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  • is this a simple monad example?

    - by zcaudate
    This is my attempt to grok monadic functions after watching http://channel9.msdn.com/Shows/Going+Deep/Brian-Beckman-Dont-fear-the-Monads. h uses bind to compose together two arbitrary functions f and g. What is the unit operator in this case? ;; f :: int - [str] ;; g :: str = [keyword] ;; bind :: [str] - (str - [keyword]) - [keyword] ;; h :: int - [keyword] (defn f [v] (map str (range v))) (defn g [s] (map keyword (repeat 4 s))) (defn bind [l f] (flatten (map f l))) (f 8) ;; = (0 1 2 3 4 5 6 7) (g "s") ;; = (:s :s :s :s) (defn h [v] (bind (f v) g)) (h 9) ;; = (:0 :0 :0 :0 :1 :1 :1 :1 :2 :2 :2 :2 :3 :3 :3 :3 :4 :4 :4 :4 :5 :5 :5 :5)

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  • Making a jQuery plugin work on all objects

    - by Jon Winstanley
    I am using the jQuery physics plugin for a pet project I am working on. The plugin enables the moving of DOM objects in realistic ways using velocity, gravity, wind etc. However I want to use the plugin to calculate where objects are to be placed inside a canvas element, not DOM objects. How do I change the plugin script functions to work on any object with 'top' and 'left' properties rather than only working with DOM objects: Currently the script functions look like this: jQuery.fn.funname = function() { return this; };

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  • SQL CLR and nullable datetime parameter

    - by toluca70
    I'm trying to write a SQLCLR function that takes a DateTime2 as input and returns another DateTime2. Based on this post I altered the parameter to be the C# type DateTime giving me the level of precision I require. However because the input can be null I would like it to be DateTime?; the return type as well. using System; using Microsoft.SqlServer.Server; namespace SqlServer.Functions { public class UserDefinedFunctions { [SqlFunction(DataAccess = DataAccessKind.None)] public static DateTime? GetLocalTimeFromGMT(DateTime? dateTime) { if (dateTime.HasValue) return DateTime.SpecifyKind(dateTime.Value, DateTimeKind.Utc).ToLocalTime(); else return (DateTime?)null; } } } The problem is I get the following error when I try to deploy: Error 1 Cannot find the type 'Nullable`1', because it does not exist or you do not have permission. SqlServer.Functions I'm using Sql Server 2008 and Visual Studio 2008.

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  • Fast parsing of PHP in C#

    - by Jessica Shea
    Hello there, I've got a requirement for parsing PHP files in C#. We essentially require some of the devs in another country to upload PHP files and once uploaded we need to check the php files and get a list of all the methods and classes/functions etc. I thought of using a regex but I can't workout if a function belongs to a class etc, so I was wondering if theres already something 'out there' that will parse out PHP files and spit out its functions (I'm trying to avoid writing a full blow AST implementation). Does anyone have any idea? I looked at Coco/R but I couldn't find a PHP grammar file. I'm using .NET 2.0 and C#.

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  • iPhone noob - different method types?

    - by codemonkey
    My apologies in advance for what is probably a really dumb question. I'm familiar (or at least getting familiar) with instance and class methods in objective-c, but have also seen method implementations that look like this: #import "Utilities.h" #import "CHAPPAppDelegate.h" #import "AppState.h" @implementation Utilities CHAPPAppDelegate* GetAppDelegate() { return (CHAPPAppDelegate *)[UIApplication sharedApplication].delegate; } AppState* GetAppState() { return [GetAppDelegate() appState]; } @end What are these? While I'm sure this is documented somewhere, I don't know what term to use in searching for an explanation of what's being done here. I like the syntax methods like this let me use when calling them, but I'm not sure exactly what I'm doing, what the implications are, how to send parameters to these types of functions, etc? To clarify how I ended up in this position, I started using these methods in a "utilities" class of mine after reading some online blog describing the author's preference for declaring these functions this way. Now I can't seem to track down a more detailed explanation of what exactly the differences are, etc.

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  • Trying to get simple jquery animations on a site I created in Dreamweaver

    - by JoeOzz
    Hey guys, another question. I'm trying to do some basic jQuery stuff for my final project. I'll be using it to modify my already existing site created in Dreamweaver a few months ago. However, no matter how I source the framework, it just won't take regardless of whether I host my own copy or link to someone else's like Google's. I'm including my jQuery function calls within my already existing .js file that includes some auto generated functions. I also tried creating a new .js specifically for my jQuery functions and still nothing. I realize this is vague, but any tips? Do I need another framework for jQuery to work off of to make animations like .fadeIn() or .slideDown()? Thanks guys and gals!

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  • Javascript: Passing large objects or strings between function considered a bad practice

    - by Mr. Smee
    Is it considered a bad practice to pass around a large string or object (lets say from an ajax response) between functions? Would it be beneficial in any way save the response in a variable and keep reusing that variable? So in the code it would be something like this: var response; $.post(url, function(resp){ response = resp; }) function doSomething() { // do something with the response here } vs $.post(url, function(resp){ doSomething(resp); }) function doSomething(resp) { // do something with the resp here } Assume resp is a large object or string and it can be passed around between multiple functions.

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  • Learning to think in the Object Oriented Way

    - by SpikETidE
    Hi Everyone.... I am a programmer trying to learn to code in the object oriented paradigm... I mainly work with PHP and i thought of learning the zend framework... So, felt I need to learn to code in OO PHP.... The problem is, having done code using functions for quite a long time, i just can't get my head to think in the OO way.... Also felt that probably I am not the only one facing this problem since the beginning of time... So, how did you people learn object oriented programming... especially how did you succeed in "unlearning" to code using functions... and learn to see you code as objects...? Is there any good resource books or sites where one could find help...?? Thanks for sharing your knowledge and experiences...

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • Comparison between pointer and integer (cocoa)

    - by Cal S
    Hi, I'm just learning cocoa (coming from C#) but I'm getting a strange error for something that seems really simple... (charsSinceLastUpdate=36) #import "CSMainController.h" @implementation CSMainController //global vars int *charsSinceLastUpdate = 0; NSString *myString = @"Hello world"; // - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { ... } //other functions - (void)textDidChange:(NSNotification *)aNotification { NSLog(@"charsSinceLastUpdate=%i",charsSinceLastUpdate); if (charsSinceLastUpdate>=36) { // <- THIS line returns the error: Comparison between pointer and integer charsSinceLastUpdate=0; [statusText setStringValue:@"Will save now!"]; } else { charsSinceLastUpdate++; [statusText setStringValue:@"Not saving"]; } } //my functions - (void)showNetworkErrorAlert:(BOOL)showContinueWithoutSavingOption { ... } // @end Any help would be appreciated, thanks!

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  • Rendering splash screen on the iPhone using Open GL ES

    - by Rich
    Hi, I want to render a splash screen on the iPhone whilst using an Open GL view. The iPhone screen as we know is 320x480, which is not a power of 2. Before I enter into the world of chopping the texture up and rendering sub parts, or embedding the screen on another texture page I was wondering if there was another way? Is it possible to overlay another view that I could render to using CoreGraphics functions? Or is it possible to render to a Open GL surface using Core Graphics functions. What would you recommend? Cheers Rich

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  • Can pydoc/help hide the documentation for inherited class methods and attributes?

    - by EOL
    When declaring a class that inherits from a specific class: class C(dict): added_attribute = 0 the documentation for C lists all the methods of dict (either through help(C) or pydoc). Is there a way to hide the inherited methods from the automatically generated documentation (the documentation string can refer to the base class, for non-overwritten methods)? This would be useful: pydoc lists the functions defined in a module after its classes. Thus, when the classes have a very long documentation, a lot of less than useful information is printed before the new functions provided by the module are presented, which makes the documentation harder to exploit (you have to skip all the documentation for the inherited methods until you reach something specific to the module being documented).

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  • MySQL: Get only count of result set.

    - by Varun
    I am using MVC with PHP/MySQL. Suppose I am using 10 functions with different queries for fetching details from the database. But at other times I may want to get only the count of the result that will be returned by the query. What is the standard way to handle such situation. Should I write 10 more functions which duplicate almost whole query and return only the count. Or Should I always return the count also with the result set Or I can pass a flag to indicate that the function should return count only, and then based on the flag I will dynamically generate the (select part of) query. Or Is there a better way?

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  • How do you set page level, page-SPECIFIC javascript events using a ContentPlaceHolder?

    - by donde
    I previously asked how to include Javascript in my page when I split the page into a MasterPage and ContentPlaceHolder (.NET 2.0 app) The issue was I only wanted the javascript functions on THAT page so I couldn't just put them on the masterpage. Based on the answers, I will inlcude common fucntions through MasterPage and can put the page-specific function right on the content page. However, 1 question remains: Events. I have 2 Javascript functions that I wanted to load when the page loads ala the HTML below. How do you load javascript page events on the specific content page? Or in the case below, the OnKeyPress event? <body onkeypress="javascript:keypressed();" onload="javascript:setDivVisibility();">

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  • What's the C strategy to "imitate" a C++ template ?

    - by Andrei Ciobanu
    After reading some examples on stackoverflow, and following some of the answers for my previous questions (1), I've eventually come with a "strategy" for this. I've come to this: 1) Have a declare section in the .h file. Here I will define the data-structure, and the accesing interface. Eg.: /** * LIST DECLARATION. (DOUBLE LINKED LIST) */ #define NM_TEMPLATE_DECLARE_LIST(type) \ typedef struct nm_list_elem_##type##_s { \ type data; \ struct nm_list_elem_##type##_s *next; \ struct nm_list_elem_##type##_s *prev; \ } nm_list_elem_##type ; \ typedef struct nm_list_##type##_s { \ unsigned int size; \ nm_list_elem_##type *head; \ nm_list_elem_##type *tail; \ int (*cmp)(const type e1, const type e2); \ } nm_list_##type ; \ \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)); \ \ (...other functions ...) 2) Wrap the functions in the interface inside MACROS: /** * LIST INTERFACE */ #define nm_list(type) \ nm_list_##type #define nm_list_elem(type) \ nm_list_elem_##type #define nm_list_new(type,cmp) \ nm_list_new_##type##_(cmp) #define nm_list_delete(type, list, dst) \ nm_list_delete_##type##_(list, dst) #define nm_list_ins_next(type,list, elem, data) \ nm_list_ins_next_##type##_(list, elem, data) (...others...) 3) Implement the functions: /** * LIST FUNCTION DEFINITIONS */ #define NM_TEMPLATE_DEFINE_LIST(type) \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)) \ {\ nm_list_##type *list = NULL; \ list = nm_alloc(sizeof(*list)); \ list->size = 0; \ list->head = NULL; \ list->tail = NULL; \ list->cmp = cmp; \ }\ void nm_list_delete_##type##_(nm_list_##type *list, \ void (*destructor)(nm_list_elem_##type elem)) \ { \ type data; \ while(nm_list_size(list)){ \ data = nm_list_rem_##type(list, tail); \ if(destructor){ \ destructor(data); \ } \ } \ nm_free(list); \ } \ (...others...) In order to use those constructs, I have to create two files (let's call them templates.c and templates.h) . In templates.h I will have to NM_TEMPLATE_DECLARE_LIST(int), NM_TEMPLATE_DECLARE_LIST(double) , while in templates.c I will need to NM_TEMPLATE_DEFINE_LIST(int) , NM_TEMPLATE_DEFINE_LIST(double) , in order to have the code behind a list of ints, doubles and so on, generated. By following this strategy I will have to keep all my "template" declarations in two files, and in the same time, I will need to include templates.h whenever I need the data structures. It's a very "centralized" solution. Do you know other strategy in order to "imitate" (at some point) templates in C++ ? Do you know a way to improve this strategy, in order to keep things in more decentralized manner, so that I won't need the two files: templates.c and templates.h ?

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  • Creating an enum/class from a Database Table

    - by Mark
    I have a database table that essentially contains different types of things. I'll use animals as an example. I have a table called AnimalTypes: AnimalTypes { ID:int, Name:string } I then populate it with: 1:Dog, 2:Cat, 3:Fish I would like to then have some sort of C# object created that functions similar to this enum be entirely read from the database: enum AnimalTypes { Dog = 1, Cat = 2, Fish = 3 } Is there a way to create an enum/class from a database table as described? I basically want to be able to reference things in the AnimalTypes table using intellisense and AnimalTypes.Dog as an example; I don't actually need an enum, just something that kind of functions like one. Is this possible? Edit: I'm not really that thrilled about generating a DLL as I've seen in other related problems. I feel like this should be possible with reflection.

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  • RegEx (or other) parsing of script

    - by jpmyob
    RegEx is powerful - it is tru but I have a little - query for you I want to parse out the FUNCTIONS from some old code in JS...however - I am RegEx handicapped (mentally deficient in grasping the subtleties).. the issue that makes me NOT EVEN TRY - is two fold - 1) myVar = function(x){ yadda yadda } AND function myVar(x) { yadda yadda } are found throuout - COLD I write a parser for each? sure - but that seems inefficient... 2) MANY things may reside INSIDE the {} including OTHER sets of {} or other Functions(){} block of text... HELP - does anyone have, or know of some code parsing snippets or examples that will parse out the info I want to collect? Thanks

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  • Extend MySQL implementation of PiP Algorithm?

    - by Mike
    I need to make a point in polygon MySQL query. I already found these two great solutions: http://forums.mysql.com/read.php?23,286574,286574 MySQL implementation of ray-casting Algorithm? But these functions can only check if one point is inside a poly. I have a query where the PiP part should only be one part of the query and check for x points inside a polygon. Something like this: $points = list/array/whatever of points in language of favour SELECT d.name FROM data AS d WHERE d.name LIKE %red% // just bla bla // how to do this ? AND $points INSIDE d.polygon AND myWithin( $points, d.polygo ) // or UPDATE I tried it with MBR functions like this: SET @g1 = GeomFromText('Polygon((13.43971 52.55757,13.41293 52.49825,13.53378 52.49574, 13.43971 52.55757))'); SET @g2 = GeomFromText('Point(13.497834 52.540489)'); SELECT MBRContains(@g1,@g2); G2 should NOT be inside G1 but MBR says it is.

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  • How do I control script execution time in PHP

    - by mathew
    for example I do have 5 PHP functions on a page which execute when loading. each functions has its own processing time and some of them take more time sometimes to complete the task. hence the total loading time of the said page is slow. my question is how do I control execution time for each script and set time limit for the same. I am aware that there is an in built function in PHP called set_time_limit(); but it gives fatal error if time is beyond the maximum limit...

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  • Calling a function that has 'Activity' as an argument.

    - by Andrew
    I have stripped down my functions for simplicity: public static int countLines(String fileName, Activity activity) throws IOException { BufferedReader in = new BufferedReader(new InputStreamReader(activity.getAssets().open(fileName))); return 3; } I am calling it from here: private CharSequence RandomRead() throws IOException { int numberLines = countLines("data.txt", ??????); return "Success" } In the call to countLines("data.txt", ??????), what do I put as the argument for the Activity? I've Googled all night and I can find no examples of an actual call to a function where Activity is an argument. (Lots of examples actually using 'activity', but no calls to the example functions). Thanks!

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  • Simplifying const Overloading?

    - by templatetypedef
    Hello all- I've been teaching a C++ programming class for many years now and one of the trickiest things to explain to students is const overloading. I commonly use the example of a vector-like class and its operator[] function: template <typename T> class Vector { public: T& operator[] (size_t index); const T& operator[] (size_t index) const; }; I have little to no trouble explaining why it is that two versions of the operator[] function are needed, but in trying to explain how to unify the two implementations together I often find myself wasting a lot of time with language arcana. The problem is that the only good, reliable way that I know how to implement one of these functions in terms of the other is with the const_cast/static_cast trick: template <typename T> const T& Vector<T>::operator[] (size_t index) const { /* ... your implementation here ... */ } template <typename T> T& Vector<T>::operator[] (size_t index) { return const_cast<T&>(static_cast<const Vector&>(*this)[index]); } The problem with this setup is that it's extremely tricky to explain and not at all intuitively obvious. When you explain it as "cast to const, then call the const version, then strip off constness" it's a little easier to understand, but the actual syntax is frightening,. Explaining what const_cast is, why it's appropriate here, and why it's almost universally inappropriate elsewhere usually takes me five to ten minutes of lecture time, and making sense of this whole expression often requires more effort than the difference between const T* and T* const. I feel that students need to know about const-overloading and how to do it without needlessly duplicating the code in the two functions, but this trick seems a bit excessive in an introductory C++ programming course. My question is this - is there a simpler way to implement const-overloaded functions in terms of one another? Or is there a simpler way of explaining this existing trick to students? Thanks so much!

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  • Parallel Processing Simulation in Javascript

    - by le_havre
    Hello, I'm new to JavaScript so forgive me for being a n00b. When there's intensive calculation required, it more than likely involves loops that are recursive or otherwise. Sometimes this may mean having am recursive loop that runs four functions and maybe each of those functions walks the entire DOM tree, read positions and do some math for collision detection or whatever. While the first function is walking the DOM tree, the next one will have to wait its for the first one to finish, and so forth. Instead of doing this, why not launch those loops-within-loops separately, outside the programs, and act on their calculations in another loop that runs slower because it isn't doing those calculations itself? Retarded or clever? Thanks in advance!

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  • Function Composition in C++

    - by Channel72
    There are a lot of impressive Boost libraries such as Boost.Lambda or Boost.Phoenix which go a long way towards making C++ into a truly functional language. But is there a straightforward way to create a composite function from any 2 or more arbitrary functions or functors? If I have: int f(int x) and int g(int x), I want to do something like f . g which would statically generate a new function object equivalent to f(g(x)). This seems to be possible through various techniques, such as those discussed here. Certainly, you can chain calls to boost::lambda::bind to create a composite functor. But is there anything in Boost which easily allows you to take any 2 or more functions or function objects and combine them to create a single composite functor, similar to how you would do it in a language like Haskell?

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