The best tile based level design [on hold]
- by ReallyGoodPie
My current method for tile based levels is to put everything in an array like the following:
grass = g
sky = s
house = h
...
"""
["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"],
["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"],
["HHHHHHHHHHHHHHSSSSSSSSSSSSSSSS"],
["GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG"],
"""
I would then run a for loop to pass these on to a sprite class,…