Search Results

Search found 3953 results on 159 pages for 'byte slave'.

Page 99/159 | < Previous Page | 95 96 97 98 99 100 101 102 103 104 105 106  | Next Page >

  • Java execution details in System.out

    - by John
    As I remember there is a magic command line option in Java that turn on writing of operations that are currently executed to console. The output was looked like byte code. I do not mean -verbose, because it prints only class loading, while this option outputs information like memory allocation etc.

    Read the article

  • Converting IL to C# code

    - by Praveen
    Hi All, I need to convert the IL to c# code. I have an assembly and I am reading this assembly. I get MethodBody from MethodInfo and the methodbody has a method GetILAsByteArraY() which returns a byte array now I want to comvert this IL to C# code. Please help me out in solving this.

    Read the article

  • Using .align in inline assemby

    - by tech74
    Hi, I'm using ".align 16 \n\t" in some inline ARM assembly that is implementing some loops to align it on a 16 byte boundary however gcc asm compiler is complaining that alignement is too large i want to implement -falign-loops=16 in asm for a particular loop Thanks

    Read the article

  • IntentService android download and return file to Activity

    - by Andrew G
    I have a fairly tricky situation that I'm trying to determine the best design for. The basics are this: I'm designing a messaging system with a similar interface to email. When a user clicks a message that has an attachment, an activity is spawned that shows the text of that message along with a paper clip signaling that there is an additional attachment. At this point, I begin preloading the attachment so that when the user clicks on it - it loads more quickly. currently, when the user clicks the attachment, it prompts with a loading dialog until the download is complete at which point it loads a separate attachment viewer activity, passing in the bmp byte array. I don't ever want to save attachments to persistent storage. The difficulty I have is in supporting rotation as well as home button presses etc. The download is currently done with a thread and handler setup. Instead of this, I'd like the flow to be the following: User loads message as before, preloading begins of attachment as before (invisible to user). When the user clicks on the attachment link, the attachment viewer activity is spawned right away. If the download was done, the image is displayed. If not, a dialog is shown in THIS activity until it is done and can be displayed. Note that ideally the download never restarts or else I've wasted cycles on the preload. Obviously I need some persistent background process that is able to keep downloading and is able to call back to arbitrarily bonded Activities. It seems like the IntentService almost fits my needs as it does its work in a background thread and has the Service (non UI) lifecycle. However, will it work for my other needs? I notice that common implementations for what I want to do get a Messenger from the caller Activity so that a Message object can be sent back to a Handler in the caller's thread. This is all well and good but what happens in my case when the caller Activity is Stopped or Destroyed and the currently active Activity (the attachment viewer) is showing? Is there some way to dynamically bind a new Activity to a running IntentService so that I can send a Message back to the new Activity? The other question is on the Message object. Can I send arbitrarily large data back in this package? For instance, rather than send back that "The file was downloaded", I need to send back the byte array of the downloaded file itself since I never want to write it to disk (and yes this needs to be the case). Any advice on achieving the behavior I want is greatly appreciated. I've not been working with Android for that long and I often get confused with how to best handle asynchronous processes over the course of the Activity lifecycle especially when it comes to orientation changes and home button presses...

    Read the article

  • how to do event based serial port reading in c?

    - by moon
    i want to read serial port when there is some data present i mean on the event when data arrives only then i will read serial port instead of continuously reading the port i have this code for continuous reading the port how can i make it event based. thanx in advance. while(1) { bReadRC = ReadFile(m_hCom, &byte, 6, &iBytesRead, NULL); printf("Data Recieved Through Serial port and no. of Bytes Recieved is %d",iBytesRead); }

    Read the article

  • EndOfStreamException caused by spammer (c#/asp.net)

    - by maxp
    I have a contact page on my site that seems to have been latched on to by a spammer. The error itself is: System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.ReadByte() at System.Web.UI.ObjectStateFormatter.DeserializeIndexedString(SerializerBinaryReader reader, Byte token) at System.Web.UI.ObjectStateFormatter.DeserializeValue(SerializerBinaryReader reader) Google turns up little. I assume they are submitting an invalid viewstate, but the exception has no line number so im stumped.

    Read the article

  • C++ question on file formats and od

    - by user231536
    I have the following simple code: ofstream output("test"); output << 'a'; When I do an octal dump of the file, I get this: 0000000 000141 0000001 I can see that 000141 (in base 8) is 8 bits wide and 0000001 is probably EOF. What is the first byte of all 0's and why is it there? I know it is null is ascii but what is its purpose?

    Read the article

  • Comparing arrays with sql

    - by Nissim
    I want to perform a 'SELECT' statement with a byte array (binary) parameter as a condition. I tried to google it, but didn't find anything useful. In general, I keep information of files in the database. one of the properties is the file's hash (binary). I want to give a hash to the SELECT statement, and get all rows with the same hash value.

    Read the article

  • Integer to Character conversion in C

    - by nthrgeek
    Lets us consider this snippet: int s; scanf("%c",&s); Here I have used int, and not char, for variable s, now for using s for character conversion safely I have to make it char again because when scanf reads a character it only overwrites one byte of the variable it is assigning it to, and not all four that int has. For conversion I could use s = (char)s; as the next line, but is it possible to implement the same by subtracting something from s ?

    Read the article

  • How to find an audio file's length (in seconds)

    - by mIL3S
    Hi all! (Objective C) Just using simple AudioServicesPlaySystemSoundID and its counterparts, but I can't find in the documentation if there is already a way to find the length of an audio file. I know there is AudioServicesGetPropertyInfo, but that seems to return a byte-buffer - do audio files embed their length in themselves and I can just extract it with this? Or is there perhaps a formula based on bit-rate * fileSize to convert to length-of-time? mIL3S www.milkdrinkingcow.com

    Read the article

  • Can SQLite file copied successfully on the data folder of an unrooted android device ?

    - by student
    I know that in order to access the data folder on the device, it needs to be rooted. However, if I just want to copy the database from my assets folder to the data folder on my device, will the copying process works on an unrooted phone? The following is my Database Helper class. From logcat, I can verify that the methods call to copyDataBase(), createDataBase() and openDataBase() are returned successfully. However, I got this error message android.database.sqlite.SQLiteException: no such table: TABLE_NAME: when my application is executing rawQuery. I'm suspecting the database file is not copied successfully (cannot be too sure as I do not have access to data folder), yet the method call to copyDatabase() are not throwing any exception. What could it be? Thanks. ps: My device is still unrooted, I hope it is not the main cause of the error. public DatabaseHelper(Context context) { super(context, DB_NAME, null, 1); this.myContext = context; } public void createDataBase() throws IOException{ boolean dbExist = checkDataBase(); String s = new Boolean(dbExist).toString(); Log.d("dbExist", s ); if(dbExist){ //do nothing - database already exist Log.d("createdatabase","DB exists so do nothing"); }else{ this.getReadableDatabase(); try { copyDataBase(); Log.d("copydatabase","Successful return frm method call!"); } catch (IOException e) { throw new Error("Error copying database"); } } } private boolean checkDataBase(){ File dbFile = new File(DB_PATH + DB_NAME); return dbFile.exists(); } private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = null; myInput = myContext.getAssets().open(DB_NAME); Log.d("copydatabase","InputStream successful!"); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DB_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY); } /* @Override public synchronized void close() { if(myDataBase != null) myDataBase.close(); super.close(); }*/ public void close() { // NOTE: openHelper must now be a member of CallDataHelper; // you currently have it as a local in your constructor if (myDataBase != null) { myDataBase.close(); } } @Override public void onCreate(SQLiteDatabase db) { } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } }

    Read the article

  • How to do a non-waiting write on a named pipe (c#) ?

    - by Jelly Amma
    Hello, I'm using .net 3.5 named pipes and my server side is : serverPipeStream = new NamedPipeServerStream("myPipe", PipeDirection.InOut, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous); When I write some data with, say, BinaryWriter, the write() call itself doesn't return until the client side has called a read() on its NamedPipeClientStream. How can I make my write() to the named pipe non-blocking ? Thanks in advance for any help.

    Read the article

< Previous Page | 95 96 97 98 99 100 101 102 103 104 105 106  | Next Page >