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  • UIImagePickerController Save to Disk then Load to UIImageView

    - by Harley Gagrow
    Hi, I have a UIImagePickerController that saves the image to disk as a png. When I try to load the PNG and set a UIImageView's imageView.image to the file, it is not displaying. Here is my code: (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *imageData = UIImagePNGRepresentation(image); // Create a file name for the image NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setTimeStyle:NSDateFormatterShortStyle]; [dateFormatter setDateStyle:NSDateFormatterShortStyle]; NSString *imageName = [NSString stringWithFormat:@"photo-%@.png", [dateFormatter stringFromDate:[NSDate date]]]; [dateFormatter release]; // Find the path to the documents directory NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString *fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // Write out the data. [imageData writeToFile:fullPathToFile atomically:NO]; // Set the managedObject's imageLocation attribute and save the managed object context [self.managedObject setValue:fullPathToFile forKey:@"imageLocation"]; NSError *error = nil; [[self.managedObject managedObjectContext] save:&error]; [self dismissModalViewControllerAnimated:YES]; } Then here is how I try to load it: self.imageView.backgroundColor = [UIColor lightGrayColor]; self.imageView.frame = CGRectMake(10, 10, 72, 72); if ([self.managedObject valueForKey:@"imageLocation"] != nil) { NSLog(@"Trying to load the imageView with: %@", [self.managedObject valueForKey:@"imageLocation"]); UIImage *image = [[UIImage alloc] initWithContentsOfFile:[self.managedObject valueForKey:@"imageLocation"]]; self.imageView.image = image; } else { self.imageView.image = [UIImage imageNamed:@"no_picture_taken.png"]; } I get the message that it's trying to load the imageView in the debugger, but the image is never displayed in the imageView. Can anyone tell me what I've got wrong here? Thanks a bunch.

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  • UITableView not reloading data on [self.tableView reloadData]

    - by donnib
    I have following code : - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; static NSString *RowListCellIdentifier = @"RowListCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RowListCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RowListCellIdentifier]autorelease]; } NSMutableString *rowString = [[NSMutableString alloc] init]; [rowString appendString:[[[rows objectAtIndex:row] firstNumber]stringValue]]; [rowString appendString:@" : "]; [rowString appendString:[[[rows objectAtIndex:row] secondNumber]stringValue]]; [rowString appendString:@" : "]; [[cell textLabel] setText:rowString]; [rowString release]; return cell; } - (void)viewWillAppear:(BOOL)animated { [self.tableView reloadData]; [super viewWillAppear:animated]; } My problem is that the textLabel does not get reloaded with new data. If i log the rowString i see the correct value so data is good but in the UI it's the old data. I can see the cellForRowAtIndexPath beeing called so i know the reloadDatacall goes thru. What am i doing wrong ?

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  • CALayer won't display

    - by Paul from Boston
    I'm trying to learn how to use CALayers for a project and am having trouble getting sublayers to display. I created a vanilla View-based iPhone app in XCode for these tests. The only real code is in the ViewController which sets up the layers and their delegates. There is a delegate, DelegateMainView, for the viewController's view layer and a second different one, DelegateStripeLayer, for an additional layer. The ViewController code is all in awakeFromNib, - (void)awakeFromNib { DelegateMainView *oknDelegate = [[DelegateMainView alloc] init]; self.view.layer.delegate = oknDelegate; CALayer *newLayer = [CALayer layer]; DelegateStripeLayer *sldDelegate = [[DelegateStripeLayer alloc] init]; newLayer.delegate = sldDelegate; [self.view.layer addSublayer:newLayer]; [newLayer setNeedsDisplay]; [self.view.layer setNeedsDisplay]; } The two different delegates are simply wrappers for the CALayer delegate method, drawLayer:inContext:, i.e., - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context { CGRect bounds = CGContextGetClipBoundingBox(context); ... do some stuff here ... CGContextStrokePath(context); } each a bit different. The layer, view.layer, is drawn properly but newLayer is never drawn. If I put breakpoints in the two delegates, the program stops in DelegateMainView but never reaches DelegateStripeLayer. What am I missing here? Thanks.

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  • Removing and then adding MKAnnotations to a MapView is leaving me with a blank MapView

    - by Chris McCall
    A followup to this quesiton: http://stackoverflow.com/questions/2944581/forcing-reload-of-view-when-returning-from-flipsideview-of-utility-application When returning from the flipside view, I'm calling NSArray *annotations = [NSArray arrayWithArray:[mapView annotations]]; [mapView removeAnnotations:annotations]; To remove all the pins from the map (let me know if this isn't the best way to do this). Then: for(Hole *hole in fetchedObjects) { double latitude = [hole.Latitude doubleValue]; cord.latitude = latitude; double longitude = [hole.Longitude doubleValue]; cord.longitude = longitude; WellPlaceMark *placemark = [[WellPlaceMark alloc] initWithCoordinate:cord withWellType:[NSString stringWithString: hole.WellType]]; [mapView addAnnotation:placemark]; } Plus: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>) annotation{ MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; if ([annotation isKindOfClass:[MKUserLocation class]]) return nil; if([annotation isKindOfClass:[WellPlaceMark class]]) { ... } annView.animatesDrop=FALSE; return annView; } All of this code seems to be called in the debugger, but when it's finished, I'm presented with a blank map. I've tried zooming out and the pins are nowhere. The map loads up fine on the first try, but once I call removeAnnotations, they never return.

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  • Custom UITableViewCell won't redraw on setNeedsDisplay

    - by Andrew Portner
    I created a custom UITableViewCell class with a UIButton, a UIImage, and two UILabels. The button and the image are overlayed on top of each other, and only one is displayed at a time. The expected behavior is you touch on the button, the button disappears, and it displays the image. The UITableViewCells are set to be reused. Here's my code: Constructor: - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { unheartButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; unheartButton.backgroundColor = [UIColor clearColor]; unheartButton.frame = CGRectMake(10, 13, 20, 18); [unheartButton addTarget:self action:@selector(onButtonClick:) forControlEvents:UIControlEventTouchUpInside]; [unheartButton setBackgroundImage:[UIImage imageNamed:@"redheart.png"] forState:UIControlStateNormal]; imageView = [[UIImageView alloc] init]; imageView.frame = CGRectMake(12, 13, 16, 16); NSMutableArray *array = [[NSMutableArray alloc] init]; for (int ndx = 1; ndx < 13; ndx++) { [array addObject:[UIImage imageNamed:[NSString stringWithFormat:@"icon-loading-%d (dragged).tiff", ndx]]]; } imageView.animationImages = array; imageView.animationDuration = 1; imageView.hidden = YES; [array release]; [self.contentView addSubview:imageView]; [self.contentView addSubview:unheartButton]; return self; } } Button click: - (IBAction) onButtonClick: (id) sender { unheartButton.hidden = YES; imageView.hidden = NO; [imageView startAnimating]; [self setNeedsDisplay]; [self.contentView setNeedsDisplay]; [self.unheartButton setNeedsDisplay]; [self.imageView setNeedsDisplay]; } I'm calling setNeedsDisplay on everything, but nothing seems to happen. If I scroll off the screen and back up, the button is hidden and now the loading icon is shown, but this only happens after a scroll. I'm not sure what I need to do to get the cell to repaint.

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  • Why does navigationItem.titleView align left when presentmodalviewcontroller called?

    - by jm333
    I'm using a UILabel for the titleView of a navigation bar (I'm making simple in-app web browser). It works fine, except that when I present a modal view controller, the titleView shifts from the center of the navbar to the far left (underneath the back button). I've tested in 3.0 and up. Here is relevant code: - (void)viewDidLoad { [super viewDidLoad]; // Title view label CGRect labelFrame = CGRectMake(0.0, 0.0, 120.0, 36.0); UILabel *label = [[[UILabel alloc] initWithFrame:labelFrame] autorelease]; label.font = [UIFont boldSystemFontOfSize:14]; label.numberOfLines = 2; label.backgroundColor = [UIColor clearColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor whiteColor]; label.shadowColor = [UIColor blackColor]; label.shadowOffset = CGSizeMake(0.0, -1.0); label.lineBreakMode = UILineBreakModeMiddleTruncation; self.navigationItem.titleView = label; } -(void)displayComposerSheet:(NSString*)mailto { MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; } Screenshots: http://img689.imageshack.us/img689/7968/titleviewshift.jpg Any idea why this is happening? Thanks.

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  • UIImage cropping on user selected rectangle in iphone?

    - by Rajendra Bhole
    Hi, I developing an small application in which i want to crop the UIImage captured by imagePickerControllerSourceTypeOfCamera. The UIImage should crop by user selected crop area or cropped rectangle. That means first user capture the image from the camera.Then on captured image the user selected an rectangle having color gray.That image(image data) should crop from that gray colored rectangle. My under develop code is as follows. -(IBAction) getPhoto:(id)sender { UIImagePickerController* imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if((UIButton *) sender == btnphotoAlbum) { imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } else { imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; } imagePickerController.allowsImageEditing = YES; //imagePickerController.toolbar.barStyle =UIBarStyleBlackOpaque; //UIToolbar *toolBar=[[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 20, 320)]; //imagePickerController. [self presentModalViewController:imagePickerController animated:YES]; } (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { UIImage *selectedImage = image; UIImage *originalImage = [editingInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; NSValue *cropRect = [editingInfo objectForKey:UIImagePickerControllerCropRect]; CGRect theRect = [cropRect CGRectValue]; //captureImage.image =[info objectForKey:@"UIImagePickerControllerOriginalImage"]; [picker dismissModalViewControllerAnimated:YES]; } How i crop the image?

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  • Objective-C classes, pointers to primitive types, etc.

    - by Toby Wilson
    I'll cut a really long story short and give an example of my problem. Given a class that has a pointer to a primitive type as a property: @interface ClassOne : NSObject { int* aNumber } @property int* aNumber; The class is instantiated, and aNumber is allocated and assigned a value, accordingly: ClassOne* bob = [[ClassOne alloc] init]; bob.aNumber = malloc(sizeof(int)); *bob.aNumber = 5; It is then passed, by reference, to assign the aNumber value of a seperate instance of this type of class, accordingly: ClassOne* fred = [[ClassOne alloc] init]; fred.aNumber = bob.aNumber; Fred's aNumber pointer is then freed, reallocated, and assigned a new value, for example 7. Now, the problem I'm having; Since Fred has been assigned the same pointer that Bob had, I would expect that Bob's aNumber will now have a value of 7. It doesn't, because for some reason it's pointer was freed, but not reassigned (it is still pointing to the same address it was first allocated which is now freed). Fred's pointer, however, has the allocated value 7 in a different memory location. Why is it behaving like this? What am I minsunderstanding? How can I make it work like C++ does?

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  • Twitter integration and iOS5: semantic and parsing issues

    - by Tyler
    I was using some of Apple's example code to write the Twitter integration for my app. However, I get a whopping amount of errors (mostly being Semantic and parse errors). How can this be solved? -(IBAction)TWButton:(id)sender { ACAccountStore *accountstore = [[ACAccountStore alloc] init]; //Make sure to retrive twitter accounts ACAccountType *accountType = [accountstore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierTwitter]; [accountstore requestAccessToAccountsWithType:accountType withCompletionHandler:^(BOOL granted, NSError *error) { if (granted) [{ NSArray *accountsArray = [accountstore accountsWithAccountType:accountType]; if ([accountsArray count] > 0) { ACAccount *twitterAccount = [accountsArray objectAtIndex:0]; TWRequest *postRequest = [[TWRequest alloc] initWithURL:[NSURL URLWithString:@"http://api.twitter.com/1/statuses/update.json"] parameters:[NSDictionary dictionaryWithObject:[@"Tweeted from iBrowser" forKey:@"status"] requestMethod:TWRequestMethodPOST]; [postRequest setAccount:twitterAccount]; [postRequest preformRequestWithHandeler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error) { NSString *output = [NSString stringWithFormat:@"HTTP response status: %i", [urlResponse statusCode]]; [self preformSelectorOnMainThread:@selector(displaytext:) withObject:output waitUntilDone:NO]; }]; } }]; } //Now lets see if we can actually tweet -(void)canTweetStatus { if ([TWTweetComposeViewController canSendTweet]) { self.TWButton.enabled = YES self.TWButton.alpha = 1.0f; }else{ self.TWButton.enabled = NO self.TWButton.alpha = 0.5f; } }

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  • iPhone: In landscape-only, after first addSubview, UITableViewController doesn't rotate properly

    - by Clay Bridges
    A minimal illustrative Xcode project for this is available on github. On my UIWindow, when I add second (and subsequent) UITableView's as subviews, they do not rotate properly, and thus appear sideways. This is only tested in the Simulator. Here's a little code for you: - (void)applicationDidFinishLaunching:(UIApplication *)application { ShellTVC* viewA = [[ShellTVC alloc] initWithTitle:@"View A"]; ShellTVC* viewB = [[ShellTVC alloc] initWithTitle:@"View B"]; // The first subview added will rotate to landscape correctly. // Any subsequent subview added will not. // You may try this by various commentings and rearranging of these two statements. [window addSubview:[viewA tableView]]; [window addSubview:[viewB tableView]]; [window makeKeyAndVisible]; } viewB appears sideways. Comment out the addSubview for viewB, and viewA appears correctly. Do that for viewA only, and viewB appears correctly. I am not creating these UITableViewControllers via NIBs, though the UIWindow is. In case you are wondering, ShellTVC is-a UITableViewController, and implements this method: - (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); } Also, I have set the UIInterfaceOrientation in the plist file to UIInterfaceOrientationLandscapeLeft. Probably related -- and unanswered -- SO questions here and here.

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  • Presenting UINavigationController modally -- problem setting up tool and nav bar items in root view controller viewDidLoad

    - by Bogatyr
    In my iOS app I'm creating and presenting a UINavigationController modally like so: MyViewController *myvc = [[[MyViewController alloc] initWithNibName:@"MyViewController" bundle:nil] autorelease]; UINavigationController *navVC = [[[UINavigationController alloc] initWithRootViewController:myvc] autorelease]; [self presentModalViewController:navVC animated:YES]; In the MyViewController viewDidLoad I'm creating and setting toolbar items for the navigation controller's toolbar, like so: self.navigationController.toolbar.items = [NSArray arrayWithObjects:(items...), nil]; the problem I'm having is that the items don't show up. If instead I call a method from MyViewController's viewDidLoad method that adds the toolbar items via performSelector:withObject:afterDelay:0, then it works perfectly. So there's obviously some race condition going on here with the initial presentation of the UINavigationController, initialization of its toolbar/navbar, and the initialization of the nav bar's specified initial root view controller. I verified in the debugger that the root view controller's viewDidLoad is called after the UINavigationController's viewDidLoad method. In fact, the root view controller's viewDidLoad method is not called until presentModalViewController: is called, and the UINavigationController's viewDidLoad is called within initWithRootViewController, so doesn't that imply that the UINavigationController object should be "all ready to go", including its nav bar and toolbars? I thought at first that the navigation controller's toolbar object may not exist yet at MyViewController's viewDidLoad time, but it clearly does. At least, NSLog shows that it is not nil during MyViewController's viewDidLoad method. In fact, the UINavigationController's toolbar object is identical at both times: in the root view controller's viewDidLoad, and in the "setupToolbar" method that I called with performSelector:withObject:afterDelay, so it's not getting "re-initialized" somehow. So, what's going on here? Why aren't my toolbar modifications "sticking" in MyViewController's viewDidLoad, and why does performing them in the next iteration of the runloop (performSelector:withObject:afterDelay:0) make it work? What is the "right" way of setting up initial navbar / toolbar items in code from the rootViewController of the UINavigationController?

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  • HTTP POST to Imageshack

    - by Brandon Schlenker
    I am currently uploading images to my server via HTTP POST. Everything works fine using the code below. NSString *UDID = md5([UIDevice currentDevice].uniqueIdentifier); NSString *filename = [NSString stringWithFormat:@"%@-%@", UDID, [NSDate date]]; NSString *urlString = @"http://taptation.com/stationary_data/index.php"; request= [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *boundary = @"---------------------------14737809831466499882746641449"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *postbody = [NSMutableData data]; [postbody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.jpg\"\r\n", filename] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[NSData dataWithData:imageData]]; [postbody appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:postbody]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSLog(returnString); However, when I try to convert this to work with Image Shacks XML API, it doesn't return anything. The directions from ImageShack are below. Send the following variables via POST to imageshack. us /index.php fileupload; (the image) xml = "yes"; (specifies the return of XML) cookie; (registration code, optional) Does anyone know where I should go from here?

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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  • ASIHTTP: multi threads and multi UIPorgressView

    - by user262325
    Hello everyone I have a project to download multi files (fileurl). It display the each thread on a UITableView. In UITableView - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row=[indexPath row]; NSInteger section=[indexPath section]; //UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:@"any-cell"]; static NSString *SimpleTableIdentifier1 = @"SimpleTableIdentifier1"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier1]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier: SimpleTableIdentifier1] autorelease]; } UIProgressView *aUIProgressView; aUIProgressView =[[UIProgressView alloc] initWithFrame:CGRectMake( 10.9f,48.0f,300.0f,28.0f)]; [aUIProgressView setTag:row]; [aUIProgressView setProgress:0]; [cell addSubview:aUIProgressView]; [self startADownloadThread : [[downloadArray objectAtIndex:row] getURL] progressview:switchView ]; [aUIProgressView release]; [cell setText: [[downloadArray objectAtIndex:row] getURL]]; return cell; } It calls 'startADownloadThread' - (IBAction)startADownloadThread:(NSString *)fileurl progressview:(UIProgressView *)a { [a setProgress:0]; NSLog(@"Value: %f", [a progress]); [networkQueue cancelAllOperations]; [networkQueue setDownloadProgressDelegate:a]; [networkQueue setDelegate:self]; [networkQueue setRequestDidFinishSelector:@selector(requestDone:)]; [networkQueue setShowAccurateProgress:true]; NSURL *url = [NSURL URLWithString:fileurl]; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url]; [request setDelegate:self]; [networkQueue addOperation:request]; [networkQueue go]; } I hope each aUIProgressView display the download progress of each download thread. The above source codes : Display the aUIProgressView list correctly, but only the last aUIProgressView link to a thread display the correct progress, others' value are 0 Welcome any comment Thanks interdev

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  • UIImageView size becomes equal to the size of image it holds after autoresizing

    - by abura
    Hello, I faced a strange problem. My task is to provide scaling an image to fill the UIImageView frame. The UIImageView is a subview of another view. The code is following: CGRect frame=CGRectMake(0,0,viewSize.width,viewSize.height); UIView* backView=[[UIView alloc] initWithFrame:frame]; backView.autoresizesSubviews=YES; backView.autoresizingMask=UIViewAutoresizingFlexibleWidth; UIImageView* imgView=[[UIImageView alloc]initWithFrame:viewFrame]; imgView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; imgView.contentMode=UIViewContentModeScaleToFill; [subcellBackView addSubview:imgView]; [imgView release]; When the image arrives, it is assigned the the imgView: imgView.image=img; The image is scaled according to the imgView's size. Everything is all right until the iPhone (simulator) rotation. After first autoresizing the imgView size becomes equal to the image size (which is much greater) and overlaps its superview frame. The superview frame reacts properly to the orientation change. Could you please help?

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  • Memory management in ObjC/iPhone

    - by Manu
    Hi, I have question in memory management (objective C). There are two ideal scenario. ============================= scenario 1 ======================================== (void) funcA { MyObj *c = [otherObj getMyObject]; [c release]; } -(MyObj *) getMyObject //(this method is available in other OtherObj.m file) { MyObj *temp = [[MyObj alloc] init]; // do smothing here return temp; } ============================= scenario 2 ======================================== (void) funcA { MyObj *c = [otherObj getMyObject]; } -(MyObj *) getMyObject //(this method is available in other OtherObj.m file) { MyObj *temp = [[myObj alloc] init]; // do smothing here return [temp autorelease]; } myObj is holding huge chunk of data. In first scenario I am getting myObj(allocated) from other file so I have to release in my own method. (as per any C/C++ language library ,like strdup will return string duplicate which will realase later by developer not by strdup method). In second scenario I am getting myObj(allocated) from otherObj.m file so otherObj.m file is responsible to release that allocated memory(mean autorelease)? Is it right? Please let me know Which scenario is more efficient and valid as per apple memory guidelines. Please Please don't show me any document link. Thanks Manu

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  • UIButton overlapping problem in the UIView?

    - by sai
    im trying to create buttons as ahierarchy, first some buttons are displayed if i click any of the buttons it will navigate to the next viewcontroller displaying some more buttons. But here my problem is butons are overlapped with one another . means the buttons that should not be displayed are also comming along with those should be . my code is for(.................) { butt = [[UIButton alloc] initWithFrame:CGRectMake(...)]; image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:[arr objectAtIndex:i]]]]; imageView = [[[UIImageView alloc] initWithImage:image] autorelease]; [butt setBackgroundImage:imageView.image forState:UIControlStateNormal]; [butt setTag:i]; [butt addTarget:self action:@selector(onClick:) forControlEvents:UIControlEventTouchUpInside]; [containerView addSubview:butt]; [butt release]; x+=butt.frame.size.width+2*hgap; i+=1; if (i==count+1) //[arr count] { printf("\nIN BREAK BUTTON\n"); break; } } y=y+(butt.frame.size.height+2*vgap); } Thankyou for the solution.

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  • iPhone: CATiledLayer/UIScrollView wont scroll after zooming and only zooms to anchor point

    - by Brodie4598
    Here is the problem... I am using CA Tiled Layer to display a large jpg. The view loads okay, and when I go to scroll around, it works fine. However, as soon as I zoom in or out once, it scrolls to the top left (to the anchor point) and will not scroll at all. The zooming works fine, but I just cannot scroll. Here is my code: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • Iphone SQLite Databse with german umlauts results in NULL value

    - by Daniel
    Hi guys, I'm quite new to the Iphone development and after search for an answer for 3 hours now, I hope that you guys can give me a hand. My problem is that I have a SQLite Database with german umlauts. Looking at it with a SQLite browser tool shows me that the data is stored with german umlauts, correctly. But selecting fields with german umlauts in it results in a NULL value. I'm already using "stringWithUTF8String", so I don't get the point where the problem is placed. Here is my code: -(void) readSearchFromDatabase { searchFlag = YES; // Setup the database object sqlite3 *database; // Init the SCode Array searchSCodes = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSString *wildcard =@"%"; // Setup the SQL Statement and compile it NSString *sql = [NSString stringWithFormat:@"SELECT * FROM scode WHERE ta LIKE '%@%@%@' OR descriptionde LIKE '%@%@%@' OR descriptionen LIKE '%@%@%@'", wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard]; //Creating a const char SQL Statement especially for SQLite const char *sqlStatement = [sql UTF8String]; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aTa = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; NSString *aReport = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescriptionDE = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aDescriptionEN = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; //Results a NULL value NSLog(@"Output: %@", aDescriptionDE); // Create a new SCode object with the data from the database SCode *searchSCode = [[SCode alloc] initWithTa:aTa report:aReport descriptionDE:aDescriptionDE descriptionEN:aDescriptionEN]; // Add the SCode object to the SCodes Array [searchSCodes addObject:searchSCode]; [searchSCode release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); }

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  • Memory leaks with UIWebView and NSURL: already spent several days trying to solve them

    - by Sander de Jong
    I have already found a lot of information about how to solve memory leaks for iPhone Obj C code. The last two leaks keep me puzzled, I'm probably overlooking something. Maybe you can spot it. Instruments reports 2 leaks for the following code (part of a UIViewController subclass): (1) UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.bounds.size.width, self.view.bounds.size.height - LOWER_VERT_WINDOW_MARGIN)]; (2) webView.scalesPageToFit = YES; (3) webView.dataDetectorTypes = UIDataDetectorTypeNone; (4) (5) NSURL *url = [NSURL fileURLWithPath:self.fullPathFileName isDirectory:NO]; (6) NSMutableURLRequest *urlRequest = [[NSMutableURLRequest alloc] initWithURL:url]; (7) [webView loadRequest:urlRequest]; (8) [urlRequest release], urlRequest = nil; (9) [self.view addSubview:webView]; (10) [webView release], webView = nil; Instruments claims 128 bytes are leaking in line 1, as well as 256 bytes in line 4. No idea if it means line 3 or line 5. Does anybody have a clue what I'm overlooking?

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  • Using NSNumberFormatter to get a decimal value from an international currency string

    - by Duncan A
    It seems that the NSNumberFormatter can't parse Euro (and probably other) currency strings into a numerical type. Can someone please prove me wrong. I'm attempting to use the following to get a numeric amount from a currency string: NSNumberFormatter *currencyFormatter = [[[NSNumberFormatter alloc] init] autorelease]; [currencyFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; NSNumber *currencyNumber = [currencyFormatter numberFromString:currencyString]; This works fine for UK and US currency amounts. It even deals with $ and £ and thousands separators with no problems. However, when I use it with euro currency amounts (with the Region Format set to France or Germany in the settings app) it returns an empty string. All of the following strings fail: 12,34 € 12,34 12.345,67 € 12.345,67 It's worth noting that these strings match exactly what comes out of the NSNumberFormatter's stringFromNumber method when using the corresponding locale. Setting the Region Format to France in the settings app, then setting currencyNumber to 12.34 in the following code, results in currencyString being set to '12,34 €' : NSNumberFormatter *currencyFormatter = [[[NSNumberFormatter alloc] init] autorelease]; [currencyFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; NSString *currencyString = [currencyFormatter stringFromNumber:currencyNumber]; It would obviously be fairly easy to hack around this problem specifically for the Euro but I'm hoping to sell this app in as many countries as possible and I'm thinking that a similar situation is bound to occur with other locales. Does anyone have an answer? TIA, Duncan

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  • cocos2d MFMailComposeViewController

    - by MRaguse
    hi, i tried to insert a mail tool in my app.... my app is based on the cocos2d engine the Toolbar (at the top -cancel,send...) is visible but i can't see the other parts of the mfMailComposerViewController view :-( code: -(void)displayComposerSheet { MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject:@"my message"]; // Set up recipients NSArray *toRecipients = [NSArray arrayWithObject:@"[email protected]"]; NSArray *ccRecipients = [NSArray arrayWithObjects:@"[email protected]", @"[email protected]", nil]; NSArray *bccRecipients = [NSArray arrayWithObject:@"[email protected]"]; [picker setToRecipients:toRecipients]; [picker setCcRecipients:ccRecipients]; [picker setBccRecipients:bccRecipients]; // Attach an image to the email UIImage *screenshot = [[Director sharedDirector] screenShotUIImage]; NSData *myData = UIImagePNGRepresentation(screenshot); [picker addAttachmentData:myData mimeType:@"image/png" fileName:@"AdMotiv"]; // Fill out the email body text NSString *emailBody = @"test"; [picker setMessageBody:emailBody isHTML:NO]; [[picker view] setFrame:CGRectMake(0.0f,0.0f,320.0f, 480.0f)]; [[picker view] setTransform:CGAffineTransformIdentity]; [[picker view] setBounds:CGRectMake(0.0f,0.0f,320.0f, 480.0f)]; //[[[VariableStore sharedInstance] parentView] setTransform: CGAffineTransformIdentity]; //[[[VariableStore sharedInstance] parentView] setBounds : CGRectMake(0.0f, 0.0f, 480.0f, 320.0f)]; UITextField *textfeld = [[UITextField alloc] initWithFrame:CGRectMake(50.0f, 50.0f, 100.0f, 100.0f)]; [[picker view] addSubview:textfeld]; [[[VariableStore sharedInstance] window]addSubview:picker.view]; [[[VariableStore sharedInstance] window] makeKeyAndVisible]; [picker release]; }

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  • How do I check to see if my subview is being touched?

    - by Amy
    I went through this tutorial about how to animate sprites: http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ I've been attempting to expand on the tutorial by trying to make Ryu animate only when he is touched. However, the touch is not even being registered and I believe it has something to do with it being a subview. Here is my code: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; if([touch view] == ryuView){ NSLog(@"Touch"); } else { NSLog(@"No touch"); } } -(void) ryuAnims{ NSArray *imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"1.png"], [UIImage imageNamed:@"2.png"], [UIImage imageNamed:@"3.png"], [UIImage imageNamed:@"4.png"], [UIImage imageNamed:@"5.png"], [UIImage imageNamed:@"6.png"], [UIImage imageNamed:@"7.png"], [UIImage imageNamed:@"8.png"], [UIImage imageNamed:@"9.png"], [UIImage imageNamed:@"10.png"], [UIImage imageNamed:@"11.png"], [UIImage imageNamed:@"12.png"], nil]; ryuView.animationImages = imageArray; ryuView.animationDuration = 1.1; [ryuView startAnimating]; } -(void)viewDidLoad { [super viewDidLoad]; UIImageView *image = [[UIImageView alloc] initWithFrame: CGRectMake(100, 125, 150, 130)]; ryuView = image; ryuView.image = [UIImage imageNamed:@"1.png"]; ryuView.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:ryuView]; [image release]; } This code compiles fine, however, when touching or clicking on ryu, nothing happens. I've also tried if([touch view] == ryuView.image) but that gives me this error: "Comparison of distinct Objective-C type 'struct UIImage *' and 'struct UIView *' lacks a cast." What am I doing wrong?

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  • iPhone SDK: Memory leak on picker

    - by bbftsoftware
    I have created a picker for my users to pick from a list of countries. The problem is that repeated opening and closing of the picker is resulting in “EXC_BAD_ACCESS” error. I suspect it might be a memory leak but I am not sure. I was hoping someone could shed some insight into why this might be happening? //data source for UIPicker NSArray *arrayCountryChoices; arrayCountryChoices = [[NSArray alloc] initWithObjects:@"TK=TOKELAU", @"TJ=TAJIKISTAN", @"TH=THAILAND", @"TG=TOGO", @"TF=FRENCH SOUTHERN TERRITORIES", @"GY=GUYANA", @"TD=CHAD", nil]; //opening the picker CountryViewController *countryVC = [[CountryViewController alloc] initWithNibName:@"CountryView" bundle:nil]; countryVC.delegate = self; [self presentModalViewController:countryVC animated:YES]; [countryVC release]; //here is where I grab the data //close country selector [self dismissModalViewControllerAnimated:YES]; //parse out code NSString *strCode = [chosenCountry substringToIndex:2]; //set the gui txtCountry.text = strCode; I think it may be because I am trying to release the Country Selector before the delegate has a chance to get its data? Also I am wondring if I should not release the picker until the screen that calls it is released. Thanks in advance.

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  • UIImagePickerController image editing not working

    - by Greg Reichow
    I am having a problem with implementing UIImagePickerController. When the controller loads, it displays modally, and allows the user to select the image. Good so far. Yet, then when it moves to the editing phase, it often displays somewhat corrupted view (the image cropping box is halfway off the top of the screen) and their is no image. It does not crash, but all UI interaction is blocked. The strange part is that this only happens when I compile with Release settings. Under debug compile settings, the image editing works fine! I have tried checking for memory warnings during this time, but none are showing up. Here is the code calling the image picker controller for reference. When I use the camera (the first method), it always works fine. It is just when selecting images from the Library (called from the second method below) does it fail as described above. And again, only on release build, and with various different types of images. - (IBAction) showCameraController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } - (IBAction) showPictureAlbumController:(id)sender { self.imagePicker =[[UIImagePickerController alloc] init]; self.imagePicker.sourceType=UIImagePickerControllerSourceTypePhotoLibrary; self.imagePicker.delegate=self; self.imagePicker.allowsEditing=YES; [self presentModalViewController:self.imagePicker animated:YES]; } The delegate methods are properly implemented, yet, during the problem I am describing, the controller is not yet calling those methods. It is failing when displaying the editing screen before the user is able to select cancel or save. It is just locking up with no crash. Please help!

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