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  • how to kill an older jsonp request?

    - by pfg
    I have a cross-domain long polling request using getJSON with a callback that looks something like this: $.getJSON("http://long-polling.com/some.fcgi?jsoncallback=?" function(data){ if(data.items[0].rval == 1) { // update data in page } }); The problem is the request to the long-polling service might take a while to return, and another getJSON request might be made in the meantime and update the page even though it is a stale response. Req1: h**p://long-polling.com/some.fcgi at 10:00 AM Req2: h**p://long-polling.com/some.fcgi? at 10:01 AM Req1 returns and updates the data on the page 10:02 AM I want a way to invalidate the return from Req1 if Req2 has already been made. Thanks!

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  • Legal question.

    - by Kjow
    Hi all, a question bounces in my head from some time. Copyright laws are different by nation to nation, but generally which is the border line to break a copyright? Suppose to make a game that is very similar to an other come out in the past, e.g. a Pacman clone or a Space Invaders clone, but nothing from original titles are grabbed and maybe they're not made in 2d, but in 3d. The titles aren't "Pacman clone - the return" or "Space Invaders - they did it again", and not also "Pocman" or "Space Evaders" (maybe this last could be fun for some "creative financers" that need to escape from earth :D). Finally suppose to call these some thing like "Popcorn, fruit and ghosts" (or the acronym: "PFG") and "Kill all enemy" (or the acronym: "KAE"). In this case (not grab- all self-made) and no references to original titles, but with a game that feels very similar to "ispiration ones"... they could be sold to somewhere like "Valve's Steam"? Regards, Kjow

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