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  • What kind of icon should I deploy with my Android 1.x and 2.x application?

    - by licorna
    The thing is this, in Android 1.5 and 1.6 we had the Icon Design Guidelines. In this guide there are specifications for application icons. Every application should conform to this. However, in recent Android versions (2.0 and 2.1) icons have changed from the old to this new flat 2D style. Every icon in Nexus One has this style, so not even Google is conforming to the guideline. To see the differences between high and low density icons see this image and compare Evernote icon with the rest. I've been able to use different icons by using two directories with different icons: drawables-hdpi/icon.png and drawables/icon.png, BUT not every Android 2.x is going to be HDPI and not every 1.x Android device is going to be low pixel density. So the question is: Should I deploy different icons for different Android platform version within my apk file? and if I should, How do I do it?

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  • Drawing Rounded Rectangle in DirectX/3D for 2D

    - by Jengerer
    I'm using Direct3D to draw 2D elements in a C++ application of mine, and it'd be neat if I could create rounded-rectangle GUI elements that were varying in size, but I'm not sure how to do that in the most efficient manner possible. I thought of the "easy" way which would be to have images of the four corners and then just place them in the proper positions, and fill in the rest, but varying radii for the rectangle corners would be a definite plus, and this method doesn't accommodate that feature well. Through my searches I've come across the terms Pixel Shader, Stencil Buffering, and HLSL, but I'm not sure whether these terms are relevant and which one to jump into if so. Thanks in advance, Jengerer

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  • Creating a mask from a graphics context

    - by Magic Bullet Dave
    I want to be able to create a greyscale image with no alpha from a png in the app bundle. This works, and I get an image created: // Create graphics context the size of the overlapping rectangle UIGraphicsBeginImageContext(rectangleOfOverlap.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); // More stuff CGContextDrawImage(ctx, drawRect2, [UIImage imageNamed:@"Image 01.png"].CGImage); // Create the new UIImage from the context UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); However the resulting image is 32 bits per pixel and has an alpha channel, so when I use CGCreateImageWithMask it doesn't work. I've tried creating a bitmap context thus: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef ctx =CGBitmapContextCreate(nil, rectangleOfOverlap.size.width, rectangleOfOverlap.size.height, 8, rectangleOfOverlap.size.width , colorSpace, kCGImageAlphaNone); UIGraphicsGetImageFromCurrentImageContext returns zero and the resulting image is not created. Am I doing something dumb here? Any help would be greatly appreciated. Regards Dave

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  • How do I repeat part of an image using background-position and CSS sprites?

    - by thor
    I would like to create some buttons with dynamic width using CSS sprites and background-position but I'm not sure if what I want is possible.. I would like the button to have a left-side, middle, and right-side, with the middle repeating as required. Ideally I would like this to be made up of one image of 11px wide so the left and right sides are both 5px wide and the middle is 1px repeated. Is there some way I can define in CSS to use the one centre pixel of the image and repeat if for the required (unknown) width? Normally I've used two images to achieve similar results - one for the sides and a second image of 1px width for the middle, but if there's some way of combining them into one image I would prefer to use that.

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  • Opencv: Converting hue image to RGB image

    - by jhaip
    I am trying to show the hue component of the image from my webcam. I have split apart the image into the hue component but I can't figure out how to show the hue component as the pure colors. For example if one pixel of the image was B=189 G=60 R=60 then in HSV, H=0. I don't want the draw image to be the the gray values of hue but the RGB equivalent of the hue or H=0 - B=0 G=0 R=255 IplImage *image, *imageHSV, *imageHue; image = cvQueryFrame(capture); //image from webcam imageHSV = cvCreateImage( cvGetSize(image), IPL_DEPTH_8U, 3 ); imageHue = cvCreateImage( cvGetSize(image), IPL_DEPTH_8U, 1 ); cvCvtColor( image, imageHSV, CV_BGR2HSV ); cvSplit( imageHSV, imageHue, 0, 0, 0 ); I have a feeling there is a simple solution so any help is appreciated.

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  • get particular string using regex java

    - by hussain
    i want to know how to get the string from group of string String j = "<a href=\"/watch?v=4Qx-lBqOqiQ&feature=popular\" onclick=\"\" onmousedown=\"yt.analytics.urchinTracker(\'/Events/Home/PersonalizedHome/POP/Logged_Out');\" ><span class=\"video-thumb video-thumb-220 \" id=\"video-thumb-4Qx-lBqOqiQ-8821469\"><img src=\"http://i1.ytimg.com/vi/4Qx-lBqOqiQ/hqdefault.jpg\" class=\"vimg220\" alt=\"Dog Squirrel Chasing A Squirrel\" title=\"Dog Squirrel Chasing A Squirrel\" onclick=\";yt.www.watch.watch5.IEshenanigans(event, this)\"><span class=\"video-time\"><span>1:08</span></span><span class=\"video-actions\"><button class=\"yt-uix-button-short yt-uix-button yt-uix-button-arrowbutton\" onclick=\"; return false;\" type=\"button\"> <img class=\"yt-uix-button-arrow\" src=\"http://s.ytimg.com/yt/img/pixel-vfl73.gif\" alt=\"\"> hai</a>"; i want to get the string href=\"/watch?v=4Qx-lBqOqiQ&feature=popular\" and src=\"http://i1.ytimg.com/vi/4Qx-lBqOqiQ/hqdefault.jpg\" thanks and advance

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • C# Image saving from onPaint method

    - by cheesebunz
    Hi anyone knows how to save an image from the rectangle i created? protected override void OnPaint(PaintEventArgs e) { Bitmap bitmap = new Bitmap(@"Pictures/testing.jpg"); Image img = bitmap; int width = testing.Width / 3; int height = testing.Height / 3; Rectangle destrect = new Rectangle(0, 0, width, height); GraphicsUnit units = GraphicsUnit.Pixel; System.Drawing.Imaging.ImageAttributes imageAttr= new System.Drawing.Imaging.ImageAttributes(); //1.1.jpg// //e.Graphics.DrawImage(img,destrect,0,0, width, height, units, imageAttr); //1.2.jpg// e.Graphics.DrawImage(img, destrect, width, 0,width, height, units, imageAttr); base.OnPaint(e); } I have the desired image that is cropped but i don't know how to save .. Would greatly appreciate any help .

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  • How do I use .NET to find an orange ball in an image?

    - by JohnS
    I'm getting images from a C328R camera attached to a small arduino robot. I want the robot to drive towards orange ping-pong balls and pick them up. I'm using the C# code supplied by funkotron76 at http://www.codeproject.com/KB/recipes/C328R.aspx. Is there a library I can use to do this, or do I need to iterate over every pixel in the image looking for orange? If so, what kind of tolerance would I need to compensate for various lighting conditions? I could probably test to figure out these numbers, but I'm hoping someone out there knows the answers.

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  • PHP or Javascript or other - Draw simple shapes onto images?

    - by Tommo
    I basically have an image of a world map and i would like to place a pin image at a specified pixel co-ordinate ontop of this world map image. It's for a website, so ideally the solution should be in PHP or Javascript (i'm avoiding Java and Flash as i want it to be as simple as possible). I had a look at the processing.js library but it is way to big and bloated for just performing this simple task. Is there a pre-existing Javascript function which will allow me to do this? Or a more simple javascript library that i can use? (processing.js was a bit too advanced for me, i couldnt get it working lol) In terms of a PHP solution, i would prefer taking the load off the server and onto the client for this task, but i would still like to hear methods for doing it in PHP if they are suitable. Thanks!

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  • How can I keep a graphics object centered (like a circle) when zooming in or out on it?

    - by sonny5
    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Drawing2D; using System.Drawing.Imaging; namespace testgrfx { public class Form1 : System.Windows.Forms.Form { float m_Scalef; float m_Scalefout; Rectangle m_r1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button3; private System.ComponentModel.Container components = null; private void InitializeComponent() { m_Scalef = 1.0f; // for zooming purposes Console.WriteLine("opening m_Scalef= {0}",m_Scalef); m_Scalefout = 1.0f; Console.WriteLine("opening m_Scalefout= {0}",m_Scalefout); m_r1 = new Rectangle(50,50,100,100); this.AutoScrollMinSize = new Size(600,700); this.components = new System.ComponentModel.Container(); this.button2 = new System.Windows.Forms.Button(); this.button2.BackColor = System.Drawing.Color.LightGray; this.button2.Location = new System.Drawing.Point(120, 30); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(72, 24); this.button2.TabIndex = 1; this.button2.Text = "Zoom In"; this.button2.Click += new System.EventHandler(this.mnuZoomin_Click); this.Controls.Add(button2); this.button3 = new System.Windows.Forms.Button(); this.button3.BackColor = System.Drawing.Color.LightGray; this.button3.Location = new System.Drawing.Point(200, 30); this.button3.Name = "button3"; this.button3.Size = new System.Drawing.Size(72, 24); this.button3.TabIndex = 2; this.button3.Text = "Zoom Out"; this.button3.Click += new System.EventHandler(this.mnuZoomout_Click); this.Controls.Add(button3); //InitMyForm(); } public Form1() { InitializeComponent(); Text = " DrawLine"; BackColor = SystemColors.Window; // Gotta load these kind at start-up ... not with button assignments this.Paint+=new PaintEventHandler(this.Form1_Paint); } static void Main() { Application.Run(new Form1()); } /// Clean up any resources being used. protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } // autoscroll2.cs does work private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics dc = e.Graphics; dc.PageUnit = GraphicsUnit.Pixel; dc.PageScale = m_Scalef; Console.WriteLine("opening dc.PageScale= {0}",dc.PageScale); dc.TranslateTransform(this.AutoScrollPosition.X/m_Scalef, this.AutoScrollPosition.Y/m_Scalef); Pen pn = new Pen(Color.Blue,2); dc.DrawEllipse(pn,m_r1); Console.WriteLine("form_paint_dc.PageUnit= {0}",dc.PageUnit); Console.WriteLine("form_paint_dc.PageScale= {0}",dc.PageScale); //Console.Out.NewLine = "\r\n\r\n"; // makes all double spaces } private void mnuZoomin_Click(object sender, System.EventArgs e) { m_Scalef = m_Scalef * 2.0f; Console.WriteLine("in mnuZoomin_Click m_Scalef= {0}",m_Scalef); Invalidate(); // to trigger Paint of entire client area } // try: System.Drawing.Rectangle resolution = Screen.GetWorkingArea(someForm); private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { // Uses the mouse wheel to scroll Graphics dc = CreateGraphics(); dc.TranslateTransform(this.AutoScrollPosition.X/m_Scalef, this.AutoScrollPosition.Y/m_Scalef); Console.WriteLine("opening Form1_MouseDown dc.PageScale= {0}", dc.PageScale); Console.WriteLine("Y wheel= {0}", this.AutoScrollPosition.Y/m_Scalef); dc.PageUnit = GraphicsUnit.Pixel; dc.PageScale = m_Scalef; Console.WriteLine("frm1_moudwn_dc.PageScale= {0}",dc.PageScale); Point [] mousep = new Point[1]; Console.WriteLine("mousep= {0}", mousep); // make sure to adjust mouse pos.for scroll position Size scrollOffset = new Size(this.AutoScrollPosition); mousep[0] = new Point(e.X-scrollOffset.Width, e.Y-scrollOffset.Height); dc.TransformPoints(CoordinateSpace.Page, CoordinateSpace.Device,mousep); Pen pen = new Pen(Color.Green,1); dc.DrawRectangle(pen,m_r1); Console.WriteLine("m_r1= {0}", m_r1); Console.WriteLine("mousep[0].X= {0}", mousep[0].X); Console.WriteLine("mousep[0].Y= {0}", mousep[0].Y); if (m_r1.Contains(new Rectangle(mousep[0].X, mousep[0].Y,1,1))) MessageBox.Show("click inside rectangle"); } private void Form1_Load(object sender, System.EventArgs e) { } private void mnuZoomout_Click(object sender, System.EventArgs e) { Console.WriteLine("first line--mnuZoomout_Click m_Scalef={0}",m_Scalef); if(m_Scalef > 9 ) { m_Scalef = m_Scalef / 2.0f; Console.WriteLine("in >9 mnuZoomout_Click m_Scalef= {0}",m_Scalef); Console.WriteLine("in >9 mnuZoomout_Click__m_Scalefout= {0}",m_Scalefout); } else { Console.WriteLine("<= 9_Zoom-out B-4 redefining={0}",m_Scalef); m_Scalef = m_Scalef * 0.5f; // make it same as previous Zoom In Console.WriteLine("<= 9_Zoom-out after m_Scalef= {0}",m_Scalef); } Invalidate(); } } // public class Form1 }

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  • [C++]Advantage of using a static member function instead of an equivalent non-static member function

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

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  • Random directions, with no repeat.. (Bad Description)

    - by Neurofluxation
    Hey there, So I'm knocking together a random pattern generation thing. My code so far: int permutes = 100; int y = 31; int x = 63; while (permutes > 0) { int rndTurn = random(1, 4); if (rndTurn == 1) { y = y - 1; } //go up if (rndTurn == 2) { y = y + 1; } //go down if (rndTurn == 3) { x = x - 1; } //go right if (rndTurn == 4) { x = x + 1; } //go left setP(x, y, 1); delay(250); } My question is, how would I go about getting the code to not go back on itself? e.g. The code says "Go Left" but the next loop through it says "Go Right", how can I stop this? NOTE: setP turns a specific pixel on. Cheers peoples!

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  • How do I make lines scale when using GLOrtho?

    - by Mason Wheeler
    I'm using GLOrtho to set up a 2D view that I can render textures onto. It works really well, up until I try to zoom in on the image. If I pass half the width and half the height of the viewport to GLOrtho, I end up with all my textures displayed twice as big as normal, which is exactly what I expect. But then I try to draw a box around part of the image and it all falls apart. I call glBegin(GL_LINE_LOOP), place the four vertices, and call glEnd, and I expect to see the same thing I would see if I drew it at normal zoom level, doubled. Instead, I get lines that are all the right length, but they all come out one pixel wide, instead of two, and it looks really bad. What am I missing?

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  • Why must "stride" in the System.Drawing.Bitmap constructor be a multiple of 4?

    - by Gorchestopher H
    I am writing an application that requires me to take a proprietary bitmap format (an MVTec Halcon HImage) and convert it into a System.Drawing.Bitmap in C#. The only proprietary functions given to me to help me do this involve me writing to file, except for the use of a "get pointer" function. This function is great, it gives me a pointer to the pixel data, the width, the height, and the type of the image. My issue is that when I create my System.Drawing.Bitmap using the constructor: new System.Drawing.Bitmap(width, height, stride, format, scan) I need to specify a "stride" that is a multiple of 4. This may be a problem as I am unsure what size bitmap my function will be hit with. Supposing I end up with a bitmap that is 111x111 pixels, I have no way to run this function other than adding a bogus column to my image or subtracting 3 columns. Is there a way I can sneak around this limitation?

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  • Palm webOS CSS Targeting Hack?

    - by Tom
    Although it is not good practice, I am looking for a CSS hack to target Palm webOS. The problem is that Safari 3+ is awesome, and I can do some things like gradient background animations on text, but only in Safari. Right now I use @media screen and (-webkit-min-device-pixel-ratio:0) {} and it works like a charm, no Opera, Firefox, or whatever, because if I set the background to the image as I do in Safari they will all be ruined. But Palm's browser is based on webkit, and it uses the rules inside, and Palm's browser doesn't support text backgrounds so all I get is the image moving, no text. I would prefer a CSS hack, but if need be a Javascript one will do.

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  • A* pathfinder obstacle collision problem

    - by Cheesebaron
    I am working on a project with a robot that has to find its way to an object and avoid some obstacles when going to that object it has to pick up. The problem lies in that the robot and the object the robot needs to pick up are both one pixel wide in the pathfinder. In reality they are a lot bigger. Often the A* pathfinder chooses to place the route along the edges of the obstacles, sometimes making it collide with them, which we do not wish to have to do. I have tried to add some more non-walkable fields to the obstacles, but it does not always work out very well. It still collides with the obstacles, also adding too many points where it is not allowed to walk, results in that there is no path it can run on. Do you have any suggestions on what to do about this problem?

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  • How would I detect horizontal-black lines using ImageMagick?

    - by Zando
    So I have what is essentially a spreadsheet in TIFF format. There is some uniformity to it...for example, all the column widths are the same. I want to de-limit this sheet by those known-column widths and basically create lots of little graphic files, one for each cell, and run OCR on them and store it into a database. The problem is that the horizontal lines are not all the same height, so I need to use some kind of graphics library command to check if every pixel across is the same color (i.e. black). And if so, then I know I've reached the height-delimiter for a cell. How would I go about doing that? (I'm using RMagick)

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  • Linux, how to capture screen, and simulate mouse movements.

    - by 2di
    Hi All I need to capture screen (as print screen) in the way so I can access pixel color data, to do some image recognition, after that I will need to generate mouse events on the screen such as left click, drag and drop (moving mouse while button is pressed, and then release it). Once its done, image will be deleted. Note: I need to capture whole screen everything that user can see, and I need to simulate clicks outside window of my program (if it makes any difference) Spec: Linux ubuntu Language: C++ Performance is not very important,"print screen" function will be executed once every ~10 sec. Duration of the process can be up to 24 hours so method needs to be stable and memory leaks free (as usuall :) I was able to do in windows with win GDI and some windows events, but I'ev no idea how to do it in Linux. Thanks a lot

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  • Why does bold monoface shift vertically on Windows?

    - by Aaron Digulla
    In Firefox 3.6, IE7 and Opera 10 on Windows, this HTML has an odd behavior: <html><head></head> <style> span { font-family: monospace; background-color: green; } span.b { font-weight: bold; } </style> <body> <span>Text</span><span class="b">Text</span><span>Text</span> </body> </html> The bold span in the middle is shifted down by one pixel. That doesn't happen for other fonts. Why is that? How can I fix it?

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  • Java Convert ColorSpace of BufferedImage to CS_GRAY without using ConvertColorOp

    - by gmatt
    I know its possible to convert an image to CS_GRAY using public static BufferedImage getGrayBufferedImage(BufferedImage image) { BufferedImageOp op = new ColorConvertOp(ColorSpace .getInstance(ColorSpace.CS_GRAY), null); BufferedImage sourceImgGray = op.filter(image, null); return sourceImgGray; } however, this is a chokepoint of my entire program. I need to do this often, on 800x600 pixel images and takes about 200-300ms for this operation to complete, on average. I know I can do this alot faster by using one for loop to loop through the image data and set it right away. The code above on the other hand constructs a brand new 800x600 BufferedImage that is gray scale. I would rather just transform the image I pass in. Does any one know how to do this with a for loop and given that the image is RGB color space?

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  • Determine if Alpha Channel is Used in an Image

    - by Otaku
    As I'm bringing in images into my program, I want to determine if: they have an alpha-channel if that alpha-channel is used #1 is simple enough with using Image.IsAlphaPixelFormat. For #2 though, other than looping through every single pixel, is there a simple way I can determine if at least one of the pixels has an alpha channel that is used (i.e. set to some other value than 255)? All I need back is a boolean and then I'll make determination as to whether to save it out to 32-bit or 24-bit.

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  • Copying a 14bit grayscale image (saved in long[]) to a pictureBox

    - by Itsik
    My camera gives me 14bit grayscale images, but the API's function returns a long* to the image data. (so i'm assuming 4 bytes for each pixel) My application is written in C++/CLI, and the pictureBox is of .NET type. I am currently using the BitmapData.LockBits() mechanism to gain pointer access to the image data, and using memcpy(bmpData.Scan0.ToPointer(), imageData, sizeof(long)*height*width) to copy the image data to the Bitmap. For now, the only PixelFormat that is working is 32bit RGB, and the image appears in shades of blue with contours. Trying to initialize the Bitmap as 16bppGrayscale isn't working. I would ideally want to cast the array from long to word and using a 16bit format (hoping the the 14bit data will be displayed properly) but I'm not sure if this works. Also, I don't want to iterate over the image data, so finding the min/max and then histogram stretching to [0..255] isnt an option for me (the display must be as efficient as possible) Thanks

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  • Magick++ Read Image with ICC colorspace

    - by FlashFan
    Hi guys I need to know how I can read an image which uses a separate ICC Color Profile. The image consists of 26'099'520 Bytes which is the result of 2480 width* 3508 height * 3 components per pixel. I tried it with the following code: Image * image = new Image(); Blob * blob = new Blob(imagedata.c_str(),imagedata.length()); image->read(*blob,Geometry(2480,3508),8,"RGB"); Blob * iccblob = new Blob(iccdata.c_str(),iccdata.length()); image->iccColorProfile(*iccblob); image->write("result.jpg"); But the colors are the same as when I don´t set the Icc-profile to the image. And the colors are wrong in both cases. Thanks for your help!

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  • Android: Access child views from a ListView

    - by lacker
    I need to find out the pixel position of one element in a list that's been displayed using a ListView. It seems like I should get one of the TextViews and then use getTop, but I can't figure out how to get a child view of a ListView. Thanks! Update: The children of the ViewGroup do not correspond 1-to-1 with the items in the list, for a ListView. Instead, the ViewGroup's children correspond to only those views that are visible right now. So getChildAt operates on an index that's internal to the ViewGroup and doesn't necessarily have anything to do with the position in the list that the ListView uses. :-/

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