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  • How do I integrate a BSDF into a ray caster.

    - by pelb
    I'm trying to implement sub surface scattering at isosurfaces and looked up how a BSDF works mathematically. Implementing the reflective and diffuse part seems to be quite easy as i just have to evaluate phong at the isosurface intersection, but how do you I apply the transmissive part of the BSDF? In what way do i have to modify the ray direction. Any pointers to a practical implementation are welcome. Thanks and So long!

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  • Implemention of scattering in this paper

    - by pelb
    Hi, For some time I tried implementing the scattering model described in this paper: Salama Paper The BRDF part of this paper is pretty clear and straightforward. Where I am hanging is the scattering part. When scattering at the first hitpoint once only, I'm just not getting the same results as proposed by the images in the very same paper. Of course I'm scattering multiply rays inside the proposed scattering cone and averaging the results of the different rays. Does anyone have more or less concrete ideas on the implementation of this nice and beautiful illustrative rendering method. I am glad and thankful for any hints.

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