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  • Order of execution and style of coding in Python

    - by Jason
    Hi guys. I am new to Python so please don't flame me if the question is too basic :) I have read that Python is executed from top - to - bottom. If this is the case, why do programs go like this: def func2(): def func1(): #call func2() def func() #call func1() if __name__ == '__main__': call func() So from what I have seen, the main function goes at last and the other functions are stacked on top of it. Am I wrong in saying this? If no, why isn't the main function or the function definitions written from top to bottom?

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  • jQuery UI dialog positioning

    - by Wickethewok
    I am trying to use the jQuery dialog UI library in order to position a dialog next to some text when it is hovered over. The jQuery dialog takes a position parameter which is measured from the top left corner of the current viewport (in other words, [0, 0] will always put it in the upper left hand corner of your browser window, regardless of where you are currently scrolled to). However, the only way I know to retrieve the location is of the element relative to the ENTIRE page. The following is what I have currently. position.top is calculated to be something like 1200 or so, which puts the dialog well below the rest of the content on the page. $(".mytext").mouseover(function() { position = $(this).position(); $("#dialog").dialog('option', 'position', [position.top, position.left]); } How can I find the correct position? Thanks!

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  • ModX navigation menu with "wayfinder" snippet

    - by user1219432
    I have a main navigation at the top of the site. And a subnavigation at left of my site. For example: At the top there are these topics: Cars | Trees | Jobs | ... So when you click on "Jobs" there should be the subnavigation of "Jobs" at left, like... Construction Jobs Engineering Jobs Retail Jobs ... The first (top) navigation is easy to achieve: [[!Wayfinder? &startId=0 &level=1 ]] How can I realize the second navigation, so that only the documents are listed that are under the parent document?

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  • padding not shifting my logo

    - by paul smith
    I have a logo link that's using a background-image (css sprite). All works fine, but when I try to add a 20px padding to the top of the link (to give it more space for user to click the link), the background image is not moving down. Here is my css: a { background-image:url("sprite.png"); background-repeat:no-repeat; display:block; height:70px; width:70px; padding-top:20px; /* give top of the link more click space */ } And my html: <a href="#" style="background-position:0 0;"></a> What am I doing wrong?

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  • How to specify 2 different positions for Colorbox or Fancybox on the same page?

    - by Eric
    I know this question has been asked before, but I'm having difficulty implementing it. I'm looking for a more specific answer. Here is my html code: <head> <meta charset=utf-8 /> <title>ColorBox Examples</title> <style type="text/css"> body{font:12px/1.2 Verdana, Arial, san-serrif; padding:0 10px;} a:link, a:visited{text-decoration:none; color:#416CE5; border-bottom:1px solid #416CE5;} h2{font-size:13px; margin:15px 0 0 0;} </style> <link media="screen" rel="stylesheet" href="colorbox.css" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script src="../colorbox/jquery.colorbox.js"></script> <script> $(document).ready(function(){ //Examples of how to assign the ColorBox event to elements $(".example7").colorbox({width:"80%", height:"80%", iframe:true}); $(".example7").colorbox({width:"80%", height:"80%", iframe:true}); }); </script> </head> <body> <p><a class='example7' href="http://google.com">Outside Webpage 1 (Iframe)</a></p> <p><a class='example7' href="http://google.com">Outside Webpage 2 (Iframe)</a></p> (Excuse the wrong indentation - I had to mess with the formatting to get the body content to show up.) Here is my CSS code(default colorbox code): #colorbox, #cboxOverlay, #cboxWrapper{position:absolute; top:0; left:0; z-index:9999; overflow:hidden;} #cboxOverlay{position:fixed; width:100%; height:100%;} #cboxMiddleLeft, #cboxBottomLeft{clear:left;} #cboxContent{position:relative; overflow:visible;} #cboxLoadedContent{overflow:auto;} #cboxLoadedContent iframe{display:block; width:100%; height:100%; border:0;} #cboxTitle{margin:0;} #cboxLoadingOverlay, #cboxLoadingGraphic{position:absolute; top:0; left:0; width:100%;} #cboxPrevious, #cboxNext, #cboxClose, #cboxSlideshow{cursor:pointer;} #cboxOverlay{background:#fff;} #colorbox{} #cboxContent{margin-top:32px;} #cboxLoadedContent{background:#000; padding:1px;} #cboxLoadingGraphic{background:url(images/loading.gif) no-repeat center center;} #cboxLoadingOverlay{background:#000;} #cboxTitle{position:absolute; top:-22px; left:0; color:#000;} #cboxCurrent{position:absolute; top:-22px; right:205px; text-indent:-9999px;} #cboxSlideshow, #cboxPrevious, #cboxNext, #cboxClose{text-indent:-9999px; width:20px; height:20px; position:absolute; top:-20px; background:url(images/controls.png) no-repeat 0 0;} #cboxPrevious{background-position:0px 0px; right:44px;} #cboxPrevious.hover{background-position:0px -25px;} #cboxNext{background-position:-25px 0px; right:22px;} #cboxNext.hover{background-position:-25px -25px;} #cboxClose{background-position:-50px 0px; right:0;} #cboxClose.hover{background-position:-50px -25px;} .cboxSlideshow_on #cboxPrevious, .cboxSlideshow_off #cboxPrevious{right:66px;} .cboxSlideshow_on #cboxSlideshow{background-position:-75px -25px; right:44px;} .cboxSlideshow_on #cboxSlideshow.hover{background-position:-100px -25px;} .cboxSlideshow_off #cboxSlideshow{background-position:-100px 0px; right:44px;} .cboxSlideshow_off #cboxSlideshow.hover{background-position:-75px -25px;} Can someone please tell me how this can be achieved? Forgive my lack of css knowledge :) Any help would be greatly appreciated. Thanks a ton.

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  • How animate stacking divs in javascript/css?

    - by Teiviere
    Say I have 2 divs with the same CSS class that are stacked on top of each other: div { width:100px; height: 100px; background: red; } How do I make it so that when I click a button at the top of the page, a new div is created from off the screen at the bottom and moves upwards stopping where the 2nd div is.. When the button is clicked again, a 4th div moves in from the bottom of the screen and stops where the 3rd div is... etc creating a "stacked" divs effect? I know about position:fixed and adjusting values for top, but I am not sure how to dynamically calculate where to stop the animation to achieve this effect.

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  • Die glücklichen Gewinner der Oracle Partner Awards Germany 2012

    - by A&C Redaktion
    Es war ein Höhepunkt des Oracle Partner Days: Die Award Ceremony, auf der deutsche Oracle Partner für ihr besonderes Engagement und herausragende Erfolge bei der Spezialisierung ausgezeichnet wurden. Jeder Preisträger erhielt neben dem Award eine Urkunde sowie einen Wertscheck in Höhe von 2.000 Euro für eine Demand Generation Kampagne. Wir gratulieren allen Gewinnern ganz herzlich und stellen sie Ihnen im Folgenden kurz vor:Database Partner of the Year Germany: inforsacom Informationssysteme GmbHDass der EMEA Database Partner of the Year inforsacom auch im bundesweiten Vergleich überzeugen würde, war keine große Überraschung, ist aber ein Riesenerfolg! Übrigens war inforsacom auch schon 2011 unter den Preisträgern des OPN Day Satellite (wir berichteten). Der Platinum Partner inforsacom Informationssysteme GmbH entwickelt und liefert seit 1997 integrierte IT-Lösungen im Data-Center. Als „trusted advisor“ ist es ein Schwerpunkt von Inforsacom, in der Beratung den größtmöglichen Kundennutzen aufzuzeigen. inforsacom setzt einen deutlichen Fokus auf Oracle Datenbanktechnologien sowie das Hardware und Engineered Systems Portfolio -  inklusive der damit verbundenen Spezialisierung und Ausbildung der Mitarbeiter. Middleware Partner of the Year Germany: People at Work Systems AGZum Middleware Partner of the Year wurde die People at Work Systems AG gekürt, ein Software- und Beratungsunternehmen aus München, das  Kunden individuelle Dienstleistungen und Lösungen für Customer Relationship Management (CRM) und  Business Process Management (BPM) auf der Basis von Oracle anbietet. Seit Jahren zeigt der Oracle Partner ein hohes Commitment zu Oracle, unter anderem durch sein umfassendes Engagement im Rahmen der Solution Partner Community SOA. Die große technologische und vertriebliche Kompetenz in Sachen BPM, SOA & Integration hat die People at Work GmbH in verschiedenen komplexen Fusion Middleware-Projekten erfolgreich unter Beweis gestellt. Applications Partner of the Year Germany: ifb AGDie ifb-group deckt als einer der wenigen Partner das komplette Hyperion, Oracle EPM und BI Portfolio ab. Dabei ist das Markenzeichen der ifb die enge Verbindung von Fachexpertise und Umsetzungsstärke, denn weltweit setzen über 800 Unternehmen seit vielen Jahren erfolgreich auf Lösungen der ifb. Der Award „Applications Partner of the Year“ würdigt die Spezialisierung der ifb auf EPM. Industry Partner of the Year Germany: PORTRIX LOGISTIC SOFTWARE GmbHÜber den Preis als bester Industry Partner freute sich die PORTRIX LOGISTIC SOFTWARE GmbH aus Hamburg, eine Tochter der portrix.net GmbH. Mit einer eigenen Software-Lösung bietet der ISV Speditionen eine Lösung an, die die Abrechnung und Transparenz von Vertragskonditionen über die ganze Transportkette hinweg vereinfacht. Die Unternehmensgruppe portrix.net ist mit mehr als vier Spezialisierungen mit sehr gutem Oracle Know-how ausgestattet und somit in der Lage, zu unterschiedlichsten Anforderungen von Endkunden und Oracle Partnern exzellent zu beraten. Oracle Accelerate Partner of the Year Germany: ICP Solution GmbHICP Solution unterstützt als "One-Stop-Shop" auf dem europäischen Markt Kunden in allen Fragen rund um PLM und Agile von Oracle. Das Leistungsspektrum reicht dabei von der Prozessoptimierung und PLM Einführung, über ERP Integration bis hin zum Wartungsvertrag und speziellen Schulungen.Server & Storage Systems Partner of the Year Germany: CCF AGDie CCF AG ist schon seit 19 Jahren ein überzeugter Sun/Oracle Partner, der ca. 90% seines Umsatzes mit Sun/Oracle Produkten macht. Als flexibles regionales Unternehmen mit angeschlossener Consulting Firma, die auf Solaris und Unix spezialisiert ist, ist die CCF einer der wenigen Oracle Partner mit eigenen Solaris Administratoren. Der Award würdigt auch die herausragenden Umsatzergebnisse von CCF im Hardware Segment.Oracle on Oracle Partner of the Year Germany: anykey GmbHAuch ankey ist bereits ein langjähriger Partner von Sun/Oracle und verfügt über hohes Consulting-Know-how. 2012 ist anykey richtig durchgestartet: Viele Zertifizierungen sowie Datenbankspezialisierung wurden erworben und der Platinum Partner hat sich damit den Bereich „Oracle on Oracle“ erschlossen. Durch die erfolgreiche Platzierung bei Kunden konnte anykey im letzten Fiskaljahr sogar den Umsatz verdoppeln.

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  • Die glücklichen Gewinner der Oracle Partner Awards Germany 2012

    - by A&C Redaktion
    Es war ein Höhepunkt des Oracle Partner Days: Die Award Ceremony, auf der deutsche Oracle Partner für ihr besonderes Engagement und herausragende Erfolge bei der Spezialisierung ausgezeichnet wurden. Jeder Preisträger erhielt neben dem Award eine Urkunde sowie einen Wertscheck in Höhe von 2.000 Euro für eine Demand Generation Kampagne. Wir gratulieren allen Gewinnern ganz herzlich und stellen sie Ihnen im Folgenden kurz vor:Database Partner of the Year Germany: inforsacom Informationssysteme GmbHDass der EMEA Database Partner of the Year inforsacom auch im bundesweiten Vergleich überzeugen würde, war keine große Überraschung, ist aber ein Riesenerfolg! Übrigens war inforsacom auch schon 2011 unter den Preisträgern des OPN Day Satellite (wir berichteten). Der Platinum Partner inforsacom Informationssysteme GmbH entwickelt und liefert seit 1997 integrierte IT-Lösungen im Data-Center. Als „trusted advisor“ ist es ein Schwerpunkt von Inforsacom, in der Beratung den größtmöglichen Kundennutzen aufzuzeigen. inforsacom setzt einen deutlichen Fokus auf Oracle Datenbanktechnologien sowie das Hardware und Engineered Systems Portfolio -  inklusive der damit verbundenen Spezialisierung und Ausbildung der Mitarbeiter. Middleware Partner of the Year Germany: People at Work Systems AGZum Middleware Partner of the Year wurde die People at Work Systems AG gekürt, ein Software- und Beratungsunternehmen aus München, das  Kunden individuelle Dienstleistungen und Lösungen für Customer Relationship Management (CRM) und  Business Process Management (BPM) auf der Basis von Oracle anbietet. Seit Jahren zeigt der Oracle Partner ein hohes Commitment zu Oracle, unter anderem durch sein umfassendes Engagement im Rahmen der Solution Partner Community SOA. Die große technologische und vertriebliche Kompetenz in Sachen BPM, SOA & Integration hat die People at Work GmbH in verschiedenen komplexen Fusion Middleware-Projekten erfolgreich unter Beweis gestellt. Applications Partner of the Year Germany: ifb AGDie ifb-group deckt als einer der wenigen Partner das komplette Hyperion, Oracle EPM und BI Portfolio ab. Dabei ist das Markenzeichen der ifb die enge Verbindung von Fachexpertise und Umsetzungsstärke, denn weltweit setzen über 800 Unternehmen seit vielen Jahren erfolgreich auf Lösungen der ifb. Der Award „Applications Partner of the Year“ würdigt die Spezialisierung der ifb auf EPM. Industry Partner of the Year Germany: PORTRIX LOGISTIC SOFTWARE GmbHÜber den Preis als bester Industry Partner freute sich die PORTRIX LOGISTIC SOFTWARE GmbH aus Hamburg, eine Tochter der portrix.net GmbH. Mit einer eigenen Software-Lösung bietet der ISV Speditionen eine Lösung an, die die Abrechnung und Transparenz von Vertragskonditionen über die ganze Transportkette hinweg vereinfacht. Die Unternehmensgruppe portrix.net ist mit mehr als vier Spezialisierungen mit sehr gutem Oracle Know-how ausgestattet und somit in der Lage, zu unterschiedlichsten Anforderungen von Endkunden und Oracle Partnern exzellent zu beraten. Oracle Accelerate Partner of the Year Germany: ICP Solution GmbHICP Solution unterstützt als "One-Stop-Shop" auf dem europäischen Markt Kunden in allen Fragen rund um PLM und Agile von Oracle. Das Leistungsspektrum reicht dabei von der Prozessoptimierung und PLM Einführung, über ERP Integration bis hin zum Wartungsvertrag und speziellen Schulungen.Server & Storage Systems Partner of the Year Germany: CCF AGDie CCF AG ist schon seit 19 Jahren ein überzeugter Sun/Oracle Partner, der ca. 90% seines Umsatzes mit Sun/Oracle Produkten macht. Als flexibles regionales Unternehmen mit angeschlossener Consulting Firma, die auf Solaris und Unix spezialisiert ist, ist die CCF einer der wenigen Oracle Partner mit eigenen Solaris Administratoren. Der Award würdigt auch die herausragenden Umsatzergebnisse von CCF im Hardware Segment.Oracle on Oracle Partner of the Year Germany: anykey GmbHAuch ankey ist bereits ein langjähriger Partner von Sun/Oracle und verfügt über hohes Consulting-Know-how. 2012 ist anykey richtig durchgestartet: Viele Zertifizierungen sowie Datenbankspezialisierung wurden erworben und der Platinum Partner hat sich damit den Bereich „Oracle on Oracle“ erschlossen. Durch die erfolgreiche Platzierung bei Kunden konnte anykey im letzten Fiskaljahr sogar den Umsatz verdoppeln.

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  • Live vom Oracle Partner Day 2012 in Frankfurt

    - by A&C Redaktion
    Frankfurt a. M. gegen 11:30 UhrCharmante Idee, mit einem Welcome-Lunch in den Oracle Partner Day 2012 zu starten. So kann man bei einem Snack auch gleich die beeindruckende Atmosphäre der Commerzbank Arena auf sich wirken lassen und ist, ehe man sich versieht, mit dem nebenstehenden Geschäftsführer, einer Managerin und zwei Vertriebsmitarbeitern in ein Gespräch über die jeweils letzten Stadionbesuche verwickelt. Überall fröhliches Wiedersehen, viele haben sich das letzte Mal vor genau einem Jahr getroffen, im Radisson Blu, beim OPN Day Satellite. So, die Masse setzt sich in Bewegung – auf geht’s zur Eröffnung: Silvia Kaske fängt an! 13:45 Uhr Die Keynotes waren mal wieder ein thematischer Rundumschlag – und ein kleines Who-is-Who im Oracle Universum zugleich: Silvia Kaske, Senior Director Channel A&C eröffnete den Partner Day, danach stellte David Callaghan (Senior Vice President UK, Ireland, Israel) die EMEA-Strategien für das FY13 vor und Jürgen Kunz (SVP Technology Northern Europe & Country Leader Germany) sprach über die Geschäftsmöglichkeiten mit Partnern. Christian Werner gab in seiner neuen Funktion als Senior Director Alliances & Channels Germany einen Überblick über die neue Struktur des Oracle Channels und stellte das deutsche Team vor. Zum Abschluss folgte mit Prof. Hermann Maurer ein Gastredner von der Academia Europaea, einer prominent besetzten akademischen Gesellschaft, die sich dem besseren Verständnis der Wissenschaft in der Öffentlichkeit verschrieben hat. Er wagte einen Blick in die Zukunft der IT: „Das Beste kommt erst noch“. Wie immer, in einem so komprimierten Programm, bleibt noch die eine oder andere Frage – aber jetzt ist ja Zeit, bei Coffee & Networking noch mal nachzufragen. Kurz nach 14 Uhr Viele haben inzwischen auch das erste Obergeschoss erkundet. In der Partner Service Zone ist das Angebot breit gefächert: Von Oracle Financing über das License Management bis hin zu OPN Specialized dreht sich hier alles um konkrete Angebote für Partner. Nach einem kurzen Abstecher in die ISV-Lounge, geht es weiter zur Expert Zone: Oracle Database, Oracle Options, Fusion Middleware, Applications und Oracle Hardware heißen hier die Themen und an den Infoständen wird bereits lautstark gefachsimpelt. Zurück im Erdgeschoss sieht man noch diverse Partner, Oracle Executives und andere Teilnehmer durcheinander wuseln, um ihre Breakout Session zu finden. Andere blättern im druckfrischen A&C Kursbuch. In den nächsten zwei Stunden stehen Business Opportunities im Fokus – aufgeteilt nach Hardware, Technology oder Sales Partnern – dazu noch die Angebote der VADs, die A&C Partner Sessions und das 1:1 Speed Dating. Einige Partner nutzen parallel die angebotenen Implementation Tests, um direkt vor Ort die Zertifizierung zu erhalten. Das doppelte Angebot der Breakouts ermöglicht den Teilnehmern, an möglichst vielen Sessions nacheinander teilzunehmen. Kein Thema soll zu kurz kommen! Ein AusblickWas erwartet uns noch, im Laufe des Nachmittags? Sehr informativ wird sicherlich das Leader Panel, in dem die teilnehmenden Partner Fragen an Oracle Executives stellen können. Wenn dann die ersten Teilnehmer unruhig werden, hat das nichts mit den Themen zu tun. Nein, es steht vielmehr noch ein spannender Höhepunkt bevor: die Partner Award Ceremony (über die wir später ausführlich berichten werden). Nach einer hoffentlich gelungenen Veranstaltung stellt sich zum Schluss nur noch die Frage, was sich genau hinter der „Red Stack Arena Sports Challenge“ verbirgt. Brauchen wir Turnschuhe?

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  • Help with Collapse and Expand Accordion at same time using JQuery (demo)

    - by Evan
    I'm stuck on an Expand/Collapse accordion using JQuery. After the initial headline is clicked and it expands, if you click to another headline it will collapse the former headline completely FIRST then it will expand the headline you clicked. This collapse first then expand second technique is very distracting and what should happen is as the headline is expanding it should collapse the initial headline. What am I missing? You can experience a demo here: http://media.apus.edu/it/evan-testing/accordion.htm Below is all my work Javascript <script src="http://www.apus.edu/bin/l/y/jquery-1.3.2.min.js" type="text/javascript"></script> <script type="text/javascript"> //<!-- $(document).ready(function() { $(".accordian>li.expanded").removeClass("expanded"); $(".accordian>li h2").addClass("jse").click(function() { var doOpen = !$(this).parent().hasClass('expanded'); var openContainers = $(".accordian>li.expanded").length>0; var targetNode = this; if(openContainers) { $(".accordian>li.expanded h2") .parent() .removeClass('expanded') .end() .nextAll() .slideUp(100,function(){ if($(".accordian>li.expanded").length==0) performOpen(doOpen,targetNode); }); } else { performOpen(doOpen,targetNode); } // if containers are open, proceed on callback // else proceed immediately }).nextAll().slideUp(100); }); function performOpen(doOpen,whichNode) { if(doOpen) { $('html,body').animate({scrollTop: $(whichNode).offset().top}, 1000); //target code $(whichNode).nextAll().slideDown(100).parent().addClass('expanded'); } } //--> </script> CSS <style> .accordian { list-style : none; padding : 0px; margin : 0px; font-size : 12px; } .accordian li { list-style : none; padding : 0px; margin : 0px; } .accordian li a:hover { text-decoration : underline; } .accordian li h2 { cursor : auto; text-decoration : none; padding : 0px 0px 4px 22px; } .accordian li h2.jse { background-image : url(http://www.apus.edu/bin/m/p/toggle_arrow.gif); background-position : 4px -35px; background-repeat : no-repeat; } .accordian li h2:hover { cursor : pointer; text-decoration : underline; } .accordian li li { margin-bottom : 5px; margin-left : 0px; margin-top : 0px; padding : 0px; } .accordian li p { display : block; padding-top : 0px; padding-bottom : 15px; padding-left : 10px; margin-left : 30px; margin-top : 0px; } .accordian li ul { margin-bottom : 30px; margin-top : 0px; padding-top : 0px; padding-left : 0px; margin-left : 0px; } .accordian li.expanded h2.jse { background-position : 4px -5px; } .accordianContainer { margin-top : 0px; padding-top : 0px; } .accordianContainer h2 { padding : 3px; } .accordian_nolist { list-style : none; } </style> HTML <table height="120"><tr><td>&nbsp;</td></tr></table> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 1 Goes here - Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 2 Goes here - 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Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 4 Goes here - Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div> <div class="accordianContainer"> <ul class="accordian"> <li><h2>Title 5 Goes here - Example</h2> <ul><li> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> this is where content goes<BR>this is where content goes<BR>this is where content goes<BR> </li></ul> </li> </ul> </div>

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  • rake migration aborted: could not find table 'roles'

    - by user464180
    I just inherited code that I'm attempting to run the migrations for but I keep getting a rake aborted error. I've come across others that have what appears to be similar issues, but most involved Heroku and I'm trying to run this locally (to start.) I've tried troubleshooting using both PostgreSQL and SQLite, and both produce the same issue. The table "roles" referenced is the second migration called, so I'm having a hard time figuring out what is causing it to not get built. Any and all assistance is greatly appreciated. Thanks in advance. Here's the roles migration: class CreateRoles < ActiveRecord::Migration def change create_table :roles do |t| t.string :name t.timestamps end end end Here is the trace for SQLite: ** Invoke db:migrate (first_time) ** Invoke environment (first_time) ** Execute environment rake aborted! Could not find table 'roles' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/sqlite_adapter.rb:470:in `table_structure' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/sqlite_adapter.rb:351:in `columns' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/schema_cache.rb:12:in `block in initialize' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:228:in `yield' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:228:in `default' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:228:in `columns' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:248:in `column_names' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:261:in `column_methods_hash' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/dynamic_matchers.rb:69:in `all_attributes_exists?' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/dynamic_matchers.rb:27:in `method_missing' /Users/sa/Documents/AptanaWorkspace/recprototype/config/initializ ers/constants.rb:1:in `<top (required)>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:245:in `load' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:245:in `block in load' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:236:in `load_dependency' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:245:in `load' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/engi ne.rb:588:in `block (2 levels) in <class:Engine>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/engi ne.rb:587:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/engi ne.rb:587:in `block in <class:Engine>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:30:in `instance_exec' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:30:in `run' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:55:in `block in run_initializers' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:54:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:54:in `run_initializers' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/appl ication.rb:136:in `initialize!' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/rail tie/configurable.rb:30:in `method_missing' /Users/sa/Documents/AptanaWorkspace/recprototype/config/environme nt.rb:5:in `<top (required)>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:251:in `require' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:251:in `block in require' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:236:in `load_dependency' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:251:in `require' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/appl ication.rb:103:in `require_environment!' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/appl ication.rb:292:in `block (2 levels) in initialize_tasks' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :205:in `call' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :205:in `block in execute' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :200:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :200:in `execute' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :158:in `block in invoke_with_call_chain' /Users/sa/.rvm/rubies/ruby-1.9.2-p318/lib/ruby/1.9.1/monitor.rb:201:in `mon_synchronize' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :151:in `invoke_with_call_chain' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :176:in `block in invoke_prerequisites' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :174:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :174:in `invoke_prerequisites' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :157:in `block in invoke_with_call_chain' /Users/sa/.rvm/rubies/ruby-1.9.2-p318/lib/ruby/1.9.1/monitor.rb:201:in `mon_synchronize' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :151:in `invoke_with_call_chain' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :144:in `invoke' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:116:in `invoke_task' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:94:in `block (2 levels) in top_level' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:94:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:94:in `block in top_level' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:133:in `standard_exception_handling' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:88:in `top_level' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:66:in `block in run' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:133:in `standard_exception_handling' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:63:in `run' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/bin/rake:33:in ` <top (required)>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/bin/rake:19:in `load' /Users/sa/.rvm/gems/ruby-1.9.2-p318/bin/rake:19:in `<main>' Tasks: TOP => db:migrate => environment Here is the trace for PostgreSQL: ** Invoke db:migrate (first_time) ** Invoke environment (first_time) ** Execute environment rake aborted! PG::Error: ERROR: relation "roles" does not exist LINE 4: WHERE a.attrelid = '"roles"'::regclass ^ : SELECT a.attname, format_type(a.atttypid, a.atttypmod), d.adsrc, a .attnotnull FROM pg_attribute a LEFT JOIN pg_attrdef d ON a.attrelid = d.adrelid AND a.attnum = d.adnum WHERE a.attrelid = '"roles"'::regclass AND a.attnum > 0 AND NOT a.attisdropped ORDER BY a.attnum /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/postgresql_adapter.rb:1106:in `async_exec' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/postgresql_adapter.rb:1106:in `exec_no_cache' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/postgresql_adapter.rb:650:in `block in exec_query' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/abstract_adapter.rb:280:in `block in log' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/notifications/instrumenter.rb:20:in `instrument' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/abstract_adapter.rb:275:in `log' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/postgresql_adapter.rb:649:in `exec_query' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/postgresql_adapter.rb:1231:in `column_definitions' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/postgresql_adapter.rb:845:in `columns' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/connection_adapters/schema_cache.rb:12:in `block in initialize' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:228:in `yield' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:228:in `default' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:228:in `columns' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:248:in `column_names' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/model_schema.rb:261:in `column_methods_hash' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/dynamic_matchers.rb:69:in `all_attributes_exists?' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activerecord-3.2.1/lib/active _record/dynamic_matchers.rb:27:in `method_missing' /Users/sa/Documents/AptanaWorkspace/recprototype/config/initializ ers/constants.rb:1:in `<top (required)>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:245:in `load' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:245:in `block in load' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:236:in `load_dependency' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:245:in `load' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/engi ne.rb:588:in `block (2 levels) in <class:Engine>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/engi ne.rb:587:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/engi ne.rb:587:in `block in <class:Engine>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:30:in `instance_exec' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:30:in `run' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:55:in `block in run_initializers' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:54:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/init ializable.rb:54:in `run_initializers' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/appl ication.rb:136:in `initialize!' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/rail tie/configurable.rb:30:in `method_missing' /Users/sa/Documents/AptanaWorkspace/recprototype/config/environme nt.rb:5:in `<top (required)>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:251:in `require' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:251:in `block in require' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:236:in `load_dependency' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/activesupport-3.2.1/lib/activ e_support/dependencies.rb:251:in `require' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/appl ication.rb:103:in `require_environment!' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/railties-3.2.1/lib/rails/appl ication.rb:292:in `block (2 levels) in initialize_tasks' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :205:in `call' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :205:in `block in execute' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :200:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :200:in `execute' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :158:in `block in invoke_with_call_chain' /Users/sa/.rvm/rubies/ruby-1.9.2-p318/lib/ruby/1.9.1/monitor.rb:201:in `mon_synchronize' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :151:in `invoke_with_call_chain' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :176:in `block in invoke_prerequisites' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :174:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :174:in `invoke_prerequisites' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :157:in `block in invoke_with_call_chain' /Users/sa/.rvm/rubies/ruby-1.9.2-p318/lib/ruby/1.9.1/monitor.rb:201:in `mon_synchronize' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :151:in `invoke_with_call_chain' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/task.rb :144:in `invoke' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:116:in `invoke_task' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:94:in `block (2 levels) in top_level' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:94:in `each' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:94:in `block in top_level' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:133:in `standard_exception_handling' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:88:in `top_level' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:66:in `block in run' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:133:in `standard_exception_handling' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/lib/rake/applica tion.rb:63:in `run' /Users/sa/.rvm/gems/ruby-1.9.2-p318/gems/rake-0.9.2.2/bin/rake:33:in ` <top (required)>' /Users/sa/.rvm/gems/ruby-1.9.2-p318/bin/rake:19:in `load' /Users/sa/.rvm/gems/ruby-1.9.2-p318/bin/rake:19:in `<main>' Tasks: TOP => db:migrate => environment

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  • Could not load type 'Default.DataMatch' in DataMatch.aspx file

    - by salvationishere
    I am developing a C# VS 2008 / SQL Server 2008 website, but now I am getting the above error when I build it. I included the Default.aspx, Default.aspx.cs, DataMatch.aspx, and DataMatch.aspx.cs files below. What do I need to do to fix this? Default.aspx: <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" Title="Untitled Page" %> ... DataMatch.aspx: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="DataMatch.aspx.cs" Inherits="_Default.DataMatch" %> ... Default.aspx.cs: using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections.Generic; using System.IO; using System.Drawing; using System.ComponentModel; using System.Data.SqlClient; using ADONET_namespace; using System.Security.Principal; //using System.Windows; public partial class _Default : System.Web.UI.Page //namespace AddFileToSQL { //protected System.Web.UI.HtmlControls.HtmlInputFile uploadFile; //protected System.Web.UI.HtmlControls.HtmlInputButton btnOWrite; //protected System.Web.UI.HtmlControls.HtmlInputButton btnAppend; protected System.Web.UI.WebControls.Label Label1; protected static string inputfile = ""; public static string targettable; public static string selection; // Number of controls added to view state protected int default_NumberOfControls { get { if (ViewState["default_NumberOfControls"] != null) { return (int)ViewState["default_NumberOfControls"]; } else { return 0; } } set { ViewState["default_NumberOfControls"] = value; } } protected void uploadFile_onclick(object sender, EventArgs e) { } protected void Load_GridData() { //GridView1.DataSource = ADONET_methods.DisplaySchemaTables(); //GridView1.DataBind(); } protected void btnOWrite_Click(object sender, EventArgs e) { if (uploadFile.PostedFile.ContentLength > 0) { feedbackLabel.Text = "You do not have sufficient access to overwrite table records."; } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void btnAppend_Click(object sender, EventArgs e) { string fullpath = Page.Request.PhysicalApplicationPath; string path = uploadFile.PostedFile.FileName; if (File.Exists(path)) { // Create a file to write to. try { StreamReader sr = new StreamReader(path); string s = ""; while (sr.Peek() > 0) s = sr.ReadLine(); sr.Close(); } catch (IOException exc) { Console.WriteLine(exc.Message + "Cannot open file."); return; } } if (uploadFile.PostedFile.ContentLength > 0) { inputfile = System.IO.File.ReadAllText(path); Session["Message"] = inputfile; Response.Redirect("DataMatch.aspx"); } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void Page_Load(object sender, EventArgs e) { if (Request.IsAuthenticated) { WelcomeBackMessage.Text = "Welcome back, " + User.Identity.Name + "!"; // Reference the CustomPrincipal / CustomIdentity CustomIdentity ident = User.Identity as CustomIdentity; if (ident != null) WelcomeBackMessage.Text += string.Format(" You are the {0} of {1}.", ident.Title, ident.CompanyName); AuthenticatedMessagePanel.Visible = true; AnonymousMessagePanel.Visible = false; if (!Page.IsPostBack) { Load_GridData(); } } else { AuthenticatedMessagePanel.Visible = false; AnonymousMessagePanel.Visible = true; } } protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { GridViewRow row = GridView1.SelectedRow; targettable = row.Cells[2].Text; } } DataMatch.aspx.cs: using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Diagnostics; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using ADONET_namespace; //using MatrixApp; //namespace AddFileToSQL //{ public partial class DataMatch : AddFileToSQL._Default { protected System.Web.UI.WebControls.PlaceHolder phTextBoxes; protected System.Web.UI.WebControls.PlaceHolder phDropDownLists; protected System.Web.UI.WebControls.Button btnAnotherRequest; protected System.Web.UI.WebControls.Panel pnlCreateData; protected System.Web.UI.WebControls.Literal lTextData; protected System.Web.UI.WebControls.Panel pnlDisplayData; protected static string inputfile2; static string[] headers = null; static string[] data = null; static string[] data2 = null; static DataTable myInputFile = new DataTable("MyInputFile"); static string[] myUserSelections; static bool restart = false; private DropDownList[] newcol; int @temp = 0; string @tempS = ""; string @tempT = ""; // a Property that manages a counter stored in ViewState protected int NumberOfControls { get { return (int)ViewState["NumControls"]; } set { ViewState["NumControls"] = value; } } private Hashtable ddl_ht { get { return (Hashtable)ViewState["ddl_ht"]; } set { ViewState["ddl_ht"] = value; } } // Page Load private void Page_Load(object sender, System.EventArgs e) { if (!Page.IsPostBack) { ddl_ht = new Hashtable(); this.NumberOfControls = 0; } } // This data comes from input file private void PopulateFileInputTable() { myInputFile.Columns.Clear(); string strInput, newrow; string[] oneRow; DataColumn myDataColumn; DataRow myDataRow; int result, numRows; //Read the input file strInput = Session["Message"].ToString(); data = strInput.Split('\r'); //Headers headers = data[0].Split('|'); //Data for (int i = 0; i < data.Length; i++) { newrow = data[i].TrimStart('\n'); data[i] = newrow; } result = String.Compare(data[data.Length - 1], ""); numRows = data.Length; if (result == 0) { numRows = numRows - 1; } data2 = new string[numRows]; for (int a = 0, b = 0; a < numRows; a++, b++) { data2[b] = data[a]; } // Create columns for (int col = 0; col < headers.Length; col++) { @temp = (col + 1); @tempS = @temp.ToString(); @tempT = "@col"+ @temp.ToString(); myDataColumn = new DataColumn(); myDataColumn.DataType = Type.GetType("System.String"); myDataColumn.ColumnName = headers[col]; myInputFile.Columns.Add(myDataColumn); ddl_ht.Add(@tempT, headers[col]); } // Create new DataRow objects and add to DataTable. for (int r = 0; r < numRows - 1; r++) { oneRow = data2[r + 1].Split('|'); myDataRow = myInputFile.NewRow(); for (int c = 0; c < headers.Length; c++) { myDataRow[c] = oneRow[c]; } myInputFile.Rows.Add(myDataRow); } NumberOfControls = headers.Length; myUserSelections = new string[NumberOfControls]; } //Create display panel private void CreateDisplayPanel() { btnSubmit.Style.Add("top", "auto"); btnSubmit.Style.Add("left", "auto"); btnSubmit.Style.Add("position", "absolute"); btnSubmit.Style.Add("top", "200px"); btnSubmit.Style.Add("left", "400px"); newcol = CreateDropDownLists(); for (int counter = 0; counter < NumberOfControls; counter++) { pnlDisplayData.Controls.Add(newcol[counter]); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); pnlDisplayData.Visible = true; pnlDisplayData.FindControl(newcol[counter].ID); } } //Recreate display panel private void RecreateDisplayPanel() { btnSubmit.Style.Add("top", "auto"); btnSubmit.Style.Add("left", "auto"); btnSubmit.Style.Add("position", "absolute"); btnSubmit.Style.Add("top", "200px"); btnSubmit.Style.Add("left", "400px"); newcol = RecreateDropDownLists(); for (int counter = 0; counter < NumberOfControls; counter++) { pnlDisplayData.Controls.Add(newcol[counter]); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); pnlDisplayData.Visible = true; pnlDisplayData.FindControl(newcol[counter].ID); } } // Add DropDownList Control to Placeholder private DropDownList[] CreateDropDownLists() { DropDownList[] dropDowns = new DropDownList[NumberOfControls]; for (int counter = 0; counter < NumberOfControls; counter++) { DropDownList ddl = new DropDownList(); SqlDataReader dr2 = ADONET_methods.DisplayTableColumns(targettable); ddl.ID = "DropDownListID" + counter.ToString(); int NumControls = targettable.Length; DataTable dt = new DataTable(); dt.Load(dr2); ddl.DataValueField = "COLUMN_NAME"; ddl.DataTextField = "COLUMN_NAME"; ddl.DataSource = dt; ddl.SelectedIndexChanged += new EventHandler(ddlList_SelectedIndexChanged); ddl.DataBind(); ddl.AutoPostBack = true; ddl.EnableViewState = true; //Preserves View State info on Postbacks dr2.Close(); ddl.Items.Add("IGNORE"); dropDowns[counter] = ddl; } return dropDowns; } protected void ddlList_SelectedIndexChanged(object sender, EventArgs e) { DropDownList ddl = (DropDownList)sender; string ID = ddl.ID; } // Add TextBoxes Control to Placeholder private DropDownList[] RecreateDropDownLists() { DropDownList[] dropDowns = new DropDownList[NumberOfControls]; for (int counter = 0; counter < NumberOfControls; counter++) { DropDownList ddl = new DropDownList(); SqlDataReader dr2 = ADONET_methods.DisplayTableColumns(targettable); ddl.ID = "DropDownListID" + counter.ToString(); int NumControls = targettable.Length; DataTable dt = new DataTable(); dt.Load(dr2); ddl.DataValueField = "COLUMN_NAME"; ddl.DataTextField = "COLUMN_NAME"; ddl.DataSource = dt; ddl.SelectedIndexChanged += new EventHandler(ddlList_SelectedIndexChanged); ddl.DataBind(); ddl.AutoPostBack = true; ddl.EnableViewState = false; //Preserves View State info on Postbacks dr2.Close(); ddl.Items.Add("IGNORE"); dropDowns[counter] = ddl; } return dropDowns; } private void CreateLabels() { for (int counter = 0; counter < NumberOfControls; counter++) { Label lbl = new Label(); lbl.ID = "Label" + counter.ToString(); lbl.Text = headers[counter]; lbl.Style["position"] = "absolute"; lbl.Style["top"] = 60 * counter + 10 + "px"; lbl.Style["left"] = 250 + "px"; pnlDisplayData.Controls.Add(lbl); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); } } // Add TextBoxes Control to Placeholder private void RecreateLabels() { for (int counter = 0; counter < NumberOfControls; counter++) { Label lbl = new Label(); lbl.ID = "Label" + counter.ToString(); lbl.Text = headers[counter]; lbl.Style["position"] = "absolute"; lbl.Style["top"] = 60 * counter + 10 + "px"; lbl.Style["left"] = 250 + "px"; pnlDisplayData.Controls.Add(lbl); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); } } // Create TextBoxes and DropDownList data here on postback. protected override void CreateChildControls() { // create the child controls if the server control does not contains child controls this.EnsureChildControls(); // Creates a new ControlCollection. this.CreateControlCollection(); // Here we are recreating controls to persist the ViewState on every post back if (Page.IsPostBack) { RecreateDisplayPanel(); RecreateLabels(); } // Create these conrols when asp.net page is created else { PopulateFileInputTable(); CreateDisplayPanel(); CreateLabels(); } // Prevent dropdownlists and labels from being created again. if (restart == false) { this.ChildControlsCreated = true; } else if (restart == true) { this.ChildControlsCreated = false; } } private void AppendRecords() { switch (targettable) { case "ContactType": for (int r = 0; r < myInputFile.Rows.Count; r++) { resultLabel.Text = ADONET_methods.AppendDataCT(myInputFile.Rows[r], ddl_ht); } break; case "Contact": for (int r = 0; r < myInputFile.Rows.Count; r++) { resultLabel.Text = ADONET_methods.AppendDataC(myInputFile.Rows[r], ddl_ht); } break; case "AddressType": for (int r = 0; r < myInputFile.Rows.Count; r++) { resultLabel.Text = ADONET_methods.AppendDataAT(myInputFile.Rows[r], ddl_ht); } break; default: resultLabel.Text = "You do not have access to modify this table. Please select a different target table and try again."; restart = true; break; //throw new ArgumentOutOfRangeException("targettable type", targettable); } } // Read all the data from TextBoxes and DropDownLists protected void btnSubmit_Click(object sender, System.EventArgs e) { //int cnt = FindOccurence("DropDownListID"); AppendRecords(); pnlDisplayData.Visible = false; btnSubmit.Visible = false; resultLabel.Attributes.Add("style", "align:center"); btnSubmit.Style.Add("top", "auto"); btnSubmit.Style.Add("left", "auto"); btnSubmit.Style.Add("position", "absolute"); int bSubmitPosition = NumberOfControls; btnSubmit.Style.Add("top", System.Convert.ToString(bSubmitPosition)+"px"); resultLabel.Visible = true; Instructions.Visible = false; if (restart == true) { CreateChildControls(); } } private int FindOccurence(string substr) { string reqstr = Request.Form.ToString(); return ((reqstr.Length - reqstr.Replace(substr, "").Length) / substr.Length); } #region Web Form Designer generated code override protected void OnInit(EventArgs e) { // // CODEGEN: This call is required by the ASP.NET Web Form Designer. // InitializeComponent(); base.OnInit(e); } /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { } #endregion } //}

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  • AGENT: The World's Smartest Watch

    - by Rob Chartier
    AGENT: The World's Smartest Watch by Secret Labs + House of Horology Disclaimer: Most if not all of this content has been gleaned from the comments on the Kickstarter project page and comments section. Any discrepancies between this post and any documentation on agentwatches.com, kickstarter.com, etc.., those official sites take precedence. Overview The next generation smartwatch with brand-new technology. World-class developer tools, unparalleled battery life, Qi wireless charging. Kickstarter Page, Comments Funding period : May 21, 2013 - Jun 20, 2013 MSRP : $249 Other Urls http://www.agentwatches.com/ https://www.facebook.com/agentwatches http://twitter.com/agentwatches http://pinterest.com/agentwatches/ http://paper.li/robchartier/1371234640 Developer Story The first official launch of the preview SDK and emulator will happen on 20-Jun-2013.  All development will be done in Visual Studio 2012, using the .NET Micro Framework SDK 2.3.  The SDK will ship with the first round of the expected API for developers along with an emulator. With that said, there is no need to wait for the SDK.  You can download the tooling now and get started with Apps and Faces immediately.  The only thing that you will not be able to work with is the API; but for example, watch faces, you can start building the basic face rendering with the Bitmap graphics drawing in the .NET Micro Framework.   Does it look good? Before we dig into any more of the gory details, here are a few photos of the current available prototype models.   The watch on the tiny QI Charter   If you wander too far away from your phone, your watch will let you know with a vibration and a message, all but one button will dismiss the message.   An app showing the premium weather data!   Nice stitching on the straps, leather and silicon will be available, along with a few lengths to choose from (short, regular, long lengths). On to those gory details…. Hardware Specs Processor 120MHz ARM Cortex-M4 processor (ATSAM4SD32) with secondary AVR co-processor Flash & RAM 2MB of onboard flash and 160KB of RAM 1/4 of the onboard flash will be used by the OS The flash is permanent (non-volatile) storage. Bluetooth Bluetooth 4.0 BD/EDR + LE Bluetooth 4.0 is backwards compatible with Bluetooth 2.1, so classic Bluetooth functions (BD/EDR, SPP/AVRCP/PBAP/etc.) will work fine. Sensors 3D Accelerometer (Motion) ST LSM303DLHC Ambient Light Sensor Hardware power metering Vibration Motor (You can pulse it to create vibration patterns, not sure about the vibration strength - driven with PWM) No piezo/speaker or microphone. Other QI Wireless Charging, no NFC, no wall adapter included Custom LED Backlight No GPS in the watch. It uses the GPS in your phone. AGENT watch apps are deployed and debugged wirelessly from your PC via Bluetooth. RoHS, Pb-free Battery Expected to use a CR2430-sized rechargeable battery – replaceable (Mouser, Amazon) Estimated charging time from empty is 2 hours with provided charger 7 Days typical with Bluetooth on, 30 days with Bluetooth off (watch-face only mode) The battery should last at least 2 years, with 100s of charge cycles. Physical dimensions Roughly 38mm top-to-bottom on the front face 35mm left-to-right on the front face and around 12mm in depth 22mm strap Two ~1/16" hex screws to attach the watch pin The top watchcase material candidates are PVD stainless steel, brushed matte ceramic, and high-quality polycarbonate (TBD). The glass lens is mineral glass, Anti-glare glass lens Strap options Leather and silicon straps will be available Expected to have three sizes Display 1.28" Sharp Memory Display The display stays on 100% of the time. Dimensions: 128x128 pixels Buttons Custom "Pusher" buttons, they will not make noise like a mouse click, and are very durable. The top-left button activates the backlight; bottom-left changes apps; three buttons on the right are up/select/down and can be used for custom purposes by apps. Backup reset procedure is currently activated by holding the home/menu button and the top-right user button for about ten seconds Device Support Android 2.3 or newer iPhone 4S or newer Windows Phone 8 or newer Heart Rate monitors - Bluetooth SPP or Bluetooth LE (GATT) is what you'll want the heart monitor to support. Almost limitless Bluetooth device support! Internationalization & Localization Full UTF8 Support from the ground up. AGENT's user interface is in English. Your content (caller ID, music tracks, notifications) will be in your native language. We have a plan to cover most major character sets, with Latin characters pre-loaded on the watch. Simplified Chinese will be available Feature overview Phone lost alert Caller ID Music Control (possible volume control) Wireless Charging Timer Stopwatch Vibrating Alarm (possibly custom vibrations for caller id) A few default watch faces Airplane mode (by demand or low power) Can be turned off completely Customizable 3rd party watch faces, applications which can be loaded over bluetooth. Sample apps that maybe installed Weather Sample Apps not installed Exercise App Other Possible Skype integration over Bluetooth. They will provide an AGENT app for your smartphone (iPhone, Android, Windows Phone). You'll be able to use it to load apps onto the watch.. You will be able to cancel phone calls. With compatible phones you can also answer, end, etc. They are adopting the standard hands-free profile to provide these features and caller ID.

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  • Rendering ASP.NET Script References into the Html Header

    - by Rick Strahl
    One thing that I’ve come to appreciate in control development in ASP.NET that use JavaScript is the ability to have more control over script and script include placement than ASP.NET provides natively. Specifically in ASP.NET you can use either the ClientScriptManager or ScriptManager to embed scripts and script references into pages via code. This works reasonably well, but the script references that get generated are generated into the HTML body and there’s very little operational control for placement of scripts. If you have multiple controls or several of the same control that need to place the same scripts onto the page it’s not difficult to end up with scripts that render in the wrong order and stop working correctly. This is especially critical if you load script libraries with dependencies either via resources or even if you are rendering referenced to CDN resources. Natively ASP.NET provides a host of methods that help embedding scripts into the page via either Page.ClientScript or the ASP.NET ScriptManager control (both with slightly different syntax): RegisterClientScriptBlock Renders a script block at the top of the HTML body and should be used for embedding callable functions/classes. RegisterStartupScript Renders a script block just prior to the </form> tag and should be used to for embedding code that should execute when the page is first loaded. Not recommended – use jQuery.ready() or equivalent load time routines. RegisterClientScriptInclude Embeds a reference to a script from a url into the page. RegisterClientScriptResource Embeds a reference to a Script from a resource file generating a long resource file string All 4 of these methods render their <script> tags into the HTML body. The script blocks give you a little bit of control by having a ‘top’ and ‘bottom’ of the document location which gives you some flexibility over script placement and precedence. Script includes and resource url unfortunately do not even get that much control – references are simply rendered into the page in the order of declaration. The ASP.NET ScriptManager control facilitates this task a little bit with the abililty to specify scripts in code and the ability to programmatically check what scripts have already been registered, but it doesn’t provide any more control over the script rendering process itself. Further the ScriptManager is a bear to deal with generically because generic code has to always check and see if it is actually present. Some time ago I posted a ClientScriptProxy class that helps with managing the latter process of sending script references either to ClientScript or ScriptManager if it’s available. Since I last posted about this there have been a number of improvements in this API, one of which is the ability to control placement of scripts and script includes in the page which I think is rather important and a missing feature in the ASP.NET native functionality. Handling ScriptRenderModes One of the big enhancements that I’ve come to rely on is the ability of the various script rendering functions described above to support rendering in multiple locations: /// <summary> /// Determines how scripts are included into the page /// </summary> public enum ScriptRenderModes { /// <summary> /// Inherits the setting from the control or from the ClientScript.DefaultScriptRenderMode /// </summary> Inherit, /// Renders the script include at the location of the control /// </summary> Inline, /// <summary> /// Renders the script include into the bottom of the header of the page /// </summary> Header, /// <summary> /// Renders the script include into the top of the header of the page /// </summary> HeaderTop, /// <summary> /// Uses ClientScript or ScriptManager to embed the script include to /// provide standard ASP.NET style rendering in the HTML body. /// </summary> Script, /// <summary> /// Renders script at the bottom of the page before the last Page.Controls /// literal control. Note this may result in unexpected behavior /// if /body and /html are not the last thing in the markup page. /// </summary> BottomOfPage } This enum is then applied to the various Register functions to allow more control over where scripts actually show up. Why is this useful? For me I often render scripts out of control resources and these scripts often include things like a JavaScript Library (jquery) and a few plug-ins. The order in which these can be loaded is critical so that jQuery.js always loads before any plug-in for example. Typically I end up with a general script layout like this: Core Libraries- HeaderTop Plug-ins: Header ScriptBlocks: Header or Script depending on other dependencies There’s also an option to render scripts and CSS at the very bottom of the page before the last Page control on the page which can be useful for speeding up page load when lots of scripts are loaded. The API syntax of the ClientScriptProxy methods is closely compatible with ScriptManager’s using static methods and control references to gain access to the page and embedding scripts. For example, to render some script into the current page in the header: // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Same again - shouldn't be rendered because it's the same id ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Create a second script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function2", "function helloWorld2() { alert('hello2'); }", true, ScriptRenderModes.Header); // This just calls ClientScript and renders into bottom of document ClientScriptProxy.Current.RegisterStartupScript(this,typeof(ControlResources), "call_hello", "helloWorld();helloWorld2();", true); which generates: <html xmlns="http://www.w3.org/1999/xhtml" > <head><title> </title> <script type="text/javascript"> function helloWorld() { alert('hello'); } </script> <script type="text/javascript"> function helloWorld2() { alert('hello2'); } </script> </head> <body> … <script type="text/javascript"> //<![CDATA[ helloWorld();helloWorld2();//]]> </script> </form> </body> </html> Note that the scripts are generated into the header rather than the body except for the last script block which is the call to RegisterStartupScript. In general I wouldn’t recommend using RegisterStartupScript – ever. It’s a much better practice to use a script base load event to handle ‘startup’ code that should fire when the page first loads. So instead of the code above I’d actually recommend doing: ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "call_hello", "$().ready( function() { alert('hello2'); });", true, ScriptRenderModes.Header); assuming you’re using jQuery on the page. For script includes from a Url the following demonstrates how to embed scripts into the header. This example injects a jQuery and jQuery.UI script reference from the Google CDN then checks each with a script block to ensure that it has loaded and if not loads it from a server local location: // load jquery from CDN ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js", ScriptRenderModes.HeaderTop); // check if jquery loaded - if it didn't we're not online string scriptCheck = @"if (typeof jQuery != 'object') document.write(unescape(""%3Cscript src='{0}' type='text/javascript'%3E%3C/script%3E""));"; string jQueryUrl = ClientScriptProxy.Current.GetWebResourceUrl(this, typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jquery_register", string.Format(scriptCheck,jQueryUrl),true, ScriptRenderModes.HeaderTop); // Load jquery-ui from cdn ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js", ScriptRenderModes.Header); // check if we need to load from local string jQueryUiUrl = ResolveUrl("~/scripts/jquery-ui-custom.min.js"); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jqueryui_register", string.Format(scriptCheck, jQueryUiUrl), true, ScriptRenderModes.Header); // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "$().ready( function() { alert('hello'); });", true, ScriptRenderModes.Header); which in turn generates this HTML: <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/WebResource.axd?d=DIykvYhJ_oXCr-TA_dr35i4AayJoV1mgnQAQGPaZsoPM2LCdvoD3cIsRRitHKlKJfV5K_jQvylK7tsqO3lQIFw2&t=633979863959332352' type='text/javascript'%3E%3C/script%3E")); </script> <title> </title> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/scripts/jquery-ui-custom.min.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> $().ready(function() { alert('hello'); }); </script> </head> <body> …</body> </html> As you can see there’s a bit more control in this process as you can inject both script includes and script blocks into the document at the top or bottom of the header, plus if necessary at the usual body locations. This is quite useful especially if you create custom server controls that interoperate with script and have certain dependencies. The above is a good example of a useful switchable routine where you can switch where scripts load from by default – the above pulls from Google CDN but a configuration switch may automatically switch to pull from the local development copies if your doing development for example. How does it work? As mentioned the ClientScriptProxy object mimicks many of the ScriptManager script related methods and so provides close API compatibility with it although it contains many additional overloads that enhance functionality. It does however work against ScriptManager if it’s available on the page, or Page.ClientScript if it’s not so it provides a single unified frontend to script access. There are however many overloads of the original SM methods like the above to provide additional functionality. The implementation of script header rendering is pretty straight forward – as long as a server header (ie. it has to have runat=”server” set) is available. Otherwise these routines fall back to using the default document level insertions of ScriptManager/ClientScript. Given that there is a server header it’s relatively easy to generate the script tags and code and append them to the header either at the top or bottom. I suspect Microsoft didn’t provide header rendering functionality precisely because a runat=”server” header is not required by ASP.NET so behavior would be slightly unpredictable. That’s not really a problem for a custom implementation however. Here’s the RegisterClientScriptBlock implementation that takes a ScriptRenderModes parameter to allow header rendering: /// <summary> /// Renders client script block with the option of rendering the script block in /// the Html header /// /// For this to work Header must be defined as runat="server" /// </summary> /// <param name="control">any control that instance typically page</param> /// <param name="type">Type that identifies this rendering</param> /// <param name="key">unique script block id</param> /// <param name="script">The script code to render</param> /// <param name="addScriptTags">Ignored for header rendering used for all other insertions</param> /// <param name="renderMode">Where the block is rendered</param> public void RegisterClientScriptBlock(Control control, Type type, string key, string script, bool addScriptTags, ScriptRenderModes renderMode) { if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; if (control.Page.Header == null || renderMode != ScriptRenderModes.HeaderTop && renderMode != ScriptRenderModes.Header && renderMode != ScriptRenderModes.BottomOfPage) { RegisterClientScriptBlock(control, type, key, script, addScriptTags); return; } // No dupes - ref script include only once const string identifier = "scriptblock_"; if (HttpContext.Current.Items.Contains(identifier + key)) return; HttpContext.Current.Items.Add(identifier + key, string.Empty); StringBuilder sb = new StringBuilder(); // Embed in header sb.AppendLine("\r\n<script type=\"text/javascript\">"); sb.AppendLine(script); sb.AppendLine("</script>"); int? index = HttpContext.Current.Items["__ScriptResourceIndex"] as int?; if (index == null) index = 0; if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if(renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1,new LiteralControl(sb.ToString())); HttpContext.Current.Items["__ScriptResourceIndex"] = index; } Note that the routine has to keep track of items inserted by id so that if the same item is added again with the same key it won’t generate two script entries. Additionally the code has to keep track of how many insertions have been made at the top of the document so that entries are added in the proper order. The RegisterScriptInclude method is similar but there’s some additional logic in here to deal with script file references and ClientScriptProxy’s (optional) custom resource handler that provides script compression /// <summary> /// Registers a client script reference into the page with the option to specify /// the script location in the page /// </summary> /// <param name="control">Any control instance - typically page</param> /// <param name="type">Type that acts as qualifier (uniqueness)</param> /// <param name="url">the Url to the script resource</param> /// <param name="ScriptRenderModes">Determines where the script is rendered</param> public void RegisterClientScriptInclude(Control control, Type type, string url, ScriptRenderModes renderMode) { const string STR_ScriptResourceIndex = "__ScriptResourceIndex"; if (string.IsNullOrEmpty(url)) return; if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; // Extract just the script filename string fileId = null; // Check resource IDs and try to match to mapped file resources // Used to allow scripts not to be loaded more than once whether // embedded manually (script tag) or via resources with ClientScriptProxy if (url.Contains(".axd?r=")) { string res = HttpUtility.UrlDecode( StringUtils.ExtractString(url, "?r=", "&", false, true) ); foreach (ScriptResourceAlias item in ScriptResourceAliases) { if (item.Resource == res) { fileId = item.Alias + ".js"; break; } } if (fileId == null) fileId = url.ToLower(); } else fileId = Path.GetFileName(url).ToLower(); // No dupes - ref script include only once const string identifier = "script_"; if (HttpContext.Current.Items.Contains( identifier + fileId ) ) return; HttpContext.Current.Items.Add(identifier + fileId, string.Empty); // just use script manager or ClientScriptManager if (control.Page.Header == null || renderMode == ScriptRenderModes.Script || renderMode == ScriptRenderModes.Inline) { RegisterClientScriptInclude(control, type,url, url); return; } // Retrieve script index in header int? index = HttpContext.Current.Items[STR_ScriptResourceIndex] as int?; if (index == null) index = 0; StringBuilder sb = new StringBuilder(256); url = WebUtils.ResolveUrl(url); // Embed in header sb.AppendLine("\r\n<script src=\"" + url + "\" type=\"text/javascript\"></script>"); if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if (renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1, new LiteralControl(sb.ToString())); HttpContext.Current.Items[STR_ScriptResourceIndex] = index; } There’s a little more code here that deals with cleaning up the passed in Url and also some custom handling of script resources that run through the ScriptCompressionModule – any script resources loaded in this fashion are automatically cached based on the resource id. Raw urls extract just the filename from the URL and cache based on that. All of this to avoid doubling up of scripts if called multiple times by multiple instances of the same control for example or several controls that all load the same resources/includes. Finally RegisterClientScriptResource utilizes the previous method to wrap the WebResourceUrl as well as some custom functionality for the resource compression module: /// <summary> /// Returns a WebResource or ScriptResource URL for script resources that are to be /// embedded as script includes. /// </summary> /// <param name="control">Any control</param> /// <param name="type">A type in assembly where resources are located</param> /// <param name="resourceName">Name of the resource to load</param> /// <param name="renderMode">Determines where in the document the link is rendered</param> public void RegisterClientScriptResource(Control control, Type type, string resourceName, ScriptRenderModes renderMode) { string resourceUrl = GetClientScriptResourceUrl(control, type, resourceName); RegisterClientScriptInclude(control, type, resourceUrl, renderMode); } /// <summary> /// Works like GetWebResourceUrl but can be used with javascript resources /// to allow using of resource compression (if the module is loaded). /// </summary> /// <param name="control"></param> /// <param name="type"></param> /// <param name="resourceName"></param> /// <returns></returns> public string GetClientScriptResourceUrl(Control control, Type type, string resourceName) { #if IncludeScriptCompressionModuleSupport // If wwScriptCompression Module through Web.config is loaded use it to compress // script resources by using wcSC.axd Url the module intercepts if (ScriptCompressionModule.ScriptCompressionModuleActive) { string url = "~/wwSC.axd?r=" + HttpUtility.UrlEncode(resourceName); if (type.Assembly != GetType().Assembly) url += "&t=" + HttpUtility.UrlEncode(type.FullName); return WebUtils.ResolveUrl(url); } #endif return control.Page.ClientScript.GetWebResourceUrl(type, resourceName); } This code merely retrieves the resource URL and then simply calls back to RegisterClientScriptInclude with the URL to be embedded which means there’s nothing specific to deal with other than the custom compression module logic which is nice and easy. What else is there in ClientScriptProxy? ClientscriptProxy also provides a few other useful services beyond what I’ve already covered here: Transparent ScriptManager and ClientScript calls ClientScriptProxy includes a host of routines that help figure out whether a script manager is available or not and all functions in this class call the appropriate object – ScriptManager or ClientScript – that is available in the current page to ensure that scripts get embedded into pages properly. This is especially useful for control development where controls have no control over the scripting environment in place on the page. RegisterCssLink and RegisterCssResource Much like the script embedding functions these two methods allow embedding of CSS links. CSS links are appended to the header or to a form declared with runat=”server”. LoadControlScript Is a high level resource loading routine that can be used to easily switch between different script linking modes. It supports loading from a WebResource, a url or not loading anything at all. This is very useful if you build controls that deal with specification of resource urls/ids in a standard way. Check out the full Code You can check out the full code to the ClientScriptProxyClass here: ClientScriptProxy.cs ClientScriptProxy Documentation (class reference) Note that the ClientScriptProxy has a few dependencies in the West Wind Web Toolkit of which it is part of. ControlResources holds a few standard constants and script resource links and the ScriptCompressionModule which is referenced in a few of the script inclusion methods. There’s also another useful ScriptContainer companion control  to the ClientScriptProxy that allows scripts to be placed onto the page’s markup including the ability to specify the script location and script minification options. You can find all the dependencies in the West Wind Web Toolkit repository: West Wind Web Toolkit Repository West Wind Web Toolkit Home Page© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  JavaScript  

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Need to know the origin and coordinates for 2d texture and 2d/3d vertices in webgl

    - by mathacka
    Long story short, I know my coordinates are off and I believe my indices might be off. I'm trying to render a simple 2d rectangle with a texture in webgl here's the code I have for the vbo/ibo: rectVertices.vertices = new Float32Array( [ -0.5, -0.5, // Vertice 1, bottom / left 0.0, 0.0, // UV 1 -0.5, 0.5, // Vertice 2, top / left 0.0, 1.0, // UV 2 0.5, 0.5, // Vertice 3, top / right 1.0, 1.0, // UV 3 0.5, -0.5, // Vertice 4, bottom / right 1.0, 0.0, // UV 4 ]); rectVertices.indices = new Int16Array([ 1,2,3,1,3,4 ]); /* I'm assuming the vertices go like this (-0.5, 0.5) ------ ( 0.5, 0.5) | | | | (-0.5,-0.5) ------ ( 0.5,-0.5) with the origin in the middle and the texture coordinates go like this: ( 0.0, 1.0) ------ ( 1.0, 1.0) | | | | ( 0.0, 0.0) ------ ( 1.0, 0.0) so as you can see I'm all messed up. I'm also using: gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); */ So, I need to know the origins.

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  • C# 4.0: Dynamic Programming

    - by Paulo Morgado
    The major feature of C# 4.0 is dynamic programming. Not just dynamic typing, but dynamic in broader sense, which means talking to anything that is not statically typed to be a .NET object. Dynamic Language Runtime The Dynamic Language Runtime (DLR) is piece of technology that unifies dynamic programming on the .NET platform, the same way the Common Language Runtime (CLR) has been a common platform for statically typed languages. The CLR always had dynamic capabilities. You could always use reflection, but its main goal was never to be a dynamic programming environment and there were some features missing. The DLR is built on top of the CLR and adds those missing features to the .NET platform. The Dynamic Language Runtime is the core infrastructure that consists of: Expression Trees The same expression trees used in LINQ, now improved to support statements. Dynamic Dispatch Dispatches invocations to the appropriate binder. Call Site Caching For improved efficiency. Dynamic languages and languages with dynamic capabilities are built on top of the DLR. IronPython and IronRuby were already built on top of the DLR, and now, the support for using the DLR is being added to C# and Visual Basic. Other languages built on top of the CLR are expected to also use the DLR in the future. Underneath the DLR there are binders that talk to a variety of different technologies: .NET Binder Allows to talk to .NET objects. JavaScript Binder Allows to talk to JavaScript in SilverLight. IronPython Binder Allows to talk to IronPython. IronRuby Binder Allows to talk to IronRuby. COM Binder Allows to talk to COM. Whit all these binders it is possible to have a single programming experience to talk to all these environments that are not statically typed .NET objects. The dynamic Static Type Let’s take this traditional statically typed code: Calculator calculator = GetCalculator(); int sum = calculator.Sum(10, 20); Because the variable that receives the return value of the GetCalulator method is statically typed to be of type Calculator and, because the Calculator type has an Add method that receives two integers and returns an integer, it is possible to call that Sum method and assign its return value to a variable statically typed as integer. Now lets suppose the calculator was not a statically typed .NET class, but, instead, a COM object or some .NET code we don’t know he type of. All of the sudden it gets very painful to call the Add method: object calculator = GetCalculator(); Type calculatorType = calculator.GetType(); object res = calculatorType.InvokeMember("Add", BindingFlags.InvokeMethod, null, calculator, new object[] { 10, 20 }); int sum = Convert.ToInt32(res); And what if the calculator was a JavaScript object? ScriptObject calculator = GetCalculator(); object res = calculator.Invoke("Add", 10, 20); int sum = Convert.ToInt32(res); For each dynamic domain we have a different programming experience and that makes it very hard to unify the code. With C# 4.0 it becomes possible to write code this way: dynamic calculator = GetCalculator(); int sum = calculator.Add(10, 20); You simply declare a variable who’s static type is dynamic. dynamic is a pseudo-keyword (like var) that indicates to the compiler that operations on the calculator object will be done dynamically. The way you should look at dynamic is that it’s just like object (System.Object) with dynamic semantics associated. Anything can be assigned to a dynamic. dynamic x = 1; dynamic y = "Hello"; dynamic z = new List<int> { 1, 2, 3 }; At run-time, all object will have a type. In the above example x is of type System.Int32. When one or more operands in an operation are typed dynamic, member selection is deferred to run-time instead of compile-time. Then the run-time type is substituted in all variables and normal overload resolution is done, just like it would happen at compile-time. The result of any dynamic operation is always dynamic and, when a dynamic object is assigned to something else, a dynamic conversion will occur. Code Resolution Method double x = 1.75; double y = Math.Abs(x); compile-time double Abs(double x) dynamic x = 1.75; dynamic y = Math.Abs(x); run-time double Abs(double x) dynamic x = 2; dynamic y = Math.Abs(x); run-time int Abs(int x) The above code will always be strongly typed. The difference is that, in the first case the method resolution is done at compile-time, and the others it’s done ate run-time. IDynamicMetaObjectObject The DLR is pre-wired to know .NET objects, COM objects and so forth but any dynamic language can implement their own objects or you can implement your own objects in C# through the implementation of the IDynamicMetaObjectProvider interface. When an object implements IDynamicMetaObjectProvider, it can participate in the resolution of how method calls and property access is done. The .NET Framework already provides two implementations of IDynamicMetaObjectProvider: DynamicObject : IDynamicMetaObjectProvider The DynamicObject class enables you to define which operations can be performed on dynamic objects and how to perform those operations. For example, you can define what happens when you try to get or set an object property, call a method, or perform standard mathematical operations such as addition and multiplication. ExpandoObject : IDynamicMetaObjectProvider The ExpandoObject class enables you to add and delete members of its instances at run time and also to set and get values of these members. This class supports dynamic binding, which enables you to use standard syntax like sampleObject.sampleMember, instead of more complex syntax like sampleObject.GetAttribute("sampleMember").

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  • The Mysterious ARR Server Farm to URL Rewrite link

    Application Request Routing (ARR) is a reverse proxy plug-in for IIS7+ that does many things, including functioning as a load balancer.  For this post, Im assuming that you already have an understanding of ARR.  Today I wanted to find out how the mysterious link between ARR and URL Rewrite is maintained.  Let me explain ARR is unique in that it doesnt work by itself.  It sits on top of IIS7 and uses URL Rewrite.  As a result, ARR depends on URL Rewrite to catch the traffic...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What You Need to Know About Windows 8.1

    - by Chris Hoffman
    Windows 8.1 is available to everyone starting today, October 19. The latest version of Windows improves on Windows 8 in every way. It’s a big upgrade, whether you use the desktop or new touch-optimized interface. The latest version of Windows has been dubbed “an apology” by some — it’s definitely more at home on a desktop PC than Windows 8 was. However, it also offers a more fleshed out and mature tablet experience. How to Get Windows 8.1 For Windows 8 users, Windows 8.1 is completely free. It will be available as a download from the Windows Store — that’s the “Store” app in the Modern, tiled interface. Assuming upgrading to the final version will be just like upgrading to the preview version, you’ll likely see a “Get Windows 8.1″ pop-up that will take you to the Windows Store and guide you through the download process. You’ll also be able to download ISO images of Windows 8.1, so can perform a clean install to upgrade. On any new computer, you can just install Windows 8.1 without going through Windows 8. New computers will start to ship with Windows 8.1 and boxed copies of Windows 8 will be replaced by boxed copies of Windows 8.1. If you’re using Windows 7 or a previous version of Windows, the update won’t be free. Getting Windows 8.1 will cost you the same amount as a full copy of Windows 8 — $120 for the standard version. If you’re an average Windows 7 user, you’re likely better off waiting until you buy a new PC with Windows 8.1 included rather than spend this amount of money to upgrade. Improvements for Desktop Users Some have dubbed Windows 8.1 “an apology” from Microsoft, although you certainly won’t see Microsoft referring to it this way. Either way, Steven Sinofsky, who presided over Windows 8′s development, left the company shortly after Windows 8 was released. Coincidentally, Windows 8.1 contains many features that Steven Sinofsky and Microsoft refused to implement. Windows 8.1 offers the following big improvements for desktop users: Boot to Desktop: You can now log in directly to the desktop, skipping the tiled interface entirely. Disable Top-Left and Top-Right Hot Corners: The app switcher and charms bar won’t appear when you move your mouse to the top-left or top-right corners of the screen if you enable this option. No more intrusions into the desktop. The Start Button Returns: Windows 8.1 brings back an always-present Start button on the desktop taskbar, dramatically improving discoverability for new Windows 8 users and providing a bigger mouse target for remote desktops and virtual machines. Crucially, the Start menu isn’t back — clicking this button will open the full-screen Modern interface. Start menu replacements will continue to function on Windows 8.1, offering more traditional Start menus. Show All Apps By Default: Luckily, you can hide the Start screen and its tiles almost entirely. Windows 8.1 can be configured to show a full-screen list of all your installed apps when you click the Start button, with desktop apps prioritized. The only real difference is that the Start menu is now a full-screen interface. Shut Down or Restart From Start Button: You can now right-click the Start button to access Shut down, Restart, and other power options in just as many clicks as you could on Windows 7. Shared Start Screen and Desktop Backgrounds; Windows 8 limited you to just a few Steven Sinofsky-approved background images for your Start screen, but Windows 8.1 allows you to use your desktop background on the Start screen. This can make the transition between the Start screen and desktop much less jarring. The tiles or shortcuts appear to be floating above the desktop rather than off in their own separate universe. Unified Search: Unified search is back, so you can start typing and search your programs, settings, and files all at once — no more awkwardly clicking between different categories when trying to open a Control Panel screen or search for a file. These all add up to a big improvement when using Windows 8.1 on the desktop. Microsoft is being much more flexible — the Start menu is full screen, but Microsoft has relented on so many other things and you’d never have to see a tile if you didn’t want to. For more information, read our guide to optimizing Windows 8.1 for a desktop PC. These are just the improvements specifically for desktop users. Windows 8.1 includes other useful features for everyone, such as deep SkyDrive integration that allows you to store your files in the cloud without installing any additional sync programs. Improvements for Touch Users If you have a Windows 8 or Windows RT tablet or another touch-based device you use the interface formerly known as Metro on, you’ll see many other noticeable improvements. Windows 8′s new interface was half-baked when it launched, but it’s now much more capable and mature. App Updates: Windows 8′s included apps were extremely limited in many cases. For example, Internet Explorer 10 could only display ten tabs at a time and the Mail app was a barren experience devoid of features. In Windows 8.1, some apps — like Xbox Music — have been redesigned from scratch, Internet Explorer allows you to display a tab bar on-screen all the time, while apps like Mail have accumulated quite a few useful features. The Windows Store app has been entirely redesigned and is less awkward to browse. Snap Improvements: Windows 8′s Snap feature was a toy, allowing you to snap one app to a small sidebar at one side of your screen while another app consumed most of your screen. Windows 8.1 allows you to snap two apps side-by-side, seeing each app’s full interface at once. On larger displays, you can even snap three or four apps at once. Windows 8′s ability to use multiple apps at once on a tablet is compelling and unmatched by iPads and Android tablets. You can also snap two of the same apps side-by-side — to view two web pages at once, for example. More Comprehensive PC Settings: Windows 8.1 offers a more comprehensive PC settings app, allowing you to change most system settings in a touch-optimized interface. You shouldn’t have to use the desktop Control Panel on a tablet anymore — or at least not as often. Touch-Optimized File Browsing: Microsoft’s SkyDrive app allows you to browse files on your local PC, finally offering a built-in, touch-optimized way to manage files without using the desktop. Help & Tips: Windows 8.1 includes a Help+Tips app that will help guide new users through its new interface, something Microsoft stubbornly refused to add during development. There’s still no “Modern” version of Microsoft Office apps (aside from OneNote), so you’ll still have to head to use desktop Office apps on tablets. It’s not perfect, but the Modern interface doesn’t feel anywhere near as immature anymore. Read our in-depth look at the ways Microsoft’s Modern interface, formerly known as Metro, is improved in Windows 8.1 for more information. In summary, Windows 8.1 is what Windows 8 should have been. All of these improvements are on top of the many great desktop features, security improvements, and all-around battery life and performance optimizations that appeared in Windows 8. If you’re still using Windows 7 and are happy with it, there’s probably no reason to race out and buy a copy of Windows 8.1 at the rather high price of $120. But, if you’re using Windows 8, it’s a big upgrade no matter what you’re doing. If you buy a new PC and it comes with Windows 8.1, you’re getting a much more flexible and comfortable experience. If you’re holding off on buying a new computer because you don’t want Windows 8, give Windows 8.1 a try — yes, it’s different, but Microsoft has compromised on the desktop while making a lot of improvements to the new interface. You just might find that Windows 8.1 is now a worthwhile upgrade, even if you only want to use the desktop.     

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  • flash object not working on intranet anymore?

    - by JonH
    Not sure how or why this happened, its rather all of a sudden. I've got a flash object on a site with something to this effect: <OBJECT codeBase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" data="data:application/x-oleobject;base64,btt80m2uzxGWuERFU1QAAGdVZlUACQAAAR8AADwHAAAIAAIAAAAAAAgAAAAAAAgAAAAAAAgADgAAAFcAaQBuAGQAbwB3AAAACAAGAAAALQAxAAAACAAGAAAALQAxAAAACAAKAAAASABpAGcAaAAAAAgAAgAAAAAACAAGAAAALQAxAAAACAAAAAAACAACAAAAAAAIABAAAABTAGgAbwB3AEEAbABsAAAACAAEAAAAMAAAAAgABAAAADAAAAAIAAIAAAAAAAgAAAAAAAgAAgAAAAAADQAAAAAAAAAAAAAAAAAAAAAACAAEAAAAMQAAAAgABAAAADAAAAAIAAAAAAAIAAQAAAAwAAAACAAIAAAAYQBsAGwAAAAIAAwAAABmAGEAbABzAGUAAAA=" width="300" align="top" height="70" VIEWASTEXT> <embed src="../flash/quikfix.swf" width="300" height="70" align="top" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"> </embed> </OBJECT> That comes up completly fine in Chrome and FireFox but in IE8 it doesnt come up but shows the page as loading this file, and it just sits there trying to load it.. This is a production app for over 6 years and this just suddenly happened. If I right click this flash object it says "Movie Not Loaded" and underneath it the version Flash Player 10.2.152.32... Any ideas ?

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  • Microsoft’s 22tracks Music Service now Available in All Browsers

    - by Akemi Iwaya
    Are you tired of listening to the same old music and looking for something new to listen to? Then 22tracks from Microsoft is definitely worth a look! This online music service is available in your favorite browser, does not require an account to use, and lets you listen to music from multiple international sources! If you are curious about 22tracks, then the following excerpt and video sum up the service very nicely. From the blog post: The concept behind 22tracks is simple: 22 local top DJs from cities like Amsterdam, Brussels, London and Paris share their genre’s 22 hottest tracks of the moment. Each city boosts its own team of specialized DJs bringing you the newest tracks in their genre. When you get ready to select (or change to) another set of tracks, just click on the desired city at the top of the browser window, then click on the appropriate set from the drop-down list. 22tracks Homepage 22tracks and Internet Explorer team up to bring you a completely new online music experience [22tracks Blog] 22tracks about [YouTube] [via BetaNews and The Next Web]

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  • 8 Things You Can Do In Android’s Developer Options

    - by Chris Hoffman
    The Developer Options menu in Android is a hidden menu with a variety of advanced options. These options are intended for developers, but many of them will be interesting to geeks. You’ll have to perform a secret handshake to enable the Developer Options menu in the Settings screen, as it’s hidden from Android users by default. Follow the simple steps to quickly enable Developer Options. Enable USB Debugging “USB debugging” sounds like an option only an Android developer would need, but it’s probably the most widely used hidden option in Android. USB debugging allows applications on your computer to interface with your Android phone over the USB connection. This is required for a variety of advanced tricks, including rooting an Android phone, unlocking it, installing a custom ROM, or even using a desktop program that captures screenshots of your Android device’s screen. You can also use ADB commands to push and pull files between your device and your computer or create and restore complete local backups of your Android device without rooting. USB debugging can be a security concern, as it gives computers you plug your device into access to your phone. You could plug your device into a malicious USB charging port, which would try to compromise you. That’s why Android forces you to agree to a prompt every time you plug your device into a new computer with USB debugging enabled. Set a Desktop Backup Password If you use the above ADB trick to create local backups of your Android device over USB, you can protect them with a password with the Set a desktop backup password option here. This password encrypts your backups to secure them, so you won’t be able to access them if you forget the password. Disable or Speed Up Animations When you move between apps and screens in Android, you’re spending some of that time looking at animations and waiting for them to go away. You can disable these animations entirely by changing the Window animation scale, Transition animation scale, and Animator duration scale options here. If you like animations but just wish they were faster, you can speed them up. On a fast phone or tablet, this can make switching between apps nearly instant. If you thought your Android phone was speedy before, just try disabling animations and you’ll be surprised how much faster it can seem. Force-Enable FXAA For OpenGL Games If you have a high-end phone or tablet with great graphics performance and you play 3D games on it, there’s a way to make those games look even better. Just go to the Developer Options screen and enable the Force 4x MSAA option. This will force Android to use 4x multisample anti-aliasing in OpenGL ES 2.0 games and other apps. This requires more graphics power and will probably drain your battery a bit faster, but it will improve image quality in some games. This is a bit like force-enabling antialiasing using the NVIDIA Control Panel on a Windows gaming PC. See How Bad Task Killers Are We’ve written before about how task killers are worse than useless on Android. If you use a task killer, you’re just slowing down your system by throwing out cached data and forcing Android to load apps from system storage whenever you open them again. Don’t believe us? Enable the Don’t keep activities option on the Developer options screen and Android will force-close every app you use as soon as you exit it. Enable this app and use your phone normally for a few minutes — you’ll see just how harmful throwing out all that cached data is and how much it will slow down your phone. Don’t actually use this option unless you want to see how bad it is! It will make your phone perform much more slowly — there’s a reason Google has hidden these options away from average users who might accidentally change them. Fake Your GPS Location The Allow mock locations option allows you to set fake GPS locations, tricking Android into thinking you’re at a location where you actually aren’t. Use this option along with an app like Fake GPS location and you can trick your Android device and the apps running on it into thinking you’re at locations where you actually aren’t. How would this be useful? Well, you could fake a GPS check-in at a location without actually going there or confuse your friends in a location-tracking app by seemingly teleporting around the world. Stay Awake While Charging You can use Android’s Daydream Mode to display certain apps while charging your device. If you want to force Android to display a standard Android app that hasn’t been designed for Daydream Mode, you can enable the Stay awake option here. Android will keep your device’s screen on while charging and won’t turn it off. It’s like Daydream Mode, but can support any app and allows users to interact with them. Show Always-On-Top CPU Usage You can view CPU usage data by toggling the Show CPU usage option to On. This information will appear on top of whatever app you’re using. If you’re a Linux user, the three numbers on top probably look familiar — they represent the system load average. From left to right, the numbers represent your system load over the last one, five, and fifteen minutes. This isn’t the kind of thing you’d want enabled most of the time, but it can save you from having to install third-party floating CPU apps if you want to see CPU usage information for some reason. Most of the other options here will only be useful to developers debugging their Android apps. You shouldn’t start changing options you don’t understand. If you want to undo any of these changes, you can quickly erase all your custom options by sliding the switch at the top of the screen to Off.     

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  • jQuery 1.4 Opacity and IE Filters

    - by Rick Strahl
    Ran into a small problem today with my client side jQuery library after switching to jQuery 1.4. I ran into a problem with a shadow plugin that I use to provide drop shadows for absolute elements – for Mozilla WebKit browsers the –moz-box-shadow and –webkit-box-shadow CSS attributes are used but for IE a manual element is created to provide the shadow that underlays the original element along with a blur filter to provide the fuzziness in the shadow. Some of the key pieces are: var vis = el.is(":visible"); if (!vis) el.show(); // must be visible to get .position var pos = el.position(); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); This has always worked in previous versions of jQuery, but with 1.4 the original filter no longer works. It appears that applying the opacity after the original filter wipes out the original filter. IOW, the opacity filter is not applied incrementally, but absolutely which is a real bummer. Luckily the workaround is relatively easy by just switching the order in which the opacity and filter are applied. If I apply the blur after the opacity I get my correct behavior back with both opacity: sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); While this works this still causes problems in other areas where opacity is implicitly set in code such as for fade operations or in the case of my shadow component the style/property watcher that keeps the shadow and main object linked. Both of these may set the opacity explicitly and that is still broken as it will effectively kill the blur filter. This seems like a really strange design decision by the jQuery team, since clearly the jquery css function does the right thing for setting filters. Internally however, the opacity setting doesn’t use .css instead hardcoding the filter which given jQuery’s usual flexibility and smart code seems really inappropriate. The following is from jQuery.js 1.4: var style = elem.style || elem, set = value !== undefined; // IE uses filters for opacity if ( !jQuery.support.opacity && name === "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level style.zoom = 1; // Set the alpha filter to set the opacity var opacity = parseInt( value, 10 ) + "" === "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"; var filter = style.filter || jQuery.curCSS( elem, "filter" ) || ""; style.filter = ralpha.test(filter) ? filter.replace(ralpha, opacity) : opacity; } return style.filter && style.filter.indexOf("opacity=") >= 0 ? (parseFloat( ropacity.exec(style.filter)[1] ) / 100) + "": ""; } You can see here that the style is explicitly set in code rather than relying on $.css() to assign the value resulting in the old filter getting wiped out. jQuery 1.32 looks a little different: // IE uses filters for opacity if ( !jQuery.support.opacity && name == "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level elem.zoom = 1; // Set the alpha filter to set the opacity elem.filter = (elem.filter || "").replace( /alpha\([^)]*\)/, "" ) + (parseInt( value ) + '' == "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"); } return elem.filter && elem.filter.indexOf("opacity=") >= 0 ? (parseFloat( elem.filter.match(/opacity=([^)]*)/)[1] ) / 100) + '': ""; } Offhand I’m not sure why the latter works better since it too is assigning the filter. However, when checking with the IE script debugger I can see that there are actually a couple of filter tags assigned when using jQuery 1.32 but only one when I use jQuery 1.4. Note also that the jQuery 1.3 compatibility plugin for jQUery 1.4 doesn’t address this issue either. Resources ww.jquery.js (shadow plug-in $.fn.shadow) © Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • Pinning Projects and Solutions with Visual Studio 2010

    - by ScottGu
    This is the twenty-fourth in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. Today’s blog post covers a very small, but still useful, feature of VS 2010 – the ability to “pin” projects and solutions to both the Windows 7 taskbar as well VS 2010 Start Page.  This makes it easier to quickly find and open projects in the IDE. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] VS 2010 Jump List on Windows 7 Taskbar Windows 7 added support for customizing the taskbar at the bottom of your screen.  You can “pin” and re-arrange your application icons on it however you want. Most developers using Visual Studio 2010 on Windows 7 probably already know that they can “pin” the Visual Studio icon to the Windows 7 taskbar – making it always present.  What you might not yet have discovered, though, is that Visual Studio 2010 also exposes a Taskbar “jump list” that you can use to quickly find and load your most recently used projects as well. To activate this, simply right-click on the VS 2010 icon in the task bar and you’ll see a list of your most recent projects.  Clicking one will load it within Visual Studio 2010: Pinning Projects on the VS 2010 Jump List with Windows 7 One nice feature also supported by VS 2010 is the ability to optionally “pin” projects to the jump-list as well – which makes them always listed at the top.  To enable this, simply hover over the project you want to pin and then click the “pin” icon that appears on the right of it: When you click the pin the project will be added to a new “Pinned” list at the top of the jumplist: This enables you to always display your own list of projects at the top of the list.  You can optionally click and drag them to display in any order you want. VS 2010 Start Page and Project Pinning VS 2010 has a new “start page” that displays by default each time you launch a new instance of Visual Studio.  In addition to displaying learning and help resources, it also includes a “Recent Projects” section that you can use to quickly load previous projects that you have recently worked on: The “Recent Projects” section of the start page also supports the concept of “pinning” a link to projects you want to always keep in the list – regardless of how recently they’ve been accessed. To “pin” a project to the list you simply select the “pin” icon that appears when you hover over an item within the list: Once you’ve pinned a project to the start page list it will always show up in it (at least until you “unpin” it). Summary This project pinning support is a small but nice usability improvement with VS 2010 and can make it easier to quickly find and load projects/solutions.  If you work with a lot of projects at the same time it offers a nice shortcut to load them. Hope this helps, Scott

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  • Website Vulnerabilities

    - by Ben Griswold
    The folks at the Open Web Application Security Project publish a list of the top 10 vulnerabilities. In a recent CodeBrew I provided a quick overview of them all and spent a good amount of time focusing on the most prevalent vulnerability, Cross Site Scripting (XSS).  I gave an overview of XSS, stepped through a quick demo (sorry vulnerable site), reviewed the three XSS variations and talked a bit about how to protect one’s site.  References and reading materials were also included in the presentation and, look at that, they are provided here too. Open Web Application Security Project The OWASP Top Ten Vulnerabilities (pdf) OWASP List of Vulnerabilities The 56 Geeks Project by Scott Johnson ha.ckers.org OWASP XSS Prevention Cheat Sheet Wikipedia Is XSS Solvable?, Don Ankney The Anatomy of Cross Site Scripting, Gavin Zuchlinski

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