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  • Java KeyListener in separate class

    - by Chris
    So I have my main class here, where basically creates a new jframe and adds a world object to it. The world object is basically where all drawing and keylistening would take place... public class Blobs extends JFrame{ public Blobs() { super("Blobs :) - By Chris Tanaka"); setVisible(true); setResizable(false); setSize(1000, 1000); setIgnoreRepaint(true); setDefaultCloseOperation(EXIT_ON_CLOSE); add(new World()); } public static void main(String[] args) { new Blobs(); } } How exactly would you get key input from the world class? (So far I have my world class extending a jpanel and implementing a keylistener. In the constructor i addKeyListener(this). I also have these methods since they are auto implemented: public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_W) System.out.println("Hi"); } public void keyReleased(KeyEvent e) {} public void keyTyped(KeyEvent e) {} However this does not seem to work?

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  • CloseHandler<Window> and Window.ClosingHandler() working differently in IE

    - by stuff22
    It seems that CloseHandler and Window.ClosingHandler() are not working or are not triggering the events in the same way under IE as opposed to Firefox. Window.addWindowClosingHandler(new Window.ClosingHandler() { @Override public void onWindowClosing(ClosingEvent event) { event.setMessage(message); } Window.addCloseHandler(new CloseHandler<Window>() { @Override public void onClose(CloseEvent<Window> event) { //Window.alert("debug1"); if(recordId!=null){ DatabaseQueryServiceAsync dbQueryService = DatabaseQueryService.Util.getInstance(); dbQueryService.releaseRecordLock(recordId, new AsyncCallback<String>() { @Override public void onFailure(Throwable arg0) { } @Override public void onSuccess(String arg0) { } }); } } }); }); For example, the ClosingHandler under IE displays the message when I swap a panel within within my widget. This does not occur in Firefox. The CloseHandler doesn't seem to trigger at all when the window closes in IE, but does so in firefox. The interesting thing to point out there, is that when I put a Window.alert("debug1") message in the addCloseHandler() method it DOES run the callback below, but as soon as I remove it, the callback doesn't happen. In firefox it works and runs the callback in both situations. So, I'm basically pulling my hair out not really understanding what's going on. Any help would be greatly appreciated. Thanks.

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  • Is it possible to prevent out-of-order execution by using single volatile

    - by Yan Cheng CHEOK
    By referring article, it is using a pair of volatile to prevent out-of-order execution. I was wondering, is it possible to prevent it using single volatile? void fun_by_thread_1() { this.isNuclearFactory = true; this.factory = new NuclearFactory(); } void fun_by_thread_2() { Factory _factory = this.factory; if (this.isNuclearFactory) { // Do not operate nuclear factory!!! return; } // If out-of-order execution happens, _factory might // be NuclearFactory instance. _factory.operate(); } Factory factory = new FoodFactory(); volatile boolean isNuclearFactory = false; The reason I ask, is because I have a single guard flag (similar to isNuclearFactory flag), to guard against multiple variables (similar to many Factory). I do not wish to mark all the Factory as volatile. Or, shall I fall into the following solution? void fun_by_thread_1() { try { writer.lock(); this.isNuclearFactory = true; this.factory = new NuclearFactory(); } finally { writer.unlock(); } } void fun_by_thread_2() { try { reader.lock(); Factory _factory = this.factory; if (this.isNuclearFactory) { // Do not operate nuclear factory!!! return; } } finally { reader.unlock(); } _factory.operate(); } Factory factory = new FoodFactory(); boolean isNuclearFactory = false; P/S: I know instanceof. Factory is just an example to demonstrate of out-of-order problem.

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  • Generic FSM for game in C++ ?

    - by Mr.Gando
    Hello, I was wondering if there's a way I could code some kind of "generic" FSM for a game with C++?. My game has a component oriented design, so I use a FSM Component. my Finite State Machine (FSM) Component, looks more or less this way. class gecFSM : public gecBehaviour { public: //Constructors gecFSM() { state = kEntityState_walk; } gecFSM(kEntityState s) { state = s; } //Interface void setRule(kEntityState initialState, int inputAction, kEntityState resultingState); void performAction(int action); private: kEntityState fsmTable[MAX_STATES][MAX_ACTIONS]; }; I would love to hear your opinions/ideas or suggestions about how to make this FSM component, generic. With generic I mean: 1) Creating the fsmTable from an xml file is really easy, I mean it's just a bunch of integers that can be loaded to create an MAX_STATESxMAX_ACTION matrix. void gecFSM::setRule(kEntityState initialState, int inputAction, kEntityState resultingState) { fsmTable[initialState][inputAction] = resultingState; } 2) But what about the "perform Action" method ? void gecFSM::performAction(int action) { switch( smTable[ ownerEntity->getState() ][ action ] ) { case WALK: /*Walk action*/ break; case STAND: /*Stand action*/ break; case JUMP: /*Jump action*/ break; case RUN: /*Run action*/ break; } } What if I wanted to make the "actions" and the switch generic? This in order to avoid creating a different FSM component class for each GameEntity? (gecFSMZombie, gecFSMDryad, gecFSMBoss etc ?). That would allow me to go "Data Driven" and construct my generic FSM's from files for example. What do you people suggest?

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  • BackgroundWorker and foreach loop

    - by tomfox66
    I have to process a loop with backgroundworkers. Before I start a new loop iteration I need to wait until the provious backgroundworker has finished. A while loop inside my foreach loop with isbusy flag doesn's seem like a good idea to me. How should I design this loop so it waits for the bg-worker to end before iterating the loop public void AutoConnect() { string[] HardwareList = new string[] { "d1", "d4", "ds1_2", "ds4_2" }; foreach (string HW in HardwareList) { if (backgroundWorker1.IsBusy != true) { backgroundWorker1.RunWorkerAsync(HW); // Wait here until backgroundWorker1 finished } } } private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; string FileName = e.Argument as string; try { if ((worker.CancellationPending == true)) { e.Cancel = true; } else { // Time consuming operation ParseFile(Filename); } } catch { } } private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) { label1.Text = e.ProgressPercentage.ToString() + " lines"; } private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { if(e.Cancelled == true) { //this.tbProgress.Text = "Canceled!"; } else if(!(e.Error == null)) { //this.tbProgress.Text = ("Error: " + e.Error.Message); } else { label1.text = "Done!"; } }

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  • Postback Removing Styling from Page

    - by Roy
    Hi, Currently I've created a ASP.Net page that has a dropdown control with autopostback set to true. I've also added color backgrounds for individual listitems. Whenever an item is selected in the dropdown control the styling is completely removed from all of the list items. How can I prevent this from happening? I need the postback to pull data based on the dropdown item that is selected. Here is my code. aspx file: <asp:DropDownList ID="EmpDropDown" AutoPostBack="True" OnSelectedIndexChanged="EmpDropDown_SelectedIndexChanged" runat="server"> </asp:DropDownList> <asp:TextBox ID="MessageTextBox" TextMode="MultiLine" Width="550" Height="100px" runat="server"></asp:TextBox> aspx.cs code behind: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { GetEmpList(); } } protected void EmpDropDown_SelectedIndexChanged(object sender, EventArgs e) { GetEmpDetails(); } private void GetEmpList() { SqlDataReader dr = ToolsLayer.GetEmpList(); int currentIndex = 0; while (dr.Read()) { EmpDropDown.Items.Add(new ListItem(dr["Title"].ToString(), dr["EmpKey"].ToString())); if (dr["Status"].ToString() == "disabled") { EmpDropDown.Items[currentIndex].Attributes.Add("style", "background-color:red;"); } currentIndex++; } dr.Close(); } private void GetEmpDetails() { SqlDataReader dr = ToolsLayer.GetEmpDetails(EmpDropDown.SelectedValue); while (dr.Read()) { MessageTextBox.Text = dr["Message"].ToString(); } dr.Close(); } Thank You

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • Generic callbacks

    - by bobobobo
    Extends So, I'm trying to learn template metaprogramming better and I figure this is a good exercise for it. I'm trying to write code that can callback a function with any number of arguments I like passed to it. // First function to call int add( int x, int y ) ; // Second function to call double square( double x ) ; // Third func to call void go() ; The callback creation code should look like: // Write a callback object that // will be executed after 42ms for "add" Callback<int, int, int> c1 ; c1.func = add ; c1.args.push_back( 2 ); // these are the 2 args c1.args.push_back( 5 ); // to pass to the "add" function // when it is called Callback<double, double> c2 ; c2.func = square ; c2.args.push_back( 52.2 ) ; What I'm thinking is, using template metaprogramming I want to be able to declare callbacks like, write a struct like this (please keep in mind this is VERY PSEUDOcode) <TEMPLATING ACTION <<ANY NUMBER OF TYPES GO HERE>> > struct Callback { double execTime ; // when to execute TYPE1 (*func)( TYPE2 a, TYPE3 b ) ; void* argList ; // a stored list of arguments // to plug in when it is time to call __func__ } ; So for when called with Callback<int, int, int> c1 ; You would automatically get constructed for you by < HARDCORE TEMPLATING ACTION > a struct like struct Callback { double execTime ; // when to execute int (*func)( int a, int b ) ; void* argList ; // this would still be void*, // but I somehow need to remember // the types of the args.. } ; Any pointers in the right direction to get started on writing this?

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  • How to access webbrowser object on this code? C++

    - by extintor
    I found this example http://www.mvps.org/user32/webhost.cab that host an Internet Explorer WebBrowser object, and it uses this code to access the object void webhostwnd::CreateEmbeddedWebControl(void) { OleCreate(CLSID_WebBrowser,IID_IOleObject,OLERENDER_DRAW,0,&site,&storage,(void**)&mpWebObject); mpWebObject->SetHostNames(L"Web Host",L"Web View"); // I have no idea why this is necessary. remark it out and everything works perfectly. OleSetContainedObject(mpWebObject,TRUE); RECT rect; GetClientRect(hwnd,&rect); mpWebObject->DoVerb(OLEIVERB_SHOW,NULL,&site,-1,hwnd,&rect); IWebBrowser2* iBrowser; mpWebObject->QueryInterface(IID_IWebBrowser2,(void**)&iBrowser); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(L"http://google.com"); VARIANT ve1, ve2, ve3, ve4; ve1.vt = VT_EMPTY; ve2.vt = VT_EMPTY; ve3.vt = VT_EMPTY; ve4.vt = VT_EMPTY; iBrowser->put_Left(0); iBrowser->put_Top(0); iBrowser->put_Width(rect.right); iBrowser->put_Height(rect.bottom); iBrowser->Navigate2(&vURL, &ve1, &ve2, &ve3, &ve4); VariantClear(&vURL); iBrowser->Release(); } I don't have much experience with cpp, I want to know how to access that same ie object (to use Navigate2 for example) from a button or something like that. How could I achieve this?

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  • How to implement an interface class using the non-virtual interface idiom in C++?

    - by andreas buykx
    Hi all, In C++ an interface can be implemented by a class with all its methods pure virtual. Such a class could be part of a library to describe what methods an object should implement to be able to work with other classes in the library: class Lib::IFoo { public: virtual void method() = 0; }; : class Lib::Bar { public: void stuff( Lib::IFoo & ); }; Now I want to to use class Lib::Bar, so I have to implement the IFoo interface. For my purposes I need a whole of related classes so I would like to work with a base class that guarantees common behavior using the NVI idiom: class FooBase : public IFoo // implement interface IFoo { public: void method(); // calls methodImpl; private: virtual void methodImpl(); }; The non-virtual interface (NVI) idiom ought to deny derived classes the possibility of overriding the common behavior implemented in FooBase::method(), but since IFoo made it virtual it seems that all derived classes have the opportunity to override the FooBase::method(). If I want to use the NVI idiom, what are my options other than the pImpl idiom already suggested (thanks space-c0wb0y).

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  • Creating a blocking Queue<T> in .NET?

    - by spoon16
    I have a scenario where I have multiple threads adding to a queue and multiple threads reading from the same queue. If the queue reaches a specific size all threads that are filling the queue will be blocked on add until an item is removed from the queue. The solution below is what I am using right now and my question is: How can this be improved? Is there an object that already enables this behavior in the BCL that I should be using? internal class BlockingCollection<T> : CollectionBase, IEnumerable { //todo: might be worth changing this into a proper QUEUE private AutoResetEvent _FullEvent = new AutoResetEvent(false); internal T this[int i] { get { return (T) List[i]; } } private int _MaxSize; internal int MaxSize { get { return _MaxSize; } set { _MaxSize = value; checkSize(); } } internal BlockingCollection(int maxSize) { MaxSize = maxSize; } internal void Add(T item) { Trace.WriteLine(string.Format("BlockingCollection add waiting: {0}", Thread.CurrentThread.ManagedThreadId)); _FullEvent.WaitOne(); List.Add(item); Trace.WriteLine(string.Format("BlockingCollection item added: {0}", Thread.CurrentThread.ManagedThreadId)); checkSize(); } internal void Remove(T item) { lock (List) { List.Remove(item); } Trace.WriteLine(string.Format("BlockingCollection item removed: {0}", Thread.CurrentThread.ManagedThreadId)); } protected override void OnRemoveComplete(int index, object value) { checkSize(); base.OnRemoveComplete(index, value); } internal new IEnumerator GetEnumerator() { return List.GetEnumerator(); } private void checkSize() { if (Count < MaxSize) { Trace.WriteLine(string.Format("BlockingCollection FullEvent set: {0}", Thread.CurrentThread.ManagedThreadId)); _FullEvent.Set(); } else { Trace.WriteLine(string.Format("BlockingCollection FullEvent reset: {0}", Thread.CurrentThread.ManagedThreadId)); _FullEvent.Reset(); } } }

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  • Web User Control og Event

    - by Mcoroklo
    I have a web user control, CreateQuestion.ascx, in ASP.NET. I want an event "QuestionAdded" to fire when a specific button is clicked. I don't want to send any data, I just want to know WHEN the button is fired. My implementation: CreateQuestion.ascx: public event EventHandler QuestionAdded; protected virtual void OnQuestionAdded(EventArgs e) { if (QuestionAdded != null) QuestionAdded(this, e); } /// This is the button I want to know when is fired protected void SubmitButton_Click(object sender, EventArgs e) { //question.Save(); this.OnQuestionAdded(new EventArgs()); } On the page AnswerQuestion.aspx, I use this: private void SetupControls(int myId) { CreateQuestionControl.QuestionAdded += new EventHandler(QuestionAdded); } private void QuestionAdded(object sender, EventArgs e) { Response.Write("HEJ KARL?"); } My problem No matter what, the event is never fired. I know that both SetupControls() is being run, and the code behind the button which should fire the event is run. When I debug, I can see the event QuestionAdded always are null. How do I make this work? Thanks a lot

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  • Why my object sees variables which were not given to it in the constructor?

    - by Roman
    I have the following code. Which is "correct" and which I do not understand: private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } I create a new instance of the Runnable class and then in the run method of this instance I use variables label and i. It works, but I do not understand why it work. Why the considered object sees values of these variables. According to my understanding the code should look like that (and its wrong): private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater(new Runnable(i,label) { public Runnable(int i, JLabel label) { this.i = i; this.label = label; } public void run() { label.setText("You have " + i + " seconds."); } }); } So, I would give the i and label variables to the constructor so the object can access them... By the way, in the updateGUI I use final before the i and label. I think I used final because compiler wanted that. But I do not understand why.

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  • Problem with setjmp/longjmp

    - by user294732
    The code below is just not working. Can anybody point out why #define STACK_SIZE 1524 static void mt_allocate_stack(struct thread_struct *mythrd) { unsigned int sp = 0; void *stck; stck = (void *)malloc(STACK_SIZE); sp = (unsigned int)&((stck)); sp = sp + STACK_SIZE; while((sp % 8) != 0) sp--; #ifdef linux (mythrd->saved_state[0]).__jmpbuf[JB_BP] = (int)sp; (mythrd->saved_state[0]).__jmpbuf[JB_SP] = (int)sp-500; #endif } void mt_sched() { fprintf(stdout,"\n Inside the mt_sched"); fflush(stdout); if ( current_thread->state == NEW ) { if ( setjmp(current_thread->saved_state) == 0 ) { mt_allocate_stack(current_thread); fprintf(stdout,"\n Jumping to thread = %u",current_thread->thread_id); fflush(stdout); longjmp(current_thread->saved_state, 2); } else { new_fns(); } } } All I am trying to do is to run the new_fns() on a new stack. But is is showing segmentation fault at new_fns(). Can anybody point me out what's wrong.

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  • C# async callback on disposed form

    - by Rodney Burton
    Quick question: One of my forms in my winform app (c#) makes an async call to a WCF service to get some data. If the form happens to close before the callback happens, it crashes with an error about accessing a disposed object. What's the correct way to check/handle this situation? The error happens on the Invoke call to the method to update my form, but I can't drill down to the inner exception because it says the code has been optimized. The Code: public void RequestUserPhoto(int userID) { WCF.Service.BeginGetUserPhoto(userID, new AsyncCallback(GetUserPhotoCB), userID); } public void GetUserPhotoCB(IAsyncResult result) { var photo = WCF.Service.EndGetUserPhoto(result); int userID = (int)result.AsyncState; UpdateUserPhoto(userID, photo); } public delegate void UpdateUserPhotoDelegate(int userID, Binary photo); public void UpdateUserPhoto(int userID, Binary photo) { if (InvokeRequired) { var d = new UpdateUserPhotoDelegate(UpdateUserPhoto); Invoke(d, new object[] { userID, photo }); } else { if (photo != null) { var ms = new MemoryStream(photo.ToArray()); var bmp = new System.Drawing.Bitmap(ms); if (userID == theForm.AuthUserID) { pbMyPhoto.BackgroundImage = bmp; } else { pbPhoto.BackgroundImage = bmp; } } } }

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  • sigleton EXC_BAD_ACCESS

    - by lclaud
    Hi, so I have a class that I decleare as a singleton and in that class I have a NSMutableArray that contains some NSDictionaries with some key/value pairs in them. The trouble is it doesn't work and I dont't know why... I mean it crashes with EXC_BAD_ACCESS but i don't know where. I followed the code and it did create a new array on first add, made it to the end of the funtion ..and crashed ... @interface dataBase : NSObject { NSMutableArray *inregistrari; } @property (nonatomic,retain) NSMutableArray *inregistrari; -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu; -(NSDictionary *)raportIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)luniDisponibileIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)aniDisponibiliIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)vectorDateIntreData:(NSDate *)dataI siData:(NSDate *)dataF; -(void)salveazaInFisier; -(void)incarcaDinFisier; + (dataBase *)shareddataBase; @end And here is the .m file #import "dataBase.h" #import "SynthesizeSingleton.h" @implementation dataBase @synthesize inregistrari; SYNTHESIZE_SINGLETON_FOR_CLASS(dataBase); -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu{ NSNumber *v=[NSNumber numberWithBool:venit]; NSArray *input=[NSArray arrayWithObjects:data,suma,v,detaliu,nil]; NSArray *keys=[NSArray arrayWithObjects:@"data",@"suma",@"venit",@"detaliu",nil]; NSDictionary *inreg=[NSDictionary dictionaryWithObjects:input forKeys:keys]; if(inregistrari == nil) { inregistrari=[[NSMutableArray alloc ] initWithObjects:inreg,nil]; }else { [inregistrari addObject:inreg]; } [inreg release]; [input release]; [keys release]; } It made it to the end of that adaugaInregistrareCuData ... ok . said the array had one object ... and then crashed

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  • Very strange Application.ThreadException behaviour.

    - by Brann
    I'm using the Application.ThreadException event to handle and log unexpected exceptions in my winforms application. Now, somewhere in my application, I've got the following code (or rather something equivalent, but this dummy code is enough to reproduce my issue) : try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } I'm clearly expecting my Application_ThreadException handler to be passed the "test2" exception, but this is not always the case. Typically, if another thread marshals my code to the UI, my handler receives the "test" exception, exactly as if I hadn't caught "test" at all. Here is a short sample reproducing this behavior. I have omitted the designer's code. static class Program { [STAThread] static void Main() { Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.WriteLine(e.Exception.Message); } } public partial class Form1 : Form { public Form1() { InitializeComponent(); button1.Click+=new EventHandler(button1_Click); System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(ThrowEx)); t.Start(); } private void button1_Click(object sender, EventArgs e) { try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } } void ThrowEx() { this.BeginInvoke(new EventHandler(button1_Click)); } } The output of this program on my computer is : test ... here I click button1 test2 I've reproduced this on .net 2.0,3.5 and 4.0. Does someone have a logical explanation ?

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  • Catch FileNotFoundException in AsyncTask method

    - by Musterknabe
    I'm getting the favicon of a website with a method. Of course not every website has a favicon. So I want to catch it. The app doesn't crash if the website doesn't have a favicon but I still get an FileNotFoundException in the LogCat. The problem I'm encountering is that I can't catch it When I add `catch (FileNotFoundException f) to my try-catch block it tells me Unreachable catch block for FileNotFoundException. This exception is never thrown from the try statement body. The options I have is to remove it or to add a throws declaration to the doInBackground-method. The latter is not possible. This is the whole Try-Catch try{ String baseURL = getBaseURL ( sourceURLArr[i] ); System.out.println(baseURL + "/favicon.ico"); Bitmap favicon = getBitmapFromURL( baseURL + "/favicon.ico"); Drawable fv = new BitmapDrawable(getResources(), Bitmap.createScaledBitmap(favicon, 20, 20, true)); source [i].setCompoundDrawablesWithIntrinsicBounds(fv, null, null, null); } catch(NullPointerException e){ } catch(FileNotFoundException f){ } I already tried to switch the FileNotFoundException with the NullPointerException but it was the same error. When I add the throws to the asynctask do in background method I get Exception FileNotFoundException is not compatible with throws clause in AsyncTask<Void,Void,Void>.doInBackground(Void[]) How can I now catch the FileNotFoundException?

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  • Private member vector of vector dynamic memory allocation

    - by Geoffroy
    Hello, I'm new to C++ (I learned programming with Fortran), and I would like to allocate dynamically the memory for a multidimensional table. This table is a private member variable : class theclass{ public: void setdim(void); private: std::vector < std::vector <int> > thetable; } I would like to set the dimension of thetable with the function setdim(). void theclass::setdim(void){ this->thetable.assign(1000,std::vector <int> (2000)); } I have no problem compiling this program, but as I execute it, I've got a segmentation fault. The strange thing for me is that this piece (see under) of code does exactly what I want, except that it doesn't uses the private member variable of my class : std::vector < std::vector < int > > thetable; thetable.assign(1000,std::vector <int> (2000)); By the way, I have no trouble if thetable is a 1D vector. In theclass : std::vector < int > thetable; and if in setdim : this->thetable.assign(1000,2); So my question is : why is there such a difference with "assign" between thetable and this-thetable for a 2D vector? And how should I do to do what I want? Thank-you for your help, Best regards, -- Geoffroy

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  • NPE annotation scenarios and static-analysis tools for Java

    - by alex2k8
    Here is a number of code snippets that can throw NullPointerException. 01: public void m1(@Nullable String text) { System.out.print(text.toLowerCase()); // <-- expect to be reported. } 02: private boolean _closed = false; public void m1(@Nullable String text) { if(_closed) return; System.out.print(text.toLowerCase()); // <-- expect to be reported. } 03: public void m1(@NotNull String text) { System.out.print(text.toLowerCase()); } public @Nullable String getText() { return "Some text"; } public void m2() { m1(getText()); // <-- expect to be reported. } Different people have access to different static-analysis tools. It would be nice to collect information, what tools are able to detect and report the issues, and what are failing. Also, if you have your own scenarious, please, publish them. Here my results FindBugs (1.3.9): 01: Parameter must be nonnull but is marked as nullable 02: NOT reported 03: NOT reported IntelliJ IDE 9.0.2 (Community edition): 01: Method invocation text.toLowerCase() may produce java.lang.NullPointerException 02: Method invocation text.toLowerCase() may produce java.lang.NullPointerException 03: Argument getText() might be null

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  • Passing data between objects in Chain of Responsibility pattern

    - by AbrahamJP
    While implementing the Chain of Responsibility pattern, i came across a dilemma om how to pass data between objects in the chain. The datatypes passed between object in the chain can differ for each object. As a temporary fix I had created a Static class containing a stack where each object in the chain can push the results to the stack while the next object in the chain could pop the results from the stack. Here is a sample code on what I had implemented. public interface IHandler { void Process(); } public static class StackManager { public static Stack DataStack = new Stack(); } //This class doesn't require any input to operate public class OpsA : IHandler { public IHandler Successor {get; set; } public void Process() { //Do some processing, store the result into Stack var ProcessedData = DoSomeOperation(); StackManager.DataStack.Push(ProcessedData); if(Successor != null) Successor(); } } //This class require input data to operate upon public class OpsB : IHandler { public IHandler Successor {get; set; } public void Process() { //Retrieve the results from the previous Operation var InputData = StackManager.DataStack.Pop(); //Do some processing, store the result into Stack var NewProcessedData = DoMoreProcessing(InputData); StackManager.DataStack.Push(NewProcessedData); if(Successor != null) Successor(); } } public class ChainOfResponsibilityPattern { public void Process() { IHandler ProcessA = new OpsA(); IHandler ProcessB = new OpsB(); ProcessA.Successor = ProcessB; ProcessA.Process(); } } Please help me to find a better approach to pass data between handlers objects in the chain.

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  • Why does Jcreator show iIlegal start of expression?

    - by Inusual Whisper Sinclair
    I am new at programming and currently in our classes we are learning java. I am trying to create a routine in which I need to use String variables only. Below it is the code in which I am working with: public static void main(String[] args) throws java.io.IOException { BufferedReader in = new BufferedReader(new InputStreamReader(System. in )); PrintStream out = System.out; String hair.equals("damagedHair"); cutHair(marvin); cleanHair(michelle); for (int i = 0; i < 2; i++) { static void cutHair(String marvin) { String cabello; marvin.equals(hair); if (marvin.equals("damagedHair")) { cabello.equals("newHaircut"); result(hair); } static void cleanHair(String michelle) { String hair; michelle.equals(hair); if (michelle.equals(newHaircut)) { hair.equals("putShampooAndConditioner"); result(hair); } static void result(String pHair) {; PrintStream out = System.out; out.println("============="); out.println(pHair); out.println("============="); } } Jcreator is giving me an error that says Illegal start of expression and also java 50 error ';' expected. I am not sure why is this coming up and I am a little confused as to whether I am doing something I am not supposed to and how to correct it. Sorry about the double posting, this is the right message. Need some help from you guys to figure this out. Thanks in advanced!

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  • MFC CDialog not showing

    - by Jesus_21
    here is my problem : In my Solution, I have 2 projects, one is a lib in which I created a ressource file (mylib.rc) and a dialog template in it. Then I made a class which inherits CDialog and uses this template. But when I instantiate it and call DoModal(), nothing appends... here the code of my class, is something wrong with it ? MyDialog.h /*MyDialog.h*/ #pragma once #include "../../../resource.h" class MyDialog : public CDialog { enum {IDD=IDD_DLGTEMPLATE}; public: MyDialog(CWnd* pParent = NULL); virtual ~MyDialog(); protected: virtual BOOL OnInitDialog(); DECLARE_MESSAGE_MAP() private: afx_msg void OnBnClickedOk(); afx_msg void OnBnClickedCancel(); }; MyDialog.cpp /*MyDialog.cpp*/ #include "stdafx.h" #include "MyDialog.h" MyDialog::MyDialog(CWnd* pParent /*=NULL*/) : CDialog(IDD_DLGTEMPLATE, pParent) {} MyDialog::~MyDialog() {} BOOL MyDialog::OnInitDialog() { return TRUE; } BEGIN_MESSAGE_MAP(MyDialog, CDialog) ON_BN_CLICKED(IDOK, &MyDialog::OnBnClickedOk) ON_BN_CLICKED(IDCANCEL, &MyDialog::OnBnClickedCancel) END_MESSAGE_MAP() void MyDialog::OnBnClickedOk() { OnOK(); } void MyDialog::OnBnClickedCancel() { OnCancel(); }

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  • Disposing ActiveX resources owned by another thread

    - by Stefan Teitge
    I've got a problem problem with threading and disposing resources. I've got a C# Windows Forms application which runs expensive operation in a thread. This thread instantiates an ActiveX control (AxControl). This control must be disposed as it uses a high amount of memory. So I implemented a Dispose() method and even a destructor. After the thread ends the destructor is called. This is sadly called by the UI thread. So invoking activexControl.Dispose(); fails with the message "COM object that has been separated from its underlying RCW", as the object belongs to another thread. How to do this correctly or is it just a bad design I use? (I stripped the code down to the minimum including removing any safety concerns.) class Program { [STAThread] static void Main() { // do stuff here, e.g. open a form new Thread(new ThreadStart(RunStuff); // do more stuff } private void RunStuff() { DoStuff stuff = new DoStuff(); stuff.PerformStuff(); } } class DoStuff : IDisposable { private AxControl activexControl; DoStuff() { activexControl = new AxControl(); activexControl.CreateControl(); // force instance } ~DoStuff() { Dispose(); } public void Dispose() { activexControl.Dispose(); } public void PerformStuff() { // invent perpetuum mobile here, takes time } }

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  • Moving UIButton around

    - by pbcoder
    I've tried to move a UIButton up and down in a menu. The problem I've got with the following solution is that the timer is not accurate. Sometimes the Button is moved up 122px, sometimes only 120px. How I can fix this? -(IBAction)marketTabClicked:(id)sender { if (marketTabExtended) { NSLog(@"marketTabExtended = YES"); return; } else { if (iPhoneAppsExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemApps) userInfo: nil repeats: YES]; } else { if (homepageExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemHomepage) userInfo: nil repeats: YES]; } else { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemMarketing) userInfo: nil repeats: YES]; } } } [self performSelector:@selector(stopTimer) withObject:self afterDelay:0.605]; iPhoneAppsExtended = NO; homepageExtended = NO; marketTabExtended = NO; marketTabExtended = YES; } -(void)animateItemApps { CGPoint movement; movement = CGPointMake(0, -1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)animateItemHomepage { CGPoint movement; movement = CGPointMake(0, 1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); } -(void)animateItemMarketing { CGPoint movement; movement = CGPointMake(0, -1); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)stopTimer { [timer invalidate]; }

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