Search Results

Search found 96 results on 4 pages for 'philipp f'.

Page 1/4 | 1 2 3 4  | Next Page >

  • changing body type without change of center of mass

    - by philipp
    I have an box2d project with some bodies in it, which move around without any user interaction. But if the user selects one of the bodies, he should be able to move it around just like he wants to. To keep it short, I want to change the type of the body to "kinematic" while the user controls it and back to "dynamic" afterwards. If I do so the rotation center of the body changes with the change of the type. How can I reset this? The body's fixture is created of a single b2PolygonShape, with its vertices set via SetAsArray(). Greetings philipp EDIT:: So I looked around about setting the local center of bodies. what brought me to this solution: var md = new b2MassData(); this.body.GetMassData( md ); this.body.SetType( b2body.b2_kinematicBody ); this.body.SetMassData( md ); that did not work, so I had a look at the source and found that SetMassData() always returns if the body is not "dynamic". So I tried this: var md = new b2MassData(); this._body.GetMassData( md ); this._body.SetType( b2Body.b2_kinematicBody ); this._body.m_sweep.localCenter.Set( md.center.x, md.center.y ); what actually is modifying the private data of the body. But it works and no errors appear, but can I really do this without the risk of breaking the application, or in other words, under which circumstances could this solution might cause errors? n.b.: I am using box2dweb of the latest release. Greetings philipp

    Read the article

  • Softbody with complex geometry

    - by philipp
    I have modeled an Handball, based on the tutorial here, with a custom texture. Now I am trying to animate this model with the reactor module as a soft body. Therefor I have watched and tried a lot of tutorials and for animating a simple Sphere everything works fine. But if i try to use the model I have created, than it results in the crash of max or an animation that shows a crystal like structure that transforms itself to another crystal. Is it possible to animate this kind of complex geometry as a soft body and am i just setting the values wrong? If yes, which are the important ones I should check? Thanks in advance! Greetings philipp

    Read the article

  • How to move Objects smoothly like swimming arround

    - by philipp
    I have a Box2D project that is about to create a view where the user looks from the Sky onto Water. Or perhaps on a bathtub filled with water or something like this. The Object which holds the fluid actually does not matter, what matters is the movement of the bodies, because they should move like drops of grease on a soup, or wood on water, I can even imagine the the fluid is mercurial, extreme heavy and "lazy". How can I manipulate the bodies (every frame or time by time) to make them move like this? I started with randomly manipulation their linear velocity, but I turned out that this not very smooth and looks quite hard. Is it a better idea to check their velocity and apply impulses? Is there any example? Greetings philipp

    Read the article

  • Box 2d basic questions

    - by philipp
    I am a bit new to box2d and I am developing an game with type and letters. I am using an svg font and generate the box2d bodies direct from the glyphs path definition, using the convex hull of them. I also have an decomposition routine the decomposes this hull if necessary. All this it is more or less working, except that I got some strange errors which definitely are caused by the scale factors. The problem is caused by two factors: first: the world scale of box2d, second: the the precision of curve-approximation of the glyph vectors. So through scaling down the input vertices for box2d, it happens that they become equal caused by numerical precision, what causes errors in box2d. Through scaling the my glyphs a bit up, this goes away. I also goes away if I chose a different world scale factor, but this slows down the whole animation quite much! So if my view port is about 990px * 600px and i want to animate Glyphs in box2d which should have a size from about 50px * 50px up to 300px * 300px, which scale factor of the b2world should i choose? How small should the smallest distance from on vertex to another be, while approximating the glyph vectors? Thanks for help greetings philipp EDIT:: I continued reading the docs of box2d and after rethinking of the units system, which is designed to handle object from 0.1 up to 10 meters, I calculated a scale factor of 75. So Objects 600px width will are 8 meters wide in box2d and even small objects of about 20px width will become 0.26 meters width in box2d. I will go on trying with this values, but if there is somebody out there who could give me a clever advice i would be happy!

    Read the article

  • box2d tween what am I missing

    - by philipp
    I have a Box2D project and I want to tween an kinematic body from position A, to position B. The tween function, got it from this blog: function easeInOut(t , b, c, d ){ if ( ( t /= d / 2 ) < 1){ return c/2 * t * t * t * t + b; } return -c/2 * ( (t -= 2 ) * t * t * t - 2 ) + b; } where t is the current value, b the start, c the end and d the total amount of frames (in my case). I am using the method introduced by this lesson of todd's b2d tutorials to move the body by setting its linear Velocity so here is relevant update code of the sprite: if( moveData.current == moveData.total ){ this._body.SetLinearVelocity( new b2Vec2() ); return; } var t = easeNone( moveData.current, 0, 1, moveData.total ); var step = moveData.length / moveData.total * t; var dir = moveData.direction.Copy(); //this is the line that I think might be corrected dir.Multiply( t * moveData.length * fps /moveData.total ) ; var bodyPosition = this._body.GetWorldCenter(); var idealPosition = bodyPosition.Copy(); idealPosition.Add( dir ); idealPosition.Subtract( bodyPosition.Copy() ); moveData.current++; this._body.SetLinearVelocity( idealPosition ); moveData is an Object that holds the global values of the tween, namely: current frame (int), total frames (int), the length of the total distance to travel (float) the direction vector (targetposition - bodyposition) (b2Vec2) and the start of the tween (bodyposition) (b2Vec2) Goal is to tween the body based on a fixed amount of frames: in moveData.total frames. The value of t is always between 0 and 1 and the only thing that is not working correctly is the resulting distance the body travels. I need to calculate the multiplier for the direction vector. What am I missing to make it work?? Greetings philipp

    Read the article

  • Launcher icon size and window behavior broken

    - by philipp
    I have installed the nvidia driver for my graphic card, just following some tutorials what works fine now. After this I could set the Icon size of the launcher, windows had a nice litte shadow, resolution was better and the windows showed up a nice effect when popping up an or when bringing to full-screen... But today the this was just gone after reboot. What could this be? Nvidia xserver-settings are availible. I installed and reinstalled wine1.5 via the apt-get commands, so this might broke something. What can do to fix this again? Greetings philipp EDIT: I went on searching and all i found was that this problem might be connected to the mode of unit, so there is 2d and 3d, but could also be something else, just because setting the mode brings no change. EDIT 2: the version of Ubuntu is: 12.04 and it is a 64 bit environment the graphic card is: GeForce GT 330M Edit 3: Using maps.google in webGL mode does not work anymore too, it was working yesterday. EDIT 4: the screenshot. btw: I think that blender is not working anymore too... EDIT: 5 I think that the problem is closely connected to this output

    Read the article

  • Where are the TweetDeck settings-files located in (ubuntu-) linux?

    - by Philipp Andre
    Hi Everybody, i'm running Windows as well as Ubuntu and like to sync both tweetdeck installations via dropbox. Therefore i need to locate two files: td_26_[username].db preferences_[username].xml I found them on windows under the folder c:\Users[account]\AppData\Roaming\TweetDeckFast.[random string]\Local Store\ But i can't find them on my ubuntu installation. Does anyone know where these files are located? Best Regards Philipp

    Read the article

  • [R] Select columns for heatmap in R

    - by Philipp
    Hi stackoverflow-pros, I need your help again :) I wrote an R script, that generates a heatmap out of a given tab-seperated txt or xls file. At the moment, I delete all columns I don't want to have in the heatmap by hand in the xls file. Now I want to automatize it, but I don't know how :( The interesting columns all start the same in all xls files, followed by an individual name: xls-file 1: L1_tpm_xxxx L2_tpm_xxxx L3_tpm_xxxx xls-file 2: L1_tpm_xxxx L2_tpm_xxxx L3_tpm_xxxx L4_tpm_xxxx L5_tpm_xxxx Any ideas how to select those columns? Thanking you in anticipation, Philipp

    Read the article

  • Where are the TweetDeck settings-files located in (ubuntu-) linux?

    - by Philipp Andre
    Hi Everybody, i'm running Windows as well as Ubuntu and like to sync both tweetdeck installations via dropbox. Therefore i need to locate two files: td_26_[username].db preferences_[username].xml I found them on windows under the folder c:\Users[account]\AppData\Roaming\TweetDeckFast.[random string]\Local Store\ But i can't find them on my ubuntu installation. Does anyone know where these files are located? Best Regards Philipp

    Read the article

  • svn 503 error when commit new files

    - by philipp
    I am struggling with a strange error when I try to commit my repository. I have a V-server with webmin installed on it. Via Webmin I installed an svn module, created repositories and everything worked fine until three days ago. Trying to commit brings the following error: Commit failed (details follow): Server sent unexpected return value (503 Service unavailable) in response to PROPFIND request for '/svn/rle/!svn/wrk/a1f963a7-0a33-fa48-bfde-183ea06ab958/RLE/.htaccess' Server sent unexpected return value (503 Service unavailable) in response to PROPFIND request for '/svn/rle/RLE/.htaccess' I google everywhere and found only very few solutions. One indicated that a wrong error document is set, another one dealt about the problem that filenames might cause this error and last but not least a wrong proxy configuration in the local svn config could be the reason. After trying all of the solutions suggested I could not reach anything. Only after a server reboot there was a little difference in the error-message, telling me that the server was not able to move a temp file, because the operation was permitted. So I also controlled the permissions of the svn directory, but also with no success. An svn update than restored the "normal" error from above and nothing changed since then. The only change I made on the server, I guess that this could be the reason why svn does not work anymore, was to install the php5_mysql module for apache via apt-get install php5_mysql. Atg the moment I have totally no idea where I could search. I don't know if the problem is on my server or in my repository and I would be glad to get any hint to solve this. Thanks in advance Greetings philipp error log: [Tue Oct 25 19:23:02 2011] [error] [client 217.50.254.18] Could not create activity /svn/rle/!svn/act/d8dd436f-d014-f047-8e87-01baac46a593. [500, #0] Tue Oct 25 19:23:02 2011] [error] [client 217.50.254.18] could not begin a transaction [500, #1] [Tue Oct 25 19:24:21 2011] [error] [client 217.50.254.18] Could not create activity /svn/rle/!svn/act/adac52c2-6f46-f540-b218-2f2ff03b51a4. [500, #0] http.conf: <Location /svn> DAV svn SVNParentPath /home/xxx/svn AuthType Basic AuthName xxx.de AuthUserFile /home/xxx/etc/svn.basic.passwd Require valid-user AuthzSVNAccessFile /home/xxx/etc/svn-access.conf Satisfy Any ErrorDocument 404 default RewriteEngine off </Location> The permissions for the repository directory are : rwxrwxrwx (0777). the directory /svn/rle/!svn/act/adac52c2-6f46-f540-b218-2f2ff03b51a4 does not exist on the server. I think this is part of the repository. So, I just just want to admit that i tried to reach the repository via Browser and i worked, I could see everything, so the error only occurs when I try to commit new files. I also created a second repository and tried to commit files in there, what gave me the same error.

    Read the article

  • Bitbucket Wiki TableOfContents

    - by Philipp Andre
    Hello guys, I started with bitbucket and tried to use the wiki for my documentation. Therefore, i created a folder "documentation" unter the folder "wiki" (same level as home.wiki) and added some .wiki files. Now i'm trying to display all these contents of Documentation/ as table of contents. Therefore, i added the line: <<toc Documentation/ 2 >> After commit and push my home.wiki page really shows a TOC, but it contains only the first file stored in the folder Documentation/. I want them all to be listed. What is my mistake? Best regards Philipp

    Read the article

  • Best way to retrieve certain field of all documents returned by a lucen search

    - by Philipp
    Hi, I was wondering what the best way is to retrieve a certain field of all documents returned by a Searcher of Lucene. Background: each document has a date field (written on) and I would like to show a timeline of all found documents, so I need to extract the date (day) field of all the documents I find with the search. I currently retrieve every document using Searcher.doc(int, FieldSelector) having the selector only retrieve the certain field. I have indexed 250k documents, the search itself takes no time and returns about 10k document ids. Retrieving those however, takes 20+ seconds. What can I do to speed things up, but still get all the values I need. Thx in advance Philipp

    Read the article

  • How to fill a webdynpro table binded to a BAPI initially?

    - by Philipp Andre
    Hello SAP-Gurus, im fairly new to webdynpro abap and have the following problem: I created a service returning a set of all existing customers. This function works well, if i test it in a litte program simply printing out the lines. now i created a webdynpro containing a table to display these customers. I also did the binding! AND it works, but only if an event fires the execute...function. What i need is kind of "execute initially", means that the function gets executed when the table initially loads. How can i do this? Best regards Philipp

    Read the article

  • Safari extension - Too many injected scripts responding to message

    - by Philipp
    Hi, I am trying to code a safari extension similar to Bubble Translate for Chrome. when you click a button on the toolbar, it automatically translates the text currently selected to the language of your choice using the Google language API. I use the following injected script to get the highlighted text and display the result (as an alert for the time being): http://pastebin.com/bYVuQAmp I use the following global script to call the injected script if neccessary: hxxp://pastebin.com/VHaAKM5a The problem I have is the following: The script does not just get injected into the main page but also into ads and similar stuff that is embedded into the page. Due to that, the selected text gets translated multiple times because all the embedded scripts in one page respond to the message. How can I make sure that the script is injected only into the right page or only the right page responds? Thank you, Philipp

    Read the article

  • Parameterized SQL statements vs. very simple method

    - by Philipp G
    When I started to write the first SQL-Statements in my programs I felt quite comfortable with protecting myself against SQL-Injection with a very simple method that a colleague showed me. It replaced all single quotes with two single quotes. So for example there is a searchfield in which you can enter a customername to search in the customertable. If you would enter Peter's Barbershop The SELECT Statement would look like SELECT * FROM Customers WHERE Customername = 'Peter''s Barbershop' If now an attacker would insert this: ';DROP TABLE FOO; -- The statement would look like: SELECT * FROM Customers WHERE Customername = ''';DROP TABLE FOO;--' It would not drop any table, but search the customertable for the customername ';DROP TABLE FOO;-- which, I suppose, won't be found ;-) Now after a while of writing statements and protecting myself against SQL-Injection with this method, I read that many developers use parameterized statements, but I never read an article where "our" method was used. So definitely there is a good reason for it. What scenarios would parameterized statements cover but our method doesn't? What are the advantages of parameterized statements compared to our method? Thanks Philipp

    Read the article

  • VC++ 2010 wants to link boost libararies i didn't even specify

    - by Philipp
    Hi there, I'm trying to build my application with MSVC 2010 instead of GCC. With GCC everything works fine. My app uses boost_system and boost_thread libraries. I built boost with VC2010 in "system" layout, that means the libraries are named just libboost_system.lib (and not libboost_system_compiler_threading_version_wtf_snafu.lib) The libs reside in C:\Boost\lib, the Makefile specifies LFLAGS = /NOLOGO /INCREMENTAL:NO /SUBSYSTEM:CONSOLE LIBS = /LIBPATH:C:/Boost/lib libboost_system.lib libboost_thread.lib Ws2_32.lib when invoking nmake it compiles, but when trying to link it quits with LINK : fatal error LNK1104: cannot open file 'libboost_date_time-vc100-mt-1_43.lib I mean seriously, WTF? I told it to link libboost_systen.lib and libboost_thread.lib how come it tries to link libboost_data_time and why does it assume I built the libs in "tagged" layout?? How can I stop MSVC trying to be smart and guess what I might have wanted to link? Thanks, Philipp

    Read the article

  • Sorting a vector of (double precision) reals and obtain their order

    - by Philipp
    Hello everyone, in C++ would like to sort a lengthy (2^20) vector of reals, obviously sort() does the trick. Having used R before I was used to the nice order() function which yields the permutation that leads to the sorted vector. Probably someone has done this in C++, maybe it's just my weak google-Fu that prevents me from finding it. And yeah, obivously my C++ newbness could stop me from spotting something straightforward. Example: x = {24, 55, 22, 1} then the permutation perm = {3, 2, 0, 1} maps the original x to the sorted x in ascending order. I can probably implement some bubble sort which does not only sort x but performs the same transpositions on the vector {0,1,2,...} and outputs both, but I believe someone must have thought about it and especially have done it efficiently. Thank you very much, Philipp

    Read the article

  • How do I enable the globalmenu / appmenu on XFCE?

    - by Johann Philipp Strathausen
    I have tried various tricks I could find to install the global menu on xfce and lxde on the latest oneiric, but nothing worked. Does anyone have an idea on how to do that? Thanks. Here's what I've tried so far: the gnome global menu panel plugin (for lucid) via the xfapplet plugin (not in the official repos anymore) that can embedd gnome plugins into the xfce panel - unfortunately, the globalmenu doesn't show up in the xfapplet list of available gnome plugins (there's only one item in it) all instructions from an older question about globalmenu and its duplicate compiling manually the latest version from gnome2-globalmenu there is another question along with a solution for XFCE 4.8, but it's not working on Oneiric. It is also proposing to install the global menu applet from gnome using it via xfapplet. I've even found an XFCE-plugin for the global menu, but it keeps crashing when I add it to the panel - also I could not install all the packages due to some unmet dependencies I've added some code to ~/.config/xfce4/xinitrc as described in 10. of the FAQ of gnome2-globalmenu though I'm not sure what effect this should have.

    Read the article

  • Ensure house map maze with lifts can be solved?

    - by Philipp Lenssen
    In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as shown, and there's always a pair of exactly two lifts connected. That's the only way the hero can move vertically, though he can freely move horizontally. The house map is a randomized 11x5 grid with different items, and unpassable walls to the far left, far right, and sometimes in one of the two middle positions: My question: How can I ensure the map is always randomized yet always solvable and that the hero, starting at the left side of the bottom floor, can always leave it via any upwards-pointing lift at the top floor? For what it's worth I'm using the Lua language for development. Thanks so much!

    Read the article

  • ETPS/" Elantech Touchpad fails detecting single finger

    - by Philipp
    I have a new laptop with an "ETPS/2 Elantech Touchpad". A single finger is only detected, if it is held in such a way that a big area touches the pad. If one touches the pad only with the fingertip, it wil not be detected, both for clicking and for moving the pointer. Strangley, two-finger gestures are detected even if the pad is only touched with the fingertips. On ubuntuusers.de I found that Elantech touchpads require to reload the psmouse-module by: sudo modprobe -r psmouse sudo modprobe psmouse proto=imps If I do this, one finger finally gets detected as it should, but all two or more finger gestures stop working. Also grep -B 5 mouse /proc/bus/input/devices tells that the touchpad now is identified as a mouse, while before the changes it was identified correctly as ETPS/2 Elantech Touchpad.

    Read the article

  • How can I make an MMORPG appeal to casual players?

    - by Philipp
    I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are part of the average MMORPG. MMORPGs are all about interaction between players. But when different players have different amounts of time to invest into a game, those with less time to spend will soon lack behind their power-leveling friends and won't be able to interact with them anymore. One way to solve this would be to limit the progress a player can achieve per day, so that it simply doesn't make sense to play more than one or two hours a day. But even the busiest casual players sometimes like to spend a whole sunday afternoon playing a video game. Just stopping them after two hours would be really frustrating. It also creates a pressure to use the daily progress limit every day, because otherwise the player would feel like wasting something. This pressure would be detrimental for casual gamers. What else could be done to level the playing field between those players who play 40+ hours a week and those who can't play more than 10?

    Read the article

  • box2d resize bodies arround point

    - by philipp
    I have a compound object, consisting of a b2Body, vector-graphics and a list polygons which describe the b2body's shapes. This object has its own transformation matrix to centralize the storage of transformations. So far everything is working quiet fine, even scaling works, but not if i scale around a point. In the initialization phase of the object it is scaled around a point. This happens in this order: transform the main matrix transform the vector graphics and the polygons recreate the b2Body After this function ran, the shapes and all the graphics are exactly where they should be, BUT: after the first steps of the b2World the graphical stuff moves away from the body. When I ran the debugger I found out that the position of the body is 0/0 the red dot shows the center of scaling. the first image shows the basic setup and the second the final position of the graphics. This distance stays constant for the rest of the simulation. If I set the position via myBody.SetPosition( sx, sy ); the whole scenario just plays a bit more distant for the origin. Any Idea how to fix this? EDIT:: I came deeper down to the problem and it lies in the fact that i must not scale the transform matrix for the b2body shapes around the center, but set the b2body's position back to the point after scaling. But how can I calculate that point? EDIT 2 :: I came ever deeper down to it, even solved it, but this is a slow solution and i hope that there is somebody who understands what formula I need. assuming to have a set polygons relative to an origin as basis shapes for a b2body: scaling the whole object around a certain point is done in the following steps: i scale everything around the center except the polygons i create a clone of the polygons matrix i scale this clone around the point i calculate dx, dy as difference of clone.tx - original.tx and clone.ty - original.ty i scale the original polygon matrix NOT around the point i recreate the body i create the fixture i set the position of the body to dx and dy done! So what i an interested in is a formula for dx and dy without cloning matrices, scaling the clone around a point, getting dx and dy and finally scale the vertex matrix.

    Read the article

1 2 3 4  | Next Page >