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  • unable to send email to more then one email id

    - by rupesh
    Hi all I am using the below code to send the email to more then one id, but the mail is not getting delivered. Address [] toAddresses = new Address[emailto.length]; for (i = 0; i <= emailto.length ; i++ ) { toAddresses[i] = new Address(emailto[i], emailto[i]); } //Adding Recipients address whose type is TO. msg.addRecipients(Message.RecipientType.TO, toAddresses); emailto is a string array which stores email id's. m i going wrong ?? and i also want to send email to cc how to proceed for that Thanks alot

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  • Maven profile for single module

    - by c0mrade
    I have a multi module maven project, which builds successfully, I'd like to build just one of the modules I have. How would I do that with profiles ? I could do it from console in two ways, one way is go to the child module and mvn package or I could use reactor to build just one module. Can I do the same thing with profiles? By modifying POM? Thank you EDIT If is impossible from POM, can I do it from settings.xml ?

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  • java.awt.Robot.keyPress for continuous keystrokes

    - by Deb
    So, here's my problem. I have a java program which will send keystroke messages to a game (built in Unity), based on how the user interacts with an android phone. (My java program is a listener for the android interaction over wi-fi) Now, in order to do this, I am using java.awt.Robot to send keyPresses to the game window. I have the following code block written in my listener program: if(interacting) { Robot robot = new Robot(); robot.keyPress(VK_A); robot.delay(20); //to simulate the normal keyboard rate } Now the variable interacting will be true as long as the user presses down on the touch screen of the phone, and what I intend to achieve is a continuous chain of keystroke messages being delivered to the game (through the listener). However, this is severely affecting performance, for some reason. I am noticing that the game becomes slow (rapidly dropping frame rates), and even the computer becomes slow, in general. What's going wrong? Should I use a robot.keyRelease(VK_A) after each keyPress? But my game has a different action mapped to the release of a key, and I do not want rapid key presses and releases; what I really want is to simulate continuous keystrokes, in exactly the way it would behave if the user were pressing down the A key on their keyboard manually. Please help.

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  • Errors in Layout Cant figure it out!!

    - by Wahid
    Please Help. I'm trying to create a menu that pops up if an android user clicks "menu" on his phone. and i want on the screen a button so when the user clicks it a sound starts playing for a second or two. && this error keeps popping up in my java class in the part where it says " public boolean onCreateTutorial(Menu menu) {" heres my code. package com.Tutorial; import com.Tutorial.R; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; public class Tutorial extends Activity { private SoundManager mSoundManager; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSoundManager = new SoundManager(); mSoundManager.initSounds(getBaseContext()); mSoundManager.addSound(1, R.raw.sound); Button SoundButton = (Button)findViewById(R.id.Button); SoundButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { mSoundManager.playSound(1); @Override public boolean onCreateTutorial(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.icon: Toast.makeText(this, "Rate this app on Android Market!", Toast.LENGTH_LONG).show(); break; case R.id.text: Toast.makeText(this, "Name: Wahid", Toast.LENGTH_LONG).show(); break; case R.id.icontext: Toast.makeText(this, "MeSoundFx Pro on the Android Market! (Coming Soon)", Toast.LENGTH_LONG).show(); break; } return true; } }); } }

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  • Why can't I access Jetty running on my Mac via my iPhone?

    - by bpapa
    I'm developing an iPhone app that has a network component. I'm developing the app in Java (Google App Engine actually), running on port 8080. And it works, when I test my app in the iPhone simulator. But now I am trying to test on the device, and I can't hit my Jetty instance. I can certainly access my Mac via the iPhone because I'm able to hit http://10.0.1.7/~brianpapa/ and view my Home Folder when Web Sharing is turned on. But when I try to hit http://10.0.1.7:8080/, it says it can't connect to the server. Interestingly, if I try to hit http://10.0.1.7:8080/ from my mac, it doesn't work either - I have to use localhost as the hostname instead, then it's fine. Has anybody ever encountered this before, and know how to fix it?

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  • CustomButton Field not aligning in the center

    - by rupesh
    Hi all I have created a custom button and i am placing the bunch of Custombuttons in a verticalfieldManager , I have aligned the verticalField Manager in the center. when i am creating a default buttonField then verticalfield Manager is able to align the buttonfield in the center. but when i am assigning custombuttonfield in the verticalField Manager it's not aligning in the center. here is my custombuttoncode enter code herepublic CustomButtonField(String label,long style) { super(style); this.label = label; onPicture = Bitmap.getBitmapResource(onPicturePath); font = getFont(); this.setPadding(5,5, 5, 5); } public String getLabel() { return label; } public int getPreferredHeight() { return onPicture.getHeight(); } public int getPreferredWidth() { return onPicture.getWidth(); } protected void layout(int width , int height) { setExtent(Math.min(width, Display.getWidth()), Math.min(height,getPreferredHeight())); } protected void paint(Graphics graphics) { int texty =(getHeight()-getFont().getHeight())/2; if (isFocus()) { graphics.setColor(Color.BLACK); graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } else { graphics.drawBitmap(0, 0, getWidth(), getHeight(),onPicture , 0, 0); graphics.setColor(Color.WHITE); graphics.setFont(font); graphics.drawText(label,0,texty,DrawStyle.ELLIPSIS,getWidth()); } } public boolean isFocusable() { return true; } protected void onFocus(int direction) { super.onFocus(direction); invalidate(); } protected void onUnfocus() { super.onUnfocus(); invalidate(); } protected boolean navigationClick(int status, int time) { fieldChangeNotify(0); return true; } protected boolean keyChar(char character, int status, int time) { if (character == Keypad.KEY_ENTER) { fieldChangeNotify(0); return true; } return super.keyChar(character, status, time); } }

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  • GWT + OSX = SWT issues

    - by John Leonard
    I'm new to GWT development and I'm putting myself through the paces with Google's tutorial but I'm getting errors: java[10574:80f] [Java CocoaComponent compatibility mode]: Enabled 2009-11-06 15:27:38.769 java[10574:80f] [Java CocoaComponent compatibility mode]: Setting timeout for SWT to 0.100000 I checked my Java prefs and I have Java SE6 (64 bit) as the preferred JVM. I'm really not sure how to clear this up.

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  • change background color of the layout in Android

    - by qwerty
    Hello, I have a simple Android application, with 3 buttons. When i click on the 1st button, i wanna change the background color of the layout (which is now white... i wanna change in other color, when i press the button). How can i do this? On that button, i have a myClickHndler event public void myClickHandler(View view) { switch (view.getId()) { case R.id.Button01: text.setText("Button 1 was clicked"); break; case R.id.Button03: //text.setText("Button 3 was clicked"); .................... // ? break; } } Thanks!

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  • What are the exact versions of stuff you have to install in order to be able to step-debug a Scala p

    - by Alex R
    How do YOU debug a Scala program? I mean YOU as in the person posting the Answer :) Please answer only from personal experience, not from stuff you've heard or read on the Internet. You should not believe everything you read on the Internet, especially tales of complex open-source software configurations that actually work :-) The are many Java tools which claim to support Scala in some way or another, but I have so far struck out in trying to get any one of them to actually let me set a breakpoint in Scala code and step through it. These are big, major open-source IDEs I'm talking about here. The main problem in getting a debugger to work seems to be the "version hell" with fast-changing IDEs, Plug-Ins, JDKs, and the Scala language itself. Hence, the more detailed re-statement of the question is appropriate: What is the exact version number of the IDE, Plug-In, JDK, Scala, and even Operating System, that you are successfully using? My question is related to this one, but wider in scope: http://stackoverflow.com/questions/2272705/how-to-debug-scala-code-when-outside-of-an-ide Thanks

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  • I'm new to Java most basic question about arrays!

    - by ambidextorous
    Hey I have not been able to find a proper answer on any forums about this but how exactly do I pass an array to a class? public class TestArray { String name; String[] array; public TestArray(String name, String[] anArray){ this.name = name; int len = anArray.length; this.array = new String[len]; for (int i = 0; i < len; i++){ this.array[i] = new String(anArray[i]); } } } public static void main(String[] args){ String[] anArray = new String[2]; anArray[0] = new String("Test"); anArray[1] = new String("Test2"); TestArray work = new TestArray("Jordan", anArray?); } }

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  • Blackberry: Getting uncaught exception java.lang.securityexception

    - by Maxim Xion
    here is my code to open an image file from SDcard in Blackberry import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import java.io.*; public class DisplayAnImage extends MIDlet { private Display mDisplay; private Form mForm; private Image pngBackground; public void startApp() { try{ pngBackground = Image.createImage("file:///Media Card/test_image.png"); ImageItem img = new ImageItem("bg",pngBackground, ImageItem.LAYOUT_EXPAND,"background",ImageItem.PLAIN); mForm = new Form("MIDlet Developer Guide: Display an image."); mForm.append(img); mDisplay = Display.getDisplay(this); mDisplay.setCurrent(mForm); } catch(IOException e) { mForm.append(e.getMessage()); } } public void pauseApp() { } public void destroyApp(boolean flag) { } } While I am running this app with giving all permission to app it shows me "uncaught exception java.lang.securityexception". Please somebody help me on this. Thanks in advance.. :-)

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  • multi-module maven project

    - by Gandalf StormCrow
    If I have 6 modules in my project is it possible to build only one out of six ? without commenting out others ? EDIT Submodule will not work itselft because or parent tags. I need to install the parent first to make it build. how can I do it without installing parent

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  • Can't run the ActionBarCompat sample

    - by David Miler
    I am having trouble compiling and running the ActionBarCompat sample of Android 16. I have API level 16 as the build target selected, which seems to build fine, but when I try to debug these errors pop up. Of course I could change the min API level in the manifest, but what would be the point of that? I have made no changes to the sample, so how come it is not working properly? Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 129 Android Lint Problem Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 134 Android Lint Problem Class requires API level 14 (current min is 3): android.view.MenuItem.OnActionExpandListener SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 155 Android Lint Problem I am thoroughly confused, any help would be appreciated.

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  • error of grails project from svn : GroovyObject cannot be resolved

    - by atian25
    when i check out a new grails project from svn, i got some error: 1.The project was not built since its build path is incomplete. Cannot find the class file for groovy.lang.GroovyObject. Fix the build path then try building this project 2.The type groovy.lang.GroovyObject cannot be resolved. It is indirectly referenced from required .class files i had config the grails path, and it can run-app well. but,still error warning.

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  • Invoking callhierarchy for a method

    - by Steven
    hi, I have an object of type IMethod which represents a method .I want to get the Call Hierarchy of this method . Which methods should i call to get the call hierarchy of a method? Is there any method by which i can do it? I know that i can get it by ctrl+alt+H but i want the code or method for invoking it. Thanks

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  • Eclipselink and update trigger on multiple access to the database

    - by Raven
    Hi, in my project I have a database which many clients connect to. Concurrent access and writing works well. The problem now is not to reload the data every second from the database to always have the current status of the data. Does Eclipselink provide a trigger mechanism on (automatically?) reload the data if the database is changed? How would one use this trigger? Thanks!

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  • Why won't this work; opencv Mat_<float>

    - by user1371674
    I can't seem to get this to work. I'm trying to get the pixel value of an image but first need to change the color of the image, but since I cannot use int or just Mat because the values are not whole numbers, I have to use and because of that errors pop up when I try to run this on the cmd. int main(int argc, char **argv) { Mat img = imread(argv[1]); ofstream myfile; Mat_<float> MatBlue = img; int rows1 = MatBlue.rows; int cols1 = MatBlue.cols; for(int x = 0; x < cols1; x++) { for(int y = 0; y < rows1; y++) { float val = MatBlue.at<cv::Vec3b>(y, x)[1]; MatBlue.at<cv::Vec3b>(y, x)[0] = val + 1; } } }

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