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  • Basic Profanity Filter in Objective C for iPhone

    - by David van Dugteren
    How have you like minded individuals tackled the basic challenge of filtering profanity, obviously one can't possibly tackle every scenario but it would be nice to have one at the most basic level as a first line of defense. In Obj-c I've got NSString *tokens = [text componentsSeparatedByString:@" "]; And then I loop through each token to see if any of the keywords (I've got about 400 in a list) are found within each token. Realising False positives are also a problem, if the word is a perfect match, its flagged as profanity otherwise if more than 3 words with profanity are found without being perfect matches it is also flagged as profanity. Later on I will use a webservice that tackles the problem more precisely, but I really just need something basic. So if you wrote the word penis it would go yup naughty naughty, bad word written.

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  • How do you implement a good profanity filter?

    - by Ben Throop
    Many of us need to deal with user input, search queries, and situations where the input text can potentially contain profanity or undesirable language. Oftentimes this needs to be filtered out. Where can one find a good list of swear words in various languages and dialects? Are there APIs available to sources that contain good lists? Or maybe an API that simply says "yes this is clean" or "no this is dirty" with some parameters? What are some good methods for catching folks trying to trick the system, like a$$, azz, or a55? Bonus points if you offer solutions for PHP. :) Edit: Response to answers that say simply avoid the programmatic issue: I think there is a place for this kind of filter when, for instance, a user can use public image search to find pictures that get added to a sensitive community pool. If they can search for "penis", then they will likely get many pictures of, yep. If we don't want pictures of that, then preventing the word as a search term is a good gatekeeper, though admittedly not a foolproof method. Getting the list of words in the first place is the real question. So I'm really referring to a way to figure out of a single token is dirty or not and then simply disallow it. I'd not bother preventing a sentiment like the totally hilarious "long necked giraffe" reference. Nothing you can do there. :)

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  • Disable YouTube Comments while using Chrome

    - by Asian Angel
    Are you tired of the comments at YouTube being full of profanity or irritating to look at? Now you can watch videos minus the comments with the No YouTube Comments extension for Google Chrome. Before Sometimes reading through the comments at YouTube can be interesting or even fun but at other times they can be a bother to you. It all depends on the contents of the comments (i.e. lots of profanity) and what you would like to have visible while watching videos. After Once you have installed the extension all that you will need to do is refresh the page (if you were already watching a video). As you can see any and all signs of the comments section is gone. All nice and clean now… Conclusion If you love to check out your favorite videos on YouTube but are annoyed by the multitude of meaningless and profane comments, this extension for Chrome gets the job done. Links Download the No YouTube Comments extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Remove Unsuitable Comments from YouTubeImprove YouTube Video Viewing in Google ChromeGain Access to a Search Box in Google ChromeQuick Tip: Disable Favicons in FirefoxDisable Favorite Links Panel in Windows Vista Explorer TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family

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  • good word whitelist to override bad word black list

    - by dangerousguy
    I've read through the discussion here... http://stackoverflow.com/questions/273516/how-do-you-implement-a-good-profanity-filter I've decided to implement a bad word filter using the badlist referenced in that thread. However I'm thinking about the scunthorpe problem. (see wikipedia I can't post the link, I'm a new user) Is there a white list of words like scunthorpe and manuscript that I can use to override a black list? (not interested in discussions about sensorship etc)

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  • How to filter adult words

    - by javanes
    Hi; I am developing a web application, and do not want people to publish adult (pornographic) content. So is there a service or a list of words which are porn related? Or is there another way to filter adult content? Thanks.. See also How do you implement a good profanity filter?

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  • can i quickly run entire page's text through a function on page load?

    - by korben
    i have setup a profanity filter with bad words in a XML file and have the following function to run on my page to replace the words: BadWordFilter.Instance.GetCleanString(TextBox1.Text); i'm about to go through my entire site now wrapping that function around every little text variable one by one and it's going to be a huge pain in the butt i'm hoping there's a way that i could just set my masterpage to automatically run all text through this thing on any page_load, so that the effect would be site-wide instantly. is this possible? much appreciated for any help

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  • A Computer Poem for those over 30 [closed]

    - by arvind
    I recd. a very good poem, that i wished to share with everyone. so for once we need no answers. lol ;-) A computer was something on TV From a science fiction show of note A window was something you hated to clean And ram was the cousin of a goat. Meg was the name of my girlfriend And gig was a job for the nights Now they all mean different things And that really mega bytes. An application was for employment A program was a TV show A cursor used profanity A keyboard was a piano.

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  • In need of assistance for recovering a lost partition

    - by Tek
    The program that has worked for the most part is Active@ Partition Recovery. I'm so close but yet so far from recovering my data. Okay so here's what happens. In the following screenshot (blanked out a folder and filename with profanity in case some of you guys are at work :P), it detects the partition I accidentally deleted with ALL 100% of my data listed. Of course, I didn't write ANY data to that drive after I did this. But when I click "recover" and finishes the recovery process, in Windows I click on the partition that was just was just recovered... It's EMPTY. The program seems to be able to see my lost files, but when I recover the partition windows doesn't seem to think the same =( Things I tried: I tried running a chkdsk /r /f after I recovered the partition, apparently it couldn't find any errors. Tried using other software like TestDisk to recover the partition, but they (all) act similar to Windows in that it detects the (missing) partition but when I browse it there's no files. The partition is there along with all the file and data information. The sector information is also in the screenshot, is there any way I can use this to my advantage in recovering my data? Other information: Dualboot: Win8 / Ubuntu 12.10 x64 1TB Internal desktop drive, GPT Layout, NTFS formatted drive, 64K allocation size.

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  • Stuck in itunesconnect submission version number limbo...

    - by Kevin Beimers
    I did a very very stupid thing. I was uploading an update to my app on itunesconnect, but typed in the wrong version number. The version number I typed (1.02) was smaller than the one that's already up there (1.1). Apple accepted the submission, and planned to upload binary later. Went to upload the binary (also 1.02), but only AFTER uploading did Apple inform me that it can't accept my binary because it's a smaller number than the current version. BUT I CAN'T CHANGE THE VERSION NUMBER IN THE SUBMISSION FORM. AND I CAN'T CANCEL THE UPDATE. [string of profanity symbols] So now, Apple is waiting for an update that it will never accept. Surely I'm not the only dope who's done this. I've written to the Contact Us form, but is there anything else I can do? Anyone else had to deal with this, if so, how long did it take to sort out? Thanks for anything on this, even if it's just moral support, -k.

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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