Hi iam trying to load a few external jpegs in As3.
It works fine locally in Flash, but it dosen't work at all ion my server.
My app also loads a youtube video simultaneously.
function drawResult(index,videoID,song_title,thumbnail:String=null)
{
var theClip:resultRowClip=new resultRowClip ();
_clip.addChild(theClip);
myArray[index] = new Array(videoID,theClip);
theClip.y=0+(43*(index-1));
theClip.rowText.text = song_title;
theClip.rowBack.visible = false;
if (thumbnail != ""){
theClip.tHolder.visible=true;
loadImage(thumbnail,index);
}
}
function loadImage(url:String,index):void
{
//this.myClip.myText.text += "load image";
// Set properties on my Loader object
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest(url));
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)});
}
function imageLoaded(evt,id):void
{
//this.myClip.myText.text += "id : evt : " + evt.status;
// Load Image
var image:Bitmap = new Bitmap(evt.target.content.bitmapData);
myArray[id][1].tHolder.addChild(image);
myArray[id][1].tHolder.width=myArray[id][1].tHolder.width*0.35;
myArray[id][1].tHolder.height=myArray[id][1].tHolder.height*0.35;
}
Does anyone knows what the problem is ?
** I added two Evenet listeners from io Error :
imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
This is the function for handling the errors :
private function ioErrorHandler(event:IOErrorEvent):void {
this.myClip.myText.text +=("ioErrorHandler: " + event);
}
anyway, I got no errors...
I also tried to move the listeners before imageLoader.load but it's still the same...no errors and no data loaded..
I change my code to patrikS suggestion :
function loadImage(url:String,index):void
{
//this.myClip.myText.text += "load image";
// Set properties on my Loader object
//if (index != 1) return;
var imageLoader:Loader = new Loader();
imageLoader.name = index.toString();
//myArray[index][1].addChild(imageLoader);
//imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)});
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler);
imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
imageLoader.load(new URLRequest(url));
}
My current completeHandler function(tnx patrikS ) :
private function completeHandler(evt:Event):void{
//this.myClip.myText.text += "id : evt : " + evt.status;
// Load Image
trace("evt target loader name : "+ evt.target.loader.name );
evt.target.removeEventListener(Event.COMPLETE, completeHandler );
var image:Bitmap = new Bitmap(evt.target.content.bitmapData);
myArray[evt.target.loader.name][1].tHolder.addChild(image);
myArray[evt.target.loader.name][1].tHolder.width=myArray[evt.target.loader.name][1].tHolder.width*0.35;
myArray[evt.target.loader.name][1].tHolder.height=myArray[evt.target.loader.name][1].tHolder.height*0.35;
//trace (hadar.y + "Y / X" + hadar.x);
}
It still work only on flash IDE and dosent work on any browser...