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  • OSX/Darwin unresolved symbols when linking functions from <math.h>

    - by tbone
    I'm in the process of porting a large'ish (~1M LOC) project from a Window/Visual Studio environment to other platforms, the first of which happens to be Mac OS X. Originally the project was configured as Visual Studio solutions and projects, but now I'm using (the excellent) Premake (http://industriousone.com/premake) to generate project files for multiple platforms (VS, XCode, GMake). I configured, ported and built the first few projects without any significant problems, but having ported the math lib, I ran into this weird linking error that I haven't been able to resolve: Any functions used from math.h will fail to link (causing unresolved symbols). For reference, I'm using Premake v4.2.1 to generate projects for XCode v3.2.1, which is building using gcc v4.2 for the x86_64 architecture. (All this on 64-bit Snow Leopard) I've tried to persuade gcc to link and build everything against a 'known' SDK by adding -isysroot /Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.6 to the build command line. Now under normal circumstances, adding -lm should take care of this, however in Darwin, those math libs are included in libSystem, which, as far as I can tell, gets implicitly linked by gcc/ld. I've tried creating a dummy project from within XCode which just runs: float f = log2(2.0)+log2f(3.f)+log1p(1.1)+log1pf(1.2f)+sin(8.0); std::cout << f << std::endl; and as expected, this builds just fine. However, if I put the same thing in the code inside the Premake generated project, all those math functions end up unresolved. Now comparing the linking command from the 'native' XCode project with my generated XCode project, they seem pretty identical (except that my generated project links other libs as well). 'Native' project: /Developer/usr/bin/g++-4.2 -arch x86_64 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.6.sdk -Lsomepath -Fsomepath -filelist somefile -install_name somename -mmacosx-version-min=10.6 -single_module -compatibility_version 1 -current_version 1 -o somename Generated project: /Developer/usr/bin/g++-4.2 -arch x86_64 -dynamiclib -Lsomepath -Fsomepath -filelist somefile -install_name somename -isysroot /Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.6 somelib.a somelib2.a somelib.dylib somelib2.dylib -single_module -compatibility_version 1 -current_version 1 -o somename Any help or hints about how to proceed would be most appreciated. Are there any gcc flags or other tools that can help me resolve this?

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  • Build System with Recursive Dependency Aggregation

    - by radman
    Hi, I recently began setting up my own library and projects using a cross platform build system (generates make files, visual studio solutions/projects etc on demand) and I have run into a problem that has likely been solved already. The issue that I have run into is this: When an application has a dependency that also has dependencies then the application being linked must link the dependency and also all of its sub-dependencies. This proceeds in a recursive fashion e.g. (For arguments sake lets assume that we are dealing exclusively with static libraries.) TopLevelApp.exe dependency_A dependency_A-1 dependency_A-2 dependency_B dependency_B-1 dependency_B-2 So in this example TopLevelApp will need to link dependency_A, dependency_A-1, dependency_A-2 etc and the same for B. I think the responsibility of remembering all of these manually in the target application is pretty sub optimal. There is also the issue of ensuring the same version of the dependency is used across all targets (assuming that some targets depend on the same things, e.g. boost). Now linking all of the libraries is required and there is no way of getting around it. What I am looking for is a build system that manages this for you. So all you have to do is specify that you depend on something and the appropriate dependencies of that library will be pulled in automatically. The build system I have been looking at is premake premake4 which doesn't handle this (as far as I can determine). Does anyone know of a build system that does handle this? and if there isn't then why not?

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  • Are there any simple, stupid, module based, cross-platform, c++ projects that I can check out of a r

    - by leeand00
    I'm looking for one just to get a general idea of how a standard C++ project should be properly setup. (If that's possible... :-p) Here are my requirements for this project: module-based (has libraries/modules that compile into a main program module) compiles cross-platform I'd like to do this so that I can get a hold on the basics of how a good C++ project is setup, and so that I can test out Premake.

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