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  • C optimization breaks algorithm

    - by Halpo
    I am programming an algorithm that contains 4 nested for loops. The problem is at at each level a pointer is updated. The innermost loop only uses 1 of the pointers. The algorithm does a complicated count. When I include a debugging statement that logs the combination of the indexes and the results of the count I get the correct answer. When the debugging statement is omitted, the count is incorrect. The program is compiled with the -O3 option on gcc. Why would this happen?

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  • typedef declaration syntax

    - by mt_serg
    Some days ago I looked at boost sources and found interesting typedef. There is a code from "boost\detail\none_t.hpp": namespace boost { namespace detail { struct none_helper{}; typedef int none_helper::*none_t ; } // namespace detail } // namespace boost I didn't see syntax like that earlier and can't explain the sense of that. This typedef introduces name "none_t" as pointer to int in boost::detail namespace. What the syntax is? And what difference between "typedef int none_helper::*none_t" and for example "typedef int *none_t" ?

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • trying to make an accordion menu from a list - jquery indexhibit

    - by orionrush
    Hello - Im teaching my self javascript & jquery so this might be a bit of a low brow question or entirely too much code for anyone to wade through, but Im hoping for some feedback. I have looked around and haven't found a thread that looks like it will deals neatly with my question. Im using the cms indexhibit (cant create a new tag!) and trying to create an accordion style menu from the menu list it generates. I basically have the behaviour Im after, modifying an existing bit of work but there are quite a few foibles, which are no doubt a conflict between the .click and .toggle and a confused use if statements. I basically want to start from scratch and redo this so I can a) learn from my mistakes b) understand what's happening. Im having trouble now because I dont know where to go from here, or how to trouble shoot it. Can anyone give me a quick analysis how the the script in the head of the document work together? Also any insight into the nature of the conflicts Im seeing and what approach might take to remedy them? If you were going to start afresh what would be your approach? Here is a test to see it in action (warts and all): http://stillstatic.nfshost.com/ This script goes into the document head: <script type='text/javascript'> //im not entirely clear as to what this achieves path = 'path/to/script/'; $(document).ready(function() { setTimeout('move_up()', 1); expandingMenu(0); expandingMenu(1); expandingMenu(2); expandingMenu(3); expandingMenu(4); //etc }); </script> the generated list: <ul> <li class='section-title active_menu'>blogs</li> <li><a class="active" href='#' onclick="do_click();">3</a></li> </ul> <ul> //this menu section dose not have a label: class .section-title <li><a href='#' onclick="do_click();">1</a></li> <li><a href='#' onclick="do_click();">2</a></li> </ul> <ul> //this menu section is not the 'active menu' this is achieved by the jquery script <li class='section-title'>writing</li> <li><a href='#' onclick="do_click();">4</a></li> <li><a href='#' onclick="do_click();">5</a></li> </ul> The meat of in an external script: function expandingMenu(num) { var speed = 500; var menu_title = $("#menu ul").eq(num).children(":first"); // ie. first child be the title with the class .section-title unless the user turned it off var menu_items = $("#menu ul").eq(num).children().filter(function (index) { return index 0; }); // ie. any li NOT in position 0, below li.section-title if (menu_items.is(".active") == true) { menu_title.addClass("active_menu"); //Add a class to the active list so we can style it. } if (menu_title.is(".section-title") == true){ // this if prevents interference with users who turn off the section titling if ((menu_items.is(".active") == false) && (menu_items.is(":visible")) ) { menu_items.hide(0);// first we hide the inactive exhibits } $('li').click(function (){ if ( (menu_title.is(":visible") == true) ){ menu_items.hide(speed); } if ( (menu_items.is(":hidden") == true ) && (('')) ){// ?! without this second condition things break down. . . menu_items.show(speed); } }) menu_title.css({cursor:"pointer"}).toggle( // add click functions + pointer to menu_title function () { menu_items.show(speed);//Open it up }, function () { // this function could even be empty but without the if things get weird if (menu_items.is(".xx")) menu_items.hide(speed); //Take the menu item off of active duty! } ) } }

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  • File in binary form

    - by Abhi
    Dear All I want to write data into the file in binary form. I was trying using the mentioned below FILE *fp = fopen("binaryoutput.rgb888", "ab+"); for(int m=0; m<height; m++) { for (int n=0; n< width; n++) { temp = (pOutputImg+m*3+n*3); // here temp is a pointer to a unsigned char fprintf(fp,"%u",*temp); } } fclose(fp); I am able to get data which is strored at pOutputImg but not in binary form. Can anyone guide me the correct step.. Thanks in advance

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  • Resources for memory management in embedded application

    - by Elazar Leibovich
    How should I manage memory in my mission critical embedded application? I found some articles with google, but couldn't pinpoint a really useful practical guide. The DO-178b forbids dynamic memory allocations, but how will you manage the memory than? preallocate everything in advance and send a pointer to each function that needs allocation? Allocate it on the stack? Use a global static allocator (but then it's very similar to dynamic allocation)? Answers can be of the form of regular answer, reference to a resource, or reference to good opensource embedded system for example. clarification: The issue here is not whether or not memory management is availible for the embedded system. But what is a good design for an embedded system, to maximize reliability.

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  • Why does a delegate with no parameters compile?

    - by Ryan
    I'm confused why this compiles: private delegate int MyDelegate(int p1, int p2); private void testDelegate() { MyDelegate imp = delegate { return 1; }; } MyDelegate should be a pointer to a method that takes two int parameters and returns another int, right? Why am I allowed to assign a method that takes no parameters? Interestingly, these doesn't compile (it complains about the signature mismatches, as I'd expect) private void testDelegate() { // Missing param MyDelegate imp = delegate(int p1) { return 1; }; // Wrong return type MyDelegate imp2 = delegate(int p1, int p2) { return "String"; }; } Thanks for any help! Ryan

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  • Grid view update event form javascript

    - by pranay
    I have grid control select <%--Select--% </ItemTemplate> </asp:TemplateField> </columns> <pagersettings mode="NumericFirstLast" position="Top" pagebuttoncount="5" /> <pagerstyle backcolor="Pink" /> </cc:AppEngineGridView> my code on row create protected override void OnRowCreated(GridViewRowEventArgs e) { try { if (e.Row.RowType == DataControlRowType.DataRow) { e.Row.ID = this.ID + "_" + e.Row.RowIndex; e.Row.Attributes.Add("onmouseover", "this.style.cursor='pointer';this.style.font.weight='bolder';"); e.Row.Attributes.Add("onclick", "DoNav('" + ((LinkButton)e.Row.FindControl("lbtn1")).ClientID + "');"); } } protected void grduser_RowUpdating(object sender, GridViewUpdateEventArgs e) { grdview_RowClickCommand(sender, e); } Javascript : function DoNav(id) { $("#"+id).click(); } Now my question is when i click on the row it do post back but it didnt call rowupdate event How can do this i.e using javascript to call row update command of the grid.

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  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

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  • SWIG-Lua question on class returning another class

    - by John Smith
    I am concreting a question I had earlier. I have two classes in C++ and I use SWIG to wrap them. A method in one class can return a pointer to the other class. How can I get Lua to see it as more than just a userdata? More concretely: I have class fruit { int numberofseeds; //some other stuff about fruit constructors etc... public: getseedcount() { return numberofseeds; } } class tree { fruit * apple; public: //constructors and whatnot fruit * getfruit() { return apple; } } I wrap these two class with SWIG so I can access them in Lua So I can get in Lua the object x=pomona.tree(grannysmith). My question now is: How can I arrange for things so that when I type y=x:getfruit() I will get a pomona:fruit type object? Where I can write something line y:getseedcount()? At the moment all I get is userdata which not edible.

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  • SSL_CTX_set_cert_verify_callback vs. SSL_CTX_set_verify

    - by BreakPoint
    Hello, Can anyone tell me what is the difference between SSL_CTX_set_cert_verify_callback and SSL_CTX_set_verify? From OpenSSL docs: SSL_CTX_set_cert_verify_callback() sets the verification callback function for ctx. SSL objects that are created from ctx inherit the setting valid at the time when SSL_new(3) is called. and: SSL_CTX_set_verify() sets the verification flags for ctx to be mode and specifies the verify_callback function to be used. If no callback function shall be specified, the NULL pointer can be used for verify_callback. So I'm trying to understand which callback to send for each one (from client side). Thanks experts.

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  • How do I split up a long value (32 bits) into four char variables (8bits) using C?

    - by Jordan S
    I have a 32 bit long variable, CurrentPosition, that I want to split up into 4, 8bit characters. How would I do that most efficiently in C? I am working with an 8bit MCU, 8051 architectecture. unsigned long CurrentPosition = 7654321; unsigned char CP1 = 0; unsigned char CP2 = 0; unsigned char CP3 = 0; unsigned char CP4 = 0; // What do I do next? Should I just reference the starting address of CurrentPosition with a pointer and then add 8 two that address four times? It is little Endian. ALSO I want CurrentPosition to remain unchanged.

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  • Why doesn't Perl threading work when I call readdir beforehand?

    - by Kevin
    Whenever I call readdir before I create a thread, I get an error that looks like this: perl(2820,0x7fff70c33ca0) malloc: * error for object 0x10082e600: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug Abort trap What's strange is that it happens when I call readdir before I create a thread (i.e. readdir is not called in any concurrent code). I don't even use the results from readdir, just making the call to it seems to screw things up. When I get rid of it, things seem to work fine. Some example code is below: opendir(DIR, $someDir); my @allFiles = readdir(DIR); close(DIR); my $thread = threads-create(\&sub1); $thread-join(); sub sub1 { print "in thread\n" }

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  • Help for CSS Menu Dropdown, FF OK and IE6 Problem

    - by Taruhku
    IE Problem, FF OK. Please help..???? Screen Shoot problem click here This is my CSS dolphincontainer { position:relative; height:56px; color:#E0E0E0; background:#143D55; width:100%; font-family:Tahoma; left: 0px; } dolphinnav {position:absolute;;height:33px;font-size:12px;font-weight:bold;background:#fff url(images/dolphin_bg.gif) repeat-x bottom left;padding:0 0 0 10px;width:975px;} dolphinnav ul {margin:0;padding:0;list-style-type:none;width:auto;float:left;} dolphinnav ul li {display:block;float:left;margin:0 1px;} dolphinnav ul li a {display:block;float:left;color:#001b2c;text-decoration:none;padding:0 0 0 10px;height:33px;} dolphinnav ul li a span {padding:12px 20px 0 0;height:21px;float:left;font-weight:bold;} dolphinnav ul li a:hover {color:#fff;background:transparent url(images/dolphin_bg-OVER.gif) repeat-x bottom left;} dolphinnav ul li a:hover span {display:block;width:auto;cursor:pointer;} dolphinnav ul li a.current,#dolphinnav ul li a.current:hover {color:#fff;background:#00517e url(images/dolphin_left-ON.gif) no-repeat top left;line-height:275%;} dolphinnav ul li a.current span {display:block;padding:0 20px 0 0;width:auto;background:#00517e url(images/dolphin_right-ON.gif) no-repeat top right;height:33px;} .tuckUp { display:block; width:90px; height:30px; overflow:hidden; cursor:pointer; } .pullDown { width:90px; height:56px; } .item a:link, .item a:visited { display:inline; float:left; background:#fff url(images/dolphin_bg.gif) repeat-x top left;padding:0 0 0 10px; text-align:left; color:#444; font-size:11px; font-weight:bold; text-decoration:none; line-height:25px; margin:0 5px 0px 0px; width:80px; } .item a:hover { display:inline; float:left; background:#39c; color:#FFF; text-decoration:none; text-align:left; font-size:11px; font-weight:700; font-weight:bold; line-height:25px; padding:0 0 0 10px; margin:0 5px 0px 0px; width:80px; } HTML: <div id="dolphincontainer"> <div id="dolphinnav"> <ul> <li><a href="index.php"><span>Home</span></a></li> <li><a href="chooseus.php"><span>Why Choose Us</span></a></li> <li><a href="peraturan.php"><span>Rules</span></a></li> <li class="tuckUp" onmousemove="this.className='pullDown'" onmouseout="this.className='tuckUp'"><a href="#"><span>Transaction</span></a> <div class="item"> <a href="drop1.php">Drop Down 1</a><br /> <a href="drop2.php">Drop Down 2</a></a><br /> <a href="drop3.php">Drop Down 3</a><br /> </div> </li> <li><a href="download.php"><span>Download</span></a></li> <li><a href="aboutus.php"><span>About Us</span></a></li> <li><a href="help.php" class="current"><span>Support</span></a></li> <li><a href="promo.php"><span><font color="#FF0000"><blink>PROMO</blink> </font></span></a></li> </ul> </div> </div>

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  • Can I use memcpy in C++ to copy classes that have no pointers or virtual functions

    - by Shane MacLaughlin
    Say I have a class, something like the following; class MyClass { public: MyClass(); int a,b,c; double x,y,z; }; #define PageSize 1000000 MyClass Array1[PageSize],Array2[PageSize]; If my class has not pointers or virtual methods, is it safe to use the following? memcpy(Array1,Array2,PageSize*sizeof(MyClass)); The reason I ask, is that I'm dealing with very large collections of paged data, as decribed here, where performance is critical, and memcpy offers significant performance advantages over iterative assignment. I suspect it should be ok, as the 'this' pointer is an implicit parameter rather than anything stored, but are there any other hidden nasties I should be aware of?

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  • Unexpected key-value behavior in a Core Data Context

    - by ????
    If I create an array of strings (via key-value coding) containing the names of a Managed Object entity's attributes which are stored in the App Delegate the first time, I get an array of NSStrings without any problems. If I subsequently make the same call later from the same entry point in code, that same collection becomes an array of NULL objects- even though nothing in the Core Data Context has changed. One unappealing work-around involves re-creating the string array every time, but I'm wondering if anyone has a guess as to what's happening behind the scenes. // Return an array of strings with the names of attributes the Activity entity - (NSArray *)activityAttributeNames { #pragma mark ALWAYS REFRESH THE ENTITY NAMES? //if (activityAttributeNames == nil) { // Create an entity pointer for Activity NSEntityDescription *entity = [NSEntityDescription entityForName:@"Activity" inManagedObjectContext:managedObjectContext]; NSArray *entityAttributeArray = [[NSArray alloc] initWithArray:[[entity attributesByName] allValues]]; // Extract the names of the attributes with Key-Value Coding activityAttributeNames = [entityAttributeArray valueForKeyPath:@"name"]; [entityAttributeArray release]; //} return activityAttributeNames; }

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  • jQuery .submit() woes with IE8

    - by Jitesh
    I am trying to submit a delete link click via a http post to my asp.net mvc controller. While my code below works for chrome it does not work in IE8. Any pointer will be very useful. Setup:- Browser: IE8 jQuery: 1.4.1 MVC: 2.0 The delete link is:- <a title="Delete contact" href="/Contacts/Delete/<%= Model.Contact.Id %>" class="delete" rel="Are you sure you want to delete <%= Html.Encode(Model.Contact.Name) %>?">Delete</a> and the jqeury handler for the click of delete is $("a.delete").click(function() { if (confirm($(this).attr("rel"))) { var form = "<form method='POST' action='" + $(this).attr("href") + '" style='display:none;'></form>"; $(form).submit(); } return false; });

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  • How to make an NSURL that contains a | (pipe character)?

    - by aks
    Hi all, I am trying to access google maps' forward geocoding service from my iphone app. When i try to make an NSURL from a string with a pipe in it I just get a nil pointer. NSURL *searchURL = [NSURL URLWithString:@"http://maps.google.com/maps/api/geocode/json?address=6th+and+pine&bounds=37.331689,-122.030731|37.331689,-122.030731&sensor=false"]; I dont see any other way in the google api to send bounds coordinates with out a pipe. Any ideas about how I can do this?

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  • Designing an API with compile-time option to remove first parameter to most functions and use a glob

    - by tomlogic
    I'm trying to design a portable API in ANSI C89/ISO C90 to access a wireless networking device on a serial interface. The library will have multiple network layers, and various versions need to run on embedded devices as small as an 8-bit micro with 32K of code and 2K of data, on up to embedded devices with a megabyte or more of code and data. In most cases, the target processor will have a single network interface and I'll want to use a single global structure with all state information for that device. I don't want to pass a pointer to that structure through the network layers. In a few cases (e.g., device with more resources that needs to live on two networks) I will interface to multiple devices, each with their own global state, and will need to pass a pointer to that state (or an index to a state array) through the layers. I came up with two possible solutions, but neither one is particularly pretty. Keep in mind that the full driver will potentially be 20,000 lines or more, cover multiple files, and contain hundreds of functions. The first solution requires a macro that discards the first parameter for every function that needs to access the global state: // network.h typedef struct dev_t { int var; long othervar; char name[20]; } dev_t; #ifdef IF_MULTI #define foo_function( x, a, b, c) _foo_function( x, a, b, c) #define bar_function( x) _bar_function( x) #else extern dev_t DEV; #define IFACE (&DEV) #define foo_function( x, a, b, c) _foo_function( a, b, c) #define bar_function( x) _bar_function( ) #endif int bar_function( dev_t *IFACE); int foo_function( dev_t *IFACE, int a, long b, char *c); // network.c #ifndef IF_MULTI dev_t DEV; #endif int bar_function( dev_t *IFACE) { memset( IFACE, 0, sizeof *IFACE); return 0; } int foo_function( dev_t *IFACE, int a, long b, char *c) { bar_function( IFACE); IFACE->var = a; IFACE->othervar = b; strcpy( IFACE->name, c); return 0; } The second solution defines macros to use in the function declarations: // network.h typedef struct dev_t { int var; long othervar; char name[20]; } dev_t; #ifdef IF_MULTI #define DEV_PARAM_ONLY dev_t *IFACE #define DEV_PARAM DEV_PARAM_ONLY, #else extern dev_t DEV; #define IFACE (&DEV) #define DEV_PARAM_ONLY void #define DEV_PARAM #endif int bar_function( DEV_PARAM_ONLY); // I don't like the missing comma between DEV_PARAM and arg2... int foo_function( DEV_PARAM int a, long b, char *c); // network.c #ifndef IF_MULTI dev_t DEV; #endif int bar_function( DEV_PARAM_ONLY) { memset( IFACE, 0, sizeof *IFACE); return 0; } int foo_function( DEV_PARAM int a, long b, char *c) { bar_function( IFACE); IFACE->var = a; IFACE->othervar = b; strcpy( IFACE->name, c); return 0; } The C code to access either method remains the same: // multi.c - example of multiple interfaces #define IF_MULTI #include "network.h" dev_t if0, if1; int main() { foo_function( &if0, -1, 3.1415926, "public"); foo_function( &if1, 42, 3.1415926, "private"); return 0; } // single.c - example of a single interface #include "network.h" int main() { foo_function( 11, 1.0, "network"); return 0; } Is there a cleaner method that I haven't figured out? I lean toward the second since it should be easier to maintain, and it's clearer that there's some macro magic in the parameters to the function. Also, the first method requires prefixing the function names with "_" when I want to use them as function pointers. I really do want to remove the parameter in the "single interface" case to eliminate unnecessary code to push the parameter onto the stack, and to allow the function to access the first "real" parameter in a register instead of loading it from the stack. And, if at all possible, I don't want to have to maintain two separate codebases. Thoughts? Ideas? Examples of something similar in existing code? (Note that using C++ isn't an option, since some of the planned targets don't have a C++ compiler available.)

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  • @OneToyMany property null in Entity after (second) merge

    - by iNPUTmice
    Hi, I'm using JPA (with Hibernate) and Gilead in a GWT project. On the server side I have this method and I'm calling this method twice with the same "campaign". On the second call it throws a null pointer exception in line 4 "campaign.getTextAds()" public List<WrapperTextAd> getTextAds(WrapperCampaign campaign) { campaign = em.merge(campaign); System.out.println("getting textads for "+campaign.getName()); for(WrapperTextAd textad: campaign.getTextAds()) { //do nothing } return new ArrayList<WrapperTextAd>(campaign.getTextAds()); } The code in WrapperCampaign Entity looks like this @OneToMany(mappedBy="campaign") public Set<WrapperTextAd> getTextAds() { return this.textads; }

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  • pass by reference but reference to data and not to variable

    - by dorelal
    This is psesudo code. In what programming language this is possible ? def lab(input) input = ['90'] end x = ['80'] lab(x) puts x #=> value of x has changed from ['80'] to ['90] I have written this in ruby but in ruby I get the final x value of 80 because ruby is pass-by-reference. However what is passed is the reference to the data held by x and not pointer to x itself same is true in JavaScript. So I am wondering if there is any programming language where the following is true.

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  • Screen capture code produces black bitmap

    - by wadetandy
    I need to add the ability to take a screenshot of the entire screen, not just the current window. The following code produces a bmp file with the correct dimensions, but the image is completely black. What am I doing wrong? void CaptureScreen(LPCTSTR lpszFilePathName) { BITMAPFILEHEADER bmfHeader; BITMAPINFO *pbminfo; HBITMAP hBmp; FILE *oFile; HDC screen; HDC memDC; int sHeight; int sWidth; LPBYTE pBuff; BITMAP bmp; WORD cClrBits; RECT rcClient; screen = GetDC(0); memDC = CreateCompatibleDC(screen); sHeight = GetDeviceCaps(screen, VERTRES); sWidth = GetDeviceCaps(screen, HORZRES); //GetObject(screen, sizeof(BITMAP), &bmp); hBmp = CreateCompatibleBitmap ( screen, sWidth, sHeight ); // Retrieve the bitmap color format, width, and height. GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ; // Convert the color format to a count of bits. cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); if (cClrBits == 1) cClrBits = 1; else if (cClrBits bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbminfo-bmiHeader.biWidth = bmp.bmWidth; pbminfo-bmiHeader.biHeight = bmp.bmHeight; pbminfo-bmiHeader.biPlanes = bmp.bmPlanes; pbminfo-bmiHeader.biBitCount = bmp.bmBitsPixel; if (cClrBits bmiHeader.biClrUsed = (1bmiHeader.biCompression = BI_RGB; // Compute the number of bytes in the array of color // indices and store the result in biSizeImage. // The width must be DWORD aligned unless the bitmap is RLE // compressed. pbminfo-bmiHeader.biSizeImage = ((pbminfo-bmiHeader.biWidth * cClrBits +31) & ~31) /8 * pbminfo-bmiHeader.biHeight; // Set biClrImportant to 0, indicating that all of the // device colors are important. pbminfo-bmiHeader.biClrImportant = 0; CreateBMPFile(lpszFilePathName, pbminfo, hBmp, memDC); } void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) { HANDLE hf; // file handle BITMAPFILEHEADER hdr; // bitmap file-header PBITMAPINFOHEADER pbih; // bitmap info-header LPBYTE lpBits; // memory pointer DWORD dwTotal; // total count of bytes DWORD cb; // incremental count of bytes BYTE *hp; // byte pointer DWORD dwTmp; int lines; pbih = (PBITMAPINFOHEADER) pbi; lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih-biSizeImage); // Retrieve the color table (RGBQUAD array) and the bits // (array of palette indices) from the DIB. lines = GetDIBits(hDC, hBMP, 0, (WORD) pbih-biHeight, lpBits, pbi, DIB_RGB_COLORS); // Create the .BMP file. hf = CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD) 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL); hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" // Compute the size of the entire file. hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof(RGBQUAD) + pbih-biSizeImage); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; // Compute the offset to the array of color indices. hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof (RGBQUAD); // Copy the BITMAPFILEHEADER into the .BMP file. WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL); // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER) + pbih-biClrUsed * sizeof (RGBQUAD), (LPDWORD) &dwTmp, ( NULL)); // Copy the array of color indices into the .BMP file. dwTotal = cb = pbih-biSizeImage; hp = lpBits; WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL); // Close the .BMP file. CloseHandle(hf); // Free memory. GlobalFree((HGLOBAL)lpBits); }

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  • Efficiently remove points with same slope

    - by Ram
    Hi, In one of mine applications I am dealing with graphics objects. I am using open source GPC library to clip/merge two shapes. To improve accuracy I am sampling (adding multiple points between two edges) existing shapes. But before displaying back the merged shape I need to remove all the points between two edges. But I am not able to find an efficient algorithm that will remove all points between two edges which has same slope with minimum CPU utilization. Currently all points are of type PointF Any pointer on this will be a great help.

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  • typedef resolution rule

    - by kumar_m_kiran
    Hi All, Can you Please tell me the resolution rule involved in resolving the meaning of the variable in a typedef. Any link related to the same will be very useful. Example #typedef string* pstring; const pstring parr; Here confusion arises whether const'ness is for pointer or the content. Now based on what thumb rule do can we start resolving the above interpretation of the pstring?. Smilarly, If I have a very complex typedef'ed variable, like #typedef void (func*)()(int), I should be able to resolve it using the thumb rule. Thanks in advance for your suggestions

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  • Cannot implicitly convert type 'char*' to 'bool'

    - by neeraj
    i was trying to passing pointer value in the function , i really got stuck here I am a beginner , not getting what value should be put this is programme from the reference of the book "Cracking the coding interview " By Gayle Laakmann McDowell, class Program { unsafe void reverse(char *str) { char* end = str; char tmp; if (str) //Cannot implicitly convert type 'char*' to 'bool' { while(*end) //Cannot implicitly convert type 'char*' to 'bool' { ++end; } --end; while(str<end) { tmp = *str; *str+= *end; *end-= tmp; } } } public static void Main(string[] args) { } }

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