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  • configuring mod_proxy_html properly?

    - by tobinjim
    I have an apache2 web server that handles reverse proxy for Rails3 app running on another machine. The setup works except URLs generated within the webapp aren't getting rewritten by my configuration for mod_proxy_html. The ["Reverse Proxy Scenario"][1] is exactly what I'm trying to do, so I've followed the tutorial as completely as I know how. I've applied or tried answers supplied here on stackoverflow, to no effect. According to the "Reverse Proxy Scenario" you want a number of modules loaded. All those instructions are in my httpd.conf file and when I examine the output from apactectl -t -D DUMP_MODULES all the expected modules show in amongst the listing. My external web server doing the reverse proxy is at www.ourdomain.org and the Rails app is internally available at apphost.local (the server is Mac OS X Server 10.6, the rails app server is Mac OS X 10.6). What's working right now is access to the webapp via the reverse proxy as: http://www.ourdomain.org/apphost/railsappname/controllername/action But none of the javascript files, css files or other assets get loaded, and links internal to the web app come out missing the apphost portion of the URL, as if my rewrite rule is configured incorrectly (so of course I've focused on that and can't seem to get anything to be added or deleted in the process of passing the html in from the apphost and out through the Apache server). For instance, hovering over an action link in the html returned by the web app you'll get: http://www.ourdomain.org/railsappname/controllername/action Here's what my Apache directives look like: LoadModule proxy_html_module /usr/libexec/apache2/mod_proxy_html.so LoadModule xml2enc_module /usr/libexec/apache2/mod_xml2enc.so ProxyHTMLLogVerbose On LogLevel Debug ProxyPass /apphost/ http://apphost.local/ <Location /apphost/> SetOutputFilter INFLATE;proxy-html;DEFLATE ProxyPassReverse / ProxyHTMLExtended On ProxyHTMLURLMap railsappname/ apphost/railsappname/ RequestHeader unset Accept-Encoding </Location> After every change I make to httpd.conf I religiously check apachectl -t just to be sane. I'm definitely not an Apache expert, but all the directives that follow mine seem to not overrule what I'm doing here. But then nothing that I try seems to alter the URLs I see in my browser after hitting the Apache server with a request for my web app. Even if you can't tell what I've done incorrectly, I'd welcome ideas on how to get Apache to help see what it's working on and doing to the html coming from my web app. That's what I understood the ProxyHTMLLogVerbose On and LogLevel Debug to be setting up, but I'm not seeing anything in the log files.

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  • Program or Firefox plugin to automatically manipulate website HTML using specific rules?

    - by Rookie
    I have noticed dozens of times how tedious some websites are. Therefore, I need a program, plugin for Firefox, or whatever that does the job - to be able to add some sort of checks to specific websites. For example, the program could search for a regexp pattern, and then do an action according to it. For example if I find some language from the wikipedia page, I would like to move or copy it on top of that languages list. The action wouldn't necessarily have to be applied on the regexp it found: it could issue another regexp search, and if it's found, it would do the actions I want, such as delete a block of other piece of HTML, move it, or copy it to another location.

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  • add script on boot linux machine

    - by user1546679
    I have one script to start a service on my ubuntu. I added it on boot machine using "# update-rc.d projeto defaults". But it still doesn't start with the boot machine. I think is because I am using other user to start the script "su - www-data -c ...". But I am not sure, because I run the update-rc.d command as root. When I execute the script from a terminal, it asks the password of the user www-data. Does anyone know what is happening? Thanks a lot! Felipe #!/bin/bash # /var/www/boinc/projeto/bin/start function action { su - www-data -c "/var/www/boinc/projeto/bin/$1" } case $1 in start|stop|status) action $1 ;; *) echo "ERRO: usar $0 (start|stop|status)" exit 1 ;; esac

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  • can server 2008's task scheduler run a php file?

    - by rg89
    Hello. I have a server 2008 64 bit machine with php5 via fastcgi installed. I want to run a .php script every day at 3 AM. I set up a task and "Last Run Result" says "%1 is not a valid Win32 application" The event properties describe more failure: "Task Scheduler failed to launch action "D:\InetPub\tools\something\build.php" in instance "{88cc01f4-9554-4b8f-9836-34d806337d7f}" of task "\Something". Additional Data: Error Value: 2147942593." Task Category: Action failed to start Is it possible to run scripts using the task scheduler? If not, how should I go about automating the execution of a php script? Thanks

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  • What is the best way to make Calculate SHA1 as a context menu option in Mac OS X?

    - by Andrei
    In order to calculate the SHA1 checksum of a downloaded file, I could type /usr/bin/openssl sha1 in Terminal and then drag there the file which I want check. To make it simpler, one could enable a Context Menu item for this action. What is the best way to create such item in Mac OS X 10.6? A detailed answer is appreciated, because I don't have good experience with AppleScript, etc. Step by step Open Automator Create new service Choose to receive selected Files and Folders in Finder Add action Run Shell Script where your bash command is /usr/bin/openssl sha1 "$@" and you pass input as arguments How can I get the output? Preferably in a Growl pop-up or a message window/dialog.

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  • Nginx proxy SOAP request

    - by user2606078
    looking for a right way to accomplish the following: there is an app that have URL(1) hardcoded and no way/time to change it in the source http://dev.server.com/example.com/admin/soap/action/index?pr=1 and it should use (and get response from) URL(2) http://example.com/admin/soap/action/index?pr=1 what should I configure in Nginx (apache as backup used) conf on dev.server.com in order to give that app when it asks URL(1) answer from URL(2)? On dev.server.com Apache has virtual host: dev.server.com enabled. Also I've tried to proxy in apache instead of nginx by using ProxyPass: <Directory /var/www/dev> Options Indexes FollowSymLinks MultiViews AllowOverride all Order allow,deny allow from all </Directory> <Location /example.com/admin/soap> ProxyPass http://example.com/admin/soap </Location>

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  • Close lid option "Do nothing" absent

    - by Jaap
    I just unpacked my new Sony Vaio, with windows 8 pro installed. Everything is nice, so I tried setting my power management options. The "When I close the lid" option only list: Hibernate Sleep Shutdown The "Do nothing" option is not present. I've seen loads of stuff on google where people ask or explain how to set this option to "Do nothing", but in all my power plans this option is absent... Can I use a tool to prevent this, or is there a way to force windows to show me this option (and that it actually works)? UPDATE powercf /q guid gives me this output: Subgroup GUID: 4f971e89-eebd-4455-a8de-9e59040e7347 (Power buttons and lid) GUID Alias: SUB_BUTTONS Power Setting GUID: 5ca83367-6e45-459f-a27b-476b1d01c936 (Lid close action) GUID Alias: LIDACTION Possible Setting Index: 000 Possible Setting Friendly Name: Sleep Possible Setting Index: 001 Possible Setting Friendly Name: Hibernate Possible Setting Index: 002 Possible Setting Friendly Name: Shut down Current AC Power Setting Index: 0x00000000 Current DC Power Setting Index: 0x00000000 Other sections have different enumerations where 000 stands for No action

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  • nginx rewrite rule to convert URL segments to query string parameters

    - by Nick
    I'm setting up an nginx server for the first time, and having some trouble getting the rewrite rules right for nginx. The Apache rules we used were: See if it's a real file or directory, if so, serve it, then send all requests for / to Director.php DirectoryIndex Director.php If the URL has one segment, pass it as rt RewriteRule ^/([a-zA-Z0-9\-\_]+)/$ /Director.php?rt=$1 [L,QSA] If the URL has two segments, pass it as rt and action RewriteRule ^/([a-zA-Z0-9\-\_]+)/([a-zA-Z0-9\-\_]+)/$ /Director.php?rt=$1&action=$2 [L,QSA] My nginx config file looks like: server { ... location / { try_files $uri $uri/ /index.php; } location ~ \.php$ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } } How do I get the URL segments into Query String Parameters like in the Apache rules above? UPDATE 1 Trying Pothi's approach: # serve static files directly location ~* ^.+\.(jpg|jpeg|gif|css|png|js|ico|html)$ { access_log off; expires 30d; } location / { try_files $uri $uri/ /Director.php; rewrite "^/([a-zA-Z0-9\-\_]+)/$" "/Director.php?rt=$1" last; rewrite "^/([a-zA-Z0-9\-\_]+)/([a-zA-Z0-9\-\_]+)/$" "/Director.php?rt=$1&action=$2" last; } location ~ \.php$ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } This produces the output No input file specified. on every request. I'm not clear on if the .php location gets triggered (and subsequently passed to php) when a rewrite in any block indicates a .php file or not. UPDATE 2 I'm still confused on how to setup these location blocks and pass the parameters. location /([a-zA-Z0-9\-\_]+)/ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME ${document_root}Director.php?rt=$1{$args}; include fastcgi_params; } UPDATE 3 It looks like the root directive was missing, which caused the No input file specified. message. Now that this is fixed, I get the index file as if the URL were / on every request regardless of the number of URL segments. It appears that my location regular expression is being ignored. My current config is: # This location is ignored: location /([a-zA-Z0-9\-\_]+)/ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index Director.php; set $args $query_string&rt=$1; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } location / { try_files $uri $uri/ /Director.php; } location ~ \.php$ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index Director.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; }

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  • CGI Script not running in PHP file

    - by Unykvis
    I have a CGI script in the server called script.cgi and I have added the following code to the domain vhost: Action add-footer /cgi-bin/script.cgi AddHandler add-footer .htm .html I have change it to: Action add-footer /cgi-bin/script.cgi AddHandler add-footer .htm .html .php If the page is HTML the code will run but if the page is PHP the code will not run. Is there any code I need to add to the vhost so that PHP files can run this script? **EDITED:** I want to "inject" an HTML code in every possible page of the server this includes HTML and PHP files. The code only works for html files and I don't know why.

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  • Automatic highlighting of text in thunderbird

    - by m000
    In days with large email influx, some emails tend to slip out of my attention. Usually these are email where I am not the primary recipient, but I am referenced at some point as having to perform some action. This point may occur after several responses to a thread. E.g.: Hello B, Hello A, Dear all, Could someone give me feedback on document X? Thanks, A. Please find my remarks below: ... Best, B. Thank you for the feedback. I have incorporated it in the document. C, can you make a final proof-reading pass and post it online? Thanks, A. Is there a way in thunderbird to highlight the sentence/paragraph where my name ("C" in this example) or some other configurable keyword occurs, so that I can easily check if I have to take action? Note that I am looking for a way to identify the part of the message that directly concerns me and not which messages concern me. So, filters/tags won't really help.

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  • Redirect non-www ssl traffic to www ssl (apache)

    - by The NinjaSysadmin
    Hello, I'm attempting to get a redirect which is failing, and for some reason I can't think today. I have a vHost file within HTTPD that listens on standard port 80 and port 443. I'm attempting to redirect https://domain.com/(.*) to https://www.domain.com/$1 so that the URL remains intact. My config is as follows: ServerName www.domain.com ServerAlias tempdomain.testdomain.co.uk ServerAlias domain.com My rerwrite rule I'm using is. RewriteCond %{HTTP_HOST} ^domain.com$ RewriteRule ^(.*)$ https://www.domain.com$1 [R=301,L] I've also tried removing the . and $ but nothing.. When I visit the url https://domain.com/secure.page?action=comp it doesn't redirect to https://www.domain.com/secure.page?action=comp I do also have other SSL pages, the above was just an example.. Can anyone point out my stupidity.

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  • OS X - Automatically Set Execute Permissions for New Files?

    - by i help X u
    I'm using OS X 10.6.4 and am trying to set a folder to automatically enable execute permissions on new script files copied or created in a directory. I have used Sandbox 2 to set every permission for the folder to enabled with sticky bits and the inherit flag set but I still have to manually set the execute flag using chmod for every new flag. I've done: chmod -R a+rwxs ~/scripts I've done: chmod 7777 ~/scripts And the permissions for the folder show as: drwsrwsrwt+ for the folder. But if I add a new script file it's set to "-rw-r--r--+" (the default) I looked at setting "unmask 000" in the .profile file but the default value for files is 666 with an unmask of 022 so that's not relevant since I would need a default value of 777 for files. I have figure out how to use chmod in an AppleScript triggered by a folder action to automate this but I'm wondering if there is a simple ACL or chmod setting I'm missing. So, is there a way to automatically set execute permission for new files? (Without using a folder action and AppleScript?)

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  • File type actions for ruby scripts

    - by Kovags
    Hello, I just installed the Ruby interpreter and created the file test.rb. In the Folder Options, I created the rb file type and an action called Run and assigned the application C:\Ruby192\bin\ruby.exe "%1"" So It's possible for to get into the Windows XP command line and run the script simply by doing this: C:\>test.rb But when I need to send parameters to the script, I can't simply do the following: C:test.rb parameter1 parameter2 I'll have to do the following instead: C:\Ruby192\bin\ruby.exe c:\test.rb parameter1 parameter2 I just noticed that I'm able to edit the action the following way to pass more parameters: C:\Ruby192\bin\ruby.exe "%1" "%2" "%3"" That allows me to give 2 parameters to the script, but for some cases I need to pass a handful of parameters and it doesn't seem right for me to append "%5" "%6" "%7" ad nauseam. What's the canonical way to do it?

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  • Stopping immediate right button up in Mint 13 (Cinnamon) actioning first menu choice

    - by jontyc
    In Windows, a single right click (i.e., with release) displays a context menu on the screen, allowing you to select the appropriate choice with a further click from either button. In Mint 13, Cinnamon, it's hold down the right button, drag, then release on the appropriate menu choice. Both methods are fine, but constantly using both OSs regularly, I'm doing the Windows procedure in Mint by mistake all the time. This makes the single right click and release bring up the context menu and immediately action the first menu choice. Is there any mechanism to ignore right-button-up if a substantial dragging action or time period hasn't occurred, and have Mint looking for a further click to select?

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • Parallelism in .NET – Part 11, Divide and Conquer via Parallel.Invoke

    - by Reed
    Many algorithms are easily written to work via recursion.  For example, most data-oriented tasks where a tree of data must be processed are much more easily handled by starting at the root, and recursively “walking” the tree.  Some algorithms work this way on flat data structures, such as arrays, as well.  This is a form of divide and conquer: an algorithm design which is based around breaking up a set of work recursively, “dividing” the total work in each recursive step, and “conquering” the work when the remaining work is small enough to be solved easily. Recursive algorithms, especially ones based on a form of divide and conquer, are often a very good candidate for parallelization. This is apparent from a common sense standpoint.  Since we’re dividing up the total work in the algorithm, we have an obvious, built-in partitioning scheme.  Once partitioned, the data can be worked upon independently, so there is good, clean isolation of data. Implementing this type of algorithm is fairly simple.  The Parallel class in .NET 4 includes a method suited for this type of operation: Parallel.Invoke.  This method works by taking any number of delegates defined as an Action, and operating them all in parallel.  The method returns when every delegate has completed: Parallel.Invoke( () => { Console.WriteLine("Action 1 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 2 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 3 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); } ); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Running this simple example demonstrates the ease of using this method.  For example, on my system, I get three separate thread IDs when running the above code.  By allowing any number of delegates to be executed directly, concurrently, the Parallel.Invoke method provides us an easy way to parallelize any algorithm based on divide and conquer.  We can divide our work in each step, and execute each task in parallel, recursively. For example, suppose we wanted to implement our own quicksort routine.  The quicksort algorithm can be designed based on divide and conquer.  In each iteration, we pick a pivot point, and use that to partition the total array.  We swap the elements around the pivot, then recursively sort the lists on each side of the pivot.  For example, let’s look at this simple, sequential implementation of quicksort: public static void QuickSort<T>(T[] array) where T : IComparable<T> { QuickSortInternal(array, 0, array.Length - 1); } private static void QuickSortInternal<T>(T[] array, int left, int right) where T : IComparable<T> { if (left >= right) { return; } SwapElements(array, left, (left + right) / 2); int last = left; for (int current = left + 1; current <= right; ++current) { if (array[current].CompareTo(array[left]) < 0) { ++last; SwapElements(array, last, current); } } SwapElements(array, left, last); QuickSortInternal(array, left, last - 1); QuickSortInternal(array, last + 1, right); } static void SwapElements<T>(T[] array, int i, int j) { T temp = array[i]; array[i] = array[j]; array[j] = temp; } Here, we implement the quicksort algorithm in a very common, divide and conquer approach.  Running this against the built-in Array.Sort routine shows that we get the exact same answers (although the framework’s sort routine is slightly faster).  On my system, for example, I can use framework’s sort to sort ten million random doubles in about 7.3s, and this implementation takes about 9.3s on average. Looking at this routine, though, there is a clear opportunity to parallelize.  At the end of QuickSortInternal, we recursively call into QuickSortInternal with each partition of the array after the pivot is chosen.  This can be rewritten to use Parallel.Invoke by simply changing it to: // Code above is unchanged... SwapElements(array, left, last); Parallel.Invoke( () => QuickSortInternal(array, left, last - 1), () => QuickSortInternal(array, last + 1, right) ); } This routine will now run in parallel.  When executing, we now see the CPU usage across all cores spike while it executes.  However, there is a significant problem here – by parallelizing this routine, we took it from an execution time of 9.3s to an execution time of approximately 14 seconds!  We’re using more resources as seen in the CPU usage, but the overall result is a dramatic slowdown in overall processing time. This occurs because parallelization adds overhead.  Each time we split this array, we spawn two new tasks to parallelize this algorithm!  This is far, far too many tasks for our cores to operate upon at a single time.  In effect, we’re “over-parallelizing” this routine.  This is a common problem when working with divide and conquer algorithms, and leads to an important observation: When parallelizing a recursive routine, take special care not to add more tasks than necessary to fully utilize your system. This can be done with a few different approaches, in this case.  Typically, the way to handle this is to stop parallelizing the routine at a certain point, and revert back to the serial approach.  Since the first few recursions will all still be parallelized, our “deeper” recursive tasks will be running in parallel, and can take full advantage of the machine.  This also dramatically reduces the overhead added by parallelizing, since we’re only adding overhead for the first few recursive calls.  There are two basic approaches we can take here.  The first approach would be to look at the total work size, and if it’s smaller than a specific threshold, revert to our serial implementation.  In this case, we could just check right-left, and if it’s under a threshold, call the methods directly instead of using Parallel.Invoke. The second approach is to track how “deep” in the “tree” we are currently at, and if we are below some number of levels, stop parallelizing.  This approach is a more general-purpose approach, since it works on routines which parse trees as well as routines working off of a single array, but may not work as well if a poor partitioning strategy is chosen or the tree is not balanced evenly. This can be written very easily.  If we pass a maxDepth parameter into our internal routine, we can restrict the amount of times we parallelize by changing the recursive call to: // Code above is unchanged... SwapElements(array, left, last); if (maxDepth < 1) { QuickSortInternal(array, left, last - 1, maxDepth); QuickSortInternal(array, last + 1, right, maxDepth); } else { --maxDepth; Parallel.Invoke( () => QuickSortInternal(array, left, last - 1, maxDepth), () => QuickSortInternal(array, last + 1, right, maxDepth)); } We no longer allow this to parallelize indefinitely – only to a specific depth, at which time we revert to a serial implementation.  By starting the routine with a maxDepth equal to Environment.ProcessorCount, we can restrict the total amount of parallel operations significantly, but still provide adequate work for each processing core. With this final change, my timings are much better.  On average, I get the following timings: Framework via Array.Sort: 7.3 seconds Serial Quicksort Implementation: 9.3 seconds Naive Parallel Implementation: 14 seconds Parallel Implementation Restricting Depth: 4.7 seconds Finally, we are now faster than the framework’s Array.Sort implementation.

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  • polkit: disable all users except those in group wheel?

    - by John Nash
    Is it possible to do the following using 1 polkit .pkla file? Disable all users except those in the wheel group from using polkit. The users in the wheel group will need to provide the root password when using polkit. /etc/polkit-1/localauthority/50-local.d/wheel-only.pkla [disable all users except the wheel group] Identity=unix-group:wheel Action=* ResultAny=??? ResultInactive=??? ResultActive=??? The following file works but you need to provide all the users in /etc/group: [disable all users except those in the wheel group: root and myuser] Identity=unix-user:daemon;unix-user:bin;unix-user:sys;unix-user:adm;unix-user:tty;unix-user:disk;unix-user:lp;unix-user:mail;unix-user:news;unix-user:uucp;unix-user:man;unix-user:proxy;unix-user:kmem;unix-user:dialout;unix-user:fax;unix-user:voice;unix-user:cdrom;unix-user:floppy;unix-user:tape;unix-user:sudo;unix-user:audio;unix-user:dip;unix-user:www-data;unix-user:backup;unix-user:operator;unix-user:list;unix-user:irc;unix-user:src;unix-user:gnats;unix-user:shadow;unix-user:utmp;unix-user:video;unix-user:sasl;unix-user:plugdev;unix-user:staff;unix-user:games;unix-user:users;unix-user:nogroup;unix-user:libuuid;unix-user:crontab;unix-user:messagebus;unix-user:Debian-exim;unix-user:mlocate;unix-user:avahi;unix-user:netdev;unix-user:bluetooth;unix-user:lpadmin;unix-user:ssl-cert;unix-user:fuse;unix-user:utempter;unix-user:Debian-gdm;unix-user:scanner;unix-user:saned;unix-user:i2c;unix-user:haldaemon;unix-user:powerdev Action=* ResultAny=no ResultInactive=no ResultActive=no

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  • Update on ASP.NET MVC 3 RC2 (and a workaround for a bug in it)

    - by ScottGu
    Last week we published the RC2 build of ASP.NET MVC 3.  I blogged a bunch of details about it here. One of the reasons we publish release candidates is to help find those last “hard to find” bugs. So far we haven’t seen many issues reported with the RC2 release (which is good) - although we have seen a few reports of a metadata caching bug that manifests itself in at least two scenarios: Nullable parameters in action methods have problems: When you have a controller action method with a nullable parameter (like int? – or a complex type that has a nullable sub-property), the nullable parameter might always end up being null - even when the request contains a valid value for the parameter. [AllowHtml] doesn’t allow HTML in model binding: When you decorate a model property with an [AllowHtml] attribute (to turn off HTML injection protection), the model binding still fails when HTML content is posted to it. Both of these issues are caused by an over-eager caching optimization we introduced very late in the RC2 milestone.  This issue will be fixed for the final ASP.NET MVC 3 release.  Below is a workaround step you can implement to fix it today. Workaround You Can Use Today You can fix the above issues with the current ASP.NT MVC 3 RC2 release by adding one line of code to the Application_Start() event handler within the Global.asax class of your application: The above code sets the ModelMetaDataProviders.Current property to use the DataAnnotationsModelMetadataProvider.  This causes ASP.NET MVC 3 to use a meta-data provider implementation that doesn’t have the more aggressive caching logic we introduced late in the RC2 release, and prevents the caching issues that cause the above issues to occur.  You don’t need to change any other code within your application.  Once you make this change the above issues are fixed.  You won’t need to have this line of code within your applications once the final ASP.NET MVC 3 release ships (although keeping it in also won’t cause any problems). Hope this helps – and please keep any reports of issues coming our way, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Block Fortress is an Awesome Tower Defense Game

    - by Akemi Iwaya
    What do you get when you mix Minecraft, tower defense, and a first-person shooter together? Block Fortress! This awesome game combines the best aspects of three game types into one unique, action-packed romp for survival and victory. Keep in mind that the game has quite a bit going on, so we will only be able to offer a quick glimpse with our post. Also, it may take a few minutes to become familiar with how to maneuver around in the game area using various gestures on your device’s screen. From the Block Fortress homepage: It offers more than 30 different building blocks, 16 different turret blocks, and tons of additional items to build (including mining blocks, lumber blocks, storage crates, power generators, and much more). It also includes many different weapon and item upgrades for your character – all brought to bear against the relentless attacks of the Goblocks! Block Fortress currently comes with three modes of game play: Survival, Quickstart, and Sandbox. As you can see, there should be more modes available at a later date. There are many types of terrain to choose from, or if you wish you can select Random for a nice surprise. For our example we chose Snowy Hills. Time to have a look around and find a nice spot to set up our barracks… This spot looks like it will do rather nicely… Just for fun we set up a castle-style set of walls and entry point for our barracks. Now on to fun and adventure! You can see what the game looks like in action with the official launch trailer… Price: 0.99 (U.S.) Block Fortress [iTunes App Store] Block Fortress Homepage Official Block Fortress Launch Trailer [YouTube]    

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  • Oracle Outsourced Repair Solution: The “Control Tower” for the Reverse Supply Chain

    - by John Murphy
    By Hannes Sandmeier, Vice President of cMRO and Depot Repair Development Smart businesses are increasing their focus on core competencies and aggressively cutting costs in their supply chains. Outsourcing repairs can enable a business to focus on what they do best and most profitably while delivering top-notch customer service through partners that specialize in reverse logistics and repair. A well managed “virtual service organization” can deliver fast turn times, lower costs and high customer satisfaction. A poorly managed partner network can deliver disaster for your business. Managing a virtual service organization requires accurate, real-time information and collaboration tools that enable smart, informed and immediate corrective action. To meet this need, Oracle has released the Oracle Outsourced Repair Solution to provide the “control tower” for managing outsourced reverse supply chain operations from customer complaint through remediation to partner claim settlement. The new solution provides real-time visibility to return status, location, turn time, discrepancies and partner performance. Additionally, its web portals allow partners and carriers to view assigned work, request parts, enter data, capture time and submit claims. Leveraging the combined power of Oracle E-Business Suite and Oracle E-Business Suite Extensions for Oracle Endeca, the Oracle Outsourced Repair Solution provides a comprehensive set of tools that range from quick online partner registration to partner claim reconciliation, from capturing parts and labor to Oracle Cost Management and Financials integration, and from part requisition to waste and hazmat controls. These tools empower service operations managers to: · Increase customer satisfaction Ensure customers are satisfied by holding partners accountable for the speed and quality of repairs, and taking immediate corrective action when things go wrong · Reduce costs: Remove waste from the repair process using accurate job cost and cost breakdown data · Increase return velocity: Users have the tools to view all orders in flight and immediately know the current location, status, owner and contact point for repairs so as to be able to remove bottlenecks, resolve discrepancies and manage escalations The Oracle Outsourced Repair Solution further demonstrates Oracle’s commitment to helping supply chain professionals and service managers deliver high customer satisfaction at the lowest cost. For more information on the Oracle Outsourced Repair Solution, visit here. 

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  • Hudson or Jenkins

    - by Lukas Eder
    We have been using Hudson for quite a while and we loved it. Now many Hudson-developers have "left the building" to create their own: Jenkins (which means the project has been forked). As Hudson/Jenkins users, we are now worried whether we should opt for the original "big and stable" producer Oracle, or the "small and dynamic" newcomer Jenkins. EDIT: Our worries are mainly due to the fact that we did not really hear about this fork/split through any official ways. It looks like a guerilla action including the hijacking of logos and trademarks (after all, the copyright must be at Oracle, no? I'm not sure). So we're kinda missing professionalism here, as in well-organised course of action involving press relases, etc. Maybe we just missed that... What are good objective reasons to decide for either project in the future? Can we postpone that decision until later, or is that too risky? Here's one opinion about this: http://www.itworld.com/development/136173/more-concerns-surface-hudson-jenkins-split Why did you choose either one?

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  • Into Orbit (OBIEE 11g Launch)

    - by Darryn.Hinett
    After much anticipation, it appears that OBIEE 11g is about to hit the streets. Join Charles Phillips, President, and Thomas Kurian, Executive Vice President, Product Development, for the launch of the latest release of Oracle's business intelligence software. Be the first to hear about Oracle Business Intelligence Enterprise Edition 11g, the new, industry-leading technology platform for business intelligence, which offers: A powerful end-user experience with rich visualisation, search, and actionable collaboration Advancements in analytics, OLAP, and enterprise reporting, with unmatched performance and scalability Simplified system configuration, life-cycle management, and performance optimisation As well as the keynote and technical general session, break out sessions will cover the following topics: Business Intelligence: From Insight to Action In this session, you will learn about an exciting, industry-first innovation that connects business intelligence directly to your business processes. You can spot an opportunity or issue, and immediately initiate appropriate action directly from your dashboard. Oracle Business Intelligence Enterprise Edition 11g Systems Management and Deployment Learn how you can streamline the process of configuring your system, provisioning users, and monitoring and optimising query performance. Attend this session to hear how new integration with Oracle Enterprise Manager provides unique systems management, superior scalability, and high availability and security benefits, while making upgrades effortless. Extending Business Intelligence Analytics with Online Analytical Processing (OLAP) Learn how you can enhance the analytical power and business value of your BI solution with a unified environment for navigating and querying both OLAP and relational data sources. This session will focus on how Oracle Business Intelligence Enterprise Edition 11g, used with Oracle Essbase, can deliver insight at the speed of thought. Integrated Performance Management If your organisation is using or considering performance management applications such as Oracle's Hyperion Planning and Hyperion Financial Management, you will not want to miss this session. See how you can leverage Oracle's BI solution for accessing performance management applications and performing extended financial reporting and analysis. Visualisation and End-user Experience The latest release of Oracle Business Intelligence provides an unrivaled end user experience, including rich interactive dashboards, a vast range of animated charting options, integrated search, and more. This session will also include a close look at how you can leverage location data to visualise geo-spatial information.

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  • Udev webcam rule read, but not respected?

    - by user89305
    I have two usb-webcams on them machine, but at bot they some switch /dev/video number. The solution to this problem seems to be new udev rule. I have added this rule in/etc/udev/rules.d/jj-video.rules: Fix webcam 1 KERNEL=="video1", SUBSYSTEM=="video4linux", SUBSYSTEMS=="usb", ATTRS{idVendor}=="1d6b", ATTRS{idProduct}=="0001", SYMLINK+="webcam1" Fix webcam 2 KERNEL=="video2", SUBSYSTEM=="video4linux", ATTR{name}=="Logitech QuickCam Pro 3000", KERNELS=="0000:00:1d.0", SUBSYSTEMS=="pci", DRIVERS=="uhci_hcd", ATTRS{vendor}=="0x8086", ATTRS##{device}=="0x2658", SYMLINK+="webcam2" but the symlinks are not created. I have tried many different combinations in this file. The present ones are just my lates attempts. I found the parameters in: jjk@eee-old:~$ udevadm info -a -p $(udevadm info -q path -p /class/video4linux/video1) Udevadm info starts with the device specified by the devpath and then walks up the chain of parent devices. It prints for every device found, all possible attributes in the udev rules key format. A rule to match, can be composed by the attributes of the device and the attributes from one single parent device. looking at device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1': KERNEL=="video1" SUBSYSTEM=="video4linux" DRIVER=="" ATTR{name}=="Logitech QuickCam Pro 3000" ATTR{index}=="0" ATTR{button}=="0" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0': KERNELS=="2-2:1.0" SUBSYSTEMS=="usb" DRIVERS=="Philips webcam" ATTRS{bInterfaceNumber}=="00" ATTRS{bAlternateSetting}==" 9" ATTRS{bNumEndpoints}=="02" ATTRS{bInterfaceClass}=="0a" ATTRS{bInterfaceSubClass}=="ff" ATTRS{bInterfaceProtocol}=="00" ATTRS{supports_autosuspend}=="0" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2': KERNELS=="2-2" SUBSYSTEMS=="usb" DRIVERS=="usb" ATTRS{configuration}=="" ATTRS{bNumInterfaces}==" 3" ATTRS{bConfigurationValue}=="1" ATTRS{bmAttributes}=="a0" ATTRS{bMaxPower}=="500mA" ATTRS{urbnum}=="371076" ATTRS{idVendor}=="046d" ATTRS{idProduct}=="08b0" ATTRS{bcdDevice}=="0002" ATTRS{bDeviceClass}=="00" ATTRS{bDeviceSubClass}=="00" ATTRS{bDeviceProtocol}=="00" ATTRS{bNumConfigurations}=="1" ATTRS{bMaxPacketSize0}=="8" ATTRS{speed}=="12" ATTRS{busnum}=="2" ATTRS{devnum}=="2" ATTRS{devpath}=="2" ATTRS{version}==" 1.10" ATTRS{maxchild}=="0" ATTRS{quirks}=="0x0" ATTRS{avoid_reset_quirk}=="0" ATTRS{authorized}=="1" ATTRS{serial}=="01402100A5000000" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2': KERNELS=="usb2" SUBSYSTEMS=="usb" DRIVERS=="usb" ATTRS{configuration}=="" ATTRS{bNumInterfaces}==" 1" ATTRS{bConfigurationValue}=="1" ATTRS{bmAttributes}=="e0" ATTRS{bMaxPower}==" 0mA" ATTRS{urbnum}=="34" ATTRS{idVendor}=="1d6b" ATTRS{idProduct}=="0001" ATTRS{bcdDevice}=="0302" ATTRS{bDeviceClass}=="09" ATTRS{bDeviceSubClass}=="00" ATTRS{bDeviceProtocol}=="00" ATTRS{bNumConfigurations}=="1" ATTRS{bMaxPacketSize0}=="64" ATTRS{speed}=="12" ATTRS{busnum}=="2" ATTRS{devnum}=="1" ATTRS{devpath}=="0" ATTRS{version}==" 1.10" ATTRS{maxchild}=="2" ATTRS{quirks}=="0x0" ATTRS{avoid_reset_quirk}=="0" ATTRS{authorized}=="1" ATTRS{manufacturer}=="Linux 3.2.0-29-generic uhci_hcd" ATTRS{product}=="UHCI Host Controller" ATTRS{serial}=="0000:00:1d.0" ATTRS{authorized_default}=="1" looking at parent device '/devices/pci0000:00/0000:00:1d.0': KERNELS=="0000:00:1d.0" SUBSYSTEMS=="pci" DRIVERS=="uhci_hcd" ATTRS{vendor}=="0x8086" ATTRS{device}=="0x2658" ATTRS{subsystem_vendor}=="0x1043" ATTRS{subsystem_device}=="0x82d8" ATTRS{class}=="0x0c0300" ATTRS{irq}=="23" ATTRS{local_cpus}=="ff" ATTRS{local_cpulist}=="0-7" ATTRS{dma_mask_bits}=="32" ATTRS{consistent_dma_mask_bits}=="32" ATTRS{broken_parity_status}=="0" ATTRS{msi_bus}=="" looking at parent device '/devices/pci0000:00': KERNELS=="pci0000:00" SUBSYSTEMS=="" DRIVERS=="" jjk@eee-old:~$ And tested the setup: sudo udevadm --debug test /sys/class/video4linux/video1 main: runtime dir '/run/udev' run_command: calling: test adm_test: version 175 This program is for debugging only, it does not run any program, specified by a RUN key. It may show incorrect results, because some values may be different, or not available at a simulation run. parse_file: reading '/lib/udev/rules.d/40-crda.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-fuse.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-gnupg.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-hplip.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-ia64.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-inputattach.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-libgphoto2-2.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-libsane.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-ppc.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-usb_modeswitch.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-xserver-xorg-video-intel.rules' as rules file parse_file: reading '/lib/udev/rules.d/42-qemu-usb.rules' as rules file parse_file: reading '/lib/udev/rules.d/50-firmware.rules' as rules file parse_file: reading '/lib/udev/rules.d/50-udev-default.rules' as rules file parse_file: reading '/lib/udev/rules.d/55-dm.rules' as rules file parse_file: reading '/lib/udev/rules.d/56-hpmud_support.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-cdrom_id.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-pcmcia.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-alsa.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-input.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-serial.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage-dm.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage-tape.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-v4l.rules' as rules file parse_file: reading '/lib/udev/rules.d/61-accelerometer.rules' as rules file parse_file: reading '/lib/udev/rules.d/64-xorg-xkb.rules' as rules file parse_file: reading '/lib/udev/rules.d/66-xorg-synaptics-quirks.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-cd-sensors.rules' as rules file add_rule: IMPORT found builtin 'usb_id', replacing /lib/udev/rules.d/69-cd-sensors.rules:76 parse_file: reading '/lib/udev/rules.d/69-libmtp.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-xorg-vmmouse.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-xserver-xorg-input-wacom.rules' as rules file parse_file: reading '/etc/udev/rules.d/70-persistent-cd.rules' as rules file parse_file: reading '/etc/udev/rules.d/70-persistent-net.rules' as rules file parse_file: reading '/lib/udev/rules.d/70-printers.rules' as rules file parse_file: reading '/lib/udev/rules.d/70-udev-acl.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-cd-aliases-generator.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-net-description.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-persistent-net-generator.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-probe_mtd.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-tty-description.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-ericsson-mbm.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-longcheer-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-nokia-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-pcmcia-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-platform-serial-whitelist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-qdl-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-simtech-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-usb-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-x22x-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-zte-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-nm-olpc-mesh.rules' as rules file parse_file: reading '/lib/udev/rules.d/78-graphics-card.rules' as rules file parse_file: reading '/lib/udev/rules.d/78-sound-card.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-drivers.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-mm-candidate.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-udisks.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-brltty.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-hdparm.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-hplj10xx.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-keyboard-configuration.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-regulatory.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-usbmuxd.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-alsa-restore.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-alsa-ucm.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-libgpod.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-pulseaudio.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-cd-devices.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-keyboard-force-release.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-keymap.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-udev-late.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-dell.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-fujitsu.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-gateway.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-ibm.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-lenovo.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-toshiba.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-csr.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-hid.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-wup.rules' as rules file parse_file: reading '/lib/udev/rules.d/97-bluetooth-hid2hci.rules' as rules file parse_file: reading '/etc/udev/rules.d/jj-video.rules' as rules file udev_rules_new: rules use 259284 bytes tokens (21607 * 12 bytes), 37913 bytes buffer udev_rules_new: temporary index used 67520 bytes (3376 * 20 bytes) udev_device_new_from_syspath: device 0x215103e0 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' udev_device_new_from_syspath: device 0x21510758 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' udev_device_read_db: device 0x21510758 filled with db file data udev_device_new_from_syspath: device 0x21510e10 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0' udev_device_new_from_syspath: device 0x21511b10 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2' udev_device_new_from_syspath: device 0x215132f8 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2' udev_device_new_from_syspath: device 0x21513650 has devpath '/devices/pci0000:00/0000:00:1d.0' udev_device_new_from_syspath: device 0x21513980 has devpath '/devices/pci0000:00' udev_rules_apply_to_event: GROUP 44 /lib/udev/rules.d/50-udev-default.rules:29 udev_rules_apply_to_event: IMPORT 'v4l_id /dev/video1' /lib/udev/rules.d/60-persistent-v4l.rules:7 udev_event_spawn: starting 'v4l_id /dev/video1' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_VERSION=2' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_PRODUCT=Logitech QuickCam Pro 3000' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_CAPABILITIES=:capture:' spawn_wait: 'v4l_id /dev/video1' [2609] exit with return code 0 udev_rules_apply_to_event: IMPORT builtin 'usb_id' /lib/udev/rules.d/60-persistent-v4l.rules:9 builtin_usb_id: /sys/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0: if_class 10 protocol 0 udev_builtin_add_property: ID_VENDOR=046d udev_builtin_add_property: ID_VENDOR_ENC=046d udev_builtin_add_property: ID_VENDOR_ID=046d udev_builtin_add_property: ID_MODEL=08b0 udev_builtin_add_property: ID_MODEL_ENC=08b0 udev_builtin_add_property: ID_MODEL_ID=08b0 udev_builtin_add_property: ID_REVISION=0002 udev_builtin_add_property: ID_SERIAL=046d_08b0_01402100A5000000 udev_builtin_add_property: ID_SERIAL_SHORT=01402100A5000000 udev_builtin_add_property: ID_TYPE=generic udev_builtin_add_property: ID_BUS=usb udev_builtin_add_property: ID_USB_INTERFACES=:0aff00:010100:010200: udev_builtin_add_property: ID_USB_INTERFACE_NUM=00 udev_builtin_add_property: ID_USB_DRIVER=Philips webcam udev_rules_apply_to_event: LINK 'v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' /lib/udev/rules.d/60-persistent-v4l.rules:10 udev_rules_apply_to_event: IMPORT builtin 'path_id' /lib/udev/rules.d/60-persistent-v4l.rules:16 udev_builtin_add_property: ID_PATH=pci-0000:00:1d.0-usb-0:2:1.0 udev_builtin_add_property: ID_PATH_TAG=pci-0000_00_1d_0-usb-0_2_1_0 udev_rules_apply_to_event: LINK 'v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' /lib/udev/rules.d/60-persistent-v4l.rules:17 udev_rules_apply_to_event: RUN 'udev-acl --action=$env{ACTION} --device=$env{DEVNAME}' /lib/udev/rules.d/70-udev-acl.rules:74 udev_rules_apply_to_event: LINK 'webcam1' /etc/udev/rules.d/jj-video.rules:2 udev_event_execute_rules: no node name set, will use kernel supplied name 'video1' udev_node_add: creating device node '/dev/video1', devnum=81:1, mode=0660, uid=0, gid=44 udev_node_mknod: preserve file '/dev/video1', because it has correct dev_t udev_node_mknod: preserve permissions /dev/video1, 020660, uid=0, gid=44 node_symlink: preserve already existing symlink '/dev/char/81:1' to '../video1' link_find_prioritized: found 'c81:2' claiming '/run/udev/links/v4l\x2fby-id\x2fusb-046d_08b0_01402100A5000000-video-index0' udev_device_new_from_syspath: device 0x21516748 has devpath '/devices/pci0000:00/0000:00:1d.1/usb3/3-2/3-2:1.0/video4linux/video2' udev_device_read_db: device 0x21516748 filled with db file data link_find_prioritized: found 'c81:1' claiming '/run/udev/links/v4l\x2fby-id\x2fusb-046d_08b0_01402100A5000000-video-index0' link_update: creating link '/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' to '/dev/video1' node_symlink: atomically replace '/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' link_find_prioritized: found 'c81:1' claiming '/run/udev/links/v4l\x2fby-path\x2fpci-0000:00:1d.0-usb-0:2:1.0-video-index0' link_update: creating link '/dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' to '/dev/video1' node_symlink: preserve already existing symlink '/dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' to '../../video1' link_find_prioritized: found 'c81:1' claiming '/run/udev/links/webcam1' link_update: creating link '/dev/webcam1' to '/dev/video1' node_symlink: preserve already existing symlink '/dev/webcam1' to 'video1' udev_device_update_db: created db file '/run/udev/data/c81:1' for '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' ACTION=add COLORD_DEVICE=1 COLORD_KIND=camera DEVLINKS=/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0 /dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0 /dev/webcam1 DEVNAME=/dev/video1 DEVPATH=/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1 ID_BUS=usb ID_MODEL=08b0 ID_MODEL_ENC=08b0 ID_MODEL_ID=08b0 ID_PATH=pci-0000:00:1d.0-usb-0:2:1.0 ID_PATH_TAG=pci-0000_00_1d_0-usb-0_2_1_0 ID_REVISION=0002 ID_SERIAL=046d_08b0_01402100A5000000 ID_SERIAL_SHORT=01402100A5000000 ID_TYPE=generic ID_USB_DRIVER=Philips webcam ID_USB_INTERFACES=:0aff00:010100:010200: ID_USB_INTERFACE_NUM=00 ID_V4L_CAPABILITIES=:capture: ID_V4L_PRODUCT=Logitech QuickCam Pro 3000 ID_V4L_VERSION=2 ID_VENDOR=046d ID_VENDOR_ENC=046d ID_VENDOR_ID=046d MAJOR=81 MINOR=1 SUBSYSTEM=video4linux TAGS=:udev-acl: UDEV_LOG=6 USEC_INITIALIZED=18213768 run: 'udev-acl --action=add --device=/dev/video1' jjk@eee-old:~$ (and correspondingly for video2) It looks to me like my rules are read, but not respected. What am I doing wrong?

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  • My software is hosted on a "bad" website. Can I do anything about it?

    - by Abluescarab
    The software I've created is hosted on what you could call a "bad" website. It's hard to explain, so I'll just provide an example. I've made a free password generator. This, along with most of my other FREE software, is available on this website. This is their description of my software: Platform: 7/7 x64/Windows 2K/XP/2003/Vista Size: 61.6 Mb License: Trial File Type: .7z Last Updated: June 4th, 2011, 15:38 UTC Avarage Download Speed: 6226 Kb/s Last Week Downloads: 476 Toatal Downloads: 24908 Not only is the size completely skewed, it is not trial software, it's free software. The thing is that it's not the description I'm worried about--it's the download links. The website is a scam website. They apparently link to "cracks" and "keygens", but not only is that in itself illegal, they actually link to fake download websites that give you viruses and charge your credit card. Just to list things that are wrong with this website: they claim all software is paid software then offer downloads for keygens and cracks; they fake all details about the program and any program reviews and ratings; they and the downloads site they link to are probably run by the same person, so they make money off of these lies. I'm only a teenager with no means to pursue legal action. This means that, unfortunately, I can't do anything that will actually get results. I'd like my software to only be downloaded off my personal website. I have links to four legitimate locations to download my software and that's it. Essentially, is there anything I can do about this? As I said above, I can't pursue legal action, but is there some way I can discourage traffic to that website by blacklisting it or something? Can I make a claim on MY website to only download my software from the links I provide? Or should I just pay no mind? Because, honestly, it's a bit of a ways back in Google results. Thank you ahead of time.

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  • Help implementing virtual d-pad

    - by Moshe
    Short Version: I am trying to move a player around on a tilemap, keeping it centered on its tile, while smoothly controlling it with SneakyInput virtual Joystick. My movement is jumpy and hard to control. What's a good way to implement this? Long Version: I'm trying to get a tilemap based RPG "layer" working on top of cocos2d-iphone. I'm using SneakyInput as the input right now, but I've run into a bit of a snag. Initially, I followed Steffen Itterheim's book and Ray Wenderlich's tutorial, and I got jumpy movement working. My player now moves from tile to tile, without any animation whatsoever. So, I took it a step further. I changed my player.position to a CCMoveTo action. Combined with CCfollow, my player moves pretty smoothly. Here's the problem, though: Between each CCMoveTo, the movement stops, so there's a bit of a jumpiness introduced between movements. To deal with that, I changed my CCmoveTo into a CCMoveBy, and instead of running it once, I decided to have it CCRepeatForever. My plan was to stop the repeating action whenever the player changed directions or released the d-pad. However, when the movement stops, the player is not necessarily centered along the tiles, as it should be. To correctly position the player, I use a CCMoveTo and get the closest position that would put the player back into the proper position. This reintroduces an earlier problem of jumpiness between actions. What is the correct way to implement a smooth joystick while smoothly animating the player and keeping it on the "grid" of tiles? Edit: It turns out that this was caused by a "Bug Fix" in the cocos2d engine.

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