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  • Unity 1.2 Dependency injection of internal types

    - by qvin
    I have a facade in a library that exposes some complex functionality through a simple interface. My question is how do I do dependency injection for the internal types used in the facade. Let's say my C# library code looks like - public class XYZfacade:IFacade { [Dependency] internal IType1 type1 { get; set; } [Dependency] internal IType2 type2 { get; set; } public string SomeFunction() { return type1.someString(); } } internal class TypeA { .... } internal class TypeB { .... } And my website code is like - IUnityContainer container = new UnityContainer(); container.RegisterType<IType1, TypeA>(); container.RegisterType<IType2, TypeB>(); container.RegisterType<IFacade, XYZFacade>(); ... ... IFacade facade = container.Resolve<IFacade>(); Here facade.SomeFunction() throws an exception because facade.type1 and facade.type2 are null. Any help is appreciated.

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