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  • Common Live Upgrade problems

    - by user12611829
    As I have worked with customers deploying Live Upgrade in their environments, several problems seem to surface over and over. With this blog article, I will try to collect these troubles, as well as suggest some workarounds. If this sounds like the beginnings of a Wiki, you would be right. At present, there is not enough material for one, so we will use this blog for the time being. I do expect new material to be posted on occasion, so if you wish to bookmark it for future reference, a permanent link can be found here. Live Upgrade copies over ZFS root clone This was introduced in Solaris 10 10/09 (u8) and the root of the problem is a duplicate entry in the source boot environments ICF configuration file. Prior to u8, a ZFS root file system was not included in /etc/vfstab, since the mount is implicit at boot time. Starting with u8, the root file system is included in /etc/vfstab, and when the boot environment is scanned to create the ICF file, a duplicate entry is recorded. Here's what the error looks like. # lucreate -n s10u9-baseline Checking GRUB menu... System has findroot enabled GRUB Analyzing system configuration. Comparing source boot environment file systems with the file system(s) you specified for the new boot environment. Determining which file systems should be in the new boot environment. Updating boot environment description database on all BEs. Updating system configuration files. Creating configuration for boot environment . Source boot environment is . Creating boot environment . Creating file systems on boot environment . Creating file system for in zone on . The error indicator ----- /usr/lib/lu/lumkfs: test: unknown operator zfs Populating file systems on boot environment . Checking selection integrity. Integrity check OK. Populating contents of mount point . This should not happen ------ Copying. Ctrl-C and cleanup If you weren't paying close attention, you might not even know this is an error. The symptoms are lucreate times that are way too long due to the extraneous copy, or the one that alerted me to the problem, the root file system is filling up - again thanks to a redundant copy. This problem has already been identified and corrected, and a patch (121431-58 or later for x86, 121430-57 for SPARC) is available. Unfortunately, this patch has not yet made it into the Solaris 10 Recommended Patch Cluster. Applying the prerequisite patches from the latest cluster is a recommendation from the Live Upgrade Survival Guide blog, so an additional step will be required until the patch is included. Let's see how this works. # patchadd -p | grep 121431 Patch: 121429-13 Obsoletes: Requires: 120236-01 121431-16 Incompatibles: Packages: SUNWluzone Patch: 121431-54 Obsoletes: 121436-05 121438-02 Requires: Incompatibles: Packages: SUNWlucfg SUNWluu SUNWlur # unzip 121431-58 # patchadd 121431-58 Validating patches... Loading patches installed on the system... Done! Loading patches requested to install. Done! Checking patches that you specified for installation. Done! Approved patches will be installed in this order: 121431-58 Checking installed patches... Executing prepatch script... Installing patch packages... Patch 121431-58 has been successfully installed. See /var/sadm/patch/121431-58/log for details Executing postpatch script... Patch packages installed: SUNWlucfg SUNWlur SUNWluu # lucreate -n s10u9-baseline Checking GRUB menu... System has findroot enabled GRUB Analyzing system configuration. INFORMATION: Unable to determine size or capacity of slice . Comparing source boot environment file systems with the file system(s) you specified for the new boot environment. Determining which file systems should be in the new boot environment. INFORMATION: Unable to determine size or capacity of slice . Updating boot environment description database on all BEs. Updating system configuration files. Creating configuration for boot environment . Source boot environment is . Creating boot environment . Cloning file systems from boot environment to create boot environment . Creating snapshot for on . Creating clone for on . Setting canmount=noauto for in zone on . Saving existing file in top level dataset for BE as //boot/grub/menu.lst.prev. Saving existing file in top level dataset for BE as //boot/grub/menu.lst.prev. Saving existing file in top level dataset for BE as //boot/grub/menu.lst.prev. File propagation successful Copied GRUB menu from PBE to ABE No entry for BE in GRUB menu Population of boot environment successful. Creation of boot environment successful. This time it took just a few seconds. A cursory examination of the offending ICF file (/etc/lu/ICF.3 in this case) shows that the duplicate root file system entry is now gone. # cat /etc/lu/ICF.3 s10u8-baseline:-:/dev/zvol/dsk/panroot/swap:swap:8388608 s10u8-baseline:/:panroot/ROOT/s10u8-baseline:zfs:0 s10u8-baseline:/vbox:pandora/vbox:zfs:0 s10u8-baseline:/setup:pandora/setup:zfs:0 s10u8-baseline:/export:pandora/export:zfs:0 s10u8-baseline:/pandora:pandora:zfs:0 s10u8-baseline:/panroot:panroot:zfs:0 s10u8-baseline:/workshop:pandora/workshop:zfs:0 s10u8-baseline:/export/iso:pandora/iso:zfs:0 s10u8-baseline:/export/home:pandora/home:zfs:0 s10u8-baseline:/vbox/HardDisks:pandora/vbox/HardDisks:zfs:0 s10u8-baseline:/vbox/HardDisks/WinXP:pandora/vbox/HardDisks/WinXP:zfs:0 Solaris 10 9/10 introduces new autoregistration file This one is actually mentioned in the Oracle Solaris 9/10 release notes. I know, I hate it when that happens too. Here's what the "error" looks like. # luupgrade -u -s /mnt -n s10u9-baseline System has findroot enabled GRUB No entry for BE in GRUB menu Copying failsafe kernel from media. 61364 blocks miniroot filesystem is Mounting miniroot at ERROR: The auto registration file does not exist or incomplete. The auto registration file is mandatory for this upgrade. Use -k argument along with luupgrade command. autoreg_file is path to auto registration information file. See sysidcfg(4) for a list of valid keywords for use in this file. The format of the file is as follows. oracle_user=xxxx oracle_pw=xxxx http_proxy_host=xxxx http_proxy_port=xxxx http_proxy_user=xxxx http_proxy_pw=xxxx For more details refer "Oracle Solaris 10 9/10 Installation Guide: Planning for Installation and Upgrade". As with the previous problem, this is also easy to work around. Assuming that you don't want to use the auto-registration feature at upgrade time, create a file that contains just autoreg=disable and pass the filename on to luupgrade. Here is an example. # echo "autoreg=disable" /var/tmp/no-autoreg # luupgrade -u -s /mnt -k /var/tmp/no-autoreg -n s10u9-baseline System has findroot enabled GRUB No entry for BE in GRUB menu Copying failsafe kernel from media. 61364 blocks miniroot filesystem is Mounting miniroot at ####################################################################### NOTE: To improve products and services, Oracle Solaris communicates configuration data to Oracle after rebooting. You can register your version of Oracle Solaris to capture this data for your use, or the data is sent anonymously. For information about what configuration data is communicated and how to control this facility, see the Release Notes or www.oracle.com/goto/solarisautoreg. INFORMATION: After activated and booted into new BE , Auto Registration happens automatically with the following Information autoreg=disable ####################################################################### Validating the contents of the media . The media is a standard Solaris media. The media contains an operating system upgrade image. The media contains version . Constructing upgrade profile to use. Locating the operating system upgrade program. Checking for existence of previously scheduled Live Upgrade requests. Creating upgrade profile for BE . Checking for GRUB menu on ABE . Saving GRUB menu on ABE . Checking for x86 boot partition on ABE. Determining packages to install or upgrade for BE . Performing the operating system upgrade of the BE . CAUTION: Interrupting this process may leave the boot environment unstable or unbootable. The Live Upgrade operation now proceeds as expected. Once the system upgrade is complete, we can manually register the system. If you want to do a hands off registration during the upgrade, see the Oracle Solaris Auto Registration section of the Oracle Solaris Release Notes for instructions on how to do that. Technocrati Tags: Oracle Solaris Patching Live Upgrade var sc_project=1193495; var sc_invisible=1; var sc_security="a46f6831";

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  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • Different Not Automatically Implies Better

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/11/05/154556.aspxRecently I was digging deeper why some WCF hosted workflow application did consume quite a lot of memory although it did basically only load a xaml workflow. The first tool of choice is Process Explorer or even better Process Hacker (has more options and the best feature copy&paste does work). The three most important numbers of a process with regards to memory are Working Set, Private Working Set and Private Bytes. Working set is the currently consumed physical memory (parts can be shared between processes e.g. loaded dlls which are read only) Private Working Set is the physical memory needed by this process which is not shareable Private Bytes is the number of non shareable which is only visible in the current process (e.g. all new, malloc, VirtualAlloc calls do create private bytes) When you have a bigger workflow it can consume under 64 bit easily 500MB for a 1-2 MB xaml file. This does not look very scalable. Under 64 bit the issue is excessive private bytes consumption and not the managed heap. The picture is quite different for 32 bit which looks a bit strange but it seems that the hosted VB compiler is a lot less memory hungry under 32 bit. I did try to repro the issue with a medium sized xaml file (400KB) which does contain 1000 variables and 1000 if which can be represented by C# code like this: string Var1; string Var2; ... string Var1000; if (!String.IsNullOrEmpty(Var1) ) { Console.WriteLine(“Var1”); } if (!String.IsNullOrEmpty(Var2) ) { Console.WriteLine(“Var2”); } ....   Since WF is based on VB.NET expressions you are bound to the hosted VB.NET compiler which does result in (x64) 140 MB of private bytes which is ca. 140 KB for each if clause which is quite a lot if you think about the actually present functionality. But there is hope. .NET 4.5 does allow now C# expressions for WF which is a major step forward for all C# lovers. I did create some simple patcher to “cross compile” my xaml to C# expressions. Lets look at the result: C# Expressions VB Expressions x86 x86 On my home machine I have only 32 bit which gives you quite exactly half of the memory consumption under 64 bit. C# expressions are 10 times more memory hungry than VB.NET expressions! I wanted to do more with less memory but instead it did consume a magnitude more memory. That is surprising to say the least. The workflow does initialize in about the same time under x64 and x86 where the VB code does it in 2s whereas the C# version needs 18s. Also nearly ten times slower. That is a too high price to pay for any bigger sized xaml workflow to convert from VB.NET to C# expressions. If I do reduce the number of expressions to 500 then it does need 400MB which is about half of the memory. It seems that the cost per if does rise linear with the number of total expressions in a xaml workflow.  Expression Language Cost per IF Startup Time C# 1000 Ifs x64 1,5 MB 18s C# 500 Ifs x64 750 KB 9s VB 1000 Ifs x64 140 KB 2s VB 500 Ifs x64 70 KB 1s Now we can directly compare two MS implementations. It is clear that the VB.NET compiler uses the same underlying structure but it has much higher offset compared to the highly inefficient C# expression compiler. I have filed a connect bug here with a harsher wording about recent advances in memory consumption. The funniest thing is that one MS employee did give an Azure AppFabric demo around early 2011 which was so slow that he needed to investigate with xperf. He was after startup time and the call stacks with regards to VB.NET expression compilation were remarkably similar. In fact I only found this post by googling for parts of my call stacks. … “C# expressions will be coming soon to WF, and that will have different performance characteristics than VB” … What did he know Jan 2011 what I did no know until today? ;-). He knew that C# expression will come but that they will not be automatically have better footprint. It is about time to fix that. In its current state C# expressions are not usable for bigger workflows. That also explains the headline for today. You can cheat startup time by prestarting workflows so that the demo looks nice and snappy but it does hurt scalability a lot since you do need much more memory than necessary. I did find the stacks by enabling virtual allocation tracking within XPerf which is still the best tool out there. But first you need to look at your process to check where the memory is hiding: For the C# Expression compiler you do not need xperf. You can directly dump the managed heap and check with a profiler of your choice. But if the allocations are happening on the Private Data ( VirtualAlloc ) you can find it with xperf. There is a nice video on channel 9 explaining VirtualAlloc tracking it in greater detail. If your data allocations are on the Heap it does mean that the C/C++ runtime did create a heap for you where all malloc, new calls do allocate from it. You can enable heap tracing with xperf and full call stack support as well which is doable via xperf like it is shown also on channel 9. Or you can use WPRUI directly: To make “Heap Usage” it work you need to set for your executable the tracing flags (before you start it). For example devenv.exe HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\devenv.exe DWORD TracingFlags 1 Do not forget to disable it after you did complete profiling the process or it will impact the startup time quite a lot. You can with xperf attach directly to a running process and collect heap allocation information from a gone wild process. Very handy if you need to find out what a process was doing which has arrived in a funny state. “VirtualAlloc usage” does work without explicitly enabling stuff for a specific process and is always on machine wide. I had issues on my Windows 7 machines with the call stack collection and the latest Windows 8.1 Performance Toolkit. I was told that WPA from Windows 8.0 should work fine but I do not want to downgrade.

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  • Android Frame based animation memory problem

    - by madsleejensen
    Hi all Im trying to create a animation on top of a Camera Surface view. The animation if a box rotating, and to enable transparency i made a bunch of *.png files that i want to just switch out on top of the Camera view. The problem is Android wont allow me to allocate so many images (too much memory required) so the AnimationDrawable is not an option. Will i be able to allocate all the *.png bitmaps if i use OpenGL instead? then i would store all the *.png's as Textures and just make my own animation logic? is am i under the same restrictions there? Any ideas on how to solve this problem ? Ive made a Custom view that loads the image resource on every frame and discards it when next frame is to be displayed. But the performance is terrible. import android.app.Activity; import android.content.res.Resources; import android.graphics.drawable.Drawable; import android.os.SystemClock; import android.util.Log; import android.widget.ImageView; public class FrameAnimationView extends ImageView { private int mFramesPerSecond = 10; private int mTimeBetweenFrames = (1000 / mFramesPerSecond); private int mCurrentFrame = 1; private String[] mFrames; private Thread mAnimationThread; private Resources mResources; private String mIdentifierPrefix; private Activity mContext; private boolean mIsAnimating = false; private Integer[] mDrawableIndentifiers; public FrameAnimationView(Activity context, String[] frames) { super(context); mContext = context; mResources = context.getResources(); mFrames = frames; mIdentifierPrefix = context.getPackageName() + ":drawable/"; mDrawableIndentifiers = new Integer[frames.length]; } private void initAnimationThread() { mAnimationThread = new Thread(new Runnable() { @Override public void run() { while (mIsAnimating) { final int frameToShow = (mCurrentFrame - 1); //Log.e("frame", Integer.toString(frameToShow)); mContext.runOnUiThread(new Runnable() { @Override public void run() { if (mDrawableIndentifiers[frameToShow] == null) { String frameId = mFrames[frameToShow]; int drawableResourceId = mResources.getIdentifier(mIdentifierPrefix + frameId, null, null); mDrawableIndentifiers[frameToShow] = drawableResourceId; } Drawable frame = getResources().getDrawable(mDrawableIndentifiers[frameToShow]); setBackgroundDrawable(frame); if (mCurrentFrame < mFrames.length) { mCurrentFrame++; } else { mCurrentFrame = 1; } } }); try { Thread.sleep(mTimeBetweenFrames); } catch (InterruptedException e) { e.printStackTrace(); } } } }); } public void setFramesPerSecond(int fps) { mFramesPerSecond = fps; mTimeBetweenFrames = (1000 / mFramesPerSecond); } public void startAnimation() { if (mIsAnimating) return; mIsAnimating = true; initAnimationThread(); mAnimationThread.start(); } public void stopAnimation() { if (mIsAnimating) { Thread oldThread = mAnimationThread; mAnimationThread = null; oldThread.interrupt(); mIsAnimating = false; } } }

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  • Microsoft Declares the Future of ASP.NET is Web API

    - by sbwalker
    Sitting on a plane on my way home from Tech Ed 2012 in Orlando, I thought it would be a good time to jot down some key takeaways from this year’s conference. Some of these items I have known since the Microsoft MVP Summit which occurred in Redmond in late February ( but due to NDA restrictions I could not share them with the developer community at large ) and some of them are a result of insightful conversations with a wide variety of industry insiders and Microsoft employees at the conference. First, let’s travel back in time 4 years to the Microsoft MVP Summit in 2008. Microsoft was facing some heat from market newcomer Ruby on Rails and responded with a new web development framework of its own, ASP.NET MVC. At the Summit they estimated that MVC would only be applicable for ~10% of all new web development projects. Based on that prediction I questioned why they were investing such considerable resources for such a relative edge case, but my guess is that they felt it was an important edge case at the time as some of the more vocal .NET evangelists as well as some very high profile start-ups ( ie. Twitter ) had publicly announced their intent to use Rails. Microsoft made a lot of noise about MVC. In fact, they focused so much of their messaging and marketing hype around MVC that it appeared that WebForms was essentially dead. Yes, it may have been true that Microsoft continued to invest in WebForms, but from an outside perspective it really appeared that MVC was the only framework getting any real attention. As a result, MVC started to gain market share. An inside source at Microsoft told me that MVC usage has grown at a rate of about 5% per year and now sits at ~30%. Essentially by focusing so much marketing effort on MVC, Microsoft actually created a larger market demand for it.  This is because in the Microsoft ecosystem there is somewhat of a bandwagon mentality amongst developers. If Microsoft spends a lot of time talking about a specific technology, developers get the perception that it must be really important. So rather than choosing the right tool for the job, they often choose the tool with the most marketing hype and then try to sell it to the customer. In 2010, I blogged about the fact that MVC did not make any business sense for the DotNetNuke platform. This was because our ecosystem relied on third party extensions which were dependent on the WebForms model. If we migrated the core to MVC it would mean that all of the third party extensions would no longer be compatible, which would be an irresponsible business decision for us to make at the expense of our users and customers. However, this did not stop the debate from continuing to occur in our ecosystem. Clearly some developers had drunk Microsoft’s Kool-Aid about MVC and were of the mindset, to paraphrase an old Scottish saying, “If its not MVC, it’s crap”. Now, this is a rather ignorant position to take as most of the benefits of MVC can be achieved in WebForms with solid architecture and responsible coding practices. Clean separation of concerns, unit testing, and direct control over page output are all possible in the WebForms model – it just requires diligence and discipline. So over the past few years some horror stories have begun to bubble to the surface of software development projects focused on ground-up rewrites of web applications for the sole purpose of migrating from WebForms to MVC. These large scale rewrites were typically initiated by engineering teams with only a single argument driving the business decision, that Microsoft was promoting MVC as “the future”. These ill-fated rewrites offered no benefit to end users or customers and in fact resulted in a less stable, less scalable and more complicated systems – basically taking one step forward and two full steps back. A case in point is the announcement earlier this week that a popular open source .NET CMS provider has decided to pull the plug on their new MVC product which has been under active development for more than 18 months and revert back to WebForms. The availability of multiple server-side development models has deeply fragmented the Microsoft developer community. Some folks like to compare it to the age-old VB vs. C# language debate. However, the VB vs. C# language debate was ultimately more of a religious war because at least the two dominant programming languages were compatible with one another and could be used interchangeably. The issue with WebForms vs. MVC is much more challenging. This is because the messaging from Microsoft has positioned the two solutions as being incompatible with one another and as a result web developers feel like they are forced to choose one path or another. Yes, it is true that it has always been technically possible to use WebForms and MVC in the same project, but the tooling support has always made this feel “dirty”. The fragmentation has also made it difficult to attract newcomers as the perceived barrier to entry for learning ASP.NET has become higher. As a result many new software developers entering the market are gravitating to environments where the development model seems more simple and intuitive ( ie. PHP or Ruby ). At the same time that the Web Platform team was busy promoting ASP.NET MVC, the Microsoft Office team has been promoting Sharepoint as a platform for building internal enterprise web applications. Sharepoint has great penetration in the enterprise and over time has been enhanced with improved extensibility capabilities for software developers. But, like many other mature enterprise ASP.NET web applications, it is built on the WebForms development model. Similar to DotNetNuke, Sharepoint leverages a rich third party ecosystem for both generic web controls and more specialized WebParts – both of which rely on WebForms. So basically this resulted in a situation where the Web Platform group had headed off in one direction and the Office team had gone in another direction, and the end customer was stuck in the middle trying to figure out what to do with their existing investments in Microsoft technology. It really emphasized the perception that the left hand was not speaking to the right hand, as strategically speaking there did not seem to be any high level plan from Microsoft to ensure consistency and continuity across the different product lines. With the introduction of ASP.NET MVC, it also made some of the third party control vendors scratch their heads, and wonder what the heck Microsoft was thinking. The original value proposition of ASP.NET over Classic ASP was the ability for web developers to emulate the highly productive desktop development model by using abstract components for creating rich, interactive web interfaces. Web control vendors like Telerik, Infragistics, DevExpress, and ComponentArt had all built sizable businesses offering powerful user interface components to WebForms developers. And even after MVC was introduced these vendors continued to improve their products, offering greater productivity and a superior user experience via AJAX to what was possible in MVC. And since many developers were comfortable and satisfied with these third party solutions, the demand remained strong and the third party web control market continued to prosper despite the availability of MVC. While all of this was going on in the Microsoft ecosystem, there has also been a fundamental shift in the general software development industry. Driven by the explosion of Internet-enabled devices, the focus has now centered on service-oriented architecture (SOA). Service-oriented architecture is all about defining a public API for your product that any client can consume; whether it’s a native application running on a smart phone or tablet, a web browser taking advantage of HTML5 and Javascript, or a rich desktop application running on a PC. REST-based services which utilize the less verbose characteristics of JSON as a transport mechanism, have become the preferred approach over older, more bloated SOAP-based techniques. SOA also has the benefit of producing a cross-platform API, as every major technology stack is able to interact with standard REST-based web services. And for web applications, more and more developers are turning to robust Javascript libraries like JQuery and Knockout for browser-based client-side development techniques for calling web services and rendering content to end users. In fact, traditional server-side page rendering has largely fallen out of favor, resulting in decreased demand for server-side frameworks like Ruby on Rails, WebForms, and (gasp) MVC. In response to these new industry trends, Microsoft did what it always does – it immediately poured some resources into developing a solution which will ensure they remain relevant and competitive in the web space. This work culminated in a new framework which was branded as Web API. It is convention-based and designed to embrace native HTTP standards without copious layers of abstraction. This framework is designed to be the ultimate replacement for both the REST aspects of WCF and ASP.NET MVC Web Services. And since it was developed out of band with a dependency only on ASP.NET 4.0, it means that it can be used immediately in a variety of production scenarios. So at Tech Ed 2012 it was made abundantly clear in numerous sessions that Microsoft views Web API as the “Future of ASP.NET”. In fact, one Microsoft PM even went as far as to say that if we look 3-4 years into the future, that all ASP.NET web applications will be developed using the Web API approach. This is a fairly bold prediction and clearly telegraphs where Microsoft plans to allocate its resources going forward. Currently Web API is being delivered as part of the MVC4 package, but this is only temporary for the sake of convenience. It also sounds like there are still internal discussions going on in terms of how to brand the various aspects of ASP.NET going forward – perhaps the moniker of “ASP.NET Web Stack” coined a couple years ago by Scott Hanselman and utilized as part of the open source release of ASP.NET bits on Codeplex a few months back will eventually stick. Web API is being positioned as the unification of ASP.NET – the glue that is able to pull this fragmented mess back together again. The  “One ASP.NET” strategy will promote the use of all frameworks - WebForms, MVC, and Web API, even within the same web project. Basically the message is utilize the appropriate aspects of each framework to solve your business problems. Instead of navigating developers to a fork in the road, the plan is to educate them that “hybrid” applications are a great strategy for delivering solutions to customers. In addition, the service-oriented approach coupled with client-side development promoted by Web API can effectively be used in both WebForms and MVC applications. So this means it is also relevant to application platforms like DotNetNuke and Sharepoint, which means that it starts to create a unified development strategy across all ASP.NET product lines once again. And so what about MVC? There have actually been rumors floated that MVC has reached a stage of maturity where, similar to WebForms, it will be treated more as a maintenance product line going forward ( MVC4 may in fact be the last significant iteration of this framework ). This may sound alarming to some folks who have recently adopted MVC but it really shouldn’t, as both WebForms and MVC will continue to play a vital role in delivering solutions to customers. They will just not be the primary area where Microsoft is spending the majority of its R&D resources. That distinction will obviously go to Web API. And when the question comes up of why not enhance MVC to make it work with Web API, you must take a step back and look at this from the higher level to see that it really makes no sense. MVC is a server-side page compositing framework; whereas, Web API promotes client-side page compositing with a heavy focus on web services. In order to make MVC work well with Web API, would require a complete rewrite of MVC and at the end of the day, there would be no upgrade path for existing MVC applications. So it really does not make much business sense. So what does this have to do with DotNetNuke? Well, around 8-12 months ago we recognized the software industry trends towards web services and client-side development. We decided to utilize a “hybrid” model which would provide compatibility for existing modules while at the same time provide a bridge for developers who wanted to utilize more modern web techniques. Customers who like the productivity and familiarity of WebForms can continue to build custom modules using the traditional approach. However, in DotNetNuke 6.2 we also introduced a new Service Framework which is actually built on top of MVC2 ( we chose to leverage MVC because it had the most intuitive, light-weight REST implementation in the .NET stack ). The Services Framework allowed us to build some rich interactive features in DotNetNuke 6.2, including the Messaging and Notification Center and Activity Feed. But based on where we know Microsoft is heading, it makes sense for the next major version of DotNetNuke ( which is expected to be released in Q4 2012 ) to migrate from MVC2 to Web API. This will likely result in some breaking changes in the Services Framework but we feel it is the best approach for ensuring the platform remains highly modern and relevant. The fact that our development strategy is perfectly aligned with the “One ASP.NET” strategy from Microsoft means that our customers and developer community can be confident in their current and future investments in the DotNetNuke platform.

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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • Generating EF Code First model classes from an existing database

    - by Jon Galloway
    Entity Framework Code First is a lightweight way to "turn on" data access for a simple CLR class. As the name implies, the intended use is that you're writing the code first and thinking about the database later. However, I really like the Entity Framework Code First works, and I want to use it in existing projects and projects with pre-existing databases. For example, MVC Music Store comes with a SQL Express database that's pre-loaded with a catalog of music (including genres, artists, and songs), and while it may eventually make sense to load that seed data from a different source, for the MVC 3 release we wanted to keep using the existing database. While I'm not getting the full benefit of Code First - writing code which drives the database schema - I can still benefit from the simplicity of the lightweight code approach. Scott Guthrie blogged about how to use entity framework with an existing database, looking at how you can override the Entity Framework Code First conventions so that it can work with a database which was created following other conventions. That gives you the information you need to create the model classes manually. However, it turns out that with Entity Framework 4 CTP 5, there's a way to generate the model classes from the database schema. Once the grunt work is done, of course, you can go in and modify the model classes as you'd like, but you can save the time and frustration of figuring out things like mapping SQL database types to .NET types. Note that this template requires Entity Framework 4 CTP 5 or later. You can install EF 4 CTP 5 here. Step One: Generate an EF Model from your existing database The code generation system in Entity Framework works from a model. You can add a model to your existing project and delete it when you're done, but I think it's simpler to just spin up a separate project to generate the model classes. When you're done, you can delete the project without affecting your application, or you may choose to keep it around in case you have other database schema updates which require model changes. I chose to add the Model classes to the Models folder of a new MVC 3 application. Right-click the folder and select "Add / New Item..."   Next, select ADO.NET Entity Data Model from the Data Templates list, and name it whatever you want (the name is unimportant).   Next, select "Generate from database." This is important - it's what kicks off the next few steps, which read your database's schema.   Now it's time to point the Entity Data Model Wizard at your existing database. I'll assume you know how to find your database - if not, I covered that a bit in the MVC Music Store tutorial section on Models and Data. Select your database, uncheck the "Save entity connection settings in Web.config" (since we won't be using them within the application), and click Next.   Now you can select the database objects you'd like modeled. I just selected all tables and clicked Finish.   And there's your model. If you want, you can make additional changes here before going on to generate the code.   Step Two: Add the DbContext Generator Like most code generation systems in Visual Studio lately, Entity Framework uses T4 templates which allow for some control over how the code is generated. K Scott Allen wrote a detailed article on T4 Templates and the Entity Framework on MSDN recently, if you'd like to know more. Fortunately for us, there's already a template that does just what we need without any customization. Right-click a blank space in the Entity Framework model surface and select "Add Code Generation Item..." Select the Code groupt in the Installed Templates section and pick the ADO.NET DbContext Generator. If you don't see this listed, make sure you've got EF 4 CTP 5 installed and that you're looking at the Code templates group. Note that the DbContext Generator template is similar to the EF POCO template which came out last year, but with "fix up" code (unnecessary in EF Code First) removed.   As soon as you do this, you'll two terrifying Security Warnings - unless you click the "Do not show this message again" checkbox the first time. It will also be displayed (twice) every time you rebuild the project, so I checked the box and no immediate harm befell my computer (fingers crossed!).   Here's the payoff: two templates (filenames ending with .tt) have been added to the project, and they've generated the code I needed.   The "MusicStoreEntities.Context.tt" template built a DbContext class which holds the entity collections, and the "MusicStoreEntities.tt" template build a separate class for each table I selected earlier. We'll customize them in the next step. I recommend copying all the generated .cs files into your application at this point, since accidentally rebuilding the generation project will overwrite your changes if you leave them there. Step Three: Modify and use your POCO entity classes Note: I made a bunch of tweaks to my POCO classes after they were generated. You don't have to do any of this, but I think it's important that you can - they're your classes, and EF Code First respects that. Modify them as you need for your application, or don't. The Context class derives from DbContext, which is what turns on the EF Code First features. It holds a DbSet for each entity. Think of DbSet as a simple List, but with Entity Framework features turned on.   //------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Data.Entity; public partial class Entities : DbContext { public Entities() : base("name=Entities") { } public DbSet<Album> Albums { get; set; } public DbSet<Artist> Artists { get; set; } public DbSet<Cart> Carts { get; set; } public DbSet<Genre> Genres { get; set; } public DbSet<OrderDetail> OrderDetails { get; set; } public DbSet<Order> Orders { get; set; } } } It's a pretty lightweight class as generated, so I just took out the comments, set the namespace, removed the constructor, and formatted it a bit. Done. If I wanted, though, I could have added or removed DbSets, overridden conventions, etc. using System.Data.Entity; namespace MvcMusicStore.Models { public class MusicStoreEntities : DbContext { public DbSet Albums { get; set; } public DbSet Genres { get; set; } public DbSet Artists { get; set; } public DbSet Carts { get; set; } public DbSet Orders { get; set; } public DbSet OrderDetails { get; set; } } } Next, it's time to look at the individual classes. Some of mine were pretty simple - for the Cart class, I just need to remove the header and clean up the namespace. //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Cart { // Primitive properties public int RecordId { get; set; } public string CartId { get; set; } public int AlbumId { get; set; } public int Count { get; set; } public System.DateTime DateCreated { get; set; } // Navigation properties public virtual Album Album { get; set; } } } I did a bit more customization on the Album class. Here's what was generated: //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Album { public Album() { this.Carts = new HashSet(); this.OrderDetails = new HashSet(); } // Primitive properties public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } // Navigation properties public virtual Artist Artist { get; set; } public virtual Genre Genre { get; set; } public virtual ICollection Carts { get; set; } public virtual ICollection OrderDetails { get; set; } } } I removed the header, changed the namespace, and removed some of the navigation properties. One nice thing about EF Code First is that you don't have to have a property for each database column or foreign key. In the Music Store sample, for instance, we build the app up using code first and start with just a few columns, adding in fields and navigation properties as the application needs them. EF Code First handles the columsn we've told it about and doesn't complain about the others. Here's the basic class: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { public class Album { public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List OrderDetails { get; set; } } } It's my class, not Entity Framework's, so I'm free to do what I want with it. I added a bunch of MVC 3 annotations for scaffolding and validation support, as shown below: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { [Bind(Exclude = "AlbumId")] public class Album { [ScaffoldColumn(false)] public int AlbumId { get; set; } [DisplayName("Genre")] public int GenreId { get; set; } [DisplayName("Artist")] public int ArtistId { get; set; } [Required(ErrorMessage = "An Album Title is required")] [StringLength(160)] public string Title { get; set; } [Required(ErrorMessage = "Price is required")] [Range(0.01, 100.00, ErrorMessage = "Price must be between 0.01 and 100.00")] public decimal Price { get; set; } [DisplayName("Album Art URL")] [StringLength(1024)] public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List<OrderDetail> OrderDetails { get; set; } } } The end result was that I had working EF Code First model code for the finished application. You can follow along through the tutorial to see how I built up to the finished model classes, starting with simple 2-3 property classes and building up to the full working schema. Thanks to Diego Vega (on the Entity Framework team) for pointing me to the DbContext template.

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  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • Failing Sata HDD

    - by DaveCol
    I think my HDD is fried... Could someone confirm or help me restore it? I was using Hardware RAID 1 Configuration [2 x 160GB SATA HDD] on a CentOS 4 Installation. All of a sudden I started seeing bad sectors on the second HDD which stopped being mirrored. I have removed the RAID array and have tested with SMART which showed the following error: 187 Unknown_Attribute 0x003a 001 001 051 Old_age Always FAILING_NOW 4645 I have no clue what this means, or if I can recover from it. Could someone give me some ideas on how to fix this, or what HDD to get to replace this? Complete SMART report: Smartctl version 5.33 [i686-redhat-linux-gnu] Copyright (C) 2002-4 Bruce Allen Home page is http://smartmontools.sourceforge.net/ === START OF INFORMATION SECTION === Device Model: GB0160CAABV Serial Number: 6RX58NAA Firmware Version: HPG1 User Capacity: 160,041,885,696 bytes Device is: Not in smartctl database [for details use: -P showall] ATA Version is: 7 ATA Standard is: ATA/ATAPI-7 T13 1532D revision 4a Local Time is: Tue Oct 19 13:42:42 2010 COT SMART support is: Available - device has SMART capability. SMART support is: Enabled === START OF READ SMART DATA SECTION === SMART overall-health self-assessment test result: PASSED See vendor-specific Attribute list for marginal Attributes. General SMART Values: Offline data collection status: (0x82) Offline data collection activity was completed without error. Auto Offline Data Collection: Enabled. Self-test execution status: ( 0) The previous self-test routine completed without error or no self-test has ever been run. Total time to complete Offline data collection: ( 433) seconds. Offline data collection capabilities: (0x5b) SMART execute Offline immediate. Auto Offline data collection on/off support. Suspend Offline collection upon new command. Offline surface scan supported. Self-test supported. No Conveyance Self-test supported. Selective Self-test supported. SMART capabilities: (0x0003) Saves SMART data before entering power-saving mode. Supports SMART auto save timer. Error logging capability: (0x01) Error logging supported. General Purpose Logging supported. Short self-test routine recommended polling time: ( 2) minutes. Extended self-test routine recommended polling time: ( 54) minutes. SMART Attributes Data Structure revision number: 10 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x000f 100 253 006 Pre-fail Always - 0 3 Spin_Up_Time 0x0002 097 097 000 Old_age Always - 0 4 Start_Stop_Count 0x0033 100 100 020 Pre-fail Always - 152 5 Reallocated_Sector_Ct 0x0033 095 095 036 Pre-fail Always - 214 7 Seek_Error_Rate 0x000f 078 060 030 Pre-fail Always - 73109713 9 Power_On_Hours 0x0032 083 083 000 Old_age Always - 15133 10 Spin_Retry_Count 0x0013 100 100 097 Pre-fail Always - 0 12 Power_Cycle_Count 0x0033 100 100 020 Pre-fail Always - 154 184 Unknown_Attribute 0x0032 038 038 000 Old_age Always - 62 187 Unknown_Attribute 0x003a 001 001 051 Old_age Always FAILING_NOW 4645 189 Unknown_Attribute 0x0022 100 100 000 Old_age Always - 0 190 Unknown_Attribute 0x001a 061 055 000 Old_age Always - 656408615 194 Temperature_Celsius 0x0000 039 045 000 Old_age Offline - 39 (Lifetime Min/Max 0/22) 195 Hardware_ECC_Recovered 0x0032 070 059 000 Old_age Always - 12605265 197 Current_Pending_Sector 0x0000 100 100 000 Old_age Offline - 1 198 Offline_Uncorrectable 0x0000 100 100 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x0000 200 200 000 Old_age Offline - 62 SMART Error Log Version: 1 ATA Error Count: 4645 (device log contains only the most recent five errors) CR = Command Register [HEX] FR = Features Register [HEX] SC = Sector Count Register [HEX] SN = Sector Number Register [HEX] CL = Cylinder Low Register [HEX] CH = Cylinder High Register [HEX] DH = Device/Head Register [HEX] DC = Device Command Register [HEX] ER = Error register [HEX] ST = Status register [HEX] Powered_Up_Time is measured from power on, and printed as DDd+hh:mm:SS.sss where DD=days, hh=hours, mm=minutes, SS=sec, and sss=millisec. It "wraps" after 49.710 days. Error 4645 occurred at disk power-on lifetime: 15132 hours (630 days + 12 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 00 7b 86 b1 ea Error: UNC at LBA = 0x0ab1867b = 179406459 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 02 7b 86 b1 ea 00 00:38:52.796 READ DMA ec 03 45 00 00 00 a0 00 00:38:52.796 IDENTIFY DEVICE ef 03 45 00 00 00 a0 00 00:38:52.794 SET FEATURES [Set transfer mode] ec 00 00 7b 86 b1 a0 00 00:38:49.991 IDENTIFY DEVICE c8 00 04 79 86 b1 ea 00 00:38:49.935 READ DMA Error 4644 occurred at disk power-on lifetime: 15132 hours (630 days + 12 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 00 7b 86 b1 ea Error: UNC at LBA = 0x0ab1867b = 179406459 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 04 79 86 b1 ea 00 00:38:41.517 READ DMA ec 03 45 00 00 00 a0 00 00:38:41.515 IDENTIFY DEVICE ef 03 45 00 00 00 a0 00 00:38:41.515 SET FEATURES [Set transfer mode] ec 00 00 7b 86 b1 a0 00 00:38:49.991 IDENTIFY DEVICE c8 00 06 77 86 b1 ea 00 00:38:49.935 READ DMA Error 4643 occurred at disk power-on lifetime: 15132 hours (630 days + 12 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 00 7b 86 b1 ea Error: UNC at LBA = 0x0ab1867b = 179406459 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 06 77 86 b1 ea 00 00:38:41.517 READ DMA ec 03 45 00 00 00 a0 00 00:38:41.515 IDENTIFY DEVICE ef 03 45 00 00 00 a0 00 00:38:41.515 SET FEATURES [Set transfer mode] ec 00 00 7b 86 b1 a0 00 00:38:41.513 IDENTIFY DEVICE c8 00 06 77 86 b1 ea 00 00:38:38.706 READ DMA Error 4642 occurred at disk power-on lifetime: 15132 hours (630 days + 12 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 00 7b 86 b1 ea Error: UNC at LBA = 0x0ab1867b = 179406459 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 06 77 86 b1 ea 00 00:38:41.517 READ DMA ec 03 45 00 00 00 a0 00 00:38:41.515 IDENTIFY DEVICE ef 03 45 00 00 00 a0 00 00:38:41.515 SET FEATURES [Set transfer mode] ec 00 00 7b 86 b1 a0 00 00:38:41.513 IDENTIFY DEVICE c8 00 06 77 86 b1 ea 00 00:38:38.706 READ DMA Error 4641 occurred at disk power-on lifetime: 15132 hours (630 days + 12 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 00 7b 86 b1 ea Error: UNC at LBA = 0x0ab1867b = 179406459 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 06 77 86 b1 ea 00 00:38:41.517 READ DMA ec 03 45 00 00 00 a0 00 00:38:41.515 IDENTIFY DEVICE ef 03 45 00 00 00 a0 00 00:38:41.515 SET FEATURES [Set transfer mode] ec 00 00 7b 86 b1 a0 00 00:38:41.513 IDENTIFY DEVICE c8 00 06 77 86 b1 ea 00 00:38:38.706 READ DMA SMART Self-test log structure revision number 1 Num Test_Description Status Remaining LifeTime(hours) LBA_of_first_error # 1 Short offline Completed without error 00% 15131 - # 2 Short offline Completed without error 00% 15131 - SMART Selective self-test log data structure revision number 1 SPAN MIN_LBA MAX_LBA CURRENT_TEST_STATUS 1 0 0 Not_testing 2 0 0 Not_testing 3 0 0 Not_testing 4 0 0 Not_testing 5 0 0 Not_testing Selective self-test flags (0x0): After scanning selected spans, do NOT read-scan remainder of disk. If Selective self-test is pending on power-up, resume after 0 minute delay.

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  • Hard Disk DRDY error: is it a crash

    - by pranjal
    I am using IBM Thinkpad, 1.7GHz, 512 RAM with Linux Mint 9 installed. I have two partitions in addition to root. One of the partitions became read-only yesterday, after which I rebooted my system. It is extremely slow along with DRDY Error : Is my Hard disk crashed ? Error Log while booting. Differences between boot sector and its backup. failed command : READ DMA BMDMA : stat 0X25 ata 1.00 : status : { DRDY ERR } ata 1.00 : status :{ UNC } Buffer I/O error on logical device, logical block 65467 smartctl output for the partition: mint mint # smartctl -a /dev/sda1 smartctl version 5.38 [i686-pc-linux-gnu] Copyright (C) 2002-8 Bruce Allen Home page is http://smartmontools.sourceforge.net/ === START OF INFORMATION SECTION === Device Model: TOSHIBA MK4026GAX RoHS Serial Number: X5LY1623T Firmware Version: PA107E User Capacity: 40,007,761,920 bytes Device is: Not in smartctl database [for details use: -P showall] ATA Version is: 6 ATA Standard is: Exact ATA specification draft version not indicated Local Time is: Thu Feb 17 06:48:25 2011 UTC SMART support is: Available - device has SMART capability. SMART support is: Enabled === START OF READ SMART DATA SECTION === SMART overall-health self-assessment test result: PASSED General SMART Values: Offline data collection status: (0x84) Offline data collection activity was suspended by an interrupting command from host. Auto Offline Data Collection: Enabled. Self-test execution status: ( 0) The previous self-test routine completed without error or no self-test has ever been run. Total time to complete Offline data collection: ( 153) seconds. Offline data collection capabilities: (0x1b) SMART execute Offline immediate. Auto Offline data collection on/off support. Suspend Offline collection upon new command. Offline surface scan supported. Self-test supported. No Conveyance Self-test supported. No Selective Self-test supported. SMART capabilities: (0x0003) Saves SMART data before entering power-saving mode. Supports SMART auto save timer. Error logging capability: (0x01) Error logging supported. No General Purpose Logging support. Short self-test routine recommended polling time: ( 2) minutes. Extended self-test routine recommended polling time: ( 30) minutes. SMART Attributes Data Structure revision number: 16 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x000b 100 100 050 Pre-fail Always - 0 2 Throughput_Performance 0x0005 100 100 050 Pre-fail Offline - 0 3 Spin_Up_Time 0x0027 100 100 001 Pre-fail Always - 310 4 Start_Stop_Count 0x0032 100 100 000 Old_age Always - 3968 5 Reallocated_Sector_Ct 0x0033 100 100 050 Pre-fail Always - 40 7 Seek_Error_Rate 0x000b 100 100 050 Pre-fail Always - 0 8 Seek_Time_Performance 0x0005 100 100 050 Pre-fail Offline - 0 9 Power_On_Hours 0x0032 082 082 000 Old_age Always - 7257 10 Spin_Retry_Count 0x0033 179 100 030 Pre-fail Always - 0 12 Power_Cycle_Count 0x0032 100 100 000 Old_age Always - 3484 192 Power-Off_Retract_Count 0x0032 100 100 000 Old_age Always - 489 193 Load_Cycle_Count 0x0032 064 064 000 Old_age Always - 367150 194 Temperature_Celsius 0x0022 100 100 000 Old_age Always - 36 (Lifetime Min/Max 14/57) 196 Reallocated_Event_Count 0x0032 100 100 000 Old_age Always - 33 197 Current_Pending_Sector 0x0032 100 100 000 Old_age Always - 82 198 Offline_Uncorrectable 0x0030 100 100 000 Old_age Offline - 1 199 UDMA_CRC_Error_Count 0x0032 200 253 000 Old_age Always - 0 220 Disk_Shift 0x0002 100 100 000 Old_age Always - 101 222 Loaded_Hours 0x0032 085 085 000 Old_age Always - 6146 223 Load_Retry_Count 0x0032 100 100 000 Old_age Always - 0 224 Load_Friction 0x0022 100 100 000 Old_age Always - 0 226 Load-in_Time 0x0026 100 100 000 Old_age Always - 227 240 Head_Flying_Hours 0x0001 100 100 001 Pre-fail Offline - 0 SMART Error Log Version: 1 ATA Error Count: 2371 (device log contains only the most recent five errors) CR = Command Register [HEX] FR = Features Register [HEX] SC = Sector Count Register [HEX] SN = Sector Number Register [HEX] CL = Cylinder Low Register [HEX] CH = Cylinder High Register [HEX] DH = Device/Head Register [HEX] DC = Device Command Register [HEX] ER = Error register [HEX] ST = Status register [HEX] Powered_Up_Time is measured from power on, and printed as DDd+hh:mm:SS.sss where DD=days, hh=hours, mm=minutes, SS=sec, and sss=millisec. It "wraps" after 49.710 days. Error 2371 occurred at disk power-on lifetime: 7256 hours (302 days + 8 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 05 1a 1b 00 e0 Error: UNC 5 sectors at LBA = 0x00001b1a = 6938 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 05 1a 1b 00 e0 00 00:03:10.061 READ DMA f8 00 00 00 00 00 e0 00 00:03:10.061 READ NATIVE MAX ADDRESS ec 00 00 00 00 00 a0 02 00:03:10.053 IDENTIFY DEVICE ef 03 45 00 00 00 a0 02 00:03:10.053 SET FEATURES [Set transfer mode] f8 00 00 00 00 00 e0 00 00:03:10.053 READ NATIVE MAX ADDRESS Error 2370 occurred at disk power-on lifetime: 7256 hours (302 days + 8 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 05 1a 1b 00 e0 Error: UNC 5 sectors at LBA = 0x00001b1a = 6938 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 05 1a 1b 00 e0 00 00:03:03.328 READ DMA f8 00 00 00 00 00 e0 00 00:03:03.327 READ NATIVE MAX ADDRESS ec 00 00 00 00 00 a0 02 00:03:03.320 IDENTIFY DEVICE ef 03 45 00 00 00 a0 02 00:03:03.319 SET FEATURES [Set transfer mode] f8 00 00 00 00 00 e0 00 00:03:03.319 READ NATIVE MAX ADDRESS Error 2369 occurred at disk power-on lifetime: 7256 hours (302 days + 8 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 05 1a 1b 00 e0 Error: UNC 5 sectors at LBA = 0x00001b1a = 6938 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 05 1a 1b 00 e0 00 00:02:56.582 READ DMA f8 00 00 00 00 00 e0 00 00:02:56.582 READ NATIVE MAX ADDRESS ec 00 00 00 00 00 a0 02 00:02:56.574 IDENTIFY DEVICE ef 03 45 00 00 00 a0 02 00:02:56.574 SET FEATURES [Set transfer mode] f8 00 00 00 00 00 e0 00 00:02:56.574 READ NATIVE MAX ADDRESS Error 2368 occurred at disk power-on lifetime: 7256 hours (302 days + 8 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 05 1a 1b 00 e0 Error: UNC 5 sectors at LBA = 0x00001b1a = 6938 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 05 1a 1b 00 e0 00 00:02:49.809 READ DMA f8 00 00 00 00 00 e0 00 00:02:49.809 READ NATIVE MAX ADDRESS ec 00 00 00 00 00 a0 02 00:02:49.801 IDENTIFY DEVICE ef 03 45 00 00 00 a0 02 00:02:49.801 SET FEATURES [Set transfer mode] f8 00 00 00 00 00 e0 00 00:02:49.801 READ NATIVE MAX ADDRESS Error 2367 occurred at disk power-on lifetime: 7256 hours (302 days + 8 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 40 51 05 1a 1b 00 e0 Error: UNC 5 sectors at LBA = 0x00001b1a = 6938 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 05 1a 1b 00 e0 00 00:02:43.056 READ DMA f8 00 00 00 00 00 e0 00 00:02:43.056 READ NATIVE MAX ADDRESS ec 00 00 00 00 00 a0 02 00:02:43.048 IDENTIFY DEVICE ef 03 45 00 00 00 a0 02 00:02:43.048 SET FEATURES [Set transfer mode] f8 00 00 00 00 00 e0 00 00:02:43.047 READ NATIVE MAX ADDRESS SMART Self-test log structure revision number 1 No self-tests have been logged. [To run self-tests, use: smartctl -t] Device does not support Selective Self Tests/Logging Do I need to get a new Hard Disk my PC ?

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  • BugZilla XML RPC Interface

    - by Damo
    I am attempting to setup BugZilla to receive but reports from another system using the XML-RPC interface. BugZilla works fine on its own with its own interface. When I attempt to test the XML-RPC functionality by accessing "xmlrpc.cgi" in my browser I get the error: The XML-RPC Interface feature is not available in this Bugzilla at C:\BugZilla\xmlrpc.cgi line 27 main::BEGIN(...) called at C:\BugZilla\xmlrpc.cgi line 29 eval {...} called at C:\BugZilla\xmlrpc.cgi line 29 Following this I install test-taint package from the default perl repository, this installs version 1.04. Re-running "xmlrpc.cgi" gives me an IIS error: 502 - Web server received an invalid response while acting as a gateway or proxy server. There is a problem with the page you are looking for, and it cannot be displayed. When the Web server (while acting as a gateway or proxy) contacted the upstream content server, it received an invalid response from the content server. So I run the checksetup.pl which inform me that: Use of uninitialized value in open at C:/Perl/site/lib/Test/Taint.pm line 334, <DATA> line 558. Installing Test-Taint from CPAN is the same. I assume XML-RPC is relent on Test-Taint, but Test-Taint doesn't seem to run correctly. If I ignore this error and attempt to invoke "bz_webservice_demo.pl" to add an entry the script times out. How can I get the XML-RPC / Test-Taint function working ? Current Setup: IIS7.5 on Windows Server 2008 Bugzilla 4.2.2 Perl 5.14.2 C:\BugZilla>perl checksetup.pl Set up gcc environment - 3.4.5 (mingw-vista special r3) * This is Bugzilla 4.2.2 on perl 5.14.2 * Running on Win2008 Build 6002 (Service Pack 2) Checking perl modules... Checking for CGI.pm (v3.51) ok: found v3.59 Checking for Digest-SHA (any) ok: found v5.62 Checking for TimeDate (v2.21) ok: found v2.24 Checking for DateTime (v0.28) ok: found v0.76 Checking for DateTime-TimeZone (v0.79) ok: found v1.48 Checking for DBI (v1.614) ok: found v1.622 Checking for Template-Toolkit (v2.22) ok: found v2.24 Checking for Email-Send (v2.16) ok: found v2.198 Checking for Email-MIME (v1.904) ok: found v1.911 Checking for URI (v1.37) ok: found v1.59 Checking for List-MoreUtils (v0.22) ok: found v0.33 Checking for Math-Random-ISAAC (v1.0.1) ok: found v1.004 Checking for Win32 (v0.35) ok: found v0.44 Checking for Win32-API (v0.55) ok: found v0.64 Checking available perl DBD modules... Checking for DBD-Pg (v1.45) ok: found v2.18.1 Checking for DBD-mysql (v4.001) ok: found v4.021 Checking for DBD-SQLite (v1.29) ok: found v1.33 Checking for DBD-Oracle (v1.19) ok: found v1.30 The following Perl modules are optional: Checking for GD (v1.20) ok: found v2.46 Checking for Chart (v2.1) ok: found v2.4.5 Checking for Template-GD (any) ok: found v1.56 Checking for GDTextUtil (any) ok: found v0.86 Checking for GDGraph (any) ok: found v1.44 Checking for MIME-tools (v5.406) ok: found v5.503 Checking for libwww-perl (any) ok: found v6.02 Checking for XML-Twig (any) ok: found v3.41 Checking for PatchReader (v0.9.6) ok: found v0.9.6 Checking for perl-ldap (any) ok: found v0.44 Checking for Authen-SASL (any) ok: found v2.15 Checking for RadiusPerl (any) ok: found v0.20 Checking for SOAP-Lite (v0.712) ok: found v0.715 Checking for JSON-RPC (any) ok: found v0.96 Checking for JSON-XS (v2.0) ok: found v2.32 Use of uninitialized value in open at C:/Perl/site/lib/Test/Taint.pm line 334, <DATA> line 558. Checking for Test-Taint (any) ok: found v1.04 Checking for HTML-Parser (v3.67) ok: found v3.68 Checking for HTML-Scrubber (any) ok: found v0.09 Checking for Encode (v2.21) ok: found v2.44 Checking for Encode-Detect (any) not found Checking for Email-MIME-Attachment-Stripper (any) ok: found v1.316 Checking for Email-Reply (any) ok: found v1.202 Checking for TheSchwartz (any) not found Checking for Daemon-Generic (any) not found Checking for mod_perl (v1.999022) not found Checking for Apache-SizeLimit (v0.96) not found *********************************************************************** * OPTIONAL MODULES * *********************************************************************** * Certain Perl modules are not required by Bugzilla, but by * * installing the latest version you gain access to additional * * features. * * * * The optional modules you do not have installed are listed below, * * with the name of the feature they enable. Below that table are the * * commands to install each module. * *********************************************************************** * MODULE NAME * ENABLES FEATURE(S) * *********************************************************************** * Encode-Detect * Automatic charset detection for text attachments * * TheSchwartz * Mail Queueing * * Daemon-Generic * Mail Queueing * * mod_perl * mod_perl * * Apache-SizeLimit * mod_perl * *********************************************************************** COMMANDS TO INSTALL OPTIONAL MODULES: Encode-Detect: ppm install Encode-Detect TheSchwartz: ppm install TheSchwartz Daemon-Generic: ppm install Daemon-Generic mod_perl: ppm install mod_perl Apache-SizeLimit: ppm install Apache-SizeLimit Reading ./localconfig... OPTIONAL NOTE: If you want to be able to use the 'difference between two patches' feature of Bugzilla (which requires the PatchReader Perl module as well), you should install patchutils from: http://cyberelk.net/tim/patchutils/ Checking for DBD-mysql (v4.001) ok: found v4.021 Checking for MySQL (v5.0.15) ok: found v5.5.27 WARNING: You need to set the max_allowed_packet parameter in your MySQL configuration to at least 3276750. Currently it is set to 3275776. You can set this parameter in the [mysqld] section of your MySQL configuration file. Removing existing compiled templates... Precompiling templates...done. checksetup.pl complete.

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  • Silverlight 4 + MVVM + KeyDown event

    - by jturn
    I'm trying to build a sample game in Silverlight 4 using the MVVM design pattern to broaden my knowledge. I'm using Laurent Bugnion's MvvmLight toolkit as well (found here: http://mvvmlight.codeplex.com/ ). All I want to do right now is move a shape around within a Canvas by pressing specific keys. My solution contains a Player.xaml (just a rectangle; this will be moved around) and MainPage.xaml (the Canvas and an instance of the Player control). To my understanding, Silverlight doesn't support tunneling routed events, only bubbling. My big problem is that Player.xaml never recognizes the KeyDown event. It's always intercepted by MainPage.xaml first and it never reaches any child controls because it bubbles upward. I'd prefer that the logic to move the Player be in the PlayerViewModel class, but I don't think the Player can know about any KeyDown events firing without me explicitly passing them on down from the MainPage. I ended up adding the handler logic to the MainPageViewModel class. Now my problem is that the MainPageViewModel has no knowledge of Player.xaml so it cannot move this object when handling KeyDown events. I guess this is expected, as ViewModels should not have any knowledge of their associated Views. In not so many words...is there a way this Player user control within my MainPage.xaml can directly accept and handle KeyDown events? If not, what's the ideal method for my MainPageViewModel to communicate with its View's child controls? I'm trying to keep code out of the code-behind files as much as possible. Seems like it's best to put logic in the ViewModels for ease of testing and to decouple UI from logic. (MainPage.xaml) <UserControl x:Class="MvvmSampleGame.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:game="clr-namespace:MvvmSampleGame" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" xmlns:cmd="clr-namespace:GalaSoft.MvvmLight.Command;assembly=GalaSoft.MvvmLight.Extras.SL4" mc:Ignorable="d" Height="300" Width="300" DataContext="{Binding Main, Source={StaticResource Locator}}"> <i:Interaction.Triggers> <i:EventTrigger EventName="KeyDown"> <cmd:EventToCommand Command="{Binding KeyPressCommand}" PassEventArgsToCommand="True" /> </i:EventTrigger> </i:Interaction.Triggers> <Canvas x:Name="LayoutRoot"> <game:Player x:Name="Player1"></game:Player> </Canvas> (MainViewModel.cs) public MainViewModel() { KeyPressCommand = new RelayCommand<KeyEventArgs>(KeyPressed); } public RelayCommand<KeyEventArgs> KeyPressCommand { get; private set; } private void KeyPressed(KeyEventArgs e) { if (e.Key == Key.Up || e.Key == Key.W) { // move player up } else if (e.Key == Key.Left || e.Key == Key.A) { // move player left } else if (e.Key == Key.Down || e.Key == Key.S) { // move player down } else if (e.Key == Key.Right || e.Key == Key.D) { // move player right } } Thanks in advance, Jeremy

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  • UITableView issue when using separate delegate/dataSource

    - by Adam Alexander
    General Description: To start with what works, I have a UITableView which has been placed onto an Xcode-generated view using Interface Builder. The view's File Owner is set to an Xcode-generated subclass of UIViewController. To this subclass I have added working implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: and the Table View's dataSource and delegate are connected to this class via the File Owner in Interface Builder. The above configuration works with no problems. The issue occurs when I want to move this Table View's dataSource and delegate implementations out to a separate class, most likely because there are other controls on the View besides the Table View and I'd like to move the Table View-related code out to its own class. To accomplish this, I try the following: Create a new subclass of UITableViewController in Xcode Move the known-good implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: to the new subclass Drag a Table View Controller to the top level of the existing XIB in InterfaceBuilder, delete the View/TableView that are automatically created for this Table View Controller, then set the Table View Controller's class to match the new subclass Remove the previously-working Table View's existing dataSource and delegate connections and connect them to the new Table View Controller When complete, I do not have a working Table View. I end up with one of three outcomes which can seemingly happen at random: When the Table View loads, I get a runtime error indicating I am sending tableView:cellForRowAtIndexPath: to an object which does not recognize it When the Table View loads, the project breaks into the debugger without error There is no error, but the Table View does not appear With some debugging and having created a basic project just to reproduce this issue, I am usually seeing the 3rd option above (no error but no visible table view). I added some NSLog calls and found that although numberOfSectionsInTableView and numberOfRowsInSection are both getting called, cellForRowAtIndexPath is not. I am convinced I'm missing something really simple and was hoping the answer may be obvious to someone with more experience than I have. If this doesn't turn out to be an easy answer I would be happy to update with some code or a sample project. Thanks for your time! Complete steps to reproduce: Create a new iPhone OS, View-Based Application in Xcode and call it TableTest Open TableTestViewController.xib in Interface Builder and drag a Table View onto the provided view surface. Connect the Table View's dataSource and delegate outlets to File's Owner, which should already represent the TableTestViewController class. Save your changes Back in Xcode, add the following code to TableTestViewController.m: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Returning num sections"); return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Returning num rows"); return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Trying to return cell"); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.text = @"Hello"; NSLog(@"Returning cell"); return cell; } Build and Go, and you should see the word Hello appear in the TableView Now to attempt to move this TableView's logic out to a separate class, first create a new file in Xcode, choosing UITableViewController subclass and calling the class TableTestTableViewController Remove the above code snippet from TableTestViewController.m and place it into TableTestTableViewController.m, replacing the default implementation of these three methods with ours. Back in Interface Builder within the same TableTestViewController.xib file, drag a Table View Controller into the main IB window and delete the new Table View object that automatically came with it Set the class for this new Table View Controller to TableTestTableViewController Remove the dataSource and delegate bindings from the existing, previously-working Table View and reconnect the same two bindings to the new Table Test Table View Controller we created. Save changes, Build and Go, and if you're getting the results I'm getting, note the Table View no longer functions properly Solution: With some more troubleshooting and some assistance from the iPhone Developer Forums at https://devforums.apple.com/message/5453, I've documented a solution! The main UIViewController subclass of the project needs an outlet pointing to the UITableViewController instance. To accomplish this, simply add the following to the primary view's header (TableTestViewController.h): #import "TableTestTableViewController.h" and IBOutlet TableTestTableViewController *myTableViewController; Then, in Interface Builder, connect the new outlet from File's Owner to Table Test Table View Controller in the main IB window. No changes are necessary in the UI part of the XIB. Simply having this outlet in place, even though no user code directly uses it, resolves the problem completely. Thanks to those who've helped and credit goes to BaldEagle on the iPhone Developer Forums for finding the solution.

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  • Salesforce/PHP - Bulk Outbound message (SOAP), Time out issue - See update #2

    - by Phill Pafford
    Salesforce can send up to 100 requests inside 1 SOAP message. While sending this type of Bulk Ooutbound message request my PHP script finishes executing but SF fails to accept the ACK used to clear the message queue on the Salesforce side of things. Looking at the Outbound message log (monitoring) I see all the messages in a pending state with the Delivery Failure Reason "java.net.SocketTimeoutException: Read timed out". If my script has finished execution, why do I get this error? I have tried these methods to increase the execution time on my server as I have no access on the Salesforce side: set_time_limit(0); // in the script max_execution_time = 360 ; Maximum execution time of each script, in seconds max_input_time = 360 ; Maximum amount of time each script may spend parsing request data memory_limit = 32M ; Maximum amount of memory a script may consume I used the high settings just for testing. Any thoughts as to why this is failing the ACK delivery back to Salesforce? Here is some of the code: This is how I accept and send the ACK file for the imcoming SOAP request $data = 'php://input'; $content = file_get_contents($data); if($content) { respond('true'); } else { respond('false'); } The respond function function respond($tf) { $ACK = <<<ACK <?xml version = "1.0" encoding = "utf-8"?> <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <soapenv:Body> <notifications xmlns="http://soap.sforce.com/2005/09/outbound"> <Ack>$tf</Ack> </notifications> </soapenv:Body> </soapenv:Envelope> ACK; print trim($ACK); } These are in a generic script that I include into the script that uses the data for a specific workflow. I can process about 25 requests (That are in 1 SOAP response) but once I go over that I get the timeout error in the Salesforce queue. for 50 requests is usually takes my PHP script 86.77 seconds. Could it be Apache? PHP? I have also tested just accepting the 100 request SOAP response and just accepting and sending the ACK the queue clears out, so I know it's on my side of things. I show no errors in the apache log, the script runs fine. I did find some info on the Salesforce site but still no luck. Here is the link. Also I'm using the PHP Toolkit 11 (From Salesforce). Other forum with good SF help Thanks for any insight into this, --Phill UPDATE: If I receive the incoming message and print the response, should this happen first regardless if I do anything else after? Or does it wait for my process to finish and then print the response? UPDATE #2: okay I think I have the problem: PHP uses the single thread processing approach and will not send back the ACK file until the thread has completed it's processing. Is there a way to make this a mutli thread process? Thread #1 - accept the incoming SOAP request and send back the ACK Thread #2 - Process the SOAP request I know I could break it up into like a DB table or flat file, but is there a way to accomplish this without doing that? I'm going to try to close the socket after the ACK submission and continue the processing, cross my fingers it will work.

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  • WPF DataGrid does not scoll on drag

    - by Greg R
    I have a strange problem with a WPF DataGrid from WPF Toolkit. The scrollbars appear correctly when the number of rows grows, and the scrolling works when you press up or down arrows on the scrollbar. The problem comes in when I try to drag the scrollbar on the datagrid. My page has a scroll viewer around it. When I click and drag the scrollbar on the grid, it scrolls the page scroller instead. If the scrollbar does not apear on the page, there grid still does not scroll. Is there a workaround for this??? Would really appreciate some help with this issue! For example, in this case if the page is < 280, it scrolls on drag. But drag scrolling does not work on the grid. <ScrollViewer ScrollViewer.IsDeferredScrollingEnabled="True" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" > <DockPanel> <dg:DataGrid HorizontalScrollBarVisibility="Auto" SelectionMode="Single" CanUserAddRows="False" CanUserDeleteRows="False" CanUserResizeColumns="False" CanUserSortColumns="False" AutoGenerateColumns="False" RowHeaderWidth="17" ItemsSource="{Binding Path=OrderSearchVm}" IsReadOnly="True" MaxHeight="280" DockPanel.Dock="Top"> <dg:DataGrid.Columns> <dg:DataGridTextColumn Width="75" Header="Date" Binding="{Binding Path=OrderDate}" > <dg:DataGridTextColumn.ElementStyle> <Style TargetType="{x:Type TextBlock}"> <Setter Property="TextWrapping" Value="Wrap" /> </Style> </dg:DataGridTextColumn.ElementStyle> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Type" Binding="{Binding Path=OrderType}" Width="45"/> <dg:DataGridTextColumn Header="Shipping Name" Binding="{Binding Path=ShipToName}" Width="115"> <dg:DataGridTextColumn.ElementStyle> <Style TargetType="{x:Type TextBlock}"> <Setter Property="TextWrapping" Value="Wrap" /> </Style> </dg:DataGridTextColumn.ElementStyle> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="Shipping Address " Binding="{Binding Path=ShipToAddress}" Width="160"> <dg:DataGridTextColumn.ElementStyle> <Style TargetType="{x:Type TextBlock}"> <Setter Property="TextWrapping" Value="Wrap" /> </Style> </dg:DataGridTextColumn.ElementStyle> </dg:DataGridTextColumn> <dg:DataGridTextColumn Header="E-Mail" Binding="{Binding Path=Email}" Width="140"> <dg:DataGridTextColumn.ElementStyle> <Style TargetType="{x:Type TextBlock}"> <Setter Property="TextWrapping" Value="Wrap" /> </Style> </dg:DataGridTextColumn.ElementStyle> </dg:DataGridTextColumn> </dg:DataGrid.Columns> </dg:DataGrid> </DockPanel> </ScrollViewer>

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  • How can I bind the nested viewmodels to properties of a control

    - by Robert
    I used Microsoft's Chart Control of the WPF toolkit to write my own chart control. I blogged about it here. My Chart control stacks the yaxes in the chart on top of each other. As you can read in the article this all works quite well. Now I want to create a viewmodel that controls the data and axes in the chart. So far I'm able to add axes to the chart and show them in the chart. But I have a problem when I try to add the lineseries because it has one DependentAxis and one InDependentAxis property. I don't know how to assign the proper xAxis and yAxis controls to it. Below you see part of the LineSeriesViewModel. It has a nested XAxisViewModel and YAxisViewModel property. public class LineSeriesViewModel : ViewModelBase, IChartComponent { XAxisViewModel _xAxis; public XAxisViewModel XAxis { get { return _xAxis; } set { _xAxis = value; RaisePropertyChanged(() => XAxis); } } //The YAxis Property look the same } The viewmodels all have their own datatemplate. The xaml code looks like this: <UserControl.Resources> <DataTemplate x:Key="xAxisTemplate" DataType="{x:Type l:YAxisViewModel}"> <chart:LinearAxis x:Name="yAxis" Orientation="Y" Location="Left" Minimum="0" Maximum="10" IsHitTestVisible="False" Width="50" /> </DataTemplate> <DataTemplate x:Key="yAxisTemplate" DataType="{x:Type l:XAxisViewModel}"> <chart:LinearAxis x:Name="xAxis" Orientation="X" Location="Bottom" Minimum="0" Maximum="100" IsHitTestVisible="False" Height="50" /> </DataTemplate> <DataTemplate DataType="{x:Type l:LineSeriesViewModel}"> <!--Binding doesn't work on the Dependent and IndependentAxis! --> <!--YAxis XAxis and Series are properties of the LineSeriesViewModel --> <l:FastLineSeries DependentAxis="{Binding Path=YAxis}" IndependentAxis="{Binding Path=XAxis}" ItemsSource="{Binding Path=Series}"/> </DataTemplate> <Style TargetType="ItemsControl"> <Setter Property="ItemsPanel"> <Setter.Value> <ItemsPanelTemplate> <!--My stacked chart control --> <l:StackedPanel x:Name="stackedPanel" Width="Auto" Height="Auto" Background="LightBlue"> </l:StackedPanel> </ItemsPanelTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ClipToBounds="True"> <!-- View is an ObservableCollection of all axes and series--> <ItemsControl x:Name="chartItems" ItemsSource="{Binding Path=View}" Focusable="False"> </ItemsControl> </Grid> This code works quite well. When I add axes they get drawn. But the DependentAxis and InDependentAxis of the lineseries control stay null, so the series doesn't get drawn. How can I bind the nested viewmodels to the properties of a control?

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  • Enable button based on TextBox value (WPF)

    - by zendar
    This is MVVM application. There is a window and related view model class. There is TextBox, Button and ListBox on form. Button is bound to DelegateCommand that has CanExecute function. Idea is that user enters some data in text box, presses button and data is appended to list box. I would like to enable command (and button) when user enters correct data in TextBox. Things work like this now: CanExecute() method contains code that checks if data in property bound to text box is correct. Text box is bound to property in view model UpdateSourceTrigger is set to PropertyChanged and property in view model is updated after each key user presses. Problem is that CanExecute() does not fire when user enters data in text box. It doesn't fire even when text box lose focus. How could I make this work? Edit: Re Yanko's comment: Delegate command is implemented in MVVM toolkit template and when you create new MVVM project, there is Delegate command in solution. As much as I saw in Prism videos this should be the same class (or at least very similar). Here is XAML snippet: ... <UserControl.Resources> <views:CommandReference x:Key="AddObjectCommandReference" Command="{Binding AddObjectCommand}" /> </UserControl.Resources> ... <TextBox Text="{Binding ObjectName, UpdateSourceTrigger=PropertyChanged}"> </TextBox> <Button Command="{StaticResource AddObjectCommandReference}">Add</Button> ... View model: // Property bound to textbox public string ObjectName { get { return objectName; } set { objectName = value; OnPropertyChanged("ObjectName"); } } // Command bound to button public ICommand AddObjectCommand { get { if (addObjectCommand == null) { addObjectCommand = new DelegateCommand(AddObject, CanAddObject); } return addObjectCommand; } } private void AddObject() { if (ObjectName == null || ObjectName.Length == 0) return; objectNames.AddSourceFile(ObjectName); OnPropertyChanged("ObjectNames"); // refresh listbox } private bool CanAddObject() { return ObjectName != null && ObjectName.Length > 0; } As I wrote in the first part of question, following things work: property setter for ObjectName is triggered on every keypress in textbox if I put return true; in CanAddObject(), command is active (button to) It looks to me that binding is correct. Thing that I don't know is how to make CanExecute() fire in setter of ObjectName property from above code. Re Ben's and Abe's answers: CanExecuteChanged() is event handler and compiler complains: The event 'System.Windows.Input.ICommand.CanExecuteChanged' can only appear on the left hand side of += or -= there are only two more members of ICommand: Execute() and CanExecute() Do you have some example that shows how can I make command call CanExecute(). I found command manager helper class in DelegateCommand.cs and I'll look into it, maybe there is some mechanism that could help. Anyway, idea that in order to activate command based on user input, one needs to "nudge" command object in property setter code looks clumsy. It will introduce dependencies and one of big points of MVVM is reducing them. Is it possible to solve this problem by using dependency properties?

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  • Setting Session Variable from UpdatePanel

    - by Gavin
    I am using ASP.NET 2.0 AJAX Extensions 1.0 with the version v1.0.20229 of the AJAX Control Toolkit (which to my knowledge is the latest for .NET 2.0/Visual Studio 2005). My web page (aspx) has a DropDownList control on an UpdatePanel. In the handler for the DropDownList's SelectedIndexChanged event I attempt to set a session variable. The first time the event is fired, I get a Sys.WebForms.PageRequestManagerParserErrorException: "The message received from the server could not be parsed". If I continue, subsequent SelectedIndexChanged's are handled successfully. I have stumbled upon a solution whereby if I initialise the session variable in my Page_Load (so the event handler is just setting the value of a session variable that already exists as opposed to creating a new one) the problem goes away. I'm happy to do this, but I'm curious as to exactly what the underlying cause is. Can anyone explain? (My suspicion is that setting the session variable receives a response from the server which is then returned to the 'caller', but it's not the sort of response it knows how to deal with causing the exception?) EDIT: I reproduced the problem in a seperate little project: Default.aspx <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="SessionTest._Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Untitled Page</title> </head> <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server" /> <div> <asp:UpdatePanel id="upCategorySelector" runat="server"> <ContentTemplate> Category: <asp:DropDownList ID="ddlCategory" runat="server" AutoPostBack="true" OnSelectedIndexChanged="ddlCategories_SelectedIndexChanged"> <asp:ListItem>Item 1</asp:ListItem> <asp:ListItem>Item 2</asp:ListItem> <asp:ListItem>Item 3</asp:ListItem> </asp:DropDownList> </ContentTemplate> </asp:UpdatePanel> </div> </form> </body> </html> Default.aspx.cs using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; namespace SessionTest { public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { // If I do this, the exception does not occur. if (Session["key"] == null) Session.Add("key", 0); } protected void ddlCategories_SelectedIndexChanged(object sender, EventArgs e) { // If Session["key"] has not been created, setting it from // the async call causes the excaption Session.Add("key", ((DropDownList)sender).SelectedValue); } } }

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  • Applet Loading Error - Jasper Report

    - by Mihir
    I encountered very silly error , but any way i can not figure out solution.i am loading java applet which encompass a simple jasper viewer in it. when the applet is loaded it throws following exception. SEVERE: Servlet.service() for servlet JasperReportServlet threw exception java.lang.ClassNotFoundException: org.apache.commons.collections.ReferenceMap at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1358) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1204) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at net.sf.jasperreports.extensions.DefaultExtensionsRegistry.<init>(DefaultExtensionsRegistry.java:96) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at java.lang.Class.newInstance0(Class.java:355) at java.lang.Class.newInstance(Class.java:308) at net.sf.jasperreports.engine.util.ClassUtils.instantiateClass(ClassUtils.java:59) at net.sf.jasperreports.extensions.ExtensionsEnvironment.createDefaultRegistry(ExtensionsEnvironment.java:80) at net.sf.jasperreports.extensions.ExtensionsEnvironment.<clinit>(ExtensionsEnvironment.java:68) at net.sf.jasperreports.engine.util.JRStyledTextParser.<clinit>(JRStyledTextParser.java:76) at net.sf.jasperreports.engine.fill.JRBaseFiller.<init>(JRBaseFiller.java:182) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:77) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:87) at net.sf.jasperreports.engine.fill.JRVerticalFiller.<init>(JRVerticalFiller.java:57) at net.sf.jasperreports.engine.fill.JRFiller.createFiller(JRFiller.java:142) at net.sf.jasperreports.engine.fill.JRFiller.fillReport(JRFiller.java:78) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:624) at com.dbhl.app.report.generator.JobUpdateGenerator.getJasperPrintObject(JobUpdateGenerator.java:279) at com.dbhl.app.report.JasperReportServlet.processJobUpdate(JasperReportServlet.java:153) at com.dbhl.app.report.JasperReportServlet.getJasperPrintObjectByLedgerType(JasperReportServlet.java:79) at com.dbhl.app.report.JasperReportServlet.service(JasperReportServlet.java:50) at javax.servlet.http.HttpServlet.service(HttpServlet.java:803) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:175) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:263) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:844) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:584) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Thread.java:619) below is my applet configuration, i am loading applet using standard java deployment toolkit. <script type="text/javascript" src="<%=basePath%>js/deployJava.js"> </script> <script> var user = '<%=request.getParameter("user")%>'; var attributes = { code : 'applet.EmbeddedViewerApplet.class', archive : '<%=basePath%>resources/appletviewer.jar,<%=basePath%>resources/jasperreports-applet-4.0.0.jar,<%=basePath%>resources/jasperreports-4.0.0.jar,<%=basePath%>resources/commons-collections-3.2.1.jar,<%=basePath%>resources/commons-logging-1.0.4.jar,<%=basePath%>resources/commons-beanutils-1.8.0.jar,<%=basePath%>resources/commons-digester-1.7.jar,<%=basePath%>resources/commons-javaflow-20060411.jar,<%=basePath%>resources/org-netbeans-core.jar', width : "100%", height : 600 }; var parameters = { fontSize : 16, REPORT_URL : '<%=basePath%>servlet/JasperReportServlet?startDate=<%=request.getParameter("startDate")%>&endDate=<%=request.getParameter("endDate")%>&user=' + user + '&reportType=<%=request.getParameter("reportType")%>' }; var version = '1.4'; deployJava.runApplet(attributes, parameters, version); </script> every jar i referred in the applet attributes exist the resource folder of my webroot, which are appletviewer.jar commons-beanutils-1.8.0.jar commons-collections-3.2.1.jar commons-digester-1.7.jar commons-javaflow-20060411.jar commons-logging-1.0.4.jar jasperreports-4.0.0.jar jasperreports-applet-4.0.0.jar org-netbeans-core.jar all the jars are signed today, so no validity expires. i have double check all the things. but it always shows the above error. in iReport i can view the report and it is compiled to jasper object with no error. the java console from control panel http://pastebin.com/Xt6303tT My question is why the classNotFound Exception happens ? i check in the temp cache that the collections file is downloaded succesfully and in the above console log it shows that the jars are successfully downloaded to the host computer. Thank You Mihir Parekh

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  • Diagramming Software for a Developer/Designer

    - by Craig Walker
    For a long time I've been looking for a good diagramming/vector-based drawing program that meets my needs as a developer. I'd like to: Draw database diagrams Draw flow charts Draw object-modeling diagrams (UML being the standard) Draw other free-form diagrams (basically boxes & arrows with the occasional clipart) Draw mockups of user interfaces and web pages EDIT: I want good-looking electronic-format diagrams that I can show to 3rd parties, not just something for my own internal use. EDIT 2: I'm also looking for Windows software, although I'm toying with the idea of switching to Mac, so a really good Mac-only product might get me to switch. Basically I need a good vector graphic program (with decent grouping, connecting lines, and ideally auto-routing). I'd prefer a diagramming tool that can also be used for drawing (for the UI mockups) rather than a drawing tool that can also be used for diagrams. I've tried Visio on several occasions, and every time I've been disappointed. The interface always seems to get in my way at some point. It's pretty close to what I want, and the latest version (I got the trail from MS) seems to be better than previous ones in terms of usability, but I really don't want to plunk down that sort of cash for a mediocre product. I've tried Dia and Inkscape, and while initially promising and with the right price tag, I found both of them to be lacking in several ways (including some recurring bugs). I've toyed with getting Adobe Illustrator, but I've never used it before, and I have a feeling that it wouldn't handle the diagramming aspect very well, and I don't want to buy a copy just to find out it doesn't meet my needs. So far, the product that I've had the most success with is, sadly, OpenOffice Draw. It's free of course (which lowers my expectations and thus improves my view of it) and its usability is pretty good, but in the end I'd like something more suited to diagramming. I'm willing to spend real money (in the $500-$1K range) for a really good piece of software if it does everything I want it to. The front runner is of course Visio but I'm hoping for more. Does anybody have any recommendations? CONCLUSION: @dlamblin had the most informative post, but the part I gained the most from was his/her (and others) mention of OmniGraffle, not Gliffy. I gave Gliffy a try, and it seemed neet for occational use, but since it's a Flash app (note: not AJAX as dlamblin mentioned) it's still a bit of a pain to use (no keyboard shortcuts for copy/paste was pretty much a deal breaker for me). I also tried SmartDraw, but it had 3-strikes-you're-out against it: The trial period was only 7 days long. It used some nonstandard (and visually jarring) GUI widget toolkit for its UI. At the very least it makes me suspicious (how do I know it will actually work & support the standard Windows features?) It crashed on me early into my trial. OmniGraffle looks like exactly what I want... except that it's Mac-only (so I couldn't give it a try). However, it got good reviews from my Mac-owning coworker, and I hope to try it on a friend's Mac soon. If it's good enough then I might spring for a new MacBook.

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  • "type" Command Not Working As Expected on Git Bash

    - by trysis
    The type command, in Linux, returns the location, on the filesystem, of the given file, if it is in the current folder or the $PATH. This functionality is also available through Windows with the Git Bash command line program. The command also returns a file's location given the file without its extension (.exe, .vbs, etc.) However, I have run into what seems like a strange corner case where the file exists on the $PATH but doesn't get returned using the command. I am thinking of buying a new computer soon, so I looked up the method of transferring the license key from one computer to another, in preparation for actually doing this. The method I found mentioned the files slmgr.vbs and slui.exe, both of which reside in the C:/Windows\System32 folder, which is in my $PATH, as usual for a Windows computer. However, these two files aren't showing up when I use the type command. Also, neither gets executed when I call the files as commands without their extensions in Git Bash, and only slmgr.vbs gets executed when I call them with the extensions. Finally, slmgr.vbs is shown when listing the folder's contents in Git Bash, as well, but slui.exe isn't. I thought this might have to do with permissions, and, indeed, both files have very restrictive permissions, as you can see in the pictures below, but they both have the same permissions, which wouldn't explain why one gets executed and the other doesn't when called directly, nor why one file is listed on command line but the other isn't. C:\Windows\System32 folder, proving the files exist: File permissions for the Users and Administrators groups for the two files (they are identical): And the folder: type command and its output in Git Bash for the 2 files, plus listing the files in the folder (using grep to filter as the folder is huge), as well as listing part of the $PATH (keep in mind, for all these, that Git Bash changes the paths as they are displayed): Sean@MYPC ~ $ type -a slmgr sh.exe": type: slmgr: not found Sean@MYPC ~ $ type -a slmgr.vbs sh.exe": type: slmgr.vbs: not found Sean@MYPC ~ $ type -a slui sh.exe": type: slui: not found Sean@MYPC ~ $ type -a slui.exe sh.exe": type: slui.exe: not found Sean@MYPC ~ $ slmgr sh.exe": slmgr: command not found Sean@MYPC ~ $ slmgr.vbs /c/WINDOWS/system32/slmgr.vbs: line 2: syntax error near unexpected token `(' /c/WINDOWS/system32/slmgr.vbs: line 2: `' Copyright (c) Microsoft Corporation. A ll rights reserved.' Sean@MYPC ~ $ slui sh.exe": slui: command not found Sean@MYPC ~ $ slui.exe sh.exe": slui.exe: command not found Sean@MYPC ~ $ ls /c/Windows/System32/slui.exe /c/Windows/System32/slmgr.vbs ls: /c/Windows/System32/slui.exe: No such file or directory /c/Windows/System32/slmgr.vbs Sean@MYPC ~ $ echo $PATH /c/Users/Sean/bin:.:/usr/local/bin:/mingw/bin:/bin:/cmd:/c/Python33/:/c/Program Files (x86)/Intel/iCLS Client/:/c/Program Files/Intel/iCLS Client/:/c/WINDOWS/sy stem32:/c/WINDOWS:/c/WINDOWS/System32/Wbem:/c/WINDOWS/System32/WindowsPowerShell /v1.0/:/c/Program Files/Intel/Intel(R) Management Engine Components/DAL:/c/Progr am Files/Intel/Intel(R) Management Engine Components/IPT:/c/Program Files (x86)/ Intel/Intel(R) Management Engine Components/DAL:/c/Program Files (x86)/Intel/Int el(R) Management Engine Components/IPT:/c/Program Files/Intel/WiFi/bin/:/c/Progr am Files/Common Files/Intel/WirelessCommon/:/c/strawberry/c/bin:/c/strawberry/pe rl/site/bin:/c/strawberry/perl/bin:/c/Program Files (x86)/Microsoft ASP.NET/ASP. NET Web Pages/v1.0/:/c/Program Files/Microsoft SQL Server/110/Tools/Binn/:/c/Pro gram Files (x86)/Microsoft SQL Server/90/Tools/binn/:/c/Program Files (x86)/Open AFS/Common:/c/HashiCorp/Vagrant/bin:/c/Program Files (x86)/Windows Kits/8.1/Wind ows Performance Toolkit/:/c/Program Files/nodejs/:/c/Program Files (x86)/Git/cmd :/c/Program Files (x86)/Git/bin:/c/Program Files/Microsoft/Web Platform Installe r/:/c/Ruby200-x64/bin:/c/Users/Sean/AppData/Local/Box/Box Edit/:/c/Program Files (x86)/SSH Communications Security/SSH Secure Shell:/c/Users/Sean/Documents/Lisp :/c/Program Files/GCL-2.6.1/lib/gcl-2.6.1/unixport:/c/Chocolatey/bin:/c/Users/Se an/AppData/Roaming/npm:/c/wamp/bin/mysql/mysql5.6.12/bin:/c/Program Files/Oracle /VirtualBox:/c/Program Files/Java/jdk1.7.0_51/bin:/c/Program Files/Node-Growl:/c /chocolatey/bin:/c/Program Files/eclipse:/c/MongoDB/bin:/c/Program Files/7-Zip:/ c/Program Files (x86)/Google/Chrome/Application:/c/Program Files (x86)/LibreOffi ce 4/program:/c/Program Files (x86)/OpenOffice 4/program What's happening? Why aren't these files listed with the type command? Is this issue because of weird Windows permissions, or something even weirder? If permissions, why do they seem to have the same permissions, yet both are not handled in the same way?

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  • Xcode newb -- #include can't find my file

    - by morgancodes
    I'm trying to get a third party audio library (STK) working inside Xcode. Along with the standard .h files, many of the implementation files include a file called SKINI.msg. SKINI.msg is in the same directory as all of the header files. The header files are getting included fine, but the compiler complains that it can't find SKINI.msg. What do I need to do to get Xcode to happily include SKINI.msg? Edit: Here's the contents of SKINI.msg: /*********************************************************/ /* Definition of SKINI Message Types and Special Symbols Synthesis toolKit Instrument Network Interface These symbols should have the form: \c __SK_<name>_ where <name> is the string used in the SKINI stream. by Perry R. Cook, 1995 - 2010. */ /*********************************************************/ namespace stk { #define NOPE -32767 #define YEP 1 #define SK_DBL -32766 #define SK_INT -32765 #define SK_STR -32764 #define __SK_Exit_ 999 /***** MIDI COMPATIBLE MESSAGES *****/ /*** (Status bytes for channel=0) ***/ #define __SK_NoteOff_ 128 #define __SK_NoteOn_ 144 #define __SK_PolyPressure_ 160 #define __SK_ControlChange_ 176 #define __SK_ProgramChange_ 192 #define __SK_AfterTouch_ 208 #define __SK_ChannelPressure_ __SK_AfterTouch_ #define __SK_PitchWheel_ 224 #define __SK_PitchBend_ __SK_PitchWheel_ #define __SK_PitchChange_ 49 #define __SK_Clock_ 248 #define __SK_SongStart_ 250 #define __SK_Continue_ 251 #define __SK_SongStop_ 252 #define __SK_ActiveSensing_ 254 #define __SK_SystemReset_ 255 #define __SK_Volume_ 7 #define __SK_ModWheel_ 1 #define __SK_Modulation_ __SK_ModWheel_ #define __SK_Breath_ 2 #define __SK_FootControl_ 4 #define __SK_Portamento_ 65 #define __SK_Balance_ 8 #define __SK_Pan_ 10 #define __SK_Sustain_ 64 #define __SK_Damper_ __SK_Sustain_ #define __SK_Expression_ 11 #define __SK_AfterTouch_Cont_ 128 #define __SK_ModFrequency_ __SK_Expression_ #define __SK_ProphesyRibbon_ 16 #define __SK_ProphesyWheelUp_ 2 #define __SK_ProphesyWheelDown_ 3 #define __SK_ProphesyPedal_ 18 #define __SK_ProphesyKnob1_ 21 #define __SK_ProphesyKnob2_ 22 /*** Instrument Family Specific ***/ #define __SK_NoiseLevel_ __SK_FootControl_ #define __SK_PickPosition_ __SK_FootControl_ #define __SK_StringDamping_ __SK_Expression_ #define __SK_StringDetune_ __SK_ModWheel_ #define __SK_BodySize_ __SK_Breath_ #define __SK_BowPressure_ __SK_Breath_ #define __SK_BowPosition_ __SK_PickPosition_ #define __SK_BowBeta_ __SK_BowPosition_ #define __SK_ReedStiffness_ __SK_Breath_ #define __SK_ReedRestPos_ __SK_FootControl_ #define __SK_FluteEmbouchure_ __SK_Breath_ #define __SK_JetDelay_ __SK_FluteEmbouchure_ #define __SK_LipTension_ __SK_Breath_ #define __SK_SlideLength_ __SK_FootControl_ #define __SK_StrikePosition_ __SK_PickPosition_ #define __SK_StickHardness_ __SK_Breath_ #define __SK_TrillDepth_ 1051 #define __SK_TrillSpeed_ 1052 #define __SK_StrumSpeed_ __SK_TrillSpeed_ #define __SK_RollSpeed_ __SK_TrillSpeed_ #define __SK_FilterQ_ __SK_Breath_ #define __SK_FilterFreq_ 1062 #define __SK_FilterSweepRate_ __SK_FootControl_ #define __SK_ShakerInst_ 1071 #define __SK_ShakerEnergy_ __SK_Breath_ #define __SK_ShakerDamping_ __SK_ModFrequency_ #define __SK_ShakerNumObjects_ __SK_FootControl_ #define __SK_Strumming_ 1090 #define __SK_NotStrumming_ 1091 #define __SK_Trilling_ 1092 #define __SK_NotTrilling_ 1093 #define __SK_Rolling_ __SK_Strumming_ #define __SK_NotRolling_ __SK_NotStrumming_ #define __SK_PlayerSkill_ 2001 #define __SK_Chord_ 2002 #define __SK_ChordOff_ 2003 #define __SK_SINGER_FilePath_ 3000 #define __SK_SINGER_Frequency_ 3001 #define __SK_SINGER_NoteName_ 3002 #define __SK_SINGER_Shape_ 3003 #define __SK_SINGER_Glot_ 3004 #define __SK_SINGER_VoicedUnVoiced_ 3005 #define __SK_SINGER_Synthesize_ 3006 #define __SK_SINGER_Silence_ 3007 #define __SK_SINGER_VibratoAmt_ __SK_ModWheel_ #define __SK_SINGER_RndVibAmt_ 3008 #define __SK_SINGER_VibFreq_ __SK_Expression_ } // stk namespace And here's what the compiler said: CompileC build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o "../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" normal i386 c++ com.apple.compilers.gcc.4_2 cd /Users/morganpackard/Desktop/trashme/StkCompile setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D__IPHONE_OS_VERSION_MIN_REQUIRED=30000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-generated-files.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-own-target-headers.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-all-target-headers.hmap -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-project-headers.hmap -F/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator -I/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator/include -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources/i386 -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources -include /var/folders/dx/dxSUSyOJFv0MBEh9qC1oJ++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/StkCompile_Prefix-bopqzvwpuyqltrdumgtjtfrjvtzb/StkCompile_Prefix.pch -c "/Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" -o /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:33:21: error: SKINI.msg: No such file or directory /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp: In member function 'virtual void stk::BandedWG::controlChange(int, stk::StkFloat)': /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:326: error: '__SK_BowPressure_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:342: error: '__SK_AfterTouch_Cont_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:349: error: '__SK_ModWheel_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:357: error: '__SK_ModFrequency_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:359: error: '__SK_Sustain_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:363: error: '__SK_Portamento_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:367: error: '__SK_ProphesyRibbon_' was not declared in this scope

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  • jaas authentication using jetty and gwt

    - by dubreakkk
    Hello, I am trying to use JAAS to authenticate my users. My project is in GWT v2, which runs jetty. I use eclipse for development. From http://code.google.com/p/google-web-toolkit/issues/detail?id=4462 I found out that jetty doesn't like any realm definitions in web.xml, so I moved them to jetty-web.xml. I keep getting ClassNotFound exceptions so I followed the advice here: communitymapbuilder.org/display/JETTY/Problems+with+JAAS+in+Jetty+6.0.0 However, I am still getting ClassNotFoundExceptionsHere in my jetty-web.xml file. How do I configure jetty to work jaas in GWT projects? My jetty-web.xml file: <Configure class="org.mortbay.jetty.webapp.WebAppContext"> <Set name="serverClasses"> <Array type="java.lang.String"> <Item>-org.mortbay.jetty.plus.jaas.</Item> <Item>org.mortbay.jetty</Item> <Item>org.slf4j.</Item> </Array> </Set> <Get name="securityHandler"> <Set name="userRealm"> <New class="org.mortbay.jetty.plus.jaas.JAASUserRealm"> <Set name="name">xyzrealm</Set> <Set name="LoginModuleName">xyz</Set> <Set name="config"><SystemProperty name="jetty.home" default="."/>/WEB-INF/classes/jdbcRealm.properties</Set> </New> </Set> <Set name="authenticator"> <New class="org.mortbay.jetty.security.FormAuthenticator"> <Set name="loginPage">/login.jsp</Set> <Set name="errorPage">/error.jsp</Set> </New> </Set> </Get> Error I am receiving: [WARN] Failed startup of context com.google.gwt.dev.shell.jetty.JettyLauncher$WebAppContextWithReload@1fcef4f7{/,/home/dev/workspace/project/war} java.lang.ClassNotFoundException: org.mortbay.jetty.plus.jaas.JAASUserRealm at java.lang.ClassLoader.findClass(ClassLoader.java:359) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:352) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:337) at org.mortbay.util.Loader.loadClass(Loader.java:91) at org.mortbay.xml.XmlConfiguration.nodeClass(XmlConfiguration.java:216) at org.mortbay.xml.XmlConfiguration.newObj(XmlConfiguration.java:564) at org.mortbay.xml.XmlConfiguration.itemValue(XmlConfiguration.java:907) at org.mortbay.xml.XmlConfiguration.value(XmlConfiguration.java:829) at org.mortbay.xml.XmlConfiguration.set(XmlConfiguration.java:278) at org.mortbay.xml.XmlConfiguration.configure(XmlConfiguration.java:240) at org.mortbay.xml.XmlConfiguration.get(XmlConfiguration.java:460) at org.mortbay.xml.XmlConfiguration.configure(XmlConfiguration.java:246) at org.mortbay.xml.XmlConfiguration.configure(XmlConfiguration.java:182) at org.mortbay.jetty.webapp.JettyWebXmlConfiguration.configureWebApp(JettyWebXmlConfiguration.java:109) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1217) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:513) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) at com.google.gwt.dev.shell.jetty.JettyLauncher$WebAppContextWithReload.doStart(JettyLauncher.java:447) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:39) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.handler.RequestLogHandler.doStart(RequestLogHandler.java:115) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:39) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:222) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:39) at com.google.gwt.dev.shell.jetty.JettyLauncher.start(JettyLauncher.java:543) at com.google.gwt.dev.DevMode.doStartUpServer(DevMode.java:421) at com.google.gwt.dev.DevModeBase.startUp(DevModeBase.java:1035) at com.google.gwt.dev.DevModeBase.run(DevModeBase.java:783) at com.google.gwt.dev.DevMode.main(DevMode.java:275)

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