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  • Error while compiling pjsip 2 for cxode 4.3.2 and SDK 5.1

    - by Linus Persson
    I'm trying to compile pjsip version 2 using the terminal and I'm getting constant error no matter what I try. Been looking for the answer all over the internet including stackoverflow. I downloaded pjsip version 2 using their subversion repository today so all files should be up to date. When following this guide: http://trac.pjsip.org/repos/wiki/Getting-Started/iPhone I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture armv7 collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin9] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 When using the above guide combined with this guide: http://lists.pjsip.org/pipermail/pjsip_lists.pjsip.org/2011-October/013481.html I get this error after running "make dep && make clean && make": ld: symbol(s) not found for architecture arm collect2: ld returned 1 exit status make[2]: *** [../bin/pjsua-arm-apple-darwin10] Error 1 make[1]: *** [pjsua] Error 2 make: *** [all] Error 1 I've included /pjlib/include/pj/config_site.h with the following code: #define PJ_CONFIG_IPHONE 1 #include <pj/config_site_sample.h> How do I get pjsip to compile without errors? Please consider that I'm new to this, thank you!

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  • PJSIP Custom Registration Header (iOS)

    - by Daniel Redington
    I am attempting to setup SIP communication with an internal server (using the PJSIP library), however, this server requires a custom header field with a specified header value for the REGISTRATION call. For example's sake we'll call this required header "MyHeader". From what I've found, the pjsua_acc_add() function will add an account and register it to the server using a config struct. The parameter "reg_hdr_list" of the config struct has the description "The optional custom SIP headers to be put in the registration request." Which sounds like exactly what I need, however doesn't seem to have any effect on the call itself. Here's what I have so far: pjsua_acc_config cfg; pjsua_acc_config_default(&cfg); //...Some other config stuff related to the server... pjsip_hdr test; test.name = pj_str("MyHeader"); test.sname = pj_str("MyHdr"); test.type = PJSIP_H_OTHER; test.prev = cfg.reg_hdr_list.prev; test.next = cfg.reg_hdr_list.next; cfg.reg_hdr_list = test; pj_status_t status; status = pjsua_acc_add(&cfg, PJ_TRUE, &acc_id); From the server side, there are no extra header fields or anything. And the struct that is used to define the header (pjsua_hdr) has no "value" or equivalent field, so even if it did create the header, how does it set the value? Here's the refrence for the header list definition: Link And the reference for the header struct: Link Any help would be greatly appreciated!

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  • Adding libraries to a project in xcode - symbols not found

    - by kudorgyozo
    I am trying to make an iphone app in xcode that uses pjsip. The problem is I don't know how to link the libraries. I have the ARM version of the libraries in this folder in mac os x. /Users/kudorgyozo/pjsip_iphone In Xcode: I have specified the library and header search paths like this: for includes: /Users/kudorgyozo/pjsip_iphone/pjlib/include /Users/kudorgyozo/pjsip_iphone/pjlib-util/include /Users/kudorgyozo/pjsip_iphone/pjmedia/include /Users/kudorgyozo/pjsip_iphone/pjnath/include /Users/kudorgyozo/pjsip_iphone/pjsip/include for libraries: /Users/kudorgyozo/pjsip_iphone/pjlib/lib /Users/kudorgyozo/pjsip_iphone/pjlib-util/lib /Users/kudorgyozo/pjsip_iphone/pjmedia/lib /Users/kudorgyozo/pjsip_iphone/pjnath/lib /Users/kudorgyozo/pjsip_iphone/pjsip/lib and then using the "Other linker flags" : -lpj-arm-apple-darwin9 -lpjlib-util-arm-apple-darwin9 -lpjmedia-arm-apple-darwin9 -lpjmedia-audiodev-arm-apple-darwin9 -lpjmedia-codec-arm-apple-darwin9 -lpjsdp-arm-apple-darwin9 -lpjnath-arm-apple-darwin9 -lpjsip-arm-apple-darwin9 -lpjsip-simple-arm-apple-darwin9 -lpjsip-ua-arm-apple-darwin9 -lpjsua-arm-apple-darwin9 Is this OK like this? Because it gives me symbol(s) not found errors. I think no symbol is found from the "included" libraries. I don't know what is wrong i'm just beginning to understand how building an app works under linux based systems i've only done programming in C# before.

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  • Direct VoIP call from one iOS device to another

    - by user1682856
    Could you please give some advises. I'am going to develop peer-to-peer VoIP iOS application. And want do it without any SIP proxy, SIP providers and other servers. Just VoIP calls frpm iOSdevice-to-iOSdevice. Both iOSdevice could be somewhere in Internet. Is it real in VoIP (with PJSIP for example and general with SIP)? Could you please point me to main keys that I need for development. I'am already read these topics. Is it real solve problems with addressing in my configuration. Anybody know is PJSIP could help with correcting addresing.

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  • Building a titanium module with xcode that uses other libraries

    - by kudorgyozo
    I have a Titanium module and i want to use it for voice over ip using pjsip. I have changed the project settings the following way: added to the other linker flags the libraries from pjsip added to the header search paths the headers from pjsip added to the library search paths the libraries from pjsip If i do these things for a normap iPhone app it works i can make calls i have tested it and made a wrapper class that has methods like makeCall, hangup. etc. But i want to use this class together with the libraries from pjsip in a Titanium module. It gives me errors like: implicit declaration of function 'pjsua_perror' implicit declaration of function 'pjsua_destroy' 'pjsua_config' undeclared (first use in this function) These are all part of pjsip (pjsua_perror and pjsua_destroy are functions and pjsua_config is a struct) Does it work this way? Can i include other libraries in a library? What is the difference between making an app that uses libraries and making a library that uses libraries?

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  • Is it possible to connect iPhones through NAT traversal techniques over 3G for peer 2 peer gaming

    - by Dougnukem
    Is it possible to connect an iPhone to another iPhone or any other network client talking that game's protocol. I was thinking that I could use the same NAT Traversal technique used in the XBox 360 to host games on users XBox's through Firewalls. For NAT traversal to work effectively I'd have to have a central server that would allow clients to "broadcast" that they were hosting so that another client could initiate the NAT connection. In the link provided this is called relaying. Is there any inherent limitation of the US AT&T 3G network that will block the NAT traversal techniques (would you be limited to wifi firewall NAT traversal)? NAT Traversal Projects: - PJSIP - providing NAT traversal functionalities by using standard based protocols such as STUN, TURN, and ICE. - Freecast using Apache MINA Java network library for NAT Traversal

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