Pythagoras tree with g2d
- by owca
I'm trying to build my first fractal (Pythagoras Tree):
in Java using Graphics2D. Here's what I have now :
import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
int i=0;
Scanner scanner = new Scanner(System.in);
System.out.println("Give amount of steps: ");
i = scanner.nextInt();
new Pitagoras(i);
}
}
class Pitagoras extends JFrame {
private int powt, counter;
public Pitagoras(int i) {
super("Pythagoras Tree.");
setSize(1000, 1000);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
powt = i;
}
private void paintIt(Graphics2D g) {
double p1=450, p2=800, size=200;
for (int i = 0; i < powt; i++) {
if (i == 0) {
g.drawRect((int)p1, (int)p2, (int)size, (int)size);
counter++;
}
else{
if( i%2 == 0){
//here I must draw two squares
}
else{
//here I must draw right triangle
}
}
}
}
@Override
public void paint(Graphics graph) {
Graphics2D g = (Graphics2D)graph;
paintIt(g);
}
So basically I set number of steps, and then draw first square (p1, p2 and size). Then if step is odd I need to build right triangle on the top of square. If step is even I need to build two squares on free sides of the triangle. What method should I choose now for drawing both triangle and squares ? I was thinking about drawing triangle with simple lines transforming them with AffineTransform but I'm not sure if it's doable and it doesn't solve drawing squares.