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  • How to play .3gp videos in mobile using RTMP (FMS) and HTTP?

    - by Sunil Kumar
    Hi I am not able to play video on mobile device which is .3gp container and H.263 / AMR_NB encoded. I just want to play my website videos in mobile device also just like youtube.com. I want to use RTMP and HTTP both. My requirement is as follows- Which codec and container will be best? Should I use FLV to play video on mobile device? RTSP required or can be use RTMP? Is NetStream and NetConnection methods different from Flash Player in Flash Lite Player? How to play 3gp video using RTMP stream ie. ns.play(“mp4:mobilevideo.3gp”, 0, -1, true) is it ok or any thing else required? For mobile browser and computer browser, can I use single player or I have to make different player for computer browser and mobile browser? It would be better if I can do it with single player for both mobile and computer browser. Sample code required for testing. If you can. I got below article in which they mention that we can play video 3gp container in mobile also. Please find the article. Articles URL- http://www.hsharma.com/tech/articles/flash-lite-30-video-formats-and-video-volume/ http://www.adobe.com/devnet/logged_in/dmotamedi_fms3.html Thanks Sunil Kumar

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  • Using HTML5 on iPhone - cannot pause

    - by Ariel
    Hey guys, I was wondering whether anyone has tried to use the new tag that comes with HTML5 on the iPhone. Specifically, I didn't manage to make the pause() command to work. Below is a portion of the page. As you can see, I'm trying to pause the video 10sec after it started. It works on Safari on a Mac btw. Has anyone managed to make this work? <head> <javascript language="JavaScript"> function timeUpdate() { var myVideo = document.getElementsByTagName('video')[0]; var time = myVideo.currentTime; if (time > 10) { myVideo.pause(); } } function addListeners() { var myVideo = document.getElementsByTagName('video')[0]; myVideo.addEventListener('timeupdate',timeUpdate,false); } </script> </head> <body onload="addListeners()"> <video controls src="resources/bb_poor_cinderella_512kb.mp4" poster="resources/background.png"> Video tag not supported! </video> </body> Thanks, Ariel

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  • Lag spikes at full CPU usage, lagy mouse, maybe video card

    - by Roberts
    My PC specs: Motherboard Name - Gigabyte GA-945PL-S3 CPU Type - DualCore Intel Core 2 Duo E4300, 1800 MHz (9 x 200) OS - Microsoft Windows 7 Ultimate OS Kernel Type - 32-bit OS Version - 6.1.7601 I bougth a new video card one month ago. GeForce 210. I didn't have any problems. I wanted to overclock it, in other words: "Play with it". So I installed Gigabyte EasyBoost from CD and overclocked the GPU 590 + 110 mhz, memory to max to 960mhz from 800mhz. Benchmarks showed a little bit bigger score. Then I overclocked shader clock from 1405 to [..] (don't remeber really). So I was playing Modern Warfare 2 when off sudden computer froze when I wanted to select team, I was afk before that. I had to reset CMOS. After that I had problems with Skype: unread messages and no sound. Then I figured it out that when ever I open EasyBoost - Skype starts to glitch again. Now I use EVGA Precission X. Now after a month, I cleaned computer and closed the case, it was open all the time. I started to overclock GPU clock only (just a bit) because there was no problems that would stop me. So sometimes on heavy CPU load graphics starts to lag. Dragging a window is painful to watch too. Sometimes the screen freezes for 5 to 10 seconds (I can see that hard disk activity is maximal). You may say that CPU fault it is, isn't it? But sometimes lag spikes starts randomly when CPU load is at maximum. All 3 benchmark softwares (PerformanceTest, NovaBench and MSI Kombustor) shows that performance of my video card has dropped about 25%. BUT! CPU score is lower too. I ignored these problems but when I refreshed Windows Experience Index I was shocked. Month before (in latvian language but not so hard to understand): Now 01.04.2012 (upgraded RAM): This happened when I tried to capture Minecraft with Fraps on underclocked GPU to 580mhz (def: 590mhz): All drivers are up to date. Average CPU temperature from 55°C to 75°C (at 70°C sometimes starts these lag spikes). Video card's tempratures are from 45°C to 60°C (very hard to reach 60°C). So my hope is that the video card is fine, cause this card is very new and I want to upgrade CPU anyways. Aplogies for my mistakes in vocabulary (I am trying to type this as fast I can). Update 02.04.2012 - 7:21 Forgot one thing, my hard disk is extrimly slow and I will upgrade it this week or next week so I will be installing same OS again. I am multi-tasker but I can't do much because of 1.8 GHz CPU and slow hard drive (Model ID - WDC WD800JD-60JRC0). The Windows Experience Index is back to normal. Actually "Spelu grafika" (Gaming graphics) are higher than month ago. During this test mouse was very lagy, but month ago there weren't any problems. WHY!?

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  • Flash AS3: (VideoEvent.COMPLETE, completePlay) - listener is triggered before video is completed

    - by Tevi
    Hello, I have a flash video using the standard FLV Playback component that comes with Flash. I'm using ActionScript 3 to modify the appearance and set up an event listener. I've set it up to go to a new URL using "externalInterface" when the video completes play. The URL is set in a variable using SWFObject. On only a few instances (3 people out of 50 - tested using Amazon Turk), people reported being taken directly to the new url, before the video even started playing. It's difficult to repeat the issue, but it did happen to me once. It doesn't have anything to do with cache, since it has been reported on people going to the url for the first time. Here's the url to the video: http://www.partstown.com/is-bin/INTERSHOP.enfinity/WFS/Reedy-PartsTown-Site/en_US/-/USD/ViewStaticPage-UnFramed?page=tourthetown Here's the code: import flash.external.*; import fl.video.*; var myVideo:FLVPlayback = new FLVPlayback(); var theUrl:String = this.loaderInfo.parameters.urlName; var theScript:String = this.loaderInfo.parameters.scriptName; myVideo.source = this.loaderInfo.parameters.videoPath;//"partstown.flv"; myVideo.skin = this.loaderInfo.parameters.skinPath;//"SkinUnderPlayStopSeekMuteVol.swf" myVideo.skinBackgroundColor = 0xAEBEFB; myVideo.skinBackgroundAlpha = 0.5; myVideo.width = 939; myVideo.height = 660; myVideo.addEventListener(VideoEvent.COMPLETE, completePlay); function completePlay(e:VideoEvent):void { myVideo.alpha=0.2; ExternalInterface.call(theScript); } addChild(myVideo); Why would the listener be triggered before the event complete? How can I fix it? Thanks!

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  • FFmpeg extract clip - stream frame rate differs from container frame rate (x264, aac)

    - by fideli
    Summary H.264 video seems to have a really high frame rate that requires a scaling factor to the applied to the duration of video that I'm trying to extract (900x lower). Body I'm trying to extract a clip from a movie that I have in MP4 format (created using Handbrake). After trying mencoder and VLC, I decided to give FFmpeg a shot since it was the least troublesome when it came to copying the codecs. That is, compared to mencoder and VLC, the resulting file was still playable in QuickTime (I know about Perian, etc, I'm just trying to learn how all this works). Anyway, my command was as follows: ffmpeg -ss 01:15:51 -t 00:05:59 -i outofsight.mp4 \ -acodec copy -vcodec copy clip.mp4 During the copy, The following comes up: Seems stream 0 codec frame rate differs from container frame rate: 45000.00 (45000/1) -> 25.00 (25/1) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from outofsight.mp4': Duration: 01:57:42.10, start: 0.000000, bitrate: 830 kb/s Stream #0.0(und): Video: h264, yuv420p, 720x384, 25 tbr, 22500 tbn, 45k tbc Stream #0.1(eng): Audio: aac, 48000 Hz, stereo, s16 Output #0, mp4, to 'out.mp4': Stream #0.0(und): Video: libx264, yuv420p, 720x384, q=2-31, 90k tbn, 22500 tbc Stream #0.1(eng): Audio: libfaac, 48000 Hz, stereo, s16 Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 2591 fps=2349 q=-1.0 size= 8144kB time=101.60 bitrate= 656.7kbits/s … Instead of a 5:59 duration clip, I get the entire rest of the movie. So, to test this, I ran the ffmpeg command with -t 00:00:01. What I got was exactly a 15:00 minute clip. So I did some black box engineering and decided to scale my -t option by calculating what value to enter given that 1 second was interpreted as 900 s. For my desired 359 s clip, I calculated 0.399 s and so my ffmpeg command became: ffmpeg -ss 01:15.51 -t 00:00:00.399 -i outofsight.mp4 \ -acodec copy -vcodec copy clip.mp4 This works, but I have no idea why the duration is scaled by 900. Investigating further, each ffmpeg run has the line: Seems stream 0 codec frame rate differs from container frame rate: 45000.00 (45000/1) -> 25.00 (25/1) 45000/25 = 1800. Must be a relation somewhere. Somehow, the obscenely high frame rate is causing issues with the timing. How is that frame rate so high? The best part about this is that the resulting clip.mp4 has the exact same feature (due to the copied video codec), and taking further clips from this needs the same scaling for the -t duration option. Therefore, I've made it available for anyone willing to check this out. Appendix The preamble for ffmpeg on my system (built using MacPorts ffmpeg port): FFmpeg version 0.5, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --prefix=/opt/local --disable-vhook --enable-gpl --enable-postproc --enable-swscale --enable-avfilter --enable-avfilter-lavf --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libdirac --enable-libschroedinger --enable-libfaac --enable-libfaad --enable-libxvid --enable-libx264 --mandir=/opt/local/share/man --enable-shared --enable-pthreads --cc=/usr/bin/gcc-4.2 --arch=x86_64 libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 0 / 52.20. 0 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 1. 4. 0 / 1. 4. 0 libswscale 1. 7. 1 / 1. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Jan 4 2010 21:51:51, gcc: 4.2.1 (Apple Inc. build 5646) (dot 1)

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  • video player with qt phonon (using python)

    - by cppb
    hi, I am working on Windows xp and am trying to get a simple video player running. I am trying to use Phonon::VideoPlayer module for this. I am connecting the signal as connect(self.player,SIGNAL("finished()"),self.player.deleteLater) and then , when the Play button is pressed, it makes the following call: self.player.play(Phonon.MediaSource("C:\vid.mp4")) But, this doesn't display the video in the video player widget. Neither can I hear audio. Can anyone help?? I tried using different video file formats but no luck.

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  • Youtube video autoplay on iPhone's Safari or UIWebView

    - by Zan
    Hello, Is it possible to get a youtube video to autoplay on Safari and/or UIWebView? I've seen this done in an iPhone app, the tableview displays cells that do not have Youtube preview icon (pretty sure it's a UIWebView Though), when you tap the cell it directly goes to video. Could this be done by faking a tap on the youtube video? If so, how? Would getElementById().click work? Thanks a lot

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  • Embedding binary video data in a swf file

    - by aaaidan
    Is it possible to play video from data that has been embedded in a swf at compile time (with the [Embed] metatag)? The "Import Video-Embed" feature provided by Flash CS3 etc. is not acceptable because it has many severe limitations (including sound synchronization issues, a maximum number of frames, and other caveats) I'm interested in being able to bundle flv video data in a swf (along with other assets), which will be played by an AIR application. I don't think it can be done. Anyone disagree?

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  • Live Messenger Programming - video

    - by NicoJuicy
    I have checked the possibilities of msn live sdk, i haven't come across a possiblity to add video options to a "bot". How would i implement this? I want to stream video's directly to a user's msn (multiple video's) ... Would this be possible?

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  • Retro video games programming

    - by SebKom
    I just watched the Super Mario Bros. -1 World glitch in youtube and I really began wondering about the code behind those games. Which language was used? What about the OS for the video games consoles? Are there any website with resources about this subject? (I am a 90s video gamer so I am particularly interested about the programming behind those games but feel free to make this a wiki and include links to resources about video games programming in general, if you want)

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  • Asp.Net how to integrate Video Chat

    - by Milan
    Hi, I am developing a video chat website application for a social networking website, like if i am broadcasting video, the video will be viewed by n number of users. I have searched the web for the same but, could not find anything good. Suggestions any one. Thank You.

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  • Progress-bar (Video Preloader)

    - by Yan
    I have a spark component VideoDisplay which displays a video. I want to add a ProgressBar to it which will show load progress of the video and when the video is loaded ProgressBar to disappear. How to do that? Thanks,

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  • Change text of UIAlertView when recording a video with UIImagePickerController and reaching the videoMaximumDuration

    - by aimak
    I'd want to know how to change to text of the UIAlertView appearing when I record a video with a UIImagePickerController and I reach the videoMaximumDuration. If it is not possible to change the text of that UIAlertView, is it at least possible to display it in another language ? Edit : the default text is "The maximum length for this video has been reached" with title "Video Recording Stopped". Thank you, aimak

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  • Is Streaming Video possible with Sql Filestream?

    - by Lieven Cardoen
    We have stored all media in Sql Filestream, but now we'll need Video and Audio streaming... Will this be possible with Sql Filestream or will I have to take all of the Video and Audio out of the database? Which technology would you use to enable Video/Audio Streaming? WebORB FluorineFX Wowza (way better I think than the first two) IIS Media (haven't looked into this yet)

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  • WPD on XP, Vista, and 7 (need to transfer photo and video files)

    - by Bradley Dean
    I need to transfer files (still photos and videos) from any portable device that a user may connect (still camera, video camera, mobile phone, etc.) I don't need to worry about plain storage devices as these have drive letters. And I only care about existing files, I don't care about live video, preview video, taking new pictures, etc. I originally tried WIA, which works great except it can not transfer video files. So then I tried WPD, following along with dimeby8's tutorial: http://blogs.msdn.com/b/dimeby8/archive/2006/09/27/774259.aspx I haven't gotten the transfer working yet (I'm converting it over to C#), but I can at least see the device and enumerate the files in Win7. In XP I get nothing. It's pointed out in this thread that WPD won't enumerate devices on XP (see Lisa O [MSFT]'s post): http://social.msdn.microsoft.com/Forums/en/windowssdk/thread/56459945-b757-45df-8c9f-4ebdbbb18a2c So WIA is out because it won't do video. And WPD is out because it won't do XP. Has anyone gotten this to work? Am I missing something simple here? Thanks.

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  • how to play video files by using UITableView?

    - by srikanth rongali
    Hi, In my iPhone application I need to show a video image in UITableView. Each tableViewCell have video and some labels. I used the MPMoviePlayerController for showing video in full screen when the cell is selected. But, I am getting error that MPMoviePlayerController class is not there. I tried using UIWebView. But, I could not make it. How can I play a video, when the cell is selected. Some say that videos do not play in simulator. They only play when we test in device. Is it right ? Please help me with the solution. Thank You.

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  • playing video in custom size screen - view in iphone

    - by sagar
    OK. Some New Query Here. Suppose user taps on a button & video begins to play. Now when video plays, it always in full screen mode. But what do i need is explained below. Video should be played in a portrait mode. (but normally video is played in landscape mode ). How? Thanks in advance for sharing your knowledge with SO...

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  • DirectShow EVR resizing window problem

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and probably something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

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  • OSMF - add an actionscript cuepoint to a video?

    - by redconservatory
    I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this: var cuePoint:CuePoint = new CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null); videoElement.addEventListener(MediaElementEvent.METADATA_ADD, onMetadataAdd); trace(cuePoint.time); The cuepoint time traced out to "1" (successful). I then took this code from the documentation, thinking it would help trace the cuepoint when I published my movie (to test the video) private function onMetadataAdd(event:MediaElementEvent):void { if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) { var timelineMetadata:TimelineMetadata = videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as TimelineMetadata; timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED, onCuePoint); } } private function onCuePoint(event:TimelineMetadataEvent):void { var cuePoint:CuePoint = event.marker as CuePoint; trace("Cue Point at " + cuePoint.time); } However, I don't get a trace message when the video hits 1 second. Can anyone help me?

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  • cant download youtube video

    - by dsaccount1
    I'm having trouble retrieving the youtube video automatically, heres the code. The problem is the last part. download = urllib.request.urlopen(download_url).read() # Youtube video download script # 10n1z3d[at]w[dot]cn import urllib.request import sys print("\n--------------------------") print (" Youtube Video Downloader") print ("--------------------------\n") try: video_url = sys.argv[1] except: video_url = input('[+] Enter video URL: ') print("[+] Connecting...") try: if(video_url.endswith('&feature=related')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=related')[0] elif(video_url.endswith('&feature=dir')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=dir')[0] elif(video_url.endswith('&feature=fvst')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=fvst')[0] elif(video_url.endswith('&feature=channel_page')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=channel_page')[0] else: video_id = video_url.split('www.youtube.com/watch?v=')[1] except: print("[-] Invalid URL.") exit(1) print("[+] Parsing token...") try: url = str(urllib.request.urlopen('http://www.youtube.com/get_video_info?&video_id=' + video_id).read()) token_value = url.split('video_id='+video_id+'&token=')[1].split('&thumbnail_url')[0] download_url = "http://www.youtube.com/get_video?video_id=" + video_id + "&t=" + token_value + "&fmt=18" except: url = str(urllib.request.urlopen('www.youtube.com/watch?v=' + video_id)) exit(1) v_url=str(urllib.request.urlopen('http://'+video_url).read()) video_title = v_url.split('"rv.2.title": "')[1].split('", "rv.4.rating"')[0] if '&quot;' in video_title: video_title = video_title.replace('&quot;','"') elif '&amp;' in video_title: video_title = video_title.replace('&amp;','&') print("[+] Downloading " + '"' + video_title + '"...') try: print(download_url) file = open(video_title + '.mp4', 'wb') download = urllib.request.urlopen(download_url).read() print(download) for line in download: file.write(line) file.close() except: print("[-] Error downloading. Quitting.") exit(1) print("\n[+] Done. The video is saved to the current working directory(cwd).\n")

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  • User Friendly Video Review with Locking

    - by James Cori
    We have a jquery/php/mysql system that allows a user to log in and review videos built by a system for online viewing. When a user begins reviewing a video, the video is marked as such. But now we've cornered ourselves into the classic browser-based application problem of the user navigating away or closing the browser without completing review. That video would then enter a state of limbo of constantly being reviewed, but never completed, and never re-entering the queue. Options we have are: Build a service (which we already have others) to find review sessions that are outside a duration boundary and reset them back into the queue. Reset review sessions outside a duration boundary when that user logs in. Essentially, if a user locks out a video for review, it'll be unlocked the next time they log in. A suggestion made to me was to use the php/apache session length and on expiration, reset any pending review jobs. I don't even know where to look to implement this as this is one project on a shared server, so it shouldn't be an apache config, but the reset mechanism would need to know the database credentials to be able to reset it... The worst solution everyone hates is preventing the user from navigating away with javascript, asking "Are you sure?!" This system is used by a few hired reviewers, so I'm not exactly dealing with the public here, but I can't prevent users from sharing logins for speedier review, which would knock out the 2nd option above because it would unlock a video being reviewed by someone else using the same login.

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