Search Results

Search found 9 results on 1 pages for 'py2app'.

Page 1/1 | 1 

  • py2app, pyObjc & macports compilation errors

    - by Neewok
    Hi, I'm currently writing a small python app that embeds cherrypy and django using py2app. It worked well until I tried to include pyobjc in my project, since my app needed a small GUI (which consists of a small icon in the top menu bar + a drop down menu). I can run my python script without any problem (I'm using python 2.6 with macports), but I can't launch the application bundle generated by py2app. A dialog box appears with the following message: ImportError: dlopen(/Users/denis/tlon/standalone/mac/dist/django_cherry.app/Contents/Resources/lib/python2.6/lib-dynload/CoreFoundation/_inlines.so, 2): no suitable image found. Did find: /Users/denis/tlon/standalone/mac/dist/django_cherry.app/Contents/Resources/lib/python2.6/lib-dynload/CoreFoundation/_inlines.so: mach-o, but wrong architecture I did a quick : sudo port -u install py26-pyobjc +universal but for some reason macports tries to build openssl, with which compilation fails each time. It seems the problem is related to zLib - this is what appears in the logs : :info:build ld: warning: in /opt/local/lib/libz.dylib, file is not of required architecture ...And here is the output of file /opt/local/lib/libz.dylib : /opt/local/lib/libz.dylib: Mach-O universal binary with 2 architectures /opt/local/lib/libz.dylib (for architecture x86_64): Mach-O 64-bit dynamically linked shared library x86_64 /opt/local/lib/libz.dylib (for architecture i386): Mach-O dynamically linked shared library i386 Nothing looks wrong to me. I'm a bit stuck here. I don't even understand what openssl has to do with pyObjc, but it looks like I can't go anywhere if I don't manage to compile it. Macports really suck sometimes :/ EDIT I manage to fix Macports issue, but not py2app one. If I get it right, py2app try to create a 32-bits app, while Core Foundation files on Snow Leopard are for 64 bits architectures. Damn. Either I build this on Leopard, either I have to find a way to create a 64bit app with py2app, but then Snow Leopard only.

    Read the article

  • py2app generates .app with no errors but .app crashes and quits unexpectedly

    - by user3705730
    I am trying to use py2app and it generates .app with no errors but .app crashes and quits unexpectedly. I am trying to do this in virtualenv so I am not sure if that is an issue with all the paths. It works on my computer when all the virtual environments exist but as soon as I close them down, the .app no longer works. The virtual environment I am using has python 2.7.5 Here is my setup.py: """ This is a setup.py script generated by py2applet Usage: python setup.py py2app """ from setuptools import setup APP = ['myApp.py'] DATA_FILES = [] OPTIONS = {'argv_emulation': True, 'packages': ['pulp']} setup( app=APP, data_files=DATA_FILES, options={'py2app': OPTIONS}, setup_requires=['py2app'], )

    Read the article

  • py2app prescripts

    - by yoav.aner
    The py2app documentation mentions prescripts, being run by __boot__.py prior to the main python script. I couldn't find a way to easily specify any prescript on the setup.py file or build process. I did however manage to 'hack' __boot__.py manually and add another _run(prescript) command before my main _run(main_script) and it seemed to work fine. It would however be much better using the standard py2app build process. What I'm essentially trying to do is monkey-patch my sites-packages.zip file prior to the main script being launched. The prescript essentially checks for updates on the server, and if there are any, downloads them, and then overwrites the site-packages.zip file. Much quicker than having to re-install the application from scratch. Any ideas?

    Read the article

  • How to add multiple files to py2app?

    - by Niek de Klein
    I have a python script which makes a GUI. When a button 'Run' is pressed in this GUI it runs a function from an imported package (which I made) like this from predictmiP import predictor class MiPFrame(wx.Frame): [...] def runmiP(self, event): predictor.runPrediction(self.uploadProtInterestField.GetValue(), self.uploadAllProteinsField.GetValue(), self.uploadPfamTextField.GetValue(), \ self.edit_eval_all.Value, self.edit_eval_small.Value, self.saveOutputField) When I run the GUI directly from python it all works well and the program writes an output file. However, when I make it into an app, the GUI starts but when I press the button nothing happens. predictmiP does get included in build/bdist.macosx-10.3-fat/python2.7-standalone/app/collect/, like all the other imports I'm using (although it is empty, but that's the same as all the other imports I have). How can I get multiple python files, or an imported package to work with py2app?

    Read the article

  • Having problems install py2app 0.5.2

    - by Francis Young
    Hi there, I am a beginner at python so please excuse me for silly comments or rookie mistakes that i make. I was trying to install py2app 0.5.2 and i hit an error: $Best match: altgraph 0.7.1 $Downloading http://pypi.python.org/packages/source/a/altgraph/altgraph-$0.7.1.tar.gz#md5=f65988bf153410a8514bcdad6a3a8ba6 $Processing altgraph-0.7.1.tar.gz $Running altgraph-0.7.1/setup.py -q bdist_egg --dist-dir /tmp/easy_install-GGBuKJ/altgraph-$\0.7.1/egg-dist-tmp-NdWVjC $error: doc/changelog.rst: No such file or directory I was wondering what the solution to this problem is?

    Read the article

  • How to change the app name in OSX menubar in a pure-Python application bundle?

    - by gyim
    I am trying to create a pure-Python application bundle for a wxPython app. I created the .app directory with the files described in Apple docs, with an Info.plist file etc. The only difference between a "normal" app and this bundle is that the entry point (CFBundleExecutable) is a script which starts with the following line: #!/usr/bin/env python2.5 Everything works fine except that the application name in the OSX menubar is still "Python" although I have set the CFBundleName in Info.plist (I copied the result of py2app, actually). The full Info.plist can be viewed here: http://tinyurl.com/32qgpjt How can I change this? I have read everywhere that the menubar name is only determined by CFBundleName. How is it possible that the Python interpreter can change this in runtime? Note: I was using py2app before, but the result was too large (50 MB instead of the current 100KB) and it was not even portable between Leopard and Snow Leopard... so it seems to be much easier to create a pure-Python app bundle "by hand" than transforming the output of py2app.

    Read the article

  • Bundle a Python app as a single file to support add-ons or extensions?

    - by Brandon Craig Rhodes
    There are several utilities — all with different procedures, limitations, and target operating systems — for getting a Python package and all of its dependencies and turning them into a single binary program that is easy to ship to customers: http://wiki.python.org/moin/Freeze http://www.pyinstaller.org/ http://www.py2exe.org/ http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html My situation goes one step further: third-party developers will be wanting to write plug-ins, extensions, or add-ons for my application. It is, of course, a daunting question how users on platforms like Windows would most easily install plugins or addons in such a way that my app can easily discover that they have been installed. But beyond that basic question is another: how can a third-party developer bundle their extension with whatever libraries the extension itself needs (which might be binary modules, like lxml) in such a way that the plugin's dependencies become available for import at the same time that the plugin becomes available. How can this be approached? Will my application need its own plug-in area on disk and its own plug-in registry to make this tractable? Or are there general mechanisms, that I could avoid writing myself, that would allow an app that is distributed as a single executable to look around and find plugins that are also installed as single files?

    Read the article

  • How to incorporate existing open source software from a licensing perspective?

    - by Matt
    I'm working on software that uses the following libraries: Biopython SciPy NumPy All of the above have licenses similar to MIT or BSD. Three scenarios: First, if I don't redistribute those dependencies, and only my code, then all I need is my own copyright and license (planing on using the MIT License) for my code. Correct? What if I use py2exe or py2app to create a binary executable to distribute so as to make it easy for people to run the application without needing to install python and all the dependencies. Of course this also means that my binary file(s) contains python itself (along with any other packages I might have performed a pip install xyz). What if I bundle Biopython, SciPy, and NumPy binaries in my package? In the latter two cases, what do I need to do to comply with copyright laws.

    Read the article

1