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  • Firefox radial gradient issue

    - by Tural Teyyuboglu
    Trying to set radial gradient to the bg. The problem is, all other browsers shows gradient, on Firefox doesn't. What's wrong? Generated this code on this website http://www.colorzilla.com/gradient-editor/ (with ie9 support) background: rgb(255,255,255); background: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiA/Pgo8c3ZnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgd2lkdGg9IjEwMCUiIGhlaWdodD0iMTAwJSIgdmlld0JveD0iMCAwIDEgMSIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSI+CiAgPHJhZGlhbEdyYWRpZW50IGlkPSJncmFkLXVjZ2ctZ2VuZXJhdGVkIiBncmFkaWVudFVuaXRzPSJ1c2VyU3BhY2VPblVzZSIgY3g9IjUwJSIgY3k9IjUwJSIgcj0iNzUlIj4KICAgIDxzdG9wIG9mZnNldD0iMCUiIHN0b3AtY29sb3I9IiNmZmZmZmYiIHN0b3Atb3BhY2l0eT0iMSIvPgogICAgPHN0b3Agb2Zmc2V0PSIxMDAlIiBzdG9wLWNvbG9yPSIjZWFlYWVhIiBzdG9wLW9wYWNpdHk9IjEiLz4KICA8L3JhZGlhbEdyYWRpZW50PgogIDxyZWN0IHg9Ii01MCIgeT0iLTUwIiB3aWR0aD0iMTAxIiBoZWlnaHQ9IjEwMSIgZmlsbD0idXJsKCNncmFkLXVjZ2ctZ2VuZXJhdGVkKSIgLz4KPC9zdmc+); background: -moz-radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%, rgba(234,234,234,1) 100%); background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,rgba(255,255,255,1)), color-stop(100%,rgba(234,234,234,1))); background: -webkit-radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%,rgba(234,234,234,1) 100%); background: -o-radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%,rgba(234,234,234,1) 100%); background: -ms-radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%,rgba(234,234,234,1) 100%); background: radial-gradient(center, ellipse cover, rgba(255,255,255,1) 0%,rgba(234,234,234,1) 100%); filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#ffffff', endColorstr='#eaeaea',GradientType=1 );

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  • Can I animate a radial gradient in iPhone?

    - by user364782
    I would like to animate a radial gradient to shrink and grow the inner radius, as if it were pulsing. Right now I'm rendering the gradient with CGGradient, but I'm not sure how to animate it. I've seen this topic http://stackoverflow.com/questions/1819311/can-you-animate-gradients-using-quartz-in-an-iphone Which explains how animate a linear gradient with CAGradientLayer, but it doesn't seem like this will draw a radial gradient. Is there an easy way to animate a CGGradient, or some way to create a radial gradient CAGradientLayer? Any thoughts are appreciated.

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  • Radial Grid Search Algorithm

    - by grey
    I'm sure there's a clean way to do this, but I'm probably not using the right keywords for find it. So let's say I have a grid. Starting from a position on the grid, return all of the grid coordinates that fall within a given distance. So I call something like: getCoordinates( currentPosition, distance ) And for each coordinate, starting from the initial position, add all cardinal directions, and then add the spaces around those and so forth until the distance is reached. I imagine that on a grid this would look like a diamond.

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  • Generating radial indicator images using C#

    - by DigiMortal
    In one of my projects I needed to draw radial indicators for processes measured in percent. Simple images like the one shown on right. I solved the problem by creating images in C# and saving them on server hard disc so if image is once generated then it is returned from disc next time. I am not master of graphics or geometrics but here is the code I wrote. Drawing radial indicator To get things done quick’n’easy way – later may some of younger developers be the one who may need to changes things – I divided my indicator drawing process to four steps shown below. 1. Fill pie 2. Draw circles 3. Fill inner circle 4. Draw text Drawing image Here is the code to draw indicators. private static void SaveRadialIndicator(int percent, string filePath) {     using (Bitmap bitmap = new Bitmap(100, 100))     using (Graphics objGraphics = Graphics.FromImage(bitmap))     {         // Initialize graphics         objGraphics.Clear(Color.White);         objGraphics.SmoothingMode = SmoothingMode.AntiAlias;         objGraphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;           // Fill pie         // Degrees are taken clockwise, 0 is parallel with x         // For sweep angle we must convert percent to degrees (90/25 = 18/5)         float startAngle = -90.0F;                        float sweepAngle = (18.0F / 5) * percent;           Rectangle rectangle = new Rectangle(5, 5, 90, 90);         objGraphics.FillPie(Brushes.Orange, rectangle, startAngle, sweepAngle);           // Draw circles         rectangle = new Rectangle(5, 5, 90, 90);         objGraphics.DrawEllipse(Pens.LightGray, rectangle);         rectangle = new Rectangle(20, 20, 60, 60);         objGraphics.DrawEllipse(Pens.LightGray, rectangle);           // Fill inner circle with white         rectangle = new Rectangle(21, 21, 58, 58);         objGraphics.FillEllipse(Brushes.White, rectangle);           // Draw text on image         // Use rectangle for text and align text to center of rectangle         var font = new Font("Arial", 13, FontStyle.Bold);         StringFormat stringFormat = new StringFormat();         stringFormat.Alignment = StringAlignment.Center;         stringFormat.LineAlignment = StringAlignment.Center;           rectangle = new Rectangle(20, 40, 62, 20);         objGraphics.DrawString(percent + "%", font, Brushes.DarkGray, rectangle, stringFormat);           // Save indicator to file         objGraphics.Flush();         if (File.Exists(filePath))             File.Delete(filePath);           bitmap.Save(filePath, ImageFormat.Png);     }        } Using indicators on web page To show indicators on your web page you can use the following code on page that outputs indicator images: protected void Page_Load(object sender, EventArgs e) {     var percentString = Request.QueryString["percent"];     var percent = 0;     if(!int.TryParse(percentString, out percent))         return;     if(percent < 0 || percent > 100)         return;       var file = Server.MapPath("~/images/percent/" + percent + ".png");     if(!File.Exists(file))         SaveImage(percent, file);       Response.Clear();     Response.ContentType = "image/png";     Response.WriteFile(file);     Response.End(); } Om your pages where you need indicator you can set image source to Indicator.aspx (if you named your indicator handling file like this) and add percent as query string:     <img src="Indicator.aspx?percent=30" /> That’s it! If somebody knows simpler way how to generate indicators like this I am interested in your feedback.

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  • Test For CSS3 Radial Gradient Vendor Syntax

    - by Scott Christopherson
    I'm having an issue where I'm trying to update the background gradient of an element with JavaScript based on values I specify. I tried this route: elem.style.backgroundImage = '-webkit-gradient(radial, '+x+' '+y+', 0, '+x+' '+y+', 800, from(#ccc), to(#333)), -moz-radial-gradient('+x+'px '+y+'px, circle cover, #ccc 0, #333 100%)'; Since Webkit and Gecko have two different syntaxes for CSS3 gradients, I need to specify both. However, the above code doesn't work. It works if I only have just the Gecko syntax or just the Webkit syntax, not both. I think you can check for CSS gradient support, but my question is, is there a way to check which syntax needs to be used without browser sniffing? Keep in mind that I need to set my gradients this way since the x and y coordinates of the gradient change dynamically. Hope this makes sense, thanks.

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  • Algorithm to generate radial gradient

    - by user146780
    I have this algorithm here: pc = # the point you are coloring now p0 = # start point p1 = # end point v = p1 - p0 d = Length(v) v = Normalize(v) # or Scale(v, 1/d) v0 = pc - p0 t = Dot(v0, v) t = Clamp(t/d, 0, 1) color = (start_color * t) + (end_color * (1 - t)) to generate point to point linear gradients. It works very well for me. I was wondering if there was a similar algorithm to generate radial gradients. By similar, I mean one that solves for color at point P rather than solve for P at a certain color (where P is the coordinate you are painting). Thanks

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  • CSS3 Gradients to reproduce an 'inner glow' effect from Illustrator with border-radius applied

    - by iamfriendly
    Hello all! First post on here so please be kind :) I am in the process of trying to get my head properly around CSS3 Gradients (specifically radial ones) and in doing so I think I've set myself a relatively tough challenge. In Adobe Illustrator I have created a 'button' style which can be seen here: http://bit.ly/aePPtV (jpg image). To create this image I created a rectangle with a background colour of rgb(63,64,63) or #3F403F, then 'stylized' it to have a 15px border radius. I then applied an 'inner glow' to it with a 25% opacity, 8px blur, white from the center. Finally, I applied a 3pt white stroke on it. (I'm telling you all of this in case you wished to reproduce it, if the image above isn't sufficient.) So, my question is thus: is it possible to recreate this 'button' using CSS without the need for an image? I am aware of the 'limitations' of Internet Explorer (and for the sake of this experiment, I couldn't give a monkeys). I am also aware of the small 'bug' in webkit which incorrectly renders an element with a background colour, border-radius and a border (with a different color to the background-color) - it lets the background color bleed through on the curved corners. My best attempt so far is fairly pathetic, but for reference here is the code: section#featured footer p a { color: rgb(255,255,255); text-shadow: 1px 1px 1px rgba(0,0,0,0.6); text-decoration: none; padding: 5px 10px; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px; border: 3px solid rgb(255,255,255); background: rgb(98,99,100); background: -moz-radial-gradient( 50% 50%, farthest-side, #626364, #545454 ); background: -webkit-gradient( radial, 50% 50%, 1px, 50% 50%, 5px, from(rgb(98,99,100)), to(rgb(84,84,84)) ); } Basically, terrible. Any hints or tips gratefully accepted and thank you very much in advance for them!

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  • WPF: RadialGradientBrush without gradient?

    - by stefan.at.wpf
    Hello, I want to draw some circles in another circle like this: Is there a way to tell a RadialGradientBrush not to use gradients but just fixed colors, so I can achieve this? Thanks for any hint! (I guess this could be easily done using a DrawingBrush, I'm just wondering whether this could also be done using a RadialGradientBrush)

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  • Silverlight Cream for March 30, 2010 -- #825

    - by Dave Campbell
    In this Issue: Jeremy Likness, Tim Greenfield, Tim Heuer, ondrejsv, XAML Ninja, Nikhil Kothari, Sergey Barskiy, Shawn Oster, smartyP, Christian Schormann(-2-), and John Papa And Glenn Block. Shoutouts: Victor Gaudioso produced a RefCard for DZone: Getting Started with Silverlight and Expression Blend Way to go Victor... it looks great! Gavin Wignall announced Metia launch FourSquare and Bing maps mash up – called Near.me Cheryl Simmons talks about VS2010 and the design surface: Changing Templates with the Silverlight Designer (and seeing the changes immediately) Michael S. Scherotter posted that New York Times Silverlight Kit Updated for Windows Phone 7 Series Jaime Rodriguez posted about 2 free chapters in his new book (with Yochay Kiriaty): A Journey Into Silverlight On Windows Phone -Via Learning WIndows PHone Programming Did you know there was "MSDN Radio"?? Tim Heuer posted follow-up answers to this morning's show: MSDN Radio follow-up answers: Prism for Silverlight, DomainServices and relationships Michael Klucher posted a great set of links for WP7 game development this morning: Great Game Development Tutorials for Windows Phone Zhiming Xue has 3 pages of synopsis and links for everything Windows Phone at MIX. This is the 1st, but at the top of the pages are links to the other two: Windows Phone 7 Content From MIX10 – Part I From SilverlightCream.com: Using WriteableBitmap to Simplify Animations with Clones Jeremy Likness takes a break from his LOB posts to demonstrate a page flip animation using WriteableBitmap to simplify the animation using clones. SAX-like Xml parsing Want some experience or fun with Rx? Tim Greenfield has a post up on building an observable XmlReader. nstalling Silverlight applications without the browser involved Last night I blogged Mike Taulty's take on the "Silent Install" for an OOB app, tonight, I'm posting Tim Heuer's insight on the topic. How to: Create computed/custom properties for sample data in Blend/Sketchflow ondrejsv posted an example of digging into the files that control the sample data for Blend to get what you really want. PathListBox Adventures – radial layout Check out the radial layout XAML Ninja did using the PathListBox ... and all code available. RIA Services and Validation Nikhil Kothari has a great (duh!) post up that follows his Silverlight TV on the same subject: RIA Services and validation... lots of good external links also. Windows Phone 7 Application with OData Sergey Barskiy did an OData to WP7 app by using the feed from MIX10. You can see a list of sessions, and click on one to see details. Getting Blur And DropShadow to work in the Windows Phone Emulator Shawn Oster responds to some forum questions about Blur and DropShadow effects not showing up in the WP7 emulator, and gives the code trick we have to do for now. Metro Icons for Windows Phone 7 We all got the other icon set for WP7 from MSDN, but smartyP pulled the Metro Icons from the PPT deck of the MIX10 presentations... good job! Fonts in SketchFlow Christian Schormann talks about fonts in Sketchflow, where they live on your machine, and how you can use them. Blend 4: About Path Layout, Part III Christian Schormann also has Part III of his epic tutorial up on Path Layout and Blend. This one is on dynamic resizing layouts, and he has links back to the other two if you missed them... or you can find them with a search at SilverlightCream... :) Simple ViewModel Locator for MVVM: The Patients Have Left the Asylum John Papa And Glenn Block teamed up to solve the View First model only without the maintenance involved with the ViewModel locator by using MEF. It only took these guys and hour... sigh... :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • XNA Alpha Blending to make part of a texture transparent

    - by David
    What I am trying to do is use alpha blending in XNA to make part of a drawn texture transparent. So for instance, I clear the screen to some color, lets say Blue. Then I draw a texture that is red. Finally I draw a texture that is just a radial gradient from completely transparent in the center to completely black at the edge. What I want is the Red texture drawn earlier to be transparent in the same places as the radial gradient texture. So you should be able to see the blue back ground through the red texture. I thought that this would work. GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(SpriteBlendMode.None); spriteBatch.Draw(bg, new Vector2(0, 0), Color.White); spriteBatch.End(); spriteBatch.Begin(SpriteBlendMode.None); GraphicsDevice.RenderState.AlphaBlendEnable = true; GraphicsDevice.RenderState.AlphaSourceBlend = Blend.One; GraphicsDevice.RenderState.AlphaDestinationBlend = Blend.Zero; GraphicsDevice.RenderState.SourceBlend = Blend.Zero; GraphicsDevice.RenderState.DestinationBlend = Blend.One; GraphicsDevice.RenderState.BlendFunction = BlendFunction.Add; spriteBatch.Draw(circle, new Vector2(0, 0), Color.White); spriteBatch.End(); GraphicsDevice.RenderState.AlphaBlendEnable = false; But it just seems to ignore all my RenderState settings. I also tried setting the SpriteBlendMode to AlphaBlend. It blends the textures, but that is not the effect I want. Any help would be appreciated.

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  • Choosing circle radius to fully fill a rectangle

    - by Andy
    Hi, the pixman image library can draw radial color gradients between two circles. I'd like the radial gradient to fill a rectangular area defined by "width" and "height" completely. Now my question, how should I choose the radius of the outer circle? My current parameters are the following: A) inner circle (start of gradient) center pointer of inner circle: (width*0.5|height*0.5) radius of inner circle: 1 color: black B) outer circle (end of gradient) center pointer of outer circle: (width*0.5|height*0.5) radius of outer circle: ??? color: white How should I choose the radius of the outer circle to make sure that the outer circle will entirely fill my bounding rectangle defined by width*height. There shall be no empty areas in the corners, the area shall be completely covered by the circle. In other words, the bounding rectangle width,height must fit entirely into the outer circle. Choosing outer_radius = max(width, height) * 0.5 as the radius for the outer circle is obviously not enough. It must be bigger, but how much bigger? Thanks!

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  • Obtaining projection matrix

    - by rita
    I have calibrated stereo images. I want to get a projection matrix using rotation matrix ,translation vector, radial vector and a camera matrix. How can get the projection matrix?

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  • Is there a MergedGradientBrush in wpf?

    - by AKRamkumar
    Suppose I had two brushes. One that was a linear gradient brush that was from Dark to light One was a radial brush that went from Dark to light. How could I merge the brushes so that when I apply them, I can apply both at once. EG Check this: 1) http://www.codeproject.com/KB/vista/WindowsVistaRenderer/VistaRenderer4.gif 2) http://www.codeproject.com/KB/vista/WindowsVistaRenderer/VistaRenderer5.gif How could I (In WPF/XAML) merge both into one gradient and then refer to that? (This is Mr. Menendez's Images from Codeproject)

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  • Adding multiple gradients to object in Adobe Illustrator

    - by Vass
    Hi, I have an object which is a path (a nose to be specific). Now I want both a linear gradient and a radial gradient to be added to the object. So these must be separate gradient objects I guess, and I can't find a way to add multiple separate gradients to a complete path so do I duplicate the object and then apply a new gradient to each object? And what would the layer transparency features look like? Would the 'normal' overlay of the layers work? I am afraid of multiple shadows creating double dark regions, but maybe that is as its supposed to be if you think in terms of classical art and draw shadows in terms of each light obstruction.

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  • Word 2007 Smart Arts - how deep can I go?

    - by Franz
    In Office Word 2007, I want to use a Smart Art to create a hierarchical diagram for an organization. I want to use the one called "simple radial" (at least that's my word-to-word translation from German - it's the one with the circle in the middle and other circles around it, attached by lines). However, it seems to only support one level of depth (at least for circles). Everything else just becomes a bulleted list inside of the circle. Is there any way to accomplish this in Word 2007? Else: are there any other free tools to do this? I also want to add some other shapes. Again: I want to accomplish a star-like structure with a total of 4 depth levels. Thanks for your responses in advance!

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  • XNA Masking Mayhem

    - by TropicalFlesh
    I'd like to start by mentioning that I'm just an amateur programmer of the past 2 years with no formal training and know very little about maximizing the potential of graphics hardware. I can write shaders and manipulate a multi-layered drawing environment, but I've basically stuck to minimalist pixel shaders. I'm working on putting dynamic point light shadows in my 2d sidescroller, and have had it working to a reasonable degree. Just chucking it in without working on serious optimizations outside of basic culling, I can get 50 lights or so onscreen at once and still hover around 100 fps. The only issue is that I'm on a very high end machine and would like to target the game at as many platforms I can, low and high end. The way I'm doing shadows involves a lot of masking before I can finally draw the light to my light layer. Basically, my technique to achieveing such shadows is as follows. See pics in this album http://imgur.com/a/m2fWw#0 The dark gray represents the background tiles, the light gray represents the foreground tiles, and the yellow represents the shadow-emitting foreground tile. I'll draw the light using a radial gradient and a color of choice I'll then exclude light from the mask by drawing some geometry extending through the tile from my point light. I actually don't mask the light yet at this point, but I'm just illustrating the technique in this image Finally, I'll re-include the foreground layer in my mask, as I only want shadows to collect on the background layer and finally multiply the light with it's mask to the light layer My question is simple - How can I go about reducing the amount of render target switches I need to do to achieve the following: a. Draw mask to exclude shadows from the foreground to it's own target once per frame b. For each light that emits shadows, -Begin light mask as full white -Render shadow geometry as transparent with an opaque blendmode to eliminate shadowed areas from the mask -Render foreground mask back over the light mask to reintroduce light to the foreground c. Multiply light texture with it's individual mask to the main light layer.

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  • What data should be cached in a multiplayer server, relative to AI and players?

    - by DevilWithin
    In a virtual place, fully network driven, with an arbitrary number of players and an arbitrary number of enemies, what data should be cached in the server memory, in order to optimize smooth AI simulation? Trying to explain, lets say player A sees player B to E, and enemy A to G. Each of those players, see player A, but not necessarily each other. Same applies to enemies. Think of this question from a topdown perspective please. In many cases, for example, when a player shoots his gun, the server handles the sound as a radial "signal" that every other entity within reach "hear" and react upon. Doing these searches all the time for a whole area, containing possibly a lot of unrelated players and enemies, seems to be an issue, when the budget for each AI agent is so small. Should every entity cache whatever enters and exits from its radius of awareness? Is there a great way to trace the entities close by without flooding the memory with such caches? What about other AI related problems that may arise, after assuming the previous one works well? We're talking about environments with possibly hundreds of enemies, a swarm.

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  • Troubleshooting PO Output in Oracle Purchasing

    - by user793553
    Do your approved Purchase Orders occasionally not make it to the supplier, or the attached document is incorrect?  Or perhaps your users are reporting that the PO Output for Communication fails to fax, print or email.  Try the new Search Helper in Doc ID 1377764.1  First choose the radial button that pertains to your issue. Below we see a case where there is a problem with the  Purchase Order being sent to the supplier.  Then choose the symptom (or symptoms) that occur in the second section.  In this case we have chosen that the PDF attachment is malformed. Drill down to review the notes returned based on your symptom, for possible issue resolution.  Try this before logging a Service Request.   For a list of all the Procurement Search Helpers visit the Product Information Center via Doc ID 1391332.2.      

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  • Influence Maps for Pathfinding?

    - by james
    I'm taking the plunge and am getting into game dev, it's been going well but I've got stuck on a problem. I have a maze that is 100x100 with 0,1 to indicate if its a path or a wall. Within the maze I have 300 or so enemies and a player. The outcome I'm looking for is all the enemies work their way towards the player position. Originally I did this using an A* path finding algorithm but with 300 enemies it was taking forever to path find each one individually. After some research I found that an influence map / collaborative diffusion would be the best way to go. But I'm having a real hard time working out how this is actually done. Firstly.. How do you create a influence map? From what I understand each of my walls with have a scent of 0 so that makes them impassable.. then basically a radial effect from my player position to each other cell (So my player starts at 100 and then going outwards from that each other cell will be reduced value) Is that correct? If so,.. How would you do that (Math magic?) My next problem is if that is correct how would my "enemies" stop from getting stuck if they have gone down the wrong way? As say if my player was standing on the otherside of a wall if the enemy is just looking for larger numbers wont it keep getting stuck? I'm doing this in JavaScript so performance is key. Thanks for any help! EDIT: Or if anyones got a better solution? I've been reading about navmeshs, steering pathing, pre calculating all paths on load etc etc

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  • New and Improved Search Helpers Now Procurement Assistants!

    - by LuciaC
    Check out the new and improved Procurement Assistants (formerly Search Helpers). Let us guide you simply to Issue Resolution.  To access all our Procurement Search Helpers see Doc ID 1391694.2 our Procurement Information Center. Here you will see links to our Procurement Search Helpers: Assistants provide a collection of solutions based on the symptoms you enter. For example simply choose the radial button that pertains to your issue, as shown here: Then choose the additional symptom(s) that pertain and potential solution documents will be returned as shown here: Try these before logging a Service Request. Current Procurement Assistants: Doc ID Title 1361856.1     Assistant: Oracle Purchasing - Purchase Order and Requisition Approval (Search Helper) 1377764.1    Assistant: Oracle Purchasing PO Output for Communication / Supplier Notification Issues (Search Helper) 1364360.1    Assistant: Oracle Purchasing Requisition To Purchase Order (Search Helper) 1369663.1    Assistant: Oracle Purchasing Purchase Document Open Interface and API (Search Helper) 1391970.1    Assistant: Oracle Inventory Management RVTII-060 Errors in Receiving (Search Helper) 1394392.1    Assistant: Oracle Purchasing Buyer Work Center Search Helper (Search Helper) 1470034.1    Assistant: Oracle Purchasing - Document Control : Cancel and Close

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  • Force chart labels to remain inside frame

    - by adolf garlic - SAVE BBC6MUSIC
    RS2008 - pie chart I have 'outside' labels with lines pointing to the segment (although strangely this only appears to work in pdf output) However (see pic below) the label is appearing outside the scope of the chart area How can I force it to remain inside? (MinimumRelativePieSize is set to 70) (pic below missing due to not being able to find an image host that isn't blocked by corp firewall) Picture a pie chart of 25 slices, with radial lines that project through the sides. The line from each slice then becomes horizontal, before disappearing outside. (above actually fits tune of "Lucy in the Sky with Diamonds")

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  • Metric 3d reconstruction

    - by srand
    I'm trying to reconstruct 3D points from 2D image correspondences. My camera is calibrated. The test images are of a checkered cube and correspondences are hand picked. Radial distortion is removed. After triangulation the construction seems to be wrong however. The X and Y values seem to be correct, but the Z values are about the same and do not differentiate along the cube. The 3D points look like as if the points were flattened along the Z-axis. What is going wrong in the Z values? Do the points need to be normalized or changed from image coordinates at any point, say before the fundamental matrix is computed? (If this is too vague I can explain my general process or elaborate on parts)

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