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  • Some clarification on rvalue references

    - by Dennis Zickefoose
    First: where are std::move and std::forward defined? I know what they do, but I can't find proof that any standard header is required to include them. In gcc44 sometimes std::move is available, and sometimes its not, so a definitive include directive would be useful. When implementing move semantics, the source is presumably left in an undefined state. Should this state necessarily be a valid state for the object? Obviously, you need to be able to call the object's destructor, and be able to assign to it by whatever means the class exposes. But should other operations be valid? I suppose what I'm asking is, if your class guarantees certain invariants, should you strive to enforce those invariants when the user has said they don't care about them anymore? Next: when you don't care about move semantics, are there any limitations that would cause a non-const reference to be preferred over an rvalue reference when dealing with function parameters? void function(T&); over void function(T&&); From a caller's perspective, being able to pass functions temporary values is occasionally useful, so it seems as though one should grant that option whenever it is feasible to do so. And rvalue references are themselves lvalues, so you can't inadvertently call a move-constructor instead of a copy-constructor, or something like that. I don't see a downside, but I'm sure there is one. Which brings me to my final question. You still can not bind temporaries to non-const references. But you can bind them to non-const rvalue references. And you can then pass along that reference as a non-const reference in another function. void function1(int& r) { r++; } void function2(int&& r) { function1(r); } int main() { function1(5); //bad function2(5); //good } Besides the fact that it doesn't do anything, is there anything wrong with that code? My gut says of course not, since changing rvalue references is kind of the whole point to their existence. And if the passed value is legitimately const, the compiler will catch it and yell at you. But by all appearances, this is a runaround of a mechanism that was presumably put in place for a reason, so I'd just like confirmation that I'm not doing anything foolish.

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  • What is the most useful programming language that no one is using?

    - by dbyrne
    What language do you find incredibly useful that no one else seems to care about? I am not looking for the language with the coolest features, but the language that makes you the most productive. I realize that a productive language that no one uses is a bit of an oxymoron. My personal choice would probably be ruby without rails, but I am sure others can come up with some better answers.

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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • What's faster to parse lots of data (5Mb): eval or json?

    - by AlfaTeK
    I want to get, via ajax, a collection of data objects and parse them into JS data. Currently I have 2 choices: - Server returns valid javascript code and then I eval it. - Server returns JSON object and then I eval the json object What is the fastest of these in Firefox? (I only care about the "parsing" performance, not server or data transfer)

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  • list or container O(1)-ish insertion/deletion performance, with array semantics

    - by Chris Kaminski
    I'm looking for a collection that offers list semantics, but also allows array semantics. Say I have a list with the following items: apple orange carrot pear then my container array would: container[0] == apple container[1] == orangle container[2] == carrot Then say I delete the orange element: container[0] == apple container[1] == carrot I don't particularly care if sort order is maintained, I'd just like the array values to function as accelerators to the list items, and I want to collapse gaps in the array without having to do an explicit resizing.

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  • C++ Coding Style Conventions Doc

    - by uray
    I need to write some coding style convention document in C++ for my team, is there any example or reference how such document is made, what should I define? which convention is should be avoided? is there any C++ coding style standard defined somewhere? or care to share some if you have one? *note: I know its been asked many time, but what I need is something like this http://java.sun.com/docs/codeconv/html/CodeConvTOC.doc.html but specifically for C++

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  • Placing an embedded google map marker with Selenium

    - by Isaac
    I have an asp.net website which as part of a wizard uses an embedded google map to select a location by clicking on the map to place a marker. How do I automate this with Selenium? In particular I've tried: ClickAt DoubleClickAt MouseDownAt MouseUpAt In all cases passing the map div id as the locator and "100,100" as the coordinate. I don't care where on the map the marker is placed, as long as I can place that marker.

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  • Rails routes matching query parameters

    - by Harry Wood
    Rails routes are great for matching RESTful style '/' separated bits of a URL, but can I match query parameters in a map.connect config. I want different controllers/actions to be invoked depending on the presence of a parameter after the '?'. I was trying something like this... map.connect "api/my/path?apple=:applecode", :controller = 'apples_controller', :action = 'my_action' map.connect "api/my/path?banana=:bananacode", :controller = 'bananas_controller', :action = 'my_action' For routing purposes I don't care about the value of the parameter, as long as it is available to the controller in the 'params' hash

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  • Invoking a URL - c#

    - by user177883
    I m trying to invoke a URL in C#, I am just interested in invoking, and dont care about response. When i have the following, does it mean that I m invoking the URL? HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);

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  • Implementing the server side of Webhooks

    - by Howiecamp
    If I want to Webhooks-enable a web application (I'm referring to the server-side of things, ie the server where the event happens and the callback is initiated from), are there libraries for this, or is this functionality typically part of the web server stack? Or, am I looking at this incorrectly, and to implement Webhooks I simply code my application to do an HTTP POST callback based on whatever events I care about?

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  • Dictionary with single item

    - by alhazen
    In the case where Dictionary<object, object> myDictionary happens to contain a single item, what is the best way to retrieve the value object (if I don't care about the key) ? if (myDictionary.Count == 1) { // Doesn't work object obj = myDictionary.Values[0]; } Thanks

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  • Help understand difference in sql query

    - by Anil Namde
    Select user_name [User Name], first_name [First Name], last_name [Last Name] Form tab_user ORDER BY user_name Select user_name [User Name], first_name [First Name], last_name [Last Name] Form tab_user ORDER BY User Name Above are the two queries, Is there any difference because of the user_name used instead of User Name Is there something that should be taken care/worried when using something like this.

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  • Mercurial Workflow (Shared Files)

    - by Jake Pearson
    Let's say I have programmers and artists working on a project. The artists have some folders they care about: /Doodles /Images/Jpgs And maybe the programmers have a folder like this: /Code/View/Jpgs What is the best process in Mercurial to keep the 2 Jpgs folders synced? I have used Vault, where you can have 2 or more files/folders linked in a repository so updating one updates another. Is there a way to do the same thing with Mercurial?

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  • Good Haskell coding standards

    - by Alexey Romanov
    Could someone provide a link to a good coding standard for Haskell? I've found this and this, but they are far from comprehensive. Not to mention that the HaskellWiki one includes such "gems" as "use classes with care" and "defining symbolic infix identifiers should be left to library writers only."

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  • How to load image data from resource bitmap file for directshow filter ?

    - by Forrest
    I need put one bitmap image to my directshow filter. Then user can use this bitmap image and do not care where is it. First, I import this bitmap file into resource bundle, and get one IDB_BITMAP1. Then, I need to read this IDB_BITMAP1 using opencv cvLoadImage or some windows image API to load this image into buffer. So question is how to do this ? Or is that possible ? Thanks

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  • What are some good usability guidelines an average developer should follow?

    - by Allain Lalonde
    I'm not a usability specialist, and I really don't care to be one. I just want a small set of rules of thumb that I can follow while coding my User Interfaces so that my product has decent usability. At first I thought that this question would be easy to answer "Use your common sense", but if it's so common among us developers we wouldn't, as a group, have a reputation for our horrible interfaces. Any Suggestions?

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  • Rookie file permissions question

    - by Camran
    What is the ending 'r' for and the leading 'd' for in file permissions on Linux? Example: drwxr-xr-x I know about the user, group, others part, and I know w=write, r=read, x=execute. But I don't know about the leading 'd' and the trailing 'r'. Care to explain? Thanks

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  • Best light weight JavaScript IDE

    - by Superdumbell
    What is a good light weight JavaScript IDE? I don't care too much for the one built into VS because it seams lacking. I've been using 1st JavaScript Editor Pro as a alternative for working with JavaScript but I wanted to see if there is any thing else out there that is better and light weight.

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