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  • UIButton and UIControlEventState issue

    - by Typeoneerror
    I'm having a very specific "bug" in my iPhone application. I'm setting two images for the highlighted and normal states of a button. It works as expected when you "press" and then "touch up" at a slow pace, but if you click/tap it quickly, there's a noticeable flicker between states. Is this a known bug or am I setting the states incorrectly? Here's the code that creates the buttons: UIImage *normalImage = [[UIImage imageNamed:@"btn-small.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; UIImage *highlightedImage = [[UIImage imageNamed:@"btn-small-down.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; [self setBackgroundColor:[UIColor clearColor]]; [self setBackgroundImage:normalImage forState:UIControlStateNormal]; [self setBackgroundImage:highlightedImage forState:UIControlStateDisabled]; [self setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [self setAdjustsImageWhenDisabled:FALSE]; [self setAdjustsImageWhenHighlighted:FALSE]; When a button is tapped it simply disables itself and enables the other button: - (IBAction)aboutButtonTouched:(id)sender { aboutButton.enabled = FALSE; rulesButton.enabled = TRUE; } - (IBAction)rulesButtonTouched:(id)sender { rulesButton.enabled = FALSE; aboutButton.enabled = TRUE; } Any thoughts on this quick-click flicker?

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  • UIView Login screen to tabbar logic

    - by Benjamin De Bos
    Folks, i'm having trouble with some navigation logic. Currently i have a simple two tabbed tabbar application. But i want to show a loginscreen in front. So that would be an UIView. Currently the code is as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UIViewController *viewController1 = [[roosterViewController alloc] initWithNibName:@"roosterViewController" bundle:nil]; UIViewController *viewController2 = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.viewControllers = @[viewController1, viewController2]; self.window.rootViewController = self.tabBarController; [self.window makeKeyAndVisible]; return YES; } SO this pushes a simple tabcontroller. Well, now i want to have a login screen. So that would be a simple UIView which pushes the tabbar controller. But i can't seem to see the logic on how to do this. I've been trying to present a modal view controller, but the thing is: the tabbar will be loaded on the background. Since i need the username/password information to work on the tabbarview, this won't work. My Logic would be: delegate load loginViewController load tabbar controller But, then i need to be able to "logout". So i need to destroy the tabbar controller and present the login screen. Any thoughts on this?

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  • How to get rid of gap when I add my custom UIViewController to window?

    - by wgpubs
    I'm getting this gap at the bottom of my window after I add the view of a custom UIViewController. The gap goes away as the view is shifted down after I move to another view and then back. Here is the code in the app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch CustomViewController *gvc = [[CustomViewController alloc] init]; self.customViewController = gvc; [gvc release]; [window addSubview:customViewController.view]; [window makeKeyAndVisible]; } "CustomViewController" is used as a root view controller to simply coordinate which other UIViewControllers to display. As such I simply set its view = to that of the first ViewController's view needed like so: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view = v; [v release]; // Add the HomeViewController to the top of the stack MainViewController *mvc = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; mvc.delegate = self; self.mainViewController = mvc; [mvc release]; [self.view addSubview:self.mainViewController.view]; } I've tried a bunch of things including what you see here with no luck. Any ideas? thanks

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  • ViewController access data

    - by Giovanni Filaferro
    Today i would ask you if there is a way to call a method of another view controller just not initializing it or just how to get that viewController as a global variable declared in .h file. Help me please. I'm using a PageViewController and I have to use a method of the contentViewController alredy initialized. here I create my ViewControllers: - (void)createTheContent { NSLog(@"createTheContent"); pageController = nil; //[pageController removeFromParentViewController]; //[pageController awakeFromNib]; NSDictionary *options = [NSDictionary dictionaryWithObject:[NSNumber numberWithInteger:UIPageViewControllerSpineLocationMin] forKey: UIPageViewControllerOptionSpineLocationKey]; self.pageController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options: options]; pageController.dataSource = self; [[pageController view] setFrame:CGRectMake(0, 0, 320, 365)]; initialViewController = [self viewControllerAtIndex:0]; NSMutableArray *viewControllers = [NSArray arrayWithObject:initialViewController]; [pageController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:nil]; [self addChildViewController:pageController]; [[self view] addSubview:[pageController view]]; [pageController didMoveToParentViewController:self]; } here are my propertys in .h file: contentViewController *initialViewController; } //Page View Controller Properties @property (strong, nonatomic) UIPageViewController *pageController; @property (strong, nonatomic) NSArray *pageContent; @property (strong, nonatomic) NSMutableArray *pageStrings; @property (strong, nonatomic) id dataObject;

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  • Displaying Plist data into UItableview

    - by Christien
    I have a plist with Dictionary and numbers of strings per dictionary.show into the url below.and this list of items is in thousands in the plist. I need to display these plist data into the UItableview . How to do this? My Code: - (void)viewWillAppear:(BOOL)animated { // get paths from root direcory NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"p.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; valueArray = [dict objectForKey:@"title"]; self.mySections=[valueArray copy]; NSLog(@"value array %@",self.mySections); } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [self.mySections count]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSString *key = [[self.mySections objectAtIndex:section]objectForKey:@"pass"]; return [NSString stringWithFormat:@"%@", key]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 5; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier]; } // Configure the cell... NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; cell.textLabel.text = [[self.mySections objectAtIndex:row] objectForKey:@"title"]; cell.detailTextLabel.text=[[self.mySections objectAtIndex:section] objectForKey:[allKeys objectAtIndex:1]]; return cell; } Error is 2012-12-17 16:21:07.372 Project[2076:11603] * Terminating app due to uncaught exception 'NSRangeException', reason: '-[__NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' * First throw call stack: (0x1703052 0x1523d0a 0x16aba78 0x16ab9e9 0x16fcc60 0x1d03a 0x391e0f 0x392589 0x37ddfd 0x38c851 0x337301 0x1704e72 0x277592d 0x277f827 0x2705fa7 0x2707ea6 0x2707580 0x16d79ce 0x166e670 0x163a4f6 0x1639db4 0x1639ccb 0x1505879 0x150593e 0x2f8a9b 0x2158 0x20b5) terminate called throwing an exceptionkill

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  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

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  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • curios about CCSpriteBatchNode's addchild method

    - by lzyy
    when diving into "learn cocos2d game development with ios5", in ch08 in EnemyCache.m -(id) init { if ((self = [super init])) { // get any image from the Texture Atlas we're using CCSpriteFrame* frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"monster-a.png"]; batch = [CCSpriteBatchNode batchNodeWithTexture:frame.texture]; [self addChild:batch]; [self initEnemies]; [self scheduleUpdate]; } return self; } so batch is with texture "monster-a.png" in EnemyEntity.m's initWithType method switch (type) { case EnemyTypeUFO: enemyFrameName = @"monster-a.png"; bulletFrameName = @"shot-a.png"; break; case EnemyTypeCruiser: enemyFrameName = @"monster-b.png"; bulletFrameName = @"shot-b.png"; shootFrequency = 1.0f; initialHitPoints = 3; break; case EnemyTypeBoss: enemyFrameName = @"monster-c.png"; bulletFrameName = @"shot-c.png"; shootFrequency = 2.0f; initialHitPoints = 15; break; default: [NSException exceptionWithName:@"EnemyEntity Exception" reason:@"unhandled enemy type" userInfo:nil]; } if ((self = [super initWithSpriteFrameName:enemyFrameName])) { //... } so the returned object may be in 3 different frame. since Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode, obviously, 'monster-b.png' is not contained in 'monster-a.png', why the different enemy can still be added to the batch?

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  • How to create instances of related models in Django

    - by sevennineteen
    I'm working on a CMSy app for which I've implemented a set of models which allow for creation of custom Template instances, made up of a number of Fields and tied to a specific Customer. The end-goal is that one or more templates with a set of custom fields can be defined through the Admin interface and associated to a customer, so that customer can then create content objects in the format prescribed by the template. I seem to have gotten this hooked up such that I can create any number of Template objects, but I'm struggling with how to create instances - actual content objects - in those templates. For example, I can define a template "Basic Page" for customer "Acme" which has the fields "Title" and "Body", but I haven't figured out how to create Basic Page instances where these fields can be filled in. Here are my (somewhat elided) models... class Customer(models.Model): ... class Field(models.Model): ... class Template(models.Model): label = models.CharField(max_length=255) clients = models.ManyToManyField(Customer, blank=True) fields = models.ManyToManyField(Field, blank=True) class ContentObject(models.Model): label = models.CharField(max_length=255) template = models.ForeignKey(Template) author = models.ForeignKey(User) customer = models.ForeignKey(Customer) mod_date = models.DateTimeField('Modified Date', editable=False) def __unicode__(self): return '%s (%s)' % (self.label, self.template) def save(self): self.mod_date = datetime.datetime.now() super(ContentObject, self).save() Thanks in advance for any advice!

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  • Cocoa Touch: Creating and Adding Custom View

    - by Jason
    I create a custom view in cocoa touch that is superclassed by UIView and in my main controller I initialize it and then add it as a subview to the main view, but when I add it to the main view it calls my initializer method again and causes an infinite loop. Am I going about creating my custom view wrong? Here is the mainView (void)loadView { UIImage *tempImage = [UIImage imageNamed: @"image1.jpg"]; CustomImageContainer *testImage = [[CustomImageContainer alloc] initWithImage: tempImage andLabel: @"test image" onTop: true atX: 10 atY: 10]; [self.view addSubview: testImage]; } and the CustomImageContainer -(CustomImageContainer *) initWithImage: (UIImage *)imageToAdd andLabel: (NSString *)text onTop: (BOOL) top atX: (int) x_cord atY: (int) y_cord{ UIImageView *imageview_to_add = [[UIImageView alloc] initWithImage: imageToAdd]; imageview_to_add.frame = CGRectMake(0, 0, imageToAdd.size.width, imageToAdd.size.height); UILabel *label_to_add = [[UILabel alloc] init]; label_to_add.text = text; label_to_add.alpha = 50; label_to_add.backgroundColor = [UIColor blackColor]; label_to_add.textColor = [UIColor whiteColor]; [self addSubview: imageview_to_add]; self.frame = CGRectMake(x_cord, y_cord, imageToAdd.size.width, imageToAdd.size.height); if (top) { label_to_add.frame = CGRectMake(0, 0, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); //[self addSubview: label_to_add]; } else { label_to_add.frame = CGRectMake(0,.2 * imageview_to_add.frame.size.height, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); } [self addSubview: label_to_add]; [super init]; return self; }

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  • Is it possible to replace values ina queryset before sending it to your template?

    - by Issy
    Hi Guys, Wondering if it's possible to change a value returned from a queryset before sending it off to the template. Say for example you have a bunch of records Date | Time | Description 10/05/2010 | 13:30 | Testing... etc... However, based on the day of the week the time may change. However this is static. For example on a monday the time is ALWAYS 15:00. Now you could add another table to configure special cases but to me it seems overkill, as this is a rule. How would you replace that value before sending it to the template? I thought about using the new if tags (if day=1), but this is more of business logic rather then presentation. Tested this in a custom template tag def render(self, context): result = self.model._default_manager.filter(from_date__lte=self.now).filter(to_date__gte=self.now) if self.day == 4: result = result.exclude(type__exact=2).order_by('time') else: result = result.order_by('type') result[0].time = '23:23:23' context[self.varname] = result return '' However it still displays the results from the DB, is this some how related to 'lazy' evaluation of templates? Thanks! Update Responding to comments below: It's not stored wrong in the DB, its stored Correctly However there is a small side case where the value needs to change. So for example I have a From Date & To date, my query checks if todays date is between those. Now with this they could setup a from date - to date for an entire year, and the special cases (like mondays as an example) is taken care off. However if you want to store in the DB you would have to capture several more records to cater for the side case. I.e you would be capturing the same information just to cater for that 1 day when the time changes. (And the time always changes on the same day, and is always the same)

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  • how to model a follower stream in appengine?

    - by molicule
    I am trying to design tables to buildout a follower relationship. Say I have a stream of 140char records that have user, hashtag and other text. Users follow other users, and can also follow hashtags. I am outlining the way I've designed this below, but there are two limitaions in my design. I was wondering if others had smarter ways to accomplish the same goal. The issues with this are The list of followers is copied in for each record If a new follower is added or one removed, 'all' the records have to be updated. The code class HashtagFollowers(db.Model): """ This table contains the followers for each hashtag """ hashtag = db.StringProperty() followers = db.StringListProperty() class UserFollowers(db.Model): """ This table contains the followers for each user """ username = db.StringProperty() followers = db.StringListProperty() class stream(db.Model): """ This table contains the data stream """ username = db.StringProperty() hashtag = db.StringProperty() text = db.TextProperty() def save(self): """ On each save all the followers for each hashtag and user are added into a another table with this record as the parent """ super(stream, self).save() hfs = HashtagFollowers.all().filter("hashtag =", self.hashtag).fetch(10) for hf in hfs: sh = streamHashtags(parent=self, followers=hf.followers) sh.save() ufs = UserFollowers.all().filter("username =", self.username).fetch(10) for uf in ufs: uh = streamUsers(parent=self, followers=uf.followers) uh.save() class streamHashtags(db.Model): """ The stream record is the parent of this record """ followers = db.StringListProperty() class streamUsers(db.Model): """ The stream record is the parent of this record """ followers = db.StringListProperty() Now, to get the stream of followed hastags indexes = db.GqlQuery("""SELECT __key__ from streamHashtags where followers = 'myusername'""") keys = [k,parent() for k in indexes[offset:numresults]] return db.get(keys) Is there a smarter way to do this?

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  • Ruby TypeErrors involving `expected Data`

    - by Kenny Peng
    I've ran into situations where I have gotten these expected Data errors before, but they have always pointed to ActiveRecord not playing well with other libraries in the past. This piece of code: def load(kv_block, debug=false) # Converts a string block to a Hash using split kv_map = StringUtils.kv_array_to_hash(kv_block) # Loop through each key, value kv_map.each do |mem,val| # Format the member from camel case to underscore member = mem.camel_to_underscore() # If the object includes a method to set the key (i.e. the key # is a member of self), invoke the method, setting the value of # the member) if self.methods.include?(member.to_set_method_name()) then # Exception thrown here self.send(member.to_set_method_name(), val) # Else, check for the same case, this time for an instance variable elsif self.instance_variable_defined?(member.to_instance_var_name()) self.instance_variable_set(member.to_instance_var_name(), val) # Else, complain that the object doesn't understand the key with # respect to its class definition. else raise ArgumentError, "I don't know what to do with #{member}. #{self.class} does not have a member or function called #{member}" end end end produces the error wrong argument type #<Class:0x11a02088> (expected Data) (TypeError) in the each loop on the first if test. I've inspected a post-mortem debugging instance using rdebug, and running that line manually, it works without a hitch. Has anyone seen this error before and what's been your solution to it? I used to think it was ActiveRecord and other gems stomping on each other's definitions, but I removed any references to ActiveRecord and this still occurs.

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  • Django: Applying Calculations To A Query Set

    - by TheLizardKing
    I have a QuerySet that I wish to pass to a generic view for pagination: links = Link.objects.annotate(votes=Count('vote')).order_by('-created')[:300] This is my "hot" page which lists my 300 latest submissions (10 pages of 30 links each). I want to now sort this QuerySet by an algorithm that HackerNews uses: (p - 1) / (t + 2)^1.5 p = votes minus submitter's initial vote t = age of submission in hours Now because applying this algorithm over the entire database would be pretty costly I am content with just the last 300 submissions. My site is unlikely to be the next digg/reddit so while scalability is a plus it is required. My question is now how do I iterate over my QuerySet and sort it by the above algorithm? For more information, here are my applicable models: class Link(models.Model): category = models.ForeignKey(Category, blank=False, default=1) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add=True) modified = models.DateTimeField(auto_now=True) url = models.URLField(max_length=1024, unique=True, verify_exists=True) name = models.CharField(max_length=512) def __unicode__(self): return u'%s (%s)' % (self.name, self.url) class Vote(models.Model): link = models.ForeignKey(Link) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add=True) def __unicode__(self): return u'%s vote for %s' % (self.user, self.link) Notes: I don't have "downvotes" so just the presence of a Vote row is an indicator of a vote or a particular link by a particular user.

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  • Basic question on retain/release semantics from Apple's reference library

    - by davetron5000
    I have done Objective-C way back when, and have recently (i.e. just now) read the documentation on Apple's site regarding the use of retain and release. However, there is a bit of code in their Creating an iPhone Application page that has me a bit confused: - (void)setUpPlacardView { // Create the placard view -- it calculates its own frame based on its image. PlacardView *aPlacardView = [[PlacardView alloc] init]; self.placardView = aPlacardView; [aPlacardView release]; // What effect does this have on self.placardView?! placardView.center = self.center; [self addSubview:placardView]; } Not seeing the entire class, it seems that self.placardView is also a PlacardView * and the assignment of it to aPlacardView doesn't seem to indicate it will retain a reference to it. So, it appears to me that the line I've commented ([aPlacardView release];) could result in aPlacardView having a retain count of 0 and thus being deallocated. Since self.placardView points to it, wouldn't that now point at deallocated memory and cause a problem?

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  • show image in a CGContextRef

    - by Ishu
    What i am doing, i downloded a code from calender now i want to show images on its tiles(for date). What i am trying shows in code - (void)drawTextInContext:(CGContextRef)ctx { CGContextSaveGState(ctx); CGFloat width = self.bounds.size.width; CGFloat height = self.bounds.size.height; CGFloat numberFontSize = floorf(0.3f * width); CGContextSetFillColorWithColor(ctx, kDarkCharcoalColor); CGContextSetTextDrawingMode(ctx, kCGTextClip); for (NSInteger i = 0; i < [self.text length]; i++) { NSString *letter = [self.text substringWithRange:NSMakeRange(i, 1)]; CGSize letterSize = [letter sizeWithFont:[UIFont boldSystemFontOfSize:numberFontSize]]; CGContextSaveGState(ctx); // I will need to undo this clip after the letter's gradient has been drawn [letter drawAtPoint:CGPointMake(4.0f+(letterSize.width*i), 0.0f) withFont:[UIFont boldSystemFontOfSize:numberFontSize]]; if ([self.date isToday]) { CGContextSetFillColorWithColor(ctx, kWhiteColor); CGContextFillRect(ctx, self.bounds); } else { // CGContextDrawLinearGradient(ctx, TextFillGradient, CGPointMake(0,0), CGPointMake(0, height/3), kCGGradientDrawsAfterEndLocation); CGDataProviderRef dataProvider = CGDataProviderCreateWithFilename("left-arrow.png"); CGImageRef image = CGImageCreateWithPNGDataProvider(dataProvider, NULL, NO, kCGRenderingIntentDefault); //UIImage* image = [UIImage imageNamed:@"left-arrow.png"]; //CGImageRef imageRef = image.CGImage; CGContextDrawImage(ctx, CGRectMake(8.0f+(letterSize.width*i), 0.0f, 5, 5), image); //im.image=[UIImage imageNamed:@"left-arrow.png"]; } CGContextRestoreGState(ctx); // get rid of the clip for the current letter } CGContextRestoreGState(ctx); } In else condition i want to show images on the tile so for that i am converting image objects in the CGContextDrawImage. Please help me. I am not sure this would be done in same manner or in other manner please suggest your way to do this. Thanx a lot.

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  • Rails: using find method to access joined tables for polymorphic relationships

    - by DJTripleThreat
    Ok, I have a generic TimeSlot model that deals with a start_at and an end_at for time spans. A couple models derive from this but I'm referring to one in this question: AppointmentBlock which is a collection of Appointments. I want to validate an AppointmentBlock such that no other AppointmentBlocks have been scheduled for a particular Employee in the same time frame. Since AppointmentBlock has a polymorphic association with TimeSlot, you have to access the AppointmentBlock's start_at and end_at through the TimeSlot like so: appt_block.time_slot.start_at This means that I need to have some kind of join in my :conditions for my find() method call. Here is my code so far: #inside my appointment_block.rb model validate :employee_not_double_booked def employee_not_double_booked unless self.employee_id # this find's condition is incorrect because I need to join time_slots to get access # to start_at and end_at. How can I do this? blocks = AppointmentBlock.find(:first, :conditions => ['employee_id = ? and (start_at between ? and ? or end_at between ? and ?)', self.employee_id, self.time_slot.start_at, self.time_slot.end_at, self.time_slot.start_at, self.time_slot.end_at]) # pseudo code: # collect a list of appointment blocks that end after this # apointment block starts or start before this appointment # block ends that are also associated with this appointment # blocks assigned employee # if the count is great then 0 the employee has been double # booked. # if a block was found that means this employee is getting # double booked so raise an error errors.add "AppointmentBlock", "has already been scheduled during this time" if blocks end end Since AppointmentBlock doesn't have a start_at or an end_at how can I join with the time_slots table to get those conditions to work?

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  • Flex profiling - what is [enterFrameEvent] doing?

    - by Herms
    I've been tasked with finding (and potentially fixing) some serious performance problems with a Flex application that was delivered to us. The application will consistently take up 50 to 100% of the CPU at times when it is simply idling and shouldn't be doing anything. My first step was to run the profiler that comes with FlexBuilder. I expected to find some method that was taking up most of the time, showing me where the bottleneck was. However, I got something unexpected. The top 4 methods were: [enterFrameEvent] - 84% cumulative, 32% self time [reap] - 20% cumulative and self time [tincan] - 8% cumulative and self time global.isNaN - 4% cumulative and self time All other methods had less than 1% for both cumulative and self time. From what I've found online, the [bracketed methods] are what the profiler lists when it doesn't have an actual Flex method to show. I saw someone claim that [tincan] is the processing of RTMP requests, and I assume [reap] is the garbage collector. Does anyone know what [enterFrameEvent] is actually doing? I assume it's essentially the "main" function for the event loop, so the high cumulative time is expected. But why is the self time so high? What's actually going on? I didn't expect the player internals to be taking up so much time, especially since nothing is actually happening in the app (and there are no UI updates going on). Is there any good way to find dig into what's happening? I know something is going on that shouldn't be (it looks like there must be some kind of busy wait or other runaway loop), but the profiler isn't giving me any results that I was expecting. My next step is going to be to start adding debug trace statements in various places to try and track down what's actually happening, but I feel like there has to be a better way.

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  • Django: Determining if a user has voted or not

    - by TheLizardKing
    I have a long list of links that I spit out using the below code, total votes, submitted by, the usual stuff but I am not 100% on how to determine if the currently logged in user has voted on a link or not. I know how to do this from within my view but do I need to alter my below view code or can I make use of the way templates work to determine it? I have read http://stackoverflow.com/questions/1528583/django-vote-up-down-method but I don't quite understand what's going on ( and don't need any ofjavascriptery). Models (snippet): class Link(models.Model): category = models.ForeignKey(Category, blank=False, default=1) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add=True) modified = models.DateTimeField(auto_now=True) url = models.URLField(max_length=1024, unique=True, verify_exists=True) name = models.CharField(max_length=512) def __unicode__(self): return u'%s (%s)' % (self.name, self.url) class Vote(models.Model): link = models.ForeignKey(Link) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add=True) def __unicode__(self): return u'%s vote for %s' % (self.user, self.link) Views (snippet): def hot(request): links = Link.objects.select_related().annotate(votes=Count('vote')).order_by('-created') for link in links: delta_in_hours = (int(datetime.now().strftime("%s")) - int(link.created.strftime("%s"))) / 3600 link.popularity = ((link.votes - 1) / (delta_in_hours + 2)**1.5) if request.user.is_authenticated(): try: link.voted = Vote.objects.get(link=link, user=request.user) except Vote.DoesNotExist: link.voted = None links = sorted(links, key=lambda x: x.popularity, reverse=True) links = paginate(request, links, 15) return direct_to_template( request, template = 'links/link_list.html', extra_context = { 'links': links, }) The above view actually accomplishes what I need but in what I believe to be a horribly inefficient way. This causes the dreaded n+1 queries, as it stands that's 33 queries for a page containing just 29 links while originally I got away with just 4 queries. I would really prefer to do this using Django's ORM or at least .extra(). Any advice?

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  • Is it possible to replace values in a queryset before sending it to your template?

    - by Issy
    Hi Guys, Wondering if it's possible to change a value returned from a queryset before sending it off to the template. Say for example you have a bunch of records Date | Time | Description 10/05/2010 | 13:30 | Testing... etc... However, based on the day of the week the time may change. However this is static. For example on a monday the time is ALWAYS 15:00. Now you could add another table to configure special cases but to me it seems overkill, as this is a rule. How would you replace that value before sending it to the template? I thought about using the new if tags (if day=1), but this is more of business logic rather then presentation. Tested this in a custom template tag def render(self, context): result = self.model._default_manager.filter(from_date__lte=self.now).filter(to_date__gte=self.now) if self.day == 4: result = result.exclude(type__exact=2).order_by('time') else: result = result.order_by('type') result[0].time = '23:23:23' context[self.varname] = result return '' However it still displays the results from the DB, is this some how related to 'lazy' evaluation of templates? Thanks! Update Responding to comments below: It's not stored wrong in the DB, its stored Correctly However there is a small side case where the value needs to change. So for example I have a From Date & To date, my query checks if todays date is between those. Now with this they could setup a from date - to date for an entire year, and the special cases (like mondays as an example) is taken care off. However if you want to store in the DB you would have to capture several more records to cater for the side case. I.e you would be capturing the same information just to cater for that 1 day when the time changes. (And the time always changes on the same day, and is always the same)

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  • Retrieving models from form with ModelMultipleChoiceField

    - by colinjameswebb
    I am having difficulties with forms, specifically ModelMultipleChoiceField. I've pieced together this code from various examples, but it sadly doesn't work. I would like to be able to: Search for some Works on work_search.html Display the results of the search, with checkboxes next to each result Select the Works I want, via the checkboxes After pressing Add, display which works were selected. I believe everything is okay except the last part. The page simply displays "works" :( Here is the code - sorry about the length. Models.py class Work(models.Model): title = models.CharField(max_length=200) artist = models.CharField(max_length=200) writers = models.CharField(max_length=200) def __unicode__(self): return self.title + ' - ' + self.artist forms.py class WorkSelectForm(forms.Form): def __init__(self, queryset, *args, **kwargs): super(WorkSelectForm, self).__init__(*args, **kwargs) self.fields['works'] = forms.ModelMultipleChoiceField(queryset=queryset, widget=forms.CheckboxSelectMultiple()) views.py def work_search(request): query = request.GET.get('q', '') if query: qset = ( Q(title__icontains=query) | Q(artist__icontains=query) | Q(writers__icontains=query) ) results = Work.objects.filter(qset).distinct() form = WorkSelectForm(results) return render_to_response("work_search.html", {"form": form, "query": query }) else: results = [] return render_to_response("work_search.html", {"query": query }) def add_works(request): #if request.method == POST: form = WorkSelectForm(request.POST) #if form.isvalid(): items = form.fields['works'].queryset return render_to_response("add_works.html", {"items":items}) work_search.html {% extends "base.html" %} {% block content %} <h1>Search</h1> <form action="." method="GET"> <label for="q">Search: </label> <input type="text" name="q" value="{{ query|escape }}"> <input type="submit" value="Search"> </form> {% if query %} <h2>Results for "{{ query|escape }}":</h2> <form action="add_works" method="post"> <ul> {% if form %} {{ form.as_ul }} {% endif %} </ul> <input type="submit" value="Add"> </form> {% endif %} {% endblock %} add_works.html {% extends "base.html" %} {% block content %} {% if items %} {% for item in items %} {{ item }} {% endfor %} {% else %} <p>Nothing selected</p> {% endif %} {% endblock %}

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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • iOS: click counter for row in tableview

    - by roger.arliner21
    I am developing and tableView in which in each row I have to display the click counter and row number.Each cell must have an initial click counter value of 0 when application is initialized. Then increment the click counter value within a cell whenever a user clicks on the cell. I have take 26 fixed rows. I have taken tableData.plist file as in the attached image. I am initializing the self.dataArray with the plist . Now I want to do implementation in the didSelectRowAtIndexPath delegate method,if any row is tapped that row's click counter should increment. - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tableData" ofType:@"plist"]; self.dataArray = [NSMutableArray arrayWithContentsOfFile:path];//array initialized with plist } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.dataArray count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *kCustomCellID = @"MyCellID"; UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 2.0f, 30.0f, 20.0f)]; UILabel *label2 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 24.0f, 30.0f, 30.0f)]; label2.textColor = [UIColor grayColor]; UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:kCustomCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:kCustomCellID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } if([self.dataArray count]>indexPath.row) { label1.text = [[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable1"]; label2.text =[[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable2"]; } else { label1.text = @""; label2.text =@""; } [cell.contentView addSubview:label1]; [cell.contentView addSubview:label2]; [label1 release]; [label2 release]; return cell; } #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //implementation for row counter incrementer. }

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  • Django: DatabaseError column does not exist

    - by Rosarch
    I'm having a problem with Django 1.2.4. Here is a model: class Foo(models.Model): # ... ftw = models.CharField(blank=True) bar = models.ForeignKey(Bar) Right after flushing the database, I use the shell: Python 2.6.6 (r266:84292, Sep 15 2010, 15:52:39) [GCC 4.4.5] on linux2 Type "help", "copyright", "credits" or "license" for more information. (InteractiveConsole) >>> from apps.foo.models import Foo >>> Foo.objects.all() Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 67, in __repr__ data = list(self[:REPR_OUTPUT_SIZE + 1]) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 82, in __len__ self._result_cache.extend(list(self._iter)) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 271, in iterator for row in compiler.results_iter(): File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/compiler.py", line 677, in results_iter for rows in self.execute_sql(MULTI): File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/compiler.py", line 732, in execute_sql cursor.execute(sql, params) File "/usr/local/lib/python2.6/dist-packages/django/db/backends/util.py", line 15, in execute return self.cursor.execute(sql, params) File "/usr/local/lib/python2.6/dist-packages/django/db/backends/postgresql_psycopg2/base.py", line 44, in execute return self.cursor.execute(query, args) DatabaseError: column foo_foo.bar_id does not exist LINE 1: ...t_omg", "foo_foo"."ftw", "foo_foo... What am I doing wrong here?

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