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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • Fork dead SVN based project on GitHub

    - by Quinn Bailey
    I previously asked this at stack overflow but it was closed, I believe because 'programmers' is a more appropriate venue for this question. I have done some work on the SVN Importer project (Apache license), which appears to be effectively dead (no published changes in 5 years). I have a login to their svn server but do not have commit rights. At any rate, I'd like to convert this project to Git and push my own changes to GitHub. The GitHub site suggests the svn2git tool for converting svn projects to Git, so I was planning to convert the SVN repository to Git, add my changes, and then push this Git repository to GitHub. I'm wondering, what are the legal requirements and common conventions of this process? Is it acceptable to clone the entire history of the project and move it to GitHub? Also, even though this is essentially a dead project, once I've translated the repository to Git should I put all of my commits onto a non master branch or is it acceptable to use master in this case?

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  • how to find available wireless networks

    - by Quinn
    I'm using an HP Pavilion dv6000 I've looked at other answers similar to this question how ever when I look at my network symbol it doesn't say anything that the answer below says "Make sure that your wifi hardware switch is on or not. It is either F2 or F12 or near to it. Once the switch is enabled, there is a small fan-like applet on the top panel (Gnome Network Manager), fourth from the right. Click on it and if there is no tick mark on the option 'Enable Wireless', enable it. Wait till your wifi connection name appears." it how says 'Enable Networking' my wi-fi switch is on and I've tried using terminal to kill the applet as another answer suggests trying. Does anyone have any other ideas that might help? Just in case anybodies curious as to how I'm posting this I'm on my other ubuntu laptop that's running an older version.

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  • Installing Ubuntu 12.04 on the Hp Mini 210-2090nr

    - by Dalton Bailey
    When i got this netbook last year i planned n putting ubuntu netbook remix on it but i never did and now i can no longer booot n to windows for some reason so i finally decided to do it but after makig a usb stick with ubuntu on it it will not get to the menu where there is the black and white ubuntu logo and the option to install try and so on. I know to usb is configured correctly it will boot on other computers but on the netbook it only flashes SYSLINUX 4.06EOD..... and then flashs blue before turning black with the whit undercore in the top right corner for a very long time. any suggestions ive been told to disable acpi but i cant find it in the bios. (btw im uing 12.04 though ive tried 11.04 and used unetbootin linux live installer and universal usb installer to make the usb)

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  • Is there a variable width font that does not change width when adding effects like bold, italic?

    - by George Bailey
    NetBeans has a word wrap feature now - but if the font changes width when bold then it gets all jumpy and sometimes hard to work with. Edit: It turns out that even with Courier New that NetBeans word wrap still jumps up and down lines at a time at random. I guess that this question no longer cares for an answer. However,, it seems that there is no answer. (at least nobody has brought one up yet) I am currently using Comic Sans MS which gets wider when bold.

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  • Reuseable Platform For Custom Board Game

    - by George Bailey
    Is there a generic platform to allow me to customize the rules to a board game. The board game uses a square grid, similar to Checkers or Chess. I was hoping to take some of the work out of creating this computer opponent, by reusing what is already written. I would think that there would be a pre-written routine for deciding which moves would lead to the best outcome, and all that I would need to program is the pieces, legal moves, what layout constitutes a win/lose or draw, and perhaps some kind of scoring for value of pieces. I have seen chess programs that appear to use a recursive routine, so they think anywhere from 2 to 20 moves ahead to create varying degrees of difficulty. I have noticed this on chess.com. The game I am programming will not be as complex. Is there a platform designed to be re-used for different grid/piece based games. JavaScript would be preferable, but Java or Perl would be acceptable.

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  • Is there a variable width font that does not change width when adding effects like bold, italic?

    - by George Bailey
    NetBeans has a word wrap feature now - but if the font changes width when bold then it gets all jumpy and sometimes hard to work with. Edit: It turns out that even with Courier New that NetBeans word wrap still jumps up and down lines at a time at random. I guess that this question no longer cares for an answer. However,, it seems that there is no answer. (at least nobody has brought one up yet) I am currently using Comic Sans MS which gets wider when bold.

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  • Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

    - by George Bailey
    Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as well as some 5x4, 4x5, 2x3, etc. I was hoping I could set up a program that would look at all possible layouts, and rank them, and find the best one. Simply it would look at all possible positions of these blocks, and see what setup is the best rank. (the rank based on how many of these can be connected by a roadway system of 1x1 road blocks, and how many squares can be left empty after this is done. - wanting to fit the most blocks as possible with the least roads.) My question, is how should I traverse all the possibilities? I could take all the blocks and try them one at a time, but since all 2x2 blocks are equal, and there are a couple dozen of them, there is no point in trying every combination there, as in the following AA BBB AA BBB CCBBB CCEEE DD EEE DD EEE is exactly the same as CC EEE CC EEE AAEEE AABBB DD BBB DD BBB You notice that there are 2 3x3 blocks and 3 2x2 blocks in my two examples. Based on the model I have now, the computer would try both of these combinations, as well as many others. The problem is that it is going to try every single possible variation of my couple dozen 2x2 blocks. And that is sorely inefficient. Is there a reasonable way to take out this duplicated work, somehow getting the computer program to treat all 2x2 blocks as equal/identical, instead of one requiring rearranging/swapping of these identical blocks? Can this be done?

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • Will Google Analytics track URLs that just redirect?

    - by Derick Bailey
    I have a link on my site. That links goes to another URL on my site. The code on the server sees that resource being requested and redirects the browser to another website. Will Google Analytics be able to know that the user requested the URL from my server and was redirected? Specifically, I set up a /buy link on my watchmecode.net site to try and track who is clicking the "Buy & Download" button. This link/button hits my server, and my server immediately does a redirect to the PayPal processing so the user can buy the screencast. Is Google Analytics going to know that the user hit the /buy URL on my site, and track that for me? If not, what can I do to make that happen?

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  • Is there any way to discover the traffic of a site I don't control?

    - by George Bailey
    Given the following: The website does not call any external images or scripts, all the content is hosted on a server that is in our control. The website does not contain the meta tag, nor does it contain the html file that would authorize a Google Account access to Webmaster Tools. The access logs have not been provided to any 2nd or 3rd party. Is it possible for a 3rd party to get an idea of how many hits the site is getting, or are they limited to just seeing how high the site ranks? How could the 3rd party determine how well the site is doing under these restrictions? Is there a website for that that you know of?

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  • accessing live usb files from new hd ubuntu install

    - by Robin Bailey
    After my live USB (ubuntu 12.04 lts) refused to boot, I proceeded to install the same Ubuntu version on the laptop hard drive (a dual boot next to Win xp). This all went well without a hitch. Previous to this, I spent several weeks enjoying and exploring ubuntu from the usb pendrive. During this time I changed lots of settings and customized Firefox and more. Now, I'd like to import the home folder from the usb drive into the new install home folder on the hard disk, which is the purported folder that holds all those special settings to my knowledge. Unfortunately and only being familiar with Windows file systems, the view of the usb file system from the new hdd install is totally perplexing. I can't find anything that looks anywhere close to the original file system. More, I can't find any of the files I had created and stored there, like the LibreOfficeCalc file that has all my passwords (this one is really discouraging) that was stored on the ubuntu desktop. Help me find this file alone and I'll bow down with full apologies to any and all computer gods. Being able to import all those customizing settings into the new install would be a major bonus also, but hey, I'm not greedy. I'll take the passwords file and be happy! And humble! I would be very grateful for some clear, understandable help on this. Thanks

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  • i have xp partitioned and formatted fat32 it says it needs to be bootable to install ubuntu how do i do that? [duplicate]

    - by Rob Bailey
    This question already has an answer here: How do I install Ubuntu? 4 answers I have partitioned the hard drive and formatted it fat 32 as it is only 16gig. I have just read that I should not partition the hard drive so I have deleted the partition, I noticed that if i re-partition it my options would be NTFS, Fat32 or exfat. I tried to install ubuntu 12.10 but it flashed up something along the lines of the partition is not bootable and it must be for ubuntu to install. I know my copy works as a friend installed it over his copy of windows and it works perfect, I have ubuntu on my flashdrive, I want to run it along side xp.

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  • Can I disallow printing with parent controls on Snow Leopard?

    - by Quinn Taylor
    I have two children under 4 who are quite computer-savvy, and have their own account managed by parental controls to restrict what they can do an see. However, I haven't found a way to disallow them from printing, and I'm looking for a way do so. Their pictures of Sesame Street and Word World are cute and all, but I'd like to be in control of what (or even if) they print. (Our printer is connected wirelessly, not directly to the Mac.) I know I can add more time or authorize use of a given application by providing my password — can I do something similar for printing, such as approving or denying particular print jobs?

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  • OPN Exchange Keynote On-Demand

    - by kristin.jellison
    We hope everyone has had a chance to refresh and recharge after Oracle OpenWorld 2013. In case you didn’t have the opportunity to catch the full OPN Exchange keynote, we have it on demand for your viewing pleasure. A highlight reel is up on the OPN YouTube channel and on Oracle.com. You can also watch individual keynote segments, from Oracle Executives like Mark Hurd, John Fowler and Andy Bailey, highlighted below. So please, sit back, relax and enjoy the show! You know, in case your football team is on a bye this week. Mark Hurd, President, Oracle Executive Address John Fowler, Executive Vice President, Systems Hardware and Software Engineered to Work Together Joel Borellis, Group Vice President, Partner Enablement Technology, Middleware and Business Intelligence Chris Baker, Senior Vice President, Worldwide ISV,OEM and Java Sales Engineered Systems and Hardware Andy Bailey, Senior Vice President, Strategic Alliances Cloud, Fusion Applications and Customer Experience Thomas LaRocca, Senior Vice President, North America Sales Alliances and Channels Terri Hall, Group Vice President, North America Sales Alliances and Channels Oracle Partner Excellence Awards: North America Hugo Freytes, Senior Vice President, Latin America Alliances and Channels Oracle Partner Excellence Awards: Latin America Mark Lewis, Senior Vice President, APAC Alliances and Channels Hiroshi Watanabe, Senior Vice President, Japan Alliances and Channels Oracle Partner Excellence Awards: APAC and Japan David Callaghan, Senior Vice President, EMEA Alliances and Channels Oracle Partner Excellence Awards: EMEA Cheers! The OPN Communications Team

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  • Have an unprivileged non-account user ssh into another box?

    - by Daniel Quinn
    I know how to get a user to ssh into another box with a key: ssh -l targetuser -i path/to/key targethost But what about non-account users like apache? As this user doesn't have a home directory to which it can write a .ssh directory, the whole thing keeps failing with: $ sudo -u apache ssh -o StrictHostKeyChecking=no -l targetuser -i path/to/key targethost Could not create directory '/var/www/.ssh'. Warning: Permanently added '<hostname>' (RSA) to the list of known hosts. Permission denied (publickey). I've tried variations using -o UserKnownHostsFile=/dev/null and setting $HOME to /dev/null and none of these have done the trick. I understand that sudo could probably fix this for me, but I'm trying to avoid having to require a manual server config since this code will be deployed on a number of different environments. Any ideas? Here's a few examples of what I've tried that don't work: $ sudo -u apache export HOME=path/to/apache/writable/dir/ ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=path/to/apache/writable/dir/.ssh/known_hosts -l deploy -i path/to/key targethost $ sudo -u apache ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=path/to/apache/writable/dir/.ssh/known_hosts -l deploy -i path/to/key targethost $ sudo -u apache ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -l deploy -i path/to/key targethost Eventually, I'll be using this solution to run rsync as the apache user.

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  • How to configure Dovecot to not serve large emails to high-latency clients?

    - by Daniel Quinn
    I have a Dovecot mailserver running at home on a flaky cable connection. For the most part, the IMAP functionality works beautifully, but I'd like to add one feature if I can: I want Dovecot not to serve large messages to high-latency clients. That is to say, if someone decides that it's a good idea to send me a 9.3mb email to me, I don't want to get it unless I'm on my LAN at home. This can't be an uncommon request, but I'm having trouble finding the configuration option in their documentation. Any ideas and/or good keywords to use in Googling would be awesome.

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  • Weird console problem in linux, usually right before OOM

    - by Kevin Quinn
    So I've noticed this happen more than once. If I remember correctly, this usually happens right before OOM, and/or kernel panic that if you type into a tty and then try to backspace it, the same characters are printed back in reverse. This has been merely an interesting oddity to me in the past, but it happened again recently, and I've gotten more curious about what's actually causing that. (Is it sending the characters back to STD_OUT or something?) Does anyone have any idea? I have a feeling the answer will be interesting. Just so I'm clear, if you typed hello world, then tried to backspace it: hello world..dlrow olleh

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  • How is it possible that I can do a host lookup but not a curl?

    - by Daniel Quinn
    Has anyone ever seen this before? Note that this happens not only with google.com, but with every domain I try. It's a wireless connection (WEP), but I'm not sure how that would be relevant: $ curl -v google.com # This takes about 60s to return * getaddrinfo(3) failed for google.com:80 * Couldn't resolve host 'google.com' * Closing connection #0 curl: (6) Couldn't resolve host 'google.com' $ host google.com google.com has address 209.85.148.106 google.com has address 209.85.148.147 google.com has address 209.85.148.99 google.com has address 209.85.148.103 google.com has address 209.85.148.104 google.com has address 209.85.148.105 google.com mail is handled by 30 alt2.aspmx.l.google.com. google.com mail is handled by 40 alt3.aspmx.l.google.com. google.com mail is handled by 50 alt4.aspmx.l.google.com. google.com mail is handled by 10 aspmx.l.google.com. google.com mail is handled by 20 alt1.aspmx.l.google.com. $ cat /etc/resolv.conf # Generated by NetworkManager nameserver 192.168.1.201 $ cat /etc/hosts 127.0.0.1 localhost ::1 localhost $ netstat -rn Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 0.0.0.0 192.168.1.254 0.0.0.0 UG 0 0 0 wlan0 127.0.0.0 127.0.0.1 255.0.0.0 UG 0 0 0 lo 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 wlan0

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  • Heartbeat/DRBD failover didn't work as expected. How do I make the failover more robust?

    - by Quinn Murphy
    I had a scenario where a DRBD-heartbeat set up had a failed node but did not failover. What happened was the primary node had locked up, but didn't go down directly (it was inaccessible via ssh or with the nfs mount, but it could be pinged). The desired behavior would have been to detect this and failover to the secondary node, but it appears that since the primary didn't go full down (there is a dedicated network connection from server to server), heartbeat's detection mechanism didn't pick up on that and therefore didn't failover. Has anyone seen this? Is there something that I need to configure to have more robust cluster failover? DRBD seems to otherwise work fine (had to resync when I rebooted the old primary), but without good failover, it's use is limited. heartbeat 3.0.4 drbd84 RHEL 6.1 We are not using Pacemaker nfs03 is the primary server in this setup, and nfs01 is the secondary. ha.cf # Hearbeat Logging logfacility daemon udpport 694 ucast eth0 192.168.10.47 ucast eth0 192.168.10.42 # Cluster members node nfs01.openair.com node nfs03.openair.com # Hearbeat communication timing. # Sets the triggers and pulse time for swapping over. keepalive 1 warntime 10 deadtime 30 initdead 120 #fail back automatically auto_failback on and here is the haresources file: nfs03.openair.com IPaddr::192.168.10.50/255.255.255.0/eth0 drbddisk::data Filesystem::/dev/drbd0::/data::ext4 nfs nfslock

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  • Two domains accessing same folder

    - by Liam Quinn
    I've just taken a new role in a school and am still familiarizing myself with their network, how ever I have recently been given a task and I'm having a little trouble finding out the fundementals of it. I have an admin network/domain 10.49.x.x and a classroom network/domian 192.168.1.x both connect to a Proxy server 10.49.202.231/192.168.1.51. Each domain has it's own shared folders as you'd expect, files and software installs etc, how ever there is a folder "staff" on the classroom network that all the teachers on the classroom network can access. The users on the admin network would like to access this same folder. How do I go about making this happen?

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  • Compiling Asterisk 1.6.2 on MacOSX Server

    - by Jeremy Quinn
    I get this error while trying to compile Asterisk 1.6.2 on Snow Leopard Server : ld: symbol dyld_stub_binding_helper not defined (usually in crt1.o/dylib1.o/bundle1.o) Googling this I’ve found nothing enlightening so far. This is what I am trying: ./configure --without-h323 --without-zaptel --host=x86_64-darwin make menuselect make

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  • CATiledLayer: Determining levelsOfDetail when in drawLayer

    - by Russell Quinn
    I have a CATiledLayer inside a UIScrollView and all is working fine. Now I want to add support for showing different tiles for three levels of zooming. I have set levelsOfDetail to 3 and my tile size is 300 x 300. This means I need to provide three sets of tiles (I'm supplying PNGs) to cover: 300 x 300, 600 x 600 and 1200 x 1200. My problem is that inside "(void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx" I cannot work out which levelOfDetail is currently being drawn. I can retrieve the bounds currently required by using CGContextGetClipBoundingBox and usually this requests a rect for one of the above sizes, but at layer edges the tiles are usually smaller and therefore this isn't a good method. Basically, if I have set levelsOfDetail to 3, how do I find out if drawLayer is requesting level 1, 2 or 3 when it's called? Thanks, Russell.

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  • iPhone SDK: How to centre content in a UIScrollView during setZoomScale?

    - by Russell Quinn
    I'm using a UIScrollView to show photos. If they are zoomed out so they are smaller than the scroll view in one dimension then the content is centred using contentInset and contentOffset. This all works fine for scrolling and manual zooming. However, if I use setZoomScale (with animated YES) then when zooming out the scroll view sets the top left edge to 0,0 during the animation and then snaps it back afterwards. It seems like the zoom animation ignores the contentInset and contentOffset settings. Does anyone have any idea how to overcome this problem? Thanks, Russell.

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  • How to implement or emulate an "abstract" OCUnit test class?

    - by Quinn Taylor
    I have a number of Objective-C classes organized in an inheritance hierarchy. They all share a common parent which implements all the behaviors shared among the children. Each child class defines a few methods that make it work, and the parent class raises an exception for the methods designed to be implemented/overridden by its children. This effectively makes the parent a pseudo-abstract class (since it's useless on its own) even though Objective-C doesn't explicitly support abstract classes. The crux of this problem is that I'm unit testing this class hierarchy using OCUnit, and the tests are structured similarly: one test class that exercises the common behavior, with a subclass corresponding to each of the child classes under test. However, running the test cases on the (effectively abstract) parent class is problematic, since the unit tests will fail in spectacular fashion without the key methods. (The alternative of repeating the common tests across 5 test classes is not really an acceptable option.) The non-ideal solution I've been using is to check (in each test method) whether the instance is the parent test class, and bail out if it is. This leads to repeated code in every test method, a problem that becomes increasingly annoying if one's unit tests are highly granular. In addition, all such tests are still executed and reported as successes, skewing the number of meaningful tests that were actually run. What I'd prefer is a way to signal to OCUnit "Don't run any tests in this class, only run them in its child classes." To my knowledge, there isn't (yet) a way to do that, something similar to a +(BOOL)isAbstractTest method I can implement/override. Any ideas on a better way to solve this problem with minimal repetition? Does OCUnit have any ability to flag a test class in this way, or is it time to file a Radar? Edit: Here's a link to the test code in question. Notice the frequent repetition of if (...) return; to start a method, including use of the NonConcreteClass() macro for brevity.

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