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  • Load HTML frames in a specific order without back button problems?

    - by Joergen Bech
    I have a web page that uses a frameset. Due to scripting and object dependencies, I need to load the frames in a specific order. I have used this example as a template: The JavaScript Source: Navigation: Frames Load Order This loads an empty page in place of the page I need to load last, then replaces it with the correct page after the first page has loaded. However: I also need to use the browser Back button. If you run the sample at the above link, let both frames load, then click the Back button, the top frame reverts to the temporary blank page. It is then necessary to click the Back button again to navigate to the page before the frameset. Is there a way to force frames to load in a specific order without this Back button behavior - or a way to force the Back button to skip the empty page? This needs to work with Internet Explorer 6 and 7 and preferably with Firefox 3 as well.

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  • Android: "Edit Source Lookup Path...".

    - by user307480
    I am developing on a Mac with Eclipse and have the skeleton for an app that implements the standard framework callbacks (onCreate, onDestroy, onPause, etc..). When I set breakpoints in the callbacks the debugger stops and displays a tab that says "ActivityThread.performLaunchActivity(ActivityThread $ActivityRecord,Intent)line:2477" and in the tab page body there is some red text that says "Source not found" and a button that says "Edit Source Lookup Path...". I have tried adding several paths via "Edit Source Lookup Path..." but can't see to find the one Eclipse is looking for. Can anyone point me in the right direction?

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  • How to stop an Android Service ONLY when there are no other activities in my app running?

    - by johnrock
    Is there a way I can test if there are any other activities in my app still alive? I am looking to stop a service in an onDestroy method, but only want to do this if there are no other activities from my app still alive on the stack. I have the call stop the service in the main activity's onDestroy() method. This works perfect EXCEPT that if a user launches my app, then launches a few activities in my app, then hits the home screen and RELAUNCHES my app, they will subvert my order and the main activity will now be above other activities of my app. From this state, if they hit the back button and 'back out' of my home screen they will trigger the onDestroy() method and kill the service even though there are other activities open on the stack. I want to avoid this by stopping the service ONLY if I am sure there are no other activities of mine open on the stack. Possible?

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  • How to access view items inside a ListView android?

    - by Yasir Khan
    I have ListView. i am successfully able to populate that ListView but what is want now is when user long press on ListItem it should make a button visible which i made invisible when i am populating ListView. here is snippet i have tried. mItemListView.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> adapterview, View arg1, int arg2, long arg3) { LinearLayout view=(LinearLayout) mItemListView.getChildAt(arg2); view.getChildAt(0).setVisibility(View.VISIBLE); return false; } }); My adapter is extending BaseAdapter

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  • change background color of the layout in Android

    - by qwerty
    Hello, I have a simple Android application, with 3 buttons. When i click on the 1st button, i wanna change the background color of the layout (which is now white... i wanna change in other color, when i press the button). How can i do this? On that button, i have a myClickHndler event public void myClickHandler(View view) { switch (view.getId()) { case R.id.Button01: text.setText("Button 1 was clicked"); break; case R.id.Button03: //text.setText("Button 3 was clicked"); .................... // ? break; } } Thanks!

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  • does jQuery UI have a way to achieve this Flash button's functionality?

    - by Tim
    There's a button in Flash which looks something like a jQuery SplitButton. The Flash button consists of two parts, the text and the icon. [text portion] [v] I have used it to display string search operators for the user: equals, starts with, ends with, contains. In Flash, when the icon is clicked, the text-area drops down a list of choices; it would look like this: [ ] [v] equals starts with ends with contains And when the user makes a choice from the list, the choice is displayed in the text area of the button and the list rolls up. [ starts with ] [v] I'm trying to convert my Flash app and am hoping to come up with a counterpart to this functionality. For space considerations on the form, a radio-button-group would be less than ideal. That's the major virtue of this Flash button -- it's very economical in its use of screen real-estate. Thanks for any answers/suggestions.

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  • ActionScript - One Button Limit (Exclusive Touch) For Mobile Devices?

    - by TheDarkIn1978
    two years ago, when i was developing an application for the iPhone, i used the following built-in system method on all of my buttons: [button setExclusiveTouch:YES]; essentially, if you had many buttons on screen, this method insured that the application wouldn't be permitted do crazy things when several button events firing at the same time. problematic: ButtonA and ButtonB are available. each button has a mouse up event which fire a specific reorganization/layout of the UI. if both button's events are fired at the same time, their events will likely conflict, causing a strange new layout, perhaps a runtime error. solution: application buttons cancel any current pending mouse up events when said button enters mouse down. private function mouseDownEventHandler(evt:MouseEvent):void { //if other buttons are currently in a mouse down state ready to fire //a mouse up event, cancel them all here. } of course it's simple to manually handle this if there are only a few buttons on stage, but managing buttons becomes more and more complicated / bug-prone if there are several / many buttons available. is there a convenience method available in AIR specifically for this functionality?

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  • As a C# developer, would you learn Java to develop for Android or use MonoDroid instead?

    - by Dan Tao
    I'd consider myself pretty well versed in C#. It's my language of choice at the moment, and it's where basically all my professional experience lies. Still, I'm puzzled by the existence of the MonoDroid project. My understanding has always been that C# and Java are very close. Like, if you know one, you can learn the other really quickly. So, as I've considered developing my first Android app, I just assumed I would familiarize myself with Java enough to get started and then just sort of learn as I go. Wouldn't this make more sense than using MonoDroid, which is likely to be less feature-rich than the Java Android SDK, and requires learning its own API (albeit a .NET API) anyway? I just feel like it would be better to learn a new language (and an extremely popular one at that) and get some experience in it—when it's so close to what you already know anyway—rather than stick with a technology you're experienced with, without gaining any more valuable skills. Maybe I'm grossly misrepresenting the average potential MonoDroid user. Maybe it's more for people who are experienced in Java and .NET and just prefer .NET. Or maybe (in fact it's likely) there are other factors I just haven't considered. I'm just wondering, why would you use MonoDroid instead of just developing for Android using Java?

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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • How can I get the correct DisplayMetrics from an AppWidget in Android?

    - by Gary
    I need to determine the screen density at runtime in an Android AppWidget. I've set up an HDPI emulator device (avd). If set up a regular executable project, and insert this code into the onCreate method: DisplayMetrics dm = getResources().getDisplayMetrics(); Log.d("MyTag", "screen density " + dm.densityDpi); This outputs "screen density 240" as expected. However, if I set up an AppWidget project, and insert this code into the onUpdate method: DisplayMetrics dm = context.getResources().getDisplayMetrics(); Log.d("MyTag", "screen density " + dm.densityDpi); This outputs "screen density 160". I noticed, hooking up the debugger, that the mDefaultDisplay member of the Resources object here is null in the AppWidget case. Similarly, if I get a resource at runtime using the Resources object obtained from context.getResources() in the AppWidget, it returns the wrong resource based on screen density. For instance, I have a 60x60px drawable for mdpi, and an 80x80 drawable for hdpi. If I get this Drawable object using context.getResources().getDrawable(...), it returns the 60x60 version. Is there any way to correctly deal with resources at runtime from the context of an AppWidget? Thanks!

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  • Android 2.1 How to get Phone Numbers of contacts.

    - by Brandon Delany
    Hi, I am new to Android and have been working on an app that needs to get all of the user's contact's phone numbers. Apparently the code I have does not work with the 2.1 SDK. So far here is the code I am using: String[] projection = new String[] { Phone.NUMBER }; Cursor c = managedQuery( Phone.CONTENT_URI, projection, null, null, null ); int colIndex = -1; try { colIndex = c.getColumnIndexOrThrow( Phone.NUMBER ); } catch( Exception e ) { print( e.getMessage() ); } print( "Column Index = " + colIndex ); //count is equal to 3 for( int i = 0; i < count; i++ ){ try { print( c.getString( 2 ) ); //the 2 used to be colIndex } catch ( Exception e ) { print( e.getMessage() ); } } It seems that no matter what I pass into c.getString() it keeps telling me that I passed in -1. But I even hardcoded the 2, and it says the same thing. Any help would be much appreciated.

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  • Can I share code & resources between Android projects without using a library?

    - by Tom
    The standard advice for sharing code & resources between Android projects is to use a library. Personally I find this works poorly if (a) the shared code changes a lot, or (b) your computer isn't fast enough. I also don't want to get into deploying multiple APK's, which seems to be necessary when I use dependent projects (i.e. Java Build Path, Projects Tab). On the other hand, sharing a folder of source code by using the Eclipse linked source feature works great (Java Build Path, Source tab, Link Source button), but for these two issues: 1) I can't use the same technique to share resources. I can create the link to the resources parent folder but then things get wonky and the shared resources don't get compiled (I'm using ADT 21). 2) So then I settle for copying the shared resources into each project, but this doesn't work because either. The shared code can't import the copy of its resources because it doesn't know the package name of the project that uses it. The solution I've been using is to access the resources dynamically, but that has become cumbersome as the number of resources grows. So, I need a solution to either (1) or (2), or I'll have to go back to a library project. (Or maybe there is another option I haven't thought of?)

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  • Efficient batch SQL query execution on Android, for upgrade database.

    - by Pentium10
    As we Android developers know, the SQLiteDatabase execSQL method can execute only one statement. The doc says: Execute a single SQL statement that is not a query. For example, CREATE TABLE, DELETE, INSERT, etc. Multiple statements separated by ;s are not supported. I have to load in a batch of records, 1000 and counting. How do I insert these efficiently? And what's the easiest way to deliver these SQLs with your apk? I mention, there is already a system database and I will run this on the onUpdate event. I have this code so far: List<String[]> li = new ArrayList<String[]>(); li.add(new String[] { "-1", "Stop", "0" }); li.add(new String[] { "0", "Start", "0" }); /* the rest of the assign */ try { for (String[] elem : li) { getDb().execSQL( "INSERT INTO " + TABLENAME + " (" + _ID + "," + NAME + "," + PARSE_ORDER + ") VALUES (?,?,?)", elem); } } catch (Exception e) { e.printStackTrace(); }

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  • android service using SystemClock.elapsedRealTime() instead of SystemClock.uptimeMillis() works in emulator but not in samsung captivate ?

    - by Aleadam
    First question here in stackoverflow :) I'm running a little android 2.2 app to log cpu frequency usage. It is set up as a service that will write the data every 10 seconds using a new thread. The code for that part is very basic (see below). It works fine, except that it would not keep track of time while the phone is asleep (which, I know, is the expected behavior). Thus, I changed the code to use SystemClock.elapsedRealTime() instead. Problem is, in emulator both commands are equivalent, but in the phone the app will start the thread but it will never execute the mHandler.postAtTime command. Any advice regarding why this is happening or how to overcome the issue is greatly appreciated. PS: stopLog() is not being called. That's not the problem. mUpdateTimeTask = new Runnable() { public void run() { long millis = SystemClock.uptimeMillis() - mStartTime; int seconds = (int) (millis / 1000); int minutes = seconds / 60; seconds = seconds % 60; String freq = readCPU (); if (freq == null) Toast.makeText(CPU_log_Service.this, "CPU frequency is unreadable.\nPlease make sure the file has read rights.", Toast.LENGTH_LONG).show(); String str = new String ((minutes*60 + seconds) + ", " + freq + "\n"); if (!writeLog (str)) stopLog(); mHandler.postAtTime(this, mStartTime + (((minutes * 60) + seconds + 10) * 1000)); }}; mStartTime = SystemClock.uptimeMillis(); mHandler.removeCallbacks(mUpdateTimeTask); mHandler.postDelayed(mUpdateTimeTask, 100);

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  • launching mapview from main activity (button)

    - by arc
    Hi all. Going round in circles here i think. I have an activity called Locate; public class Locate extends Activity { public static String lat; public static String lon; public static String number; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.locate); final Button buttonMaps = (Button) findViewById(R.id.ButtonMaps); buttonMaps.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Toast.makeText(getBaseContext(), "Button Pressed", Toast.LENGTH_SHORT).show(); try { Intent i = new Intent(getBaseContext(), displayMap.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(i); } catch (ActivityNotFoundException e) { Toast.makeText(getBaseContext(), "Activity Not Found", Toast.LENGTH_SHORT).show(); } }}); // Toast.makeText(getBaseContext(), "lat: " + lat + " long: " + lon + " from: " + testname, Toast.LENGTH_LONG).show(); } If I make the displayMap class into a normal Activity, and just have display a toast message confirming it has loaded - then it works fine. If i do this though; public class displayMap extends MapActivity { /** Called when the activity is first created. */ public void onCreate() { setContentView(R.layout.displaymap); Toast.makeText(getBaseContext(), "Display Map", Toast.LENGTH_SHORT).show(); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } Then as soon as I click the Button, I get a force close. I have the correct 'uses-library' tag in my manifest; <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> I don't get what it just force closes everytime i try and load it. If I make this my onClick handler then it will fire up a working googlemaps/default mapview public void onClick(View v) { Toast.makeText(getBaseContext(), "Button Pressed", Toast.LENGTH_SHORT).show(); Uri uri=Uri.parse("geo:"+Locate.lat+","+Locate.lon); StartActivity(new Intent(Intent.ACTION_VIEW, uri)); } But that is not what I am trying to do, I want my own - so that I can add overlays etc to it. But it does prove that the permission are set correctly and that the lib is there. The logcat error when the app FCs is a Unexpected DEX error. Can anyone point in the right direction here?

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  • Null reading in stream images? Unable to start activity ComponentInfo

    - by lasmith
    I have reviewed a lot of similar questions regarding not being able to launch an activity but they don't seem to quite match my problem. I am working on a simple black jack game but its force quitting. I suspect there is a problem with loading up the card png images I have. Stepping through the debugger it crashes right while in the resetGame() function. I'm sure I am doing something dumb. My Logcat: 10-15 20:21:43.309: E/AndroidRuntime(2863): FATAL EXCEPTION: main 10-15 20:21:43.309: E/AndroidRuntime(2863): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.smith.blackjack/com.smith.blackjack.Main}: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.access$600(ActivityThread.java:130) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Handler.dispatchMessage(Handler.java:99) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Looper.loop(Looper.java:137) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invokeNative(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invoke(Method.java:511) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-15 20:21:43.309: E/AndroidRuntime(2863): at dalvik.system.NativeStart.main(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): Caused by: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.DeckOfCards.<init>(DeckOfCards.java:17) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.resetGame(Main.java:98) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.onCreate(Main.java:67) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Activity.performCreate(Activity.java:5008) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023) 10-15 20:21:43.309: E/AndroidRuntime(2863): ... 11 more My androidmanifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.smith.blackjack" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="11" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Main" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Here is my Main.java package com.smith.blackjack; import android.os.Bundle; import android.app.Activity; import android.content.res.AssetManager; import android.graphics.drawable.Drawable; import java.io.IOException; import java.io.InputStream; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.ImageView; public class Main extends Activity { private ImageView dealerCard0; private ImageView dealerCard1; private ImageView dealerCard2; private ImageView dealerCard3; private ImageView playerCard0; private ImageView playerCard1; private ImageView playerCard2; private ImageView playerCard3; private ImageView imgResult; private Button btnDeal; private Button btnDraw; private Button btnHold; private DeckOfCards deckOfCards; private int[] dealerValues; private int dealerSum; private int dealerCardNumber; private int[] playerValues; private int playerSum; private int playerCardNumber; private InputStream dealerHiddenCard; private Card dealerCard; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); dealerCard0 = (ImageView) findViewById(R.id.dealerCard0); dealerCard1 = (ImageView) findViewById(R.id.dealerCard1); dealerCard2 = (ImageView) findViewById(R.id.dealerCard2); dealerCard3 = (ImageView) findViewById(R.id.dealerCard3); playerCard0 = (ImageView) findViewById(R.id.playerCard0); playerCard1 = (ImageView) findViewById(R.id.playerCard1); playerCard2 = (ImageView) findViewById(R.id.playerCard2); playerCard3 = (ImageView) findViewById(R.id.playerCard3); imgResult = (ImageView) findViewById(R.id.imgResult); btnDeal = (Button) findViewById(R.id.deal); btnDraw = (Button) findViewById(R.id.draw); btnHold = (Button) findViewById(R.id.hold); btnDeal.setOnClickListener(btnDealListener); btnDraw.setOnClickListener(btnDrawListener); btnHold.setOnClickListener(btnHoldListener); resetGame(); } private void resetGame(){ AssetManager assets = getAssets(); dealerValues = new int[4]; playerValues = new int[4]; dealerSum = 0; playerSum = 0; dealerCardNumber = 0; playerCardNumber = 0; for (int i = 0; i < 4; i++) { dealerValues[i] = 0; playerValues[i] = 0; } try { InputStream stream = assets.open("cardback.png"); // stream = assets.open("cardback.png"); Drawable cardImage = Drawable.createFromStream(stream, null); dealerCard0.setImageDrawable(cardImage); dealerCard1.setImageDrawable(cardImage); dealerCard2.setImageDrawable(cardImage); dealerCard3.setImageDrawable(cardImage); playerCard0.setImageDrawable(cardImage); playerCard1.setImageDrawable(cardImage); playerCard2.setImageDrawable(cardImage); playerCard3.setImageDrawable(cardImage); imgResult.setImageDrawable(cardImage); deckOfCards = new DeckOfCards(); deckOfCards.shuffle(); assets.close(); } catch (IOException e){ Log.e("Reset Game", "Error Loading", e); } } public OnClickListener btnDealListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // first player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); playerCard0.setImageDrawable(cardImage); assets.close(); // second player card newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); playerCard1.setImageDrawable(cardImage); assets.close(); // first dealer card hidden newCard = deckOfCards.dealCard(); dealerCard = newCard; dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; dealerHiddenCard = assets.open(newCard.File); stream = assets.open("cardback.png"); cardImage = Drawable.createFromStream(stream, "cardback"); dealerCard0.setImageDrawable(cardImage); assets.close(); // second dealer card open newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); dealerCard1.setImageDrawable(cardImage); assets.close(); } catch (IOException e){ Log.e("Deal", "Error Loading", e); } }; }; public OnClickListener btnDrawListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // get next player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); switch (playerCardNumber){ case 3: playerCard2.setImageDrawable(cardImage); case 4: playerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } }; }; public OnClickListener btnHoldListener = new OnClickListener() { // @Override public void onClick(View v) { Drawable cardImage; // evaluate player hand playerSum = evaluate(playerValues); if (playerSum > 21){ // player losses } // flip over the dealer hidden card cardImage = Drawable.createFromStream(dealerHiddenCard, dealerCard.File); Card newCard; InputStream stream; AssetManager assets = getAssets(); for (int i=2; i<4; i++){ dealerSum = evaluate(dealerValues); if (dealerSum < 16 ) { newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; try { stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); switch (dealerCardNumber){ case 3: dealerCard2.setImageDrawable(cardImage); case 4: dealerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } if (dealerSum < playerSum) { // player wins } if (dealerSum > playerSum){ // dealer wins } if (dealerSum == playerSum){ // it is a draw } } } }; }; public int evaluate (int[]values) { int sumCards = 0; for (int i = 0; i < 4; i++){ sumCards += values[i]; } if (sumCards > 21) { for (int i = 0; i < 4; i++){ if (values[i] == 11) { values[i] = 1; sumCards -= 10; continue; } } } return sumCards; } } My DeckOfCards class: package com.smith.blackjack; import java.util.Random; public class DeckOfCards { private Card [] deck; private int currentCard; private static final int NUMBER_OF_CARDS = 52; private static final Random randomNumbers = new Random(); public DeckOfCards () { deck = new Card[NUMBER_OF_CARDS]; currentCard = 0 ; for(int count = 0; count < deck.length; count++) { deck[count].faceValue = count + 1; } } public void shuffle () { currentCard = 0; for (int first = 0; first < deck.length; first ++){ int second = randomNumbers.nextInt(NUMBER_OF_CARDS); int temp = deck[first].faceValue; deck[first].faceValue=deck[second].faceValue; deck[second].faceValue = temp; } } public Card dealCard(){ Card temp = new Card(); temp.faceValue = 0; temp.File = ""; if(currentCard < deck.length) { temp.faceValue = deck[currentCard].faceValue / 4; int suit = deck[currentCard].faceValue % 4; String suitString = ""; switch (suit){ case 0: suitString = "c"; case 1: suitString = "d"; case 2: suitString = "h"; case 3: suitString = "s"; } Integer face = temp.faceValue / 4 ; String faceString = face.toString(); temp.File = faceString + suitString + ".png"; switch (temp.faceValue){ case 11: temp.faceValue = 10; case 12: temp.faceValue = 10; case 13: temp.faceValue = 10; } return temp; } else return temp; } }

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  • Play ASX/ASF stream on Android phone

    - by harlev
    I'm looking for an Android media player that will play ASX streams. Specifically I would like to play this radio station http://213.8.138.13/gglz UPDATE: Looks like the full stream path is mms://213.8.138.13/gglz?MSWMExt=.asf

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  • device.uuid undefined in PhoneGap on Android?

    - by Steve Nay
    I'm writing a PhoneGap application that sends requests to a central database. It needs to be able to identify the unique devices that connect to it. PhoneGap's device.uuid property would seem to do the trick. On webOS and iPhone, I get back a unique string of alphanumeric characters, which will satisfy my need. However, the Android devices I've tested (Motorola Droid and the Android SDK emulator, both running Android 2.1) return "undefined" as the device.uuid. device.platform and device.name return correct values on all three platforms, so the problem doesn't have to do with the device object itself (it's defined in the code blocks where I use it). Is this an Android limitation? A problem with PhoneGap? Is there any other way to get such a globally unique identifier if not through device.uuid? EDIT: It appears that the deviceready event is never getting fired, which needs to happen before the device.uuid property becomes available.

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  • Android sending lots of SMS messages

    - by Robert Parker
    I have a app, which sends a lot of SMS messages to a central server. Each user will probably send ~300 txts/day. SMS messages are being used as a networking layer, because SMS is almost everywhere and mobile internet is not. The app is intended for use in a lot of 3rd world countries where mobile internet is not ubiquitous. When I hit a limit of 100 messages, I get a prompt for each message sent. The prompt says "A large number of SMS messages are being sent". This is not ok for the user to get prompted each time to ask if the app can send a text message. The user doesn't want to get 30 consecutive prompts. I found this android source file with google. It could be out of date, I can't tell. It looks like there is a limit of 100 sms messages every 3600000ms(1 day) for each application. http://www.netmite.com/android/mydroid/frameworks/base/telephony/java/com/android/internal/telephony/gsm/SMSDispatcher.java /** Default checking period for SMS sent without uesr permit */ private static final int DEFAULT_SMS_CHECK_PERIOD = 3600000; /** Default number of SMS sent in checking period without uesr permit */ private static final int DEFAULT_SMS_MAX_ALLOWED = 100; and /** * Implement the per-application based SMS control, which only allows * a limit on the number of SMS/MMS messages an app can send in checking * period. */ private class SmsCounter { private int mCheckPeriod; private int mMaxAllowed; private HashMap<String, ArrayList<Long>> mSmsStamp; /** * Create SmsCounter * @param mMax is the number of SMS allowed without user permit * @param mPeriod is the checking period */ SmsCounter(int mMax, int mPeriod) { mMaxAllowed = mMax; mCheckPeriod = mPeriod; mSmsStamp = new HashMap<String, ArrayList<Long>> (); } boolean check(String appName) { if (!mSmsStamp.containsKey(appName)) { mSmsStamp.put(appName, new ArrayList<Long>()); } return isUnderLimit(mSmsStamp.get(appName)); } private boolean isUnderLimit(ArrayList<Long> sent) { Long ct = System.currentTimeMillis(); Log.d(TAG, "SMS send size=" + sent.size() + "time=" + ct); while (sent.size() > 0 && (ct - sent.get(0)) > mCheckPeriod ) { sent.remove(0); } if (sent.size() < mMaxAllowed) { sent.add(ct); return true; } return false; } } Is this even the real android code? It looks like it is in the package "com.android.internal.telephony.gsm", I can't find this package on the android website. How can I disable/modify this limit? I've been googling for solutions, but I haven't found anything.

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  • -Unzip failed...Access is denied- error while adding Android SDK components to Eclipse

    - by vmitsura
    Eclipse (3.5) --Window--Android SDK and AVD Manager--< When Adding SDK Components, there is the following error message: Downloading Documentation for Android SDK, API 7, revision 1 Installing Documentation for Android SDK, API 7, revision 1 Unzip failed: C:\Program Files\Android_SDK\temp\DocPackage.new01\navtree_data.js (Access is denied). This is followed by another message: -Nothing is installed- I use Windows 7 64-bit system. Could anyone please help to get around this? Thank you in advance. vmitsura

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  • Class initialization issues loading java.util.LogManager in Android Dalvik VM

    - by Freddy B. Rose
    I've done changes in an Android native library and installed a new system.img file but am now getting an unrelated Error on startup. I can get past it by swallowing the error but I wanted to know if anyone can explain what the issue is. The Android implementation of Logger.java claims that it is Forcing the LogManager to be initialized since its class init code performs necessary one-time setup. But this forced initialization results in a NoClassDefFoundError. I'm thinking that it has something to do with the class not having been preloaded by Zygote yet but am not that familiar with the whole class loaders and VM business. If anyone has some insight it would be greatly appreciated. Thanks. I/Zygote ( 1253): Preloading classes... D/skia ( 1253): ------ build_power_table 1.4 D/skia ( 1253): ------ build_power_table 0.714286 W/dalvikvm( 1253): Exception Ljava/lang/StackOverflowError; thrown during Ljava/util/logging/LogManager;. W/dalvikvm( 1253): Exception Ljava/lang/NoClassDefFoundError; thrown during Ljava/security/Security;. W/dalvikvm( 1253): Exception Ljava/lang/ExceptionInInitializerError; thrown during Landroid/net/http/HttpsConnection;. E/Zygote ( 1253): Error preloading android.net.http.HttpsConnection. E/Zygote ( 1253): java.lang.ExceptionInInitializerError E/Zygote ( 1253): at java.lang.Class.classForName(Native Method) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:237) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:183) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.preloadClasses(ZygoteInit.java:295) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) E/Zygote ( 1253): at dalvik.system.NativeStart.main(Native Method) E/Zygote ( 1253): Caused by: java.lang.ExceptionInInitializerError E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:57) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:56) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory.getDefaultAlgorithm(KeyManagerFactory.java:55) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLParameters.(SSLParameters.java:142) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLContextImpl.engineInit(SSLContextImpl.java:82) E/Zygote ( 1253): at android.net.http.HttpsConnection.initializeEngine(HttpsConnection.java:101) E/Zygote ( 1253): at android.net.http.HttpsConnection.(HttpsConnection.java:65) E/Zygote ( 1253): ... 6 more E/Zygote ( 1253): Caused by: java.lang.NoClassDefFoundError: java.util.logging.LogManager E/Zygote ( 1253): at java.util.logging.Logger.initHandler(Logger.java:419) E/Zygote ( 1253): at java.util.logging.Logger.log(Logger.java:1094) E/Zygote ( 1253): at java.util.logging.Logger.warning(Logger.java:906) E/Zygote ( 1253): at org.apache.harmony.luni.util.MsgHelp.loadBundle(MsgHelp.java:61) E/Zygote ( 1253): at org.apache.harmony.luni.util.Msg.getString(Msg.java:60) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:316) E/Zygote ( 1253): at java.io.FilterInputStream.read(FilterInputStream.java:138) E/Zygote ( 1253): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:243) E/Zygote ( 1253): at java.util.Properties.load(Properties.java:302) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:80) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:67) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at java.security.Security.(Security.java:66) E/Zygote ( 1253): ... 15 more W/dalvikvm( 1253): threadid=3: thread exiting with uncaught exception (group=0x2aac6170)

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  • Android ActiveSync/Outlook Error

    - by Kyle B.
    Getting the following error when attempt to press "Refresh" inside the Mail app for an exchange server account. Using an Android 2.1 device (Evo). "Exchange email synchronization is disabled". I can send outbound messages, but new emails are not coming in. Anyone know what would cause this error? Thanks, Kyle

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  • Class initialization issues loading java.util.logging.LogManager in Android Dalvik VM

    - by Freddy B. Rose
    I've done changes in an Android native library and installed a new system.img file but am now getting an unrelated Error on startup. I can get past it by swallowing the error but I wanted to know if anyone can explain what the issue is. The Android implementation of Logger.java claims that it is Forcing the LogManager to be initialized since its class init code performs necessary one-time setup. But this forced initialization results in a NoClassDefFoundError. I'm thinking that it has something to do with the class not having been preloaded by Zygote yet but am not that familiar with the whole class loaders and VM business. If anyone has some insight it would be greatly appreciated. Thanks. I/Zygote ( 1253): Preloading classes... D/skia ( 1253): ------ build_power_table 1.4 D/skia ( 1253): ------ build_power_table 0.714286 W/dalvikvm( 1253): Exception Ljava/lang/StackOverflowError; thrown during Ljava/util/logging/LogManager;. W/dalvikvm( 1253): Exception Ljava/lang/NoClassDefFoundError; thrown during Ljava/security/Security;. W/dalvikvm( 1253): Exception Ljava/lang/ExceptionInInitializerError; thrown during Landroid/net/http/HttpsConnection;. E/Zygote ( 1253): Error preloading android.net.http.HttpsConnection. E/Zygote ( 1253): java.lang.ExceptionInInitializerError E/Zygote ( 1253): at java.lang.Class.classForName(Native Method) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:237) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:183) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.preloadClasses(ZygoteInit.java:295) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) E/Zygote ( 1253): at dalvik.system.NativeStart.main(Native Method) E/Zygote ( 1253): Caused by: java.lang.ExceptionInInitializerError E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:57) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:56) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory.getDefaultAlgorithm(KeyManagerFactory.java:55) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLParameters.(SSLParameters.java:142) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLContextImpl.engineInit(SSLContextImpl.java:82) E/Zygote ( 1253): at android.net.http.HttpsConnection.initializeEngine(HttpsConnection.java:101) E/Zygote ( 1253): at android.net.http.HttpsConnection.(HttpsConnection.java:65) E/Zygote ( 1253): ... 6 more E/Zygote ( 1253): Caused by: java.lang.NoClassDefFoundError: java.util.logging.LogManager E/Zygote ( 1253): at java.util.logging.Logger.initHandler(Logger.java:419) E/Zygote ( 1253): at java.util.logging.Logger.log(Logger.java:1094) E/Zygote ( 1253): at java.util.logging.Logger.warning(Logger.java:906) E/Zygote ( 1253): at org.apache.harmony.luni.util.MsgHelp.loadBundle(MsgHelp.java:61) E/Zygote ( 1253): at org.apache.harmony.luni.util.Msg.getString(Msg.java:60) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:316) E/Zygote ( 1253): at java.io.FilterInputStream.read(FilterInputStream.java:138) E/Zygote ( 1253): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:243) E/Zygote ( 1253): at java.util.Properties.load(Properties.java:302) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:80) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:67) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at java.security.Security.(Security.java:66) E/Zygote ( 1253): ... 15 more W/dalvikvm( 1253): threadid=3: thread exiting with uncaught exception (group=0x2aac6170)

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  • What resolution should my Android splash screens be?

    - by Dan Fabulich
    I'm creating a splash screen that will display while my Android application loads. I'd like to create it at the correct size so Android won't auto-scale it up or down to fit the screen. But there are at least three important screen sizes I care about: 320x480, 480x854 (Droid), and 480x800 (Nexus One). I've read the documentation on supporting multiple screen sizes, but I still don't see how I'm supposed to configure different splash screens for Droid/Nexus one (they're both "hdpi" resources as far as Android is concerned), and I don't know exactly how large my splash screen should be in any case. (How tall is the OS title bar/menu in Droid? N1?) What size should I make these images, and how do I tell Android to use the correct size on a given screen?

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  • Draw 15Km radius around point in Android

    - by Shani
    Hi, I want to draw a a circle of 15 KM radius around a point on Google Maps by using Android. In Android we only have MapView and MapViewController. How can I implement the drawCircle funciton provided in Google Map Circle example in Android.

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