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  • Creating different margins on the first page of a word template

    - by Paul
    I have a letterhead template and I need the first page left margin to be larger than subsequent pages. I've seen the option of placing a text box or image box in the header to push the text but this ends up throwing off the tabs and bullet list indentation markers. I thought of setting up the first page using two columns and pushing the text to start on the second column but I can't seem to find a way to get the text to switch back to 1 column on the second page when it is created from text overflowing. Does anyone know how something like this is possible? Thanks in advance, Paul

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  • Text template or tool for documentation of computer configurations

    - by mjustin
    I regularly write and update technical documentation which will be used to set up a new virtual machine, or to have a lookup for system dependencies in networks with around 20-50 (server-side) computers. At the moment I use OpenOffice Writer with text tables, and create one document per intranet domain. To improve this documentation, I would like to collect some examples to identify areas where my documents can be improved, regarding general structure and content, to make it easy to read and use not only for me but also for technical staff, helpdesk etc. Are there simple text templates (for example for OpenOffice Writer) or tools (maybe database-driven) for structured documentation of a computer configuration? Such a template / tool should provide required and optional configuration sections, like 'operating system', 'installed services', 'mapped network drives', 'scheduled tasks', 'remote servers', 'logon user account', 'firewall settings', 'hard disk size' ... It is not so much low-level hardware docs but more infrastructure / integration information in these documents (no BIOS settings, MAC addresses).

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  • ms access template where to find the vb code

    - by tintincute
    Hi I'm very new to this ms access 2007. I have a copy of a charitable contribution template charitablecontributions.accdb. I would like to know where I can find the code of it? I opened it by holding down the shift button and double click on it and it will open to a normal ms access where you can modify the table and so. But when I just click the file: charitablecontributions.accdb it will open to a formular view where the ribbon bars are gone. I wanted to know how, how is it possible to have this formular view? Because I have a Test.mdb from 2003 and I also would like it to be open like the formular view of charitablecontributions.accdb. I'll appreciate your help. Thanks

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  • Using rspec to check creation of template

    - by Brian
    I am trying to use rspec with puppet to check the generation of a configuration file from an .erb file. However, I get the error 1) customizations should generate valid logstash.conf Failure/Error: content = catalogue.resource('file', 'logstash.conf').send(:parameters)[:content] ArgumentError: wrong number of arguments (0 for 1) # ./spec/classes/logstash_spec.rb:29:in `catalogue' # ./spec/classes/logstash_spec.rb:29 And the logstash_spec.rb: describe "customizations" do let(:params) { {:template => "profiles/logstash/output_broker.erb", :options => {'opt_a' => 'value_a' } } } it 'should generate valid logstash.conf' do content = catalogue.resource('file', 'logstash.conf').send(:parameters)[:content] content.should match('logstash') end end

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  • Template loading slowness on VPN

    - by Mesut
    Hi All We have got lots of Word templates on our network. They are perfectly working on local area network. However, if users try to create a new word document from a template when they are connected to VPN outside of the office, it takes nearly 20 minutes to create a word file which is not reasonable at all. Have you guys ever come across with this type of issue? if yes, any suggestion or help would be appreciated. Many Thanks from now on. Best Regards Mesut

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  • How to apply a folder template to more than one selected folder in Vista?

    - by Albic
    I would like to apply a folder template to a number of folders. I selected the folders, opened the properties, selected the folder template (e. g. Music Details) and clicked OK. When I checked the folders I noticed that the template was only applied to the folder I performed the right click to open the properties on. The other folders remained untouched. I can't apply the template to the parent folder and use the "Also apply this template to all subfolders" option because the template should only be applied to specific folders and not all. Going over each folder in not an option because it's a large amount of folders. Is it possible to apply a folder template to more than one selected folder at a time?

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  • Is there a way to edit a control's template based on the default template?

    - by Adam S
    I'm trying to make just a few minor tweaks to the default template of a checkbox. Now I understand how to make a new template from scratch, but this I do not know. I did manage to (I think?) extract the default template via the method here. And it spat out: <ControlTemplate TargetType="CheckBox" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mwt="clr-namespace:Microsoft.Windows.Themes;assembly=PresentationFramework.Luna"> <BulletDecorator Background="#00FFFFFF" SnapsToDevicePixels="True"> <BulletDecorator.Bullet> <mwt:BulletChrome Background="{TemplateBinding Panel.Background}" BorderBrush="{TemplateBinding Border.BorderBrush}" BorderThickness="{TemplateBinding Border.BorderThickness}" RenderMouseOver="{TemplateBinding UIElement.IsMouseOver}" RenderPressed="{TemplateBinding ButtonBase.IsPressed}" IsChecked="{TemplateBinding ToggleButton.IsChecked}" /> </BulletDecorator.Bullet> <ContentPresenter RecognizesAccessKey="True" Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}" ContentStringFormat="{TemplateBinding ContentControl.ContentStringFormat}" Margin="{TemplateBinding Control.Padding}" HorizontalAlignment="{TemplateBinding Control.HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding Control.VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" /> </BulletDecorator> <ControlTemplate.Triggers> <Trigger Property="ContentControl.HasContent"> <Setter Property="FrameworkElement.FocusVisualStyle"> <Setter.Value> <Style TargetType="IFrameworkInputElement"> <Style.Resources> <ResourceDictionary /> </Style.Resources> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle Stroke="#FF000000" StrokeThickness="1" StrokeDashArray="1 2" Margin="14,0,0,0" SnapsToDevicePixels="True" /> </ControlTemplate> </Setter.Value> </Setter> </Style> </Setter.Value> </Setter> <Setter Property="Control.Padding"> <Setter.Value> <Thickness>2,0,0,0</Thickness> </Setter.Value> </Setter> <Trigger.Value> <s:Boolean>True</s:Boolean> </Trigger.Value> </Trigger> <Trigger Property="UIElement.IsEnabled"> <Setter Property="TextElement.Foreground"> <Setter.Value> <DynamicResource ResourceKey="{x:Static SystemColors.GrayTextBrushKey}" /> </Setter.Value> </Setter> <Trigger.Value> <s:Boolean>False</s:Boolean> </Trigger.Value> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> Okay, sure, looks just fine I guess. I don't have enough experience to know if that looks like it's right or not. Now, I get two errors: Assembly 'PresentationFramework.Luna' was not found. Verify that you are not missing an assembly reference. Also, verify that your project and all referenced assemblies have been built. and The type 'mwt:BulletChrome' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. Now I'm wondering, how can I resolve these errors so that I can actually start working on the template? Is there a better way of going about this? My boss wants a three-state checkbox with a red square instead of green, and he won't take no for an answer.

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  • wpftoolkit DataGridTemplateColumn Template binding

    - by Guillaume
    I want my datagrid columns to share a cell/celledit template. I have the solution do that (thanks to WPF DataGridTemplateColumn shared template?). Now what I would love to is improving the readability by avoiding all the node nesting. My current view looks like that: <wpftk:DataGrid ItemsSource="{Binding Tests}" AutoGenerateColumns="False"> <wpftk:DataGrid.Resources> <DataTemplate x:Key="CustomCellTemplate"> <TextBlock Text="{TemplateBinding Content}"/> </DataTemplate> <DataTemplate x:Key="CustomCellEditingTemplate"> <TextBox Text="{TemplateBinding Content}"></TextBox> </DataTemplate> </wpftk:DataGrid.Resources> <wpftk:DataGrid.Columns> <wpftk:DataGridTemplateColumn Header="Start Date"> <wpftk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <ContentPresenter ContentTemplate="{StaticResource CustomCellTemplate}" Content="{Binding StartDate}"/> </DataTemplate> </wpftk:DataGridTemplateColumn.CellTemplate> <wpftk:DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <ContentPresenter ContentTemplate="{StaticResource CustomCellEditingTemplate}" Content="{Binding StartDate}"/> </DataTemplate> </wpftk:DataGridTemplateColumn.CellEditingTemplate> </wpftk:DataGridTemplateColumn> <!--and again the whole block above for each columns...--> </wpftk:DataGrid.Columns> </wpftk:DataGrid> What I would like to achieve is to bind the value at the DataGridTemplateColumn level and propagate it to the template level. Anyone know how to do that? What I tried to do is something like that: <wpftk:DataGrid ItemsSource="{Binding Tests}" AutoGenerateColumns="False"> <wpftk:DataGrid.Resources> <DataTemplate x:Key="CustomCellTemplate"> <TextBlock Text="{Binding}"/> </DataTemplate> <DataTemplate x:Key="CustomCellEditingTemplate"> <TextBox Text="{Binding}"></TextBox> </DataTemplate> </wpftk:DataGrid.Resources> <wpftk:DataGrid.Columns> <wpftk:DataGridTemplateColumn Header="Start Date" Binding="{Binding StartDate}" CellTemplate="{StaticResource CustomCellTemplate}" CellEditingTemplate="{StaticResource CustomCellEditingTemplate}"/> <wpftk:DataGridTemplateColumn Header="End Date" Binding="{Binding EndDate}" CellTemplate="{StaticResource CustomCellTemplate}" CellEditingTemplate="{StaticResource CustomCellEditingTemplate}"/> </wpftk:DataGrid.Columns> </wpftk:DataGrid> Obviously the binding porperty is not a valid property of the DataGridTemplateColumn but maybe by playing with the datacontext and some relative source could do the trick but frankly I can't find a way to implement that. Not sure if what I want is possible and i'm willing to accept a "no way you can do that" as an answer NOTE: The TextBlock/TextBox in the template is just for test (the real template is much more complex) DataGridTextColumn will not do the trick Thanks in advance

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • django-multilingual and switching between languages on template side

    - by israkir
    I am trying to use django-multilingual and setup it properly. But what I found is that everything is clear for django-multilingual except a template usage example. I just started to use django and I don't know, maybe because of this reason, I cannot figure out how to switch between languages on template side. Is there any example that you can give or any 'more' clear source/documentation about this?

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  • Joomla - template dissapearing

    - by Mike Silvis
    Hello, I have a Joomla Website located at http://www.MikeSilvis.com, and upon going to the site initially everything looks fine. However if you go into the site and click any link say web-design You can see that the default template is no longer being displayed. I have tried changing to a different template but that does not seem to help. Any help would be greatly appreciated. Thanks, Mike

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  • Using the WF rules engine without workflow in production - implementation experiences

    - by Josh E
    I'm designing an application for a type of case management system that has a big requirement for customizable, flexible business rules. I'm planning on using the WF Rules Engine without workflow (see: here, among other examples and such). One of the points my client brought up (justifiably so!) is whether there are extant examples of using the rules engine for a business rules engine without workflow. My question, of course is: Has anyone used the WF Rules engine sans workflow in a production application before, and what were your experiences?

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  • Button template with image and text in wpf

    - by Archana R
    Hello, I want to create buttons with images and text inside. For example, i would use different images and text for buttons like 'Browse folders' and 'Import'. One of the options would be to use a template. I had a look at simliar question http://stackoverflow.com/questions/1933127/creating-an-imagetext-button-with-a-control-template But is there any way by which i can bind the source of image without using a dependency property or any other class? Thanks

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  • Django template call function

    - by cleg
    I'm passing to Django's template a function, which returns me some records. I want to call this function and iterate over it's result. {% for item in my_func(10) %} That doesn't work. I've tried to set fuction's return value to a variable and iterate over variable, but there seems to be no way to set variable in Django template. Is there any normal way to do it?

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  • Using a type parameter and a pointer to the same type parameter in a function template

    - by Darel
    Hello, I've written a template function to determine the median of any vector or array of any type that can be sorted with sort. The function and a small test program are below: #include <algorithm> #include <vector> #include <iostream> using namespace::std; template <class T, class X> void median(T vec, size_t size, X& ret) { sort(vec, vec + size); size_t mid = size/2; ret = size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } int main() { vector<double> v; v.push_back(2); v.push_back(8); v.push_back(7); v.push_back(4); v.push_back(9); double a[5] = {2, 8, 7, 4, 9}; double r; median(v.begin(), v.size(), r); cout << r << endl; median(a, 5, r); cout << r << endl; return 0; } As you can see, the median function takes a pointer as an argument, T vec. Also in the argument list is a reference variable X ret, which is modified by the function to store the computed median value. However I don't find this a very elegant solution. T vec will always be a pointer to the same type as X ret. My initial attempts to write median had a header like this: template<class T> T median(T *vec, size_t size) { sort(vec, vec + size); size_t mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } I also tried: template<class T, class X> X median(T vec, size_t size) { sort(vec, vec + size); size_t mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } I couldn't get either of these to work. My question is, can anyone show me a working implementation of either of my alternatives? Thanks for looking!

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  • C++ "if then else" template substitution

    - by duli
    I would like to declare a template as follows: template <typename T> { if objects of class T have method foo(), then const int k=1 else if class has a static const int L then const int k=L else const int k=0; } How can I do this? In general, I would like a mechanism for setting static consts based on properties of T (or typedef defined inside T).

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  • Ant-Ivy-Scala Template: any suggestions on improvements?

    - by luigi-prog
    I just created a template project for Scala using Ant and Apache Ivy. I want to get the communitie's input on any improvements to the Template so it can be improved. The Environment effectively consists of 3 files: build.xml ivy.xml ivysettings.xml running ant init will create all needed directories. I was wondering if there are any Ant or Apache Ivy gurus around that could give some input. The Git Project is Located Here And the Project HomePage here

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  • Sinatra and Markaby: "Template Engine Not Found"

    - by marienbad
    Using the standard gem for using Markaby with Sinatra, listed at http://www.sinatrarb.com/extensions-wild.html sudo gem install markaby Password: Successfully installed builder-2.1.2 Successfully installed markaby-0.5 2 gems installed sudo gem install sbfaulkner-sinatra-markaby -s http://gems.github.com Password: Successfully installed sbfaulkner-sinatra-markaby-0.9.2.2 1 gem installed require 'rubygems' require 'sinatra' require 'sinatra/markaby' get '/' do markaby :template end RuntimeError at / Template engine not found: mab

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  • Which Workflow Engine do you recommend?

    - by Glenn
    I am kicking around the idea of using a workflow engine on this upcoming project. We know that there is a lot of caveats with using a workflow engine and we have a lot of development experience in many platforms so we would be willing to let the choice of workflow engine take precedence over our favorite toolset or developer IDE. We are more interested in internal workflow (i.e. petri net for easily changeable ERP purposes without involving additional coder time) than external workflow (i.e. aggregating SOAP calls into a transaction aware, higher level SOA). Which workflow engine would you recommend? We have superficially looked at offerings by Oracle, Microsoft, and some open source stuff too. It's all very overwhelming so please respond only if you have real life experience with implementing internal workflow.

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