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  • What are the maths behind 'Raiden 2' purple laser?

    - by Aybe
    The path of the laser is affected by user input and enemies present on the screen. Here is a video, at 5:00 minutes the laser in question is shown : Raiden II (PS) - 1 Loop Clear - Part 2 UPDATE Here is a test using Inkscape, ship is at bottom, the first 4 enemies are targeted by the plasma. There seems to be a sort of pattern. I moved the ship first, then the handle from it to form a 45° angle, then while trying to fit the curve I found a pattern of parallel handles and continued so until I reached the last enemy. Update, 5/26/2012 : I started an XNA project using beziers, there is still some work needed, will update the question next week. Stay tuned ! Update : 5/30/2012 : It really seems that they are using Bézier curves, I think I will be able to replicate/imitate a plasma of such grade. There are two new topics I discovered since last time : Arc length, Runge's phenomenon, first one should help in having a linear movement possible over a Bézier curve, second should help in optimizing the number of vertices. Next time I will put a video so you can see the progress 8-)

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  • rails test.log is always empty

    - by Raiden
    All the log entries generated when running tests with 'rake' are written to my development.log instead of test.log file Do I have to explicitly enable logging for test in enviornments/test.config?? (I'm using 'turn' gem to format test output, Can that cause an issue?) I'm running rails 2.3.5, ruby 1.8.7 I've all these gems installed for RAILS_ENV=test. Any help is appreciated. -[I] less -[I] treetop = 1.4.2 - [I] polyglot = 0.2.5 - [I] mutter = 0.4.2 - [I] mysql - [I] authlogic - [R] activesupport - [I] turn - [I] ansi = 1.1.0 - [I] facets = 2.8.0 - [I] rspec = 1.2.0 - [I] rspec-rails = 1.2.0 - [I] rspec = 1.3.0 - [R] rack = 1.0.0 - [I] webrat = 0.4.3 - [I] nokogiri = 1.2.0 - [R] rack = 1.0 - [I] rack-test = 0.5.3 - [R] rack = 1.0 - [I] cucumber = 0.2.2 - [I] term-ansicolor = 1.0.4 - [I] treetop = 1.4.2 - [I] polyglot = 0.2.5 - [I] polyglot = 0.2.9 - [R] builder = 2.1.2 - [I] diff-lcs = 1.1.2 - [R] json_pure = 1.2.0 - [I] cucumber-rails - [I] cucumber = 0.6.2 - [I] term-ansicolor = 1.0.4 - [I] treetop = 1.4.2 - [I] polyglot = 0.2.5 - [I] polyglot = 0.2.9 - [R] builder = 2.1.2 - [I] diff-lcs = 1.1.2 - [R] json_pure = 1.2.0 - [I] database_cleaner = 0.2.3 - [I] launchy - [R] rake = 0.8.1 - [I] configuration = 0.0.5 - [I] faker - [I] populator - [R] flog = 2.1.0 - [R] flay - [I] rcov - [I] reek - [R] ruby_parser ~ 2.0 - [I] ruby2ruby ~ 1.2 - [R] sexp_processor ~ 3.0 - [R] ruby_parser ~ 2.0 - [R] sexp_processor ~ 3.0 - [I] roodi - [R] ruby_parser - [I] gruff - [I] rmagick - [I] ruby-prof - [R] jscruggs-metric_fu = 1.1.5 - [I] factory_girl - [I] notahat-machinist

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  • Taking Linux into the Wild Woods

    <b>Raiden's Realm:</b> "One of the things that's been wandering around my mind lately (one of thousands) is the thought of the wild woods. In other words, places in the world that are away from civilization, away from the normal creature comforts of daily life, such as areas in Northern Canada, Alaska, Siberia, sections of Africa, and others like that."

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