What causes Box2D revolute joints to separate?
- by nbolton
I have created a rag doll using dynamic bodies (rectangles) and simple revolute joints (with lower and upper angles). When my rag doll hits the ground (which is a static body) the bodies seem to fidget and the joints separate.
It looks like the bodies are sticking to the ground, and the momentum of the rag doll pulls the joint apart (see…