Making AI jump on a spot effectively
- by Pasquale Sada
How to calculate, in 3D environment, the closest point, from which an AI character can jump onto a platform?
Setup
I have an initial velocity V(Vx,Vy,VZ) and a spot where the character stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a successful jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because…