Search Results

Search found 3758 results on 151 pages for 'efficient'.

Page 97/151 | < Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >

  • Write data into .txt file created by CFileDialog, in C++

    - by younevertell
    I wanna Write data into .txt file created by CFileDialog, in C++. The problem I am facing is that below codes doesn't work, although there is no build error. The .txt file created by CFileDialog can not be found for some reason. What's wrong the code? what's the efficient way to Write data into .txt file created by CFileDialog, in C++? Thanks CFileDialog dlg(FALSE, NULL, NULL, OFN_OVERWRITEPROMPT, _T("My Data File (*.txt)|*.txt||")); if(dlg.DoModal() != IDOK) return; CString filename = dlg.GetPathName(); ofstream outfile (filename); int mydata = 10; outfile << "my data:" << mydata << endl; outfile.close();

    Read the article

  • Python: Huge file reading by using linecache Vs normal file access open()

    - by user335223
    Hi, I am in a situation where multiple threads reading the same huge file with mutliple file pointers to same file. The file will have atleast 1 million lines. Eachline's length varies from 500 characters to 1500 characters. There won't "write" operations on the file. Each thread will start reading the same file from different lines. Which is the efficient way..? Using the Python's linecache or normal readline() or is there anyother effient way?

    Read the article

  • Theory of Game Interface Design

    - by anon
    Anyone know of a good book on Game Interface Design (not game play mechanics; the actual UI). I'm particular interested in theories of cognition, and how game interfaces are designed to allow the enduser efficient communication with the game (whether it in FPS, RTS, or so on). In a modern game, the amount of information conveyed to the user, the amount of choices the user can make; and the support for the user to make said decisions is simply astounding (think UIs for Starcraft II / WoW). Any insights into this would be greatly appreciated.

    Read the article

  • Facebook user_id as MongoDB BSON ObjectId?

    - by MattDiPasquale
    I'm rebuilding Lovers on Facebook with Sinatra & Redis. I like Redis because it doesn't have the long (12-byte) BSON ObjectIds and I am storing sets of Facebook user_ids for each user. The sets are requests_sent, requests_received, & relationships, and they all contain Facebook user ids. I'm thinking of switching to MongoDB because I want to use it's geospatial indexing. If I do, I'd want to use the FB user ids as the _id field because I want the sets to be small and I want the JSON responses to be small. But, is the BSON ObjectId better (more efficient for MongoDB) to use than just an integer (fb user_id)?

    Read the article

  • How to initialise a STL vector/list with a class without invoking the copy constructor

    - by Warpspace
    I have a C++ program that uses a std::list containing instances of a class. If I call e.g. myList.push_back(MyClass(variable)); it goes through the process of creating a temporary variable, and then immediately copies it to the vector, and afterwards deletes the temporary variable. This is not nearly as efficient as I want, and sucks when you need a deep copy. I would love to have the constructor of my class new something and not have to implement a copy constructor just to allocate my memory for the second time and waste runtime. I'd also rather not have to immediately find the class instance from the vector/list and then manually allocate the memory (or do something horrible like allocate the memory in the copy constructor itself). Is there any way around this (I'm not using Visual Studio BTW)?

    Read the article

  • Prims vs Polys: what are the pros and cons of each?

    - by Richard Inglis
    I've noticed that most 3d gaming/rendering environments represent solids as a mesh of (usually triangular) 3d polygons. However some examples, such as Second Life, or PovRay use solids built from a set of 3d primitives (cube, sphere, cone, torus etc) on which various operations can be performed to create more complex shapes. So my question is: why choose one method over the other for representing 3d data? I can see there might be benefits for complex ray-tracing operations to be able to describe a surface as a single mathematical function (like PovRay does), but SL surely isn't attempting anything so ambitious with their rendering engine. Equally, I can imagine it might be more bandwidth-efficient to serve descriptions of generalised solids instead of arbitrary meshes, but is it really worth the downside that SL suffers from (ie modelling stuff is really hard, and usually the results are ugly) - was this just a bad decision made early in SL's development that they're now stuck with? Or is it an artefact of what's easiest to implement in OpenGL?

    Read the article

  • Writing a PHP web crawler using cron

    - by Horse
    Hi all I have written myself a web crawler using simplehtmldom, and have got the crawl process working quite nicely. It crawls the start page, adds all links into a database table, sets a session pointer, and meta refreshes the page to carry onto the next page. That keeps going until it runs out of links That works fine however obviously the crawl time for larger websites is pretty tedious. I wanted to be able to speed things up a bit though, and possibly make it a cron job. Any ideas on making it as quick and efficient as possible other than setting the memory limit / execution time higher?

    Read the article

  • Database design for a Fantasy league

    - by Samidh T
    Here's the basic schema for my database Table user{ userid numeber primary key, count number } Table player{ pid number primary key, } Table user-player{ userid number primary key foreign key(user), pid number primary key foreign key(player) } Table temp{ pid number primary key, points number } Here's what I intend to do... After every match the temp table is updated which holds the id of players that played the last match and the points they earned. Next run a procedure that will match the pid from temp table with every uid of user-player table having the same pid. add the points from temp table to the count of user table for every matching uid. empty temp table. My questions is considering 200 players and 10000 users,Will this method be efficient? I am going to be using mysql for this.

    Read the article

  • PHP Array Efficiency and Memory Clarification

    - by CogitoErgoSum
    When declaring an Array in PHP, the index's may be created out of order...I.e Array[1] = 1 Array[19] = 2 Array[4] = 3 My question. In creating an array like this, is the length 19 with nulls in between? If I attempted to get Array[3] would it come as undefined or throw an error? Also, how does this affect memory. Would the memory of 3 index's be taken up or 19? Also currently a developer wrote a script with 3 arrays FailedUpdates[] FailedDeletes[] FailedInserts[] Is it more efficient to do it this way, or do it in the case of an associative array controlling several sub arrays "Failures" array(){ ["Updates"] => array(){ [0] => 12 [1] => 41 } ["Deletes"] => array(){ [0] => 122 [1] => 414 [1] => 43 } ["Inserts"] => array(){ [0] => 12 } }

    Read the article

  • How do I create a point system in a Rails app that assigns points to users and non-authenticated-use

    - by codyvbrown
    I'm building a question and answer application on top of twitter and I'm hitting some snags because I'm inevitably dealing with two classes of users: authenticated and non-authenticated. The site enable users to give points to other users, who may or may not be authenticated, and I want to create a site-wide point system where the application stores and displays this information on their profile. I want to save this point data to the user because that would be faster and more efficient but non-authenticated users aren't in our system, we only have the twitter handle. So instead we display the points in our system like this: @points = point.all( :select => "tag, count(*) AS count", # Return tag and count :group => 'tag', # Group by the tag :order => "2 desc", :conditions => {:twitter_handle => params[:username]}) Is there a better way to do this? Is there a better way to associate data with non-authenticated users?

    Read the article

  • NASM: Count how many bits in a 32 Bit number are set to 1.

    - by citronas
    I have a 32 Bit number and want to count know how many bits are 1. I'm thinking of this pseudocode: mov eax, [number] while(eax != 0) { div eax, 2 if(edx == 1) { ecx++; } shr eax, 1 } Is there a more efficient way? I'm using NASM on a x86 processor. (I'm just beginning with assembler, so please do not tell me to use code from extern libraries, because I do not even know how to include them ;) ) (I just found http://stackoverflow.com/questions/109023/best-algorithm-to-count-the-number-of-set-bits-in-a-32-bit-integer which also contains my solution. There are other solutions posted, but unfortunatly I can't seem to figure out, how I would write them in assembler)

    Read the article

  • JPA in distributed Java EE configuration

    - by sof
    Hello, I'm developing a JEE application to run on Glassfish: Database (javaDB, MS SQL, MySQL or Oracle) EJB layer with JPA (Toplink essentials - from Glassfish) for database access JSF/Icefaces based web UI accessing the EJB layer The application will have a lot of concurrent web client, so I want to run it on different physical servers and use a load-balancer. My problem is now how to keep the applications synchronized. I intend to set up multiple servers, each running Glassfish with my EAR app installed. Whenever on one of the servers data is added to or removed from the database (via JPA, no direct SQL queries), this change should be reflected in the JPA layer on the other servers. I've been looking around for solutions to this, but couldn't find anything I really like (the full Toplink from Oracle claims to have a solution, but don't know). Doing a refresh before every access to a JPA entity could work, but is far from efficient. Are there any patterns, libraries, ... that could help here? Thanks a lot!

    Read the article

  • Workstation hardware at does your company buy developers?

    - by Bosh
    I'm curious to know what workstation hardware companies are devoting to you, as a developer -- and how much they're spending. I'd consider this thread a big success if I could shed some light on these questions: Do engineers at big companies use substantially different hardware than engineers at start-ups companies? Does a fresh developer recruit at Google get substantially different hardware from someone in the same position at Microsoft or Yahoo!? Do programmers in more senior positions have more powerful hardware on their desks? Does anyone think faster hardware makes more efficient engineers?

    Read the article

  • Dealing with Windows line-endings in Python

    - by Adam Nelson
    I've got a 700MB XML file coming from a Windows provider. As one might expect, the line endings are '\r\n' (or ^M in vi). What is the most efficient way to deal with this situation aside from getting the supplier to send over '\n' :-) Use os.linesep Use rstrip() (requiring opening the file ... which seems crazy) Using Universal newline support is not standard on my Mac Snow Leopard - so isn't an option. I'm open to anything that requires Python 2.6+ but it needs to work on Snow Leopard and Ubuntu 9.10 with minimal external requirements. I don't mind a small performance penalty but I am looking for the standard best way to deal with this.

    Read the article

  • Android image scaling to support multiple resolutions

    - by tyuo9980
    I've coded my game for 320x480 and I figure that the easiest way to support multiple resolutions is to scale the end image. What are your thoughts on this? Would it be cpu efficient to do it this way? I have all my images placed in the mdpi folder, I'll have it drawn unscaled on the screen onto a buffer, then scale it to fit the screen. all the user inputs will be scaled as well. I have these 2 questions: -How do you draw a bitmap without android automatically scaling it -How do you scale a bitmap?

    Read the article

  • a completely decoupled OO system ?

    - by shrini1000
    To make an OO system as decoupled as possible, I'm thinking of the following approach: 1) we run an RMI/directory like service where objects can register and discover each other. They talk to this service through an interface 2) we run a messaging service to which objects can publish messages, and register subscription callbacks. Again, this happens through interfaces 3) when object A wants to invoke a method on object B, it discovers the target object's unique identity through #1 above, and publishes a message on the message service for object B 4) message services invokes B's callback to give it the message 5) B processes the request and sends the response for A on message service 6) A's callback is called and it gets the response. I feel this system is as decoupled as practically possible, but it has the following problems: 1) communication is typically asynchronous 2) hence it's non real time 3) the system as a whole is less efficient. Are there any other practical problems where this design obviously won't be applicable ? What are your thoughts on this design in general ?

    Read the article

  • Vim: Replacing a line with another one yanked before

    - by duddle
    At least once per day i have the following situation: A: This line should also replace line X ... X: This is line should be replaced I believe that I don't perform that task efficiently. What I do: Go to line A: AG Yank line A: yy Go to line X: XG Paste line A: P Move to old line: j Delete old line: dd This has the additional disadvantage that line X is now in the default register, which is annoying if I find another line that should be replaced with A. Yanking to and pasting from an additional register ("ayy, "aP) makes this simple task even less efficient. My Questions: Did I miss a built-in Vim command to replace a line yanked before? If not, how can I bind my own command that leaves (or restores) the yanked line in the default register?

    Read the article

  • Not compile code blocks when publishing?

    - by Menno Gouw
    I have many lines i just use for debugging and helpers. Is there a way i can mark these so they do not compile when publishing a project but still can use when running/debugging my program within Eclipse? Even better would be to mark a certain field as debug only and discard everything that has to do with that field completely when publishing. I understand this might get one in trouble when using fields like that and using that in critical parts of the code. But i often find myself initializing a lot of debug fields then comment them out which results in errors down the line if i do not comment those out as well. So is there some way to handle this in a better and more efficient way?

    Read the article

  • java statistics collection for performance evaluation

    - by user384706
    What is the most efficient way to collect and report performance statistic analysis from an application? If I have an application that uses a series of network apis, and I want to report statistics at runtime, e.g. Method doA() was called 3 times and consumed on avg 500ms Method doB() was called 5 times and consumed on avg 1200ms etc Then, I thought of using a well defined data structure (of collection) that each thread updates per remote call, and this can be used for the report. But I think that it will make the performance worse, for the time spend for statistics collection. Am I correct? How would I procceed if I used a background thread for this, and the other threads that did the remote calls were unaware of this collection gathering? Thanks

    Read the article

  • The best way to deploy one site for two companies in ColdFusion?

    - by Ofeargall
    My client has multiple companies; different names/logos etc, but all the content on the sites are identical with the exception of said names/logos. In a ColdFusion environment, what would be the best way for me to serve up identical content and swap out the logos/company names on the fly so I can keep everything in one spot? Is this a jQuery solution? regex? Or will ColdFusion enable me to deploy this in an efficient manner based on the url and session variables?

    Read the article

  • Removing unused selectors in a CSS stylesheet?

    - by Legend
    I've been developing a web app for a few weeks now and ended up with about a 1000 lines. I am sure not all the selectors are being used and am trying to clean it up. At the same time, I don't want to do it manually for obvious reasons. Is there a safe and an efficient way to remove unused selectors? For this, am I supposed to navigate the entire website to let it know which selectors are not being used? (I use javascript to add some selectors so these might not show up until a particular usecase is seen)

    Read the article

  • Can I serialize a BitArray to XML?

    - by SimonNet
    Hello I have a business class which I need to serialize to xml. It has a BitArray property. I have decorated it with [XmlAttribute] but the serialization is failing with To be XML serializable, types which inherit from ICollection must have an implementation of Add(System.Boolean) at all levels of their inheritance hierarchy. System.Collections.BitArray does not implement Add(System.Boolean). I am not sure whether its possible to serialize to xml? If not what would be an efficient means of serializing the BitArray Thanks for looking

    Read the article

  • 2 Select or 1 Join query ?

    - by xRobot
    I have 2 tables: book ( id, title, age ) ---- 100 milions of rows author ( id, book_id, name, born ) ---- 10 millions of rows Now, supposing I have a generic id of a book. I need to print this page: Title: mybook authors: Tom, Graham, Luis, Clarke, George So... what is the best way to do this ? 1) Simple join like this: Select book.title, author.name From book, author WHERE ( author.book_id = book.id ) AND ( book.id = 342 ) 2) For avoid the join, I could make 2 simple query: Select title FROM book WHERE id = 342 Select name FROM author WHERE book_id = 342 What is the most efficient way ?

    Read the article

  • building a pairwise matrix in scipy/numpy in Python from dictionaries

    - by user248237
    I have a dictionary whose keys are strings and values are numpy arrays, e.g.: data = {'a': array([1,2,3]), 'b': array([4,5,6]), 'c': array([7,8,9])} I want to compute a statistic between all pairs of values in 'data' and build an n by x matrix that stores the result. Assume that I know the order of the keys, i.e. I have a list of "labels": labels = ['a', 'b', 'c'] What's the most efficient way to compute this matrix? I can compute the statistic for all pairs like this: result = [] for elt1, elt2 in itertools.product(labels, labels): result.append(compute_statistic(data[elt1], data[elt2])) But I want result to be a n by n matrix, corresponding to "labels" by "labels". How can I record the results as this matrix? thanks.

    Read the article

  • How to search for closest value in a lookup table?

    - by CSharperWithJava
    I have a simple one dimmensional array of integer values that represent a physical set of part values I have to work with. I then calculate and ideal value mathematically. How could I write an efficient search algorithm that will find the smallest abosulte difference from my ideal value in the array? The array is predetermined and constant, so it can be sorted however I need. Example Lookup array: 100, 152, 256, 282, 300 Searching for an ideal value of 125 would find 100 in the array, whereas 127 would find 152. The actual lookup array will be about 250 items long and never change.

    Read the article

< Previous Page | 93 94 95 96 97 98 99 100 101 102 103 104  | Next Page >