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  • Opengl: fit a quad to screen, given the value of Z.

    - by hytparadisee
    Short Version of the question: I will put a quad. I know the width and height of the screen in window coordinates, i know the Z-coordinates of the quad in 3D. I know the FOVY, I know the aspect. The quad will be put along Z-axis, My camera doesn't move (placed at 0, 0, 0). I want to find out the width and height of the quad IN 3D COORDINATES that will fit exactly onto my screen. Long Version of the question: I would like to put a quad along the Z-axis at the specified offset Z, I would like to find out the width and height of the quad that will exactly fill the entire screen. I used to have a post on gamedev.net that uses a formula similar to the following: *dist = Z * tan ( FOV / 2 )* Now I can never find the post! Though it's similar, it is still different, because I remembered in that working formula, they do make use of screenWidth and screenHeight, which are the width and height of the screen in window coordinates. I am not really familiar with concepts like frustum, fov and aspect so that's why I can't work out the formula on my own. Besides, I am sure I don't need gluUnproject (I tried it, but the results are way off). It's not some gl calls, it's just a math formula that can find out the width and height in 3D space that can fill the entire screen, IF Z offset, width in window coordinates, and height in window coordinates, are known. Thanks all in advance.

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  • Interpolating height on opengl quad

    - by ThePlague
    Okay I've got a quad, see picture. And want to find the height at any point in the quad, is there a way to do this accurately as bilinear interpolation doesn't work in this case. As you can see the trees trunk is well beneath the terrain and should be at the same height as the trunks around it. I know the altitude of the vertices marked by a red circle and the centre red circle is roughly where the base should be, I've also crudely added a line as that surface is not flat.

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  • Calculating adjacent quads on a quad sphere

    - by Caius Eugene
    I've been experimenting with generating a quad sphere. This sphere subdivides into a quadtree structure. Eventually I'm going to be applying some simplex noise to the vertices of each face to create a terrain like surface. To solve the issue of cracks I want to be able to apply a geomitmap technique of triangle fanning on the edges of each quad, but in order to know the subdivision level of the adjacent quads I need to identify which quads are adjacent to each other. Does anyone know any approaches to computing and storing these adjacent quads for quick lookup? Also It's important that I know which direction they are in so I can easily adjust the correct edge.

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  • Texture the quad with different parts of texture

    - by PolGraphic
    I have a 2D quad. Let say it's position is (5,10) and size is (7,11). I want to texture it with one texture, but using three different parts of it. I want to texture the part of quad from x = 5 to x = 7 with part of texture from U = 0 to U = 0.5 (replaying it after achieving 0.5, so I will have 4 same 0.5-lenght fragments). The second one with some other part of texture (also repeating it) and third in the same style. But, how to achieve it? I know that: float2 tc = fmod(input.TexCoord, textureCoordinates.zw - textureCoordinates.xy) + textureCoordinates.xy; //textureCoordinates.xy = fragments' offset Will give me the texture part replaying.

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  • how do I set quad buffering with jogl 2.0

    - by tony danza
    I'm trying to create a 3d renderer for stereo vision with quad buffering with Processing/Java. The hardware I'm using is ready for this so that's not the problem. I had a stereo.jar library in jogl 1.0 working for Processing 1.5, but now I have to use Processing 2.0 and jogl 2.0 therefore I have to adapt the library. Some things are changed in the source code of Jogl and Processing and I'm having a hard time trying to figure out how to tell Processing I want to use quad buffering. Here's the previous code: public class Theatre extends PGraphicsOpenGL{ protected void allocate() { if (context == null) { // If OpenGL 2X or 4X smoothing is enabled, setup caps object for them GLCapabilities capabilities = new GLCapabilities(); // Starting in release 0158, OpenGL smoothing is always enabled if (!hints[DISABLE_OPENGL_2X_SMOOTH]) { capabilities.setSampleBuffers(true); capabilities.setNumSamples(2); } else if (hints[ENABLE_OPENGL_4X_SMOOTH]) { capabilities.setSampleBuffers(true); capabilities.setNumSamples(4); } capabilities.setStereo(true); // get a rendering surface and a context for this canvas GLDrawableFactory factory = GLDrawableFactory.getFactory(); drawable = factory.getGLDrawable(parent, capabilities, null); context = drawable.createContext(null); // need to get proper opengl context since will be needed below gl = context.getGL(); // Flag defaults to be reset on the next trip into beginDraw(). settingsInited = false; } else { // The following three lines are a fix for Bug #1176 // http://dev.processing.org/bugs/show_bug.cgi?id=1176 context.destroy(); context = drawable.createContext(null); gl = context.getGL(); reapplySettings(); } } } This was the renderer of the old library. In order to use it, I needed to do size(100, 100, "stereo.Theatre"). Now I'm trying to do the stereo directly in my Processing sketch. Here's what I'm trying: PGraphicsOpenGL pg = ((PGraphicsOpenGL)g); pgl = pg.beginPGL(); gl = pgl.gl; glu = pg.pgl.glu; gl2 = pgl.gl.getGL2(); GLProfile profile = GLProfile.get(GLProfile.GL2); GLCapabilities capabilities = new GLCapabilities(profile); capabilities.setSampleBuffers(true); capabilities.setNumSamples(4); capabilities.setStereo(true); GLDrawableFactory factory = GLDrawableFactory.getFactory(profile); If I go on, I should do something like this: drawable = factory.getGLDrawable(parent, capabilities, null); but drawable isn't a field anymore and I can't find a way to do it. How do I set quad buffering? If I try this: gl2.glDrawBuffer(GL.GL_BACK_RIGHT); it obviously doesn't work :/ Thanks.

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  • Dynamic Quad/Oct Trees

    - by KKlouzal
    I've recently discovered the power of Quadtrees and Octrees and their role in culling/LOD applications, however I've been pondering on the implementations for a Dynamic Quad/Oct Tree. Such tree would not require a complete rebuild when some of the underlying data changes (Vertex Data). Would it be possible to create such a tree? What would that look like? Could someone point me in the correct direction to get started? The application here would, in my scenario, be used for a dynamically changing spherical landscape with over 10,000,000 verticies. The use of Quad/Oct Trees is obvious for Culling & LOD as well as the benefits from not having to completely recompute the tree when the underlying data changes.

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  • Order of operations to render VBO to FBO texture and then rendering FBO texture full quad

    - by cyberdemon
    I've just started using OpenGL with C# via the OpenTK library. I've managed to successfully render my game world using VBOs. I now want to create a pixellated affect by rendering the frame to an offscreen FBO with a size half of my GameWindow size and then render that FBO to a full screen quad. I've been looking at the OpenTK example here: http://www.opentk.com/doc/graphics/frame-buffer-objects ...but the result is a black form. I'm not sure which parts of the example code belongs in the OnLoad event and OnRenderFrame. Can someone please tell me if the below code shows the correct order of operations? OnLoad { // VBO. // DataArrayBuffer GenBuffers/BindBuffer/BufferData // ElementArrayBuffer GenBuffers/BindBuffer/BufferData // ColourArrayBuffer GenBuffers/BindBuffer/BufferData // FBO. // ColourTexture GenTextures/BindTexture/TexParameterx4/TexImage2D // Create FBO. // Textures Ext.GenFramebuffers/Ext.BindFramebuffer/Ext.FramebufferTexture2D/Ext.FramebufferRenderbuffer } OnRenderFrame { // Use FBO buffer. Ext.BindFramebuffer(FBO) GL.Clear // Set viewport to FBO dimensions. GL.DrawBuffer((DrawBufferMode)FramebufferAttachment.ColorAttachment0Ext) // Bind VBO arrays. GL.BindBuffer(ColourArrayBuffer) GL.ColorPointer GL.EnableClientState(ColorArray) GL.BindBuffer(DataArrayBuffer) // If world changed GL.BufferData(DataArrayBuffer) GL.VertexPointer GL.EnableClientState(VertexArray) GL.BindBuffer(ElementArrayBuffer) // Render VBO. GL.DrawElements // Bind visible buffer. GL.Ext.BindFramebuffer(0) GL.DrawBuffer(Back) GL.Clear // Set camera to view texture. GL.BindTexture(ColourTexture) // Render FBO texture GL.Begin(Quads) // Draw texture on quad // TexCoord2/Vertex2 GL.End SwapBuffers }

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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH; GLuint height = FRAME_HEIGHT; //Create context void *imageData = malloc(height * width * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); //Prepare image CGContextClearRect(context, CGRectMake(0, 0, width, height)); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image.CGImage); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Simple Texture Quad drawing code mentioned here //Bind Texture, Bind render-to-texture FBO and then draw the quad const float quadPositions[] = { 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0 }; const float quadTexcoords[] = { 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0 }; // stop using VBO glBindBuffer(GL_ARRAY_BUFFER, 0); // setup buffer offsets glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), quadPositions); glVertexAttribPointer(ATTRIB_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), quadTexcoords); // ensure the proper arrays are enabled glEnableVertexAttribArray(ATTRIB_VERTEX); glEnableVertexAttribArray(ATTRIB_TEXCOORD0); //Bind Texture and render-to-texture FBO. glBindTexture(GL_TEXTURE_2D, GLid); //Actually wanted to render it to render-to-texture FBO, but now testing directly on default FBO. //glBindFramebuffer(GL_FRAMEBUFFER, textureFBO[pixelBuffernum]); // draw glDrawArrays(GL_TRIANGLES, 0, 2*3); What am I doing wrong in this code? P.S. I'm not familiar with shaders yet, so it is difficult for me to make use of them right now.

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  • .NET mulithreading and quad core processors

    - by w0051977
    I have a single threaded application that runs on a machine with a quad core processor. The scheduled tasks that run VB.NET forms are too slow. I am new to multi threading and parallel computing. If you have a single threaded application that runs on a server with a multi core processor then does the application only ever use one of the processors? What happens if you have multiple scheduled tasks and multiple instances are in memory at the same time? I have read this question on Stackoverflow: http://stackoverflow.com/questions/607775/how-to-write-net-applications-that-utilize-multi-core-processors, but I am still not clear.

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  • G5 quad core will not boot from Ubuntu CD

    - by Steve Howard
    I have a PPC G5 Quad Core with Leopard on one hard drive and I want to install Ubuntu on a second hard drive. The second drive is installed and formatted as a Mac OS Extended (Journaled) drive. I have had no success booting from a CD or DVD with various PPC versions of Ubuntu using any of the suggested keys such as "C, Option, or anything else. Booting into open firmware doesn't work as the system can't find the \install\yaboot file. I am using various CD's burned as iso disk images, but none will boot. I have reset the PRAM, etc, to no avail. Beginning to get very frustrated. Can someone shed some light and provide me with a command line in open firmware that will work, or else direct me to a confirmed PPC bootable version of Ubuntu please? I'd appreciate any help you can provide....

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  • Rotating a Quad around it center

    - by Trixmix
    How can you rotate a quad around its center? This is what im trying to do but it aint working: GL11.glTranslatef(x-getWidth()/2, y-getHeight()/2, 0); GL11.glRotatef(30, 0.0f, 0.0f, 1.0f); GL11.glTranslatef(x+getWidth()/2, y+getHeight()/2, 0); DRAW my main problem is that it renders it off the screen.. draw code: GL11.glBegin(GL11.GL_QUADS); { GL11.glTexCoord2f(0, 0); GL11.glVertex2f(0, 0); GL11.glTexCoord2f(0, getTexture().getHeight()); GL11.glVertex2f(0, height); GL11.glTexCoord2f(getTexture().getWidth(), getTexture().getHeight()); GL11.glVertex2f(width,height); GL11.glTexCoord2f(getTexture().getWidth(), 0); GL11.glVertex2f(width,0); } GL11.glEnd();

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  • Windows expand over 2 monitors in quad-monitor setup

    - by Martin
    i just installed ubuntu 11.10 with my previous hardware setup: 4 monitors and 2 identical nvidia graphic cards. draging windows around all 4 monitors works nice, but when i maximize a window it expand always over 2 screens. (2x twinview). i had an workaround for this in 11.04 but cant remember what it was... may one of you guys have quad monitors up and running with window maximizing on only one screen my xorg.conf looks like this: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 280.13 (buildd@allspice) Thu Aug 11 20:54:45 UTC 2011 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 280.13 ([email protected]) Wed Jul 27 17:15:58 PDT 2011 Section "ServerLayout" # Removed Option "Xinerama" "1" # Removed Option "Xinerama" "0" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" 0 1080 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SMB2220N" HorizSync 31.0 - 80.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "Samsung SMB2220N" HorizSync 31.0 - 80.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 550 Ti" BusID "PCI:2:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 550 Ti" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "TwinView" "True" # Removed Option "MetaModes" "nvidia-auto-select, nvidia-auto-select" # Removed Option "metamodes" "CRT-0: nvidia-auto-select 1920x1080 +0+0, CRT-1: nvidia-auto-select 1920x1080 +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "CRT-0" Option "metamodes" "CRT-0: nvidia-auto-select +0+0, CRT-1: nvidia-auto-select +1920+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "TwinView" "True" # Removed Option "MetaModes" "nvidia-auto-select, nvidia-auto-select" # Removed Option "metamodes" "CRT-0: nvidia-auto-select 1920x1080 +0+0, CRT-1: nvidia-auto-select 1920x1080 +1920+0" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "CRT-0" Option "metamodes" "CRT-0: nvidia-auto-select +0+0, CRT-1: nvidia-auto-select +1920+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection

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  • Intel i7 vs Xeon quad core processor?

    - by jasondavis
    I know the Xeon processors have been around for a long time and are mostly used in servers but I am curious, why do people not use the xeon's in a high performance desktop? As far as I know about the best desktop processor out there now is the i7 line. The i7's and xeons are both quad-core processors, what is the main difference in these? I just saw that the mac pro's are using the quad core xeons instead of the i7's

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  • HP ENVY TouchSmart 15t-j000 Quad Edition + custom mSata Plextor M5M 64GB SSD

    - by Akash Ramani
    The ssd did not come along with the laptop, so i bought one myself and physically installed it. I've booted into Ubuntu from a USB drive and my goal is to install / and /home in the SSD. (because most of the actual media exists on the HDD) The only problem is i'm unable to detect the SSD while configuring the partitions. I know the SSD is not the problem because it recognizes in a different laptop. I've followed the instructions shown in https://help.ubuntu.com/community/UEFI but that still doesn't help in identifying the SSD partition. Any help would be appreciated. (p.s: I'm wondering if i have to prepare the SSD through windows or something like that)

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  • OpenGL Get Rotated X and Y of quad

    - by matejkramny
    I am developing a game in 2D using LWJGL library. So far I have a rotating box. I have done basic Rectangle collision, but it doesn't work for rotated rectangles. Does OpenGL have a function that returns the vertices of rotated rectangle? Or is there another way of doing this using trigonometry? I had researched how to do this and everything I found was using some matrix that I don't understand so I am asking if there is another way of doing this. For clarification, I am trying to find out the true (rotated) X,Y of each point of the rectangle. Let's say, the first point of a rectangle (top,left) has x=10 y=10.. Width and height is 100 pixels. When I rotate the rectangle using glRotatef() the x and y stay the same. The rotation is happening inside OpenGL. I need to extract the x,y of the rectangle so I can detect collisions properly.

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  • Dell Powerdge840 2.4GHz 64 bit quad core

    - by newb64bit
    I am having an issue, where I have changed the boot order to cdrom and turned off hd boot all together and still my system is unable to detect ubuntu and claims, no boot device found. Some additional information: When this same cd is inserted and dell is booted into win 2003 server (which is what is installed on this machine), it detects the cd drive but not the cd at all (keeps asking me to insert disc) I have also created a bootable flash drive using LinuxLive USB creator and when this is selected in boot order again am told no boot device detected. I was speaking to dell and they suggested perhaps there are no drivers on the actual ubuntu installation for the hardware on this Dell and hence the failure of this dell to detect the ubuntu cd. Now, I don't know too much about computers, but this last bit confused me a bit. If the system detects the hardware (when it is booting it sees the cd rom and in bios it sees when the flash drive is connected), then shouldn't it be able to read what is on those drives? However, if there is some firmware or software install that needs to happen, could someone please tell me where to find the correct drivers for ubuntu and dell poweredge to work together? Shall I be installing the desktop version or the server edition, also, 32 bit or 63 bit? Thank you in advance.

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  • apache+mod_wsgi configuration for django project(s) on a quad core

    - by Stefano
    I've been experiment quite some time with a "typical" django setting upon nginx+apache2+mod_wsgi+memcached(+postgresql) (reading the doc and some questions on SO and SF, see comments) Since I'm still unsatisfied with the behavior (definitely because of some bad misconfiguration on my part) I would like to know what a good configuration would look like with these hypotesis: Quad-Core Xeon 2.8GHz 8 gigs memory several django projects (anything special related to this?) These are excerpts form my current confs: apache2 SetEnv VHOST null #WSGIPythonOptimize 2 <VirtualHost *:8082> ServerName subdomain.domain.com ServerAlias www.domain.com SetEnv VHOST subdomain.domain AddDefaultCharset UTF-8 ServerSignature Off LogFormat "%{X-Real-IP}i %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-agent}i\"" custom ErrorLog /home/project1/var/logs/apache_error.log CustomLog /home/project1/var/logs/apache_access.log custom AllowEncodedSlashes On WSGIDaemonProcess subdomain.domain user=www-data group=www-data threads=25 WSGIScriptAlias / /home/project1/project/wsgi.py WSGIProcessGroup %{ENV:VHOST} </VirtualHost> wsgi.py import os import sys # setting all the right paths.... _realpath = os.path.realpath(os.path.dirname(__file__)) _public_html = os.path.normpath(os.path.join(_realpath, '../')) sys.path.append(_realpath) sys.path.append(os.path.normpath(os.path.join(_realpath, 'apps'))) sys.path.append(os.path.normpath(_public_html)) sys.path.append(os.path.normpath(os.path.join(_public_html, 'libs'))) sys.path.append(os.path.normpath(os.path.join(_public_html, 'django'))) os.environ['DJANGO_SETTINGS_MODULE'] = 'settings' import django.core.handlers.wsgi _application = django.core.handlers.wsgi.WSGIHandler() def application(environ, start_response): """ Launches django passing over some environment (domain name) settings """ application_group = environ['mod_wsgi.application_group'] """ wsgi application group is required. It's also used to generate the HOST.DOMAIN.TLD:PORT parameters to pass over """ assert application_group fields = application_group.replace('|', '').split(':') server_name = fields[0] os.environ['WSGI_APPLICATION_GROUP'] = application_group os.environ['WSGI_SERVER_NAME'] = server_name if len(fields) > 1 : os.environ['WSGI_PORT'] = fields[1] splitted = server_name.rsplit('.', 2) assert splitted >= 2 splited.reverse() if len(splitted) > 0 : os.environ['WSGI_TLD'] = splitted[0] if len(splitted) > 1 : os.environ['WSGI_DOMAIN'] = splitted[1] if len(splitted) > 2 : os.environ['WSGI_HOST'] = splitted[2] return _application(environ, start_response)` folder structure in case it matters (slightly shortened actually) /home/www-data/projectN/var/logs /project (contains manage.py, wsgi.py, settings.py) /project/apps (all the project ups are here) /django /libs Please forgive me in advance if I overlooked something obvious. My main question is about the apache2 wsgi settings. Are those fine? Is 25 threads an /ok/ number with a quad core for one only django project? Is it still ok with several django projects on different virtual hosts? Should I specify 'process'? Any other directive which I should add? Is there anything really bad in the wsgi.py file? I've been reading about potential issues with the standard wsgi.py file, should I switch to that? Or.. should this conf just be running fine, and I should look for issues somewhere else? So, what do I mean by "unsatisfied": well, I often get quite high CPU WAIT; but what is worse, is that relatively often apache2 gets stuck. It just does not answer anymore, and has to be restarted. I have setup a monit to take care of that, but it ain't a real solution. I have been wondering if it's an issue with the database access (postgresql) under heavy load, but even if it was, why would the apache2 processes get stuck? Beside these two issues, performance is overall great. I even tried New Relic and got very good average results.

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  • Nexus One USB freezes Vista SP2 Quad Core

    - by user25479
    My Nexus One (N1) will occasionally freeze my Vista 32bit SP2 Quad Core 2.4GHz during POST. MB is ASUS P5N-E SLI with 4GB of RAM. The PC will be booting and when I connect the N1 via USB, the boot sequence will freeze, then continue once I unplug the N1 USB link. It happens whether the N1 is in USB debugging mode and when it is not. I'm not sure whether this is an N1 hw/fw issue, system interaction with my PC, or a result of my N1 development environment (I'm using the Eclipse Galileo IDE for Java Developers, primarily compiling to API Level 7. Eclipse has also occasionally frozen although I haven't established N1 USB cause-and-effect on that issue). Is anyone else experiencing these symptom?

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  • Quad channel memory and compatibility

    - by balteo
    My motherboard has quad channel memory compatibility. There are 8 memory slots in all: 4 slots are black the other 4 slots are white. I currently have 4 memory modules of 1 GB each in the 4 white slots. That leaves me with 4 free memory slots. My question is: can I put 4 memory modules of 2 GB each in the 4 remaining slots or do I have to use modules of 1 GB all over? FYI here is the output of lshw: alpha description: Ordinateur Tour produit: Precision WorkStation 690 *-cpu:0 description: CPU produit: Intel(R) Xeon(R) CPU X5355 @ 2.66GHz *-memory description: Mémoire Système identifiant matériel: 1000 emplacement: Carte mère taille: 4GiB *-bank:0 description: FB-DIMM DDR2 FB-DIMM Synchrone 667 MHz (1,5 ns) produit: HYMP512F72CP8N3-Y5 fabriquant: Hynix Semiconductor (Hyundai Electronics) identifiant matériel: 0 numéro de série: 56737501 emplacement: DIMM 1 taille: 1GiB bits: 64 bits horloge: 667MHz (1.5ns) *-bank:1 description: FB-DIMM DDR2 FB-DIMM Synchrone 667 MHz (1,5 ns) produit: HYMP512F72CP8N3-Y5 fabriquant: Hynix Semiconductor (Hyundai Electronics) identifiant matériel: 1 numéro de série: 48115124 emplacement: DIMM 2 taille: 1GiB bits: 64 bits horloge: 667MHz (1.5ns) *-bank:2 description: FB-DIMM DDR2 FB-DIMM Synchrone 667 MHz (1,5 ns) produit: HYMP512F72CP8N3-Y5 fabriquant: Hynix Semiconductor (Hyundai Electronics) identifiant matériel: 2 numéro de série: 48115523 emplacement: DIMM 3 taille: 1GiB bits: 64 bits horloge: 667MHz (1.5ns) *-bank:3 description: FB-DIMM DDR2 FB-DIMM Synchrone 667 MHz (1,5 ns) produit: HYMP512F72CP8N3-Y5 fabriquant: Hynix Semiconductor (Hyundai Electronics) identifiant matériel: 3 numéro de série: 48115424 emplacement: DIMM 4 taille: 1GiB bits: 64 bits horloge: 667MHz (1.5ns) *-bank:4 description: FB-DIMM DDR2 FB-DIMM Synchrone 667 MHz (1,5 ns) [vide] fabriquant: FFFFFFFFFFFF identifiant matériel: 4 numéro de série: FFFFFFFF emplacement: DIMM 5 bits: 64 bits horloge: 667MHz (1.5ns) *-bank:5 description: FB-DIMM DDR2 FB-DIMM Synchrone 667 MHz (1,5 ns) [vide] fabriquant: FFFFFFFFFFFF identifiant matériel: 5 numéro de série: FFFFFFFF emplacement: DIMM 6 bits: 64 bits horloge: 667MHz (1.5ns) *-bank:6 description: FB-DIMM DDR2 FB-DIMM Synchrone 667 MHz (1,5 ns) [vide] fabriquant: FFFFFFFFFFFF identifiant matériel: 6 numéro de série: FFFFFFFF emplacement: DIMM 7 bits: 64 bits horloge: 667MHz (1.5ns) *-bank:7 description: FB-DIMM DDR2 FB-DIMM Synchrone 667 MHz (1,5 ns) [vide] fabriquant: FFFFFFFFFFFF identifiant matériel: 7 numéro de série: FFFFFFFF emplacement: DIMM 8 bits: 64 bits horloge: 667MHz (1.5ns) *-pci:0 description: Host bridge produit: 5000X Chipset Memory Controller Hub fabriquant: Intel Corporation identifiant matériel: 100 information bus: pci@0000:00:00.0 version: 12 bits: 32 bits horloge: 33MHz

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  • quad sli with gtx 690 not working

    - by Moaadh
    I have two cards GTX 690 (dual core). I did the Sli successfully. Nvidia control panel acknowledges the two cards as quad Sli. However, the problem is that Windows 7 64-bit Ultimate is showing me the graph memory size as 4 GB while it is supposed to be 8 GB because of the Sli. Also the benchmark from all software is giving me a very low score compared to some other guy's benchmark on YouTube. It gives me a big headache. Does anyone know why this is happening? If so, how can I get Windows 7 to recognize all 8 GB of memory? Thanks for your help in advance. My computer specifications: (Processor: Intel Core i7-3930k @3.2GHz(12CPUs))--- (Memory: 65536 MB Ram 1866 MHz)-- (OS: Windows 7 Ultimate 64-bit)-- (OCZ 240GB as SSD PCIe drive for booting and storage disk)-- (DirextX version: DirectX 11)-- (VGA Card: 2 X EVGA GTX 690 Dual GPU. Each GPU is 2 GB, so total memory should be 8 GB.)-- (MotherBoard: ASUS Rampage IV Extreme)-- Others with lesser specifications get a 2500 score in heaven benchmark while I get 1501 as if it is one card.

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  • High load on X3220 Quad Core Linux Apache server

    - by John Templar
    I'm seriously in need of help. My sites are now nearly impossible to use because of massive loads on my server. I'm already a month late on my mortgage and this really isn't helping my situation. I've been working on fixing this intermittent load problem for months (never this bad). I'm suspecting some kind of attack since I'm under DDOS attack a lot! I've been trying to figure out what is causing the load but I'm afraid I just don't have the experience or knowledge to understand all the data I've been looking at. I don't even know where to begin or how to test for the large array of attacks out there. Here's some data you might find useful... Server: Xeon X3220 Quad Core 2.4 GHz - Linux, FreeBSD 500 GB HD and 8 Gig of Ram. Runs Centos release 5.7 Server Version: Apache/2.2.21 (Unix) mod_ssl/2.2.21 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 mod_qos/9.74 Warning: All sites are softcore adult sites - mostly fantasy art like elves and amazons. 1) Sites may run fine for weeks or just days at less than 10 load then start jumping to 40-80 load - no idea why. Same sites, same mods, same amount of traffic - just WHAM! 2) I get an email almost every day that says: "Large Number of Failed Login Attempts from IP (different each time)". My webhost (who almost never helps me) told me it was a udp flood or something. 3) I've changed the port for MySQL from the default. If I ever put it back to the default - I get Loads of over 100 from what must be a constant mysql port flood. 4) I've reconfigured MYSQL. Link: http://www.deadlyamazons.com/logs/mycnf.txt 5) I have 3 Joomla Jomsocial networks. I've spent a couple weeks turning all the mods/plugins off, waiting a day and then turning them back on the next day or later if there isn't any change (there hasn't been). For example, on Thursday I'll turn off videos, on Friday I'll turn off chat.. etc and nothing changes the load appreciably. 6) Joomla info: All SEF turned off - sh404sef completely disabled and removed. Components: Joomla 1.5.22, Jomsocial 2.0.5, Kunena 1/31/2011, HWDMediashare 11/22/2010 and JBolo Chat 2.7.3, Comet Chat or Envolve Chat. Page Compression is on, Cache is on 15 mins. Please click on this forum to see links to all my reports: http://forum.joomla.org/viewtopic.php?f=433&t=706035&p=2777500#p2777500 Any help would be highly appreciated.

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