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  • Laying out SQL Code

    It is important to ensure that SQL code is laid out the best way for the team that has to use and maintain it. Before you work out how to enforce a standard, one has to work out what that standard should be for the application. So do you dive into detail or create an overall logic to the way it is done?

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  • Laying out SQL Code

    It is important to ensure that SQL code is laid out in the best way for the team that has to use and maintain it. Before you work out how to enforce a standard, one has to work out what that standard should actually be for the application. So do you dive into detail or create an overall logic to the way it is done? Phil Factor discusses. span.fullpost {display:none;}

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  • What are invariants, how can they be used, and have you ever used it in your program?

    - by gablin
    I'm reading Coders at Work, and in it there's a lot of talk about invariants. As far as I've understood it, an invariant is a condition which holds both before and after an expression. They're, among other things, useful in proving that loop is correct, if I remember my Logic course correctly. Is my description correct, or have I missed something? Have you ever used them in your program? And if so, how did they benefit?

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  • What non-computer based programming tools do you consider invaluable? [closed]

    - by Schroedinger
    Possible Duplicate: What physical tools do you find useful to work as a programmer? I'm talking about things like whiteboards for process planning, paper for mapping out logic flows, particular books that you've found relevant, things in your workspace that help you think and process what you're working on and how to attack problems. I'm starting out in a corporate environment and want to have an understanding of what tools really work for other programmers to help them work through their problems and solutions.

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  • ADF Mobile Released!!

    - by Denis T
    ADFmfAnnounce We are pleased to announce the general availability of the newest version of Oracle’s ADF Mobile framework. This new framework provides the much anticipated on-device capabilities that the latest mobile applications require.  Feature Highlights Java - Oracle brings a Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) JDBC - Since we give you Java, we also provide JDBC along with a SQLite driver and engine that also supports encryption out of the box. Multi-Platform - Truly develop your application only once and deploy to multiple platforms. iOS and Android platforms are supported for both phone and tablet. Flexible - You can decide how to implement the UI: (a) Use existing server-based UI framework like JSF. (b) Use your own favorite HTML5 framework like JQuery. (c) Use our declarative HTML5 component set provided with the framework. ADF Mobile XML or AMX for short, provides all the normal input and layout controls you expect and we also add charts/maps/gauges along with it to provide a very comprehensive UI controls. You can also mix and match any of the three for ultimate flexibility! Device Feature Access - You can get access to device features from either Java or JavaScript to invoke features like camera, GPS, email, SMS, contacts, etc. Secure - ADF Mobile provides integrated security that works with your server back-end as well. Whether you’re using remote URLs, local HTML or AMX, you can secure any/all of your features with a single consistent login page. Since we also give you SQLite encryption, we are assured that your data is safe. Rapid - Using the same development techniques that ADF developers are already used to, you can quickly create mobile applications without ever learning another language! Architecture ADF Mobile is a “hybrid” architecture that employs a natively built “container” on each platform that hosts a number of browser windows that are used to display the application content. We add the Java VM as a natively built library to the container for business logic.   How To Get Started ADF Mobile is an extension to the recently released JDeveloper version 11.1.2.3.0. Simple get the latest JDeveloper from Oracle Technology Network and use the Check for Updates feature to get the ADF Mobile extension. Note: ADF Mobile does not require developers to learn any other languages or frameworks but to build/deploy to iOS, you must be on an Apple MacintoshTM and have Xcode installed. To build/deploy to Android™ you must have the Android SDK installed.

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  • State

    Imagine that you need to develop application for shipping Orders. Your Orders could be in few states: New Order, Registered, Granted, Shipped, Invoiced, Cancelled. And there are some rules which allow your Order to migrate to another state. How to encapsulate states and rules logic? - STATE

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  • Highlighting repeating groups in SSRS 2008 R2 charts

    In a typical bar chart, the height of the bars represents the value of the data along the X axis and the Y axis represents the category of the data point. All these values can be classified in logical groups depending upon the logic used for analysis. One general requirement that arises in the case of repeating groups, is to highlight these groups without representing it on the X or Y scale. In this tip we will look at how to address this requirement.

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  • Really weird GL Behaviour, uniform not "hitting" proper mesh? LibGdx

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • Stairway to T-SQL DML Level 12: Using the MERGE Statement

    The final level of this stairway looks at the MERGE statement in detail, focusing on how to perform insert, update and delete logic using the MERGE statement. An accidental DBA? Try SQL MonitorUse the 30-day full product free trial to get easy-to-understand insights into SQL Server, and get suggestions on how to solve the type of issues that are uncovered. Begin your free trial.

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  • Maintaining unmaintainable code

    - by uman
    Hi guys, I'm at a job where I have to do a lot of bugfixing in code that's, shall we say, not the most best-practicey in the world. One example I found today: The logic for checking whether a form has been modified and we should prompt the user if he wants to save is in a function called "IsImage". The function has nothing to do with images whatsoever. Hmmm... How do fellow stackexchangers deal with situations like this and maintain their sanity?

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  • Back to Basics: Converting a Web Page to a Web Form View

    ASP.NET developers can learn a lot from MVC practices. This article shows you how to structure a WebPage in an ASP.Net web application so that it is behaves like an MVC View, and suggests a number of ways to increase the quality, and portability, of ASP.NET applications by encapsulation, and separating the logic between the Presenter and View.

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  • optional parameter in c# 4

    - by anirudha
    public static string name(int name=4) { // code logic here } this advanced feature only include in Vc# 4. if you call it name() then he accept by default 4 and if you call it name(5) then he accept 5

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  • Linux Users Speak...Devs Open Source Their Games

    <b>Blog of Helios:</b> "Nils Grotnes emailed me about 20 minutes ago with some pretty cool news. Aquaria by Bit Blot ,Gish Published by Chronic Logic, Lugaru HD by Wolfire, and Penumbra Overture of course by Frictional Games have pledged to go open source."

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  • Is a 1:* write:read thread system safe?

    - by Di-0xide
    Theoretically, thread-safe code should fix race conditions. Race conditions, as I understand it, occur because two threads attempt to write to the same location at the same time. However, what about a threading model in which a single thread is designed to write to a location, and several slave/worker threads simply read from the location? Assuming the value/timing at which they read the data isn't relevant/doesn't hinder the worker thread's outcome, wouldn't this be considered 'thread safe', or am I missing something in my logic?

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  • Open source Entity-Component game [on hold]

    - by Papavoikos
    I've been reading a lot about entity-component design but every article talks about the philosophy behind such design, leaving a lot of details and implementations outside. I'm looking for an open source game that uses the entity-component design so I can study the concrete implementations and see how they deal with things such as How (and if) they deal with inter-component communication How much logic each component has or doesn't have How a subsystem can change it's behavior depending on an entity's state (the screen darkens depending on the player's health)

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  • Reasons NOT to use JSF [closed]

    - by Vain Fellowman
    I am new to StackExchange, but I figured you would be able to help me. We're crating a new Java Enterprise application, replacing an legacy JSP solution. Due to many many changes, the UI and parts of the business logic will completely be rethought and reimplemented. Our first thought was JSF, as it is the standard in Java EE. At first I had a good impression. But now I am trying to implement a functional prototype, and have some really serious concerns about using it. First of all, it creates the worst, most cluttered invalid pseudo-HTML/CSS/JS mix I've ever seen. It violates every single rule I learned in web-development. Furthermore it throws together, what never should be so tightly coupled: Layout, Design, Logic and Communication with the server. I don't see how I would be able to extend this output comfortably, whether styling with CSS, adding UI candy (like configurable hot-keys, drag-and-drop widgets) or whatever. Secondly, it is way too complicated. Its complexity is outstanding. If you ask me, it's a poor abstraction of basic web technologies, crippled and useless in the end. What benefits do I have? None, if you think about. Hundreds of components? I see ten-thousands of HTML/CSS snippets, ten-thousands of JavaScript snippets and thousands of jQuery plug-ins in addition. It solves really many problems - we wouldn't have if we wouldn't use JSF. Or the front-controller pattern at all. And Lastly, I think we will have to start over in, say 2 years. I don't see how I can implement all of our first GUI mock-up (Besides; we have no JSF Expert in our team). Maybe we could hack it together somehow. And then there will be more. I'm sure we could hack our hack. But at some point, we'll be stuck. Due to everything above the service tier is in control of JSF. And we will have to start over. My suggestion would be to implement a REST api, using JAX-RS. Then create a HTML5/Javascript client with client side MVC. (or some flavor of MVC..) By the way; we will need the REST api anyway, as we are developing a partial Android front-end, too. I doubt, that JSF is the best solution nowadays. As the Internet is evolving, I really don't see why we should use this 'rake'. Now, what are pros/cons? How can I emphasize my point to not use JSF? What are strong points to use JSF over my suggestion?

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  • MVC Can the model know ANYTHING about the view?

    - by AwDogsGo2Heaven
    I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game. The view includes everything needed to draw things on the screen, the controller passes input to the model. And the Model contains game logic. Here's my problem, the game is being made for mobile devices that vary in screen sizes. I feel my model needs to know the view size so it can appropriately adjust for it. I've thought about it for a while I could put all the adjustments in the view, but it just seems inefficient to translate the model positioning to the view's needed positioning every time. If the model knows the size it only needed to adjust itself once. So my question is can I pass the view size to the model without 'breaking' MVC? I feel personally they are still decoupled this way because a size is just a number, I could still change the view any time as long as it has a size. But I wanted to get a community response on this because I haven't seen many discussions of MVC being used in a game. (And to be clear I don't want an answer of why I shouldn't use it in a game, but do I break MVC by letting it know the view's size) EDIT - More details on the game's needs and why I wanted to pass the view. Some objects positions need to be set relative to the edge of the screen (such as UI elements) so that they appear relatively in the same place. Sprite sizes are not stretched if the window size is wider such as an IPhone 5 screen. They will just be placed relatively to the screen edge. .If I gave it to the view to handle this, I will need a flag saying that this element is positioned say x number of pixels from TOP BOTTOM RIGHT LEFT. Then allow the view to draw it with that information. Its acceptable, I just wanted to know if there was a better way while still being MVC because it seems this way will be repeating a logic over and over, where as if I knew the view size in the model, I could convert all the relative positions into absolute positions in one run, but with this I have to convert on every update to the screen.

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  • How to Find a Trustworthy SEO Specialist

    If you think you already have the best website in the world and it's supposed to work, you might be wrong. No award -winning website, no matter how ace at logic or design, will ever be good enough if it's not getting traffic. So how do you bring people to your website?

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • Alien deletes .deb when converting from .rpm

    - by Andre
    I'm trying to convert .rpm to .deb using alien. sudo alien -k libtetra-1.0.0-2.i386.rpm Alien says that: libtetra-1.0.0-2.i386.deb generated But when I check the folder - there is just original .rpm and no .deb. Also - I can see that for a split second there is a .deb file in a folder. so it looks like alien create .deb and deletes it right away. I suspect that it's maybe because I run 64 bit os and package is 32? Can somebody explain why alien deletes .deb automatically? Verbose output: LANG=C rpm -qp --queryformat %{NAME} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{VERSION} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{RELEASE} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{ARCH} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{CHANGELOGTEXT} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{SUMMARY} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{DESCRIPTION} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREFIXES} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{POSTIN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{POSTUN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREUN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{LICENSE} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREIN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qcp libtetra-1.0.0-2.i386.rpm rpm -qpi libtetra-1.0.0-2.i386.rpm LANG=C rpm -qpl libtetra-1.0.0-2.i386.rpm mkdir libtetra-1.0.0 chmod 755 libtetra-1.0.0 rpm2cpio libtetra-1.0.0-2.i386.rpm | lzma -t -q > /dev/null 2>&1 rpm2cpio libtetra-1.0.0-2.i386.rpm | (cd libtetra-1.0.0; cpio --extract --make-directories --no-absolute-filenames --preserve-modification-time) 2>&1 chmod 755 libtetra-1.0.0/./ chmod 755 libtetra-1.0.0/./usr chmod 755 libtetra-1.0.0/./usr/lib chown 0:0 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 chmod 755 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0/debian date -R date -R chmod 755 libtetra-1.0.0/debian/rules debian/rules binary 2>&1 libtetra_1.0.0-3_i386.deb generated find libtetra-1.0.0 -type d -exec chmod 755 {} ; rm -rf libtetra-1.0.0 Very Verbose output LANG=C rpm -qp --queryformat %{NAME} libtetra-1.0.0-2.i386.rpm libtetra LANG=C rpm -qp --queryformat %{VERSION} libtetra-1.0.0-2.i386.rpm 1.0.0 LANG=C rpm -qp --queryformat %{RELEASE} libtetra-1.0.0-2.i386.rpm 2 LANG=C rpm -qp --queryformat %{ARCH} libtetra-1.0.0-2.i386.rpm i386 LANG=C rpm -qp --queryformat %{CHANGELOGTEXT} libtetra-1.0.0-2.i386.rpm - First RPM Package LANG=C rpm -qp --queryformat %{SUMMARY} libtetra-1.0.0-2.i386.rpm Panasonic KX-MC6000 series Printer Driver for Linux. LANG=C rpm -qp --queryformat %{DESCRIPTION} libtetra-1.0.0-2.i386.rpm This software is Panasonic KX-MC6000 series Printer Driver for Linux. You can print from applications by using CUPS(Common Unix Printing System) which is the printing system for Linux. Other functions for KX-MC6000 series are not supported by this software. LANG=C rpm -qp --queryformat %{PREFIXES} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{POSTIN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{POSTUN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{PREUN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{LICENSE} libtetra-1.0.0-2.i386.rpm GPL and LGPL (Version2) LANG=C rpm -qp --queryformat %{PREIN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qcp libtetra-1.0.0-2.i386.rpm rpm -qpi libtetra-1.0.0-2.i386.rpm Name : libtetra Relocations: (not relocatable) Version : 1.0.0 Vendor: Panasonic Communications Co., Ltd. Release : 2 Build Date: Tue 27 Apr 2010 05:16:40 AM EDT Install Date: (not installed) Build Host: localhost.localdomain Group : System Environment/Daemons Source RPM: libtetra-1.0.0-2.src.rpm Size : 31808 License: GPL and LGPL (Version2) Signature : (none) URL : http://panasonic.net/pcc/support/fax/world.htm Summary : Panasonic KX-MC6000 series Printer Driver for Linux. Description : This software is Panasonic KX-MC6000 series Printer Driver for Linux. You can print from applications by using CUPS(Common Unix Printing System) which is the printing system for Linux. Other functions for KX-MC6000 series are not supported by this software. LANG=C rpm -qpl libtetra-1.0.0-2.i386.rpm /usr/lib/libtetra.so /usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0 chmod 755 libtetra-1.0.0 rpm2cpio libtetra-1.0.0-2.i386.rpm | lzma -t -q > /dev/null 2>&1 rpm2cpio libtetra-1.0.0-2.i386.rpm | (cd libtetra-1.0.0; cpio --extract --make-directories --no-absolute-filenames --preserve-modification-time) 2>&1 63 blocks chmod 755 libtetra-1.0.0/./ chmod 755 libtetra-1.0.0/./usr chmod 755 libtetra-1.0.0/./usr/lib chown 0:0 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 chmod 755 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0/debian date -R Mon, 07 Feb 2011 11:03:58 -0500 date -R Mon, 07 Feb 2011 11:03:58 -0500 chmod 755 libtetra-1.0.0/debian/rules debian/rules binary 2>&1 dh_testdir dh_testdir dh_testroot dh_clean -k -d dh_clean: No packages to build. dh_installdirs dh_installdocs dh_installchangelogs find . -maxdepth 1 -mindepth 1 -not -name debian -print0 | \ xargs -0 -r -i cp -a {} debian/ dh_compress dh_makeshlibs dh_installdeb dh_shlibdeps dh_gencontrol dh_md5sums dh_builddeb libtetra_1.0.0-2_i386.deb generated find libtetra-1.0.0 -type d -exec chmod 755 {} ; rm -rf libtetra-1.0.0

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  • Alien deletes .deb when converting from .rpm

    - by Stann
    I'm trying to convert .rpm to .deb using alien. sudo alien -k libtetra-1.0.0-2.i386.rpm Alien says that: libtetra-1.0.0-2.i386.deb generated But when I check the folder - there is just original .rpm and no .deb. Also - I can see that for a split second there is a .deb file in a folder. so it looks like alien create .deb and deletes it right away. I suspect that it's maybe because I run 64 bit os and package is 32? Can somebody explain why alien deletes .deb automatically? Verbose output: LANG=C rpm -qp --queryformat %{NAME} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{VERSION} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{RELEASE} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{ARCH} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{CHANGELOGTEXT} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{SUMMARY} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{DESCRIPTION} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREFIXES} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{POSTIN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{POSTUN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREUN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{LICENSE} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREIN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qcp libtetra-1.0.0-2.i386.rpm rpm -qpi libtetra-1.0.0-2.i386.rpm LANG=C rpm -qpl libtetra-1.0.0-2.i386.rpm mkdir libtetra-1.0.0 chmod 755 libtetra-1.0.0 rpm2cpio libtetra-1.0.0-2.i386.rpm | lzma -t -q > /dev/null 2>&1 rpm2cpio libtetra-1.0.0-2.i386.rpm | (cd libtetra-1.0.0; cpio --extract --make-directories --no-absolute-filenames --preserve-modification-time) 2>&1 chmod 755 libtetra-1.0.0/./ chmod 755 libtetra-1.0.0/./usr chmod 755 libtetra-1.0.0/./usr/lib chown 0:0 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 chmod 755 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0/debian date -R date -R chmod 755 libtetra-1.0.0/debian/rules debian/rules binary 2>&1 libtetra_1.0.0-3_i386.deb generated find libtetra-1.0.0 -type d -exec chmod 755 {} ; rm -rf libtetra-1.0.0 Very Verbose output LANG=C rpm -qp --queryformat %{NAME} libtetra-1.0.0-2.i386.rpm libtetra LANG=C rpm -qp --queryformat %{VERSION} libtetra-1.0.0-2.i386.rpm 1.0.0 LANG=C rpm -qp --queryformat %{RELEASE} libtetra-1.0.0-2.i386.rpm 2 LANG=C rpm -qp --queryformat %{ARCH} libtetra-1.0.0-2.i386.rpm i386 LANG=C rpm -qp --queryformat %{CHANGELOGTEXT} libtetra-1.0.0-2.i386.rpm - First RPM Package LANG=C rpm -qp --queryformat %{SUMMARY} libtetra-1.0.0-2.i386.rpm Panasonic KX-MC6000 series Printer Driver for Linux. LANG=C rpm -qp --queryformat %{DESCRIPTION} libtetra-1.0.0-2.i386.rpm This software is Panasonic KX-MC6000 series Printer Driver for Linux. You can print from applications by using CUPS(Common Unix Printing System) which is the printing system for Linux. Other functions for KX-MC6000 series are not supported by this software. LANG=C rpm -qp --queryformat %{PREFIXES} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{POSTIN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{POSTUN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{PREUN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{LICENSE} libtetra-1.0.0-2.i386.rpm GPL and LGPL (Version2) LANG=C rpm -qp --queryformat %{PREIN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qcp libtetra-1.0.0-2.i386.rpm rpm -qpi libtetra-1.0.0-2.i386.rpm Name : libtetra Relocations: (not relocatable) Version : 1.0.0 Vendor: Panasonic Communications Co., Ltd. Release : 2 Build Date: Tue 27 Apr 2010 05:16:40 AM EDT Install Date: (not installed) Build Host: localhost.localdomain Group : System Environment/Daemons Source RPM: libtetra-1.0.0-2.src.rpm Size : 31808 License: GPL and LGPL (Version2) Signature : (none) URL : http://panasonic.net/pcc/support/fax/world.htm Summary : Panasonic KX-MC6000 series Printer Driver for Linux. Description : This software is Panasonic KX-MC6000 series Printer Driver for Linux. You can print from applications by using CUPS(Common Unix Printing System) which is the printing system for Linux. Other functions for KX-MC6000 series are not supported by this software. LANG=C rpm -qpl libtetra-1.0.0-2.i386.rpm /usr/lib/libtetra.so /usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0 chmod 755 libtetra-1.0.0 rpm2cpio libtetra-1.0.0-2.i386.rpm | lzma -t -q > /dev/null 2>&1 rpm2cpio libtetra-1.0.0-2.i386.rpm | (cd libtetra-1.0.0; cpio --extract --make-directories --no-absolute-filenames --preserve-modification-time) 2>&1 63 blocks chmod 755 libtetra-1.0.0/./ chmod 755 libtetra-1.0.0/./usr chmod 755 libtetra-1.0.0/./usr/lib chown 0:0 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 chmod 755 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0/debian date -R Mon, 07 Feb 2011 11:03:58 -0500 date -R Mon, 07 Feb 2011 11:03:58 -0500 chmod 755 libtetra-1.0.0/debian/rules debian/rules binary 2>&1 dh_testdir dh_testdir dh_testroot dh_clean -k -d dh_clean: No packages to build. dh_installdirs dh_installdocs dh_installchangelogs find . -maxdepth 1 -mindepth 1 -not -name debian -print0 | \ xargs -0 -r -i cp -a {} debian/ dh_compress dh_makeshlibs dh_installdeb dh_shlibdeps dh_gencontrol dh_md5sums dh_builddeb libtetra_1.0.0-2_i386.deb generated find libtetra-1.0.0 -type d -exec chmod 755 {} ; rm -rf libtetra-1.0.0 Resolution Oh well. It looks like it's perhaps a bug? or I don't know. I simply installed 32-bit version of Ubuntu in VirtualBox and converted package there. For some reason I couldn't convert 32-bit package in 64 OS. and that is that. If someone ever finds the reason ffor this behavior - plz. post somewhere in comments. Thanks

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  • Autoscaling in a modern world&hellip;. Part 2

    - by Steve Loethen
    When we last left off, we had a web application spinning away in the cloud, and a local console application watching it and reacting to changes in demand.  Reactions that were specified by a set of rules.  Let’s talk about those rules. Constraints.  The first set of rules this application answered to were the constraints. Here is what they looked like: <constraintRules> <rule name="default" enabled="true" rank="1" description="The default constraint rule"> <actions> <range min="1" max="4" target="AutoscalingApplicationRole"/> </actions> </rule> </constraintRules> Pretty basic.  We have one role, the “AutoscalingApplicationRole”, and we have decided to have it live within a range of 1 to 4.  This rule does not adjust, but instead, set’s limits on what other rules can do.  It has a rank, so you can have you can specify other sets of constraints, perhaps based on time or date, to allow for deviations from this set.  But for now, let’s keep it simple.  In the real world, you would probably use the minimum to set a lower end SLA.  A common value might be a 2, to prevent the reactive rules from ever taking you down to 1 role.  The maximum is often used to keep a rule from driving the cost up, setting an upper limit to prevent you waking up one morning and find a bill for hundreds of instances you didn’t expect.  So, here we have the range we want our application to live inside.  This is good for our investigation and testing.  Next, let’s take a look at the reactive rules.  These rules are what you use to react (hence reactive rules) to changing demands on your application.  The HOL has two simple rules.  One that looks at a queue depth, and one that looks at a performance counter that reports cpu utilization.  the XML in the rules file looks like this: <reactiveRules> <rule name="ScaleUp" rank="10" description="Scale Up the web role" enabled="true"> <when> <any> <greaterOrEqual operand="Length_05_holqueue" than="10"/> <greaterOrEqual operand="CPU_05_holwebrole" than="65"/> </any> </when> <actions> <scale target="AutoscalingApplicationRole" by="1"/> </actions> </rule> <rule name="ScaleDown" rank="10" description="Scale down the web role" enabled="true"> <when> <all> <less operand="Length_05_holqueue" than="5"/> <less operand="CPU_05_holwebrole" than="40"/> </all> </when> <actions> <scale target="AutoscalingApplicationRole" by="-1"/> </actions> </rule> </reactiveRules> <operands> <performanceCounter alias="CPU_05_holwebrole" performanceCounterName="\Processor(_Total)\% Processor Time" source="AutoscalingApplicationRole" timespan="00:05:00" aggregate="Average" /> <queueLength alias="Length_05_holqueue" queue="hol-queue" timespan="00:05:00" aggregate="Average"/> </operands> These rules are currently contained in a file called rules.xml, that is in the root of the console application.  The console app, starts up, grabs the rules and starts watching the 2 operands.  When it detects a rule has been satisfied, it performs the desired action.  (here, scale up or down my 1). But I want to host the autoscaler  in the cloud.  For my first trick, I will move the rules (and another file called services.xml) to azure blob storage.  Look for part 3.

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  • Wireless Problem on Acer Aspire 5610z

    - by Ugur Can Yalaki
    I installed ubuntu 12.04 on my machine, but I can't get wireless connection to work. My computer is Acer Aspire 5610z. I found that some other people that have same computer, face the same problem. Here is some information about it: ****** info trace ****** * uname -a * Linux ucy-Aspire-5610Z 3.8.0-32-generic #47~precise1-Ubuntu SMP Wed Oct 2 16:22:28 UTC 2013 i686 i686 i386 GNU/Linux * lsb_release * Distributor ID: Ubuntu Description: Ubuntu 12.04.3 LTS Release: 12.04 Codename: precise * lspci * 05:00.0 Network controller [0280]: Broadcom Corporation BCM4311 802.11b/g WLAN [14e4:4311] (rev 01) Subsystem: AMBIT Microsystem Corp. Device [1468:0422] Kernel driver in use: b43-pci-bridge 06:01.0 Ethernet controller [0200]: Broadcom Corporation BCM4401-B0 100Base-TX [14e4:170c] (rev 02) Subsystem: Acer Incorporated [ALI] Device [1025:0090] Kernel driver in use: b44 * lsusb * Bus 001 Device 004: ID 04e8:6863 Samsung Electronics Co., Ltd Bus 001 Device 002: ID 5986:0100 Acer, Inc Orbicam Bus 002 Device 002: ID 046d:c52f Logitech, Inc. Wireless Mouse M305 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub * PCMCIA Card Info * PRODID_1="" PRODID_2="" PRODID_3="" PRODID_4="" MANFID=0000,0000 FUNCID=255 * iwconfig * * rfkill * 0: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no * lsmod * ssb_hcd 12781 0 ssb 51554 2 ssb_hcd,b44 * nm-tool * NetworkManager Tool State: connected (global) Device: usb0 [Wired connection 2] ------------------------------------------- Type: Wired Driver: rndis_host State: connected Default: yes HW Address: Capabilities: Carrier Detect: yes Wired Properties Carrier: on IPv4 Settings: Address: 192.168.42.7 Prefix: 24 (255.255.255.0) Gateway: 192.168.42.129 DNS: 192.168.42.129 IPv6 Settings: Address: ::a05d:a1ff:fea4:1738 Prefix: 64 Gateway: fe80::504d:76ff:fe86:db04 Address: fe80::a05d:a1ff:fea4:1738 Prefix: 64 Gateway: fe80::504d:76ff:fe86:db04 DNS: fe80::504d:76ff:fe86:db04 Device: eth2 ----------------------------------------------------------------- Type: Wired Driver: b44 State: unavailable Default: no HW Address: Capabilities: Carrier Detect: yes Wired Properties Carrier: off * NetworkManager.state * [main] NetworkingEnabled=true WirelessEnabled=true WWANEnabled=true WimaxEnabled=true * NetworkManager.conf * [main] plugins=ifupdown,keyfile dns=dnsmasq [ifupdown] managed=false * interfaces * auto lo iface lo inet loopback * iwlist * * resolv.conf * nameserver 127.0.0.1 * blacklist * [/etc/modprobe.d/blacklist-ath_pci.conf] blacklist ath_pci [/etc/modprobe.d/blacklist-bcm43.conf] blacklist b43 blacklist b43legacy blacklist ssb blacklist bcm43xx blacklist brcm80211 blacklist brcmfmac blacklist brcmsmac blacklist bcma [/etc/modprobe.d/blacklist.conf] blacklist evbug blacklist usbmouse blacklist usbkbd blacklist eepro100 blacklist de4x5 blacklist eth1394 blacklist snd_intel8x0m blacklist snd_aw2 blacklist i2c_i801 blacklist prism54 blacklist bcm43xx blacklist garmin_gps blacklist asus_acpi blacklist snd_pcsp blacklist pcspkr blacklist amd76x_edac * modinfo * filename: /lib/modules/3.8.0-32-generic/kernel/drivers/usb/host/ssb-hcd.ko license: GPL description: Common USB driver for SSB Bus author: Hauke Mehrtens srcversion: E127A51EDC8F44D2C2A8F15 alias: ssb:v4243id0819rev* alias: ssb:v4243id0817rev* alias: ssb:v4243id0808rev* depends: ssb intree: Y vermagic: 3.8.0-32-generic SMP mod_unload modversions 686 filename: /lib/modules/3.8.0-32-generic/kernel/drivers/ssb/ssb.ko license: GPL description: Sonics Silicon Backplane driver srcversion: 14621F6EC014F731244437C alias: pci:v000014E4d00004350sv*sd*bc*sc*i* alias: pci:v000014E4d0000432Csv*sd*bc*sc*i* alias: pci:v000014E4d0000432Bsv*sd*bc*sc*i* alias: pci:v000014E4d00004329sv*sd*bc*sc*i* alias: pci:v000014E4d00004328sv*sd*bc*sc*i* alias: pci:v000014E4d00004325sv*sd*bc*sc*i* alias: pci:v000014E4d00004324sv*sd*bc*sc*i* alias: pci:v000014E4d0000A8D6sv*sd*bc*sc*i* alias: pci:v000014E4d00004322sv*sd*bc*sc*i* alias: pci:v000014E4d00004321sv*sd*bc*sc*i* alias: pci:v000014E4d00004320sv*sd*bc*sc*i* alias: pci:v000014E4d00004319sv*sd*bc*sc*i* alias: pci:v000014A4d00004318sv*sd*bc*sc*i* alias: pci:v000014E4d00004318sv*sd*bc*sc*i* alias: pci:v000014E4d00004315sv*sd*bc*sc*i* alias: pci:v000014E4d00004312sv*sd*bc*sc*i* alias: pci:v000014E4d00004311sv*sd*bc*sc*i* alias: pci:v000014E4d00004307sv*sd*bc*sc*i* alias: pci:v000014E4d00004306sv*sd*bc*sc*i* alias: pci:v000014E4d00004301sv*sd*bc*sc*i* depends: intree: Y vermagic: 3.8.0-32-generic SMP mod_unload modversions 686 * udev rules * PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb1:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth0" PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb2:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth1" PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb3:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth2" * dmesg * [ 2.385241] ssb: Found chip with id 0x4311, rev 0x01 and package 0x00 [ 2.385256] ssb: Core 0 found: ChipCommon (cc 0x800, rev 0x11, vendor 0x4243) [ 2.385266] ssb: Core 1 found: IEEE 802.11 (cc 0x812, rev 0x0A, vendor 0x4243) [ 2.385276] ssb: Core 2 found: USB 1.1 Host (cc 0x817, rev 0x03, vendor 0x4243) [ 2.385286] ssb: Core 3 found: PCI-E (cc 0x820, rev 0x01, vendor 0x4243) [ 2.448147] ssb: Sonics Silicon Backplane found on PCI device 0000:05:00.0 [ 2.468112] ssb: Found chip with id 0x4401, rev 0x02 and package 0x00 [ 2.468124] ssb: Core 0 found: Fast Ethernet (cc 0x806, rev 0x07, vendor 0x4243) [ 2.468132] ssb: Core 1 found: V90 (cc 0x807, rev 0x03, vendor 0x4243) [ 2.468140] ssb: Core 2 found: PCI (cc 0x804, rev 0x0A, vendor 0x4243) [ 2.508230] ssb: Sonics Silicon Backplane found on PCI device 0000:06:01.0 [ 2.528620] b44 ssb1:0 eth0: Broadcom 44xx/47xx 10/100 PCI ethernet driver ******** done ******** Thank you already for your help.

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  • RDA Health Checks for SOA

    - by ShawnBailey
    What is a health check in RDA? A health check evaluates something in your environment to determine whether a change needs to be considered in order to avoid a problem or optimize fuctionality. Examples of what this 'something' might be are: Configuration Parameters JVM Options Runtime Statistics What have we done for SOA? In the latest release of RDA, 4.30, we have added a Rule Set for SOA called 'Oracle SOA 11g (11.1.1) Post Installation (Generic)'. This Rule Set contains 14 SOA related health checks. These checks were all derived from common issues / solutions we see in support of the SOA product. Many of the recommendations come from the product documentation while others are covered in the SOA Knowledge Base. Our goal is that you will be able to easily identify the areas of concern and understand the guidance available from the output of the Rule Set. Running the health checks for SOA The rules that the checks use are installed with RDA and bundled by product or functional area into what are called 'Rule Sets'. To view the available Rule Sets simply run the command from the RDA home location: rda.cmd (or .sh) -dT hcve This will bring up a list of the available HCVE (Health Check / Verification Engine) Rule Sets. Each Rule Set contains a group of related rules that are used for evalutation and display of results. A rule can be considered synonymous with a single health check and they are assigned an ID, Name and Description that can be seen when they are executed. The Rule Set for SOA is option number 11 and you just enter this selection at the prompt. The Rule Set will then execute to completion. After running an HCVE Rule Set the tool will write the output to the RDA_HOME/output folder. The simplest way to view the output is to drag the .htm file to a browser but of course it can also be uploaded to a Service Request for evaluation by Oracle Support. Many of the Rule Sets will prompt you for information before they can execute their rules but the SOA Rule Set will identify the SOA domains configured in your RDA setup.cfg file. This means that you don't need to answer all of the questions again about where stuff is but it also means that you must have configured RDA for SOA. To run the Rule Set: Download the latest version of RDA from MOS Doc ID 314422.1 Configure RDA for your SOA domains. Detailed steps can be found here In it's simplest form the command is 'rda.cmd (.sh) -S SOA' Go to the RDA home location and enter the command 'rda.cmd (or .sh) -dT hcve' Select option '11' It should be noted that this our first release of a SOA Rule Set so there will probably be some things we need to clean up or fix. None of these rules will actually modify anything on your system as they are read only and do the evaluations internally. Please let us know if you have any issues with the rules or ideas for new ones so we can make them as useful as possible. The Checks Here is a list of the SOA health checks by ID, Name and Description. ID Name Description A00100 SOA Domain Homes Lists the SOA domains that were indentified from the RDA setup.cfg file A00200 Coherence Protocol Conflict Checks to see if you have both Unicast and Multicast configured in the same domain. Checks both the setDomainEnv and config.xml entries (if it exists). We recommend Unicast with fully qualified host names or IP addresses. A00210 Coherence Fully Qualified Host Checks that the host names are fully qualified or that IP addresses are used. Will fail if unqualified host names are detected. A00220 Unicast Local Host Checks that the Coherence localhost is specified for use with Unicast A00300 JTA Timeout Checks that the JTA timeout is configured for the domain and lists the value. The bundled rule will only list the current values of the JTA timeout for each SOA Domain. In the future the rule with fail with a warning if the value is 300 seconds or lower. It is recommended that timeouts follow the pattern 'syncMaxWaitTime' < EJB Timeouts < JTA Timeout. The 300 second value is important because the EJB Timeouts default to 300 seconds. Additional information can be found in MOS Doc ID 880313.1. A00310 XA Max Time Checks that the JTA Maximum XA call time is set for the domain. Fails if it is not explicitly set or if the value is less than or equal to the default of 12000 ms. A00320 XA Timeout Checks that the XA timeout is enabled and that the value is '0' for the SOA Data Source (SOADataSource-jdbc.xml) A00330 JDBC Statement Timeout Checks that the Statement Timeout is set for all SOA Data Sources. Fails if the value is not set or if it is set to the default of -1. A00400 XA Driver Checks that the SOA Data Source is configured to use an XA driver. Fails if it is not. A00410 JDBC Capacity Settings Checks that the minimum and maximum capacity are equal for all SOA Data Sources. Fails if they are not and lists specifically which data sources failed. A00500 SOA Roles Checks that the default SOA roles 'SOAAdmin' and 'SOAOperator' are configured for the soa-infra application in the file sytem-jazn-data.xml. Fails if they are not. A00700 SOA-INFRA Deployment Checks that the soa-infra application is deployed to either a cluster, all members of a cluster or a stand alone server. A00710 SOA Deployments Checks that the SOA related applications are deployed to the same domain members as soa-infra. A00720 SOA Library Deployments Checks that the SOA related libraries are deployed to the same domain members as soa-infra. A00730 Data Source Deployments Checks that the SOA Data Sources are all targeted to the same domain members as soa-infra

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  • Intel Centrino Wireless-N 1000 Again ! Ubuntu 13.04 x64

    - by vafa
    First I have to say that I tried everything written about this concept. The problem is that it stops working randomly in 3 main forms : 1 - sometimes it disconnect from wireless network and reconnect automatically 2 - sometimes it disconnect and wont connect no matter what (needs reboot) 3 - some times it's still connected but cannot ping or surf or whatever. I already tried disabling N mod using these commands : sudo modprobe -r iwlwifi modprobe iwlwifi 11n_disable=1 (or 0, whatever) it didn't help . these are the results of lspci, sudo lshw -C network, ifconfig, iwconfig, rfkill list when it disconnected and didn't connect till reboot : ifconfig : eth0 Link encap:Ethernet HWaddr c8:0a:a9:34:65:77 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:1563213476557380 errors:9379306629148050 dropped:3126435543049350 overruns:1563217771524675 frame:7816088857623375 TX packets:1563217771524675 errors:6252871086098700 dropped:0 overruns:1563217771524675 carrier:3126435543049350 collisions:7816088857623375 txqueuelen:1000 RX bytes:1563217771524675 (1.5 PB) TX bytes:1563217771524675 (1.5 PB) ham0 Link encap:Ethernet HWaddr 7a:79:19:a5:e4:93 inet addr:25.165.228.147 Bcast:25.255.255.255 Mask:255.0.0.0 inet6 addr: fe80::7879:19ff:fea5:e493/64 Scope:Link inet6 addr: 2620:9b::19a5:e493/96 Scope:Global UP BROADCAST RUNNING MULTICAST MTU:1404 Metric:1 RX packets:7743 errors:0 dropped:0 overruns:0 frame:0 TX packets:1250 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:665642 (665.6 KB) TX bytes:204056 (204.0 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:41138 errors:0 dropped:0 overruns:0 frame:0 TX packets:41138 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:6420962 (6.4 MB) TX bytes:6420962 (6.4 MB) wlan0 Link encap:Ethernet HWaddr 00:1e:64:45:fb:70 inet6 addr: fe80::21e:64ff:fe45:fb70/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:286999 errors:0 dropped:0 overruns:0 frame:0 TX packets:226966 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:324386887 (324.3 MB) TX bytes:30674804 (30.6 MB) iwconfig : ham0 no wireless extensions. eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=14 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off sudo lshw -C network: *-network description: Wireless interface product: Centrino Wireless-N 1000 [Condor Peak] vendor: Intel Corporation physical id: 0 bus info: pci@0000:07:00.0 logical name: wlan0 version: 00 serial: 00:1e:64:45:fb:70 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.8.0-30-generic firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bg resources: irq:46 memory:c0400000-c0401fff *-network description: Ethernet interface product: AR8131 Gigabit Ethernet vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:09:00.0 logical name: eth0 version: c0 serial: c8:0a:a9:34:65:77 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.1-NAPI latency=0 link=no multicast=yes port=twisted pair resources: irq:47 memory:c0900000-c093ffff ioport:5000(size=128) *-network description: Ethernet interface physical id: 2 logical name: ham0 serial: 7a:79:19:a5:e4:93 size: 10Mbit/s capabilities: ethernet physical configuration: autonegotiation=off broadcast=yes driver=tun driverversion=1.6 duplex=full ip=25.165.228.147 link=yes multicast=yes port=twisted pair speed=10Mbit/s lspci: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:01.0 PCI bridge: Intel Corporation Mobile 4 Series Chipset PCI Express Graphics Port (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 01:00.0 VGA compatible controller: NVIDIA Corporation G98M [GeForce G 105M] (rev a1) 07:00.0 Network controller: Intel Corporation Centrino Wireless-N 1000 [Condor Peak] 09:00.0 Ethernet controller: Qualcomm Atheros AR8131 Gigabit Ethernet (rev c0) rfkill list : 1: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no 2: acer-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 9: phy0: Wireless LAN Soft blocked: no Hard blocked: no any help will be REALLLYYYY appreciated

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