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  • Imperative Programming v/s Declarative Programming v/s Functional Programming

    - by kaleidoscope
    Imperative Programming :: Imperative programming is a programming paradigm that describes computation in terms of statements that change a program state. In much the same way as the imperative mood in natural languages expresses commands to take action, imperative programs define sequences of commands for the computer to perform. The focus is on what steps the computer should take rather than what the computer will do (ex. C, C++, Java). Declarative Programming :: Declarative programming is a programming paradigm that expresses the logic of a computation without describing its control flow. It attempts to minimize or eliminate side effects by describing what the program should accomplish, rather than describing how to go about accomplishing it. The focus is on what the computer should do rather than how it should do it (ex. SQL). A  C# example of declarative v/s. imperative programming is LINQ. With imperative programming, you tell the compiler what you want to happen, step by step. For example, let's start with this collection, and choose the odd numbers: List<int> collection = new List<int> { 1, 2, 3, 4, 5 }; With imperative programming, we'd step through this, and decide what we want: List<int> results = new List<int>(); foreach(var num in collection) {     if (num % 2 != 0)           results.Add(num); } Here’s what we are doing: *Create a result collection *Step through each number in the collection *Check the number, if it's odd, add it to the results With declarative programming, on the other hand, we write the code that describes what you want, but not necessarily how to get it var results = collection.Where( num => num % 2 != 0); Here, we're saying "Give us everything where it's odd", not "Step through the collection. Check this item, if it's odd, add it to a result collection." Functional Programming :: Functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data. It emphasizes the application of functions.Functional programming has its roots in the lambda calculus. It is a subset of declarative languages that has heavy focus on recursion. Functional programming can be a mind-bender, which is one reason why Lisp, Scheme, and Haskell have never really surpassed C, C++, Java and COBOL in commercial popularity. But there are benefits to the functional way. For one, if you can get the logic correct, functional programming requires orders of magnitude less code than imperative programming. That means fewer points of failure, less code to test, and a more productive (and, many would say, happier) programming life. As systems get bigger, this has become more and more important. To know more : http://stackoverflow.com/questions/602444/what-is-functional-declarative-and-imperative-programming http://msdn.microsoft.com/en-us/library/bb669144.aspx http://en.wikipedia.org/wiki/Imperative_programming   Technorati Tags: Ranjit,Imperative Programming,Declarative programming,Functional Programming

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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • What's The Difference Between Imperative, Procedural and Structured Programming?

    - by daniels
    By researching around (books, Wikipedia, similar questions on SE, etc) I came to understand that Imperative programming is one of the major programming paradigms, where you describe a series of commands (or statements) for the computer to execute (so you pretty much order it to take specific actions, hence the name "imperative"). So far so good. Procedural programming, on the other hand, is a specific type (or subset) of Imperative programming, where you use procedures (i.e., functions) to describe the commands the computer should perform. First question: Is there an Imperative programming language which is not procedural? In other words, can you have Imperative programming without procedures? Update: This first question seems to be answered. A language CAN be imperative without being procedural or structured. An example is pure Assembly language. Then you also have Structured programming, which seems to be another type (or subset) of Imperative programming, which emerged to remove the reliance on the GOTO statement. Second question: What is the difference between procedural and structured programming? Can you have one without the other, and vice-versa? Can we say procedural programming is a subset of structured programming, as in the image?

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  • Why (not) logic programming?

    - by Anto
    I have not yet heard about any uses of a logical programming language (such as Prolog) in the software industry, nor do I know of usage of it in hobby programming or open source projects. It (Prolog) is used as an academic language to some extent, though (why is it used in academia?). This makes me wonder, why should you use logic programming, and why not? Why is it not getting any detectable industry usage?

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  • Pair programming business logic with a non-IT person

    - by user1598390
    Have you have any experience in which a non-IT person works with a programmer during the coding process? It's like pair programming, but one person is a non-IT person that knows a lot about the business, maybe a process engineer with math background who knows how things are calculated and can understand non-idiomatic, procedural code. I've found that some procedural, domain-specific languages like PL/SQL are quite understandable by non-IT engineers. These person end up being co-authors of the code and guarantee the correctness of formulas, factors etc. I've found this kind of pair programming quite productive, this kind of engineer user feel they are also "owners" and "authors" of the code and help minimize misunderstanding in the communication process. They even help design the test cases. Is this practice common ? Does it have a name ? Have you had similar experiences ?

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  • Relational Clausal Logic question: what is a Herbrand interpretation

    - by anotherstat
    I'm having a hard time coming to grips with relational clausal logic, and I'm not sure if this is the place to ask but it would be help me so much with revision if anyone could provide guidance with the following questions. Let P be the program: academic(X); student(X); other_staff(X):- works_in(X, university). :-student(john). :-other_staff(john). works_in(john, university) Question: Which are the Herbrand interpreations of P? AS

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  • Modern programming language with intuitive concurrent programming abstractions

    - by faif
    I am interested in learning concurrent programming, focusing on the application/user level (not system programming). I am looking for a modern high level programming language that provides intuitive abstractions for writing concurrent applications. I want to focus on languages that increase productivity and hide the complexity of concurrent programming. To give some examples, I don't consider a good option writing multithreaded code in C, C++, or Java because IMHO my productivity is reduced and their programming model is not intuitive. On the other hand, languages that increase productivity and offer more intuitive abstractions such as Python and the multiprocessing module, Erlang, Clojure, Scala, etc. would be good options. What would you recommend based on your experience and why?

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  • Project structure: where to put business logic

    - by Mister Smith
    First of all, I'm not asking where does business logic belong. This has been asked before and most answers I've read agree in that it belongs in the model: Where to put business logic in MVC design? How much business logic should be allowed to exist in the controller layer? How accurate is "Business logic should be in a service, not in a model"? Why put the business logic in the model? What happens when I have multiple types of storage? However people disagree in the way this logic should be distributed across classes. There seem to exist three major currents of thought: Fat model with business logic inside entity classes. Anemic model and business logic in "Service" classes. It depends. I find all of them problematic. The first option is what most Fowlerites stick to. The problem with a fat model is that sometimes a business logic funtion is not only related to a class, and instead uses a bunch of other classes. If, for example, we are developing a web store, there should be a function that calcs an order's total. We could think of putting this function inside the Order class, but what actually happens is that the logic needs to use different classes, not only data contained in the Order class, but also in the User class, the Session class, and maybe the Tax class, Country class, or Giftcard, Payment, etc. Some of these classes could be composed inside the Order class, but some others not. Sorry if the example is not very good, but I hope you understand what I mean. Putting such a function inside the Order class would break the single responsibility principle, adding unnecesary dependences. The business logic would be scattered across entity classes, making it hard to find. The second option is the one I usually follow, but after many projects I'm still in doubt about how to name the class or classes holding the business logic. In my company we usually develop apps with offline capabilities. The user is able to perform entire transactions offline, so all validation and business rules should be implemented in the client, and then there's usually a background thread that syncs with the server. So we usually have the following classes/packages in every project: Data model (DTOs) Data Access Layer (Persistence) Web Services layer (Usually one class per WS, and one method per WS method). Now for the business logic, what is the standard approach? A single class holding all the logic? Multiple classes? (if so, what criteria is used to distribute the logic across them?). And how should we name them? FooManager? FooService? (I know the last one is common, but in our case it is bad naming because the WS layer usually has classes named FooWebService). The third option is probably the right one, but it is also devoid of any useful info. To sum up: I don't like the first approach, but I accept that I might have been unable to fully understand the Zen of it. So if you advocate for fat models as the only and universal solution you are welcome to post links explaining how to do it the right way. I'd like to know what is the standard design and naming conventions for the second approach in OO languages. Class names and package structure, in particular. It would also be helpful too if you could include links to Open Source projects showing how it is done. Thanks in advance.

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  • Should "closed as duplicate" software programming be extreme or functional? [migrated]

    - by Web Developer
    I'm a web developer loving this site for it's potential, and it's Coffee look . I was reading a great question, that is this: click here and noticed 8 moderators tagged it as DUPLICATED! The question was closed! Obviously it isn't and I'm going to explain why if needed but it can be seen: the question is unique, is the case/story of a young who have SPECIFIC experience with C++ , VB and Assembler and asking, knowing this specifications an answer (It is not a general question like "hey I'm young can I do the programmer??") Let me know your opinion! do you think this question should or should not be closed? And let's think about also the people not only the "data" and "cases covered" ... do you think this is important too? or is better to keep a place where people doesn't count?

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  • Advice on learning programming languages and math.

    - by Joris Ooms
    I feel like I'm getting stuck lately when it comes to learning about programming-related things; I thought I'd ask a question here and write it all down in the hope to get some pointers/advice from people. Perhaps writing it down helps me put things in perspective for myself aswell. I study Interactive Multimedia Design. This course is based on two things: graphic design on one hand, and web development on the other hand. I have quite a decent knowledge of web-related languages (the usual HTML/JS/PHP) and I'll be getting a course on ASP.NET next year. In my free time, I have learnt how to work with CodeIgniter, aswell as some diving into Ruby (and Rails) and basic iOS programming. In my first year of college I also did a class on Java (19/20 on the end result). This grade doesn't really mean anything though; I have the basics of OOP down but Java-wise, we learnt next to nothing. Considering the time I have been programming in, for example, PHP.. I can't say I'm bad at it. I'm definitely not good or great at it, but I'm decent. My teachers tell me I have the programming thing down. They just tell me I should keep on learning. So that's what I do, and I try to take in as much as possible; however, sometimes I'm unsure where to start and I have this tendency to always doubt myself. Now, for the 'question'. I want to get into iOS programming. I know iOS programming boils down to programming in Cocoa Touch and Objective-C. I also know Obj-C is a superset of C. I have done a class on C a couple of years ago, but I failed miserably. I got stuck at pointers and never really understood them.. Until like a month ago. I suddenly 'got' it. I have been working through a book on Objective-C for a week or so now, and I understand the basics (I'm at like.. chapter 6 or so). However, I keep running into similar problems as the ones I had when I did the C class: I suck at math. No, really. I come from a Latin-Modern Languages background in high school and I had nearly no math classes back then. I wanted to study Computer Science, but I failed there because of the miserable state of my mathematics knowledge. I can't explain why I'm suddenly talking about math here though, because it isn't directly related to programming.. yet it is. For example, the examples in the book I'm reading now are about programming a fraction-calculator. All good, I can do the programming when I get the formulas down.. but it takes me a full day or more to actually get to that point. I also find it hard to come up with ideas for myself. I made one small iOS app the other day and it's just a button / label kind of thing. When I press the button, it generates a random number. That's really all I could come up with. Can you 'learn' that? It probably comes down to creativity, but evidently, I'm not too great at being creative. Are there any sites or resources out there that provide something like a basic list of things you can program when you're just starting out? Maybe I'm focusing on too many things at once. I want to keep my HTML/CSS at a decent level, while learning PHP and CodeIgniter, while diving into Ruby on Rails and learning Objective-C and the iOS SDK at the same time. I just want to be good at something, I guess. The problem is that I can't seem to be happy with my PHP stuff. I want more, something 'harder'; that's why I decided to pick up the iOS thing. Like I said, I have the basics down of a lot of different languages. I can program something simple in Java, in C, in Objective-C as of this week.. but it ends there. Mostly because I can't come up with ideas for more complex applications, and also because I just doubt myself: 'Oh, that's too complex, I can never do that'. And then it ends there. To conclude my rant, let me basically rephrase my questions into a 'tl;dr' part. A. I want to get into iOS programming and I have basic knowledge of C/Objective-C. However, I struggle to come up with ideas of my own and implement them and I also suck at math which is something that isn't directly related to, yet often needed while programming. What can I do? B. I have an interest in a lot of different programming languages and I can't stop reading/learning. However, I don't feel like I'm good in anything. Should I perhaps focus on just one language for a year or longer, or keep taking it all in at the same time and hope I'll finally get them all down? C. Are there any resources out there that provide basic ideas of things I can program? I'm thinking about 'simple' command-line applications here to help me while studying C/Obj-C away from the whole iPhone SDK. Like I said, the examples in my book are mainly math-based (fraction calculator) and it's kinda hard. :( Thanks a lot for reading my post. I didn't plan it to be this long but oh well. Thanks in advance for any answers.

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  • Introducing functional programming constructs in non-functional programming languages

    - by Giorgio
    This question has been going through my mind quite a lot lately and since I haven't found a convincing answer to it I would like to know if other users of this site have thought about it as well. In the recent years, even though OOP is still the most popular programming paradigm, functional programming is getting a lot of attention. I have only used OOP languages for my work (C++ and Java) but I am trying to learn some FP in my free time because I find it very interesting. So, I started learning Haskell three years ago and Scala last summer. I plan to learn some SML and Caml as well, and to brush up my (little) knowledge of Scheme. Well, a lot of plans (too ambitious?) but I hope I will find the time to learn at least the basics of FP during the next few years. What is important for me is how functional programming works and how / whether I can use it for some real projects. I have already developed small tools in Haskell. In spite of my strong interest for FP, I find it difficult to understand why functional programming constructs are being added to languages like C#, Java, C++, and so on. As a developer interested in FP, I find it more natural to use, say, Scala or Haskell, instead of waiting for the next FP feature to be added to my favourite non-FP language. In other words, why would I want to have only some FP in my originally non-FP language instead of looking for a language that has a better support for FP? For example, why should I be interested to have lambdas in Java if I can switch to Scala where I have much more FP concepts and access all the Java libraries anyway? Similarly: why do some FP in C# instead of using F# (to my knowledge, C# and F# can work together)? Java was designed to be OO. Fine. I can do OOP in Java (and I would like to keep using Java in that way). Scala was designed to support OOP + FP. Fine: I can use a mix of OOP and FP in Scala. Haskell was designed for FP: I can do FP in Haskell. If I need to tune the performance of a particular module, I can interface Haskell with some external routines in C. But why would I want to do OOP with just some basic FP in Java? So, my main point is: why are non-functional programming languages being extended with some functional concept? Shouldn't it be more comfortable (interesting, exciting, productive) to program in a language that has been designed from the very beginning to be functional or multi-paradigm? Don't different programming paradigms integrate better in a language that was designed for it than in a language in which one paradigm was only added later? The first explanation I could think of is that, since FP is a new concept (it isn't new at all, but it is new for many developers), it needs to be introduced gradually. However, I remember my switch from imperative to OOP: when I started to program in C++ (coming from Pascal and C) I really had to rethink the way in which I was coding, and to do it pretty fast. It was not gradual. So, this does not seem to be a good explanation to me. Or can it be that many non-FP programmers are not really interested in understanding and using functional programming, but they find it practically convenient to adopt certain FP-idioms in their non-FP language? IMPORTANT NOTE Just in case (because I have seen several language wars on this site): I mentioned the languages I know better, this question is in no way meant to start comparisons between different programming languages to decide which is better / worse. Also, I am not interested in a comparison of OOP versus FP (pros and cons). The point I am interested in is to understand why FP is being introduced one bit at a time into existing languages that were not designed for it even though there exist languages that were / are specifically designed to support FP.

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  • Functional programming constructs in non-functional programming languages

    - by Giorgio
    This question has been going through my mind quite a lot lately and since I haven't found a convincing answer to it I would like to know if other users of this site have thought about it as well. In the recent years, even though OOP is still the most popular programming paradigm, functional programming is getting a lot of attention. I have only used OOP languages for my work (C++ and Java) but I am trying to learn some FP in my free time because I find it very interesting. So, I started learning Haskell three years ago and Scala last summer. I plan to learn some SML and Caml as well, and to brush up my (little) knowledge of Scheme. Well, a lot of plans (too ambitious?) but I hope I will find the time to learn at least the basics of FP during the next few years. What is important for me is how functional programming works and how / whether I can use it for some real projects. I have already developed small tools in Haskell. In spite of my strong interest for FP, I find it difficult to understand why functional programming constructs are being added to languages like C#, Java, C++, and so on. As a developer interested in FP, I find it more natural to use, say, Scala or Haskell, instead of waiting for the next FP feature to be added to my favourite non-FP language. In other words, why would I want to have only some FP in my originally non-FP language instead of looking for a language that has a better support for FP? For example, why should I be interested to have lambdas in Java if I can switch to Scala where I have much more FP concepts and access all the Java libraries anyway? Similarly: why do some FP in C# instead of using F# (to my knowledge, C# and F# can work together)? Java was designed to be OO. Fine. I can do OOP in Java (and I would like to keep using Java in that way). Scala was designed to support OOP + FP. Fine: I can use a mix of OOP and FP in Scala. Haskell was designed for FP: I can do FP in Haskell. If I need to tune the performance of a particular module, I can interface Haskell with some external routines in C. But why would I want to do OOP with just some basic FP in Java? So, my main point is: why are non-functional programming languages being extended with some functional concept? Shouldn't it be more comfortable (interesting, exciting, productive) to program in a language that has been designed from the very beginning to be functional or multi-paradigm? Don't different programming paradigms integrate better in a language that was designed for it than in a language in which one paradigm was only added later? The first explanation I could think of is that, since FP is a new concept (it isn't new at all, but it is new for many developers), it needs to be introduced gradually. However, I remember my switch from imperative to OOP: when I started to program in C++ (coming from Pascal and C) I really had to rethink the way in which I was coding, and to do it pretty fast. It was not gradual. So, this does not seem to be a good explanation to me. Also, I asked myself if my impression is just plainly wrong due to lack of knowledge. E.g., do C# and C++11 support FP as extensively as, say, Scala or Caml do? In this case, my question would be simply non-existent. Or can it be that many non-FP programmers are not really interested in using functional programming, but they find it practically convenient to adopt certain FP-idioms in their non-FP language? IMPORTANT NOTE Just in case (because I have seen several language wars on this site): I mentioned the languages I know better, this question is in no way meant to start comparisons between different programming languages to decide which is better / worse. Also, I am not interested in a comparison of OOP versus FP (pros and cons). The point I am interested in is to understand why FP is being introduced one bit at a time into existing languages that were not designed for it even though there exist languages that were / are specifically designed to support FP.

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  • Modular programming is the method of programming small task or programs

    Modular programming is the method of programming small task or sub-programs that can be arranged in multiple variations to perform desired results. This methodology is great for preventing errors due to the fact that each task executes a specific process and can be debugged individually or within a larger program when combined with other tasks or sub programs. C# is a great example of how to implement modular programming because it allows for functions, methods, classes and objects to be use to create smaller sub programs. A program can be built from smaller pieces of code which saves development time and reduces the chance of errors because it is easier to test a small class or function for a simple solutions compared to testing a full program which has layers and layers of small programs working together.Yes, it is possible to write the same program using modular and non modular programming, but it is not recommend it. When you deal with non modular programs, they tend to contain a lot of spaghetti code which can be a pain to develop and not to mention debug especially if you did not write the code. In addition, in my experience they seem to have a lot more hidden bugs which waste debugging and development time. Modular programming methodology in comparision to non-mondular should be used when ever possible due to the use of small components. These small components allow business logic to be reused and is easier to maintain. From the user’s view point, they cannot really tell if the code is modular or not with today’s computers.

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  • how to write good programming logic?

    - by user106616
    recently I got job as a java developer, and now I have assigned project too. I want to know what is a good logic? when I check in the code my team lead is saying that its a good code. But when it comes to my project manager he is saying that its a bad code. And he is changing my code, after his changes if I see his code its really very very good and even simple. can you please tell me how to develop the good program, good logic? what is the best way to structure a problem in terms of code?

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  • Difference between extensible programming and extendible programming?

    - by loudandclear
    What exactly is the different between "extensible programming" and "extendible programming?" Wikipedia states the following: The Lisp language community remained separate from the extensible language community, apparently because, as one researcher observed, any programming language in which programs and data are essentially interchangeable can be regarded as an extendible [sic] language. ... this can be seen very easily from the fact that Lisp has been used as an extendible language for years. If I'm understanding this correctly, it says "Lisp is extendible implies Lisp is not extensible". So what do these two terms mean, and how do they differ?

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  • How to make the transition to functional programming?

    - by tahatmat
    Lately, I have been very intrigued with F# which I have been working a bit with. Coming mostly from Java and C#, I like how concise and easily understandable it is. However, I believe that my background with these imperative languages disturb my way of thinking when programming in F#. I found a comparison of the imperative and functional approach, and I surely do recognize the "imperative way" of programming, but I also find it difficult to define problems to fit well with the functional approach. So my question is: How do I best make the transition from object-oriented programming to functional programming? Can you provide some tips or perhaps provide some literature that can help one to think "in functions" in general?

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  • Programming Pearls (2nd Edition) vs More Programming Pearls: Confessions of a Coder [closed]

    - by Geek
    I have been reading very good reviews of the books by Jon Bentley : Programming Pearls (2nd Edition) More Programming Pearls: Confessions of a Coder. I know that these books have been out there for a long time and I feel bad that I haven't read either one . But it is always better late than never . I understand that the second one was written after the first one . So are these two books complementary to each other ? Do the second one assume that the reader has read the first one ? For some one who haven't read either which one would you propose to read up first ?

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  • Declarative programming vs. Imperative programming

    - by EpsilonVector
    I feel very comfortable with Imperative programming. I never have trouble expressing algorithmically what I want the computer to do once I figured out what is it that I want it to do. But when it comes to languages like SQL or Relational Algebra I often get stuck because my head is too used to Imperative programming. For example, suppose you have the relations band(bandName, bandCountry), venue(venueName, venueCountry), plays(bandName, venueName), and I want to write a query that says: all venueNames such that for every bandCountry there's a band from that country that plays in venue of that name. In my mind I immediately go "for each venueName iterate over all the bandCountries and for each bandCountry get the list of bands that come from it. If none of them play in venueName, go to next venueName. Else, at the end of the bandCountries iteration add venueName to the set of good venueNames". ...but you can't talk like that in SQL and I actually need to think about how to formulate this, with the intuitive Imperative solution constantly nagging in the back of my head. Did anybody else had this problem? How did you overcome this? Did you figured out a paradigm shift? Made a map from Imperative concepts to SQL concepts to translate Imperative solutions into Declarative ones? Read a good book? PS I'm not looking for a solution to the above query, I did solve it.

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  • Which programming language should I learn? [on hold]

    - by Ashkan
    I'm Ashkan and I'm from Iran, I started programming when I was 13 and I learned a lot of stuff since then, But now I'm totally lost. Since I live in Iran there are no counselor or any professionals out there to help me, so I decided to ask here. I started with Visual Basic and after 1 year I started to learn HTML , CSS , Javascript and JQuery. And for the past 6 months I've been learning PHP,and I have a basic understanding of OOP. I want to move to America to continue my studies and I was wondering which programming language helps me the most to get there? Should I learn C++ or JAVA or should I study Computer Science and Math? also since We are not in a good place financially, I want a programming language that helps me in college and lets me make some money? Thanks in advance and sorry for my poor English skills.

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  • Android programming vs iPhone Programming?

    - by geena
    Hi, I am doing my finol project and thinking of an mobile app to develop.but i am new to mobile OS world and dont know which is good for me to go on.I mean , in long term which will be more beneficial to me b/w android or iPhone programming as well as to my final project ? :) .......... Thanx for all the suggestions of you guyz :) Well I am, if not so bright, then pretty good at Java and C++ :) Although Objective C is a little different from standard C/C++ but I think I can cope with it. Owning a Mac or running Snow Leopard in VMWare is not going to make much difference in iOS development... or is it? Actually, as it is final project for my BS degree, I am wondering whether is it worth taking as a final project or not (iPhone or Android app)...Or.... Is it better to stick with web/desktop development? and what this means that i have to be a

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  • Better Programming By Programming Better?

    - by ahmed
    I am not convinced by the idea that developers are either born with it or they are not. Where’s the empirical evidence to support these types of claims? Can a programmer move from say the 50th to 90th percentile? However, most developers are not in the 99th or even 90th percentile (by definition), and thus still have room for improvement in programming ability, along with the important skills.The belief in innate talent is “lacking in hard evidence to substantiate it” as well.So how do I reconcile these seemingly contradictory statements? I think the lesson for software developers who wish to keep on top of their game and become experts is to keep exercising the mind via effortful studying. I read a lot technical books, but many of them aren’t making me better as a developer.

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  • How to deal with cargo-cult programming attitude?

    - by Aivar
    I have some students (in introductory programming course) who see programming language as a set of magic spells, which must be cast in order to achieve some effect (instead of seeing it as a flexible medium for expressing his idea of solution). They tend to copy-paste code from previous similarly sounding assignments without considering the essence of the problem. Can anyone recommend some exercises or analogies to make those students more confident that they can and should understand the structure and meaning of each piece of code they write?

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  • Synchronization between game logic thread and rendering thread

    - by user782220
    How does one separate game logic and rendering? I know there seem to already be questions on here asking exactly that but the answers are not satisfactory to me. From what I understand so far the point of separating them into different threads is so that game logic can start running for the next tick immediately instead of waiting for the next vsync where rendering finally returns from the swapbuffer call its been blocking on. But specifically what data structures are used to prevent race conditions between the game logic thread and the rendering thread. Presumably the rendering thread needs access to various variables to figure out what to draw, but game logic could be updating these same variables. Is there a de facto standard technique for handling this problem. Maybe like copy the data needed by the rendering thread after every execution of the game logic. Whatever the solution is will the overhead of synchronization or whatever be less than just running everything single threaded?

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  • what is best book to learn optimized programming in java [closed]

    - by Abhishek Simon
    Possible Duplicate: Is there a canonical book for learning Java as an experienced developer? Let me elaborate a little: I used to be a C/C++ programmer where I used data structure concept like trees, queues stack etc and tried to optimize as much as possible, minimum no. of loops, variables and tried to make it efficient. It's been a couple of years that I started writing java codes, but it is simply not that efficient in terms of performance, memory intensive etc. To the point: I want to enter programming challenges using java so I need to improve my approach at things I program. So please suggest me some books that can help me learn to program better and have a chance in solving challenges in programming.

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