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  • Supress the Soft Keboard when an activity loads... yet again

    - by tunneling
    this.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN); Same problem that I've read on other posts. I don't want the soft keyboard to pop up when the Activity loads. The above code snippet works, however my View no longer scrolls up so that the User can still see the EditText. It scrolls without this line of code. Any ideas?

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  • Passwordless SSH using cgi-perl script

    - by AV
    Hello, This is my first shot at trying out cgi-perl scripts. I have SSH keys set up between my (root user) local machine and a remote machine. I'm trying to run a command on the remote box and display the output on a webpage hosted from my local machine. The script runs fine from command line however, it throws SSH key error when called from the webpage because the user running the script is apache and not root. Is there a way to get around this issue?

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  • Is ctrl-s save universal for save or are there different combinations for different languages

    - by aepheus
    I imagine that there are different combination, just looking for an affirmation. Or, are we developers really that english-centric? If I were in japan, using a word processor on some computer, would ctrl-s save? Are there keyboards where ctrl-s doesn't even exist (non-english keyboards)? Most of what I've seen usually has latin + [insert language here] characters, usually overridden on the normal qwerty keyboard.

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  • When/Why to use Cascading in SQL Server?

    - by Joel Coehoorn
    When setting up foreign keys in SQL Server, under what circumstances should you have it cascade on delete or update, and what is the reasoning behind it? This probably applies to other databases as well. I'm looking most of all for concrete examples of each scenario, preferably from someone who has used them successfully.

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  • Phpmyadmin mysql foreign key help

    - by Alan
    Hey guys i'm using phpmyadmin (php & mysql) and i'm having alot of trouble linking the tables using foreign keys. I'm getting negative values for the field countyId (which is the foriegn key). However it is linking to my other table fine and it's cascading fine. So when I go to add data there will be a drop box for the CountyId and the vlaues will look something like this, " -1 1- " Here is my alter statement, ALTER TABLE Baronies ADD FOREIGN KEY (CountyId) REFERENCES Counties (CountyId) ON DELETE CASCADE

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  • Hotkey to preview in browser in second monitor while still keeping focus in editor?

    - by Tony_Henrich
    I use two monitors. The second one has a browser open. I use Visual studio in the first monitor and making edits to the web page. Would love to press a key and instantly see the change in the browser. Basically doing a refresh in the browser behind the scene and still keep window focus in the editor. Instead of keep switching to the browser, refresh, switch back to VS. Any better ideas than using a keyboard recorder like AutoPilot?

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  • Change the key being pressed with C#

    - by Benny
    Hey, I'm trying to write a program in C# that will track the pressing of certain keys (using a keyboard hook), and send different ones instead. For instance, when I press the A key it will instead send the Q key. I used http://www.codeproject.com/KB/cs/CSLLKeyboardHook.aspx this for my hooks and tried to use the SendKeys function, but I get an exception about the garbage collector destroying some object inside the hook class.

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How can I vary the height of some keys within a row?

    - by ea
    I'm creating a custom keyboard layout. The SDK allows changing the width of keys in a row (as in ThickButtons), but ideally I'd like to be able to vary both the height and width of keys within a row (and still have the keys occupy all the available space.) Another way of looking at this is that I want to allow some keys to be in more than one contiguous row. Any ideas would help. Thank you.

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  • PS/2 mouse and USB keyboard combination with Windows 7 isn't possible?

    - by B. Roland
    I have a PS/2 keyboard, and a PS/2 mouse - I'm using an Ubuntu/Win7 (x86) combo. Yesterday I replaced the keyboard with a new USB one. Until a restart everything was fine, but after it, the cursor couldn't be moved. I opened the device manager, and it displayed Code 10 - This device will not start. If I place my PS/2 keyboard back, restart, then the mouse will work fine. I tried the USB keyboard, PS/2 mouse combo in Ubuntu, and it works there - so it is a Windows-only problem. I downloaded the mouse's driver (it's a Netscroll 200 Laser) - nothing changed. Please help me! Thanks!

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  • Which registry keys need to be edited to change the default browser?

    - by paradroid
    Which registry keys need to be edited to change the default browser? I have found these keys so far and they seem to do what I want, but I am not sure if I have found all of them: Data in: HKEY_CURRENT_USER\Software\Classes\http\shell\open\command HKEY_CURRENT_USER\Software\Classes\https\shell\open\command HKEY_CURRENT_USER\Software\Classes\ftp\shell\open\command Value in: HKEY_CURRENT_USER\Software\Classes\Local Settings\Software\Microsoft\Windows\Shell\MuiCache Are there any other keys which would need to be changed, so that it is done perfectly?

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  • Can generated OpenVPN keys be used on multiple clients?

    - by Jakobud
    We are experimenting with running an OpenVPN server for our business. One question I can't seem to find the answer to is this: When we generate keys for one of our users for them to use at home, can their use the same keys on their home laptop as well as their home desktop? Or do we need to generate separate keys for each user's client machine?

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  • Hidden/best features of TextPad

    - by Binoj Antony
    I use Textpad as a text editor, so far I have found few of the features to be invaluable, please list features and keyboard shortcuts you find to be useful. CTRL + SHIFT + G : Selecting a file name and pressing this key combination will open this file in the editor. ALT + Mouse Left click + drag : This will let you select (to copy or cut) text vertically. CTRL + F5 : Find in files in subfolders. CTRL + M : To locate the matching end/begin braces. Regular expression support in find and replace. CTRL + F9 : Compare files Editable syntax hilighting Macros Abundance of free extensions Hope there are people out there who use Textpad.

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  • Listview navigation behaviour in an xbap versus a standalone app

    - by J W
    Hello, I have an wpf application which contains a listview. When the application runs as a standalone I can navigate through the list with the arrow up and the arrow down keys on the keyboard. When the application is deployed as an XBAP and runs in a browser window I can do this too but when I for example reach the top element and press the up arrow key one more time the focus jumps to the url bar in the browser. Does anyone know if there’s an easy way to prevent this? Thanks.

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  • Why does this only work sometimes? (UITextView resign first responder question)

    - by RexOnRoids
    When a user presses the "SEND"(return) button I want the keyboard to retract and do other stuff like send a message. But it only works SOMETIMES... Why does this code only work SOMETIMES? I need it to work all the time obviously, but it doesn't. - (void)textViewDidChange:(UITextView *)inTextView { NSString *text = myTextView.text; if ([text length] > 0 && [text characterAtIndex:[text length] -1] == '\n') { myTextView.text = [text substringToIndex:[text length] -1]; [myTextView resignFirstResponder]; [self sendMessage]; } }

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  • Anything wrong with spamming GC.KeepAlive(KeyboardHookPointer)?

    - by Alex
    GC.KeepAlive() References the specified object, which makes it ineligible for garbage collection from the start of the current routine to the point where this method is called. Not really sure about what GC.KeepAlive does other than simply store a reference so the Garbage Collector doesn't collect the object. But does calling GC.KeepAlive() on an object permanently keep an object from being collected? Or do you have to re-call GC.KeepAlive() every so often (and if so, how often)? I want to keep my keyboard hook alive.

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  • How do I test SendInput in c#

    - by JoelHess
    How can I tell if my call to SendInput is working properly? I have a small snippet below, and the message never seems to get hit. SendInput() returns 1, and there's no errors, so I assume that the message is going out properly. I've also tried the Form KeyPress and KeyDown Events, and I never seem to get those either. private void button1_Click(object sender, EventArgs e) { INPUT input = new INPUT(); input.mkhi.ki.wVk = (byte)System.Windows.Forms.Keys.B; uint result = SendInput(1, ref input, Marshal.SizeOf(new INPUT())); } protected override void WndProc(ref Message m) { if (m.Msg == WM_KEYDOWN) { Console.WriteLine("GotIt"); } base.WndProc(ref m); }

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  • batch file that detects keystrokes. how?

    - by daniel11
    im designing a collection of video games for the command line (such as deal or no deal, tic tac toe, racing, maze puzzle, connect four, wack a mole, etc.) however it would really make things easier for me if i could make it so that when the user makes a selection (such as what direction to move in the game) , that as soon as they press the arrow keys then it carries out the IF statements that follow. Instead of having to press enter after each selection. something like... :one1 set /p direction1= : IF %direction1%== {ARROW KEY LEFT} goto two2 IF %direction1%== {ARROW KEY RIGHT} goto three3 IF %direction1%== {ARROW KEY UP} goto four4 IF %direction1%== {ARROW KEY DOWN} goto five5 goto one1 Any Ideas?

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