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  • [Windows 7] Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Any game kills my sound

    - by LoopyWolf
    Every time I quit a game such as Braid, Fallout3, AVP all sound on the PC dies (Control Panel No Audio Devices) I installed a new sound card (SB Audigy) and updated to the latest drivers, and it still happens. It happens with steam games and without. Anybody know what's wrong and how I can fix it? I'm on Win XP SP 2

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  • BEX error in Windows Vista in hearts.exe

    - by bipin
    I have got an error in Windows Vista and my games are not playing. What should I do? Problem Event Name: BEX Application Name: Hearts.exe Application Version: 6.0.6002.18005 Application Timestamp: 49e01e10 Fault Module Name: StackHash_fd00 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 0253a350 Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 16393 Additional Information 1: fd00 Additional Information 2: ea6f5fe8924aaa756324d57f87834160 Additional Information 3: fd00 Additional Information 4: ea6f5fe8924aaa756324d57f87834160

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  • Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Peer to Peer solution for LAN over Internet

    - by Coyote
    I need to emulate a LAN between some machines over the internet to play some LAN only games. I remember that there was software that could do this, but don't remember what it was called. Anyone heard of this, or know of similar solutions that won't require a lot of work? The game is fun, but not fun enough to bother with setting up a VPN server. ;-)

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  • Hidden Features of MXML

    - by Ole Jak
    What are some of the hidden features of MXML? MXML being used in Flex Framework became quite popular language (because Flash Player is something every PC has and Flash Builder, Flash Catalist are quite popular Adobe programms) So at least from the existing features, do you know any that are not well known but very useful. Of course, this question is along the lines of: Hidden Features of ActionScript Hidden Features of JavaScript Hidden Features of CSS Hidden Features of C# Hidden Features of VB.NET Hidden Features of Java Hidden Features of ASP.NET Hidden Features of Python Hidden Features of TextPad Hidden Features of Eclipse Hidden Features of HTML Please specify one feature per answer. Note that it's not always a great idea to use these hidden features; often times they are surprising and confusing to others reading your code.

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  • Flex - Is there a way to change the "Channel Disconnected" error message?

    - by Travesty3
    I have a Flash app with a PHP backend. Whenever there is a PHP error, I get the "Channel Disconnected before an acknowledgement was received" error message. I'm getting ready to push my project to beta and I would prefer if this message said something more like "There was a PHP error, please log a bug" or something instead of a message they don't understand. Anyone know of a way for me to change this error message? BTW I'm pretty much a noob when it comes to Flash programming so please be descriptive. Using Flash Builder 4 Beta 2.

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  • ExternalInterface.addCallback doesn't work on firefox??

    - by dome
    i'm trying to call a method inside a flash movie from js, every time the mouse leaves the "div". It works on Internet Explorer, but not in firefox. any ideas? here is the html script: <script type="text/javascript"> window.onload = function(e){ init(); } function init(){ document.getElementById('div').onmouseout = function(e) { method(); } } function method(){ flashid.anothermethod(); } </script> and the flash script: import flash.external.ExternalInterface; function outdiv(){ //do something; } ExternalInterface.addCallback('anothermethod', outdiv); Any ideas what's wrong?

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  • TCP Flow control in AS3?

    - by Jeremy Stanley
    I am currently working on a Flash socket client for a pre-existing service/standard. The service uses TCP flow control to throttle itself and the Flash socket is reading in everything as fast as it can despite not being able to process it as fast as it's being taken in. This causes the bytesAvailable on the socket to keep increasing and the server never knows that the client has fallen behind. In short, is there any way to limit the size of bytesAvailable for a Flash Socket object or throttle it in some other way? Note: Rewriting the server isn't a viable option at the current time as it's a standard and the client's utility drops immensely if server-side changes are needed

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  • Java library to encode / decode AMF

    - by Ceilingfish
    Hi chaps, I currently have a Java server that talks to a Flash client by passing JSON encoded data over a binary socket connection. Is there a way on either side to encode / decode packets as AMF instead of JSON? It seems to me that there should be some native support in Flash player for doing this? All the implementations I have found of AMF serialization seem to be embedded inside an application framework. Simiarly so, does anyone know if it's possible to decode AMF packets independently of a connection implementation in Flash?

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  • Publish to Facebook Stream in as3

    - by Kid Adiran
    Hi, I am trying to publish to a users stream when they click a share button in my flash app that i have living in a tab on a fan fan. I basically have my swf embedded on a page that has a java script function that calls the facebook share dialogue. Here is what i got so far: // flash embedd <fb:fbjs-bridge/> // share function <script> function publishfeed() { var attachment = {'media':[{'type':'image','src':'http://bit.ly/AJTnf','href':'http://bit.ly/hifZk'}]}; Facebook.streamPublish('', attachment); } In my flash file, I try using this code to get it to pull the javascript funtion, but no luck. function jspopupWindow(event:MouseEvent):void { var request:URLRequest = new URLRequest("javascript:publishfeed()"); navigateToURL(request,"_blank"); } share_btn.addEventListener(MouseEvent.CLICK, jspopupWindow); Can anyone help me, what am i missing? thanks a

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  • cs5 building swf for the wrong version

    - by Oren Mazor
    Hey folks, I'm pretty new to flash, so maybe I'm missing something. I'm using CS5 flash professional to build a swf. I have it publishing to flash 8, actionscript 2. but it will only work with browsers that have 10.1+ plugins, no matter what I try. is there something really obvious that I'm missing? Edit: I'm using swfobject.embed. it looks like this: swfobject.embedSWF("/foo.swf", "myContent", "400", "300", "9.0.0", "/foo.swf", flashvars);

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  • Is there a way to add an MP3 player to my website so that iPhone & iPad users can use it.

    - by codingguy3000
    I have a website www.askvioletnow.com. I added a flash mp3 player that plays a sound clip when you go to the page. I know Flash doesn't work on the iPhone OS, but is there a way to get this type of mp3 player to work on an iPhone? I'm thinking maybe a javascript mp3 player. What I would ultimately want is to replace my flash mp3 player with a different mp3 player and have it so the player is available on Windows and Mac computers as well as iPhone devices. Thanks in advance.

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  • Security / Protecting code in JavaScript

    - by Evans
    With all the recent hype about JavaScript and HTML5 replacing Flash, I wanted to know - How would it be possible to protect client-side js code? Of course, it is possible to obfuscate it, but that would only make it a little harder. Also, for games which submit high scores to the server, wouldn't it be incredibly easy to modify those scores before they are sent to the server? I know even Flash files can be decompiled, but they can be obfuscated and flash decompilation is not as easy as modifying data in JS - could be done easily using a plugin such as Firebug. I'd like to know everyone's views on this.

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  • What is the display list in Flash 10? Array? Linked list?

    - by Typeoneerror
    I'm working on a game that has many elements on stage, so I'm looking to optimize my loops. I know that Vector is faster than looping an array, but I'm also in some cases using: while (i < numChildren) getChildAt(i) ...to update sprites. My question is when I use getChildAt, is that accessing an Array or Vector or linked list or other? Should I instead store references to my objects in a Vector and loop through that instead?

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  • mx.core::BitmapAsset could not be found

    - by asksuperuser
    I tried the code EmbedAssets.as below found in sample here: http://www.senocular.com/flash/tutorials/as3withmxmlc/ I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found package { import flash.display.Sprite; public class EmbedAssets extends Sprite { [Embed(source="images/trophy.png")] private var TrophyImage:Class; [Embed(source="swfs/satdish.swf")] private var SatelliteAnimation:Class; public function EmbedAssets() { addChild(new SatelliteAnimation()); addChild(new TrophyImage()); } } } satdish.swf is not corrupted so I don't understand why this error message.

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  • More HTTP verbs with AS3?

    - by tedw4rd
    I'm developing a social game in Flash with a team of developers. Our server-side guy has developed a really slick RESTful API for the Flash client to talk to. A lot of the client-server interactions involve adding and removing objects from a persistent world, so the API makes extensive use of the PUT and DELETE verbs. The problem is, the URLRequest object in AS3 only supports the GET and POST verbs. We're on a strict schedule, and we'd really rather not have to rewrite the whole API to just use GET and POST. Has anyone come up with a good way to get Flash to send other verbs?

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  • How does a youtube embed suppress the buffering of a video file?

    - by usingtechnology
    When a youtube video is displayed within an external site, a poster image is displayed but the actual video is not loaded until the user clicks the play button. At that point, the video file begins to buffer and the video plays. This seems to be different than many sites, where a flash video is embedded and the video begins to buffer automatically in the background on page load, regardless of whether the video is set to autoplay or not. How would you set up a flash video (non-youtube) to have the same behavior as youtube, where buffering does not occur at pageload? Is it an output setting that is selected during the flash video rendering process, or is it accomplished using a different method?

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  • Is it possible to get download progress of video/image in HTML5 ?

    - by Janusz
    Hello, Almost every flash player has an option to display how much of buffer (or % of total video) is downloaded to the client. At the moment I don't see it in any implementation of html5 video player. The real problem I am trying to solve is to have a way of knowing % of downloaded asset (image/swf/video whatever). In flash its easy by using MovieClipLoader and bytesLoaded property. Is there any way of doing it in HTML/HTML5/Javascript (without relying on Flash) ? Thanks!

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  • FLV Player Skin Custom URL

    - by Chris
    I have a flash banner ad (AS3) which uses a FLV Player component for a remove video. The Skin exports it's own SWF file for user with the video controls as I'm sure anyone familiar with Flash knows. Is there anyway to specify where this file is remotely? I have to provide 1 file to my advertiser, and do not want to have to create custom video controls for this. Is it possible to upload this swf file to a remote location and tell Flash to pull it from there? Any help would be greatly appreciated.

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  • Importing Variables from PHP 4 into Flash

    - by Glenn
    I'm trying to get variable importing from a PHP script before I implement it into a larger project. So far all I've gotten is headaches. //this is all thats in test.php other than the open and close brackets. Normally I'd have it doing a mysql_query and putting useful information into the print statement. print( "lamegame.net/test/test.php?val=foo&id=0000&name=Glenn"); All test.as has to do is access the three variables. The problem comes in that 'val' is undefined. The id and name variables however are just fine and return 0000 and Glenn respectively. package { import flash.display.MovieClip; import flash.text.TextField; import flash.events.; import flash.net.; public class test extends MovieClip { public function test() { super(); //prep request var request:URLRequest = new URLRequest("test.php"); request.method = URLRequestMethod.GET; var loader:URLLoader = new URLLoader(); //load request loader.dataFormat = URLLoaderDataFormat.VARIABLES; loader.addEventListener(Event.COMPLETE, dataLoaded); loader.load(request); } public function dataLoaded(e:Event):void { var name = e.target.data.name; var id = e.target.data.id; var val = e.target.data.val; trace("Val: " + val + "ID: " + id + " Name: " + name); } } }

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • ustream and justin.tv don't work, UTube and bitgravity are fine

    - by scottstonehouse
    Can anyone explain this? On this laptop, ustream and justin.tv don't work - just get a blank screen. But UTube and bitgravoty work fine (also flash based). 64-bit windows 7 - but I have 64-bit windows 7 on my desktop machine and everything works fine there. Good place to test is here http://live.twit.tv/ where the bitgravity feeds work fine, but ustream and justin.tv don't.

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  • How to create a Windows 7 installation usb media from linux ? (to install Windows 7) - Help need to know better method

    - by Abel Coto
    I have been reading some web pages and posts here and in other forums about how to create a Windows 7 installation Usb media (to install windows 7 using a usb) from linux. I asked in technet about this , and they give me general ideas about how to do it I personally am not very familiar with linux, but basicaly all that you need to do... in whatever way you do it is the following: Format a usb flash drive, either fat32 or ntfs create a partition that is large enough to host the windows installation (give or take 3GB for 64bit, aroudn 2.5gb for 32bit) and mark that partition as active/bootable. Since this can be done with windows, but just as well with a tool like gparted, you should be able to do the same in debian. Once you have created that partition, mount the iso that you download, and copy all files starting from the root, into the root of the usb flash drive. That's all there's to it. There is a method that i found in various places,that is almost the same that the man of technet has said. But,there is a step,that in that method is done,that i don't know if it is really necessary,or not. Not allways dd works.Basically, the missing step was to write a proper boot sector to the usb stick, which can be done from linux with ms-sys. This works with the Win7 retail version. Here is the complete rundown again: Install ms-sys Check what device your usb media is asigned - here we will assume it is /dev/sdb. Delete all partitions, create a new one taking up all the space, set type to NTFS, and set it bootable: *# cfdisk /dev/sdb* Create NTFS filesystem: *# mkfs.ntfs -f /dev/sdb1* Mount iso and usb media: *# mount -o loop win7.iso /mnt/iso # mount /dev/sdb1 /mnt/usb* Copy over all files: *# cp -r /mnt/iso/* /mnt/usb/* Write Windows 7 MBR on usb stick: *# ms-sys -7 /dev/sdb* ...and you're done. Shouldn't the usb work without doing the last step "# ms-sys -7 /dev/sdb" or to make the usb bootable , is a must , not only to mark the partition as bootable ? Would be better use rsync instead of cp -r ? All this steps should be done as root, i suppose , or if not , chmod to 664 and chown the directories where are mounted the usb and the iso, no ? But i suppose that the easier thing is to copy the data as root , and that this will not affect to the data. Has anyone tried this method or some similar like copying the iso with dd ?

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