Unity 1.2 Dependency injection of internal types
- by qvin
I have a facade in a library that exposes some complex functionality through a simple interface. My question is how do I do dependency injection for the internal types used in the facade. Let's say my C# library code looks like -
public class XYZfacade:IFacade
{
[Dependency]
internal IType1 type1
{
get;
set;
}
[Dependency]
internal IType2 type2
{
get;
set;
}
public string SomeFunction()
{
return type1.someString();
}
}
internal class TypeA
{
....
}
internal class TypeB
{
....
}
And my website code is like -
IUnityContainer container = new UnityContainer();
container.RegisterType<IType1, TypeA>();
container.RegisterType<IType2, TypeB>();
container.RegisterType<IFacade, XYZFacade>();
...
...
IFacade facade = container.Resolve<IFacade>();
Here facade.SomeFunction() throws an exception because facade.type1 and facade.type2 are null. Any help is appreciated.