ex-Sun employee, Frank Hofmann (2005). "AMD64 ABI Features", Solaris 64-bit Developer's Guide contains rules on data types and register usage for Intel 64/AMD64-class processors. (available at docs.oracle.com) Solaris X86 Assembly Language Reference Manual (available at docs.oracle.com) SPARC Assembly Language Reference Manual (available at docs.oracle.com) System V Application Binary Interface (2003) defines the AMD64 ABI for UNIX-class operating systems, including Solaris, Linux, and BSD. Google for it—the original website is gone. cc(1), gcc(1), and mdb(1) man pages.

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  • Teaching high school kids ASP.NET programming

    - by dotneteer
    During the 2011 Microsoft MVP Global Summit, I have been talking to people about teaching kids ASP.NET programming. I want to work with volunteer organizations to provide kids volunteer opportunities while learning technical skills that can be applied elsewhere. The goal is to teach motivated kids enough skill to be productive with no more than 6 hours of instruction. Based on my prior teaching experience of college extension courses and involvement with high school math and science competitions, I think this is quite doable with classic ASP but a challenge with ASP.NET. I don’t want to use ASP because it does not provide a good path into the future. After some considerations, I think this is possible with ASP.NET and here are my thoughts: · Create a framework within ASP.NET for kids programming. · Use existing editor. No extra compiler and intelligence work needed. · Using a subset of C# like a scripting language. Teaches data type, expression, statements, if/for/while/switch blocks and functions. Use existing classes but no class creation and OOP. · Linear rendering model. No complicated life cycle. · Bare-metal html with some MVC style helpers for widget creation; ASP.NET control is optional. I want to teach kids to understand something and avoid black boxes as much as possible. · Use SQL for CRUD with a helper class. Again, I want to teach understanding rather than black boxes. · Provide a template to encourage clean separation of concern. · Provide a conversion utility to convert the code that uses template to ASP.NET MVC. This will allow kids with AP Computer Science knowledge to step up to ASP.NET MVC. Let me know if you have thoughts or can help.

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