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  • Visual Studio 2013, ASP.NET MVC 5 Scaffolded Controls, and Bootstrap

    - by plitwin
    A few days ago, I created an ASP.NET MVC 5 project in the brand new Visual Studio 2013. I added some model classes and then proceeded to scaffold a controller class and views using the Entity Framework. Scaffolding Some Views Visual Studio 2013, by default, uses the Bootstrap 3 responsive CSS framework. Great; after all, we all want our web sites to be responsive and work well on mobile devices. Here’s an example of a scaffolded Create view as shown in Google Chrome browser   Looks pretty good. Okay, so let’s increase the width of the Title, Description, Address, and Date/Time textboxes. And decrease the width of the  State and MaxActors textbox controls. Can’t be that hard… Digging Into the Code Let’s take a look at the scaffolded Create.cshtml file. Here’s a snippet of code behind the Create view. Pretty simple stuff. @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>RandomAct</h4> <hr /> @Html.ValidationSummary(true) <div class="form-group"> @Html.LabelFor(model => model.Title, new { @class = "control-label col-md-2" }) <div class="col-md-10"> @Html.EditorFor(model => model.Title) @Html.ValidationMessageFor(model => model.Title) </div> </div> <div class="form-group"> @Html.LabelFor(model => model.Description, new { @class = "control-label col-md-2" }) <div class="col-md-10"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> </div> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } A little more digging and I discover that there are three CSS files of importance in how the page is rendered: boostrap.css (and its minimized cohort) and site.css as shown below.   The Root of the Problem And here’s the root of the problem which you’ll find the following CSS in Site.css: /* Set width on the form input elements since they're 100% wide by default */ input, select, textarea { max-width: 280px; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Yes, Microsoft is for some reason setting the maximum width of all input, select, and textarea controls to 280 pixels. Not sure the motivation behind this, but until you change this or overrride this by assigning the form controls to some other CSS class, your controls will never be able to be wider than 280px. The Fix Okay, so here’s the deal: I hope to become very competent in all things Bootstrap in the near future, but I don’t think you should have to become a Bootstrap guru in order to modify some scaffolded control widths. And you don’t. Here is the solution I came up with: Find the aforementioned CSS code in SIte.css and change it to something more tenable. Such as: /* Set width on the form input elements since they're 100% wide by default */ input, select, textarea { max-width: 600px; } Because the @Html.EditorFor html helper doesn’t support the passing of HTML attributes, you will need to repalce any @Html.EditorFor() helpers with @Html.TextboxFor(), @Html.TextAreaFor, @Html.CheckBoxFor, etc. helpers, and then add a custom width attribute to each control you wish to modify. Thus, the earlier stretch of code might end up looking like this: @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>Random Act</h4> <hr /> @Html.ValidationSummary(true) <div class="form-group"> @Html.LabelFor(model => model.Title, new { @class = "control-label col-md-2" }) <div class="col-md-10"> @Html.TextBoxFor(model => model.Title, new { style = "width: 400px" }) @Html.ValidationMessageFor(model => model.Title) </div> </div> <div class="form-group"> @Html.LabelFor(model => model.Description, new { @class = "control-label col-md-2" }) <div class="col-md-10"> @Html.TextAreaFor(model => model.Description, new { style = "width: 400px" }) @Html.ValidationMessageFor(model => model.Description) </div> </div> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Resulting Form Here’s what the page looks like after the fix: Technorati Tags: ASP.NET MVC,ASP.NET MVC 5,Bootstrap

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  • How to deploy a WPF 4 Full Trust XBAP an on intranet?

    - by sparks
    I'm having trouble running a full trust WPF 4 XBAP (browser application), created with Visual Studio 2010, from my intranet. I do not get a ClickOnce elevation prompt, as described in ScottGu's post on WPF 4: Full Trust XBAP Deployment Starting in WPF 4, the ClickOnce elevation prompt is also enabled for XAML Browser Applications (XBAPs) in Intranet and Trusted Zones, making it easier to deploy full-trust XBAPs. For XBAPs that require security permissions greater than the minimum code access security (CAS) permission grantset of the Intranet and Trusted Zones, the user will be able to click 'Run' on the ClickOnce elevation prompt when they navigate to the XBAP to allow the XBAP to run with the requested permissions. Instead, I get the "Trust Not Granted" message. I'm running the application in two ways; in both cases, I get the "Trust Not Granted" message. First, I'm launching the application by double-clicking on the xbap file from my NAS on the local network. Secondly, I'm also trying to launch the application when it is hosted on a website via IIS from the same machine. Are both of these scenarios considered to be run from an "intranet?" Or does "intranet" mean some in particular here? Or am I doing something completely wrong? Of note, I am able to launch the application without problem when I simply double-click the xbap from my local computer. The xbap in question was created specifically to test the ClickOnce elevation prompt. It was created with Visual Studio 2010 as a WPF Browser Application. The only change I made was to change this to a full trust application (My Project Security tab This is a full trust application). In the publish wizard, I am choosing the following: Where do you want to publish the application? - I chose to publish to a local directory How will user install the application? - I chose "From a CD-ROM or DVD-ROM" Will the application be available offline - All choices were grayed out

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  • What's are the best readings to start using WPF instead of WinForms?

    - by Ivan
    Keeping in mind what CannibalSmith once said - "All the answers are saying "WPF is different". That's a huge understatement. You not only have to learn lots of new stuff - you must forget everything you've learned from Forms. It's a completely new way of doing UI." .. and having many years of experience with visual Windows desktop applications development (VB6, Borland C++ Builder VCL, WinForms) (which is hard to forget), how do I quickly move to developing to say well-formed WPF applications with Visual Studio? I don't need boozy-woozy graphics to give my app look and feel of a Hollywood blockbuster or a million dollar pyjamas. I always loved tidiness of standard Windows common controls and UI design guidelines, end even more I enjoyed them under Vista Glass Aero Graphite sauce. I am perfectly satisfied with WinForms but I want to my applications to be built of the most efficient and up-to-date standard technologies and architectured according to the most efficient and flexible patterns of today and tomorrow, leveraging interface-based integration and functionality reuse and to take all advantages of modern hardware and APIs to maximize performance, usability, reliability, maintainability, extensibility, etc. I very much like the idea of separating view, logic and data, letting a view to take all advantages of the platform (may it run as a web browser applet on a thin client or as a desktop application on a PC with a latest GPU), letting logic be reused, parallelized and seamlessly evolve, storing data in a well structured format in a right place. But... while moving from VB6 to Borland C++ Builder was very easy (no books/tutorials needed to turn it on and start working) (assuming I already knew C++), moving from BCB to WinForms was the same seamless, it does not seem any obvious to me how to do with WPF. So how do I best convert myself from a WinForms developer into a right-way thinking and doing WPF developer?

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  • Missing WM_PAINT when hosting a WPF control inside a winforms application.

    - by Boris
    Hi All, Consider the following scenario: 1) Create a winforms application with an empty form. 2) Create a WPF usercontrol in the same project which is just the default control with background changed to blue. <UserControl x:Class="WindowsFormsApplication2.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300" Background="Blue"> <Grid> </Grid> </UserControl> 3) Build the project 4) Add the control to your form (an ElementHost is added and the control is added inside it). 5) Run the application (everything looks nice) 6) Start Spy++, click find window (Control+F) and move the cursor onto the WPF control (the blue square) Something strange happens, the control gets a WM_ERASEBKGND message but no WM_PAINT message so now it is white. You can resize the form, hide the form behind other windows and the WPF control will not get rendered. There is an image of the scenario here: http://img260.imageshack.us/img260/2296/wmpaint.png This is a simplified example of the situation I have in the actual application. Please tell me what is the best way to resolve this issue such that the WPF control renders itself correctly. I would like a solution that can be incorporated into a large application with many controls on the form. Thank you very much in advance, Boris

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  • Silverlight Vs. WPF Vs. Winforms What is good for specifically my purpose?

    - by Cyril Gupta
    I am about to start a new Windows applications and the contenders for the platform are: Windows Forms WPF Silverlight Now my experience with WPF at least in my last application was not very encouraging (the app failed to run on the deployment machines and I had to re-do it in Winforms). So my confidence is shaken here. My app is for mass-distribution (the last version had some 100,000+ installations). So I want to make absolutely sure that my users will be able to use it and enjoy it without any problems. I would love to create a nice interface, going the next step like a Flex or Silverlight, iPhone app, with animations and effects. So I would really like to go with WPF or Silverlight if I can. My needs are Good support for visuals and animation effects. Support for database connectivity. Support for printing (Is there an equivalent of PrintDocument in Silverlight) Must not suffer from deployment troubles. Silverlight is universal, but does it have printing support and good controls toolset? WPF has printing support and a nice toolset, but can I depend on it? Winforms is dated already and is not so impressive, but should I go with it anyway? Your advice would be appreciated

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  • WPF/MVVM - keep ViewModels in application component or separate?

    - by Anders Juul
    Hi all, I have a WPF application where I'm using the MVVM pattern. I get the VM activated for actions that require user input and thus need to activate views from the VM. I've started out separating the VMs into a separate component/assembly, partly because I see them as the unit testable part, partly because views should rely on VM, not the other way round. But when I then need to bring up a window, the window is not known by the VM. All introductions I find place the VM in the WPF/App component, thus eliminating the problem. This article recommends keeping them in separate layers : http://waf.codeplex.com/wikipage?title=Architecture%20-%20Get%20The%20Big%20Picture&referringTitle=Home As I see it, I have the following choices Move VMs to the WPF/App assembly to allow VMs to access the windows directly. Place interfaces of views in VM-assembly, implement views in WPF/App assembly and register the connection through IOC or alternative ways. File a 'request' from the VM into some mechanism/bus that routes the request (but which mechanism!? E.g something in Prism?!) What's the recommendation? Thanks for any comments, Anders, Denmark

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  • Am I a discoverer of a bug in the WPF engine?

    - by bitbonk
    We have a MFC 8 application compiled with /CLR that contains a larger amount of Windows Forms UserControls wich again contain WPF user controls using ElementHost. Due to the architecture of our software we can not use HwndHost directly. We observed an extremely strange behavior here that we can not make any sense of: When the CPU load is very high during startup of the application and there are a lot live of ElementHost instances, the whole property engine completely stops working. For example animations that usually just work fine now never update the values of the bound properties, they just stay at some random value after startup. When I set a property that is not bound to anything the value is correctly stored in the dependency property (calling the getter returns the new value) but the visual representation never reflects that. I set the background to red but the background color does not change. We tested this on a lot of different machines all running Windows XP SP2 and it is pretty reproducible. The funny thing here is, that there is in fact one situation where the bound properties actually pickup a new value from the animation and the visual gets updated based on the property values. It is when I resize the ElementHost or when I hide and reshow the parent native control. As soon as I do this, properties that are bound to an animation pickup a new value and the visuals rerender based on the new property values - but just once - if I want to see another update I have to resize the ElementHost. Do you have any explanation of what could be happening here or how I could approach this problem to find it out? What can I do to debug this? Is there a way I can get more information about what WPF actually does or where WPF might have crashed? To me it currently seems like a bug in WPF itself since it only happens at high CPU load at startup.

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  • When to draw/layout child controls in UserControl

    - by Ted Elliott
    I have a list-type UserControl (like a ListBox). The items inside the control are another complex UserControl containing a few other controls (ComboBox, TextBox, etc). I'm wondering what the preferred or best method would be to override to draw/layout the child controls. I basically want to trigger this method any time the list changes. I originally had a RedrawItems method that I just called whenever I needed to redraw which added or removed Controls from the Controls collection. But it was getting triggered too early in the lifecycle of the code from some of the designer code. Now I've switched to overriding OnLayout and doing my stuff there. I call PerformLayout when I want to trigger a redraw, such as when the DataSource property changes or when it fires a changed event. Is OnLayout the best place for this? Here is the code: [ComplexBindingProperties("DataSource")] public partial class CustomList : UserControl { private object _dataSource; private CustomListItem _newRow; public CustomList() { InitializeComponent(); } protected override void OnCreateControl() { base.OnCreateControl(); _newRow = new CustomListItem(); Controls.Add(_newRow); } public object DataSource { get { return _dataSource; } set { bool register = _dataSource != value; if (_dataSource != null && _dataSource != value) { UnregisterDataSource(_dataSource); } _dataSource = value; if (_dataSource != null) RegisterDataSource(_dataSource); PerformLayout(); } } public CustomListItem ItemTemplate { get { return _newRow; } } protected override void OnLayout(LayoutEventArgs e) { base.OnLayout(e); int ctrlCount = this.Controls.AsEnumerable().OfType<CustomListItem>().Count(); ctrlCount--; // subtract 1 for the add row var ds = this.DataSource as System.Collections.IList; int itemCount = ds == null? 0 : ds.Count; int maxCount = Math.Max(ctrlCount,itemCount); if (maxCount == 0) return; this.SuspendLayout(); // temporarily remove the template Controls.RemoveAt(Controls.Count-1); for (int i = 0; i < maxCount; i++) { CustomListItem item; if (i >= itemCount) { Controls.RemoveAt(i); } else { if (i >= ctrlCount) { item = ItemTemplate.Copy(); this.Controls.Add(item); item.Location = new Point(0, item.Height * i); item.TabIndex = i + 1; item.ViewMode = true; } else { item = (CustomListItem) Controls[i]; } item.Data = ds[i]; } } this.Controls.Add(ItemTemplate); ItemTemplate.Location = new Point(0, ItemTemplate.Height * maxCount); ItemTemplate.TabIndex = maxCount + 1; this.ResumeLayout(true); } private void RegisterDataSource(object dataSource) { IBindingList ds = dataSource as IBindingList; if (ds != null) { ds.ListChanged += new ListChangedEventHandler(DataSource_ListChanged); } } void DataSource_ListChanged(object sender, ListChangedEventArgs e) { switch (e.ListChangedType) { case ListChangedType.ItemAdded: PerformLayout(); break; case ListChangedType.ItemChanged: break; case ListChangedType.ItemDeleted: PerformLayout(); break; case ListChangedType.ItemMoved: PerformLayout(); break; case ListChangedType.Reset: PerformLayout(); break; default: break; } } private void UnregisterDataSource(object dataSource) { IBindingList ds = dataSource as IBindingList; if (ds != null) { ds.ListChanged -= new ListChangedEventHandler(DataSource_ListChanged); } } }

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  • How to extend WPF hit testing zone for a Path object.

    - by user275587
    Wpf hit testing is pretty good but the only method I found to extend the hit zone is to put a transparent padding area around your object. I can't find any method to add a transparent area arround a Path object. The path is very thin and I would like to enable hit testing if the user clicks near the path. I can't find any method to extend the path object with a transparent area like the image below : I tried to used a partially transparent stroke brush but I ran into the problem described here : http://stackoverflow.com/questions/1412833/how-can-i-draw-a-soft-line-in-wpf-presumably-using-a-lineargradientbrush I also tried to put an adorner over my line but because of WPF anti-aliasing algorithms, the position is way off when I zoom in my canvas and interfere with other objects hit-testing in a bad way. Any suggestion to extend the hit testing zone would be highly appreciated. Thanks, Kumar

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  • In C#, how do you send a refresh/repaint message to a WPF grid or canvas?

    - by xarzu
    How do you send a refresh message to a WPF grid or canvas? In other words, I have noticed while in debug mode, I can write code that sends a line to the display and then, if that line is not right, I can adjust it -- but the previous line is still there. Now, the code I am writing sends information to the display based on what the user clicks. So this must mean that the display is not refreshed each time a new set of lines and boxes and text goes to the grid or canvas in WPF. Using C# code, how do you send a refresh/repaint message to a WPF grid or canvas?

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  • Distributing WPF apps to a legacy user base: How seamless is it?

    - by Christian Nunciato
    I'm considering developing a WPF application, to be hosted by a legacy Windows app (C++), and I'm trying to get a better sense of how feasible it'll be to do so, given the broad user base I'm targeting. Knowing WPF targets .NET 3.5, I'm looking for some insight as to what the field looks like right now -- who's already got the runtime, whether it's distributed by Windows Update, if so, how (e.g., as an optional or required download, to which operating systems, etc.), whether XP pre-XP2 supports it (and how), and so on. The current version's got many thousands of users, using all manner of Windows operating systems, and while I'd very much like to leverage WPF to breathe some life into their user experience, I want to make sure I'm not shutting anyone out by doing so, or burdening them with a download they might have to do manually. I realize most, or all, of this information's out there already, in various places, but I figured I'd ask here first, since I'm sure some of you've probably already gone down this road and have valuable experiences to share. Thanks in advance!

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  • WPF -- Where do you draw the line between code and XAML?

    - by John Franks
    I'm a long-time C#/.NET programmer but totally new to WPF and the System.Windows.Controls namespace and XAML. The more I learn about it the more I realize that you can do pretty much all of your GUI initialization and event handling glue in either XAML or in code (say C# code or VB.Net code). My question is to those who have been working on WPF for longer and ideally those who have shipped apps with it -- where did you find was the best place to 'draw the line' between XAML and code? Did you use XAML wherever you could? Only where interfacing with non-coding UI designers? Any tips in this area would be extremely helpful to myself and other coders who are just getting into WPF programming and are kind of paralyzed by all the choices we can make!

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  • How to convert .NET WPF application to Windows Forms?

    - by Janusz
    Hello, We have created a beautifully designed .NET WPF desktop application. We are installing the application with InnoSetup , and if .NET 3.5 is not present, it automatically installs it. However, the package to download .NET 3.5 is huge and we found out that about 30% of users do not finish instalation due to this. The obvious solution is to recode everything into .NET 1.1 with Windows Forms but its a major development which would take few weeks. Also, we would then face dilemma if to support both versions (and use innosetup to choose the right one) or just ditch WPF all together. Is there any easy way how to convert WPF to Windows Forms? Or do we have any alternative options to consider? Thank you!

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  • What's the best approach to printing/reporting from WPF?

    - by Matt Hamilton
    I have an upcoming project which will have to be able to print simple reports from its data. It'll be WPF-based, and I'm wondering which way to go. I know that WPF introduces its own printing technology (based on XPS) which looks quite easy to use. However, part of me wonders whether it would just be easier to use the ReportViewer control and embed it in a Windows Forms host control, since that will give users the ability to export to a variety of formats as well as print. Has anyone had any experience with printing/reporting from WPF? Which direction would you recommend?

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  • [ASP.NET 4.0] Persisting Row Selection in Data Controls

    - by HosamKamel
    Data Control Selection Feature In ASP.NET 2.0: ASP.NET Data Controls row selection feature was based on row index (in the current page), this of course produce an issue if you try to select an item in the first page then navigate to the second page without select any record you will find the same row (with the same index) selected in the second page! In the sample application attached: Select the second row in the books GridView. Navigate to second page without doing any selection You will find the second row in the second page selected. Persisting Row Selection: Is a new feature which replace the old selection mechanism which based on row index to be based on the row data key instead. This means that if you select the third row on page 1 and move to page 2, nothing is selected on page 2. When you move back to page 1, the third row is still selected. Data Control Selection Feature In ASP.NET 3.5 SP1: The Persisting Row Selection was initially supported only in Dynamic Data projects Data Control Selection Feature In ASP.NET 4.0: Persisted selection is now supported for the GridView and ListView controls in all projects. You can enable this feature by setting the EnablePersistedSelection property, as shown below: Important thing to note, once you enable this feature you have to set the DataKeyNames property too because as discussed the full approach is based on the Row Data Key Simple feature but  is a much more natural behavior than the behavior in earlier versions of ASP.NET. Download Demo Project

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  • Ubuntu 12.04 - Brightness controls not working

    - by Juan Manuel Zolezzi Volpi
    Controls from "Brightness and Lock" were not working so I've tried a solution that involved changing grub, which I'm detailing below: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX="quiet splash acpi_backlight=vendor" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" After doing this, the brightness control dissapeared like you can see at http://screencloud.net/img/screenshots/6b90d56604b70cc749a632d0bc005a20.png Any ideas? Would love to be able to configure Brightness or even use apps like F.lux to regulate it automatically. Edit: I've modified the following line to GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=" and now the brightness controls are back, but whatever I change the brightness remains the same. Just in case I'm using Intel H77

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  • Send Multiple InMemory Attachments Using FileUpload Controls

    - by bullpit
    I wanted to give users an ability to send multiple attachments from the web application. I did not want anything fancy, just a few FileUpload controls on the page and then send the email. So I dropped five FileUpload controls on the web page and created a function to send email with multiple attachments. Here’s the code: public static void SendMail(string fromAddress, string toAddress, string subject, string body, HttpFileCollection fileCollection)     {         // CREATE THE MailMessage OBJECT         MailMessage mail = new MailMessage();           // SET ADDRESSES         mail.From = new MailAddress(fromAddress);         mail.To.Add(toAddress);           // SET CONTENT         mail.Subject = subject;         mail.Body = body;         mail.IsBodyHtml = false;                        // ATTACH FILES FROM HttpFileCollection         for (int i = 0; i < fileCollection.Count; i++)         {             HttpPostedFile file = fileCollection[i];             if (file.ContentLength > 0)             {                 Attachment attachment = new Attachment(file.InputStream, Path.GetFileName(file.FileName));                 mail.Attachments.Add(attachment);             }         }           // SEND MESSAGE         SmtpClient smtp = new SmtpClient("127.0.0.1");         smtp.Send(mail);     } And here’s how you call the method: protected void uxSendMail_Click(object sender, EventArgs e)     {         HttpFileCollection fileCollection = Request.Files;         string fromAddress = "[email protected]";         string toAddress = "[email protected]";         string subject = "Multiple Mail Attachment Test";         string body = "Mail Attachments Included";         HelperClass.SendMail(fromAddress, toAddress, subject, body, fileCollection);            }

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  • Chrome window controls in xubuntu 12.04

    - by Norbert
    I'm a long time ubuntu 10.04 LTS user, very used to having window controls on top left borders. New computer with new video card requires newer kernel. Unity doesn't suit and much googling turned up recommendations for xubuntu. Installed 12.04 and first aggravation is window controls at upper right a la Windows. No problem ... Settings Manager - Windows Manager - rearrange button layout Fixes everything until ... I abandoned firefox long ago because of memory leak issues and general fat. I fetch a current version of chrome (19.0.1084.52) and install. Once adblock is added and it's the default browser, everything's great. Except ... Alone among all applications, chrome will not honour the window manager's preferred button layout. Buttons are at upper right no matter what I try. Uninstall and then reinstall: nope. Trawl through /home/user/.config/google-chrome/* looking for a likely setting: nope. Search the web: nothing useful. How do I get chrome's window decoration in sync? Thanks very much for any and all help.

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • ScreenManagement better practices ?! Textbox not focusing

    - by xykudyax
    I saw a question here using DataTemplates with WPF for ScreenManagement, I was curious and I gave it a try I think the ideia is amazing and very clean. Though I'm new to WPF and I read a lot of times that almost everything should be made in XAML and very little should be "coded behind". My questions resolves about using the datatemplate ideia, WHERE should the code that calls the transitions be? where should I define which commands are avaiable in which screens. For example: [ScreenA] Commands: Pressing B - Goes to state B Pressing ESC - Exits [ScreenB] Commands: Pressing A - Goes to state A Pressing SPACE - Exits where do I define the keyEventHandlers? and where do I call the next screen? I'm doing this as an hobby for learning and "if you are learning, better learn it right" :) Thank you for your time. Yes the Q/A I was talking is: What's a good way to handle game screen management in WPF? What I've done so far was to create a Screen class (derived from UserControl) and create some virtual methods: - one for Initializing stuff (like focus a given component by default) - another for inputHandling I handle it by using a switch case and by listening to the PreviewKeyDown event from the parent container (MainWindow) Im not able to do it another way! Help?!. - and a finally one that removes the keyEvent method (when the screen is terminated) Parent.PreviewKeyDown -= OnKeyDown; am I doing okay? I face a problem. When I add a new screen (userControl) containing a TextBox I'm not able to give it autofocus :/ The Caret is there but is not blinking and I have to hit "TAB" before being able to input anything at all :/

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  • WPF - How can I place a usercontrol over an AdornedElementPlaceholder?

    - by Kevin
    I'm trying to get the validation to not show through my custom modal dialog. I've tried setting the zindex of the dialog and and of the elements in this template. Any ideas? This is coming from a validation template: <ControlTemplate x:Key="ValidationTemplate"> <DockPanel> <TextBlock Foreground="Red" FontSize="20" Panel.ZIndex="-10">!</TextBlock> <Border Name="validationBorder" BorderBrush="Red" BorderThickness="2" Padding="1" CornerRadius="3" Panel.ZIndex="-10"> <Border.Resources> <Storyboard x:Key="_blink"> <ColorAnimationUsingKeyFrames AutoReverse="True" BeginTime="00:00:00" Storyboard.TargetName="validationBorder" Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" RepeatBehavior="Forever"> <SplineColorKeyFrame KeyTime="00:00:1" Value="#00FF0000"/> </ColorAnimationUsingKeyFrames> </Storyboard> </Border.Resources> <Border.Triggers> <EventTrigger RoutedEvent="FrameworkElement.Loaded"> <BeginStoryboard Storyboard="{StaticResource _blink}" /> </EventTrigger> </Border.Triggers> <AdornedElementPlaceholder/> </Border> </DockPanel> </ControlTemplate> The dialog: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" x:Class="GunMiser.Controls.PendingChangesConfirmationDialog" Height="768" Width="1024" mc:Ignorable="d"> <Grid Background="White"> <Rectangle x:Name="MainRectangle" Margin="0,0,0,0" Style="{DynamicResource UserControlOverlayRectangleStyle}" Opacity="0.85"/> <Border Margin="288,250,278,288" Background="#FF868686" BorderBrush="Black" BorderThickness="1"> <Border.Effect> <DropShadowEffect Color="#FFB6B2B2"/> </Border.Effect> <TextBlock x:Name="textBlockMessage" Margin="7,29,7,97" TextWrapping="Wrap" d:LayoutOverrides="VerticalAlignment" TextAlignment="Center"/> </Border> <Button x:Name="OkButton" Click="OkButton_Click" Margin="313,0,0,328" VerticalAlignment="Bottom" Height="24" Content="Save Changes" Style="{DynamicResource GunMiserButtonStyle}" HorizontalAlignment="Left" Width="103"/> <Button Click="CancelButton_Click" Margin="453.294,0,456,328" VerticalAlignment="Bottom" Height="24" Content="Cancel Changes" Style="{DynamicResource GunMiserButtonStyle}"/> <Button Click="CancelActionButton_Click" Margin="0,0,304,328" VerticalAlignment="Bottom" Height="24" Content="Go Back" Style="{DynamicResource GunMiserButtonStyle}" HorizontalAlignment="Right" Width="114.706"/> </Grid> </UserControl> And the overall window is: <Window x:Class="GunMiser.Views.Shell" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:cal="http://www.codeplex.com/CompositeWPF" xmlns:controls="clr-namespace:GunMiser.Controls;assembly=GunMiser.Controls" Title="Gun Miser" Height="768" Width="1024"> <Canvas> <controls:PendingChangesConfirmationDialog x:Name="PendingChangesConfirmationDialog" HorizontalAlignment="Stretch" Margin="0,0,0,0" VerticalAlignment="Stretch" Width="1008" Height="730" Visibility="Collapsed" Panel.ZIndex="100" /> <ContentControl x:Name="FilterRegion" cal:RegionManager.RegionName="FilterRegion" Width="326" Height="656" Canvas.Top="32" VerticalAlignment="Top" HorizontalAlignment="Left" /> <ContentControl Name="WorkspaceRegion" cal:RegionManager.RegionName="WorkspaceRegion" Width="678" Height="726" Canvas.Left="330" VerticalAlignment="Top" HorizontalAlignment="Left"/> <Button Click="GunsButton_Click" Width="75" Height="25" Content="Guns" Canvas.Top="3" Style="{DynamicResource GunMiserButtonStyle}"/> <Button Click="OpticsButton_Click" Width="75" Height="25" Content="Optics" Canvas.Left="81" Canvas.Top="3" Style="{DynamicResource GunMiserButtonStyle}"/> <Button Click="SettingsButton_Click" Width="56" Height="28" Content="Settings" Canvas.Left="944" Style="{DynamicResource GunMiserButtonStyle}" HorizontalAlignment="Left" VerticalAlignment="Top"/> <Button Click="AccessoriesButton_Click" Width="75" Height="25" Content="Accessories" Canvas.Left="239" Canvas.Top="3" Style="{DynamicResource GunMiserButtonStyle}"/> <Button Click="AmmunitionButton_Click" Width="75" Height="25" Content="Ammunition" Canvas.Left="160" Canvas.Top="3" Style="{DynamicResource GunMiserButtonStyle}"/> </Canvas> </Window>

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  • WinForm to WPF: A Quick Reference Guide

    - by mbcrump
    “Michael Sorens provides a handy wallchart to help migration between WinForm / WPF, VS 2008 / 2010, and .NET 3.5 / 4.0.  this can be downloaded for free from the speech-bubble at the head of the article. He also describes the current weaknesses in WPF, and the most  obvious differences between the two.” I have posted this in my cube and it has already started making a difference. Read the full article here.

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